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| See also: [[Fire Magic/Treasure Effects:By Ability]] | | See also: [[Fire Magic/Treasure Effects:By Ability]] |
− | <!-- This table is from patch v287, July 21, 2017 --> | + | <!-- This table is from patch v288, August 28, 2017 --> |
| {| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | | {| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" |
| ! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers | | ! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers |
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| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Chaotic Flames || <b>Tier 14</b> - All fire spells deal up to +36 damage (randomly determined) || Chest, Feet || {{Spoiler| | + | | || of Chaotic Flames || <b>Tier 14</b> - All fire spells deal up to +32 damage (randomly determined) || Chest, Feet || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| :All fire spells deal up to +6 damage (randomly determined) | | :All fire spells deal up to +6 damage (randomly determined) |
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| :All fire spells deal up to +28 damage (randomly determined) | | :All fire spells deal up to +28 damage (randomly determined) |
| *; Tier 13 | | *; Tier 13 |
| + | :All fire spells deal up to +30 damage (randomly determined) |
| + | *; Tier 14 |
| :All fire spells deal up to +32 damage (randomly determined) | | :All fire spells deal up to +32 damage (randomly determined) |
− | *; Tier 14
| |
− | :All fire spells deal up to +36 damage (randomly determined)
| |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | Sparkly || of Sparklefire || <b>Tier 7</b> - Scintillating Flame and Scintillating Frost Damage +40% || Chest, Feet || {{Spoiler| | + | | Sparkly || of Sparklefire || <b>Tier 7</b> - Scintillating Flame and Scintillating Frost Damage +36% || Chest, Feet || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| :Scintillating Flame and Scintillating Frost Damage +13% | | :Scintillating Flame and Scintillating Frost Damage +13% |
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| :Scintillating Flame and Scintillating Frost Damage +30% | | :Scintillating Flame and Scintillating Frost Damage +30% |
| *; Tier 7 | | *; Tier 7 |
− | :Scintillating Flame and Scintillating Frost Damage +40% | + | :Scintillating Flame and Scintillating Frost Damage +36% |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Burning || <b>Tier 7</b> - Fire Breath and Super Fireball deal +160 damage over 10 seconds || Legs, Necklace || {{Spoiler| | + | | || of Burning || <b>Tier 7</b> - Fire Breath and Super Fireball deal +140 damage over 10 seconds || Legs, Necklace || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| :Fire Breath and Super Fireball deal +45 damage over 10 seconds | | :Fire Breath and Super Fireball deal +45 damage over 10 seconds |
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| :Fire Breath and Super Fireball deal +120 damage over 10 seconds | | :Fire Breath and Super Fireball deal +120 damage over 10 seconds |
| *; Tier 7 | | *; Tier 7 |
− | :Fire Breath and Super Fireball deal +160 damage over 10 seconds | + | :Fire Breath and Super Fireball deal +140 damage over 10 seconds |
| |Expand}} | | |Expand}} |
| |- | | |- |
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| |Expand}} | | |Expand}} |
| |- | | |- |
− | | Super || of Super Fire || <b>Tier 14</b> - Super Fireball Damage +48% || Hands, Feet || {{Spoiler| | + | | Super || of Super Fire || <b>Tier 14</b> - Super Fireball Damage +44% || Hands, Feet || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| :Super Fireball Damage +16% | | :Super Fireball Damage +16% |
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| :Super Fireball Damage +38% | | :Super Fireball Damage +38% |
| *; Tier 13 | | *; Tier 13 |
− | :Super Fireball Damage +43% | + | :Super Fireball Damage +41% |
| *; Tier 14 | | *; Tier 14 |
− | :Super Fireball Damage +48% | + | :Super Fireball Damage +44% |
| |Expand}} | | |Expand}} |
| |- | | |- |
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| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || || <b>Tier 7</b> - Fire Breath deals +70 damage and grants you +24 mitigation vs Fire for 10 seconds || Legs || {{Spoiler| | + | | || || <b>Tier 7</b> - Fire Breath deals +65 damage and grants you +21 mitigation vs Fire for 10 seconds || Legs || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| :Fire Breath deals +23 damage and grants you +3 mitigation vs Fire for 10 seconds | | :Fire Breath deals +23 damage and grants you +3 mitigation vs Fire for 10 seconds |
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| :Fire Breath deals +58 damage and grants you +18 mitigation vs Fire for 10 seconds | | :Fire Breath deals +58 damage and grants you +18 mitigation vs Fire for 10 seconds |
| *; Tier 7 | | *; Tier 7 |
− | :Fire Breath deals +70 damage and grants you +24 mitigation vs Fire for 10 seconds | + | :Fire Breath deals +65 damage and grants you +21 mitigation vs Fire for 10 seconds |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | Room-Temperature || || <b>Tier 7</b> - Room-Temperature Ball Damage +74% || Head, MainHand || {{Spoiler| | + | | Room-Temperature || || <b>Tier 7</b> - Room-Temperature Ball Damage +70% || Head, MainHand || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| :Room-Temperature Ball Damage +10% | | :Room-Temperature Ball Damage +10% |
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| :Room-Temperature Ball Damage +60% | | :Room-Temperature Ball Damage +60% |
| *; Tier 7 | | *; Tier 7 |
− | :Room-Temperature Ball Damage +74% | + | :Room-Temperature Ball Damage +70% |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Molten Spewing || <b>Tier 14</b> - Fire Breath hits all targets within 8 meters and deals +32% damage, but reuse timer is +3 seconds and Power cost is +33% || Hands || {{Spoiler| | + | | || of Molten Spewing || <b>Tier 14</b> - Fire Breath hits all targets within 8 meters and deals +28% damage, but reuse timer is +3 seconds and Power cost is +33% || Hands || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| :Fire Breath hits all targets within 8 meters and deals +2% damage, but reuse timer is +3 seconds and Power cost is +33% | | :Fire Breath hits all targets within 8 meters and deals +2% damage, but reuse timer is +3 seconds and Power cost is +33% |
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| :Fire Breath hits all targets within 8 meters and deals +24% damage, but reuse timer is +3 seconds and Power cost is +33% | | :Fire Breath hits all targets within 8 meters and deals +24% damage, but reuse timer is +3 seconds and Power cost is +33% |
| *; Tier 13 | | *; Tier 13 |
| + | :Fire Breath hits all targets within 8 meters and deals +26% damage, but reuse timer is +3 seconds and Power cost is +33% |
| + | *; Tier 14 |
| :Fire Breath hits all targets within 8 meters and deals +28% damage, but reuse timer is +3 seconds and Power cost is +33% | | :Fire Breath hits all targets within 8 meters and deals +28% damage, but reuse timer is +3 seconds and Power cost is +33% |
− | *; Tier 14
| |
− | :Fire Breath hits all targets within 8 meters and deals +32% damage, but reuse timer is +3 seconds and Power cost is +33%
| |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Enraging Flame || <b>Tier 14</b> - Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage || Head, Ring || {{Spoiler| | + | | || of Enraging Flame || <b>Tier 14</b> - Super Fireball deals +44% damage and reuse timer is -1 second, but generates +100% Rage || Head, Ring || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
− | :Super Fireball deals +14% damage and reuse timer is -1 second, but generates +100% Rage | + | :Super Fireball deals +10% damage and reuse timer is -1 second, but generates +100% Rage |
| *; Tier 2 | | *; Tier 2 |
− | :Super Fireball deals +18% damage and reuse timer is -1 second, but generates +100% Rage | + | :Super Fireball deals +12% damage and reuse timer is -1 second, but generates +100% Rage |
| *; Tier 3 | | *; Tier 3 |
− | :Super Fireball deals +22% damage and reuse timer is -1 second, but generates +100% Rage | + | :Super Fireball deals +14% damage and reuse timer is -1 second, but generates +100% Rage |
| *; Tier 4 | | *; Tier 4 |
− | :Super Fireball deals +26% damage and reuse timer is -1 second, but generates +100% Rage | + | :Super Fireball deals +16% damage and reuse timer is -1 second, but generates +100% Rage |
| *; Tier 5 | | *; Tier 5 |
− | :Super Fireball deals +30% damage and reuse timer is -1 second, but generates +100% Rage | + | :Super Fireball deals +18% damage and reuse timer is -1 second, but generates +100% Rage |
| *; Tier 6 | | *; Tier 6 |
− | :Super Fireball deals +34% damage and reuse timer is -1 second, but generates +100% Rage | + | :Super Fireball deals +20% damage and reuse timer is -1 second, but generates +100% Rage |
| *; Tier 7 | | *; Tier 7 |
− | :Super Fireball deals +38% damage and reuse timer is -1 second, but generates +100% Rage | + | :Super Fireball deals +23% damage and reuse timer is -1 second, but generates +100% Rage |
| *; Tier 8 | | *; Tier 8 |
− | :Super Fireball deals +42% damage and reuse timer is -1 second, but generates +100% Rage | + | :Super Fireball deals +26% damage and reuse timer is -1 second, but generates +100% Rage |
| *; Tier 9 | | *; Tier 9 |
− | :Super Fireball deals +46% damage and reuse timer is -1 second, but generates +100% Rage | + | :Super Fireball deals +29% damage and reuse timer is -1 second, but generates +100% Rage |
| *; Tier 10 | | *; Tier 10 |
− | :Super Fireball deals +50% damage and reuse timer is -1 second, but generates +100% Rage | + | :Super Fireball deals +32% damage and reuse timer is -1 second, but generates +100% Rage |
| *; Tier 11 | | *; Tier 11 |
− | :Super Fireball deals +54% damage and reuse timer is -1 second, but generates +100% Rage | + | :Super Fireball deals +35% damage and reuse timer is -1 second, but generates +100% Rage |
| *; Tier 12 | | *; Tier 12 |
− | :Super Fireball deals +58% damage and reuse timer is -1 second, but generates +100% Rage | + | :Super Fireball deals +38% damage and reuse timer is -1 second, but generates +100% Rage |
| *; Tier 13 | | *; Tier 13 |
− | :Super Fireball deals +64% damage and reuse timer is -1 second, but generates +100% Rage | + | :Super Fireball deals +41% damage and reuse timer is -1 second, but generates +100% Rage |
| *; Tier 14 | | *; Tier 14 |
− | :Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage | + | :Super Fireball deals +44% damage and reuse timer is -1 second, but generates +100% Rage |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Burning Breath || <b>Tier 14</b> - Fire Breath Damage +35% || MainHand, Necklace || {{Spoiler| | + | | || of Burning Breath || <b>Tier 14</b> - Fire Breath Damage +31% || MainHand, Necklace || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| :Fire Breath Damage +5% | | :Fire Breath Damage +5% |
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| :Fire Breath Damage +27% | | :Fire Breath Damage +27% |
| *; Tier 13 | | *; Tier 13 |
| + | :Fire Breath Damage +29% |
| + | *; Tier 14 |
| :Fire Breath Damage +31% | | :Fire Breath Damage +31% |
− | *; Tier 14
| |
− | :Fire Breath Damage +35%
| |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | Fiery || of Flames || <b>Tier 7</b> - Fire Magic Base Damage +22% || OffHand, Necklace || {{Spoiler| | + | | Fiery || of Flames || <b>Tier 7</b> - Fire Magic Base Damage +15% || OffHand, Necklace || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| :Fire Magic Base Damage +3% | | :Fire Magic Base Damage +3% |
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| :Fire Magic Base Damage +7% | | :Fire Magic Base Damage +7% |
| *; Tier 4 | | *; Tier 4 |
− | :Fire Magic Base Damage +10% | + | :Fire Magic Base Damage +9% |
| *; Tier 5 | | *; Tier 5 |
| + | :Fire Magic Base Damage +11% |
| + | *; Tier 6 |
| :Fire Magic Base Damage +13% | | :Fire Magic Base Damage +13% |
− | *; Tier 6
| |
− | :Fire Magic Base Damage +16%
| |
| *; Tier 7 | | *; Tier 7 |
− | :Fire Magic Base Damage +22% | + | :Fire Magic Base Damage +15% |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Nice Flames || <b>Tier 14</b> - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds || OffHand, Necklace || {{Spoiler| | + | | || of Nice Flames || <b>Tier 14</b> - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds || OffHand, Necklace || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| :Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +16 for 7 seconds | | :Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +16 for 7 seconds |
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| :Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +49 for 7 seconds | | :Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +49 for 7 seconds |
| *; Tier 13 | | *; Tier 13 |
− | :Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +57 for 7 seconds | + | :Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +52 for 7 seconds |
| *; Tier 14 | | *; Tier 14 |
− | :Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds | + | :Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Cold Calefaction || <b>Tier 14</b> - Calefaction causes target to take +42% damage from Cold for 12 seconds || Chest, OffHand || {{Spoiler| | + | | || of Cold Calefaction || <b>Tier 14</b> - Calefaction causes target to take +40% damage from Cold for 12 seconds || Chest, OffHand || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| :Calefaction causes target to take +4% damage from Cold for 12 seconds | | :Calefaction causes target to take +4% damage from Cold for 12 seconds |
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| :Calefaction causes target to take +36% damage from Cold for 12 seconds | | :Calefaction causes target to take +36% damage from Cold for 12 seconds |
| *; Tier 13 | | *; Tier 13 |
− | :Calefaction causes target to take +39% damage from Cold for 12 seconds | + | :Calefaction causes target to take +38% damage from Cold for 12 seconds |
| *; Tier 14 | | *; Tier 14 |
− | :Calefaction causes target to take +42% damage from Cold for 12 seconds | + | :Calefaction causes target to take +40% damage from Cold for 12 seconds |
| |Expand}} | | |Expand}} |
| |- | | |- |
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| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Enflaming Skin || <b>Tier 7</b> - Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself) || Chest || {{Spoiler| | + | | || of Enflaming Skin || <b>Tier 7</b> - Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself) || Chest || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
− | :Super Fireball causes the target to take +10% damage from indirect Fire (this effect does not stack with itself) | + | :Super Fireball causes the target to take +11% damage from indirect Fire (this effect does not stack with itself) |
| *; Tier 2 | | *; Tier 2 |
− | :Super Fireball causes the target to take +20% damage from indirect Fire (this effect does not stack with itself) | + | :Super Fireball causes the target to take +18% damage from indirect Fire (this effect does not stack with itself) |
| *; Tier 3 | | *; Tier 3 |
− | :Super Fireball causes the target to take +30% damage from indirect Fire (this effect does not stack with itself) | + | :Super Fireball causes the target to take +25% damage from indirect Fire (this effect does not stack with itself) |
| *; Tier 4 | | *; Tier 4 |
− | :Super Fireball causes the target to take +40% damage from indirect Fire (this effect does not stack with itself) | + | :Super Fireball causes the target to take +32% damage from indirect Fire (this effect does not stack with itself) |
| *; Tier 5 | | *; Tier 5 |
− | :Super Fireball causes the target to take +50% damage from indirect Fire (this effect does not stack with itself) | + | :Super Fireball causes the target to take +39% damage from indirect Fire (this effect does not stack with itself) |
| *; Tier 6 | | *; Tier 6 |
− | :Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself) | + | :Super Fireball causes the target to take +46% damage from indirect Fire (this effect does not stack with itself) |
| *; Tier 7 | | *; Tier 7 |
− | :Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself) | + | :Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself) |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || || <b>Tier 14</b> - Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds || OffHand, Necklace || {{Spoiler| | + | | || || <b>Tier 14</b> - Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds || OffHand, Necklace || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| :Flesh to Fuel boosts your Core Attack Damage +13 for 7 seconds | | :Flesh to Fuel boosts your Core Attack Damage +13 for 7 seconds |
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| :Flesh to Fuel boosts your Core Attack Damage +90 for 7 seconds | | :Flesh to Fuel boosts your Core Attack Damage +90 for 7 seconds |
| *; Tier 13 | | *; Tier 13 |
− | :Flesh to Fuel boosts your Core Attack Damage +105 for 7 seconds | + | :Flesh to Fuel boosts your Core Attack Damage +97 for 7 seconds |
| *; Tier 14 | | *; Tier 14 |
− | :Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds | + | :Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds |
| |Expand}} | | |Expand}} |
| |- | | |- |
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| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Flesh Frying || <b>Tier 14</b> - Flesh to Fuel restores +34 Power but has a 5% chance to stun you || Legs || {{Spoiler| | + | | || of Flesh Frying || <b>Tier 14</b> - Flesh to Fuel restores +32 Power but has a 5% chance to stun you || Legs || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| :Flesh to Fuel restores +8 Power but has a 5% chance to stun you | | :Flesh to Fuel restores +8 Power but has a 5% chance to stun you |
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| :Flesh to Fuel restores +30 Power but has a 5% chance to stun you | | :Flesh to Fuel restores +30 Power but has a 5% chance to stun you |
| *; Tier 13 | | *; Tier 13 |
| + | :Flesh to Fuel restores +31 Power but has a 5% chance to stun you |
| + | *; Tier 14 |
| :Flesh to Fuel restores +32 Power but has a 5% chance to stun you | | :Flesh to Fuel restores +32 Power but has a 5% chance to stun you |
− | *; Tier 14
| |
− | :Flesh to Fuel restores +34 Power but has a 5% chance to stun you
| |
| |Expand}} | | |Expand}} |
| |- | | |- |
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| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Dark Balls || <b>Tier 14</b> - Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds || OffHand, Ring || {{Spoiler| | + | | || of Dark Balls || <b>Tier 14</b> - Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds || OffHand, Ring || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| :Room-Temperature Ball deals Darkness damage and causes +24 damage over 12 seconds | | :Room-Temperature Ball deals Darkness damage and causes +24 damage over 12 seconds |
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| :Room-Temperature Ball deals Darkness damage and causes +96 damage over 12 seconds | | :Room-Temperature Ball deals Darkness damage and causes +96 damage over 12 seconds |
| *; Tier 13 | | *; Tier 13 |
| + | :Room-Temperature Ball deals Darkness damage and causes +102 damage over 12 seconds |
| + | *; Tier 14 |
| :Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds | | :Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds |
− | *; Tier 14
| |
− | :Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds
| |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Fast Balls || <b>Tier 7</b> - Room-Temperature Ball Damage +40% and reuse timer -3 seconds || Hands || {{Spoiler| | + | | || of Fast Balls || <b>Tier 7</b> - Room-Temperature Ball Damage +32% and reuse timer -3 seconds || Hands || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| :Room-Temperature Ball Damage +6% and reuse timer -1 second | | :Room-Temperature Ball Damage +6% and reuse timer -1 second |
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| :Room-Temperature Ball Damage +27% and reuse timer -2.5 seconds | | :Room-Temperature Ball Damage +27% and reuse timer -2.5 seconds |
| *; Tier 7 | | *; Tier 7 |
− | :Room-Temperature Ball Damage +40% and reuse timer -3 seconds | + | :Room-Temperature Ball Damage +32% and reuse timer -3 seconds |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Fire Tapping || <b>Tier 14</b> - You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Chest, Ring || {{Spoiler| | + | | || of Fire Tapping || <b>Tier 14</b> - You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Chest, Ring || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| :You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill | | :You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
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| :You regain 15 Power when using Ring of Fire, Defensive Burst, or Defensive Chill | | :You regain 15 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
| *; Tier 14 | | *; Tier 14 |
− | :You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill | + | :You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
| |Expand}} | | |Expand}} |
| |- | | |- |
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| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || || <b>Tier 14</b> - Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds || Head, Chest, Ring || {{Spoiler| | + | | || || <b>Tier 14</b> - Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds || Head, Chest, Ring || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| :Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +6 for 15 seconds | | :Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +6 for 15 seconds |
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| :Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +28 for 15 seconds | | :Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +28 for 15 seconds |
| *; Tier 13 | | *; Tier 13 |
| + | :Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +30 for 15 seconds |
| + | *; Tier 14 |
| :Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds | | :Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds |
− | *; Tier 14
| |
− | :Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds
| |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Fire Rings || <b>Tier 14</b> - Ring of Fire Damage +37% || Head, Chest || {{Spoiler| | + | | || of Fire Rings || <b>Tier 14</b> - Ring of Fire Damage +33% || Head, Chest || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| :Ring of Fire Damage +7% | | :Ring of Fire Damage +7% |
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| :Ring of Fire Damage +29% | | :Ring of Fire Damage +29% |
| *; Tier 13 | | *; Tier 13 |
| + | :Ring of Fire Damage +31% |
| + | *; Tier 14 |
| :Ring of Fire Damage +33% | | :Ring of Fire Damage +33% |
− | *; Tier 14
| |
− | :Ring of Fire Damage +37%
| |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Scintillating Opportunism || <b>Tier 14</b> - Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets || Hands, MainHand, Head || {{Spoiler| | + | | || of Scintillating Opportunism || <b>Tier 14</b> - Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets || Hands, MainHand, Head || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| :Scintillating Frost and Scintillating Flame stun and deal +25% damage to Vulnerable targets | | :Scintillating Frost and Scintillating Flame stun and deal +25% damage to Vulnerable targets |
Line 811: |
Line 811: |
| :Scintillating Frost and Scintillating Flame stun and deal +80% damage to Vulnerable targets | | :Scintillating Frost and Scintillating Flame stun and deal +80% damage to Vulnerable targets |
| *; Tier 13 | | *; Tier 13 |
| + | :Scintillating Frost and Scintillating Flame stun and deal +85% damage to Vulnerable targets |
| + | *; Tier 14 |
| :Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets | | :Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets |
− | *; Tier 14
| |
− | :Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets
| |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Chaotic Rings || <b>Tier 14</b> - Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU || OffHand, Necklace || {{Spoiler| | + | | || of Chaotic Rings || <b>Tier 14</b> - Ring of Fire deals +49% damage but has a 5% chance to deal 128 fire damage to YOU || OffHand, Necklace || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| :Ring of Fire deals +10% damage but has a 5% chance to deal 50 fire damage to YOU | | :Ring of Fire deals +10% damage but has a 5% chance to deal 50 fire damage to YOU |
Line 842: |
Line 842: |
| :Ring of Fire deals +43% damage but has a 5% chance to deal 116 fire damage to YOU | | :Ring of Fire deals +43% damage but has a 5% chance to deal 116 fire damage to YOU |
| *; Tier 13 | | *; Tier 13 |
− | :Ring of Fire deals +48% damage but has a 5% chance to deal 122 fire damage to YOU | + | :Ring of Fire deals +46% damage but has a 5% chance to deal 122 fire damage to YOU |
| *; Tier 14 | | *; Tier 14 |
− | :Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU | + | :Ring of Fire deals +49% damage but has a 5% chance to deal 128 fire damage to YOU |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Icy Armor || <b>Tier 14</b> - Scintillating Frost and Defensive Chill restore 31 Armor || Legs, OffHand || {{Spoiler| | + | | || of Icy Armor || <b>Tier 14</b> - Scintillating Frost and Defensive Chill restore 27 Armor || Legs, OffHand || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| :Scintillating Frost and Defensive Chill restore 5 Armor | | :Scintillating Frost and Defensive Chill restore 5 Armor |
Line 873: |
Line 873: |
| :Scintillating Frost and Defensive Chill restore 23 Armor | | :Scintillating Frost and Defensive Chill restore 23 Armor |
| *; Tier 13 | | *; Tier 13 |
| + | :Scintillating Frost and Defensive Chill restore 25 Armor |
| + | *; Tier 14 |
| :Scintillating Frost and Defensive Chill restore 27 Armor | | :Scintillating Frost and Defensive Chill restore 27 Armor |
− | *; Tier 14
| |
− | :Scintillating Frost and Defensive Chill restore 31 Armor
| |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Fiery Bolts || <b>Tier 7</b> - Fire Bolts Damage +49% || Head, Necklace || {{Spoiler| | + | | || of Fiery Bolts || <b>Tier 7</b> - Fire Bolts Damage +42% || Head, Necklace || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| :Fire Bolts Damage +12% | | :Fire Bolts Damage +12% |
Line 892: |
Line 892: |
| :Fire Bolts Damage +37% | | :Fire Bolts Damage +37% |
| *; Tier 7 | | *; Tier 7 |
− | :Fire Bolts Damage +49% | + | :Fire Bolts Damage +42% |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Everlong Flames || <b>Tier 7</b> - Fire Bolts hit all targets within 25 meters (instead of 20) and deals +90 damage || Hands || {{Spoiler| | + | | || of Everlong Flames || <b>Tier 7</b> - Fire Bolts hit all targets within 25 meters (instead of 20) and deals +70 damage || Hands || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| :Fire Bolts hit all targets within 25 meters (instead of 20) and deals +20 damage | | :Fire Bolts hit all targets within 25 meters (instead of 20) and deals +20 damage |
Line 909: |
Line 909: |
| :Fire Bolts hit all targets within 25 meters (instead of 20) and deals +55 damage | | :Fire Bolts hit all targets within 25 meters (instead of 20) and deals +55 damage |
| *; Tier 7 | | *; Tier 7 |
− | :Fire Bolts hit all targets within 25 meters (instead of 20) and deals +90 damage | + | :Fire Bolts hit all targets within 25 meters (instead of 20) and deals +70 damage |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Drilling Fire Bolts || <b>Tier 14</b> - Fire Bolts deal +118 armor damage || Legs, MainHand || {{Spoiler| | + | | || of Drilling Fire Bolts || <b>Tier 14</b> - Fire Bolts deal +102 armor damage || Legs, MainHand || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| :Fire Bolts deal +11 armor damage | | :Fire Bolts deal +11 armor damage |
Line 938: |
Line 938: |
| :Fire Bolts deal +88 armor damage | | :Fire Bolts deal +88 armor damage |
| *; Tier 13 | | *; Tier 13 |
− | :Fire Bolts deal +103 armor damage | + | :Fire Bolts deal +95 armor damage |
| *; Tier 14 | | *; Tier 14 |
− | :Fire Bolts deal +118 armor damage | + | :Fire Bolts deal +102 armor damage |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Fast Fire Bolts || <b>Tier 14</b> - Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10 || OffHand, MainHand || {{Spoiler| | + | | || of Fast Fire Bolts || <b>Tier 14</b> - Fire Bolts deals +20% damage and reuse timer is -2 seconds, but Power cost is +10 || OffHand, MainHand || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| :Fire Bolts deals +5% damage and reuse timer is -2 seconds, but Power cost is +10 | | :Fire Bolts deals +5% damage and reuse timer is -2 seconds, but Power cost is +10 |
Line 969: |
Line 969: |
| :Fire Bolts deals +16% damage and reuse timer is -2 seconds, but Power cost is +10 | | :Fire Bolts deals +16% damage and reuse timer is -2 seconds, but Power cost is +10 |
| *; Tier 13 | | *; Tier 13 |
− | :Fire Bolts deals +19% damage and reuse timer is -2 seconds, but Power cost is +10 | + | :Fire Bolts deals +18% damage and reuse timer is -2 seconds, but Power cost is +10 |
| *; Tier 14 | | *; Tier 14 |
− | :Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10 | + | :Fire Bolts deals +20% damage and reuse timer is -2 seconds, but Power cost is +10 |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Calefaction || <b>Tier 14</b> - Calefaction Damage +80% || Head, Feet || {{Spoiler| | + | | || of Calefaction || <b>Tier 14</b> - Calefaction Damage +53% || Head, Feet || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
− | :Calefaction Damage +20% | + | :Calefaction Damage +23% |
| *; Tier 2 | | *; Tier 2 |
− | :Calefaction Damage +24% | + | :Calefaction Damage +25% |
| *; Tier 3 | | *; Tier 3 |
− | :Calefaction Damage +28% | + | :Calefaction Damage +27% |
| *; Tier 4 | | *; Tier 4 |
− | :Calefaction Damage +32% | + | :Calefaction Damage +29% |
| *; Tier 5 | | *; Tier 5 |
− | :Calefaction Damage +36% | + | :Calefaction Damage +31% |
| *; Tier 6 | | *; Tier 6 |
− | :Calefaction Damage +40% | + | :Calefaction Damage +33% |
| *; Tier 7 | | *; Tier 7 |
− | :Calefaction Damage +44% | + | :Calefaction Damage +35% |
| *; Tier 8 | | *; Tier 8 |
− | :Calefaction Damage +48% | + | :Calefaction Damage +37% |
| *; Tier 9 | | *; Tier 9 |
− | :Calefaction Damage +52% | + | :Calefaction Damage +39% |
| *; Tier 10 | | *; Tier 10 |
− | :Calefaction Damage +56% | + | :Calefaction Damage +41% |
| *; Tier 11 | | *; Tier 11 |
− | :Calefaction Damage +60% | + | :Calefaction Damage +43% |
| *; Tier 12 | | *; Tier 12 |
− | :Calefaction Damage +64% | + | :Calefaction Damage +45% |
| *; Tier 13 | | *; Tier 13 |
− | :Calefaction Damage +72% | + | :Calefaction Damage +49% |
| *; Tier 14 | | *; Tier 14 |
− | :Calefaction Damage +80% | + | :Calefaction Damage +53% |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Nuclear Calefaction || <b>Tier 14</b> - Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second || Legs, Ring || {{Spoiler| | + | | || of Nuclear Calefaction || <b>Tier 14</b> - Calefaction and Defensive Burst Damage +32% and Reuse Timer -1 second || Legs, Ring || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
− | :Calefaction and Defensive Burst Damage +10% and Reuse Timer -1 second | + | :Calefaction and Defensive Burst Damage +15% and Reuse Timer -1 second |
| *; Tier 2 | | *; Tier 2 |
− | :Calefaction and Defensive Burst Damage +12% and Reuse Timer -1 second | + | :Calefaction and Defensive Burst Damage +16% and Reuse Timer -1 second |
| *; Tier 3 | | *; Tier 3 |
− | :Calefaction and Defensive Burst Damage +14% and Reuse Timer -1 second | + | :Calefaction and Defensive Burst Damage +17% and Reuse Timer -1 second |
| *; Tier 4 | | *; Tier 4 |
− | :Calefaction and Defensive Burst Damage +16% and Reuse Timer -1 second | + | :Calefaction and Defensive Burst Damage +18% and Reuse Timer -1 second |
| *; Tier 5 | | *; Tier 5 |
− | :Calefaction and Defensive Burst Damage +18% and Reuse Timer -1 second | + | :Calefaction and Defensive Burst Damage +19% and Reuse Timer -1 second |
| *; Tier 6 | | *; Tier 6 |
| :Calefaction and Defensive Burst Damage +20% and Reuse Timer -1 second | | :Calefaction and Defensive Burst Damage +20% and Reuse Timer -1 second |
| *; Tier 7 | | *; Tier 7 |
| + | :Calefaction and Defensive Burst Damage +21% and Reuse Timer -1 second |
| + | *; Tier 8 |
| :Calefaction and Defensive Burst Damage +22% and Reuse Timer -1 second | | :Calefaction and Defensive Burst Damage +22% and Reuse Timer -1 second |
− | *; Tier 8
| |
− | :Calefaction and Defensive Burst Damage +24% and Reuse Timer -1 second
| |
| *; Tier 9 | | *; Tier 9 |
− | :Calefaction and Defensive Burst Damage +26% and Reuse Timer -1 second | + | :Calefaction and Defensive Burst Damage +23% and Reuse Timer -1 second |
| *; Tier 10 | | *; Tier 10 |
− | :Calefaction and Defensive Burst Damage +29% and Reuse Timer -1 second | + | :Calefaction and Defensive Burst Damage +24% and Reuse Timer -1 second |
| *; Tier 11 | | *; Tier 11 |
− | :Calefaction and Defensive Burst Damage +32% and Reuse Timer -1 second | + | :Calefaction and Defensive Burst Damage +25% and Reuse Timer -1 second |
| *; Tier 12 | | *; Tier 12 |
− | :Calefaction and Defensive Burst Damage +35% and Reuse Timer -1 second | + | :Calefaction and Defensive Burst Damage +26% and Reuse Timer -1 second |
| *; Tier 13 | | *; Tier 13 |
− | :Calefaction and Defensive Burst Damage +42% and Reuse Timer -1.5 second | + | :Calefaction and Defensive Burst Damage +29% and Reuse Timer -1 second |
| *; Tier 14 | | *; Tier 14 |
− | :Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second | + | :Calefaction and Defensive Burst Damage +32% and Reuse Timer -1 second |
| |Expand}} | | |Expand}} |
| |- | | |- |
Line 1,067: |
Line 1,067: |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Delayed Eruption || <b>Tier 14</b> - Calefaction causes 215 additional damage after a 20 second delay || Hands, MainHand || {{Spoiler| | + | | || of Delayed Eruption || <b>Tier 14</b> - Calefaction causes 189 additional damage after a 20 second delay || Hands, MainHand || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| :Calefaction causes 33 additional damage after a 20 second delay | | :Calefaction causes 33 additional damage after a 20 second delay |
Line 1,093: |
Line 1,093: |
| :Calefaction causes 165 additional damage after a 20 second delay | | :Calefaction causes 165 additional damage after a 20 second delay |
| *; Tier 13 | | *; Tier 13 |
− | :Calefaction causes 190 additional damage after a 20 second delay | + | :Calefaction causes 177 additional damage after a 20 second delay |
| *; Tier 14 | | *; Tier 14 |
− | :Calefaction causes 215 additional damage after a 20 second delay | + | :Calefaction causes 189 additional damage after a 20 second delay |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Frosty Balls || <b>Tier 14</b> - Fireball and Frostball Damage +42% || Chest, Feet || {{Spoiler| | + | | || of Frosty Balls || <b>Tier 14</b> - Fireball and Frostball Damage +37% || Chest, Feet || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| :Fireball and Frostball Damage +10% | | :Fireball and Frostball Damage +10% |
Line 1,124: |
Line 1,124: |
| :Fireball and Frostball Damage +32% | | :Fireball and Frostball Damage +32% |
| *; Tier 13 | | *; Tier 13 |
| + | :Fireball and Frostball Damage +34% |
| + | *; Tier 14 |
| :Fireball and Frostball Damage +37% | | :Fireball and Frostball Damage +37% |
− | *; Tier 14
| |
− | :Fireball and Frostball Damage +42%
| |
| |Expand}} | | |Expand}} |
| |- | | |- |
Line 1,160: |
Line 1,160: |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Stiffening Cold || <b>Tier 7</b> - Frostball slows target's movement by 25% and deals +16 damage || Head, Feet || {{Spoiler| | + | | || of Stiffening Cold || <b>Tier 7</b> - Frostball slows target's movement by 25% and deals +14 damage || Head, Feet || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| :Frostball slows target's movement by 25% and deals +2 damage | | :Frostball slows target's movement by 25% and deals +2 damage |
Line 1,174: |
Line 1,174: |
| :Frostball slows target's movement by 25% and deals +12 damage | | :Frostball slows target's movement by 25% and deals +12 damage |
| *; Tier 7 | | *; Tier 7 |
− | :Frostball slows target's movement by 25% and deals +16 damage | + | :Frostball slows target's movement by 25% and deals +14 damage |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Spider Freezing || <b>Tier 7</b> - Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds || MainHand, Necklace || {{Spoiler| | + | | || of Spider Freezing || <b>Tier 7</b> - Defensive Burst deals +23% damage and raises Basic Attack Damage +24% for 10 seconds || MainHand, Necklace || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
− | :Defensive Burst deals +10% damage and raises Basic Attack Damage +5% for 10 seconds | + | :Defensive Burst deals +11% damage and raises Basic Attack Damage +5% for 10 seconds |
| *; Tier 2 | | *; Tier 2 |
− | :Defensive Burst deals +14% damage and raises Basic Attack Damage +8% for 10 seconds | + | :Defensive Burst deals +13% damage and raises Basic Attack Damage +8% for 10 seconds |
| *; Tier 3 | | *; Tier 3 |
− | :Defensive Burst deals +18% damage and raises Basic Attack Damage +11% for 10 seconds | + | :Defensive Burst deals +15% damage and raises Basic Attack Damage +11% for 10 seconds |
| *; Tier 4 | | *; Tier 4 |
− | :Defensive Burst deals +22% damage and raises Basic Attack Damage +14% for 10 seconds | + | :Defensive Burst deals +17% damage and raises Basic Attack Damage +14% for 10 seconds |
| *; Tier 5 | | *; Tier 5 |
− | :Defensive Burst deals +26% damage and raises Basic Attack Damage +17% for 10 seconds | + | :Defensive Burst deals +19% damage and raises Basic Attack Damage +17% for 10 seconds |
| *; Tier 6 | | *; Tier 6 |
− | :Defensive Burst deals +30% damage and raises Basic Attack Damage +20% for 10 seconds | + | :Defensive Burst deals +21% damage and raises Basic Attack Damage +20% for 10 seconds |
| *; Tier 7 | | *; Tier 7 |
− | :Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds | + | :Defensive Burst deals +23% damage and raises Basic Attack Damage +24% for 10 seconds |
| |Expand}} | | |Expand}} |
| |- | | |- |
Line 1,211: |
Line 1,211: |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Freezewalls || <b>Tier 14</b> - Defensive Chill Damage +66% || Legs, MainHand, Ring || {{Spoiler| | + | | || of Freezewalls || <b>Tier 14</b> - Defensive Chill Damage +40% || Legs, MainHand, Ring || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
− | :Defensive Chill Damage +17% | + | :Defensive Chill Damage +10% |
| *; Tier 2 | | *; Tier 2 |
− | :Defensive Chill Damage +20% | + | :Defensive Chill Damage +12% |
| *; Tier 3 | | *; Tier 3 |
− | :Defensive Chill Damage +23% | + | :Defensive Chill Damage +14% |
| *; Tier 4 | | *; Tier 4 |
− | :Defensive Chill Damage +26% | + | :Defensive Chill Damage +16% |
| *; Tier 5 | | *; Tier 5 |
− | :Defensive Chill Damage +29% | + | :Defensive Chill Damage +18% |
| *; Tier 6 | | *; Tier 6 |
− | :Defensive Chill Damage +32% | + | :Defensive Chill Damage +20% |
| *; Tier 7 | | *; Tier 7 |
− | :Defensive Chill Damage +35% | + | :Defensive Chill Damage +22% |
| *; Tier 8 | | *; Tier 8 |
− | :Defensive Chill Damage +38% | + | :Defensive Chill Damage +24% |
| *; Tier 9 | | *; Tier 9 |
− | :Defensive Chill Damage +41% | + | :Defensive Chill Damage +26% |
| *; Tier 10 | | *; Tier 10 |
− | :Defensive Chill Damage +44% | + | :Defensive Chill Damage +28% |
| *; Tier 11 | | *; Tier 11 |
− | :Defensive Chill Damage +47% | + | :Defensive Chill Damage +31% |
| *; Tier 12 | | *; Tier 12 |
− | :Defensive Chill Damage +50% | + | :Defensive Chill Damage +34% |
| *; Tier 13 | | *; Tier 13 |
− | :Defensive Chill Damage +58% | + | :Defensive Chill Damage +37% |
| *; Tier 14 | | *; Tier 14 |
− | :Defensive Chill Damage +66% | + | :Defensive Chill Damage +40% |
| |Expand}} | | |Expand}} |
| |- | | |- |
Line 1,290: |
Line 1,290: |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Frozen Fortitude || <b>Tier 14</b> - Defensive Chill deals +50 damage and grants you 63% chance to ignore Knockback effects for 7 seconds || Legs, Feet || {{Spoiler| | + | | || of Frozen Fortitude || <b>Tier 14</b> - Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds || Legs, Feet || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| :Defensive Chill deals +3 damage and grants you 10% chance to ignore Knockback effects for 7 seconds | | :Defensive Chill deals +3 damage and grants you 10% chance to ignore Knockback effects for 7 seconds |
| *; Tier 2 | | *; Tier 2 |
− | :Defensive Chill deals +5 damage and grants you 15% chance to ignore Knockback effects for 7 seconds | + | :Defensive Chill deals +5 damage and grants you 14% chance to ignore Knockback effects for 7 seconds |
| *; Tier 3 | | *; Tier 3 |
− | :Defensive Chill deals +7 damage and grants you 19% chance to ignore Knockback effects for 7 seconds | + | :Defensive Chill deals +7 damage and grants you 18% chance to ignore Knockback effects for 7 seconds |
| *; Tier 4 | | *; Tier 4 |
− | :Defensive Chill deals +10 damage and grants you 23% chance to ignore Knockback effects for 7 seconds | + | :Defensive Chill deals +10 damage and grants you 22% chance to ignore Knockback effects for 7 seconds |
| *; Tier 5 | | *; Tier 5 |
− | :Defensive Chill deals +13 damage and grants you 27% chance to ignore Knockback effects for 7 seconds | + | :Defensive Chill deals +13 damage and grants you 26% chance to ignore Knockback effects for 7 seconds |
| *; Tier 6 | | *; Tier 6 |
− | :Defensive Chill deals +15 damage and grants you 31% chance to ignore Knockback effects for 7 seconds | + | :Defensive Chill deals +15 damage and grants you 30% chance to ignore Knockback effects for 7 seconds |
| *; Tier 7 | | *; Tier 7 |
− | :Defensive Chill deals +17 damage and grants you 35% chance to ignore Knockback effects for 7 seconds | + | :Defensive Chill deals +17 damage and grants you 34% chance to ignore Knockback effects for 7 seconds |
| *; Tier 8 | | *; Tier 8 |
− | :Defensive Chill deals +20 damage and grants you 39% chance to ignore Knockback effects for 7 seconds | + | :Defensive Chill deals +20 damage and grants you 38% chance to ignore Knockback effects for 7 seconds |
| *; Tier 9 | | *; Tier 9 |
− | :Defensive Chill deals +23 damage and grants you 43% chance to ignore Knockback effects for 7 seconds | + | :Defensive Chill deals +23 damage and grants you 42% chance to ignore Knockback effects for 7 seconds |
| *; Tier 10 | | *; Tier 10 |
− | :Defensive Chill deals +25 damage and grants you 47% chance to ignore Knockback effects for 7 seconds | + | :Defensive Chill deals +25 damage and grants you 46% chance to ignore Knockback effects for 7 seconds |
| *; Tier 11 | | *; Tier 11 |
− | :Defensive Chill deals +28 damage and grants you 51% chance to ignore Knockback effects for 7 seconds | + | :Defensive Chill deals +28 damage and grants you 50% chance to ignore Knockback effects for 7 seconds |
| *; Tier 12 | | *; Tier 12 |
− | :Defensive Chill deals +30 damage and grants you 55% chance to ignore Knockback effects for 7 seconds | + | :Defensive Chill deals +30 damage and grants you 54% chance to ignore Knockback effects for 7 seconds |
| *; Tier 13 | | *; Tier 13 |
− | :Defensive Chill deals +40 damage and grants you 59% chance to ignore Knockback effects for 7 seconds | + | :Defensive Chill deals +34 damage and grants you 58% chance to ignore Knockback effects for 7 seconds |
| *; Tier 14 | | *; Tier 14 |
− | :Defensive Chill deals +50 damage and grants you 63% chance to ignore Knockback effects for 7 seconds | + | :Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds |
| |Expand}} | | |Expand}} |
| |- | | |- |
Line 1,383: |
Line 1,383: |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || || <b>Tier 14</b> - Fire Walls' attacks taunt +160% || Hands, Ring || {{Spoiler| | + | | || || <b>Tier 14</b> - Fire Walls' attacks taunt +150% || Hands, Ring || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| :Fire Walls' attacks taunt +20% | | :Fire Walls' attacks taunt +20% |
Line 1,409: |
Line 1,409: |
| :Fire Walls' attacks taunt +130% | | :Fire Walls' attacks taunt +130% |
| *; Tier 13 | | *; Tier 13 |
− | :Fire Walls' attacks taunt +145% | + | :Fire Walls' attacks taunt +140% |
| *; Tier 14 | | *; Tier 14 |
− | :Fire Walls' attacks taunt +160% | + | :Fire Walls' attacks taunt +150% |
| |Expand}} | | |Expand}} |
| |} | | |} |
Prefix |
Suffix |
Best Tier |
Slot |
All Tiers
|
Fiery |
of Flames |
Tier 7 - Fire Magic Base Damage +23% |
Head, MainHand |
- Fire Magic Damage +3
- Fire Magic Base Damage +8%
- Fire Magic Base Damage +11%
- Fire Magic Base Damage +14%
- Fire Magic Base Damage +17%
- Fire Magic Base Damage +20%
- Fire Magic Base Damage +23%
Expand
|
Flameproof |
|
Tier 14 - Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active |
Head, Ring |
- Direct Fire Damage Reduction +3 when Fire Magic is active, Indirect Fire Damage Reduction +1 when Fire Magic is active
- Direct Fire Damage Reduction +6 when Fire Magic is active, Indirect Fire Damage Reduction +2 when Fire Magic is active
- Direct Fire Damage Reduction +9 when Fire Magic is active, Indirect Fire Damage Reduction +3 when Fire Magic is active
- Direct Fire Damage Reduction +12 when Fire Magic is active, Indirect Fire Damage Reduction +4 when Fire Magic is active
- Direct Fire Damage Reduction +15 when Fire Magic is active, Indirect Fire Damage Reduction +5 when Fire Magic is active
- Direct Fire Damage Reduction +18 when Fire Magic is active, Indirect Fire Damage Reduction +6 when Fire Magic is active
- Direct Fire Damage Reduction +21 when Fire Magic is active, Indirect Fire Damage Reduction +7 when Fire Magic is active
- Direct Fire Damage Reduction +24 when Fire Magic is active, Indirect Fire Damage Reduction +8 when Fire Magic is active
- Direct Fire Damage Reduction +27 when Fire Magic is active, Indirect Fire Damage Reduction +9 when Fire Magic is active
- Direct Fire Damage Reduction +30 when Fire Magic is active, Indirect Fire Damage Reduction +10 when Fire Magic is active
- Direct Fire Damage Reduction +33 when Fire Magic is active, Indirect Fire Damage Reduction +11 when Fire Magic is active
- Direct Fire Damage Reduction +36 when Fire Magic is active, Indirect Fire Damage Reduction +12 when Fire Magic is active
- Direct Fire Damage Reduction +39 when Fire Magic is active, Indirect Fire Damage Reduction +13 when Fire Magic is active
- Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active
Expand
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|
of Chaotic Flames |
Tier 14 - All fire spells deal up to +32 damage (randomly determined) |
Chest, Feet |
- All fire spells deal up to +6 damage (randomly determined)
- All fire spells deal up to +8 damage (randomly determined)
- All fire spells deal up to +10 damage (randomly determined)
- All fire spells deal up to +12 damage (randomly determined)
- All fire spells deal up to +14 damage (randomly determined)
- All fire spells deal up to +16 damage (randomly determined)
- All fire spells deal up to +18 damage (randomly determined)
- All fire spells deal up to +20 damage (randomly determined)
- All fire spells deal up to +22 damage (randomly determined)
- All fire spells deal up to +24 damage (randomly determined)
- All fire spells deal up to +26 damage (randomly determined)
- All fire spells deal up to +28 damage (randomly determined)
- All fire spells deal up to +30 damage (randomly determined)
- All fire spells deal up to +32 damage (randomly determined)
Expand
|
Sparkly |
of Sparklefire |
Tier 7 - Scintillating Flame and Scintillating Frost Damage +36% |
Chest, Feet |
- Scintillating Flame and Scintillating Frost Damage +13%
- Scintillating Flame and Scintillating Frost Damage +16%
- Scintillating Flame and Scintillating Frost Damage +19%
- Scintillating Flame and Scintillating Frost Damage +22%
- Scintillating Flame and Scintillating Frost Damage +26%
- Scintillating Flame and Scintillating Frost Damage +30%
- Scintillating Flame and Scintillating Frost Damage +36%
Expand
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|
of Burning |
Tier 7 - Fire Breath and Super Fireball deal +140 damage over 10 seconds |
Legs, Necklace |
- Fire Breath and Super Fireball deal +45 damage over 10 seconds
- Fire Breath and Super Fireball deal +60 damage over 10 seconds
- Fire Breath and Super Fireball deal +75 damage over 10 seconds
- Fire Breath and Super Fireball deal +90 damage over 10 seconds
- Fire Breath and Super Fireball deal +105 damage over 10 seconds
- Fire Breath and Super Fireball deal +120 damage over 10 seconds
- Fire Breath and Super Fireball deal +140 damage over 10 seconds
Expand
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|
of Prolonged Agony |
Tier 14 - Indirect Fire Damage +47% |
Hands, Feet |
- Indirect Fire Damage +4%
- Indirect Fire Damage +7%
- Indirect Fire Damage +10%
- Indirect Fire Damage +13%
- Indirect Fire Damage +16%
- Indirect Fire Damage +19%
- Indirect Fire Damage +22%
- Indirect Fire Damage +25%
- Indirect Fire Damage +28%
- Indirect Fire Damage +31%
- Indirect Fire Damage +34%
- Indirect Fire Damage +37%
- Indirect Fire Damage +42%
- Indirect Fire Damage +47%
Expand
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Super |
of Super Fire |
Tier 14 - Super Fireball Damage +44% |
Hands, Feet |
- Super Fireball Damage +16%
- Super Fireball Damage +18%
- Super Fireball Damage +20%
- Super Fireball Damage +22%
- Super Fireball Damage +24%
- Super Fireball Damage +26%
- Super Fireball Damage +28%
- Super Fireball Damage +30%
- Super Fireball Damage +32%
- Super Fireball Damage +34%
- Super Fireball Damage +36%
- Super Fireball Damage +38%
- Super Fireball Damage +41%
- Super Fireball Damage +44%
Expand
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|
of Flesh Frying |
Tier 7 - Flesh To Fuel Power Restoration +22 |
Hands, Feet |
- Flesh To Fuel Power Restoration +4
- Flesh To Fuel Power Restoration +7
- Flesh To Fuel Power Restoration +10
- Flesh To Fuel Power Restoration +13
- Flesh To Fuel Power Restoration +16
- Flesh To Fuel Power Restoration +19
- Flesh To Fuel Power Restoration +22
Expand
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|
|
Tier 7 - Fire Breath deals +65 damage and grants you +21 mitigation vs Fire for 10 seconds |
Legs |
- Fire Breath deals +23 damage and grants you +3 mitigation vs Fire for 10 seconds
- Fire Breath deals +30 damage and grants you +6 mitigation vs Fire for 10 seconds
- Fire Breath deals +37 damage and grants you +9 mitigation vs Fire for 10 seconds
- Fire Breath deals +44 damage and grants you +12 mitigation vs Fire for 10 seconds
- Fire Breath deals +51 damage and grants you +15 mitigation vs Fire for 10 seconds
- Fire Breath deals +58 damage and grants you +18 mitigation vs Fire for 10 seconds
- Fire Breath deals +65 damage and grants you +21 mitigation vs Fire for 10 seconds
Expand
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Room-Temperature |
|
Tier 7 - Room-Temperature Ball Damage +70% |
Head, MainHand |
- Room-Temperature Ball Damage +10%
- Room-Temperature Ball Damage +20%
- Room-Temperature Ball Damage +30%
- Room-Temperature Ball Damage +40%
- Room-Temperature Ball Damage +50%
- Room-Temperature Ball Damage +60%
- Room-Temperature Ball Damage +70%
Expand
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|
of Molten Spewing |
Tier 14 - Fire Breath hits all targets within 8 meters and deals +28% damage, but reuse timer is +3 seconds and Power cost is +33% |
Hands |
- Fire Breath hits all targets within 8 meters and deals +2% damage, but reuse timer is +3 seconds and Power cost is +33%
- Fire Breath hits all targets within 8 meters and deals +4% damage, but reuse timer is +3 seconds and Power cost is +33%
- Fire Breath hits all targets within 8 meters and deals +6% damage, but reuse timer is +3 seconds and Power cost is +33%
- Fire Breath hits all targets within 8 meters and deals +8% damage, but reuse timer is +3 seconds and Power cost is +33%
- Fire Breath hits all targets within 8 meters and deals +10% damage, but reuse timer is +3 seconds and Power cost is +33%
- Fire Breath hits all targets within 8 meters and deals +12% damage, but reuse timer is +3 seconds and Power cost is +33%
- Fire Breath hits all targets within 8 meters and deals +14% damage, but reuse timer is +3 seconds and Power cost is +33%
- Fire Breath hits all targets within 8 meters and deals +16% damage, but reuse timer is +3 seconds and Power cost is +33%
- Fire Breath hits all targets within 8 meters and deals +18% damage, but reuse timer is +3 seconds and Power cost is +33%
- Fire Breath hits all targets within 8 meters and deals +20% damage, but reuse timer is +3 seconds and Power cost is +33%
- Fire Breath hits all targets within 8 meters and deals +22% damage, but reuse timer is +3 seconds and Power cost is +33%
- Fire Breath hits all targets within 8 meters and deals +24% damage, but reuse timer is +3 seconds and Power cost is +33%
- Fire Breath hits all targets within 8 meters and deals +26% damage, but reuse timer is +3 seconds and Power cost is +33%
- Fire Breath hits all targets within 8 meters and deals +28% damage, but reuse timer is +3 seconds and Power cost is +33%
Expand
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|
of Enraging Flame |
Tier 14 - Super Fireball deals +44% damage and reuse timer is -1 second, but generates +100% Rage |
Head, Ring |
- Super Fireball deals +10% damage and reuse timer is -1 second, but generates +100% Rage
- Super Fireball deals +12% damage and reuse timer is -1 second, but generates +100% Rage
- Super Fireball deals +14% damage and reuse timer is -1 second, but generates +100% Rage
- Super Fireball deals +16% damage and reuse timer is -1 second, but generates +100% Rage
- Super Fireball deals +18% damage and reuse timer is -1 second, but generates +100% Rage
- Super Fireball deals +20% damage and reuse timer is -1 second, but generates +100% Rage
- Super Fireball deals +23% damage and reuse timer is -1 second, but generates +100% Rage
- Super Fireball deals +26% damage and reuse timer is -1 second, but generates +100% Rage
- Super Fireball deals +29% damage and reuse timer is -1 second, but generates +100% Rage
- Super Fireball deals +32% damage and reuse timer is -1 second, but generates +100% Rage
- Super Fireball deals +35% damage and reuse timer is -1 second, but generates +100% Rage
- Super Fireball deals +38% damage and reuse timer is -1 second, but generates +100% Rage
- Super Fireball deals +41% damage and reuse timer is -1 second, but generates +100% Rage
- Super Fireball deals +44% damage and reuse timer is -1 second, but generates +100% Rage
Expand
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|
of Burning Breath |
Tier 14 - Fire Breath Damage +31% |
MainHand, Necklace |
- Fire Breath Damage +5%
- Fire Breath Damage +7%
- Fire Breath Damage +9%
- Fire Breath Damage +11%
- Fire Breath Damage +13%
- Fire Breath Damage +15%
- Fire Breath Damage +17%
- Fire Breath Damage +19%
- Fire Breath Damage +21%
- Fire Breath Damage +23%
- Fire Breath Damage +25%
- Fire Breath Damage +27%
- Fire Breath Damage +29%
- Fire Breath Damage +31%
Expand
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Fiery |
of Flames |
Tier 7 - Fire Magic Base Damage +15% |
OffHand, Necklace |
- Fire Magic Base Damage +3%
- Fire Magic Base Damage +5%
- Fire Magic Base Damage +7%
- Fire Magic Base Damage +9%
- Fire Magic Base Damage +11%
- Fire Magic Base Damage +13%
- Fire Magic Base Damage +15%
Expand
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|
of Nice Flames |
Tier 14 - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds |
OffHand, Necklace |
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +16 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +19 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +22 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +25 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +28 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +31 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +34 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +37 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +40 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +43 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +46 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +49 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +52 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
Expand
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|
of Cold Calefaction |
Tier 14 - Calefaction causes target to take +40% damage from Cold for 12 seconds |
Chest, OffHand |
- Calefaction causes target to take +4% damage from Cold for 12 seconds
- Calefaction causes target to take +6% damage from Cold for 12 seconds
- Calefaction causes target to take +9% damage from Cold for 12 seconds
- Calefaction causes target to take +12% damage from Cold for 12 seconds
- Calefaction causes target to take +15% damage from Cold for 12 seconds
- Calefaction causes target to take +18% damage from Cold for 12 seconds
- Calefaction causes target to take +21% damage from Cold for 12 seconds
- Calefaction causes target to take +24% damage from Cold for 12 seconds
- Calefaction causes target to take +27% damage from Cold for 12 seconds
- Calefaction causes target to take +30% damage from Cold for 12 seconds
- Calefaction causes target to take +33% damage from Cold for 12 seconds
- Calefaction causes target to take +36% damage from Cold for 12 seconds
- Calefaction causes target to take +38% damage from Cold for 12 seconds
- Calefaction causes target to take +40% damage from Cold for 12 seconds
Expand
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|
of Weakening Flame |
Tier 7 - Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds |
Legs, Necklace |
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -3 damage for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -4 damage for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -5 damage for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -7 damage for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -8 damage for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -10 damage for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
Expand
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|
of Enflaming Skin |
Tier 7 - Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself) |
Chest |
- Super Fireball causes the target to take +11% damage from indirect Fire (this effect does not stack with itself)
- Super Fireball causes the target to take +18% damage from indirect Fire (this effect does not stack with itself)
- Super Fireball causes the target to take +25% damage from indirect Fire (this effect does not stack with itself)
- Super Fireball causes the target to take +32% damage from indirect Fire (this effect does not stack with itself)
- Super Fireball causes the target to take +39% damage from indirect Fire (this effect does not stack with itself)
- Super Fireball causes the target to take +46% damage from indirect Fire (this effect does not stack with itself)
- Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself)
Expand
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|
|
Tier 14 - Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds |
OffHand, Necklace |
- Flesh to Fuel boosts your Core Attack Damage +13 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +20 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +27 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +34 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +41 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +48 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +55 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +62 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +69 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +76 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +83 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +90 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +97 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds
Expand
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|
of Tough Ruined Flesh |
Tier 14 - Flesh to Fuel restores +54 Armor |
MainHand, Head |
- Flesh to Fuel restores +15 Armor
- Flesh to Fuel restores +18 Armor
- Flesh to Fuel restores +21 Armor
- Flesh to Fuel restores +24 Armor
- Flesh to Fuel restores +27 Armor
- Flesh to Fuel restores +30 Armor
- Flesh to Fuel restores +33 Armor
- Flesh to Fuel restores +36 Armor
- Flesh to Fuel restores +39 Armor
- Flesh to Fuel restores +42 Armor
- Flesh to Fuel restores +45 Armor
- Flesh to Fuel restores +48 Armor
- Flesh to Fuel restores +51 Armor
- Flesh to Fuel restores +54 Armor
Expand
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|
of Flesh Frying |
Tier 14 - Flesh to Fuel restores +32 Power but has a 5% chance to stun you |
Legs |
- Flesh to Fuel restores +8 Power but has a 5% chance to stun you
- Flesh to Fuel restores +10 Power but has a 5% chance to stun you
- Flesh to Fuel restores +12 Power but has a 5% chance to stun you
- Flesh to Fuel restores +14 Power but has a 5% chance to stun you
- Flesh to Fuel restores +16 Power but has a 5% chance to stun you
- Flesh to Fuel restores +18 Power but has a 5% chance to stun you
- Flesh to Fuel restores +20 Power but has a 5% chance to stun you
- Flesh to Fuel restores +22 Power but has a 5% chance to stun you
- Flesh to Fuel restores +24 Power but has a 5% chance to stun you
- Flesh to Fuel restores +26 Power but has a 5% chance to stun you
- Flesh to Fuel restores +28 Power but has a 5% chance to stun you
- Flesh to Fuel restores +30 Power but has a 5% chance to stun you
- Flesh to Fuel restores +31 Power but has a 5% chance to stun you
- Flesh to Fuel restores +32 Power but has a 5% chance to stun you
Expand
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|
of Quickly Melted Flesh |
Tier 7 - Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds |
Legs, Feet |
- Flesh to Fuel increases your Out of Combat Sprint speed +1 for 15 seconds
- Flesh to Fuel increases your Out of Combat Sprint speed +2 for 15 seconds
- Flesh to Fuel increases your Out of Combat Sprint speed +3 for 15 seconds
- Flesh to Fuel increases your Out of Combat Sprint speed +4 for 15 seconds
- Flesh to Fuel increases your Out of Combat Sprint speed +5 for 15 seconds
- Flesh to Fuel increases your Out of Combat Sprint speed +6 for 15 seconds
- Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds
Expand
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|
of Dark Balls |
Tier 14 - Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds |
OffHand, Ring |
- Room-Temperature Ball deals Darkness damage and causes +24 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +30 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +36 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +42 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +48 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +54 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +60 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +66 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +72 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +78 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +90 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +96 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +102 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds
Expand
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|
of Fast Balls |
Tier 7 - Room-Temperature Ball Damage +32% and reuse timer -3 seconds |
Hands |
- Room-Temperature Ball Damage +6% and reuse timer -1 second
- Room-Temperature Ball Damage +10% and reuse timer -1 second
- Room-Temperature Ball Damage +14% and reuse timer -1.5 seconds
- Room-Temperature Ball Damage +18% and reuse timer -1.5 seconds
- Room-Temperature Ball Damage +22% and reuse timer -2 seconds
- Room-Temperature Ball Damage +27% and reuse timer -2.5 seconds
- Room-Temperature Ball Damage +32% and reuse timer -3 seconds
Expand
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|
of Fire Tapping |
Tier 14 - You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
Chest, Ring |
- You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 11 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 14 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 15 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
Expand
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|
of the Salamander |
Tier 14 - You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill |
Chest, Ring |
- You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 8 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 9 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 14 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 19 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 24 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 25 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
Expand
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|
of Scintillating Power |
Tier 14 - Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9 |
Legs, OffHand |
- Scintillating Flame and Scintillating Frost Damage +1 and Power Cost -2
- Scintillating Flame and Scintillating Frost Damage +2 and Power Cost -2
- Scintillating Flame and Scintillating Frost Damage +3 and Power Cost -3
- Scintillating Flame and Scintillating Frost Damage +4 and Power Cost -3
- Scintillating Flame and Scintillating Frost Damage +5 and Power Cost -4
- Scintillating Flame and Scintillating Frost Damage +6 and Power Cost -4
- Scintillating Flame and Scintillating Frost Damage +7 and Power Cost -5
- Scintillating Flame and Scintillating Frost Damage +8 and Power Cost -5
- Scintillating Flame and Scintillating Frost Damage +9 and Power Cost -6
- Scintillating Flame and Scintillating Frost Damage +10 and Power Cost -6
- Scintillating Flame and Scintillating Frost Damage +11 and Power Cost -7
- Scintillating Flame and Scintillating Frost Damage +12 and Power Cost -7
- Scintillating Flame and Scintillating Frost Damage +16 and Power Cost -8
- Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
Expand
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|
of Scintillating Life |
Tier 14 - Scintillating Flame restores 29 Health |
Legs, OffHand |
- Scintillating Flame restores 2 Health
- Scintillating Flame restores 4 Health
- Scintillating Flame restores 6 Health
- Scintillating Flame restores 8 Health
- Scintillating Flame restores 10 Health
- Scintillating Flame restores 12 Health
- Scintillating Flame restores 14 Health
- Scintillating Flame restores 16 Health
- Scintillating Flame restores 18 Health
- Scintillating Flame restores 20 Health
- Scintillating Flame restores 22 Health
- Scintillating Flame restores 25 Health
- Scintillating Flame restores 27 Health
- Scintillating Flame restores 29 Health
Expand
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|
|
Tier 14 - Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds |
Head, Chest, Ring |
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +6 for 15 seconds
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +8 for 15 seconds
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +10 for 15 seconds
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +12 for 15 seconds
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +14 for 15 seconds
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +16 for 15 seconds
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +18 for 15 seconds
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +20 for 15 seconds
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +22 for 15 seconds
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +24 for 15 seconds
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +26 for 15 seconds
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +28 for 15 seconds
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +30 for 15 seconds
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
Expand
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|
of Fire Rings |
Tier 14 - Ring of Fire Damage +33% |
Head, Chest |
- Ring of Fire Damage +7%
- Ring of Fire Damage +9%
- Ring of Fire Damage +11%
- Ring of Fire Damage +13%
- Ring of Fire Damage +15%
- Ring of Fire Damage +17%
- Ring of Fire Damage +19%
- Ring of Fire Damage +21%
- Ring of Fire Damage +23%
- Ring of Fire Damage +25%
- Ring of Fire Damage +27%
- Ring of Fire Damage +29%
- Ring of Fire Damage +31%
- Ring of Fire Damage +33%
Expand
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|
of Scintillating Opportunism |
Tier 14 - Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets |
Hands, MainHand, Head |
- Scintillating Frost and Scintillating Flame stun and deal +25% damage to Vulnerable targets
- Scintillating Frost and Scintillating Flame stun and deal +30% damage to Vulnerable targets
- Scintillating Frost and Scintillating Flame stun and deal +35% damage to Vulnerable targets
- Scintillating Frost and Scintillating Flame stun and deal +40% damage to Vulnerable targets
- Scintillating Frost and Scintillating Flame stun and deal +45% damage to Vulnerable targets
- Scintillating Frost and Scintillating Flame stun and deal +50% damage to Vulnerable targets
- Scintillating Frost and Scintillating Flame stun and deal +55% damage to Vulnerable targets
- Scintillating Frost and Scintillating Flame stun and deal +60% damage to Vulnerable targets
- Scintillating Frost and Scintillating Flame stun and deal +65% damage to Vulnerable targets
- Scintillating Frost and Scintillating Flame stun and deal +70% damage to Vulnerable targets
- Scintillating Frost and Scintillating Flame stun and deal +75% damage to Vulnerable targets
- Scintillating Frost and Scintillating Flame stun and deal +80% damage to Vulnerable targets
- Scintillating Frost and Scintillating Flame stun and deal +85% damage to Vulnerable targets
- Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets
Expand
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|
of Chaotic Rings |
Tier 14 - Ring of Fire deals +49% damage but has a 5% chance to deal 128 fire damage to YOU |
OffHand, Necklace |
- Ring of Fire deals +10% damage but has a 5% chance to deal 50 fire damage to YOU
- Ring of Fire deals +13% damage but has a 5% chance to deal 56 fire damage to YOU
- Ring of Fire deals +16% damage but has a 5% chance to deal 62 fire damage to YOU
- Ring of Fire deals +19% damage but has a 5% chance to deal 68 fire damage to YOU
- Ring of Fire deals +22% damage but has a 5% chance to deal 74 fire damage to YOU
- Ring of Fire deals +25% damage but has a 5% chance to deal 80 fire damage to YOU
- Ring of Fire deals +28% damage but has a 5% chance to deal 86 fire damage to YOU
- Ring of Fire deals +31% damage but has a 5% chance to deal 92 fire damage to YOU
- Ring of Fire deals +34% damage but has a 5% chance to deal 98 fire damage to YOU
- Ring of Fire deals +37% damage but has a 5% chance to deal 104 fire damage to YOU
- Ring of Fire deals +40% damage but has a 5% chance to deal 110 fire damage to YOU
- Ring of Fire deals +43% damage but has a 5% chance to deal 116 fire damage to YOU
- Ring of Fire deals +46% damage but has a 5% chance to deal 122 fire damage to YOU
- Ring of Fire deals +49% damage but has a 5% chance to deal 128 fire damage to YOU
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of Icy Armor |
Tier 14 - Scintillating Frost and Defensive Chill restore 27 Armor |
Legs, OffHand |
- Scintillating Frost and Defensive Chill restore 5 Armor
- Scintillating Frost and Defensive Chill restore 7 Armor
- Scintillating Frost and Defensive Chill restore 9 Armor
- Scintillating Frost and Defensive Chill restore 10 Armor
- Scintillating Frost and Defensive Chill restore 11 Armor
- Scintillating Frost and Defensive Chill restore 13 Armor
- Scintillating Frost and Defensive Chill restore 14 Armor
- Scintillating Frost and Defensive Chill restore 16 Armor
- Scintillating Frost and Defensive Chill restore 17 Armor
- Scintillating Frost and Defensive Chill restore 19 Armor
- Scintillating Frost and Defensive Chill restore 21 Armor
- Scintillating Frost and Defensive Chill restore 23 Armor
- Scintillating Frost and Defensive Chill restore 25 Armor
- Scintillating Frost and Defensive Chill restore 27 Armor
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of Fiery Bolts |
Tier 7 - Fire Bolts Damage +42% |
Head, Necklace |
- Fire Bolts Damage +12%
- Fire Bolts Damage +17%
- Fire Bolts Damage +22%
- Fire Bolts Damage +27%
- Fire Bolts Damage +32%
- Fire Bolts Damage +37%
- Fire Bolts Damage +42%
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of Everlong Flames |
Tier 7 - Fire Bolts hit all targets within 25 meters (instead of 20) and deals +70 damage |
Hands |
- Fire Bolts hit all targets within 25 meters (instead of 20) and deals +20 damage
- Fire Bolts hit all targets within 25 meters (instead of 20) and deals +27 damage
- Fire Bolts hit all targets within 25 meters (instead of 20) and deals +34 damage
- Fire Bolts hit all targets within 25 meters (instead of 20) and deals +41 damage
- Fire Bolts hit all targets within 25 meters (instead of 20) and deals +48 damage
- Fire Bolts hit all targets within 25 meters (instead of 20) and deals +55 damage
- Fire Bolts hit all targets within 25 meters (instead of 20) and deals +70 damage
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of Drilling Fire Bolts |
Tier 14 - Fire Bolts deal +102 armor damage |
Legs, MainHand |
- Fire Bolts deal +11 armor damage
- Fire Bolts deal +18 armor damage
- Fire Bolts deal +25 armor damage
- Fire Bolts deal +32 armor damage
- Fire Bolts deal +39 armor damage
- Fire Bolts deal +46 armor damage
- Fire Bolts deal +53 armor damage
- Fire Bolts deal +60 armor damage
- Fire Bolts deal +67 armor damage
- Fire Bolts deal +74 armor damage
- Fire Bolts deal +81 armor damage
- Fire Bolts deal +88 armor damage
- Fire Bolts deal +95 armor damage
- Fire Bolts deal +102 armor damage
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of Fast Fire Bolts |
Tier 14 - Fire Bolts deals +20% damage and reuse timer is -2 seconds, but Power cost is +10 |
OffHand, MainHand |
- Fire Bolts deals +5% damage and reuse timer is -2 seconds, but Power cost is +10
- Fire Bolts deals +6% damage and reuse timer is -2 seconds, but Power cost is +10
- Fire Bolts deals +7% damage and reuse timer is -2 seconds, but Power cost is +10
- Fire Bolts deals +8% damage and reuse timer is -2 seconds, but Power cost is +10
- Fire Bolts deals +9% damage and reuse timer is -2 seconds, but Power cost is +10
- Fire Bolts deals +10% damage and reuse timer is -2 seconds, but Power cost is +10
- Fire Bolts deals +11% damage and reuse timer is -2 seconds, but Power cost is +10
- Fire Bolts deals +12% damage and reuse timer is -2 seconds, but Power cost is +10
- Fire Bolts deals +13% damage and reuse timer is -2 seconds, but Power cost is +10
- Fire Bolts deals +14% damage and reuse timer is -2 seconds, but Power cost is +10
- Fire Bolts deals +15% damage and reuse timer is -2 seconds, but Power cost is +10
- Fire Bolts deals +16% damage and reuse timer is -2 seconds, but Power cost is +10
- Fire Bolts deals +18% damage and reuse timer is -2 seconds, but Power cost is +10
- Fire Bolts deals +20% damage and reuse timer is -2 seconds, but Power cost is +10
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of Calefaction |
Tier 14 - Calefaction Damage +53% |
Head, Feet |
- Calefaction Damage +23%
- Calefaction Damage +25%
- Calefaction Damage +27%
- Calefaction Damage +29%
- Calefaction Damage +31%
- Calefaction Damage +33%
- Calefaction Damage +35%
- Calefaction Damage +37%
- Calefaction Damage +39%
- Calefaction Damage +41%
- Calefaction Damage +43%
- Calefaction Damage +45%
- Calefaction Damage +49%
- Calefaction Damage +53%
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of Nuclear Calefaction |
Tier 14 - Calefaction and Defensive Burst Damage +32% and Reuse Timer -1 second |
Legs, Ring |
- Calefaction and Defensive Burst Damage +15% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +16% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +17% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +18% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +19% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +20% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +21% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +22% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +23% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +24% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +25% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +26% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +29% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +32% and Reuse Timer -1 second
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Tier 14 - Calefaction restores 40 Health |
Feet, Necklace |
- Calefaction restores 14 Health
- Calefaction restores 16 Health
- Calefaction restores 18 Health
- Calefaction restores 20 Health
- Calefaction restores 22 Health
- Calefaction restores 24 Health
- Calefaction restores 26 Health
- Calefaction restores 28 Health
- Calefaction restores 30 Health
- Calefaction restores 32 Health
- Calefaction restores 34 Health
- Calefaction restores 36 Health
- Calefaction restores 38 Health
- Calefaction restores 40 Health
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of Delayed Eruption |
Tier 14 - Calefaction causes 189 additional damage after a 20 second delay |
Hands, MainHand |
- Calefaction causes 33 additional damage after a 20 second delay
- Calefaction causes 45 additional damage after a 20 second delay
- Calefaction causes 57 additional damage after a 20 second delay
- Calefaction causes 69 additional damage after a 20 second delay
- Calefaction causes 81 additional damage after a 20 second delay
- Calefaction causes 93 additional damage after a 20 second delay
- Calefaction causes 105 additional damage after a 20 second delay
- Calefaction causes 117 additional damage after a 20 second delay
- Calefaction causes 129 additional damage after a 20 second delay
- Calefaction causes 141 additional damage after a 20 second delay
- Calefaction causes 153 additional damage after a 20 second delay
- Calefaction causes 165 additional damage after a 20 second delay
- Calefaction causes 177 additional damage after a 20 second delay
- Calefaction causes 189 additional damage after a 20 second delay
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of Frosty Balls |
Tier 14 - Fireball and Frostball Damage +37% |
Chest, Feet |
- Fireball and Frostball Damage +10%
- Fireball and Frostball Damage +12%
- Fireball and Frostball Damage +14%
- Fireball and Frostball Damage +16%
- Fireball and Frostball Damage +18%
- Fireball and Frostball Damage +20%
- Fireball and Frostball Damage +22%
- Fireball and Frostball Damage +24%
- Fireball and Frostball Damage +26%
- Fireball and Frostball Damage +28%
- Fireball and Frostball Damage +30%
- Fireball and Frostball Damage +32%
- Fireball and Frostball Damage +34%
- Fireball and Frostball Damage +37%
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of Frost Waves |
Tier 14 - Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds |
Hands |
- Frostball targets all enemies within 10 meters and deals +1 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +2 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +3 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +4 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +5 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +6 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +7 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +8 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +9 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +10 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +11 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +12 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +22 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds
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of Stiffening Cold |
Tier 7 - Frostball slows target's movement by 25% and deals +14 damage |
Head, Feet |
- Frostball slows target's movement by 25% and deals +2 damage
- Frostball slows target's movement by 25% and deals +4 damage
- Frostball slows target's movement by 25% and deals +6 damage
- Frostball slows target's movement by 25% and deals +8 damage
- Frostball slows target's movement by 25% and deals +10 damage
- Frostball slows target's movement by 25% and deals +12 damage
- Frostball slows target's movement by 25% and deals +14 damage
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of Spider Freezing |
Tier 7 - Defensive Burst deals +23% damage and raises Basic Attack Damage +24% for 10 seconds |
MainHand, Necklace |
- Defensive Burst deals +11% damage and raises Basic Attack Damage +5% for 10 seconds
- Defensive Burst deals +13% damage and raises Basic Attack Damage +8% for 10 seconds
- Defensive Burst deals +15% damage and raises Basic Attack Damage +11% for 10 seconds
- Defensive Burst deals +17% damage and raises Basic Attack Damage +14% for 10 seconds
- Defensive Burst deals +19% damage and raises Basic Attack Damage +17% for 10 seconds
- Defensive Burst deals +21% damage and raises Basic Attack Damage +20% for 10 seconds
- Defensive Burst deals +23% damage and raises Basic Attack Damage +24% for 10 seconds
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of Restorative Bonfires |
Tier 7 - 25 seconds after summoning a Fire Wall, you regain 62 Health |
MainHand, Necklace |
- 25 seconds after summoning a Fire Wall, you regain 14 Health
- 25 seconds after summoning a Fire Wall, you regain 22 Health
- 25 seconds after summoning a Fire Wall, you regain 30 Health
- 25 seconds after summoning a Fire Wall, you regain 38 Health
- 25 seconds after summoning a Fire Wall, you regain 46 Health
- 25 seconds after summoning a Fire Wall, you regain 54 Health
- 25 seconds after summoning a Fire Wall, you regain 62 Health
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of Freezewalls |
Tier 14 - Defensive Chill Damage +40% |
Legs, MainHand, Ring |
- Defensive Chill Damage +10%
- Defensive Chill Damage +12%
- Defensive Chill Damage +14%
- Defensive Chill Damage +16%
- Defensive Chill Damage +18%
- Defensive Chill Damage +20%
- Defensive Chill Damage +22%
- Defensive Chill Damage +24%
- Defensive Chill Damage +26%
- Defensive Chill Damage +28%
- Defensive Chill Damage +31%
- Defensive Chill Damage +34%
- Defensive Chill Damage +37%
- Defensive Chill Damage +40%
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Freezeproof |
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Tier 7 - Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds |
Head, Ring |
- Frostball, Scintillating Frost, and Defensive Chill grant +1 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +2 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +3 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +4 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +5 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +6 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
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of Icy Blood |
Tier 14 - Defensive Burst and Defensive Chill restore 36 Armor to you |
Chest, Ring |
- Defensive Burst and Defensive Chill restore 10 Armor to you
- Defensive Burst and Defensive Chill restore 12 Armor to you
- Defensive Burst and Defensive Chill restore 14 Armor to you
- Defensive Burst and Defensive Chill restore 16 Armor to you
- Defensive Burst and Defensive Chill restore 18 Armor to you
- Defensive Burst and Defensive Chill restore 20 Armor to you
- Defensive Burst and Defensive Chill restore 22 Armor to you
- Defensive Burst and Defensive Chill restore 24 Armor to you
- Defensive Burst and Defensive Chill restore 26 Armor to you
- Defensive Burst and Defensive Chill restore 28 Armor to you
- Defensive Burst and Defensive Chill restore 30 Armor to you
- Defensive Burst and Defensive Chill restore 32 Armor to you
- Defensive Burst and Defensive Chill restore 34 Armor to you
- Defensive Burst and Defensive Chill restore 36 Armor to you
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of Frozen Fortitude |
Tier 14 - Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds |
Legs, Feet |
- Defensive Chill deals +3 damage and grants you 10% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +5 damage and grants you 14% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +7 damage and grants you 18% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +10 damage and grants you 22% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +13 damage and grants you 26% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +15 damage and grants you 30% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +17 damage and grants you 34% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +20 damage and grants you 38% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +23 damage and grants you 42% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +25 damage and grants you 46% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +28 damage and grants you 50% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +30 damage and grants you 54% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +34 damage and grants you 58% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds
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Tier 14 - Fire Walls deal +18 damage per hit |
Head, Necklace |
- Fire Walls deal +3 damage per hit
- Fire Walls deal +4 damage per hit
- Fire Walls deal +5 damage per hit
- Fire Walls deal +6 damage per hit
- Fire Walls deal +7 damage per hit
- Fire Walls deal +8 damage per hit
- Fire Walls deal +9 damage per hit
- Fire Walls deal +10 damage per hit
- Fire Walls deal +11 damage per hit
- Fire Walls deal +12 damage per hit
- Fire Walls deal +13 damage per hit
- Fire Walls deal +14 damage per hit
- Fire Walls deal +16 damage per hit
- Fire Walls deal +18 damage per hit
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Tier 14 - Fire Walls have +110 Max Health |
Chest, OffHand |
- Fire Walls have +7 Max Health
- Fire Walls have +14 Max Health
- Fire Walls have +21 Max Health
- Fire Walls have +28 Max Health
- Fire Walls have +35 Max Health
- Fire Walls have +42 Max Health
- Fire Walls have +49 Max Health
- Fire Walls have +56 Max Health
- Fire Walls have +63 Max Health
- Fire Walls have +70 Max Health
- Fire Walls have +77 Max Health
- Fire Walls have +84 Max Health
- Fire Walls have +97 Max Health
- Fire Walls have +110 Max Health
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Tier 14 - Fire Walls' attacks taunt +150% |
Hands, Ring |
- Fire Walls' attacks taunt +20%
- Fire Walls' attacks taunt +30%
- Fire Walls' attacks taunt +40%
- Fire Walls' attacks taunt +50%
- Fire Walls' attacks taunt +60%
- Fire Walls' attacks taunt +70%
- Fire Walls' attacks taunt +80%
- Fire Walls' attacks taunt +90%
- Fire Walls' attacks taunt +100%
- Fire Walls' attacks taunt +110%
- Fire Walls' attacks taunt +120%
- Fire Walls' attacks taunt +130%
- Fire Walls' attacks taunt +140%
- Fire Walls' attacks taunt +150%
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