12,245
edits
Changes
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Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
See also: [[Mentalism/Treasure Effects:By Ability]]
<!-- This table is from patch v273v277, January 22March 25, 2017 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
|-
| Mentalist's || of Mentalism || <b>Tier 67</b> - Mentalism Base Damage +2023% || Head, Necklace || {{Spoiler|
*; Tier 1
*Mentalism Damage +3
*; Tier 6
*Mentalism Base Damage +20%
*; Tier 7
*Mentalism Base Damage +23%
|Expand}}
|-
| Wavemaster's || of Effortless Waves || <b>Tier 1214</b> - All Psi Wave Abilities cost -12 13 Power and your Combat Refresh restores +20 24 Health || Chest, Feet || {{Spoiler|
*; Tier 1
*All Psi Wave Abilities cost -1 Power and your Combat Refresh restores +4 Health
*; Tier 12
*All Psi Wave Abilities cost -12 Power and your Combat Refresh restores +20 Health
*; Tier 13
*All Psi Wave Abilities cost -13 Power and your Combat Refresh restores +22 Health
*; Tier 14
*All Psi Wave Abilities cost -13 Power and your Combat Refresh restores +24 Health
|Expand}}
|-
| || of Lingering Mindreaves || <b>Tier 1214</b> - Mindreave deals +20 24 damage and deals Electricity damage instead of Psychic || Chest, Feet || {{Spoiler|
*; Tier 1
*Mindreave deals +2 damage and deals Electricity damage instead of Psychic
*; Tier 12
*Mindreave deals +20 damage and deals Electricity damage instead of Psychic
*; Tier 13
*Mindreave deals +22 damage and deals Electricity damage instead of Psychic
*; Tier 14
*Mindreave deals +24 damage and deals Electricity damage instead of Psychic
|Expand}}
|-
| || of Shocking Dissemination || <b>Tier 1214</b> - Electrify stuns the target and deals +24 28 damage || Hands || {{Spoiler|
*; Tier 1
*Electrify stuns the target and deals +2 damage
*; Tier 12
*Electrify stuns the target and deals +24 damage
*; Tier 13
*Electrify stuns the target and deals +26 damage
*; Tier 14
*Electrify stuns the target and deals +28 damage
|Expand}}
|-
| || of Mind Shocks || <b>Tier 1214</b> - Electrify, System Shock, and Panic Charge restore 22 25 Health after a 15 second delay || Feet || {{Spoiler|
*; Tier 1
*Electrify, System Shock, and Panic Charge restore 2 Health after a 15 second delay
*; Tier 12
*Electrify, System Shock, and Panic Charge restore 22 Health after a 15 second delay
*; Tier 13
*Electrify, System Shock, and Panic Charge restore 23 Health after a 15 second delay
*; Tier 14
*Electrify, System Shock, and Panic Charge restore 25 Health after a 15 second delay
|Expand}}
|-
| || of Unsuspecting Mindreaves || <b>Tier 1214</b> - Mindreave Taunt -260 360 || Necklace || {{Spoiler|
*; Tier 1
*Mindreave Taunt -40
*; Tier 12
*Mindreave Taunt -260
*; Tier 13
*Mindreave Taunt -310
*; Tier 14
*Mindreave Taunt -360
|Expand}}
|-
| || || <b>Tier 1214</b> - Agonize deals +325 425 Psychic damage over 10 seconds || Legs, Ring || {{Spoiler|
*; Tier 1
*Agonize deals +50 Psychic damage over 10 seconds
*; Tier 12
*Agonize deals +325 Psychic damage over 10 seconds
*; Tier 13
*Agonize deals +375 Psychic damage over 10 seconds
*; Tier 14
*Agonize deals +425 Psychic damage over 10 seconds
|Expand}}
|-
| || || <b>Tier 67</b> - For 15 seconds after using Mindreave, your Major Healing abilities restore +36 42 Health (this effect does not stack with itself) || MainHand || {{Spoiler|
*; Tier 1
*For 15 seconds after using Mindreave, your Major Healing abilities restore +6 Health (this effect does not stack with itself)
*; Tier 6
*For 15 seconds after using Mindreave, your Major Healing abilities restore +36 Health (this effect does not stack with itself)
*; Tier 7
*For 15 seconds after using Mindreave, your Major Healing abilities restore +42 Health (this effect does not stack with itself)
|Expand}}
|-
| || of Critical Hits || <b>Tier 1214</b> - Archery/Psychology/Mentalism Critical Hit Damage +120140% when Mentalism is active || Head, Chest || {{Spoiler|
*; Tier 1
*Archery/Psychology/Mentalism Critical Hit Damage +10% when Mentalism is active
*; Tier 2
*Archery/Psychology/Mentalism Critical Hit Damage +20% when Mentalism is active
*; Tier 3
*Archery/Psychology/Mentalism Critical Hit Damage +30% when Mentalism is active
*; Tier 4
*Archery/Psychology/Mentalism Critical Hit Damage +40% when Mentalism is active
*; Tier 5
*Archery/Psychology/Mentalism Critical Hit Damage +50% when Mentalism is active
*; Tier 6
*Archery/Psychology/Mentalism Critical Hit Damage +60% when Mentalism is active
*; Tier 7
*Archery/Psychology/Mentalism Critical Hit Damage +70% when Mentalism is active
*; Tier 8
*Archery/Psychology/Mentalism Critical Hit Damage +80% when Mentalism is active
*; Tier 9
*Archery/Psychology/Mentalism Critical Hit Damage +90% when Mentalism is active
*; Tier 10
*Archery/Psychology/Mentalism Critical Hit Damage +100% when Mentalism is active
*; Tier 11
*Archery/Psychology/Mentalism Critical Hit Damage +110% when Mentalism is active
*; Tier 12
*ArcheryPsychology/Mentalism Critical Hit Damage +120% when Mentalism is active*; Tier 13*Psychology/Mentalism Critical Hit Damage +120130% when Mentalism is active*; Tier 14*Psychology/Mentalism Critical Hit Damage +140% when Mentalism is active
|Expand}}
|-
| || of Effortless Pain || <b>Tier 1214</b> - Pain Bubble Power Cost -30 34 || MainHand || {{Spoiler|
*; Tier 1
*Pain Bubble Power Cost -2
*; Tier 12
*Pain Bubble Power Cost -30
*; Tier 13
*Pain Bubble Power Cost -32
*; Tier 14
*Pain Bubble Power Cost -34
|Expand}}
|-
| || of System Shock || <b>Tier 1214</b> - System Shock Damage +3244% || Legs, MainHand || {{Spoiler|
*; Tier 1
*System Shock Damage +10%
*; Tier 12
*System Shock Damage +32%
*; Tier 13
*System Shock Damage +38%
*; Tier 14
*System Shock Damage +44%
|Expand}}
|-
| || of Aftershocks || <b>Tier 1214</b> - System Shock deals +36 42 Psychic damage and 40 100 more over 10 seconds || Head, OffHand, Hands || {{Spoiler|
*; Tier 1
*System Shock deals +3 Psychic damage and 20 40 more over 10 seconds
*; Tier 2
*System Shock deals +6 Psychic damage and 20 40 more over 10 seconds
*; Tier 3
*System Shock deals +9 Psychic damage and 20 40 more over 10 seconds
*; Tier 4
*System Shock deals +12 Psychic damage and 20 40 more over 10 seconds
*; Tier 5
*System Shock deals +15 Psychic damage and 30 40 more over 10 seconds
*; Tier 6
*System Shock deals +18 Psychic damage and 30 60 more over 10 seconds
*; Tier 7
*System Shock deals +21 Psychic damage and 30 60 more over 10 seconds
*; Tier 8
*System Shock deals +24 Psychic damage and 30 60 more over 10 seconds
*; Tier 9
*System Shock deals +27 Psychic damage and 40 80 more over 10 seconds
*; Tier 10
*System Shock deals +30 Psychic damage and 40 80 more over 10 seconds
*; Tier 11
*System Shock deals +33 Psychic damage and 40 80 more over 10 seconds
*; Tier 12
*System Shock deals +36 Psychic damage and 40 80 more over 10 seconds*; Tier 13*System Shock deals +39 Psychic damage and 100 more over 10 seconds*; Tier 14*System Shock deals +42 Psychic damage and 100 more over 10 seconds
|Expand}}
|-
| || of Calming Shocks || <b>Tier 1214</b> - System Shock deals +24 42 damage, generates no Rage, and reduces Rage by 250 290 || Legs, Ring || {{Spoiler|
*; Tier 1
*System Shock deals +2 damage, generates no Rage, and reduces Rage by 30
*; Tier 12
*System Shock deals +24 damage, generates no Rage, and reduces Rage by 250
*; Tier 13
*System Shock deals +33 damage, generates no Rage, and reduces Rage by 270
*; Tier 14
*System Shock deals +42 damage, generates no Rage, and reduces Rage by 290
|Expand}}
|-
| || || <b>Tier 1214</b> - System Shock boosts the damage of your Signature Debuffs by +68 88 for 6 seconds || MainHand, Ring || {{Spoiler|
*; Tier 1
*System Shock boosts the damage of your Signature Debuffs by +5 for 6 seconds
*; Tier 12
*System Shock boosts the damage of your Signature Debuffs by +68 for 6 seconds
*; Tier 13
*System Shock boosts the damage of your Signature Debuffs by +78 for 6 seconds
*; Tier 14
*System Shock boosts the damage of your Signature Debuffs by +88 for 6 seconds
|Expand}}
|-
| || of Refreshing Shocks || <b>Tier 1214</b> - System Shock restores 32 38 Armor to you || Head, Hands || {{Spoiler|
*; Tier 1
*System Shock restores 10 Armor to you
*; Tier 12
*System Shock restores 32 Armor to you
*; Tier 13
*System Shock restores 35 Armor to you
*; Tier 14
*System Shock restores 38 Armor to you
|Expand}}
|-
| || of Reconstruction || <b>Tier 1214</b> - Reconstruct Healing +72 84 || OffHand, Feet, Ring || {{Spoiler|
*; Tier 1
*Reconstruct Healing +6
*; Tier 12
*Reconstruct Healing +72
*; Tier 13
*Reconstruct Healing +78
*; Tier 14
*Reconstruct Healing +84
|Expand}}
|-
| || of Revitalization || <b>Tier 1214</b> - Revitalize Healing +36 42 || Legs, MainHand, Head || {{Spoiler|
*; Tier 1
*Revitalize Healing +3
*; Tier 12
*Revitalize Healing +36
*; Tier 13
*Revitalize Healing +39
*; Tier 14
*Revitalize Healing +42
|Expand}}
|-
| || of Reinforced Reconstruction || <b>Tier 67</b> - Reconstruct restores +12 14 Health and causes the target to take 24 28 less damage from attacks for 10 seconds || Necklace, Head || {{Spoiler|
*; Tier 1
*Reconstruct restores +4 Health and causes the target to take 4 less damage from attacks for 10 seconds
*; Tier 6
*Reconstruct restores +12 Health and causes the target to take 24 less damage from attacks for 10 seconds
*; Tier 7
*Reconstruct restores +14 Health and causes the target to take 28 less damage from attacks for 10 seconds
|Expand}}
|-
| || of Mind Protection || <b>Tier 67</b> - Revitalize restores +12 16 Health and causes the target to take 30 less damage from Psychic and Nature attacks for 10 seconds || Hands, Feet || {{Spoiler|
*; Tier 1
*Revitalize restores +3 Health and causes the target to take 5 less damage from Psychic and Nature attacks for 10 seconds
*; Tier 6
*Revitalize restores +12 Health and causes the target to take 30 less damage from Psychic and Nature attacks for 10 seconds
*; Tier 7
*Revitalize restores +16 Health and causes the target to take 30 less damage from Psychic and Nature attacks for 10 seconds
|Expand}}
|-
| || || <b>Tier 1214</b> - Reconstruct restores 39 45 Power to the target || Legs || {{Spoiler|
*; Tier 1
*Reconstruct restores 6 Power to the target
*; Tier 12
*Reconstruct restores 39 Power to the target
*; Tier 13
*Reconstruct restores 42 Power to the target
*; Tier 14
*Reconstruct restores 45 Power to the target
|Expand}}
|-
| || of Organ Repair || <b>Tier 1214</b> - Revitalize restores +9 14 Health and removes ongoing Trauma effects (up to 22 dmg/sec) || Necklace || {{Spoiler|
*; Tier 1
*Revitalize restores +1 Health and removes ongoing Trauma effects (up to 1 dmg/sec)
*; Tier 12
*Revitalize restores +9 Health and removes ongoing Trauma effects (up to 22 dmg/sec)
*; Tier 13
*Revitalize restores +12 Health and removes ongoing Trauma effects (up to 22 dmg/sec)
*; Tier 14
*Revitalize restores +14 Health and removes ongoing Trauma effects (up to 22 dmg/sec)
|Expand}}
|-
| || of Reconstructed Feet || <b>Tier 1214</b> - Reconstruct restores 24 30 power and boosts target's sprint speed by 3.5 4 for 10 seconds || Feet || {{Spoiler|
*; Tier 1
*Reconstruct restores 2 power and boosts target's sprint speed by 1 for 10 seconds
*; Tier 12
*Reconstruct restores 24 power and boosts target's sprint speed by 3.5 for 10 seconds
*; Tier 13
*Reconstruct restores 27 power and boosts target's sprint speed by 4 for 10 seconds
*; Tier 14
*Reconstruct restores 30 power and boosts target's sprint speed by 4 for 10 seconds
|Expand}}
|-
| || of Armored Reconstruction || <b>Tier 1214</b> - Revitalize restores 51 59 armor to YOU (regardless of the target of the ability) || Necklace, Ring || {{Spoiler|
*; Tier 1
*Revitalize restores 7 armor to YOU (regardless of the target of the ability)
*; Tier 12
*Revitalize restores 51 armor to YOU (regardless of the target of the ability)
*; Tier 13
*Revitalize restores 55 armor to YOU (regardless of the target of the ability)
*; Tier 14
*Revitalize restores 59 armor to YOU (regardless of the target of the ability)
|Expand}}
|-
| || || <b>Tier 1214</b> - Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 24 28 health || Chest, OffHand || {{Spoiler|
*; Tier 1
*Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 10 health
*; Tier 12
*Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 24 health
*; Tier 13
*Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 26 health
*; Tier 14
*Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 28 health
|Expand}}
|-
| || of Miraculous Health Waves || <b>Tier 1214</b> - Psi Health Wave heals all targets for 58 66 health after a 25 second delay || Chest, OffHand || {{Spoiler|
*; Tier 1
*Psi Health Wave heals all targets for 14 health after a 25 second delay
*; Tier 12
*Psi Health Wave heals all targets for 58 health after a 25 second delay
*; Tier 13
*Psi Health Wave heals all targets for 62 health after a 25 second delay
*; Tier 14
*Psi Health Wave heals all targets for 66 health after a 25 second delay
|Expand}}
|-
| || || <b>Tier 67</b> - Psi Health Wave and Psi Armor Wave instantly heal you for 35 41 health || Hands, Ring || {{Spoiler|
*; Tier 1
*Psi Health Wave and Psi Armor Wave instantly heal you for 10 health
*; Tier 6
*Psi Health Wave and Psi Armor Wave instantly heal you for 35 health
*; Tier 7
*Psi Health Wave and Psi Armor Wave instantly heal you for 41 health
|Expand}}
|-
| || || <b>Tier 67</b> - Psi Health Wave grants all targets +23 27 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds || Head, Ring || {{Spoiler|
*; Tier 1
*Psi Health Wave grants all targets +6 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
*; Tier 6
*Psi Health Wave grants all targets +23 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
*; Tier 7
*Psi Health Wave grants all targets +27 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
|Expand}}
|-
| || of Health Waves || <b>Tier 67</b> - Psi Health Wave, Armor Wave, and Power Wave restore +6 7 Health, Armor, and Power respectively every few seconds || Chest, OffHand || {{Spoiler|
*; Tier 1
*Psi Health Wave, Armor Wave, and Power Wave restore +1 Health, Armor, and Power respectively every few seconds
*; Tier 6
*Psi Health Wave, Armor Wave, and Power Wave restore +6 Health, Armor, and Power respectively every few seconds
*; Tier 7
*Psi Health Wave, Armor Wave, and Power Wave restore +7 Health, Armor, and Power respectively every few seconds
|Expand}}
|-
| || || <b>Tier 1214</b> - Psi Armor Wave instantly restores 40 46 armor to all targets || Hands, Necklace || {{Spoiler|
*; Tier 1
*Psi Armor Wave instantly restores 7 armor to all targets
*; Tier 12
*Psi Armor Wave instantly restores 40 armor to all targets
*; Tier 13
*Psi Armor Wave instantly restores 43 armor to all targets
*; Tier 14
*Psi Armor Wave instantly restores 46 armor to all targets
|Expand}}
|-
| || of Armor Surprises || <b>Tier 1214</b> - Psi Armor Wave and Psi Adrenaline Wave restore 70 80 armor to all targets after a 25 second delay || Legs, Necklace || {{Spoiler|
*; Tier 1
*Psi Armor Wave and Psi Adrenaline Wave restore 15 armor to all targets after a 25 second delay
*; Tier 12
*Psi Armor Wave and Psi Adrenaline Wave restore 70 armor to all targets after a 25 second delay
*; Tier 13
*Psi Armor Wave and Psi Adrenaline Wave restore 75 armor to all targets after a 25 second delay
*; Tier 14
*Psi Armor Wave and Psi Adrenaline Wave restore 80 armor to all targets after a 25 second delay
|Expand}}
|-
| || of Waves of Instant Armor || <b>Tier 67</b> - Psi Health Wave and Psi Armor Wave instantly restore 52 60 armor to you || Legs, Necklace || {{Spoiler|
*; Tier 1
*Psi Health Wave and Psi Armor Wave instantly restore 12 armor to you
*; Tier 6
*Psi Health Wave and Psi Armor Wave instantly restore 52 armor to you
*; Tier 7
*Psi Health Wave and Psi Armor Wave instantly restore 60 armor to you
|Expand}}
|-
| || of Shielding Agony || <b>Tier 1214</b> - Agonize deals +1420% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated). || Head || {{Spoiler|
*; Tier 1
*Agonize deals +3% damage and conjures a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 12
*Agonize deals +14% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
*; Tier 13
*Agonize deals +17% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
*; Tier 14
*Agonize deals +20% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
|Expand}}
|-
| || of Mental Prowess || <b>Tier 67</b> - Max Power +30 35 when Mentalism is active || Hands, OffHand || {{Spoiler|
*; Tier 1
*Max Power +5 when Mentalism is active
*; Tier 6
*Max Power +30 when Mentalism is active
*; Tier 7
*Max Power +35 when Mentalism is active
|Expand}}
|-
| || || <b>Tier 1214</b> - Psi Power Wave and Psi Adrenaline Wave restore 26 30 power to all targets after a 25 second delay || Chest, OffHand || {{Spoiler|
*; Tier 1
*Psi Power Wave and Psi Adrenaline Wave restore 10 power to all targets after a 25 second delay
*; Tier 12
*Psi Power Wave and Psi Adrenaline Wave restore 26 power to all targets after a 25 second delay
*; Tier 13
*Psi Power Wave and Psi Adrenaline Wave restore 28 power to all targets after a 25 second delay
*; Tier 14
*Psi Power Wave and Psi Adrenaline Wave restore 30 power to all targets after a 25 second delay
|Expand}}
|-
| || of Sudden Power Overloads || <b>Tier 1214</b> - Psi Power Wave instantly restores 20 24 power to all targets || Head, Hands || {{Spoiler|
*; Tier 1
*Psi Power Wave instantly restores 5 power to all targets
*; Tier 12
*Psi Power Wave instantly restores 20 power to all targets
*; Tier 13
*Psi Power Wave instantly restores 22 power to all targets
*; Tier 14
*Psi Power Wave instantly restores 24 power to all targets
|Expand}}
|-
| || || <b>Tier 67</b> - Psi Power Wave and Psi Adrenaline Wave instantly restore 19 23 power to you || Chest, OffHand || {{Spoiler|
*; Tier 1
*Psi Power Wave and Psi Adrenaline Wave instantly restore 5 power to you
*; Tier 6
*Psi Power Wave and Psi Adrenaline Wave instantly restore 19 power to you
*; Tier 7
*Psi Power Wave and Psi Adrenaline Wave instantly restore 23 power to you
|Expand}}
|-
| || || <b>Tier 67</b> - Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -6 Power for 20 seconds || Hands || {{Spoiler|
*; Tier 1
*Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -1 Power for 20 seconds
*Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -5 Power for 20 seconds
*; Tier 6
*Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -6 Power for 20 seconds
*; Tier 7
*Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -6 Power for 20 seconds
|Expand}}
|-
| || || <b>Tier 67</b> - Max Health +33 54 when Mentalism is active || Legs, OffHand || {{Spoiler|
*; Tier 1
*Max Health +8 12 when Mentalism is active
*; Tier 2
*Max Health +13 19 when Mentalism is active
*; Tier 3
*Max Health +18 26 when Mentalism is active
*; Tier 4
*Max Health +23 33 when Mentalism is active
*; Tier 5
*Max Health +28 40 when Mentalism is active
*; Tier 6
*Max Health +33 47 when Mentalism is active*; Tier 7*Max Health +54 when Mentalism is active
|Expand}}
|-
| || || <b>Tier 67</b> - Psi Health Wave, Armor Wave, and Power Wave grant all targets +6 Psychic Damage for 60 seconds || Legs, MainHand || {{Spoiler|
*; Tier 1
*Psi Health Wave, Armor Wave, and Power Wave grant all targets +1 Psychic Damage for 60 seconds
*Psi Health Wave, Armor Wave, and Power Wave grant all targets +5 Psychic Damage for 60 seconds
*; Tier 6
*Psi Health Wave, Armor Wave, and Power Wave grant all targets +6 Psychic Damage for 60 seconds
*; Tier 7
*Psi Health Wave, Armor Wave, and Power Wave grant all targets +6 Psychic Damage for 60 seconds
|Expand}}
|-
| || || <b>Tier 67</b> - Psi Adrenaline Wave increases all targets' Slashing damage +7% for 20 seconds || MainHand || {{Spoiler|
*; Tier 1
*Psi Adrenaline Wave increases all targets' Slashing damage +2% for 20 seconds
*Psi Adrenaline Wave increases all targets' Slashing damage +6% for 20 seconds
*; Tier 6
*Psi Adrenaline Wave increases all targets' Slashing damage +7% for 20 seconds
*; Tier 7
*Psi Adrenaline Wave increases all targets' Slashing damage +7% for 20 seconds
|Expand}}
|-
| || || <b>Tier 67</b> - Psi Adrenaline Wave increases all targets' Electricity damage +7% for 20 seconds || MainHand || {{Spoiler|
*; Tier 1
*Psi Adrenaline Wave increases all targets' Electricity damage +2% for 20 seconds
*Psi Adrenaline Wave increases all targets' Electricity damage +6% for 20 seconds
*; Tier 6
*Psi Adrenaline Wave increases all targets' Electricity damage +7% for 20 seconds
*; Tier 7
*Psi Adrenaline Wave increases all targets' Electricity damage +7% for 20 seconds
|Expand}}
|-
| || || <b>Tier 67</b> - Psi Adrenaline Wave increases all targets' Crushing damage +7% for 20 seconds || MainHand || {{Spoiler|
*; Tier 1
*Psi Adrenaline Wave increases all targets' Crushing damage +2% for 20 seconds
*Psi Adrenaline Wave increases all targets' Crushing damage +6% for 20 seconds
*; Tier 6
*Psi Adrenaline Wave increases all targets' Crushing damage +7% for 20 seconds
*; Tier 7
*Psi Adrenaline Wave increases all targets' Crushing damage +7% for 20 seconds
|Expand}}
|-
| || of Agonizing Feedback || <b>Tier 67</b> - Agonize deals +5058% damage and reuse timer is -11 seconds, but the ability deals 90 105 health damage to YOU || MainHand || {{Spoiler|
*; Tier 1
*Agonize deals +10% damage and reuse timer is -6 seconds, but the ability deals 15 health damage to YOU
*; Tier 6
*Agonize deals +50% damage and reuse timer is -11 seconds, but the ability deals 90 health damage to YOU
*; Tier 7
*Agonize deals +58% damage and reuse timer is -11 seconds, but the ability deals 105 health damage to YOU
|Expand}}
|-
| Agonizing || of Agony || <b>Tier 1214</b> - Agonize Damage +5159% || Chest, Hands || {{Spoiler|
*; Tier 1
*Agonize Damage +7%
*; Tier 12
*Agonize Damage +51%
*; Tier 13
*Agonize Damage +55%
*; Tier 14
*Agonize Damage +59%
|Expand}}
|-
| || of System Shock || <b>Tier 1214</b> - Panic Charge Damage +93109% || Ring, Feet || {{Spoiler|
*; Tier 1
*Panic Charge Damage +5%
*; Tier 12
*Panic Charge Damage +93%
*; Tier 13
*Panic Charge Damage +101%
*; Tier 14
*Panic Charge Damage +109%
|Expand}}
|-
| || of System Shock || <b>Tier 1214</b> - Panic Charge boosts the damage of all your attacks +17 for 20 seconds || Ring, OffHand || {{Spoiler|
*; Tier 1
*Panic Charge boosts the damage of all your attacks +2 for 20 seconds
*Panic Charge boosts the damage of all your attacks +16 for 20 seconds
*; Tier 12
*Panic Charge boosts the damage of all your attacks +17 for 20 seconds
*; Tier 13
*Panic Charge boosts the damage of all your attacks +17 for 20 seconds
*; Tier 14
*Panic Charge boosts the damage of all your attacks +17 for 20 seconds
|Expand}}
|-
| || of Panicked Healing || <b>Tier 1214</b> - Panic Charge knocks all targets back and restores 50 58 armor to you || Feet, Head || {{Spoiler|
*; Tier 1
*Panic Charge knocks all targets back and restores 6 armor to you
*; Tier 12
*Panic Charge knocks all targets back and restores 50 armor to you
*; Tier 13
*Panic Charge knocks all targets back and restores 54 armor to you
*; Tier 14
*Panic Charge knocks all targets back and restores 58 armor to you
|Expand}}
|-
| || of Electrification || <b>Tier 1214</b> - Electrify Damage +3844% || MainHand, Legs || {{Spoiler|
*; Tier 1
*Electrify Damage +5%
*; Tier 12
*Electrify Damage +38%
*; Tier 13
*Electrify Damage +41%
*; Tier 14
*Electrify Damage +44%
|Expand}}
|-
| || || <b>Tier 1214</b> - Pain Bubble deals +60 70 damage and restores 40 armor to you || Chest, Hands || {{Spoiler|
*; Tier 1
*Pain Bubble deals +5 damage and restores 40 armor to you
*; Tier 12
*Pain Bubble deals +60 damage and restores 40 armor to you
*; Tier 13
*Pain Bubble deals +65 damage and restores 40 armor to you
*; Tier 14
*Pain Bubble deals +70 damage and restores 40 armor to you
|Expand}}
|-
| || of Calming Shocks || <b>Tier 1214</b> - Electrify generates no rage and removes 800 900 Rage || Necklace, Chest || {{Spoiler|
*; Tier 1
*Electrify generates no rage and removes 250 Rage
*; Tier 12
*Electrify generates no rage and removes 800 Rage
*; Tier 13
*Electrify generates no rage and removes 850 Rage
*; Tier 14
*Electrify generates no rage and removes 900 Rage
|Expand}}
|-
| || of Refreshing Shocks || <b>Tier 1214</b> - Electrify restores 48 56 Health to you || Feet, Ring || {{Spoiler|
*; Tier 1
*Electrify restores 8 Health to you
*; Tier 12
*Electrify restores 48 Health to you
*; Tier 13
*Electrify restores 52 Health to you
*; Tier 14
*Electrify restores 56 Health to you
|Expand}}
|-
| || || <b>Tier 67</b> - Reconstruct Reuse Timer -3.5 4 || MainHand, Necklace || {{Spoiler|
*; Tier 1
*Reconstruct Reuse Timer -1
*; Tier 6
*Reconstruct Reuse Timer -3.5
*; Tier 7
*Reconstruct Reuse Timer -4
|Expand}}
|-
| || of Recharging Shocks || <b>Tier 1214</b> - Electrify restores 30 36 power to you || Head || {{Spoiler|
*; Tier 1
*Electrify restores 3 power to you
*; Tier 12
*Electrify restores 30 power to you
*; Tier 13
*Electrify restores 33 power to you
*; Tier 14
*Electrify restores 36 power to you
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|-
| || of Painful Bubbles || <b>Tier 1214</b> - Pain Bubble Damage +144 192 || Necklace, OffHand || {{Spoiler|
*; Tier 1
*Pain Bubble Damage +12
*; Tier 12
*Pain Bubble Damage +144
*; Tier 13
*Pain Bubble Damage +168
*; Tier 14
*Pain Bubble Damage +192
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|-
| || of Bursting Bubbles || <b>Tier 1214</b> - Pain Bubble increases the damage of your ranged attacks by 1013% for 10 seconds || Ring, Feet || {{Spoiler|
*; Tier 1
*Pain Bubble increases the damage of your ranged attacks by 1% for 10 seconds
*; Tier 12
*Pain Bubble increases the damage of your ranged attacks by 10% for 10 seconds
*; Tier 13
*Pain Bubble increases the damage of your ranged attacks by 11% for 10 seconds
*; Tier 14
*Pain Bubble increases the damage of your ranged attacks by 13% for 10 seconds
|Expand}}
|}