Difference between revisions of "Template:MOB AHVital"

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{{ #if:{{{vital level|}}} |{{pipe}}- valign="top"
 
{{ #if:{{{vital level|}}} |{{pipe}}- valign="top"
! style="background:#f5e0c7; color:#000000; border-radius:2px; width:230px;"  align="right" {{pipe}}Vitals at '''{{{vital level}}}'''  
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! style="background:#f5e0c7; color:#000000; border-radius:2px; width:250px;"  align="right" {{pipe}}Vitals at '''{{{vital level}}}'''  
 
{{pipe}} {{pipe}}[[Image:Health-icon-30px.gif|Health]] {{{health}}} [[Image:Armor-icon-30px.gif|Armor]] {{{armor}}}
 
{{pipe}} {{pipe}}[[Image:Health-icon-30px.gif|Health]] {{{health}}} [[Image:Armor-icon-30px.gif|Armor]] {{{armor}}}
 
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Revision as of 11:26, 20 June 2018

Syntax

{{MOB AH
| name = 
| level to tame=
| max level =
| vital list=
| max bond level =
| max happiness =
| max enthusiasm =
| attack =
| sic em =
| clever trick =
| weaknesses =
| resists =
}}

Parameters

area
List a region or map where the mob can be found.
variant
Optional. Used for alternative forms of a mob. Limit to gender, stronger versions, summoned clones, dev spawned bosses, and other minor changes. Do not use when Effective/Ineffective information differs, such as the Red Drakeworm and Blue Drakeworm, even though both are simply called Drakeworm in-game.
health
Semi-Optional. If no Health is listed, Armor and Rage will not display. The amount of health the mob has in a location.
armor
The amount of armor the mob has.
rage
The amount of rage the mob has.
location
A short description of where or how to find the mob.
time
OPTIONAL. If a monster only spawns during a particular time of day, or during an event (Druid/Halloween), write that here!
weather
OPTIONAL. Used if a monster only spawns during a particular type of weather event (Not in-game yet).

Description

{{MOB Location
| area = Serbule
| health = 90000
| armor = 85
| rage = 999999
| location = Description of whereabouts.
| time = Appears during [[Halloween 2016]].
| weather = Appears during heavy rain.
}}
Vitals at Tamed Health 50 Armor 20
Vitals at 50 Health 100 Armor 40
Vitals at 70 Health 120 Armor 80
Vitals at Max(70) Health 120 Armor 80