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| See also: [[Mentalism/Treasure Effects:By Ability]] | | See also: [[Mentalism/Treasure Effects:By Ability]] |
− | <!-- This table is from patch v273, January 22, 2017 --> | + | <!-- This table is from patch v277, March 25, 2017 --> |
| {| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | | {| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" |
| ! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers | | ! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers |
| |- | | |- |
− | | Mentalist's || of Mentalism || <b>Tier 6</b> - Mentalism Base Damage +20% || Head, Necklace || {{Spoiler| | + | | Mentalist's || of Mentalism || <b>Tier 7</b> - Mentalism Base Damage +23% || Head, Necklace || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Mentalism Damage +3 | | *Mentalism Damage +3 |
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| *; Tier 6 | | *; Tier 6 |
| *Mentalism Base Damage +20% | | *Mentalism Base Damage +20% |
| + | *; Tier 7 |
| + | *Mentalism Base Damage +23% |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | Wavemaster's || of Effortless Waves || <b>Tier 12</b> - All Psi Wave Abilities cost -12 Power and your Combat Refresh restores +20 Health || Chest, Feet || {{Spoiler| | + | | Wavemaster's || of Effortless Waves || <b>Tier 14</b> - All Psi Wave Abilities cost -13 Power and your Combat Refresh restores +24 Health || Chest, Feet || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *All Psi Wave Abilities cost -1 Power and your Combat Refresh restores +4 Health | | *All Psi Wave Abilities cost -1 Power and your Combat Refresh restores +4 Health |
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| *; Tier 12 | | *; Tier 12 |
| *All Psi Wave Abilities cost -12 Power and your Combat Refresh restores +20 Health | | *All Psi Wave Abilities cost -12 Power and your Combat Refresh restores +20 Health |
| + | *; Tier 13 |
| + | *All Psi Wave Abilities cost -13 Power and your Combat Refresh restores +22 Health |
| + | *; Tier 14 |
| + | *All Psi Wave Abilities cost -13 Power and your Combat Refresh restores +24 Health |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Lingering Mindreaves || <b>Tier 12</b> - Mindreave deals +20 damage and deals Electricity damage instead of Psychic || Chest, Feet || {{Spoiler| | + | | || of Lingering Mindreaves || <b>Tier 14</b> - Mindreave deals +24 damage and deals Electricity damage instead of Psychic || Chest, Feet || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Mindreave deals +2 damage and deals Electricity damage instead of Psychic | | *Mindreave deals +2 damage and deals Electricity damage instead of Psychic |
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| *; Tier 12 | | *; Tier 12 |
| *Mindreave deals +20 damage and deals Electricity damage instead of Psychic | | *Mindreave deals +20 damage and deals Electricity damage instead of Psychic |
| + | *; Tier 13 |
| + | *Mindreave deals +22 damage and deals Electricity damage instead of Psychic |
| + | *; Tier 14 |
| + | *Mindreave deals +24 damage and deals Electricity damage instead of Psychic |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Shocking Dissemination || <b>Tier 12</b> - Electrify stuns the target and deals +24 damage || Hands || {{Spoiler| | + | | || of Shocking Dissemination || <b>Tier 14</b> - Electrify stuns the target and deals +28 damage || Hands || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Electrify stuns the target and deals +2 damage | | *Electrify stuns the target and deals +2 damage |
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| *; Tier 12 | | *; Tier 12 |
| *Electrify stuns the target and deals +24 damage | | *Electrify stuns the target and deals +24 damage |
| + | *; Tier 13 |
| + | *Electrify stuns the target and deals +26 damage |
| + | *; Tier 14 |
| + | *Electrify stuns the target and deals +28 damage |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Mind Shocks || <b>Tier 12</b> - Electrify, System Shock, and Panic Charge restore 22 Health after a 15 second delay || Feet || {{Spoiler| | + | | || of Mind Shocks || <b>Tier 14</b> - Electrify, System Shock, and Panic Charge restore 25 Health after a 15 second delay || Feet || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Electrify, System Shock, and Panic Charge restore 2 Health after a 15 second delay | | *Electrify, System Shock, and Panic Charge restore 2 Health after a 15 second delay |
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| *; Tier 12 | | *; Tier 12 |
| *Electrify, System Shock, and Panic Charge restore 22 Health after a 15 second delay | | *Electrify, System Shock, and Panic Charge restore 22 Health after a 15 second delay |
| + | *; Tier 13 |
| + | *Electrify, System Shock, and Panic Charge restore 23 Health after a 15 second delay |
| + | *; Tier 14 |
| + | *Electrify, System Shock, and Panic Charge restore 25 Health after a 15 second delay |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Unsuspecting Mindreaves || <b>Tier 12</b> - Mindreave Taunt -260 || Necklace || {{Spoiler| | + | | || of Unsuspecting Mindreaves || <b>Tier 14</b> - Mindreave Taunt -360 || Necklace || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Mindreave Taunt -40 | | *Mindreave Taunt -40 |
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| *; Tier 12 | | *; Tier 12 |
| *Mindreave Taunt -260 | | *Mindreave Taunt -260 |
| + | *; Tier 13 |
| + | *Mindreave Taunt -310 |
| + | *; Tier 14 |
| + | *Mindreave Taunt -360 |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || || <b>Tier 12</b> - Agonize deals +325 Psychic damage over 10 seconds || Legs, Ring || {{Spoiler| | + | | || || <b>Tier 14</b> - Agonize deals +425 Psychic damage over 10 seconds || Legs, Ring || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Agonize deals +50 Psychic damage over 10 seconds | | *Agonize deals +50 Psychic damage over 10 seconds |
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| *; Tier 12 | | *; Tier 12 |
| *Agonize deals +325 Psychic damage over 10 seconds | | *Agonize deals +325 Psychic damage over 10 seconds |
| + | *; Tier 13 |
| + | *Agonize deals +375 Psychic damage over 10 seconds |
| + | *; Tier 14 |
| + | *Agonize deals +425 Psychic damage over 10 seconds |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || || <b>Tier 6</b> - For 15 seconds after using Mindreave, your Major Healing abilities restore +36 Health (this effect does not stack with itself) || MainHand || {{Spoiler| | + | | || || <b>Tier 7</b> - For 15 seconds after using Mindreave, your Major Healing abilities restore +42 Health (this effect does not stack with itself) || MainHand || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *For 15 seconds after using Mindreave, your Major Healing abilities restore +6 Health (this effect does not stack with itself) | | *For 15 seconds after using Mindreave, your Major Healing abilities restore +6 Health (this effect does not stack with itself) |
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| *; Tier 6 | | *; Tier 6 |
| *For 15 seconds after using Mindreave, your Major Healing abilities restore +36 Health (this effect does not stack with itself) | | *For 15 seconds after using Mindreave, your Major Healing abilities restore +36 Health (this effect does not stack with itself) |
| + | *; Tier 7 |
| + | *For 15 seconds after using Mindreave, your Major Healing abilities restore +42 Health (this effect does not stack with itself) |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Critical Hits || <b>Tier 12</b> - Archery/Psychology/Mentalism Critical Hit Damage +120% when Mentalism is active || Head, Chest || {{Spoiler| | + | | || of Critical Hits || <b>Tier 14</b> - Psychology/Mentalism Critical Hit Damage +140% when Mentalism is active || Head, Chest || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
− | *Archery/Psychology/Mentalism Critical Hit Damage +10% when Mentalism is active | + | *Psychology/Mentalism Critical Hit Damage +10% when Mentalism is active |
| *; Tier 2 | | *; Tier 2 |
− | *Archery/Psychology/Mentalism Critical Hit Damage +20% when Mentalism is active | + | *Psychology/Mentalism Critical Hit Damage +20% when Mentalism is active |
| *; Tier 3 | | *; Tier 3 |
− | *Archery/Psychology/Mentalism Critical Hit Damage +30% when Mentalism is active | + | *Psychology/Mentalism Critical Hit Damage +30% when Mentalism is active |
| *; Tier 4 | | *; Tier 4 |
− | *Archery/Psychology/Mentalism Critical Hit Damage +40% when Mentalism is active | + | *Psychology/Mentalism Critical Hit Damage +40% when Mentalism is active |
| *; Tier 5 | | *; Tier 5 |
− | *Archery/Psychology/Mentalism Critical Hit Damage +50% when Mentalism is active | + | *Psychology/Mentalism Critical Hit Damage +50% when Mentalism is active |
| *; Tier 6 | | *; Tier 6 |
− | *Archery/Psychology/Mentalism Critical Hit Damage +60% when Mentalism is active | + | *Psychology/Mentalism Critical Hit Damage +60% when Mentalism is active |
| *; Tier 7 | | *; Tier 7 |
− | *Archery/Psychology/Mentalism Critical Hit Damage +70% when Mentalism is active | + | *Psychology/Mentalism Critical Hit Damage +70% when Mentalism is active |
| *; Tier 8 | | *; Tier 8 |
− | *Archery/Psychology/Mentalism Critical Hit Damage +80% when Mentalism is active | + | *Psychology/Mentalism Critical Hit Damage +80% when Mentalism is active |
| *; Tier 9 | | *; Tier 9 |
− | *Archery/Psychology/Mentalism Critical Hit Damage +90% when Mentalism is active | + | *Psychology/Mentalism Critical Hit Damage +90% when Mentalism is active |
| *; Tier 10 | | *; Tier 10 |
− | *Archery/Psychology/Mentalism Critical Hit Damage +100% when Mentalism is active | + | *Psychology/Mentalism Critical Hit Damage +100% when Mentalism is active |
| *; Tier 11 | | *; Tier 11 |
− | *Archery/Psychology/Mentalism Critical Hit Damage +110% when Mentalism is active | + | *Psychology/Mentalism Critical Hit Damage +110% when Mentalism is active |
| *; Tier 12 | | *; Tier 12 |
− | *Archery/Psychology/Mentalism Critical Hit Damage +120% when Mentalism is active | + | *Psychology/Mentalism Critical Hit Damage +120% when Mentalism is active |
| + | *; Tier 13 |
| + | *Psychology/Mentalism Critical Hit Damage +130% when Mentalism is active |
| + | *; Tier 14 |
| + | *Psychology/Mentalism Critical Hit Damage +140% when Mentalism is active |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Effortless Pain || <b>Tier 12</b> - Pain Bubble Power Cost -30 || MainHand || {{Spoiler| | + | | || of Effortless Pain || <b>Tier 14</b> - Pain Bubble Power Cost -34 || MainHand || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Pain Bubble Power Cost -2 | | *Pain Bubble Power Cost -2 |
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| *; Tier 12 | | *; Tier 12 |
| *Pain Bubble Power Cost -30 | | *Pain Bubble Power Cost -30 |
| + | *; Tier 13 |
| + | *Pain Bubble Power Cost -32 |
| + | *; Tier 14 |
| + | *Pain Bubble Power Cost -34 |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of System Shock || <b>Tier 12</b> - System Shock Damage +32% || Legs, MainHand || {{Spoiler| | + | | || of System Shock || <b>Tier 14</b> - System Shock Damage +44% || Legs, MainHand || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *System Shock Damage +10% | | *System Shock Damage +10% |
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| *; Tier 12 | | *; Tier 12 |
| *System Shock Damage +32% | | *System Shock Damage +32% |
| + | *; Tier 13 |
| + | *System Shock Damage +38% |
| + | *; Tier 14 |
| + | *System Shock Damage +44% |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Aftershocks || <b>Tier 12</b> - System Shock deals +36 Psychic damage and 40 more over 10 seconds || Head, OffHand, Hands || {{Spoiler| | + | | || of Aftershocks || <b>Tier 14</b> - System Shock deals +42 Psychic damage and 100 more over 10 seconds || Head, OffHand, Hands || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
− | *System Shock deals +3 Psychic damage and 20 more over 10 seconds | + | *System Shock deals +3 Psychic damage and 40 more over 10 seconds |
| *; Tier 2 | | *; Tier 2 |
− | *System Shock deals +6 Psychic damage and 20 more over 10 seconds | + | *System Shock deals +6 Psychic damage and 40 more over 10 seconds |
| *; Tier 3 | | *; Tier 3 |
− | *System Shock deals +9 Psychic damage and 20 more over 10 seconds | + | *System Shock deals +9 Psychic damage and 40 more over 10 seconds |
| *; Tier 4 | | *; Tier 4 |
− | *System Shock deals +12 Psychic damage and 20 more over 10 seconds | + | *System Shock deals +12 Psychic damage and 40 more over 10 seconds |
| *; Tier 5 | | *; Tier 5 |
− | *System Shock deals +15 Psychic damage and 30 more over 10 seconds | + | *System Shock deals +15 Psychic damage and 40 more over 10 seconds |
| *; Tier 6 | | *; Tier 6 |
− | *System Shock deals +18 Psychic damage and 30 more over 10 seconds | + | *System Shock deals +18 Psychic damage and 60 more over 10 seconds |
| *; Tier 7 | | *; Tier 7 |
− | *System Shock deals +21 Psychic damage and 30 more over 10 seconds | + | *System Shock deals +21 Psychic damage and 60 more over 10 seconds |
| *; Tier 8 | | *; Tier 8 |
− | *System Shock deals +24 Psychic damage and 30 more over 10 seconds | + | *System Shock deals +24 Psychic damage and 60 more over 10 seconds |
| *; Tier 9 | | *; Tier 9 |
− | *System Shock deals +27 Psychic damage and 40 more over 10 seconds | + | *System Shock deals +27 Psychic damage and 80 more over 10 seconds |
| *; Tier 10 | | *; Tier 10 |
− | *System Shock deals +30 Psychic damage and 40 more over 10 seconds | + | *System Shock deals +30 Psychic damage and 80 more over 10 seconds |
| *; Tier 11 | | *; Tier 11 |
− | *System Shock deals +33 Psychic damage and 40 more over 10 seconds | + | *System Shock deals +33 Psychic damage and 80 more over 10 seconds |
| *; Tier 12 | | *; Tier 12 |
− | *System Shock deals +36 Psychic damage and 40 more over 10 seconds | + | *System Shock deals +36 Psychic damage and 80 more over 10 seconds |
| + | *; Tier 13 |
| + | *System Shock deals +39 Psychic damage and 100 more over 10 seconds |
| + | *; Tier 14 |
| + | *System Shock deals +42 Psychic damage and 100 more over 10 seconds |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Calming Shocks || <b>Tier 12</b> - System Shock deals +24 damage, generates no Rage, and reduces Rage by 250 || Legs, Ring || {{Spoiler| | + | | || of Calming Shocks || <b>Tier 14</b> - System Shock deals +42 damage, generates no Rage, and reduces Rage by 290 || Legs, Ring || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *System Shock deals +2 damage, generates no Rage, and reduces Rage by 30 | | *System Shock deals +2 damage, generates no Rage, and reduces Rage by 30 |
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| *; Tier 12 | | *; Tier 12 |
| *System Shock deals +24 damage, generates no Rage, and reduces Rage by 250 | | *System Shock deals +24 damage, generates no Rage, and reduces Rage by 250 |
| + | *; Tier 13 |
| + | *System Shock deals +33 damage, generates no Rage, and reduces Rage by 270 |
| + | *; Tier 14 |
| + | *System Shock deals +42 damage, generates no Rage, and reduces Rage by 290 |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || || <b>Tier 12</b> - System Shock boosts the damage of your Signature Debuffs by +68 for 6 seconds || MainHand, Ring || {{Spoiler| | + | | || || <b>Tier 14</b> - System Shock boosts the damage of your Signature Debuffs by +88 for 6 seconds || MainHand, Ring || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *System Shock boosts the damage of your Signature Debuffs by +5 for 6 seconds | | *System Shock boosts the damage of your Signature Debuffs by +5 for 6 seconds |
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| *; Tier 12 | | *; Tier 12 |
| *System Shock boosts the damage of your Signature Debuffs by +68 for 6 seconds | | *System Shock boosts the damage of your Signature Debuffs by +68 for 6 seconds |
| + | *; Tier 13 |
| + | *System Shock boosts the damage of your Signature Debuffs by +78 for 6 seconds |
| + | *; Tier 14 |
| + | *System Shock boosts the damage of your Signature Debuffs by +88 for 6 seconds |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Refreshing Shocks || <b>Tier 12</b> - System Shock restores 32 Armor to you || Head, Hands || {{Spoiler| | + | | || of Refreshing Shocks || <b>Tier 14</b> - System Shock restores 38 Armor to you || Head, Hands || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *System Shock restores 10 Armor to you | | *System Shock restores 10 Armor to you |
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| *; Tier 12 | | *; Tier 12 |
| *System Shock restores 32 Armor to you | | *System Shock restores 32 Armor to you |
| + | *; Tier 13 |
| + | *System Shock restores 35 Armor to you |
| + | *; Tier 14 |
| + | *System Shock restores 38 Armor to you |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Reconstruction || <b>Tier 12</b> - Reconstruct Healing +72 || OffHand, Feet, Ring || {{Spoiler| | + | | || of Reconstruction || <b>Tier 14</b> - Reconstruct Healing +84 || OffHand, Feet, Ring || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Reconstruct Healing +6 | | *Reconstruct Healing +6 |
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| *; Tier 12 | | *; Tier 12 |
| *Reconstruct Healing +72 | | *Reconstruct Healing +72 |
| + | *; Tier 13 |
| + | *Reconstruct Healing +78 |
| + | *; Tier 14 |
| + | *Reconstruct Healing +84 |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Revitalization || <b>Tier 12</b> - Revitalize Healing +36 || Legs, MainHand, Head || {{Spoiler| | + | | || of Revitalization || <b>Tier 14</b> - Revitalize Healing +42 || Legs, MainHand, Head || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Revitalize Healing +3 | | *Revitalize Healing +3 |
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| *; Tier 12 | | *; Tier 12 |
| *Revitalize Healing +36 | | *Revitalize Healing +36 |
| + | *; Tier 13 |
| + | *Revitalize Healing +39 |
| + | *; Tier 14 |
| + | *Revitalize Healing +42 |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Reinforced Reconstruction || <b>Tier 6</b> - Reconstruct restores +12 Health and causes the target to take 24 less damage from attacks for 10 seconds || Necklace, Head || {{Spoiler| | + | | || of Reinforced Reconstruction || <b>Tier 7</b> - Reconstruct restores +14 Health and causes the target to take 28 less damage from attacks for 10 seconds || Necklace, Head || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Reconstruct restores +4 Health and causes the target to take 4 less damage from attacks for 10 seconds | | *Reconstruct restores +4 Health and causes the target to take 4 less damage from attacks for 10 seconds |
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| *; Tier 6 | | *; Tier 6 |
| *Reconstruct restores +12 Health and causes the target to take 24 less damage from attacks for 10 seconds | | *Reconstruct restores +12 Health and causes the target to take 24 less damage from attacks for 10 seconds |
| + | *; Tier 7 |
| + | *Reconstruct restores +14 Health and causes the target to take 28 less damage from attacks for 10 seconds |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Mind Protection || <b>Tier 6</b> - Revitalize restores +12 Health and causes the target to take 30 less damage from Psychic and Nature attacks for 10 seconds || Hands, Feet || {{Spoiler| | + | | || of Mind Protection || <b>Tier 7</b> - Revitalize restores +16 Health and causes the target to take 30 less damage from Psychic and Nature attacks for 10 seconds || Hands, Feet || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Revitalize restores +3 Health and causes the target to take 5 less damage from Psychic and Nature attacks for 10 seconds | | *Revitalize restores +3 Health and causes the target to take 5 less damage from Psychic and Nature attacks for 10 seconds |
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| *; Tier 6 | | *; Tier 6 |
| *Revitalize restores +12 Health and causes the target to take 30 less damage from Psychic and Nature attacks for 10 seconds | | *Revitalize restores +12 Health and causes the target to take 30 less damage from Psychic and Nature attacks for 10 seconds |
| + | *; Tier 7 |
| + | *Revitalize restores +16 Health and causes the target to take 30 less damage from Psychic and Nature attacks for 10 seconds |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || || <b>Tier 12</b> - Reconstruct restores 39 Power to the target || Legs || {{Spoiler| | + | | || || <b>Tier 14</b> - Reconstruct restores 45 Power to the target || Legs || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Reconstruct restores 6 Power to the target | | *Reconstruct restores 6 Power to the target |
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| *; Tier 12 | | *; Tier 12 |
| *Reconstruct restores 39 Power to the target | | *Reconstruct restores 39 Power to the target |
| + | *; Tier 13 |
| + | *Reconstruct restores 42 Power to the target |
| + | *; Tier 14 |
| + | *Reconstruct restores 45 Power to the target |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Organ Repair || <b>Tier 12</b> - Revitalize restores +9 Health and removes ongoing Trauma effects (up to 22 dmg/sec) || Necklace || {{Spoiler| | + | | || of Organ Repair || <b>Tier 14</b> - Revitalize restores +14 Health and removes ongoing Trauma effects (up to 22 dmg/sec) || Necklace || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Revitalize restores +1 Health and removes ongoing Trauma effects (up to 1 dmg/sec) | | *Revitalize restores +1 Health and removes ongoing Trauma effects (up to 1 dmg/sec) |
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| *; Tier 12 | | *; Tier 12 |
| *Revitalize restores +9 Health and removes ongoing Trauma effects (up to 22 dmg/sec) | | *Revitalize restores +9 Health and removes ongoing Trauma effects (up to 22 dmg/sec) |
| + | *; Tier 13 |
| + | *Revitalize restores +12 Health and removes ongoing Trauma effects (up to 22 dmg/sec) |
| + | *; Tier 14 |
| + | *Revitalize restores +14 Health and removes ongoing Trauma effects (up to 22 dmg/sec) |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Reconstructed Feet || <b>Tier 12</b> - Reconstruct restores 24 power and boosts target's sprint speed by 3.5 for 10 seconds || Feet || {{Spoiler| | + | | || of Reconstructed Feet || <b>Tier 14</b> - Reconstruct restores 30 power and boosts target's sprint speed by 4 for 10 seconds || Feet || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Reconstruct restores 2 power and boosts target's sprint speed by 1 for 10 seconds | | *Reconstruct restores 2 power and boosts target's sprint speed by 1 for 10 seconds |
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| *; Tier 12 | | *; Tier 12 |
| *Reconstruct restores 24 power and boosts target's sprint speed by 3.5 for 10 seconds | | *Reconstruct restores 24 power and boosts target's sprint speed by 3.5 for 10 seconds |
| + | *; Tier 13 |
| + | *Reconstruct restores 27 power and boosts target's sprint speed by 4 for 10 seconds |
| + | *; Tier 14 |
| + | *Reconstruct restores 30 power and boosts target's sprint speed by 4 for 10 seconds |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Armored Reconstruction || <b>Tier 12</b> - Revitalize restores 51 armor to YOU (regardless of the target of the ability) || Necklace, Ring || {{Spoiler| | + | | || of Armored Reconstruction || <b>Tier 14</b> - Revitalize restores 59 armor to YOU (regardless of the target of the ability) || Necklace, Ring || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Revitalize restores 7 armor to YOU (regardless of the target of the ability) | | *Revitalize restores 7 armor to YOU (regardless of the target of the ability) |
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| *; Tier 12 | | *; Tier 12 |
| *Revitalize restores 51 armor to YOU (regardless of the target of the ability) | | *Revitalize restores 51 armor to YOU (regardless of the target of the ability) |
| + | *; Tier 13 |
| + | *Revitalize restores 55 armor to YOU (regardless of the target of the ability) |
| + | *; Tier 14 |
| + | *Revitalize restores 59 armor to YOU (regardless of the target of the ability) |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || || <b>Tier 12</b> - Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 24 health || Chest, OffHand || {{Spoiler| | + | | || || <b>Tier 14</b> - Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 28 health || Chest, OffHand || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 10 health | | *Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 10 health |
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| *; Tier 12 | | *; Tier 12 |
| *Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 24 health | | *Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 24 health |
| + | *; Tier 13 |
| + | *Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 26 health |
| + | *; Tier 14 |
| + | *Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 28 health |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Miraculous Health Waves || <b>Tier 12</b> - Psi Health Wave heals all targets for 58 health after a 25 second delay || Chest, OffHand || {{Spoiler| | + | | || of Miraculous Health Waves || <b>Tier 14</b> - Psi Health Wave heals all targets for 66 health after a 25 second delay || Chest, OffHand || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Psi Health Wave heals all targets for 14 health after a 25 second delay | | *Psi Health Wave heals all targets for 14 health after a 25 second delay |
Line 634: |
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| *; Tier 12 | | *; Tier 12 |
| *Psi Health Wave heals all targets for 58 health after a 25 second delay | | *Psi Health Wave heals all targets for 58 health after a 25 second delay |
| + | *; Tier 13 |
| + | *Psi Health Wave heals all targets for 62 health after a 25 second delay |
| + | *; Tier 14 |
| + | *Psi Health Wave heals all targets for 66 health after a 25 second delay |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || || <b>Tier 6</b> - Psi Health Wave and Psi Armor Wave instantly heal you for 35 health || Hands, Ring || {{Spoiler| | + | | || || <b>Tier 7</b> - Psi Health Wave and Psi Armor Wave instantly heal you for 41 health || Hands, Ring || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Psi Health Wave and Psi Armor Wave instantly heal you for 10 health | | *Psi Health Wave and Psi Armor Wave instantly heal you for 10 health |
Line 649: |
Line 741: |
| *; Tier 6 | | *; Tier 6 |
| *Psi Health Wave and Psi Armor Wave instantly heal you for 35 health | | *Psi Health Wave and Psi Armor Wave instantly heal you for 35 health |
| + | *; Tier 7 |
| + | *Psi Health Wave and Psi Armor Wave instantly heal you for 41 health |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || || <b>Tier 6</b> - Psi Health Wave grants all targets +23 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds || Head, Ring || {{Spoiler| | + | | || || <b>Tier 7</b> - Psi Health Wave grants all targets +27 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds || Head, Ring || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Psi Health Wave grants all targets +6 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds | | *Psi Health Wave grants all targets +6 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds |
Line 664: |
Line 758: |
| *; Tier 6 | | *; Tier 6 |
| *Psi Health Wave grants all targets +23 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds | | *Psi Health Wave grants all targets +23 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds |
| + | *; Tier 7 |
| + | *Psi Health Wave grants all targets +27 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Health Waves || <b>Tier 6</b> - Psi Health Wave, Armor Wave, and Power Wave restore +6 Health, Armor, and Power respectively every few seconds || Chest, OffHand || {{Spoiler| | + | | || of Health Waves || <b>Tier 7</b> - Psi Health Wave, Armor Wave, and Power Wave restore +7 Health, Armor, and Power respectively every few seconds || Chest, OffHand || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Psi Health Wave, Armor Wave, and Power Wave restore +1 Health, Armor, and Power respectively every few seconds | | *Psi Health Wave, Armor Wave, and Power Wave restore +1 Health, Armor, and Power respectively every few seconds |
Line 679: |
Line 775: |
| *; Tier 6 | | *; Tier 6 |
| *Psi Health Wave, Armor Wave, and Power Wave restore +6 Health, Armor, and Power respectively every few seconds | | *Psi Health Wave, Armor Wave, and Power Wave restore +6 Health, Armor, and Power respectively every few seconds |
| + | *; Tier 7 |
| + | *Psi Health Wave, Armor Wave, and Power Wave restore +7 Health, Armor, and Power respectively every few seconds |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || || <b>Tier 12</b> - Psi Armor Wave instantly restores 40 armor to all targets || Hands, Necklace || {{Spoiler| | + | | || || <b>Tier 14</b> - Psi Armor Wave instantly restores 46 armor to all targets || Hands, Necklace || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Psi Armor Wave instantly restores 7 armor to all targets | | *Psi Armor Wave instantly restores 7 armor to all targets |
Line 706: |
Line 804: |
| *; Tier 12 | | *; Tier 12 |
| *Psi Armor Wave instantly restores 40 armor to all targets | | *Psi Armor Wave instantly restores 40 armor to all targets |
| + | *; Tier 13 |
| + | *Psi Armor Wave instantly restores 43 armor to all targets |
| + | *; Tier 14 |
| + | *Psi Armor Wave instantly restores 46 armor to all targets |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Armor Surprises || <b>Tier 12</b> - Psi Armor Wave and Psi Adrenaline Wave restore 70 armor to all targets after a 25 second delay || Legs, Necklace || {{Spoiler| | + | | || of Armor Surprises || <b>Tier 14</b> - Psi Armor Wave and Psi Adrenaline Wave restore 80 armor to all targets after a 25 second delay || Legs, Necklace || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Psi Armor Wave and Psi Adrenaline Wave restore 15 armor to all targets after a 25 second delay | | *Psi Armor Wave and Psi Adrenaline Wave restore 15 armor to all targets after a 25 second delay |
Line 733: |
Line 835: |
| *; Tier 12 | | *; Tier 12 |
| *Psi Armor Wave and Psi Adrenaline Wave restore 70 armor to all targets after a 25 second delay | | *Psi Armor Wave and Psi Adrenaline Wave restore 70 armor to all targets after a 25 second delay |
| + | *; Tier 13 |
| + | *Psi Armor Wave and Psi Adrenaline Wave restore 75 armor to all targets after a 25 second delay |
| + | *; Tier 14 |
| + | *Psi Armor Wave and Psi Adrenaline Wave restore 80 armor to all targets after a 25 second delay |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Waves of Instant Armor || <b>Tier 6</b> - Psi Health Wave and Psi Armor Wave instantly restore 52 armor to you || Legs, Necklace || {{Spoiler| | + | | || of Waves of Instant Armor || <b>Tier 7</b> - Psi Health Wave and Psi Armor Wave instantly restore 60 armor to you || Legs, Necklace || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Psi Health Wave and Psi Armor Wave instantly restore 12 armor to you | | *Psi Health Wave and Psi Armor Wave instantly restore 12 armor to you |
Line 748: |
Line 854: |
| *; Tier 6 | | *; Tier 6 |
| *Psi Health Wave and Psi Armor Wave instantly restore 52 armor to you | | *Psi Health Wave and Psi Armor Wave instantly restore 52 armor to you |
| + | *; Tier 7 |
| + | *Psi Health Wave and Psi Armor Wave instantly restore 60 armor to you |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Shielding Agony || <b>Tier 12</b> - Agonize deals +14% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated). || Head || {{Spoiler| | + | | || of Shielding Agony || <b>Tier 14</b> - Agonize deals +20% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated). || Head || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Agonize deals +3% damage and conjures a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | | *Agonize deals +3% damage and conjures a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
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Line 883: |
| *; Tier 12 | | *; Tier 12 |
| *Agonize deals +14% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated). | | *Agonize deals +14% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated). |
| + | *; Tier 13 |
| + | *Agonize deals +17% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated). |
| + | *; Tier 14 |
| + | *Agonize deals +20% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated). |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Mental Prowess || <b>Tier 6</b> - Max Power +30 when Mentalism is active || Hands, OffHand || {{Spoiler| | + | | || of Mental Prowess || <b>Tier 7</b> - Max Power +35 when Mentalism is active || Hands, OffHand || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Max Power +5 when Mentalism is active | | *Max Power +5 when Mentalism is active |
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Line 902: |
| *; Tier 6 | | *; Tier 6 |
| *Max Power +30 when Mentalism is active | | *Max Power +30 when Mentalism is active |
| + | *; Tier 7 |
| + | *Max Power +35 when Mentalism is active |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || || <b>Tier 12</b> - Psi Power Wave and Psi Adrenaline Wave restore 26 power to all targets after a 25 second delay || Chest, OffHand || {{Spoiler| | + | | || || <b>Tier 14</b> - Psi Power Wave and Psi Adrenaline Wave restore 30 power to all targets after a 25 second delay || Chest, OffHand || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Psi Power Wave and Psi Adrenaline Wave restore 10 power to all targets after a 25 second delay | | *Psi Power Wave and Psi Adrenaline Wave restore 10 power to all targets after a 25 second delay |
Line 817: |
Line 931: |
| *; Tier 12 | | *; Tier 12 |
| *Psi Power Wave and Psi Adrenaline Wave restore 26 power to all targets after a 25 second delay | | *Psi Power Wave and Psi Adrenaline Wave restore 26 power to all targets after a 25 second delay |
| + | *; Tier 13 |
| + | *Psi Power Wave and Psi Adrenaline Wave restore 28 power to all targets after a 25 second delay |
| + | *; Tier 14 |
| + | *Psi Power Wave and Psi Adrenaline Wave restore 30 power to all targets after a 25 second delay |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Sudden Power Overloads || <b>Tier 12</b> - Psi Power Wave instantly restores 20 power to all targets || Head, Hands || {{Spoiler| | + | | || of Sudden Power Overloads || <b>Tier 14</b> - Psi Power Wave instantly restores 24 power to all targets || Head, Hands || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Psi Power Wave instantly restores 5 power to all targets | | *Psi Power Wave instantly restores 5 power to all targets |
Line 844: |
Line 962: |
| *; Tier 12 | | *; Tier 12 |
| *Psi Power Wave instantly restores 20 power to all targets | | *Psi Power Wave instantly restores 20 power to all targets |
| + | *; Tier 13 |
| + | *Psi Power Wave instantly restores 22 power to all targets |
| + | *; Tier 14 |
| + | *Psi Power Wave instantly restores 24 power to all targets |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || || <b>Tier 6</b> - Psi Power Wave and Psi Adrenaline Wave instantly restore 19 power to you || Chest, OffHand || {{Spoiler| | + | | || || <b>Tier 7</b> - Psi Power Wave and Psi Adrenaline Wave instantly restore 23 power to you || Chest, OffHand || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Psi Power Wave and Psi Adrenaline Wave instantly restore 5 power to you | | *Psi Power Wave and Psi Adrenaline Wave instantly restore 5 power to you |
Line 859: |
Line 981: |
| *; Tier 6 | | *; Tier 6 |
| *Psi Power Wave and Psi Adrenaline Wave instantly restore 19 power to you | | *Psi Power Wave and Psi Adrenaline Wave instantly restore 19 power to you |
| + | *; Tier 7 |
| + | *Psi Power Wave and Psi Adrenaline Wave instantly restore 23 power to you |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || || <b>Tier 6</b> - Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -6 Power for 20 seconds || Hands || {{Spoiler| | + | | || || <b>Tier 7</b> - Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -6 Power for 20 seconds || Hands || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -1 Power for 20 seconds | | *Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -1 Power for 20 seconds |
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Line 997: |
| *Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -5 Power for 20 seconds | | *Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -5 Power for 20 seconds |
| *; Tier 6 | | *; Tier 6 |
| + | *Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -6 Power for 20 seconds |
| + | *; Tier 7 |
| *Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -6 Power for 20 seconds | | *Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -6 Power for 20 seconds |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || || <b>Tier 6</b> - Max Health +33 when Mentalism is active || Legs, OffHand || {{Spoiler| | + | | || || <b>Tier 7</b> - Max Health +54 when Mentalism is active || Legs, OffHand || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
− | *Max Health +8 when Mentalism is active | + | *Max Health +12 when Mentalism is active |
| *; Tier 2 | | *; Tier 2 |
− | *Max Health +13 when Mentalism is active | + | *Max Health +19 when Mentalism is active |
| *; Tier 3 | | *; Tier 3 |
− | *Max Health +18 when Mentalism is active | + | *Max Health +26 when Mentalism is active |
| *; Tier 4 | | *; Tier 4 |
− | *Max Health +23 when Mentalism is active | + | *Max Health +33 when Mentalism is active |
| *; Tier 5 | | *; Tier 5 |
− | *Max Health +28 when Mentalism is active | + | *Max Health +40 when Mentalism is active |
| *; Tier 6 | | *; Tier 6 |
− | *Max Health +33 when Mentalism is active | + | *Max Health +47 when Mentalism is active |
| + | *; Tier 7 |
| + | *Max Health +54 when Mentalism is active |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || || <b>Tier 6</b> - Psi Health Wave, Armor Wave, and Power Wave grant all targets +6 Psychic Damage for 60 seconds || Legs, MainHand || {{Spoiler| | + | | || || <b>Tier 7</b> - Psi Health Wave, Armor Wave, and Power Wave grant all targets +6 Psychic Damage for 60 seconds || Legs, MainHand || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Psi Health Wave, Armor Wave, and Power Wave grant all targets +1 Psychic Damage for 60 seconds | | *Psi Health Wave, Armor Wave, and Power Wave grant all targets +1 Psychic Damage for 60 seconds |
Line 903: |
Line 1,031: |
| *Psi Health Wave, Armor Wave, and Power Wave grant all targets +5 Psychic Damage for 60 seconds | | *Psi Health Wave, Armor Wave, and Power Wave grant all targets +5 Psychic Damage for 60 seconds |
| *; Tier 6 | | *; Tier 6 |
| + | *Psi Health Wave, Armor Wave, and Power Wave grant all targets +6 Psychic Damage for 60 seconds |
| + | *; Tier 7 |
| *Psi Health Wave, Armor Wave, and Power Wave grant all targets +6 Psychic Damage for 60 seconds | | *Psi Health Wave, Armor Wave, and Power Wave grant all targets +6 Psychic Damage for 60 seconds |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || || <b>Tier 6</b> - Psi Adrenaline Wave increases all targets' Slashing damage +7% for 20 seconds || MainHand || {{Spoiler| | + | | || || <b>Tier 7</b> - Psi Adrenaline Wave increases all targets' Slashing damage +7% for 20 seconds || MainHand || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Psi Adrenaline Wave increases all targets' Slashing damage +2% for 20 seconds | | *Psi Adrenaline Wave increases all targets' Slashing damage +2% for 20 seconds |
Line 918: |
Line 1,048: |
| *Psi Adrenaline Wave increases all targets' Slashing damage +6% for 20 seconds | | *Psi Adrenaline Wave increases all targets' Slashing damage +6% for 20 seconds |
| *; Tier 6 | | *; Tier 6 |
| + | *Psi Adrenaline Wave increases all targets' Slashing damage +7% for 20 seconds |
| + | *; Tier 7 |
| *Psi Adrenaline Wave increases all targets' Slashing damage +7% for 20 seconds | | *Psi Adrenaline Wave increases all targets' Slashing damage +7% for 20 seconds |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || || <b>Tier 6</b> - Psi Adrenaline Wave increases all targets' Electricity damage +7% for 20 seconds || MainHand || {{Spoiler| | + | | || || <b>Tier 7</b> - Psi Adrenaline Wave increases all targets' Electricity damage +7% for 20 seconds || MainHand || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Psi Adrenaline Wave increases all targets' Electricity damage +2% for 20 seconds | | *Psi Adrenaline Wave increases all targets' Electricity damage +2% for 20 seconds |
Line 933: |
Line 1,065: |
| *Psi Adrenaline Wave increases all targets' Electricity damage +6% for 20 seconds | | *Psi Adrenaline Wave increases all targets' Electricity damage +6% for 20 seconds |
| *; Tier 6 | | *; Tier 6 |
| + | *Psi Adrenaline Wave increases all targets' Electricity damage +7% for 20 seconds |
| + | *; Tier 7 |
| *Psi Adrenaline Wave increases all targets' Electricity damage +7% for 20 seconds | | *Psi Adrenaline Wave increases all targets' Electricity damage +7% for 20 seconds |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || || <b>Tier 6</b> - Psi Adrenaline Wave increases all targets' Crushing damage +7% for 20 seconds || MainHand || {{Spoiler| | + | | || || <b>Tier 7</b> - Psi Adrenaline Wave increases all targets' Crushing damage +7% for 20 seconds || MainHand || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Psi Adrenaline Wave increases all targets' Crushing damage +2% for 20 seconds | | *Psi Adrenaline Wave increases all targets' Crushing damage +2% for 20 seconds |
Line 948: |
Line 1,082: |
| *Psi Adrenaline Wave increases all targets' Crushing damage +6% for 20 seconds | | *Psi Adrenaline Wave increases all targets' Crushing damage +6% for 20 seconds |
| *; Tier 6 | | *; Tier 6 |
| + | *Psi Adrenaline Wave increases all targets' Crushing damage +7% for 20 seconds |
| + | *; Tier 7 |
| *Psi Adrenaline Wave increases all targets' Crushing damage +7% for 20 seconds | | *Psi Adrenaline Wave increases all targets' Crushing damage +7% for 20 seconds |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Agonizing Feedback || <b>Tier 6</b> - Agonize deals +50% damage and reuse timer is -11 seconds, but the ability deals 90 health damage to YOU || MainHand || {{Spoiler| | + | | || of Agonizing Feedback || <b>Tier 7</b> - Agonize deals +58% damage and reuse timer is -11 seconds, but the ability deals 105 health damage to YOU || MainHand || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Agonize deals +10% damage and reuse timer is -6 seconds, but the ability deals 15 health damage to YOU | | *Agonize deals +10% damage and reuse timer is -6 seconds, but the ability deals 15 health damage to YOU |
Line 964: |
Line 1,100: |
| *; Tier 6 | | *; Tier 6 |
| *Agonize deals +50% damage and reuse timer is -11 seconds, but the ability deals 90 health damage to YOU | | *Agonize deals +50% damage and reuse timer is -11 seconds, but the ability deals 90 health damage to YOU |
| + | *; Tier 7 |
| + | *Agonize deals +58% damage and reuse timer is -11 seconds, but the ability deals 105 health damage to YOU |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | Agonizing || of Agony || <b>Tier 12</b> - Agonize Damage +51% || Chest, Hands || {{Spoiler| | + | | Agonizing || of Agony || <b>Tier 14</b> - Agonize Damage +59% || Chest, Hands || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Agonize Damage +7% | | *Agonize Damage +7% |
Line 991: |
Line 1,129: |
| *; Tier 12 | | *; Tier 12 |
| *Agonize Damage +51% | | *Agonize Damage +51% |
| + | *; Tier 13 |
| + | *Agonize Damage +55% |
| + | *; Tier 14 |
| + | *Agonize Damage +59% |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of System Shock || <b>Tier 12</b> - Panic Charge Damage +93% || Ring, Feet || {{Spoiler| | + | | || of System Shock || <b>Tier 14</b> - Panic Charge Damage +109% || Ring, Feet || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Panic Charge Damage +5% | | *Panic Charge Damage +5% |
Line 1,018: |
Line 1,160: |
| *; Tier 12 | | *; Tier 12 |
| *Panic Charge Damage +93% | | *Panic Charge Damage +93% |
| + | *; Tier 13 |
| + | *Panic Charge Damage +101% |
| + | *; Tier 14 |
| + | *Panic Charge Damage +109% |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of System Shock || <b>Tier 12</b> - Panic Charge boosts the damage of all your attacks +17 for 20 seconds || Ring, OffHand || {{Spoiler| | + | | || of System Shock || <b>Tier 14</b> - Panic Charge boosts the damage of all your attacks +17 for 20 seconds || Ring, OffHand || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Panic Charge boosts the damage of all your attacks +2 for 20 seconds | | *Panic Charge boosts the damage of all your attacks +2 for 20 seconds |
Line 1,044: |
Line 1,190: |
| *Panic Charge boosts the damage of all your attacks +16 for 20 seconds | | *Panic Charge boosts the damage of all your attacks +16 for 20 seconds |
| *; Tier 12 | | *; Tier 12 |
| + | *Panic Charge boosts the damage of all your attacks +17 for 20 seconds |
| + | *; Tier 13 |
| + | *Panic Charge boosts the damage of all your attacks +17 for 20 seconds |
| + | *; Tier 14 |
| *Panic Charge boosts the damage of all your attacks +17 for 20 seconds | | *Panic Charge boosts the damage of all your attacks +17 for 20 seconds |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Panicked Healing || <b>Tier 12</b> - Panic Charge knocks all targets back and restores 50 armor to you || Feet, Head || {{Spoiler| | + | | || of Panicked Healing || <b>Tier 14</b> - Panic Charge knocks all targets back and restores 58 armor to you || Feet, Head || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Panic Charge knocks all targets back and restores 6 armor to you | | *Panic Charge knocks all targets back and restores 6 armor to you |
Line 1,072: |
Line 1,222: |
| *; Tier 12 | | *; Tier 12 |
| *Panic Charge knocks all targets back and restores 50 armor to you | | *Panic Charge knocks all targets back and restores 50 armor to you |
| + | *; Tier 13 |
| + | *Panic Charge knocks all targets back and restores 54 armor to you |
| + | *; Tier 14 |
| + | *Panic Charge knocks all targets back and restores 58 armor to you |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Electrification || <b>Tier 12</b> - Electrify Damage +38% || MainHand, Legs || {{Spoiler| | + | | || of Electrification || <b>Tier 14</b> - Electrify Damage +44% || MainHand, Legs || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Electrify Damage +5% | | *Electrify Damage +5% |
Line 1,099: |
Line 1,253: |
| *; Tier 12 | | *; Tier 12 |
| *Electrify Damage +38% | | *Electrify Damage +38% |
| + | *; Tier 13 |
| + | *Electrify Damage +41% |
| + | *; Tier 14 |
| + | *Electrify Damage +44% |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || || <b>Tier 12</b> - Pain Bubble deals +60 damage and restores 40 armor to you || Chest, Hands || {{Spoiler| | + | | || || <b>Tier 14</b> - Pain Bubble deals +70 damage and restores 40 armor to you || Chest, Hands || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Pain Bubble deals +5 damage and restores 40 armor to you | | *Pain Bubble deals +5 damage and restores 40 armor to you |
Line 1,126: |
Line 1,284: |
| *; Tier 12 | | *; Tier 12 |
| *Pain Bubble deals +60 damage and restores 40 armor to you | | *Pain Bubble deals +60 damage and restores 40 armor to you |
| + | *; Tier 13 |
| + | *Pain Bubble deals +65 damage and restores 40 armor to you |
| + | *; Tier 14 |
| + | *Pain Bubble deals +70 damage and restores 40 armor to you |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Calming Shocks || <b>Tier 12</b> - Electrify generates no rage and removes 800 Rage || Necklace, Chest || {{Spoiler| | + | | || of Calming Shocks || <b>Tier 14</b> - Electrify generates no rage and removes 900 Rage || Necklace, Chest || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Electrify generates no rage and removes 250 Rage | | *Electrify generates no rage and removes 250 Rage |
Line 1,153: |
Line 1,315: |
| *; Tier 12 | | *; Tier 12 |
| *Electrify generates no rage and removes 800 Rage | | *Electrify generates no rage and removes 800 Rage |
| + | *; Tier 13 |
| + | *Electrify generates no rage and removes 850 Rage |
| + | *; Tier 14 |
| + | *Electrify generates no rage and removes 900 Rage |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Refreshing Shocks || <b>Tier 12</b> - Electrify restores 48 Health to you || Feet, Ring || {{Spoiler| | + | | || of Refreshing Shocks || <b>Tier 14</b> - Electrify restores 56 Health to you || Feet, Ring || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Electrify restores 8 Health to you | | *Electrify restores 8 Health to you |
Line 1,180: |
Line 1,346: |
| *; Tier 12 | | *; Tier 12 |
| *Electrify restores 48 Health to you | | *Electrify restores 48 Health to you |
| + | *; Tier 13 |
| + | *Electrify restores 52 Health to you |
| + | *; Tier 14 |
| + | *Electrify restores 56 Health to you |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || || <b>Tier 6</b> - Reconstruct Reuse Timer -3.5 || MainHand, Necklace || {{Spoiler| | + | | || || <b>Tier 7</b> - Reconstruct Reuse Timer -4 || MainHand, Necklace || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Reconstruct Reuse Timer -1 | | *Reconstruct Reuse Timer -1 |
Line 1,195: |
Line 1,365: |
| *; Tier 6 | | *; Tier 6 |
| *Reconstruct Reuse Timer -3.5 | | *Reconstruct Reuse Timer -3.5 |
| + | *; Tier 7 |
| + | *Reconstruct Reuse Timer -4 |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Recharging Shocks || <b>Tier 12</b> - Electrify restores 30 power to you || Head || {{Spoiler| | + | | || of Recharging Shocks || <b>Tier 14</b> - Electrify restores 36 power to you || Head || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Electrify restores 3 power to you | | *Electrify restores 3 power to you |
Line 1,222: |
Line 1,394: |
| *; Tier 12 | | *; Tier 12 |
| *Electrify restores 30 power to you | | *Electrify restores 30 power to you |
| + | *; Tier 13 |
| + | *Electrify restores 33 power to you |
| + | *; Tier 14 |
| + | *Electrify restores 36 power to you |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Painful Bubbles || <b>Tier 12</b> - Pain Bubble Damage +144 || Necklace, OffHand || {{Spoiler| | + | | || of Painful Bubbles || <b>Tier 14</b> - Pain Bubble Damage +192 || Necklace, OffHand || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Pain Bubble Damage +12 | | *Pain Bubble Damage +12 |
Line 1,249: |
Line 1,425: |
| *; Tier 12 | | *; Tier 12 |
| *Pain Bubble Damage +144 | | *Pain Bubble Damage +144 |
| + | *; Tier 13 |
| + | *Pain Bubble Damage +168 |
| + | *; Tier 14 |
| + | *Pain Bubble Damage +192 |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Bursting Bubbles || <b>Tier 12</b> - Pain Bubble increases the damage of your ranged attacks by 10% for 10 seconds || Ring, Feet || {{Spoiler| | + | | || of Bursting Bubbles || <b>Tier 14</b> - Pain Bubble increases the damage of your ranged attacks by 13% for 10 seconds || Ring, Feet || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Pain Bubble increases the damage of your ranged attacks by 1% for 10 seconds | | *Pain Bubble increases the damage of your ranged attacks by 1% for 10 seconds |
Line 1,276: |
Line 1,456: |
| *; Tier 12 | | *; Tier 12 |
| *Pain Bubble increases the damage of your ranged attacks by 10% for 10 seconds | | *Pain Bubble increases the damage of your ranged attacks by 10% for 10 seconds |
| + | *; Tier 13 |
| + | *Pain Bubble increases the damage of your ranged attacks by 11% for 10 seconds |
| + | *; Tier 14 |
| + | *Pain Bubble increases the damage of your ranged attacks by 13% for 10 seconds |
| |Expand}} | | |Expand}} |
| |} | | |} |
Prefix |
Suffix |
Best Tier |
Slot |
All Tiers
|
Mentalist's |
of Mentalism |
Tier 7 - Mentalism Base Damage +23% |
Head, Necklace |
- Tier 1
- Mentalism Damage +3
- Tier 2
- Mentalism Base Damage +8%
- Tier 3
- Mentalism Base Damage +11%
- Tier 4
- Mentalism Base Damage +14%
- Tier 5
- Mentalism Base Damage +17%
- Tier 6
- Mentalism Base Damage +20%
- Tier 7
- Mentalism Base Damage +23%
Expand
|
Wavemaster's |
of Effortless Waves |
Tier 14 - All Psi Wave Abilities cost -13 Power and your Combat Refresh restores +24 Health |
Chest, Feet |
- Tier 1
- All Psi Wave Abilities cost -1 Power and your Combat Refresh restores +4 Health
- Tier 2
- All Psi Wave Abilities cost -2 Power and your Combat Refresh restores +5 Health
- Tier 3
- All Psi Wave Abilities cost -3 Power and your Combat Refresh restores +6 Health
- Tier 4
- All Psi Wave Abilities cost -4 Power and your Combat Refresh restores +8 Health
- Tier 5
- All Psi Wave Abilities cost -5 Power and your Combat Refresh restores +9 Health
- Tier 6
- All Psi Wave Abilities cost -6 Power and your Combat Refresh restores +11 Health
- Tier 7
- All Psi Wave Abilities cost -7 Power and your Combat Refresh restores +12 Health
- Tier 8
- All Psi Wave Abilities cost -8 Power and your Combat Refresh restores +14 Health
- Tier 9
- All Psi Wave Abilities cost -9 Power and your Combat Refresh restores +16 Health
- Tier 10
- All Psi Wave Abilities cost -10 Power and your Combat Refresh restores +17 Health
- Tier 11
- All Psi Wave Abilities cost -11 Power and your Combat Refresh restores +18 Health
- Tier 12
- All Psi Wave Abilities cost -12 Power and your Combat Refresh restores +20 Health
- Tier 13
- All Psi Wave Abilities cost -13 Power and your Combat Refresh restores +22 Health
- Tier 14
- All Psi Wave Abilities cost -13 Power and your Combat Refresh restores +24 Health
Expand
|
|
of Lingering Mindreaves |
Tier 14 - Mindreave deals +24 damage and deals Electricity damage instead of Psychic |
Chest, Feet |
- Tier 1
- Mindreave deals +2 damage and deals Electricity damage instead of Psychic
- Tier 2
- Mindreave deals +4 damage and deals Electricity damage instead of Psychic
- Tier 3
- Mindreave deals +5 damage and deals Electricity damage instead of Psychic
- Tier 4
- Mindreave deals +7 damage and deals Electricity damage instead of Psychic
- Tier 5
- Mindreave deals +9 damage and deals Electricity damage instead of Psychic
- Tier 6
- Mindreave deals +11 damage and deals Electricity damage instead of Psychic
- Tier 7
- Mindreave deals +12 damage and deals Electricity damage instead of Psychic
- Tier 8
- Mindreave deals +14 damage and deals Electricity damage instead of Psychic
- Tier 9
- Mindreave deals +15 damage and deals Electricity damage instead of Psychic
- Tier 10
- Mindreave deals +17 damage and deals Electricity damage instead of Psychic
- Tier 11
- Mindreave deals +19 damage and deals Electricity damage instead of Psychic
- Tier 12
- Mindreave deals +20 damage and deals Electricity damage instead of Psychic
- Tier 13
- Mindreave deals +22 damage and deals Electricity damage instead of Psychic
- Tier 14
- Mindreave deals +24 damage and deals Electricity damage instead of Psychic
Expand
|
|
of Shocking Dissemination |
Tier 14 - Electrify stuns the target and deals +28 damage |
Hands |
- Tier 1
- Electrify stuns the target and deals +2 damage
- Tier 2
- Electrify stuns the target and deals +4 damage
- Tier 3
- Electrify stuns the target and deals +6 damage
- Tier 4
- Electrify stuns the target and deals +8 damage
- Tier 5
- Electrify stuns the target and deals +10 damage
- Tier 6
- Electrify stuns the target and deals +12 damage
- Tier 7
- Electrify stuns the target and deals +14 damage
- Tier 8
- Electrify stuns the target and deals +16 damage
- Tier 9
- Electrify stuns the target and deals +18 damage
- Tier 10
- Electrify stuns the target and deals +20 damage
- Tier 11
- Electrify stuns the target and deals +22 damage
- Tier 12
- Electrify stuns the target and deals +24 damage
- Tier 13
- Electrify stuns the target and deals +26 damage
- Tier 14
- Electrify stuns the target and deals +28 damage
Expand
|
|
of Mind Shocks |
Tier 14 - Electrify, System Shock, and Panic Charge restore 25 Health after a 15 second delay |
Feet |
- Tier 1
- Electrify, System Shock, and Panic Charge restore 2 Health after a 15 second delay
- Tier 2
- Electrify, System Shock, and Panic Charge restore 4 Health after a 15 second delay
- Tier 3
- Electrify, System Shock, and Panic Charge restore 6 Health after a 15 second delay
- Tier 4
- Electrify, System Shock, and Panic Charge restore 8 Health after a 15 second delay
- Tier 5
- Electrify, System Shock, and Panic Charge restore 10 Health after a 15 second delay
- Tier 6
- Electrify, System Shock, and Panic Charge restore 11 Health after a 15 second delay
- Tier 7
- Electrify, System Shock, and Panic Charge restore 13 Health after a 15 second delay
- Tier 8
- Electrify, System Shock, and Panic Charge restore 14 Health after a 15 second delay
- Tier 9
- Electrify, System Shock, and Panic Charge restore 16 Health after a 15 second delay
- Tier 10
- Electrify, System Shock, and Panic Charge restore 18 Health after a 15 second delay
- Tier 11
- Electrify, System Shock, and Panic Charge restore 20 Health after a 15 second delay
- Tier 12
- Electrify, System Shock, and Panic Charge restore 22 Health after a 15 second delay
- Tier 13
- Electrify, System Shock, and Panic Charge restore 23 Health after a 15 second delay
- Tier 14
- Electrify, System Shock, and Panic Charge restore 25 Health after a 15 second delay
Expand
|
|
of Unsuspecting Mindreaves |
Tier 14 - Mindreave Taunt -360 |
Necklace |
- Tier 1
- Mindreave Taunt -40
- Tier 2
- Mindreave Taunt -60
- Tier 3
- Mindreave Taunt -80
- Tier 4
- Mindreave Taunt -100
- Tier 5
- Mindreave Taunt -120
- Tier 6
- Mindreave Taunt -140
- Tier 7
- Mindreave Taunt -160
- Tier 8
- Mindreave Taunt -180
- Tier 9
- Mindreave Taunt -200
- Tier 10
- Mindreave Taunt -220
- Tier 11
- Mindreave Taunt -240
- Tier 12
- Mindreave Taunt -260
- Tier 13
- Mindreave Taunt -310
- Tier 14
- Mindreave Taunt -360
Expand
|
|
|
Tier 14 - Agonize deals +425 Psychic damage over 10 seconds |
Legs, Ring |
- Tier 1
- Agonize deals +50 Psychic damage over 10 seconds
- Tier 2
- Agonize deals +75 Psychic damage over 10 seconds
- Tier 3
- Agonize deals +100 Psychic damage over 10 seconds
- Tier 4
- Agonize deals +125 Psychic damage over 10 seconds
- Tier 5
- Agonize deals +150 Psychic damage over 10 seconds
- Tier 6
- Agonize deals +175 Psychic damage over 10 seconds
- Tier 7
- Agonize deals +200 Psychic damage over 10 seconds
- Tier 8
- Agonize deals +225 Psychic damage over 10 seconds
- Tier 9
- Agonize deals +250 Psychic damage over 10 seconds
- Tier 10
- Agonize deals +275 Psychic damage over 10 seconds
- Tier 11
- Agonize deals +300 Psychic damage over 10 seconds
- Tier 12
- Agonize deals +325 Psychic damage over 10 seconds
- Tier 13
- Agonize deals +375 Psychic damage over 10 seconds
- Tier 14
- Agonize deals +425 Psychic damage over 10 seconds
Expand
|
|
|
Tier 7 - For 15 seconds after using Mindreave, your Major Healing abilities restore +42 Health (this effect does not stack with itself) |
MainHand |
- Tier 1
- For 15 seconds after using Mindreave, your Major Healing abilities restore +6 Health (this effect does not stack with itself)
- Tier 2
- For 15 seconds after using Mindreave, your Major Healing abilities restore +12 Health (this effect does not stack with itself)
- Tier 3
- For 15 seconds after using Mindreave, your Major Healing abilities restore +18 Health (this effect does not stack with itself)
- Tier 4
- For 15 seconds after using Mindreave, your Major Healing abilities restore +24 Health (this effect does not stack with itself)
- Tier 5
- For 15 seconds after using Mindreave, your Major Healing abilities restore +30 Health (this effect does not stack with itself)
- Tier 6
- For 15 seconds after using Mindreave, your Major Healing abilities restore +36 Health (this effect does not stack with itself)
- Tier 7
- For 15 seconds after using Mindreave, your Major Healing abilities restore +42 Health (this effect does not stack with itself)
Expand
|
|
of Critical Hits |
Tier 14 - Psychology/Mentalism Critical Hit Damage +140% when Mentalism is active |
Head, Chest |
- Tier 1
- Psychology/Mentalism Critical Hit Damage +10% when Mentalism is active
- Tier 2
- Psychology/Mentalism Critical Hit Damage +20% when Mentalism is active
- Tier 3
- Psychology/Mentalism Critical Hit Damage +30% when Mentalism is active
- Tier 4
- Psychology/Mentalism Critical Hit Damage +40% when Mentalism is active
- Tier 5
- Psychology/Mentalism Critical Hit Damage +50% when Mentalism is active
- Tier 6
- Psychology/Mentalism Critical Hit Damage +60% when Mentalism is active
- Tier 7
- Psychology/Mentalism Critical Hit Damage +70% when Mentalism is active
- Tier 8
- Psychology/Mentalism Critical Hit Damage +80% when Mentalism is active
- Tier 9
- Psychology/Mentalism Critical Hit Damage +90% when Mentalism is active
- Tier 10
- Psychology/Mentalism Critical Hit Damage +100% when Mentalism is active
- Tier 11
- Psychology/Mentalism Critical Hit Damage +110% when Mentalism is active
- Tier 12
- Psychology/Mentalism Critical Hit Damage +120% when Mentalism is active
- Tier 13
- Psychology/Mentalism Critical Hit Damage +130% when Mentalism is active
- Tier 14
- Psychology/Mentalism Critical Hit Damage +140% when Mentalism is active
Expand
|
|
of Effortless Pain |
Tier 14 - Pain Bubble Power Cost -34 |
MainHand |
- Tier 1
- Pain Bubble Power Cost -2
- Tier 2
- Pain Bubble Power Cost -4
- Tier 3
- Pain Bubble Power Cost -6
- Tier 4
- Pain Bubble Power Cost -8
- Tier 5
- Pain Bubble Power Cost -10
- Tier 6
- Pain Bubble Power Cost -12
- Tier 7
- Pain Bubble Power Cost -14
- Tier 8
- Pain Bubble Power Cost -17
- Tier 9
- Pain Bubble Power Cost -20
- Tier 10
- Pain Bubble Power Cost -23
- Tier 11
- Pain Bubble Power Cost -26
- Tier 12
- Pain Bubble Power Cost -30
- Tier 13
- Pain Bubble Power Cost -32
- Tier 14
- Pain Bubble Power Cost -34
Expand
|
|
of System Shock |
Tier 14 - System Shock Damage +44% |
Legs, MainHand |
- Tier 1
- System Shock Damage +10%
- Tier 2
- System Shock Damage +12%
- Tier 3
- System Shock Damage +14%
- Tier 4
- System Shock Damage +16%
- Tier 5
- System Shock Damage +18%
- Tier 6
- System Shock Damage +20%
- Tier 7
- System Shock Damage +22%
- Tier 8
- System Shock Damage +24%
- Tier 9
- System Shock Damage +26%
- Tier 10
- System Shock Damage +28%
- Tier 11
- System Shock Damage +30%
- Tier 12
- System Shock Damage +32%
- Tier 13
- System Shock Damage +38%
- Tier 14
- System Shock Damage +44%
Expand
|
|
of Aftershocks |
Tier 14 - System Shock deals +42 Psychic damage and 100 more over 10 seconds |
Head, OffHand, Hands |
- Tier 1
- System Shock deals +3 Psychic damage and 40 more over 10 seconds
- Tier 2
- System Shock deals +6 Psychic damage and 40 more over 10 seconds
- Tier 3
- System Shock deals +9 Psychic damage and 40 more over 10 seconds
- Tier 4
- System Shock deals +12 Psychic damage and 40 more over 10 seconds
- Tier 5
- System Shock deals +15 Psychic damage and 40 more over 10 seconds
- Tier 6
- System Shock deals +18 Psychic damage and 60 more over 10 seconds
- Tier 7
- System Shock deals +21 Psychic damage and 60 more over 10 seconds
- Tier 8
- System Shock deals +24 Psychic damage and 60 more over 10 seconds
- Tier 9
- System Shock deals +27 Psychic damage and 80 more over 10 seconds
- Tier 10
- System Shock deals +30 Psychic damage and 80 more over 10 seconds
- Tier 11
- System Shock deals +33 Psychic damage and 80 more over 10 seconds
- Tier 12
- System Shock deals +36 Psychic damage and 80 more over 10 seconds
- Tier 13
- System Shock deals +39 Psychic damage and 100 more over 10 seconds
- Tier 14
- System Shock deals +42 Psychic damage and 100 more over 10 seconds
Expand
|
|
of Calming Shocks |
Tier 14 - System Shock deals +42 damage, generates no Rage, and reduces Rage by 290 |
Legs, Ring |
- Tier 1
- System Shock deals +2 damage, generates no Rage, and reduces Rage by 30
- Tier 2
- System Shock deals +4 damage, generates no Rage, and reduces Rage by 50
- Tier 3
- System Shock deals +6 damage, generates no Rage, and reduces Rage by 70
- Tier 4
- System Shock deals +8 damage, generates no Rage, and reduces Rage by 90
- Tier 5
- System Shock deals +10 damage, generates no Rage, and reduces Rage by 110
- Tier 6
- System Shock deals +12 damage, generates no Rage, and reduces Rage by 130
- Tier 7
- System Shock deals +14 damage, generates no Rage, and reduces Rage by 150
- Tier 8
- System Shock deals +16 damage, generates no Rage, and reduces Rage by 170
- Tier 9
- System Shock deals +18 damage, generates no Rage, and reduces Rage by 190
- Tier 10
- System Shock deals +20 damage, generates no Rage, and reduces Rage by 210
- Tier 11
- System Shock deals +22 damage, generates no Rage, and reduces Rage by 230
- Tier 12
- System Shock deals +24 damage, generates no Rage, and reduces Rage by 250
- Tier 13
- System Shock deals +33 damage, generates no Rage, and reduces Rage by 270
- Tier 14
- System Shock deals +42 damage, generates no Rage, and reduces Rage by 290
Expand
|
|
|
Tier 14 - System Shock boosts the damage of your Signature Debuffs by +88 for 6 seconds |
MainHand, Ring |
- Tier 1
- System Shock boosts the damage of your Signature Debuffs by +5 for 6 seconds
- Tier 2
- System Shock boosts the damage of your Signature Debuffs by +10 for 6 seconds
- Tier 3
- System Shock boosts the damage of your Signature Debuffs by +15 for 6 seconds
- Tier 4
- System Shock boosts the damage of your Signature Debuffs by +20 for 6 seconds
- Tier 5
- System Shock boosts the damage of your Signature Debuffs by +26 for 6 seconds
- Tier 6
- System Shock boosts the damage of your Signature Debuffs by +32 for 6 seconds
- Tier 7
- System Shock boosts the damage of your Signature Debuffs by +38 for 6 seconds
- Tier 8
- System Shock boosts the damage of your Signature Debuffs by +44 for 6 seconds
- Tier 9
- System Shock boosts the damage of your Signature Debuffs by +50 for 6 seconds
- Tier 10
- System Shock boosts the damage of your Signature Debuffs by +56 for 6 seconds
- Tier 11
- System Shock boosts the damage of your Signature Debuffs by +62 for 6 seconds
- Tier 12
- System Shock boosts the damage of your Signature Debuffs by +68 for 6 seconds
- Tier 13
- System Shock boosts the damage of your Signature Debuffs by +78 for 6 seconds
- Tier 14
- System Shock boosts the damage of your Signature Debuffs by +88 for 6 seconds
Expand
|
|
of Refreshing Shocks |
Tier 14 - System Shock restores 38 Armor to you |
Head, Hands |
- Tier 1
- System Shock restores 10 Armor to you
- Tier 2
- System Shock restores 12 Armor to you
- Tier 3
- System Shock restores 14 Armor to you
- Tier 4
- System Shock restores 16 Armor to you
- Tier 5
- System Shock restores 18 Armor to you
- Tier 6
- System Shock restores 20 Armor to you
- Tier 7
- System Shock restores 22 Armor to you
- Tier 8
- System Shock restores 24 Armor to you
- Tier 9
- System Shock restores 26 Armor to you
- Tier 10
- System Shock restores 28 Armor to you
- Tier 11
- System Shock restores 30 Armor to you
- Tier 12
- System Shock restores 32 Armor to you
- Tier 13
- System Shock restores 35 Armor to you
- Tier 14
- System Shock restores 38 Armor to you
Expand
|
|
of Reconstruction |
Tier 14 - Reconstruct Healing +84 |
OffHand, Feet, Ring |
- Tier 1
- Reconstruct Healing +6
- Tier 2
- Reconstruct Healing +12
- Tier 3
- Reconstruct Healing +18
- Tier 4
- Reconstruct Healing +24
- Tier 5
- Reconstruct Healing +30
- Tier 6
- Reconstruct Healing +36
- Tier 7
- Reconstruct Healing +42
- Tier 8
- Reconstruct Healing +48
- Tier 9
- Reconstruct Healing +54
- Tier 10
- Reconstruct Healing +60
- Tier 11
- Reconstruct Healing +66
- Tier 12
- Reconstruct Healing +72
- Tier 13
- Reconstruct Healing +78
- Tier 14
- Reconstruct Healing +84
Expand
|
|
of Revitalization |
Tier 14 - Revitalize Healing +42 |
Legs, MainHand, Head |
- Tier 1
- Revitalize Healing +3
- Tier 2
- Revitalize Healing +6
- Tier 3
- Revitalize Healing +9
- Tier 4
- Revitalize Healing +12
- Tier 5
- Revitalize Healing +15
- Tier 6
- Revitalize Healing +18
- Tier 7
- Revitalize Healing +21
- Tier 8
- Revitalize Healing +24
- Tier 9
- Revitalize Healing +27
- Tier 10
- Revitalize Healing +30
- Tier 11
- Revitalize Healing +33
- Tier 12
- Revitalize Healing +36
- Tier 13
- Revitalize Healing +39
- Tier 14
- Revitalize Healing +42
Expand
|
|
of Reinforced Reconstruction |
Tier 7 - Reconstruct restores +14 Health and causes the target to take 28 less damage from attacks for 10 seconds |
Necklace, Head |
- Tier 1
- Reconstruct restores +4 Health and causes the target to take 4 less damage from attacks for 10 seconds
- Tier 2
- Reconstruct restores +6 Health and causes the target to take 8 less damage from attacks for 10 seconds
- Tier 3
- Reconstruct restores +8 Health and causes the target to take 12 less damage from attacks for 10 seconds
- Tier 4
- Reconstruct restores +9 Health and causes the target to take 16 less damage from attacks for 10 seconds
- Tier 5
- Reconstruct restores +10 Health and causes the target to take 20 less damage from attacks for 10 seconds
- Tier 6
- Reconstruct restores +12 Health and causes the target to take 24 less damage from attacks for 10 seconds
- Tier 7
- Reconstruct restores +14 Health and causes the target to take 28 less damage from attacks for 10 seconds
Expand
|
|
of Mind Protection |
Tier 7 - Revitalize restores +16 Health and causes the target to take 30 less damage from Psychic and Nature attacks for 10 seconds |
Hands, Feet |
- Tier 1
- Revitalize restores +3 Health and causes the target to take 5 less damage from Psychic and Nature attacks for 10 seconds
- Tier 2
- Revitalize restores +5 Health and causes the target to take 10 less damage from Psychic and Nature attacks for 10 seconds
- Tier 3
- Revitalize restores +7 Health and causes the target to take 15 less damage from Psychic and Nature attacks for 10 seconds
- Tier 4
- Revitalize restores +9 Health and causes the target to take 20 less damage from Psychic and Nature attacks for 10 seconds
- Tier 5
- Revitalize restores +10 Health and causes the target to take 25 less damage from Psychic and Nature attacks for 10 seconds
- Tier 6
- Revitalize restores +12 Health and causes the target to take 30 less damage from Psychic and Nature attacks for 10 seconds
- Tier 7
- Revitalize restores +16 Health and causes the target to take 30 less damage from Psychic and Nature attacks for 10 seconds
Expand
|
|
|
Tier 14 - Reconstruct restores 45 Power to the target |
Legs |
- Tier 1
- Reconstruct restores 6 Power to the target
- Tier 2
- Reconstruct restores 9 Power to the target
- Tier 3
- Reconstruct restores 12 Power to the target
- Tier 4
- Reconstruct restores 15 Power to the target
- Tier 5
- Reconstruct restores 18 Power to the target
- Tier 6
- Reconstruct restores 21 Power to the target
- Tier 7
- Reconstruct restores 24 Power to the target
- Tier 8
- Reconstruct restores 27 Power to the target
- Tier 9
- Reconstruct restores 30 Power to the target
- Tier 10
- Reconstruct restores 33 Power to the target
- Tier 11
- Reconstruct restores 36 Power to the target
- Tier 12
- Reconstruct restores 39 Power to the target
- Tier 13
- Reconstruct restores 42 Power to the target
- Tier 14
- Reconstruct restores 45 Power to the target
Expand
|
|
of Organ Repair |
Tier 14 - Revitalize restores +14 Health and removes ongoing Trauma effects (up to 22 dmg/sec) |
Necklace |
- Tier 1
- Revitalize restores +1 Health and removes ongoing Trauma effects (up to 1 dmg/sec)
- Tier 2
- Revitalize restores +2 Health and removes ongoing Trauma effects (up to 2 dmg/sec)
- Tier 3
- Revitalize restores +3 Health and removes ongoing Trauma effects (up to 3 dmg/sec)
- Tier 4
- Revitalize restores +3 Health and removes ongoing Trauma effects (up to 4 dmg/sec)
- Tier 5
- Revitalize restores +4 Health and removes ongoing Trauma effects (up to 6 dmg/sec)
- Tier 6
- Revitalize restores +5 Health and removes ongoing Trauma effects (up to 8 dmg/sec)
- Tier 7
- Revitalize restores +5 Health and removes ongoing Trauma effects (up to 10 dmg/sec)
- Tier 8
- Revitalize restores +6 Health and removes ongoing Trauma effects (up to 12 dmg/sec)
- Tier 9
- Revitalize restores +7 Health and removes ongoing Trauma effects (up to 14 dmg/sec)
- Tier 10
- Revitalize restores +8 Health and removes ongoing Trauma effects (up to 16 dmg/sec)
- Tier 11
- Revitalize restores +8 Health and removes ongoing Trauma effects (up to 19 dmg/sec)
- Tier 12
- Revitalize restores +9 Health and removes ongoing Trauma effects (up to 22 dmg/sec)
- Tier 13
- Revitalize restores +12 Health and removes ongoing Trauma effects (up to 22 dmg/sec)
- Tier 14
- Revitalize restores +14 Health and removes ongoing Trauma effects (up to 22 dmg/sec)
Expand
|
|
of Reconstructed Feet |
Tier 14 - Reconstruct restores 30 power and boosts target's sprint speed by 4 for 10 seconds |
Feet |
- Tier 1
- Reconstruct restores 2 power and boosts target's sprint speed by 1 for 10 seconds
- Tier 2
- Reconstruct restores 4 power and boosts target's sprint speed by 1 for 10 seconds
- Tier 3
- Reconstruct restores 6 power and boosts target's sprint speed by 1.5 for 10 seconds
- Tier 4
- Reconstruct restores 8 power and boosts target's sprint speed by 1.5 for 10 seconds
- Tier 5
- Reconstruct restores 10 power and boosts target's sprint speed by 2 for 10 seconds
- Tier 6
- Reconstruct restores 12 power and boosts target's sprint speed by 2 for 10 seconds
- Tier 7
- Reconstruct restores 14 power and boosts target's sprint speed by 2.5 for 10 seconds
- Tier 8
- Reconstruct restores 16 power and boosts target's sprint speed by 2.5 for 10 seconds
- Tier 9
- Reconstruct restores 18 power and boosts target's sprint speed by 3 for 10 seconds
- Tier 10
- Reconstruct restores 20 power and boosts target's sprint speed by 3 for 10 seconds
- Tier 11
- Reconstruct restores 22 power and boosts target's sprint speed by 3.5 for 10 seconds
- Tier 12
- Reconstruct restores 24 power and boosts target's sprint speed by 3.5 for 10 seconds
- Tier 13
- Reconstruct restores 27 power and boosts target's sprint speed by 4 for 10 seconds
- Tier 14
- Reconstruct restores 30 power and boosts target's sprint speed by 4 for 10 seconds
Expand
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of Armored Reconstruction |
Tier 14 - Revitalize restores 59 armor to YOU (regardless of the target of the ability) |
Necklace, Ring |
- Tier 1
- Revitalize restores 7 armor to YOU (regardless of the target of the ability)
- Tier 2
- Revitalize restores 11 armor to YOU (regardless of the target of the ability)
- Tier 3
- Revitalize restores 15 armor to YOU (regardless of the target of the ability)
- Tier 4
- Revitalize restores 19 armor to YOU (regardless of the target of the ability)
- Tier 5
- Revitalize restores 23 armor to YOU (regardless of the target of the ability)
- Tier 6
- Revitalize restores 27 armor to YOU (regardless of the target of the ability)
- Tier 7
- Revitalize restores 31 armor to YOU (regardless of the target of the ability)
- Tier 8
- Revitalize restores 35 armor to YOU (regardless of the target of the ability)
- Tier 9
- Revitalize restores 39 armor to YOU (regardless of the target of the ability)
- Tier 10
- Revitalize restores 43 armor to YOU (regardless of the target of the ability)
- Tier 11
- Revitalize restores 47 armor to YOU (regardless of the target of the ability)
- Tier 12
- Revitalize restores 51 armor to YOU (regardless of the target of the ability)
- Tier 13
- Revitalize restores 55 armor to YOU (regardless of the target of the ability)
- Tier 14
- Revitalize restores 59 armor to YOU (regardless of the target of the ability)
Expand
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Tier 14 - Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 28 health |
Chest, OffHand |
- Tier 1
- Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 10 health
- Tier 2
- Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 12 health
- Tier 3
- Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 13 health
- Tier 4
- Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 15 health
- Tier 5
- Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 16 health
- Tier 6
- Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 17 health
- Tier 7
- Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 18 health
- Tier 8
- Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 20 health
- Tier 9
- Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 21 health
- Tier 10
- Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 22 health
- Tier 11
- Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 23 health
- Tier 12
- Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 24 health
- Tier 13
- Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 26 health
- Tier 14
- Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 28 health
Expand
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of Miraculous Health Waves |
Tier 14 - Psi Health Wave heals all targets for 66 health after a 25 second delay |
Chest, OffHand |
- Tier 1
- Psi Health Wave heals all targets for 14 health after a 25 second delay
- Tier 2
- Psi Health Wave heals all targets for 18 health after a 25 second delay
- Tier 3
- Psi Health Wave heals all targets for 22 health after a 25 second delay
- Tier 4
- Psi Health Wave heals all targets for 26 health after a 25 second delay
- Tier 5
- Psi Health Wave heals all targets for 30 health after a 25 second delay
- Tier 6
- Psi Health Wave heals all targets for 34 health after a 25 second delay
- Tier 7
- Psi Health Wave heals all targets for 38 health after a 25 second delay
- Tier 8
- Psi Health Wave heals all targets for 42 health after a 25 second delay
- Tier 9
- Psi Health Wave heals all targets for 46 health after a 25 second delay
- Tier 10
- Psi Health Wave heals all targets for 50 health after a 25 second delay
- Tier 11
- Psi Health Wave heals all targets for 54 health after a 25 second delay
- Tier 12
- Psi Health Wave heals all targets for 58 health after a 25 second delay
- Tier 13
- Psi Health Wave heals all targets for 62 health after a 25 second delay
- Tier 14
- Psi Health Wave heals all targets for 66 health after a 25 second delay
Expand
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Tier 7 - Psi Health Wave and Psi Armor Wave instantly heal you for 41 health |
Hands, Ring |
- Tier 1
- Psi Health Wave and Psi Armor Wave instantly heal you for 10 health
- Tier 2
- Psi Health Wave and Psi Armor Wave instantly heal you for 15 health
- Tier 3
- Psi Health Wave and Psi Armor Wave instantly heal you for 20 health
- Tier 4
- Psi Health Wave and Psi Armor Wave instantly heal you for 25 health
- Tier 5
- Psi Health Wave and Psi Armor Wave instantly heal you for 30 health
- Tier 6
- Psi Health Wave and Psi Armor Wave instantly heal you for 35 health
- Tier 7
- Psi Health Wave and Psi Armor Wave instantly heal you for 41 health
Expand
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Tier 7 - Psi Health Wave grants all targets +27 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds |
Head, Ring |
- Tier 1
- Psi Health Wave grants all targets +6 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
- Tier 2
- Psi Health Wave grants all targets +9 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
- Tier 3
- Psi Health Wave grants all targets +13 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
- Tier 4
- Psi Health Wave grants all targets +17 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
- Tier 5
- Psi Health Wave grants all targets +20 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
- Tier 6
- Psi Health Wave grants all targets +23 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
- Tier 7
- Psi Health Wave grants all targets +27 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
Expand
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of Health Waves |
Tier 7 - Psi Health Wave, Armor Wave, and Power Wave restore +7 Health, Armor, and Power respectively every few seconds |
Chest, OffHand |
- Tier 1
- Psi Health Wave, Armor Wave, and Power Wave restore +1 Health, Armor, and Power respectively every few seconds
- Tier 2
- Psi Health Wave, Armor Wave, and Power Wave restore +2 Health, Armor, and Power respectively every few seconds
- Tier 3
- Psi Health Wave, Armor Wave, and Power Wave restore +3 Health, Armor, and Power respectively every few seconds
- Tier 4
- Psi Health Wave, Armor Wave, and Power Wave restore +4 Health, Armor, and Power respectively every few seconds
- Tier 5
- Psi Health Wave, Armor Wave, and Power Wave restore +5 Health, Armor, and Power respectively every few seconds
- Tier 6
- Psi Health Wave, Armor Wave, and Power Wave restore +6 Health, Armor, and Power respectively every few seconds
- Tier 7
- Psi Health Wave, Armor Wave, and Power Wave restore +7 Health, Armor, and Power respectively every few seconds
Expand
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Tier 14 - Psi Armor Wave instantly restores 46 armor to all targets |
Hands, Necklace |
- Tier 1
- Psi Armor Wave instantly restores 7 armor to all targets
- Tier 2
- Psi Armor Wave instantly restores 10 armor to all targets
- Tier 3
- Psi Armor Wave instantly restores 13 armor to all targets
- Tier 4
- Psi Armor Wave instantly restores 16 armor to all targets
- Tier 5
- Psi Armor Wave instantly restores 19 armor to all targets
- Tier 6
- Psi Armor Wave instantly restores 22 armor to all targets
- Tier 7
- Psi Armor Wave instantly restores 25 armor to all targets
- Tier 8
- Psi Armor Wave instantly restores 28 armor to all targets
- Tier 9
- Psi Armor Wave instantly restores 31 armor to all targets
- Tier 10
- Psi Armor Wave instantly restores 34 armor to all targets
- Tier 11
- Psi Armor Wave instantly restores 37 armor to all targets
- Tier 12
- Psi Armor Wave instantly restores 40 armor to all targets
- Tier 13
- Psi Armor Wave instantly restores 43 armor to all targets
- Tier 14
- Psi Armor Wave instantly restores 46 armor to all targets
Expand
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of Armor Surprises |
Tier 14 - Psi Armor Wave and Psi Adrenaline Wave restore 80 armor to all targets after a 25 second delay |
Legs, Necklace |
- Tier 1
- Psi Armor Wave and Psi Adrenaline Wave restore 15 armor to all targets after a 25 second delay
- Tier 2
- Psi Armor Wave and Psi Adrenaline Wave restore 20 armor to all targets after a 25 second delay
- Tier 3
- Psi Armor Wave and Psi Adrenaline Wave restore 25 armor to all targets after a 25 second delay
- Tier 4
- Psi Armor Wave and Psi Adrenaline Wave restore 30 armor to all targets after a 25 second delay
- Tier 5
- Psi Armor Wave and Psi Adrenaline Wave restore 35 armor to all targets after a 25 second delay
- Tier 6
- Psi Armor Wave and Psi Adrenaline Wave restore 40 armor to all targets after a 25 second delay
- Tier 7
- Psi Armor Wave and Psi Adrenaline Wave restore 45 armor to all targets after a 25 second delay
- Tier 8
- Psi Armor Wave and Psi Adrenaline Wave restore 50 armor to all targets after a 25 second delay
- Tier 9
- Psi Armor Wave and Psi Adrenaline Wave restore 55 armor to all targets after a 25 second delay
- Tier 10
- Psi Armor Wave and Psi Adrenaline Wave restore 60 armor to all targets after a 25 second delay
- Tier 11
- Psi Armor Wave and Psi Adrenaline Wave restore 65 armor to all targets after a 25 second delay
- Tier 12
- Psi Armor Wave and Psi Adrenaline Wave restore 70 armor to all targets after a 25 second delay
- Tier 13
- Psi Armor Wave and Psi Adrenaline Wave restore 75 armor to all targets after a 25 second delay
- Tier 14
- Psi Armor Wave and Psi Adrenaline Wave restore 80 armor to all targets after a 25 second delay
Expand
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of Waves of Instant Armor |
Tier 7 - Psi Health Wave and Psi Armor Wave instantly restore 60 armor to you |
Legs, Necklace |
- Tier 1
- Psi Health Wave and Psi Armor Wave instantly restore 12 armor to you
- Tier 2
- Psi Health Wave and Psi Armor Wave instantly restore 20 armor to you
- Tier 3
- Psi Health Wave and Psi Armor Wave instantly restore 28 armor to you
- Tier 4
- Psi Health Wave and Psi Armor Wave instantly restore 36 armor to you
- Tier 5
- Psi Health Wave and Psi Armor Wave instantly restore 44 armor to you
- Tier 6
- Psi Health Wave and Psi Armor Wave instantly restore 52 armor to you
- Tier 7
- Psi Health Wave and Psi Armor Wave instantly restore 60 armor to you
Expand
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of Shielding Agony |
Tier 14 - Agonize deals +20% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated). |
Head |
- Tier 1
- Agonize deals +3% damage and conjures a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Tier 2
- Agonize deals +4% damage and conjures a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Tier 3
- Agonize deals +5% damage and conjures a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Tier 4
- Agonize deals +6% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
- Tier 5
- Agonize deals +7% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
- Tier 6
- Agonize deals +8% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
- Tier 7
- Agonize deals +9% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
- Tier 8
- Agonize deals +10% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
- Tier 9
- Agonize deals +11% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
- Tier 10
- Agonize deals +12% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
- Tier 11
- Agonize deals +13% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
- Tier 12
- Agonize deals +14% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
- Tier 13
- Agonize deals +17% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
- Tier 14
- Agonize deals +20% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
Expand
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of Mental Prowess |
Tier 7 - Max Power +35 when Mentalism is active |
Hands, OffHand |
- Tier 1
- Max Power +5 when Mentalism is active
- Tier 2
- Max Power +10 when Mentalism is active
- Tier 3
- Max Power +15 when Mentalism is active
- Tier 4
- Max Power +20 when Mentalism is active
- Tier 5
- Max Power +25 when Mentalism is active
- Tier 6
- Max Power +30 when Mentalism is active
- Tier 7
- Max Power +35 when Mentalism is active
Expand
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Tier 14 - Psi Power Wave and Psi Adrenaline Wave restore 30 power to all targets after a 25 second delay |
Chest, OffHand |
- Tier 1
- Psi Power Wave and Psi Adrenaline Wave restore 10 power to all targets after a 25 second delay
- Tier 2
- Psi Power Wave and Psi Adrenaline Wave restore 11 power to all targets after a 25 second delay
- Tier 3
- Psi Power Wave and Psi Adrenaline Wave restore 12 power to all targets after a 25 second delay
- Tier 4
- Psi Power Wave and Psi Adrenaline Wave restore 13 power to all targets after a 25 second delay
- Tier 5
- Psi Power Wave and Psi Adrenaline Wave restore 14 power to all targets after a 25 second delay
- Tier 6
- Psi Power Wave and Psi Adrenaline Wave restore 15 power to all targets after a 25 second delay
- Tier 7
- Psi Power Wave and Psi Adrenaline Wave restore 16 power to all targets after a 25 second delay
- Tier 8
- Psi Power Wave and Psi Adrenaline Wave restore 18 power to all targets after a 25 second delay
- Tier 9
- Psi Power Wave and Psi Adrenaline Wave restore 20 power to all targets after a 25 second delay
- Tier 10
- Psi Power Wave and Psi Adrenaline Wave restore 22 power to all targets after a 25 second delay
- Tier 11
- Psi Power Wave and Psi Adrenaline Wave restore 24 power to all targets after a 25 second delay
- Tier 12
- Psi Power Wave and Psi Adrenaline Wave restore 26 power to all targets after a 25 second delay
- Tier 13
- Psi Power Wave and Psi Adrenaline Wave restore 28 power to all targets after a 25 second delay
- Tier 14
- Psi Power Wave and Psi Adrenaline Wave restore 30 power to all targets after a 25 second delay
Expand
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of Sudden Power Overloads |
Tier 14 - Psi Power Wave instantly restores 24 power to all targets |
Head, Hands |
- Tier 1
- Psi Power Wave instantly restores 5 power to all targets
- Tier 2
- Psi Power Wave instantly restores 6 power to all targets
- Tier 3
- Psi Power Wave instantly restores 7 power to all targets
- Tier 4
- Psi Power Wave instantly restores 8 power to all targets
- Tier 5
- Psi Power Wave instantly restores 10 power to all targets
- Tier 6
- Psi Power Wave instantly restores 11 power to all targets
- Tier 7
- Psi Power Wave instantly restores 12 power to all targets
- Tier 8
- Psi Power Wave instantly restores 14 power to all targets
- Tier 9
- Psi Power Wave instantly restores 15 power to all targets
- Tier 10
- Psi Power Wave instantly restores 16 power to all targets
- Tier 11
- Psi Power Wave instantly restores 18 power to all targets
- Tier 12
- Psi Power Wave instantly restores 20 power to all targets
- Tier 13
- Psi Power Wave instantly restores 22 power to all targets
- Tier 14
- Psi Power Wave instantly restores 24 power to all targets
Expand
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Tier 7 - Psi Power Wave and Psi Adrenaline Wave instantly restore 23 power to you |
Chest, OffHand |
- Tier 1
- Psi Power Wave and Psi Adrenaline Wave instantly restore 5 power to you
- Tier 2
- Psi Power Wave and Psi Adrenaline Wave instantly restore 7 power to you
- Tier 3
- Psi Power Wave and Psi Adrenaline Wave instantly restore 11 power to you
- Tier 4
- Psi Power Wave and Psi Adrenaline Wave instantly restore 14 power to you
- Tier 5
- Psi Power Wave and Psi Adrenaline Wave instantly restore 17 power to you
- Tier 6
- Psi Power Wave and Psi Adrenaline Wave instantly restore 19 power to you
- Tier 7
- Psi Power Wave and Psi Adrenaline Wave instantly restore 23 power to you
Expand
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Tier 7 - Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -6 Power for 20 seconds |
Hands |
- Tier 1
- Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -1 Power for 20 seconds
- Tier 2
- Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -2 Power for 20 seconds
- Tier 3
- Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -3 Power for 20 seconds
- Tier 4
- Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -4 Power for 20 seconds
- Tier 5
- Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -5 Power for 20 seconds
- Tier 6
- Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -6 Power for 20 seconds
- Tier 7
- Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -6 Power for 20 seconds
Expand
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Tier 7 - Max Health +54 when Mentalism is active |
Legs, OffHand |
- Tier 1
- Max Health +12 when Mentalism is active
- Tier 2
- Max Health +19 when Mentalism is active
- Tier 3
- Max Health +26 when Mentalism is active
- Tier 4
- Max Health +33 when Mentalism is active
- Tier 5
- Max Health +40 when Mentalism is active
- Tier 6
- Max Health +47 when Mentalism is active
- Tier 7
- Max Health +54 when Mentalism is active
Expand
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Tier 7 - Psi Health Wave, Armor Wave, and Power Wave grant all targets +6 Psychic Damage for 60 seconds |
Legs, MainHand |
- Tier 1
- Psi Health Wave, Armor Wave, and Power Wave grant all targets +1 Psychic Damage for 60 seconds
- Tier 2
- Psi Health Wave, Armor Wave, and Power Wave grant all targets +2 Psychic Damage for 60 seconds
- Tier 3
- Psi Health Wave, Armor Wave, and Power Wave grant all targets +3 Psychic Damage for 60 seconds
- Tier 4
- Psi Health Wave, Armor Wave, and Power Wave grant all targets +4 Psychic Damage for 60 seconds
- Tier 5
- Psi Health Wave, Armor Wave, and Power Wave grant all targets +5 Psychic Damage for 60 seconds
- Tier 6
- Psi Health Wave, Armor Wave, and Power Wave grant all targets +6 Psychic Damage for 60 seconds
- Tier 7
- Psi Health Wave, Armor Wave, and Power Wave grant all targets +6 Psychic Damage for 60 seconds
Expand
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Tier 7 - Psi Adrenaline Wave increases all targets' Slashing damage +7% for 20 seconds |
MainHand |
- Tier 1
- Psi Adrenaline Wave increases all targets' Slashing damage +2% for 20 seconds
- Tier 2
- Psi Adrenaline Wave increases all targets' Slashing damage +3% for 20 seconds
- Tier 3
- Psi Adrenaline Wave increases all targets' Slashing damage +4% for 20 seconds
- Tier 4
- Psi Adrenaline Wave increases all targets' Slashing damage +5% for 20 seconds
- Tier 5
- Psi Adrenaline Wave increases all targets' Slashing damage +6% for 20 seconds
- Tier 6
- Psi Adrenaline Wave increases all targets' Slashing damage +7% for 20 seconds
- Tier 7
- Psi Adrenaline Wave increases all targets' Slashing damage +7% for 20 seconds
Expand
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Tier 7 - Psi Adrenaline Wave increases all targets' Electricity damage +7% for 20 seconds |
MainHand |
- Tier 1
- Psi Adrenaline Wave increases all targets' Electricity damage +2% for 20 seconds
- Tier 2
- Psi Adrenaline Wave increases all targets' Electricity damage +3% for 20 seconds
- Tier 3
- Psi Adrenaline Wave increases all targets' Electricity damage +4% for 20 seconds
- Tier 4
- Psi Adrenaline Wave increases all targets' Electricity damage +5% for 20 seconds
- Tier 5
- Psi Adrenaline Wave increases all targets' Electricity damage +6% for 20 seconds
- Tier 6
- Psi Adrenaline Wave increases all targets' Electricity damage +7% for 20 seconds
- Tier 7
- Psi Adrenaline Wave increases all targets' Electricity damage +7% for 20 seconds
Expand
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Tier 7 - Psi Adrenaline Wave increases all targets' Crushing damage +7% for 20 seconds |
MainHand |
- Tier 1
- Psi Adrenaline Wave increases all targets' Crushing damage +2% for 20 seconds
- Tier 2
- Psi Adrenaline Wave increases all targets' Crushing damage +3% for 20 seconds
- Tier 3
- Psi Adrenaline Wave increases all targets' Crushing damage +4% for 20 seconds
- Tier 4
- Psi Adrenaline Wave increases all targets' Crushing damage +5% for 20 seconds
- Tier 5
- Psi Adrenaline Wave increases all targets' Crushing damage +6% for 20 seconds
- Tier 6
- Psi Adrenaline Wave increases all targets' Crushing damage +7% for 20 seconds
- Tier 7
- Psi Adrenaline Wave increases all targets' Crushing damage +7% for 20 seconds
Expand
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of Agonizing Feedback |
Tier 7 - Agonize deals +58% damage and reuse timer is -11 seconds, but the ability deals 105 health damage to YOU |
MainHand |
- Tier 1
- Agonize deals +10% damage and reuse timer is -6 seconds, but the ability deals 15 health damage to YOU
- Tier 2
- Agonize deals +18% damage and reuse timer is -7 seconds, but the ability deals 30 health damage to YOU
- Tier 3
- Agonize deals +26% damage and reuse timer is -8 seconds, but the ability deals 45 health damage to YOU
- Tier 4
- Agonize deals +34% damage and reuse timer is -9 seconds, but the ability deals 60 health damage to YOU
- Tier 5
- Agonize deals +42% damage and reuse timer is -10 seconds, but the ability deals 75 health damage to YOU
- Tier 6
- Agonize deals +50% damage and reuse timer is -11 seconds, but the ability deals 90 health damage to YOU
- Tier 7
- Agonize deals +58% damage and reuse timer is -11 seconds, but the ability deals 105 health damage to YOU
Expand
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Agonizing |
of Agony |
Tier 14 - Agonize Damage +59% |
Chest, Hands |
- Tier 1
- Agonize Damage +7%
- Tier 2
- Agonize Damage +11%
- Tier 3
- Agonize Damage +15%
- Tier 4
- Agonize Damage +19%
- Tier 5
- Agonize Damage +23%
- Tier 6
- Agonize Damage +27%
- Tier 7
- Agonize Damage +31%
- Tier 8
- Agonize Damage +35%
- Tier 9
- Agonize Damage +39%
- Tier 10
- Agonize Damage +43%
- Tier 11
- Agonize Damage +47%
- Tier 12
- Agonize Damage +51%
- Tier 13
- Agonize Damage +55%
- Tier 14
- Agonize Damage +59%
Expand
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of System Shock |
Tier 14 - Panic Charge Damage +109% |
Ring, Feet |
- Tier 1
- Panic Charge Damage +5%
- Tier 2
- Panic Charge Damage +13%
- Tier 3
- Panic Charge Damage +21%
- Tier 4
- Panic Charge Damage +29%
- Tier 5
- Panic Charge Damage +37%
- Tier 6
- Panic Charge Damage +45%
- Tier 7
- Panic Charge Damage +53%
- Tier 8
- Panic Charge Damage +61%
- Tier 9
- Panic Charge Damage +69%
- Tier 10
- Panic Charge Damage +77%
- Tier 11
- Panic Charge Damage +85%
- Tier 12
- Panic Charge Damage +93%
- Tier 13
- Panic Charge Damage +101%
- Tier 14
- Panic Charge Damage +109%
Expand
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of System Shock |
Tier 14 - Panic Charge boosts the damage of all your attacks +17 for 20 seconds |
Ring, OffHand |
- Tier 1
- Panic Charge boosts the damage of all your attacks +2 for 20 seconds
- Tier 2
- Panic Charge boosts the damage of all your attacks +3 for 20 seconds
- Tier 3
- Panic Charge boosts the damage of all your attacks +4 for 20 seconds
- Tier 4
- Panic Charge boosts the damage of all your attacks +6 for 20 seconds
- Tier 5
- Panic Charge boosts the damage of all your attacks +7 for 20 seconds
- Tier 6
- Panic Charge boosts the damage of all your attacks +9 for 20 seconds
- Tier 7
- Panic Charge boosts the damage of all your attacks +10 for 20 seconds
- Tier 8
- Panic Charge boosts the damage of all your attacks +11 for 20 seconds
- Tier 9
- Panic Charge boosts the damage of all your attacks +12 for 20 seconds
- Tier 10
- Panic Charge boosts the damage of all your attacks +14 for 20 seconds
- Tier 11
- Panic Charge boosts the damage of all your attacks +16 for 20 seconds
- Tier 12
- Panic Charge boosts the damage of all your attacks +17 for 20 seconds
- Tier 13
- Panic Charge boosts the damage of all your attacks +17 for 20 seconds
- Tier 14
- Panic Charge boosts the damage of all your attacks +17 for 20 seconds
Expand
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of Panicked Healing |
Tier 14 - Panic Charge knocks all targets back and restores 58 armor to you |
Feet, Head |
- Tier 1
- Panic Charge knocks all targets back and restores 6 armor to you
- Tier 2
- Panic Charge knocks all targets back and restores 10 armor to you
- Tier 3
- Panic Charge knocks all targets back and restores 14 armor to you
- Tier 4
- Panic Charge knocks all targets back and restores 18 armor to you
- Tier 5
- Panic Charge knocks all targets back and restores 22 armor to you
- Tier 6
- Panic Charge knocks all targets back and restores 26 armor to you
- Tier 7
- Panic Charge knocks all targets back and restores 30 armor to you
- Tier 8
- Panic Charge knocks all targets back and restores 34 armor to you
- Tier 9
- Panic Charge knocks all targets back and restores 38 armor to you
- Tier 10
- Panic Charge knocks all targets back and restores 42 armor to you
- Tier 11
- Panic Charge knocks all targets back and restores 46 armor to you
- Tier 12
- Panic Charge knocks all targets back and restores 50 armor to you
- Tier 13
- Panic Charge knocks all targets back and restores 54 armor to you
- Tier 14
- Panic Charge knocks all targets back and restores 58 armor to you
Expand
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of Electrification |
Tier 14 - Electrify Damage +44% |
MainHand, Legs |
- Tier 1
- Electrify Damage +5%
- Tier 2
- Electrify Damage +8%
- Tier 3
- Electrify Damage +11%
- Tier 4
- Electrify Damage +14%
- Tier 5
- Electrify Damage +17%
- Tier 6
- Electrify Damage +20%
- Tier 7
- Electrify Damage +23%
- Tier 8
- Electrify Damage +26%
- Tier 9
- Electrify Damage +29%
- Tier 10
- Electrify Damage +32%
- Tier 11
- Electrify Damage +35%
- Tier 12
- Electrify Damage +38%
- Tier 13
- Electrify Damage +41%
- Tier 14
- Electrify Damage +44%
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Tier 14 - Pain Bubble deals +70 damage and restores 40 armor to you |
Chest, Hands |
- Tier 1
- Pain Bubble deals +5 damage and restores 40 armor to you
- Tier 2
- Pain Bubble deals +10 damage and restores 40 armor to you
- Tier 3
- Pain Bubble deals +15 damage and restores 40 armor to you
- Tier 4
- Pain Bubble deals +20 damage and restores 40 armor to you
- Tier 5
- Pain Bubble deals +25 damage and restores 40 armor to you
- Tier 6
- Pain Bubble deals +30 damage and restores 40 armor to you
- Tier 7
- Pain Bubble deals +35 damage and restores 40 armor to you
- Tier 8
- Pain Bubble deals +40 damage and restores 40 armor to you
- Tier 9
- Pain Bubble deals +45 damage and restores 40 armor to you
- Tier 10
- Pain Bubble deals +50 damage and restores 40 armor to you
- Tier 11
- Pain Bubble deals +55 damage and restores 40 armor to you
- Tier 12
- Pain Bubble deals +60 damage and restores 40 armor to you
- Tier 13
- Pain Bubble deals +65 damage and restores 40 armor to you
- Tier 14
- Pain Bubble deals +70 damage and restores 40 armor to you
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of Calming Shocks |
Tier 14 - Electrify generates no rage and removes 900 Rage |
Necklace, Chest |
- Tier 1
- Electrify generates no rage and removes 250 Rage
- Tier 2
- Electrify generates no rage and removes 300 Rage
- Tier 3
- Electrify generates no rage and removes 350 Rage
- Tier 4
- Electrify generates no rage and removes 400 Rage
- Tier 5
- Electrify generates no rage and removes 450 Rage
- Tier 6
- Electrify generates no rage and removes 500 Rage
- Tier 7
- Electrify generates no rage and removes 550 Rage
- Tier 8
- Electrify generates no rage and removes 600 Rage
- Tier 9
- Electrify generates no rage and removes 650 Rage
- Tier 10
- Electrify generates no rage and removes 700 Rage
- Tier 11
- Electrify generates no rage and removes 750 Rage
- Tier 12
- Electrify generates no rage and removes 800 Rage
- Tier 13
- Electrify generates no rage and removes 850 Rage
- Tier 14
- Electrify generates no rage and removes 900 Rage
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of Refreshing Shocks |
Tier 14 - Electrify restores 56 Health to you |
Feet, Ring |
- Tier 1
- Electrify restores 8 Health to you
- Tier 2
- Electrify restores 11 Health to you
- Tier 3
- Electrify restores 14 Health to you
- Tier 4
- Electrify restores 17 Health to you
- Tier 5
- Electrify restores 20 Health to you
- Tier 6
- Electrify restores 24 Health to you
- Tier 7
- Electrify restores 28 Health to you
- Tier 8
- Electrify restores 32 Health to you
- Tier 9
- Electrify restores 36 Health to you
- Tier 10
- Electrify restores 40 Health to you
- Tier 11
- Electrify restores 44 Health to you
- Tier 12
- Electrify restores 48 Health to you
- Tier 13
- Electrify restores 52 Health to you
- Tier 14
- Electrify restores 56 Health to you
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Tier 7 - Reconstruct Reuse Timer -4 |
MainHand, Necklace |
- Tier 1
- Reconstruct Reuse Timer -1
- Tier 2
- Reconstruct Reuse Timer -1.5
- Tier 3
- Reconstruct Reuse Timer -2
- Tier 4
- Reconstruct Reuse Timer -2.5
- Tier 5
- Reconstruct Reuse Timer -3
- Tier 6
- Reconstruct Reuse Timer -3.5
- Tier 7
- Reconstruct Reuse Timer -4
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of Recharging Shocks |
Tier 14 - Electrify restores 36 power to you |
Head |
- Tier 1
- Electrify restores 3 power to you
- Tier 2
- Electrify restores 5 power to you
- Tier 3
- Electrify restores 8 power to you
- Tier 4
- Electrify restores 10 power to you
- Tier 5
- Electrify restores 13 power to you
- Tier 6
- Electrify restores 15 power to you
- Tier 7
- Electrify restores 18 power to you
- Tier 8
- Electrify restores 20 power to you
- Tier 9
- Electrify restores 23 power to you
- Tier 10
- Electrify restores 25 power to you
- Tier 11
- Electrify restores 27 power to you
- Tier 12
- Electrify restores 30 power to you
- Tier 13
- Electrify restores 33 power to you
- Tier 14
- Electrify restores 36 power to you
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of Painful Bubbles |
Tier 14 - Pain Bubble Damage +192 |
Necklace, OffHand |
- Tier 1
- Pain Bubble Damage +12
- Tier 2
- Pain Bubble Damage +24
- Tier 3
- Pain Bubble Damage +36
- Tier 4
- Pain Bubble Damage +48
- Tier 5
- Pain Bubble Damage +60
- Tier 6
- Pain Bubble Damage +72
- Tier 7
- Pain Bubble Damage +84
- Tier 8
- Pain Bubble Damage +96
- Tier 9
- Pain Bubble Damage +108
- Tier 10
- Pain Bubble Damage +120
- Tier 11
- Pain Bubble Damage +132
- Tier 12
- Pain Bubble Damage +144
- Tier 13
- Pain Bubble Damage +168
- Tier 14
- Pain Bubble Damage +192
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of Bursting Bubbles |
Tier 14 - Pain Bubble increases the damage of your ranged attacks by 13% for 10 seconds |
Ring, Feet |
- Tier 1
- Pain Bubble increases the damage of your ranged attacks by 1% for 10 seconds
- Tier 2
- Pain Bubble increases the damage of your ranged attacks by 2% for 10 seconds
- Tier 3
- Pain Bubble increases the damage of your ranged attacks by 3% for 10 seconds
- Tier 4
- Pain Bubble increases the damage of your ranged attacks by 4% for 10 seconds
- Tier 5
- Pain Bubble increases the damage of your ranged attacks by 5% for 10 seconds
- Tier 6
- Pain Bubble increases the damage of your ranged attacks by 5.5% for 10 seconds
- Tier 7
- Pain Bubble increases the damage of your ranged attacks by 6% for 10 seconds
- Tier 8
- Pain Bubble increases the damage of your ranged attacks by 6.5% for 10 seconds
- Tier 9
- Pain Bubble increases the damage of your ranged attacks by 7% for 10 seconds
- Tier 10
- Pain Bubble increases the damage of your ranged attacks by 8% for 10 seconds
- Tier 11
- Pain Bubble increases the damage of your ranged attacks by 9% for 10 seconds
- Tier 12
- Pain Bubble increases the damage of your ranged attacks by 10% for 10 seconds
- Tier 13
- Pain Bubble increases the damage of your ranged attacks by 11% for 10 seconds
- Tier 14
- Pain Bubble increases the damage of your ranged attacks by 13% for 10 seconds
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