12,245
edits
Changes
m
*; Tier 14
:All fire spells deal up to +36 damage (randomly determined)
*; Tier 14
:Fire Breath hits all targets within 8 meters and deals +32% damage, but reuse timer is +3 seconds and Power cost is +33%
*; Tier 14
:Fire Breath Damage +35%
*; Tier 6
:Fire Magic Base Damage +16%
*; Tier 14
:Flesh to Fuel restores +34 Power but has a 5% chance to stun you
*; Tier 14
:Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds
*; Tier 14
:Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds
*; Tier 14
:Ring of Fire Damage +37%
*; Tier 14
:Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets
*; Tier 14
:Scintillating Frost and Defensive Chill restore 31 Armor
*; Tier 8
:Calefaction and Defensive Burst Damage +24% and Reuse Timer -1 second
*; Tier 14
:Fireball and Frostball Damage +42%
Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
See also: [[Fire Magic/Treasure Effects:By Ability]]
<!-- This table is from patch v287v288, July 21August 28, 2017 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers
|Expand}}
|-
| || of Chaotic Flames || <b>Tier 14</b> - All fire spells deal up to +36 32 damage (randomly determined) || Chest, Feet || {{Spoiler|
*; Tier 1
:All fire spells deal up to +6 damage (randomly determined)
:All fire spells deal up to +28 damage (randomly determined)
*; Tier 13
:All fire spells deal up to +30 damage (randomly determined)
*; Tier 14
:All fire spells deal up to +32 damage (randomly determined)
|Expand}}
|-
| Sparkly || of Sparklefire || <b>Tier 7</b> - Scintillating Flame and Scintillating Frost Damage +4036% || Chest, Feet || {{Spoiler|
*; Tier 1
:Scintillating Flame and Scintillating Frost Damage +13%
:Scintillating Flame and Scintillating Frost Damage +30%
*; Tier 7
:Scintillating Flame and Scintillating Frost Damage +4036%
|Expand}}
|-
| || of Burning || <b>Tier 7</b> - Fire Breath and Super Fireball deal +160 140 damage over 10 seconds || Legs, Necklace || {{Spoiler|
*; Tier 1
:Fire Breath and Super Fireball deal +45 damage over 10 seconds
:Fire Breath and Super Fireball deal +120 damage over 10 seconds
*; Tier 7
:Fire Breath and Super Fireball deal +160 140 damage over 10 seconds
|Expand}}
|-
|Expand}}
|-
| Super || of Super Fire || <b>Tier 14</b> - Super Fireball Damage +4844% || Hands, Feet || {{Spoiler|
*; Tier 1
:Super Fireball Damage +16%
:Super Fireball Damage +38%
*; Tier 13
:Super Fireball Damage +4341%
*; Tier 14
:Super Fireball Damage +4844%
|Expand}}
|-
|Expand}}
|-
| || || <b>Tier 7</b> - Fire Breath deals +70 65 damage and grants you +24 21 mitigation vs Fire for 10 seconds || Legs || {{Spoiler|
*; Tier 1
:Fire Breath deals +23 damage and grants you +3 mitigation vs Fire for 10 seconds
:Fire Breath deals +58 damage and grants you +18 mitigation vs Fire for 10 seconds
*; Tier 7
:Fire Breath deals +70 65 damage and grants you +24 21 mitigation vs Fire for 10 seconds
|Expand}}
|-
| Room-Temperature || || <b>Tier 7</b> - Room-Temperature Ball Damage +7470% || Head, MainHand || {{Spoiler|
*; Tier 1
:Room-Temperature Ball Damage +10%
:Room-Temperature Ball Damage +60%
*; Tier 7
:Room-Temperature Ball Damage +7470%
|Expand}}
|-
| || of Molten Spewing || <b>Tier 14</b> - Fire Breath hits all targets within 8 meters and deals +3228% damage, but reuse timer is +3 seconds and Power cost is +33% || Hands || {{Spoiler|
*; Tier 1
:Fire Breath hits all targets within 8 meters and deals +2% damage, but reuse timer is +3 seconds and Power cost is +33%
:Fire Breath hits all targets within 8 meters and deals +24% damage, but reuse timer is +3 seconds and Power cost is +33%
*; Tier 13
:Fire Breath hits all targets within 8 meters and deals +26% damage, but reuse timer is +3 seconds and Power cost is +33%
*; Tier 14
:Fire Breath hits all targets within 8 meters and deals +28% damage, but reuse timer is +3 seconds and Power cost is +33%
|Expand}}
|-
| || of Enraging Flame || <b>Tier 14</b> - Super Fireball deals +7044% damage and reuse timer is -1 second, but generates +100% Rage || Head, Ring || {{Spoiler|
*; Tier 1
:Super Fireball deals +1410% damage and reuse timer is -1 second, but generates +100% Rage
*; Tier 2
:Super Fireball deals +1812% damage and reuse timer is -1 second, but generates +100% Rage
*; Tier 3
:Super Fireball deals +2214% damage and reuse timer is -1 second, but generates +100% Rage
*; Tier 4
:Super Fireball deals +2616% damage and reuse timer is -1 second, but generates +100% Rage
*; Tier 5
:Super Fireball deals +3018% damage and reuse timer is -1 second, but generates +100% Rage
*; Tier 6
:Super Fireball deals +3420% damage and reuse timer is -1 second, but generates +100% Rage
*; Tier 7
:Super Fireball deals +3823% damage and reuse timer is -1 second, but generates +100% Rage
*; Tier 8
:Super Fireball deals +4226% damage and reuse timer is -1 second, but generates +100% Rage
*; Tier 9
:Super Fireball deals +4629% damage and reuse timer is -1 second, but generates +100% Rage
*; Tier 10
:Super Fireball deals +5032% damage and reuse timer is -1 second, but generates +100% Rage
*; Tier 11
:Super Fireball deals +5435% damage and reuse timer is -1 second, but generates +100% Rage
*; Tier 12
:Super Fireball deals +5838% damage and reuse timer is -1 second, but generates +100% Rage
*; Tier 13
:Super Fireball deals +6441% damage and reuse timer is -1 second, but generates +100% Rage
*; Tier 14
:Super Fireball deals +7044% damage and reuse timer is -1 second, but generates +100% Rage
|Expand}}
|-
| || of Burning Breath || <b>Tier 14</b> - Fire Breath Damage +3531% || MainHand, Necklace || {{Spoiler|
*; Tier 1
:Fire Breath Damage +5%
:Fire Breath Damage +27%
*; Tier 13
:Fire Breath Damage +29%
*; Tier 14
:Fire Breath Damage +31%
|Expand}}
|-
| Fiery || of Flames || <b>Tier 7</b> - Fire Magic Base Damage +2215% || OffHand, Necklace || {{Spoiler|
*; Tier 1
:Fire Magic Base Damage +3%
:Fire Magic Base Damage +7%
*; Tier 4
:Fire Magic Base Damage +109%
*; Tier 5
:Fire Magic Base Damage +11%
*; Tier 6
:Fire Magic Base Damage +13%
*; Tier 7
:Fire Magic Base Damage +2215%
|Expand}}
|-
| || of Nice Flames || <b>Tier 14</b> - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 55 for 7 seconds || OffHand, Necklace || {{Spoiler|
*; Tier 1
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +16 for 7 seconds
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +49 for 7 seconds
*; Tier 13
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +57 52 for 7 seconds
*; Tier 14
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 55 for 7 seconds
|Expand}}
|-
| || of Cold Calefaction || <b>Tier 14</b> - Calefaction causes target to take +4240% damage from Cold for 12 seconds || Chest, OffHand || {{Spoiler|
*; Tier 1
:Calefaction causes target to take +4% damage from Cold for 12 seconds
:Calefaction causes target to take +36% damage from Cold for 12 seconds
*; Tier 13
:Calefaction causes target to take +3938% damage from Cold for 12 seconds
*; Tier 14
:Calefaction causes target to take +4240% damage from Cold for 12 seconds
|Expand}}
|-
|Expand}}
|-
| || of Enflaming Skin || <b>Tier 7</b> - Super Fireball causes the target to take +6053% damage from indirect Fire (this effect does not stack with itself) || Chest || {{Spoiler|
*; Tier 1
:Super Fireball causes the target to take +1011% damage from indirect Fire (this effect does not stack with itself)
*; Tier 2
:Super Fireball causes the target to take +2018% damage from indirect Fire (this effect does not stack with itself)
*; Tier 3
:Super Fireball causes the target to take +3025% damage from indirect Fire (this effect does not stack with itself)
*; Tier 4
:Super Fireball causes the target to take +4032% damage from indirect Fire (this effect does not stack with itself)
*; Tier 5
:Super Fireball causes the target to take +5039% damage from indirect Fire (this effect does not stack with itself)
*; Tier 6
:Super Fireball causes the target to take +6046% damage from indirect Fire (this effect does not stack with itself)
*; Tier 7
:Super Fireball causes the target to take +6053% damage from indirect Fire (this effect does not stack with itself)
|Expand}}
|-
| || || <b>Tier 14</b> - Flesh to Fuel boosts your Core Attack Damage +120 104 for 7 seconds || OffHand, Necklace || {{Spoiler|
*; Tier 1
:Flesh to Fuel boosts your Core Attack Damage +13 for 7 seconds
:Flesh to Fuel boosts your Core Attack Damage +90 for 7 seconds
*; Tier 13
:Flesh to Fuel boosts your Core Attack Damage +105 97 for 7 seconds
*; Tier 14
:Flesh to Fuel boosts your Core Attack Damage +120 104 for 7 seconds
|Expand}}
|-
|Expand}}
|-
| || of Flesh Frying || <b>Tier 14</b> - Flesh to Fuel restores +34 32 Power but has a 5% chance to stun you || Legs || {{Spoiler|
*; Tier 1
:Flesh to Fuel restores +8 Power but has a 5% chance to stun you
:Flesh to Fuel restores +30 Power but has a 5% chance to stun you
*; Tier 13
:Flesh to Fuel restores +31 Power but has a 5% chance to stun you
*; Tier 14
:Flesh to Fuel restores +32 Power but has a 5% chance to stun you
|Expand}}
|-
|Expand}}
|-
| || of Dark Balls || <b>Tier 14</b> - Room-Temperature Ball deals Darkness damage and causes +126 108 damage over 12 seconds || OffHand, Ring || {{Spoiler|
*; Tier 1
:Room-Temperature Ball deals Darkness damage and causes +24 damage over 12 seconds
:Room-Temperature Ball deals Darkness damage and causes +96 damage over 12 seconds
*; Tier 13
:Room-Temperature Ball deals Darkness damage and causes +102 damage over 12 seconds
*; Tier 14
:Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds
|Expand}}
|-
| || of Fast Balls || <b>Tier 7</b> - Room-Temperature Ball Damage +4032% and reuse timer -3 seconds || Hands || {{Spoiler|
*; Tier 1
:Room-Temperature Ball Damage +6% and reuse timer -1 second
:Room-Temperature Ball Damage +27% and reuse timer -2.5 seconds
*; Tier 7
:Room-Temperature Ball Damage +4032% and reuse timer -3 seconds
|Expand}}
|-
| || of Fire Tapping || <b>Tier 14</b> - You regain 17 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Chest, Ring || {{Spoiler|
*; Tier 1
:You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
:You regain 15 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 14
:You regain 17 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
|Expand}}
|-
|Expand}}
|-
| || || <b>Tier 14</b> - Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 33 for 15 seconds || Head, Chest, Ring || {{Spoiler|
*; Tier 1
:Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +6 for 15 seconds
:Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +28 for 15 seconds
*; Tier 13
:Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +30 for 15 seconds
*; Tier 14
:Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
|Expand}}
|-
| || of Fire Rings || <b>Tier 14</b> - Ring of Fire Damage +3733% || Head, Chest || {{Spoiler|
*; Tier 1
:Ring of Fire Damage +7%
:Ring of Fire Damage +29%
*; Tier 13
:Ring of Fire Damage +31%
*; Tier 14
:Ring of Fire Damage +33%
|Expand}}
|-
| || of Scintillating Opportunism || <b>Tier 14</b> - Scintillating Frost and Scintillating Flame stun and deal +10090% damage to Vulnerable targets || Hands, MainHand, Head || {{Spoiler|
*; Tier 1
:Scintillating Frost and Scintillating Flame stun and deal +25% damage to Vulnerable targets
:Scintillating Frost and Scintillating Flame stun and deal +80% damage to Vulnerable targets
*; Tier 13
:Scintillating Frost and Scintillating Flame stun and deal +85% damage to Vulnerable targets
*; Tier 14
:Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets
|Expand}}
|-
| || of Chaotic Rings || <b>Tier 14</b> - Ring of Fire deals +5349% damage but has a 5% chance to deal 128 fire damage to YOU || OffHand, Necklace || {{Spoiler|
*; Tier 1
:Ring of Fire deals +10% damage but has a 5% chance to deal 50 fire damage to YOU
:Ring of Fire deals +43% damage but has a 5% chance to deal 116 fire damage to YOU
*; Tier 13
:Ring of Fire deals +4846% damage but has a 5% chance to deal 122 fire damage to YOU
*; Tier 14
:Ring of Fire deals +5349% damage but has a 5% chance to deal 128 fire damage to YOU
|Expand}}
|-
| || of Icy Armor || <b>Tier 14</b> - Scintillating Frost and Defensive Chill restore 31 27 Armor || Legs, OffHand || {{Spoiler|
*; Tier 1
:Scintillating Frost and Defensive Chill restore 5 Armor
:Scintillating Frost and Defensive Chill restore 23 Armor
*; Tier 13
:Scintillating Frost and Defensive Chill restore 25 Armor
*; Tier 14
:Scintillating Frost and Defensive Chill restore 27 Armor
|Expand}}
|-
| || of Fiery Bolts || <b>Tier 7</b> - Fire Bolts Damage +4942% || Head, Necklace || {{Spoiler|
*; Tier 1
:Fire Bolts Damage +12%
:Fire Bolts Damage +37%
*; Tier 7
:Fire Bolts Damage +4942%
|Expand}}
|-
| || of Everlong Flames || <b>Tier 7</b> - Fire Bolts hit all targets within 25 meters (instead of 20) and deals +90 70 damage || Hands || {{Spoiler|
*; Tier 1
:Fire Bolts hit all targets within 25 meters (instead of 20) and deals +20 damage
:Fire Bolts hit all targets within 25 meters (instead of 20) and deals +55 damage
*; Tier 7
:Fire Bolts hit all targets within 25 meters (instead of 20) and deals +90 70 damage
|Expand}}
|-
| || of Drilling Fire Bolts || <b>Tier 14</b> - Fire Bolts deal +118 102 armor damage || Legs, MainHand || {{Spoiler|
*; Tier 1
:Fire Bolts deal +11 armor damage
:Fire Bolts deal +88 armor damage
*; Tier 13
:Fire Bolts deal +103 95 armor damage
*; Tier 14
:Fire Bolts deal +118 102 armor damage
|Expand}}
|-
| || of Fast Fire Bolts || <b>Tier 14</b> - Fire Bolts deals +2220% damage and reuse timer is -2 seconds, but Power cost is +10 || OffHand, MainHand || {{Spoiler|
*; Tier 1
:Fire Bolts deals +5% damage and reuse timer is -2 seconds, but Power cost is +10
:Fire Bolts deals +16% damage and reuse timer is -2 seconds, but Power cost is +10
*; Tier 13
:Fire Bolts deals +1918% damage and reuse timer is -2 seconds, but Power cost is +10
*; Tier 14
:Fire Bolts deals +2220% damage and reuse timer is -2 seconds, but Power cost is +10
|Expand}}
|-
| || of Calefaction || <b>Tier 14</b> - Calefaction Damage +8053% || Head, Feet || {{Spoiler|
*; Tier 1
:Calefaction Damage +2023%
*; Tier 2
:Calefaction Damage +2425%
*; Tier 3
:Calefaction Damage +2827%
*; Tier 4
:Calefaction Damage +3229%
*; Tier 5
:Calefaction Damage +3631%
*; Tier 6
:Calefaction Damage +4033%
*; Tier 7
:Calefaction Damage +4435%
*; Tier 8
:Calefaction Damage +4837%
*; Tier 9
:Calefaction Damage +5239%
*; Tier 10
:Calefaction Damage +5641%
*; Tier 11
:Calefaction Damage +6043%
*; Tier 12
:Calefaction Damage +6445%
*; Tier 13
:Calefaction Damage +7249%
*; Tier 14
:Calefaction Damage +8053%
|Expand}}
|-
| || of Nuclear Calefaction || <b>Tier 14</b> - Calefaction and Defensive Burst Damage +4932% and Reuse Timer -1.5 second || Legs, Ring || {{Spoiler|
*; Tier 1
:Calefaction and Defensive Burst Damage +1015% and Reuse Timer -1 second
*; Tier 2
:Calefaction and Defensive Burst Damage +1216% and Reuse Timer -1 second
*; Tier 3
:Calefaction and Defensive Burst Damage +1417% and Reuse Timer -1 second
*; Tier 4
:Calefaction and Defensive Burst Damage +1618% and Reuse Timer -1 second
*; Tier 5
:Calefaction and Defensive Burst Damage +1819% and Reuse Timer -1 second
*; Tier 6
:Calefaction and Defensive Burst Damage +20% and Reuse Timer -1 second
*; Tier 7
:Calefaction and Defensive Burst Damage +21% and Reuse Timer -1 second
*; Tier 8
:Calefaction and Defensive Burst Damage +22% and Reuse Timer -1 second
*; Tier 9
:Calefaction and Defensive Burst Damage +2623% and Reuse Timer -1 second
*; Tier 10
:Calefaction and Defensive Burst Damage +2924% and Reuse Timer -1 second
*; Tier 11
:Calefaction and Defensive Burst Damage +3225% and Reuse Timer -1 second
*; Tier 12
:Calefaction and Defensive Burst Damage +3526% and Reuse Timer -1 second
*; Tier 13
:Calefaction and Defensive Burst Damage +4229% and Reuse Timer -1.5 second
*; Tier 14
:Calefaction and Defensive Burst Damage +4932% and Reuse Timer -1.5 second
|Expand}}
|-
|Expand}}
|-
| || of Delayed Eruption || <b>Tier 14</b> - Calefaction causes 215 189 additional damage after a 20 second delay || Hands, MainHand || {{Spoiler|
*; Tier 1
:Calefaction causes 33 additional damage after a 20 second delay
:Calefaction causes 165 additional damage after a 20 second delay
*; Tier 13
:Calefaction causes 190 177 additional damage after a 20 second delay
*; Tier 14
:Calefaction causes 215 189 additional damage after a 20 second delay
|Expand}}
|-
| || of Frosty Balls || <b>Tier 14</b> - Fireball and Frostball Damage +4237% || Chest, Feet || {{Spoiler|
*; Tier 1
:Fireball and Frostball Damage +10%
:Fireball and Frostball Damage +32%
*; Tier 13
:Fireball and Frostball Damage +34%
*; Tier 14
:Fireball and Frostball Damage +37%
|Expand}}
|-
|Expand}}
|-
| || of Stiffening Cold || <b>Tier 7</b> - Frostball slows target's movement by 25% and deals +16 14 damage || Head, Feet || {{Spoiler|
*; Tier 1
:Frostball slows target's movement by 25% and deals +2 damage
:Frostball slows target's movement by 25% and deals +12 damage
*; Tier 7
:Frostball slows target's movement by 25% and deals +16 14 damage
|Expand}}
|-
| || of Spider Freezing || <b>Tier 7</b> - Defensive Burst deals +4023% damage and raises Basic Attack Damage +2724% for 10 seconds || MainHand, Necklace || {{Spoiler|
*; Tier 1
:Defensive Burst deals +1011% damage and raises Basic Attack Damage +5% for 10 seconds
*; Tier 2
:Defensive Burst deals +1413% damage and raises Basic Attack Damage +8% for 10 seconds
*; Tier 3
:Defensive Burst deals +1815% damage and raises Basic Attack Damage +11% for 10 seconds
*; Tier 4
:Defensive Burst deals +2217% damage and raises Basic Attack Damage +14% for 10 seconds
*; Tier 5
:Defensive Burst deals +2619% damage and raises Basic Attack Damage +17% for 10 seconds
*; Tier 6
:Defensive Burst deals +3021% damage and raises Basic Attack Damage +20% for 10 seconds
*; Tier 7
:Defensive Burst deals +4023% damage and raises Basic Attack Damage +2724% for 10 seconds
|Expand}}
|-
|Expand}}
|-
| || of Freezewalls || <b>Tier 14</b> - Defensive Chill Damage +6640% || Legs, MainHand, Ring || {{Spoiler|
*; Tier 1
:Defensive Chill Damage +1710%
*; Tier 2
:Defensive Chill Damage +2012%
*; Tier 3
:Defensive Chill Damage +2314%
*; Tier 4
:Defensive Chill Damage +2616%
*; Tier 5
:Defensive Chill Damage +2918%
*; Tier 6
:Defensive Chill Damage +3220%
*; Tier 7
:Defensive Chill Damage +3522%
*; Tier 8
:Defensive Chill Damage +3824%
*; Tier 9
:Defensive Chill Damage +4126%
*; Tier 10
:Defensive Chill Damage +4428%
*; Tier 11
:Defensive Chill Damage +4731%
*; Tier 12
:Defensive Chill Damage +5034%
*; Tier 13
:Defensive Chill Damage +5837%
*; Tier 14
:Defensive Chill Damage +6640%
|Expand}}
|-
|Expand}}
|-
| || of Frozen Fortitude || <b>Tier 14</b> - Defensive Chill deals +50 38 damage and grants you 6362% chance to ignore Knockback effects for 7 seconds || Legs, Feet || {{Spoiler|
*; Tier 1
:Defensive Chill deals +3 damage and grants you 10% chance to ignore Knockback effects for 7 seconds
*; Tier 2
:Defensive Chill deals +5 damage and grants you 1514% chance to ignore Knockback effects for 7 seconds
*; Tier 3
:Defensive Chill deals +7 damage and grants you 1918% chance to ignore Knockback effects for 7 seconds
*; Tier 4
:Defensive Chill deals +10 damage and grants you 2322% chance to ignore Knockback effects for 7 seconds
*; Tier 5
:Defensive Chill deals +13 damage and grants you 2726% chance to ignore Knockback effects for 7 seconds
*; Tier 6
:Defensive Chill deals +15 damage and grants you 3130% chance to ignore Knockback effects for 7 seconds
*; Tier 7
:Defensive Chill deals +17 damage and grants you 3534% chance to ignore Knockback effects for 7 seconds
*; Tier 8
:Defensive Chill deals +20 damage and grants you 3938% chance to ignore Knockback effects for 7 seconds
*; Tier 9
:Defensive Chill deals +23 damage and grants you 4342% chance to ignore Knockback effects for 7 seconds
*; Tier 10
:Defensive Chill deals +25 damage and grants you 4746% chance to ignore Knockback effects for 7 seconds
*; Tier 11
:Defensive Chill deals +28 damage and grants you 5150% chance to ignore Knockback effects for 7 seconds
*; Tier 12
:Defensive Chill deals +30 damage and grants you 5554% chance to ignore Knockback effects for 7 seconds
*; Tier 13
:Defensive Chill deals +40 34 damage and grants you 5958% chance to ignore Knockback effects for 7 seconds
*; Tier 14
:Defensive Chill deals +50 38 damage and grants you 6362% chance to ignore Knockback effects for 7 seconds
|Expand}}
|-
|Expand}}
|-
| || || <b>Tier 14</b> - Fire Walls' attacks taunt +160150% || Hands, Ring || {{Spoiler|
*; Tier 1
:Fire Walls' attacks taunt +20%
:Fire Walls' attacks taunt +130%
*; Tier 13
:Fire Walls' attacks taunt +145140%
*; Tier 14
:Fire Walls' attacks taunt +160150%
|Expand}}
|}