Difference between revisions of "Necromancy/Treasure Effects"
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See also: [[Necromancy/Treasure Effects:By Ability]] | See also: [[Necromancy/Treasure Effects:By Ability]] | ||
− | <!-- This table is from patch | + | <!-- This table is from patch v304, May 25, 2018 --> |
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | {| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | ||
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers | ! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers | ||
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}} | }} | ||
|- | |- | ||
− | | || of Electric Doom || <b>Tier 14</b> - Spark of Death | + | | || of Electric Doom || <b>Tier 14</b> - Spark of Death deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds || Chest, Hands || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
− | :Spark of Death | + | :Spark of Death deals +1 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds |
*; Tier 2 | *; Tier 2 | ||
− | :Spark of Death | + | :Spark of Death deals +2 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds |
*; Tier 3 | *; Tier 3 | ||
− | :Spark of Death | + | :Spark of Death deals +4 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds |
*; Tier 4 | *; Tier 4 | ||
− | :Spark of Death | + | :Spark of Death deals +6 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds |
*; Tier 5 | *; Tier 5 | ||
− | :Spark of Death | + | :Spark of Death deals +8 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds |
*; Tier 6 | *; Tier 6 | ||
− | :Spark of Death | + | :Spark of Death deals +10 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds |
*; Tier 7 | *; Tier 7 | ||
− | :Spark of Death | + | :Spark of Death deals +12 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds |
*; Tier 8 | *; Tier 8 | ||
− | :Spark of Death | + | :Spark of Death deals +15 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds |
*; Tier 9 | *; Tier 9 | ||
− | :Spark of Death | + | :Spark of Death deals +17 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds |
*; Tier 10 | *; Tier 10 | ||
− | :Spark of Death | + | :Spark of Death deals +20 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds |
*; Tier 11 | *; Tier 11 | ||
− | :Spark of Death | + | :Spark of Death deals +23 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds |
*; Tier 12 | *; Tier 12 | ||
− | :Spark of Death | + | :Spark of Death deals +25 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds |
*; Tier 13 | *; Tier 13 | ||
− | :Spark of Death | + | :Spark of Death deals +31 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds |
*; Tier 14 | *; Tier 14 | ||
− | :Spark of Death | + | :Spark of Death deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds |
}} | }} | ||
|- | |- | ||
− | | | + | | || of Skeletal Minions || <b>Tier 7</b> - Summoned Skeletons deal +15% direct damage || OffHand, Necklace || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
− | : | + | :Summoned Skeletons deal +3% direct damage |
*; Tier 2 | *; Tier 2 | ||
− | : | + | :Summoned Skeletons deal +5% direct damage |
*; Tier 3 | *; Tier 3 | ||
− | : | + | :Summoned Skeletons deal +7% direct damage |
*; Tier 4 | *; Tier 4 | ||
− | : | + | :Summoned Skeletons deal +9% direct damage |
*; Tier 5 | *; Tier 5 | ||
− | : | + | :Summoned Skeletons deal +11% direct damage |
*; Tier 6 | *; Tier 6 | ||
− | : | + | :Summoned Skeletons deal +13% direct damage |
*; Tier 7 | *; Tier 7 | ||
− | : | + | :Summoned Skeletons deal +15% direct damage |
}} | }} | ||
|- | |- | ||
Line 136: | Line 136: | ||
}} | }} | ||
|- | |- | ||
− | | Crowd Reaper's || of Crowd Reaping || <b>Tier 14</b> - Life Steal targets all enemies within 10 meters and | + | | Crowd Reaper's || of Crowd Reaping || <b>Tier 14</b> - Life Steal targets all enemies within 10 meters and steals +28 health, but reuse timer is +3 seconds and Power cost is +21 || Hands || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
− | :Life Steal targets all enemies within 10 meters and | + | :Life Steal targets all enemies within 10 meters and steals +2 health, but reuse timer is +3 seconds and Power cost is +8 |
*; Tier 2 | *; Tier 2 | ||
− | :Life Steal targets all enemies within 10 meters and | + | :Life Steal targets all enemies within 10 meters and steals +4 health, but reuse timer is +3 seconds and Power cost is +9 |
*; Tier 3 | *; Tier 3 | ||
− | :Life Steal targets all enemies within 10 meters and | + | :Life Steal targets all enemies within 10 meters and steals +6 health, but reuse timer is +3 seconds and Power cost is +10 |
*; Tier 4 | *; Tier 4 | ||
− | :Life Steal targets all enemies within 10 meters and | + | :Life Steal targets all enemies within 10 meters and steals +8 health, but reuse timer is +3 seconds and Power cost is +11 |
*; Tier 5 | *; Tier 5 | ||
− | :Life Steal targets all enemies within 10 meters and | + | :Life Steal targets all enemies within 10 meters and steals +10 health, but reuse timer is +3 seconds and Power cost is +12 |
*; Tier 6 | *; Tier 6 | ||
− | :Life Steal targets all enemies within 10 meters and | + | :Life Steal targets all enemies within 10 meters and steals +12 health, but reuse timer is +3 seconds and Power cost is +13 |
*; Tier 7 | *; Tier 7 | ||
− | :Life Steal targets all enemies within 10 meters and | + | :Life Steal targets all enemies within 10 meters and steals +14 health, but reuse timer is +3 seconds and Power cost is +14 |
*; Tier 8 | *; Tier 8 | ||
− | :Life Steal targets all enemies within 10 meters and | + | :Life Steal targets all enemies within 10 meters and steals +16 health, but reuse timer is +3 seconds and Power cost is +15 |
*; Tier 9 | *; Tier 9 | ||
− | :Life Steal targets all enemies within 10 meters and | + | :Life Steal targets all enemies within 10 meters and steals +18 health, but reuse timer is +3 seconds and Power cost is +16 |
*; Tier 10 | *; Tier 10 | ||
− | :Life Steal targets all enemies within 10 meters and | + | :Life Steal targets all enemies within 10 meters and steals +20 health, but reuse timer is +3 seconds and Power cost is +17 |
*; Tier 11 | *; Tier 11 | ||
− | :Life Steal targets all enemies within 10 meters and | + | :Life Steal targets all enemies within 10 meters and steals +22 health, but reuse timer is +3 seconds and Power cost is +18 |
*; Tier 12 | *; Tier 12 | ||
− | :Life Steal targets all enemies within 10 meters and | + | :Life Steal targets all enemies within 10 meters and steals +24 health, but reuse timer is +3 seconds and Power cost is +19 |
*; Tier 13 | *; Tier 13 | ||
− | :Life Steal targets all enemies within 10 meters and | + | :Life Steal targets all enemies within 10 meters and steals +26 health, but reuse timer is +3 seconds and Power cost is +20 |
*; Tier 14 | *; Tier 14 | ||
− | :Life Steal targets all enemies within 10 meters and | + | :Life Steal targets all enemies within 10 meters and steals +28 health, but reuse timer is +3 seconds and Power cost is +21 |
}} | }} | ||
|- | |- | ||
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}} | }} | ||
|- | |- | ||
− | | || || <b>Tier 14</b> - Life Steal deals | + | | || || <b>Tier 14</b> - Life Steal deals 190 Psychic damage over 10 seconds || Necklace, MainHand || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
− | :Life Steal deals | + | :Life Steal deals 50 Psychic damage over 10 seconds |
*; Tier 2 | *; Tier 2 | ||
− | :Life Steal deals | + | :Life Steal deals 60 Psychic damage over 10 seconds |
*; Tier 3 | *; Tier 3 | ||
− | :Life Steal deals | + | :Life Steal deals 70 Psychic damage over 10 seconds |
*; Tier 4 | *; Tier 4 | ||
− | :Life Steal deals | + | :Life Steal deals 80 Psychic damage over 10 seconds |
*; Tier 5 | *; Tier 5 | ||
− | :Life Steal deals | + | :Life Steal deals 90 Psychic damage over 10 seconds |
*; Tier 6 | *; Tier 6 | ||
− | :Life Steal deals | + | :Life Steal deals 100 Psychic damage over 10 seconds |
*; Tier 7 | *; Tier 7 | ||
− | :Life Steal deals | + | :Life Steal deals 110 Psychic damage over 10 seconds |
*; Tier 8 | *; Tier 8 | ||
− | :Life Steal deals | + | :Life Steal deals 120 Psychic damage over 10 seconds |
*; Tier 9 | *; Tier 9 | ||
− | :Life Steal deals | + | :Life Steal deals 130 Psychic damage over 10 seconds |
*; Tier 10 | *; Tier 10 | ||
− | :Life Steal deals | + | :Life Steal deals 140 Psychic damage over 10 seconds |
*; Tier 11 | *; Tier 11 | ||
− | :Life Steal deals | + | :Life Steal deals 150 Psychic damage over 10 seconds |
*; Tier 12 | *; Tier 12 | ||
− | :Life Steal deals | + | :Life Steal deals 160 Psychic damage over 10 seconds |
*; Tier 13 | *; Tier 13 | ||
− | :Life Steal deals | + | :Life Steal deals 175 Psychic damage over 10 seconds |
*; Tier 14 | *; Tier 14 | ||
− | :Life Steal deals | + | :Life Steal deals 190 Psychic damage over 10 seconds |
}} | }} | ||
|- | |- | ||
− | | || of Death Gazing || <b>Tier 14</b> - Deathgaze deals + | + | | || of Death Gazing || <b>Tier 14</b> - Deathgaze deals +101% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have) || Hands, Necklace || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
− | :Deathgaze deals + | + | :Deathgaze deals +10% damage and has +1 Accuracy (which cancels out the Evasion that certain monsters have) |
*; Tier 2 | *; Tier 2 | ||
− | :Deathgaze deals + | + | :Deathgaze deals +17% damage and has +2 Accuracy (which cancels out the Evasion that certain monsters have) |
*; Tier 3 | *; Tier 3 | ||
− | :Deathgaze deals + | + | :Deathgaze deals +24% damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have) |
*; Tier 4 | *; Tier 4 | ||
− | :Deathgaze deals + | + | :Deathgaze deals +31% damage and has +4 Accuracy (which cancels out the Evasion that certain monsters have) |
*; Tier 5 | *; Tier 5 | ||
− | :Deathgaze deals + | + | :Deathgaze deals +38% damage and has +5 Accuracy (which cancels out the Evasion that certain monsters have) |
*; Tier 6 | *; Tier 6 | ||
− | :Deathgaze deals + | + | :Deathgaze deals +45% damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have) |
*; Tier 7 | *; Tier 7 | ||
− | :Deathgaze deals + | + | :Deathgaze deals +52% damage and has +7 Accuracy (which cancels out the Evasion that certain monsters have) |
*; Tier 8 | *; Tier 8 | ||
− | :Deathgaze deals + | + | :Deathgaze deals +59% damage and has +8 Accuracy (which cancels out the Evasion that certain monsters have) |
*; Tier 9 | *; Tier 9 | ||
− | :Deathgaze deals + | + | :Deathgaze deals +66% damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have) |
*; Tier 10 | *; Tier 10 | ||
− | :Deathgaze deals + | + | :Deathgaze deals +73% damage and has +10 Accuracy (which cancels out the Evasion that certain monsters have) |
*; Tier 11 | *; Tier 11 | ||
− | :Deathgaze deals + | + | :Deathgaze deals +80% damage and has +11 Accuracy (which cancels out the Evasion that certain monsters have) |
*; Tier 12 | *; Tier 12 | ||
− | :Deathgaze deals + | + | :Deathgaze deals +87% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have) |
*; Tier 13 | *; Tier 13 | ||
− | :Deathgaze deals + | + | :Deathgaze deals +94% damage and has +14 Accuracy (which cancels out the Evasion that certain monsters have) |
*; Tier 14 | *; Tier 14 | ||
− | :Deathgaze deals + | + | :Deathgaze deals +101% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have) |
}} | }} | ||
|- | |- | ||
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}} | }} | ||
|- | |- | ||
− | | || || <b>Tier 14</b> - Death's Hold causes target to take + | + | | || || <b>Tier 14</b> - Death's Hold causes target to take +12% damage from Slashing for 15 seconds || Feet || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Death's Hold causes target to take +5% damage from Slashing for 15 seconds | :Death's Hold causes target to take +5% damage from Slashing for 15 seconds | ||
*; Tier 2 | *; Tier 2 | ||
+ | :Death's Hold causes target to take +5.5% damage from Slashing for 15 seconds | ||
+ | *; Tier 3 | ||
:Death's Hold causes target to take +6% damage from Slashing for 15 seconds | :Death's Hold causes target to take +6% damage from Slashing for 15 seconds | ||
− | |||
− | |||
*; Tier 4 | *; Tier 4 | ||
− | :Death's Hold causes target to take + | + | :Death's Hold causes target to take +6.5% damage from Slashing for 15 seconds |
*; Tier 5 | *; Tier 5 | ||
− | :Death's Hold causes target to take + | + | :Death's Hold causes target to take +7% damage from Slashing for 15 seconds |
*; Tier 6 | *; Tier 6 | ||
− | :Death's Hold causes target to take + | + | :Death's Hold causes target to take +7.5% damage from Slashing for 15 seconds |
*; Tier 7 | *; Tier 7 | ||
− | :Death's Hold causes target to take + | + | :Death's Hold causes target to take +8% damage from Slashing for 15 seconds |
*; Tier 8 | *; Tier 8 | ||
− | :Death's Hold causes target to take + | + | :Death's Hold causes target to take +8.5% damage from Slashing for 15 seconds |
*; Tier 9 | *; Tier 9 | ||
− | :Death's Hold causes target to take + | + | :Death's Hold causes target to take +9% damage from Slashing for 15 seconds |
*; Tier 10 | *; Tier 10 | ||
− | :Death's Hold causes target to take + | + | :Death's Hold causes target to take +9.5% damage from Slashing for 15 seconds |
*; Tier 11 | *; Tier 11 | ||
− | :Death's Hold causes target to take + | + | :Death's Hold causes target to take +10% damage from Slashing for 15 seconds |
*; Tier 12 | *; Tier 12 | ||
− | :Death's Hold causes target to take + | + | :Death's Hold causes target to take +10.5% damage from Slashing for 15 seconds |
*; Tier 13 | *; Tier 13 | ||
− | :Death's Hold causes target to take + | + | :Death's Hold causes target to take +11% damage from Slashing for 15 seconds |
*; Tier 14 | *; Tier 14 | ||
− | :Death's Hold causes target to take + | + | :Death's Hold causes target to take +12% damage from Slashing for 15 seconds |
}} | }} | ||
|- | |- | ||
− | | || | + | | || || <b>Tier 14</b> - Death's Hold causes target to take +12% damage from Electricity for 15 seconds || Necklace || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
− | :Death's Hold | + | :Death's Hold causes target to take +5% damage from Electricity for 15 seconds |
*; Tier 2 | *; Tier 2 | ||
− | :Death's Hold | + | :Death's Hold causes target to take +5.5% damage from Electricity for 15 seconds |
*; Tier 3 | *; Tier 3 | ||
− | :Death's Hold | + | :Death's Hold causes target to take +6% damage from Electricity for 15 seconds |
*; Tier 4 | *; Tier 4 | ||
− | :Death's Hold | + | :Death's Hold causes target to take +6.5% damage from Electricity for 15 seconds |
*; Tier 5 | *; Tier 5 | ||
− | :Death's Hold | + | :Death's Hold causes target to take +7% damage from Electricity for 15 seconds |
*; Tier 6 | *; Tier 6 | ||
− | :Death's Hold | + | :Death's Hold causes target to take +7.5% damage from Electricity for 15 seconds |
*; Tier 7 | *; Tier 7 | ||
− | :Death's Hold | + | :Death's Hold causes target to take +8% damage from Electricity for 15 seconds |
*; Tier 8 | *; Tier 8 | ||
− | :Death's Hold | + | :Death's Hold causes target to take +8.5% damage from Electricity for 15 seconds |
*; Tier 9 | *; Tier 9 | ||
− | :Death's Hold | + | :Death's Hold causes target to take +9% damage from Electricity for 15 seconds |
*; Tier 10 | *; Tier 10 | ||
− | :Death's Hold | + | :Death's Hold causes target to take +9.5% damage from Electricity for 15 seconds |
*; Tier 11 | *; Tier 11 | ||
− | :Death's Hold | + | :Death's Hold causes target to take +10% damage from Electricity for 15 seconds |
*; Tier 12 | *; Tier 12 | ||
− | :Death's Hold | + | :Death's Hold causes target to take +10.5% damage from Electricity for 15 seconds |
*; Tier 13 | *; Tier 13 | ||
− | :Death's Hold | + | :Death's Hold causes target to take +11% damage from Electricity for 15 seconds |
*; Tier 14 | *; Tier 14 | ||
− | :Death's Hold | + | :Death's Hold causes target to take +12% damage from Electricity for 15 seconds |
}} | }} | ||
|- | |- | ||
− | | || of Deathsparks || <b>Tier 14</b> - Spark of Death Damage + | + | | || of Deathsparks || <b>Tier 14</b> - Spark of Death Damage +41% || MainHand, Feet || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
− | :Spark of Death Damage + | + | :Spark of Death Damage +6% |
*; Tier 2 | *; Tier 2 | ||
− | :Spark of Death Damage + | + | :Spark of Death Damage +8% |
*; Tier 3 | *; Tier 3 | ||
− | :Spark of Death Damage + | + | :Spark of Death Damage +10% |
*; Tier 4 | *; Tier 4 | ||
− | :Spark of Death Damage + | + | :Spark of Death Damage +12% |
*; Tier 5 | *; Tier 5 | ||
− | :Spark of Death Damage + | + | :Spark of Death Damage +14% |
*; Tier 6 | *; Tier 6 | ||
− | :Spark of Death Damage + | + | :Spark of Death Damage +17% |
*; Tier 7 | *; Tier 7 | ||
− | :Spark of Death Damage + | + | :Spark of Death Damage +20% |
*; Tier 8 | *; Tier 8 | ||
− | :Spark of Death Damage + | + | :Spark of Death Damage +23% |
*; Tier 9 | *; Tier 9 | ||
− | :Spark of Death Damage + | + | :Spark of Death Damage +26% |
*; Tier 10 | *; Tier 10 | ||
− | :Spark of Death Damage + | + | :Spark of Death Damage +29% |
*; Tier 11 | *; Tier 11 | ||
− | :Spark of Death Damage + | + | :Spark of Death Damage +32% |
*; Tier 12 | *; Tier 12 | ||
− | :Spark of Death Damage + | + | :Spark of Death Damage +35% |
*; Tier 13 | *; Tier 13 | ||
− | :Spark of Death Damage + | + | :Spark of Death Damage +38% |
*; Tier 14 | *; Tier 14 | ||
− | :Spark of Death Damage + | + | :Spark of Death Damage +41% |
}} | }} | ||
|- | |- | ||
− | | || of Deathsparks || <b>Tier 14</b> - Spark of Death deals | + | | || of Deathsparks || <b>Tier 14</b> - Spark of Death deals 156 Psychic damage over 12 seconds || Legs, Ring || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
− | :Spark of Death deals | + | :Spark of Death deals 30 Psychic damage over 12 seconds |
*; Tier 2 | *; Tier 2 | ||
− | :Spark of Death deals | + | :Spark of Death deals 36 Psychic damage over 12 seconds |
*; Tier 3 | *; Tier 3 | ||
− | :Spark of Death deals | + | :Spark of Death deals 42 Psychic damage over 12 seconds |
*; Tier 4 | *; Tier 4 | ||
− | :Spark of Death deals | + | :Spark of Death deals 48 Psychic damage over 12 seconds |
*; Tier 5 | *; Tier 5 | ||
− | :Spark of Death deals | + | :Spark of Death deals 54 Psychic damage over 12 seconds |
*; Tier 6 | *; Tier 6 | ||
− | :Spark of Death deals | + | :Spark of Death deals 60 Psychic damage over 12 seconds |
*; Tier 7 | *; Tier 7 | ||
− | :Spark of Death deals | + | :Spark of Death deals 72 Psychic damage over 12 seconds |
*; Tier 8 | *; Tier 8 | ||
+ | :Spark of Death deals 84 Psychic damage over 12 seconds | ||
+ | *; Tier 9 | ||
:Spark of Death deals 96 Psychic damage over 12 seconds | :Spark of Death deals 96 Psychic damage over 12 seconds | ||
− | |||
− | |||
*; Tier 10 | *; Tier 10 | ||
:Spark of Death deals 108 Psychic damage over 12 seconds | :Spark of Death deals 108 Psychic damage over 12 seconds | ||
*; Tier 11 | *; Tier 11 | ||
− | :Spark of Death deals | + | :Spark of Death deals 120 Psychic damage over 12 seconds |
*; Tier 12 | *; Tier 12 | ||
− | :Spark of Death deals | + | :Spark of Death deals 132 Psychic damage over 12 seconds |
*; Tier 13 | *; Tier 13 | ||
− | :Spark of Death deals | + | :Spark of Death deals 144 Psychic damage over 12 seconds |
*; Tier 14 | *; Tier 14 | ||
− | :Spark of Death deals | + | :Spark of Death deals 156 Psychic damage over 12 seconds |
}} | }} | ||
|- | |- | ||
− | | || of Tauntsparks || <b>Tier 7</b> - Spark of Death deals + | + | | || of Tauntsparks || <b>Tier 7</b> - Spark of Death deals +28% damage and taunts +350 || OffHand, Necklace || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Spark of Death deals +10% damage and taunts +50 | :Spark of Death deals +10% damage and taunts +50 | ||
*; Tier 2 | *; Tier 2 | ||
− | :Spark of Death deals + | + | :Spark of Death deals +13% damage and taunts +100 |
*; Tier 3 | *; Tier 3 | ||
− | :Spark of Death deals + | + | :Spark of Death deals +16% damage and taunts +150 |
*; Tier 4 | *; Tier 4 | ||
− | :Spark of Death deals + | + | :Spark of Death deals +19% damage and taunts +200 |
*; Tier 5 | *; Tier 5 | ||
− | :Spark of Death deals + | + | :Spark of Death deals +22% damage and taunts +250 |
*; Tier 6 | *; Tier 6 | ||
− | :Spark of Death deals + | + | :Spark of Death deals +25% damage and taunts +300 |
*; Tier 7 | *; Tier 7 | ||
− | :Spark of Death deals + | + | :Spark of Death deals +28% damage and taunts +350 |
}} | }} | ||
|- | |- | ||
Line 556: | Line 556: | ||
}} | }} | ||
|- | |- | ||
− | | || || <b>Tier 14</b> - Rebuild Undead restores | + | | || || <b>Tier 14</b> - Rebuild Undead restores 98 health/armor to your undead after a 10 second delay || Legs, Ring || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
− | :Rebuild Undead restores | + | :Rebuild Undead restores 20 health/armor to your undead after a 10 second delay |
*; Tier 2 | *; Tier 2 | ||
− | :Rebuild Undead restores | + | :Rebuild Undead restores 26 health/armor to your undead after a 10 second delay |
*; Tier 3 | *; Tier 3 | ||
− | :Rebuild Undead restores | + | :Rebuild Undead restores 32 health/armor to your undead after a 10 second delay |
*; Tier 4 | *; Tier 4 | ||
− | :Rebuild Undead restores | + | :Rebuild Undead restores 38 health/armor to your undead after a 10 second delay |
*; Tier 5 | *; Tier 5 | ||
− | :Rebuild Undead restores | + | :Rebuild Undead restores 44 health/armor to your undead after a 10 second delay |
*; Tier 6 | *; Tier 6 | ||
− | :Rebuild Undead restores | + | :Rebuild Undead restores 50 health/armor to your undead after a 10 second delay |
*; Tier 7 | *; Tier 7 | ||
− | :Rebuild Undead restores | + | :Rebuild Undead restores 56 health/armor to your undead after a 10 second delay |
*; Tier 8 | *; Tier 8 | ||
− | :Rebuild Undead restores | + | :Rebuild Undead restores 62 health/armor to your undead after a 10 second delay |
*; Tier 9 | *; Tier 9 | ||
− | :Rebuild Undead restores | + | :Rebuild Undead restores 68 health/armor to your undead after a 10 second delay |
*; Tier 10 | *; Tier 10 | ||
− | :Rebuild Undead restores | + | :Rebuild Undead restores 74 health/armor to your undead after a 10 second delay |
*; Tier 11 | *; Tier 11 | ||
− | :Rebuild Undead restores | + | :Rebuild Undead restores 80 health/armor to your undead after a 10 second delay |
*; Tier 12 | *; Tier 12 | ||
− | :Rebuild Undead restores | + | :Rebuild Undead restores 86 health/armor to your undead after a 10 second delay |
*; Tier 13 | *; Tier 13 | ||
− | :Rebuild Undead restores | + | :Rebuild Undead restores 92 health/armor to your undead after a 10 second delay |
*; Tier 14 | *; Tier 14 | ||
− | :Rebuild Undead restores | + | :Rebuild Undead restores 98 health/armor to your undead after a 10 second delay |
}} | }} | ||
|- | |- | ||
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}} | }} | ||
|- | |- | ||
− | | || | + | | || || <b>Tier 14</b> - Using Raise Zombie on an existing zombie increases its damage +30% for 60 seconds || Chest, Legs || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
− | : | + | :Using Raise Zombie on an existing zombie increases its damage +7% for 60 seconds |
*; Tier 2 | *; Tier 2 | ||
− | : | + | :Using Raise Zombie on an existing zombie increases its damage +8% for 60 seconds |
*; Tier 3 | *; Tier 3 | ||
− | : | + | :Using Raise Zombie on an existing zombie increases its damage +9% for 60 seconds |
*; Tier 4 | *; Tier 4 | ||
− | : | + | :Using Raise Zombie on an existing zombie increases its damage +10% for 60 seconds |
*; Tier 5 | *; Tier 5 | ||
− | : | + | :Using Raise Zombie on an existing zombie increases its damage +12% for 60 seconds |
*; Tier 6 | *; Tier 6 | ||
− | : | + | :Using Raise Zombie on an existing zombie increases its damage +14% for 60 seconds |
*; Tier 7 | *; Tier 7 | ||
− | : | + | :Using Raise Zombie on an existing zombie increases its damage +16% for 60 seconds |
*; Tier 8 | *; Tier 8 | ||
− | : | + | :Using Raise Zombie on an existing zombie increases its damage +18% for 60 seconds |
*; Tier 9 | *; Tier 9 | ||
− | : | + | :Using Raise Zombie on an existing zombie increases its damage +20% for 60 seconds |
*; Tier 10 | *; Tier 10 | ||
− | : | + | :Using Raise Zombie on an existing zombie increases its damage +22% for 60 seconds |
*; Tier 11 | *; Tier 11 | ||
− | : | + | :Using Raise Zombie on an existing zombie increases its damage +24% for 60 seconds |
*; Tier 12 | *; Tier 12 | ||
− | : | + | :Using Raise Zombie on an existing zombie increases its damage +26% for 60 seconds |
*; Tier 13 | *; Tier 13 | ||
− | : | + | :Using Raise Zombie on an existing zombie increases its damage +28% for 60 seconds |
*; Tier 14 | *; Tier 14 | ||
− | : | + | :Using Raise Zombie on an existing zombie increases its damage +30% for 60 seconds |
}} | }} | ||
|- | |- | ||
− | | || || <b>Tier 14</b> - | + | | || || <b>Tier 14</b> - Indirect Psychic Damage +36% when Necromancy is active || Chest, Legs || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
− | : | + | :Indirect Psychic Damage +10% when Necromancy is active |
*; Tier 2 | *; Tier 2 | ||
− | : | + | :Indirect Psychic Damage +12% when Necromancy is active |
*; Tier 3 | *; Tier 3 | ||
− | : | + | :Indirect Psychic Damage +14% when Necromancy is active |
*; Tier 4 | *; Tier 4 | ||
− | : | + | :Indirect Psychic Damage +16% when Necromancy is active |
*; Tier 5 | *; Tier 5 | ||
− | : | + | :Indirect Psychic Damage +18% when Necromancy is active |
*; Tier 6 | *; Tier 6 | ||
− | : | + | :Indirect Psychic Damage +20% when Necromancy is active |
*; Tier 7 | *; Tier 7 | ||
− | : | + | :Indirect Psychic Damage +22% when Necromancy is active |
*; Tier 8 | *; Tier 8 | ||
− | : | + | :Indirect Psychic Damage +24% when Necromancy is active |
*; Tier 9 | *; Tier 9 | ||
− | : | + | :Indirect Psychic Damage +26% when Necromancy is active |
*; Tier 10 | *; Tier 10 | ||
− | : | + | :Indirect Psychic Damage +28% when Necromancy is active |
*; Tier 11 | *; Tier 11 | ||
− | : | + | :Indirect Psychic Damage +30% when Necromancy is active |
*; Tier 12 | *; Tier 12 | ||
− | : | + | :Indirect Psychic Damage +32% when Necromancy is active |
*; Tier 13 | *; Tier 13 | ||
− | : | + | :Indirect Psychic Damage +34% when Necromancy is active |
*; Tier 14 | *; Tier 14 | ||
− | : | + | :Indirect Psychic Damage +36% when Necromancy is active |
}} | }} | ||
|- | |- | ||
− | | || of Dark Waves || <b>Tier 14</b> - Wave of Darkness Damage + | + | | || of Dark Waves || <b>Tier 14</b> - Wave of Darkness Damage +44% || Head, MainHand || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Wave of Darkness Damage +5% | :Wave of Darkness Damage +5% | ||
*; Tier 2 | *; Tier 2 | ||
− | :Wave of Darkness Damage + | + | :Wave of Darkness Damage +8% |
*; Tier 3 | *; Tier 3 | ||
− | :Wave of Darkness Damage + | + | :Wave of Darkness Damage +11% |
*; Tier 4 | *; Tier 4 | ||
− | :Wave of Darkness Damage + | + | :Wave of Darkness Damage +14% |
*; Tier 5 | *; Tier 5 | ||
− | :Wave of Darkness Damage + | + | :Wave of Darkness Damage +17% |
*; Tier 6 | *; Tier 6 | ||
− | :Wave of Darkness Damage + | + | :Wave of Darkness Damage +20% |
*; Tier 7 | *; Tier 7 | ||
− | :Wave of Darkness Damage + | + | :Wave of Darkness Damage +23% |
*; Tier 8 | *; Tier 8 | ||
− | :Wave of Darkness Damage + | + | :Wave of Darkness Damage +26% |
*; Tier 9 | *; Tier 9 | ||
− | :Wave of Darkness Damage + | + | :Wave of Darkness Damage +29% |
*; Tier 10 | *; Tier 10 | ||
− | :Wave of Darkness Damage + | + | :Wave of Darkness Damage +32% |
*; Tier 11 | *; Tier 11 | ||
− | :Wave of Darkness Damage + | + | :Wave of Darkness Damage +35% |
*; Tier 12 | *; Tier 12 | ||
− | :Wave of Darkness Damage + | + | :Wave of Darkness Damage +38% |
*; Tier 13 | *; Tier 13 | ||
− | :Wave of Darkness Damage + | + | :Wave of Darkness Damage +41% |
*; Tier 14 | *; Tier 14 | ||
− | :Wave of Darkness Damage + | + | :Wave of Darkness Damage +44% |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Psychic Darkness || <b>Tier 14</b> - Wave of Darkness deals 192 Psychic damage over 12 seconds || Head, OffHand || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
− | : | + | :Wave of Darkness deals 24 Psychic damage over 12 seconds |
*; Tier 2 | *; Tier 2 | ||
− | : | + | :Wave of Darkness deals 36 Psychic damage over 12 seconds |
*; Tier 3 | *; Tier 3 | ||
− | : | + | :Wave of Darkness deals 48 Psychic damage over 12 seconds |
*; Tier 4 | *; Tier 4 | ||
− | : | + | :Wave of Darkness deals 60 Psychic damage over 12 seconds |
*; Tier 5 | *; Tier 5 | ||
− | : | + | :Wave of Darkness deals 72 Psychic damage over 12 seconds |
*; Tier 6 | *; Tier 6 | ||
− | : | + | :Wave of Darkness deals 84 Psychic damage over 12 seconds |
*; Tier 7 | *; Tier 7 | ||
− | : | + | :Wave of Darkness deals 96 Psychic damage over 12 seconds |
*; Tier 8 | *; Tier 8 | ||
− | : | + | :Wave of Darkness deals 108 Psychic damage over 12 seconds |
*; Tier 9 | *; Tier 9 | ||
− | : | + | :Wave of Darkness deals 120 Psychic damage over 12 seconds |
*; Tier 10 | *; Tier 10 | ||
− | : | + | :Wave of Darkness deals 132 Psychic damage over 12 seconds |
*; Tier 11 | *; Tier 11 | ||
− | : | + | :Wave of Darkness deals 144 Psychic damage over 12 seconds |
*; Tier 12 | *; Tier 12 | ||
− | : | + | :Wave of Darkness deals 156 Psychic damage over 12 seconds |
*; Tier 13 | *; Tier 13 | ||
− | : | + | :Wave of Darkness deals 174 Psychic damage over 12 seconds |
*; Tier 14 | *; Tier 14 | ||
− | : | + | :Wave of Darkness deals 192 Psychic damage over 12 seconds |
}} | }} | ||
|- | |- | ||
− | | || of Dark | + | | || of Dark Waves || <b>Tier 14</b> - Wave of Darkness deals +73 damage and reuse timer is -1 second || Chest, Legs || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
− | :Wave of Darkness | + | :Wave of Darkness deals +8 damage and reuse timer is -1 second |
*; Tier 2 | *; Tier 2 | ||
− | :Wave of Darkness | + | :Wave of Darkness deals +13 damage and reuse timer is -1 second |
*; Tier 3 | *; Tier 3 | ||
− | :Wave of Darkness | + | :Wave of Darkness deals +18 damage and reuse timer is -1 second |
*; Tier 4 | *; Tier 4 | ||
− | :Wave of Darkness | + | :Wave of Darkness deals +23 damage and reuse timer is -1 second |
*; Tier 5 | *; Tier 5 | ||
− | :Wave of Darkness | + | :Wave of Darkness deals +28 damage and reuse timer is -1 second |
*; Tier 6 | *; Tier 6 | ||
− | :Wave of Darkness | + | :Wave of Darkness deals +33 damage and reuse timer is -1 second |
*; Tier 7 | *; Tier 7 | ||
− | :Wave of Darkness | + | :Wave of Darkness deals +38 damage and reuse timer is -1 second |
*; Tier 8 | *; Tier 8 | ||
− | :Wave of Darkness | + | :Wave of Darkness deals +43 damage and reuse timer is -1 second |
*; Tier 9 | *; Tier 9 | ||
− | :Wave of Darkness | + | :Wave of Darkness deals +48 damage and reuse timer is -1 second |
*; Tier 10 | *; Tier 10 | ||
− | :Wave of Darkness | + | :Wave of Darkness deals +53 damage and reuse timer is -1 second |
*; Tier 11 | *; Tier 11 | ||
− | :Wave of Darkness | + | :Wave of Darkness deals +58 damage and reuse timer is -1 second |
*; Tier 12 | *; Tier 12 | ||
− | :Wave of Darkness | + | :Wave of Darkness deals +63 damage and reuse timer is -1 second |
*; Tier 13 | *; Tier 13 | ||
− | :Wave of Darkness | + | :Wave of Darkness deals +68 damage and reuse timer is -1 second |
*; Tier 14 | *; Tier 14 | ||
− | :Wave of Darkness | + | :Wave of Darkness deals +73 damage and reuse timer is -1 second |
}} | }} | ||
|- | |- | ||
− | | Fearmongering || of Dark Waves || <b>Tier 14</b> - Wave of Darkness deals + | + | | Fearmongering || of Dark Waves || <b>Tier 14</b> - Wave of Darkness deals +140 damage to sentient creatures || Hands, Feet || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
− | :Wave of Darkness deals + | + | :Wave of Darkness deals +10 damage to sentient creatures |
*; Tier 2 | *; Tier 2 | ||
− | :Wave of Darkness deals + | + | :Wave of Darkness deals +20 damage to sentient creatures |
*; Tier 3 | *; Tier 3 | ||
− | :Wave of Darkness deals + | + | :Wave of Darkness deals +30 damage to sentient creatures |
*; Tier 4 | *; Tier 4 | ||
− | :Wave of Darkness deals + | + | :Wave of Darkness deals +40 damage to sentient creatures |
*; Tier 5 | *; Tier 5 | ||
− | :Wave of Darkness deals + | + | :Wave of Darkness deals +50 damage to sentient creatures |
*; Tier 6 | *; Tier 6 | ||
− | :Wave of Darkness deals + | + | :Wave of Darkness deals +60 damage to sentient creatures |
*; Tier 7 | *; Tier 7 | ||
− | :Wave of Darkness deals + | + | :Wave of Darkness deals +70 damage to sentient creatures |
*; Tier 8 | *; Tier 8 | ||
− | :Wave of Darkness deals + | + | :Wave of Darkness deals +80 damage to sentient creatures |
*; Tier 9 | *; Tier 9 | ||
− | :Wave of Darkness deals + | + | :Wave of Darkness deals +90 damage to sentient creatures |
*; Tier 10 | *; Tier 10 | ||
− | :Wave of Darkness deals + | + | :Wave of Darkness deals +100 damage to sentient creatures |
*; Tier 11 | *; Tier 11 | ||
− | :Wave of Darkness deals + | + | :Wave of Darkness deals +110 damage to sentient creatures |
*; Tier 12 | *; Tier 12 | ||
− | :Wave of Darkness deals + | + | :Wave of Darkness deals +120 damage to sentient creatures |
*; Tier 13 | *; Tier 13 | ||
− | :Wave of Darkness deals + | + | :Wave of Darkness deals +130 damage to sentient creatures |
*; Tier 14 | *; Tier 14 | ||
− | :Wave of Darkness deals + | + | :Wave of Darkness deals +140 damage to sentient creatures |
}} | }} | ||
|- | |- | ||
− | | || of Stone Bone Warriors || <b>Tier 14</b> - | + | | || of Stone Bone Warriors || <b>Tier 14</b> - Summoned Skeletons have +44 health || OffHand, Chest || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
− | : | + | :Summoned Skeletons have +8 health |
*; Tier 2 | *; Tier 2 | ||
− | : | + | :Summoned Skeletons have +10 health |
*; Tier 3 | *; Tier 3 | ||
− | : | + | :Summoned Skeletons have +12 health |
*; Tier 4 | *; Tier 4 | ||
− | : | + | :Summoned Skeletons have +14 health |
*; Tier 5 | *; Tier 5 | ||
− | : | + | :Summoned Skeletons have +17 health |
*; Tier 6 | *; Tier 6 | ||
− | : | + | :Summoned Skeletons have +20 health |
*; Tier 7 | *; Tier 7 | ||
− | : | + | :Summoned Skeletons have +23 health |
*; Tier 8 | *; Tier 8 | ||
− | : | + | :Summoned Skeletons have +26 health |
*; Tier 9 | *; Tier 9 | ||
− | : | + | :Summoned Skeletons have +29 health |
*; Tier 10 | *; Tier 10 | ||
− | : | + | :Summoned Skeletons have +32 health |
*; Tier 11 | *; Tier 11 | ||
− | : | + | :Summoned Skeletons have +35 health |
*; Tier 12 | *; Tier 12 | ||
− | : | + | :Summoned Skeletons have +38 health |
*; Tier 13 | *; Tier 13 | ||
− | : | + | :Summoned Skeletons have +41 health |
*; Tier 14 | *; Tier 14 | ||
− | : | + | :Summoned Skeletons have +44 health |
}} | }} | ||
|- | |- | ||
− | | || of Plated Bone Warriors || <b>Tier 14</b> - | + | | || of Plated Bone Warriors || <b>Tier 14</b> - Summoned Skeletons have +68 armor || OffHand, Feet || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
− | : | + | :Summoned Skeletons have +16 armor |
*; Tier 2 | *; Tier 2 | ||
− | : | + | :Summoned Skeletons have +20 armor |
*; Tier 3 | *; Tier 3 | ||
− | : | + | :Summoned Skeletons have +24 armor |
*; Tier 4 | *; Tier 4 | ||
− | : | + | :Summoned Skeletons have +28 armor |
*; Tier 5 | *; Tier 5 | ||
− | : | + | :Summoned Skeletons have +32 armor |
*; Tier 6 | *; Tier 6 | ||
− | : | + | :Summoned Skeletons have +36 armor |
*; Tier 7 | *; Tier 7 | ||
− | : | + | :Summoned Skeletons have +40 armor |
*; Tier 8 | *; Tier 8 | ||
− | : | + | :Summoned Skeletons have +44 armor |
*; Tier 9 | *; Tier 9 | ||
− | : | + | :Summoned Skeletons have +48 armor |
*; Tier 10 | *; Tier 10 | ||
− | : | + | :Summoned Skeletons have +52 armor |
*; Tier 11 | *; Tier 11 | ||
− | : | + | :Summoned Skeletons have +56 armor |
*; Tier 12 | *; Tier 12 | ||
− | : | + | :Summoned Skeletons have +60 armor |
*; Tier 13 | *; Tier 13 | ||
− | : | + | :Summoned Skeletons have +64 armor |
*; Tier 14 | *; Tier 14 | ||
− | : | + | :Summoned Skeletons have +68 armor |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Violent Skeletons || <b>Tier 14</b> - Summoned Skeletal Archers and Mages deal +24 direct damage || Hands, Ring || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
− | :Summoned Skeletal Archers deal +2 direct damage | + | :Summoned Skeletal Archers and Mages deal +2 direct damage |
*; Tier 2 | *; Tier 2 | ||
− | :Summoned Skeletal Archers deal +3 direct damage | + | :Summoned Skeletal Archers and Mages deal +3 direct damage |
*; Tier 3 | *; Tier 3 | ||
− | :Summoned Skeletal Archers deal +5 direct damage | + | :Summoned Skeletal Archers and Mages deal +5 direct damage |
*; Tier 4 | *; Tier 4 | ||
− | :Summoned Skeletal Archers deal +7 direct damage | + | :Summoned Skeletal Archers and Mages deal +7 direct damage |
*; Tier 5 | *; Tier 5 | ||
− | :Summoned Skeletal Archers deal +9 direct damage | + | :Summoned Skeletal Archers and Mages deal +9 direct damage |
*; Tier 6 | *; Tier 6 | ||
− | :Summoned Skeletal Archers deal +11 direct damage | + | :Summoned Skeletal Archers and Mages deal +11 direct damage |
*; Tier 7 | *; Tier 7 | ||
− | :Summoned Skeletal Archers deal +13 direct damage | + | :Summoned Skeletal Archers and Mages deal +13 direct damage |
*; Tier 8 | *; Tier 8 | ||
− | :Summoned Skeletal Archers deal +14 direct damage | + | :Summoned Skeletal Archers and Mages deal +14 direct damage |
*; Tier 9 | *; Tier 9 | ||
− | :Summoned Skeletal Archers deal +15 direct damage | + | :Summoned Skeletal Archers and Mages deal +15 direct damage |
*; Tier 10 | *; Tier 10 | ||
− | :Summoned Skeletal Archers deal +17 direct damage | + | :Summoned Skeletal Archers and Mages deal +17 direct damage |
*; Tier 11 | *; Tier 11 | ||
− | :Summoned Skeletal Archers deal +19 direct damage | + | :Summoned Skeletal Archers and Mages deal +19 direct damage |
*; Tier 12 | *; Tier 12 | ||
− | :Summoned Skeletal Archers deal +20 direct damage | + | :Summoned Skeletal Archers and Mages deal +20 direct damage |
*; Tier 13 | *; Tier 13 | ||
− | :Summoned Skeletal Archers deal +22 direct damage | + | :Summoned Skeletal Archers and Mages deal +22 direct damage |
*; Tier 14 | *; Tier 14 | ||
− | :Summoned Skeletal Archers deal +24 direct damage | + | :Summoned Skeletal Archers and Mages deal +24 direct damage |
}} | }} | ||
|- | |- | ||
− | | || of Dense Sentries || <b>Tier 14</b> - Summoned Skeletal Swordsmen have + | + | | || of Dense Sentries || <b>Tier 14</b> - Summoned Skeletal Swordsmen have +92 armor || OffHand, Feet || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Summoned Skeletal Swordsmen have +10 armor | :Summoned Skeletal Swordsmen have +10 armor | ||
*; Tier 2 | *; Tier 2 | ||
− | :Summoned Skeletal Swordsmen have + | + | :Summoned Skeletal Swordsmen have +16 armor |
*; Tier 3 | *; Tier 3 | ||
− | :Summoned Skeletal Swordsmen have + | + | :Summoned Skeletal Swordsmen have +22 armor |
*; Tier 4 | *; Tier 4 | ||
− | :Summoned Skeletal Swordsmen have + | + | :Summoned Skeletal Swordsmen have +28 armor |
*; Tier 5 | *; Tier 5 | ||
− | :Summoned Skeletal Swordsmen have + | + | :Summoned Skeletal Swordsmen have +34 armor |
*; Tier 6 | *; Tier 6 | ||
− | :Summoned Skeletal Swordsmen have + | + | :Summoned Skeletal Swordsmen have +40 armor |
*; Tier 7 | *; Tier 7 | ||
+ | :Summoned Skeletal Swordsmen have +46 armor | ||
+ | *; Tier 8 | ||
:Summoned Skeletal Swordsmen have +52 armor | :Summoned Skeletal Swordsmen have +52 armor | ||
− | |||
− | |||
*; Tier 9 | *; Tier 9 | ||
− | :Summoned Skeletal Swordsmen have + | + | :Summoned Skeletal Swordsmen have +58 armor |
*; Tier 10 | *; Tier 10 | ||
− | :Summoned Skeletal Swordsmen have + | + | :Summoned Skeletal Swordsmen have +64 armor |
*; Tier 11 | *; Tier 11 | ||
− | :Summoned Skeletal Swordsmen have + | + | :Summoned Skeletal Swordsmen have +70 armor |
*; Tier 12 | *; Tier 12 | ||
− | :Summoned Skeletal Swordsmen have + | + | :Summoned Skeletal Swordsmen have +76 armor |
*; Tier 13 | *; Tier 13 | ||
− | :Summoned Skeletal Swordsmen have + | + | :Summoned Skeletal Swordsmen have +84 armor |
*; Tier 14 | *; Tier 14 | ||
− | :Summoned Skeletal Swordsmen have + | + | :Summoned Skeletal Swordsmen have +92 armor |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Zombie Pain Accumulation || <b>Tier 14</b> - Using Raise Zombie on an existing zombie increases its damage +42 for 5 minutes (this effect stacks with itself) || Head, MainHand || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
− | : | + | :Using Raise Zombie on an existing zombie increases its damage +5 for 5 minutes (this effect stacks with itself) |
*; Tier 2 | *; Tier 2 | ||
− | : | + | :Using Raise Zombie on an existing zombie increases its damage +7 for 5 minutes (this effect stacks with itself) |
*; Tier 3 | *; Tier 3 | ||
− | : | + | :Using Raise Zombie on an existing zombie increases its damage +9 for 5 minutes (this effect stacks with itself) |
*; Tier 4 | *; Tier 4 | ||
− | : | + | :Using Raise Zombie on an existing zombie increases its damage +12 for 5 minutes (this effect stacks with itself) |
*; Tier 5 | *; Tier 5 | ||
− | : | + | :Using Raise Zombie on an existing zombie increases its damage +15 for 5 minutes (this effect stacks with itself) |
*; Tier 6 | *; Tier 6 | ||
− | : | + | :Using Raise Zombie on an existing zombie increases its damage +18 for 5 minutes (this effect stacks with itself) |
*; Tier 7 | *; Tier 7 | ||
− | : | + | :Using Raise Zombie on an existing zombie increases its damage +21 for 5 minutes (this effect stacks with itself) |
*; Tier 8 | *; Tier 8 | ||
− | : | + | :Using Raise Zombie on an existing zombie increases its damage +24 for 5 minutes (this effect stacks with itself) |
*; Tier 9 | *; Tier 9 | ||
− | : | + | :Using Raise Zombie on an existing zombie increases its damage +27 for 5 minutes (this effect stacks with itself) |
*; Tier 10 | *; Tier 10 | ||
− | : | + | :Using Raise Zombie on an existing zombie increases its damage +30 for 5 minutes (this effect stacks with itself) |
*; Tier 11 | *; Tier 11 | ||
− | : | + | :Using Raise Zombie on an existing zombie increases its damage +33 for 5 minutes (this effect stacks with itself) |
*; Tier 12 | *; Tier 12 | ||
− | : | + | :Using Raise Zombie on an existing zombie increases its damage +36 for 5 minutes (this effect stacks with itself) |
*; Tier 13 | *; Tier 13 | ||
− | : | + | :Using Raise Zombie on an existing zombie increases its damage +39 for 5 minutes (this effect stacks with itself) |
*; Tier 14 | *; Tier 14 | ||
− | : | + | :Using Raise Zombie on an existing zombie increases its damage +42 for 5 minutes (this effect stacks with itself) |
}} | }} | ||
|- | |- | ||
− | | || of Provocation || <b>Tier 14</b> - Provoke Undead causes | + | | || of Provocation || <b>Tier 14</b> - Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 120 damage over 10 seconds || MainHand, Feet || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
− | :Provoke Undead causes | + | :Provoke Undead causes your minions to deal +8% damage for 10 seconds, but also take 35 damage over 10 seconds |
*; Tier 2 | *; Tier 2 | ||
− | :Provoke Undead causes | + | :Provoke Undead causes your minions to deal +9% damage for 10 seconds, but also take 40 damage over 10 seconds |
*; Tier 3 | *; Tier 3 | ||
− | :Provoke Undead causes | + | :Provoke Undead causes your minions to deal +10% damage for 10 seconds, but also take 50 damage over 10 seconds |
*; Tier 4 | *; Tier 4 | ||
− | :Provoke Undead causes | + | :Provoke Undead causes your minions to deal +11% damage for 10 seconds, but also take 55 damage over 10 seconds |
*; Tier 5 | *; Tier 5 | ||
− | :Provoke Undead causes | + | :Provoke Undead causes your minions to deal +12% damage for 10 seconds, but also take 60 damage over 10 seconds |
*; Tier 6 | *; Tier 6 | ||
− | :Provoke Undead causes | + | :Provoke Undead causes your minions to deal +13% damage for 10 seconds, but also take 70 damage over 10 seconds |
*; Tier 7 | *; Tier 7 | ||
− | :Provoke Undead causes | + | :Provoke Undead causes your minions to deal +14% damage for 10 seconds, but also take 75 damage over 10 seconds |
*; Tier 8 | *; Tier 8 | ||
− | :Provoke Undead causes | + | :Provoke Undead causes your minions to deal +15% damage for 10 seconds, but also take 80 damage over 10 seconds |
*; Tier 9 | *; Tier 9 | ||
− | :Provoke Undead causes | + | :Provoke Undead causes your minions to deal +16% damage for 10 seconds, but also take 85 damage over 10 seconds |
*; Tier 10 | *; Tier 10 | ||
− | :Provoke Undead causes | + | :Provoke Undead causes your minions to deal +17% damage for 10 seconds, but also take 90 damage over 10 seconds |
*; Tier 11 | *; Tier 11 | ||
− | :Provoke Undead causes | + | :Provoke Undead causes your minions to deal +18% damage for 10 seconds, but also take 95 damage over 10 seconds |
*; Tier 12 | *; Tier 12 | ||
− | :Provoke Undead causes | + | :Provoke Undead causes your minions to deal +19% damage for 10 seconds, but also take 100 damage over 10 seconds |
*; Tier 13 | *; Tier 13 | ||
− | :Provoke Undead causes | + | :Provoke Undead causes your minions to deal +21% damage for 10 seconds, but also take 110 damage over 10 seconds |
*; Tier 14 | *; Tier 14 | ||
− | :Provoke Undead causes | + | :Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 120 damage over 10 seconds |
}} | }} | ||
|- | |- | ||
− | | || of Provocation || <b>Tier 14</b> - Provoke Undead causes | + | | || of Provocation || <b>Tier 14</b> - Provoke Undead causes your minions to deal +31 damage for 10 seconds || OffHand, Necklace || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
− | :Provoke Undead causes | + | :Provoke Undead causes your minions to deal +5 damage for 10 seconds |
*; Tier 2 | *; Tier 2 | ||
− | :Provoke Undead causes | + | :Provoke Undead causes your minions to deal +7 damage for 10 seconds |
*; Tier 3 | *; Tier 3 | ||
− | :Provoke Undead causes | + | :Provoke Undead causes your minions to deal +9 damage for 10 seconds |
*; Tier 4 | *; Tier 4 | ||
− | :Provoke Undead causes | + | :Provoke Undead causes your minions to deal +11 damage for 10 seconds |
*; Tier 5 | *; Tier 5 | ||
− | :Provoke Undead causes | + | :Provoke Undead causes your minions to deal +13 damage for 10 seconds |
*; Tier 6 | *; Tier 6 | ||
− | :Provoke Undead causes | + | :Provoke Undead causes your minions to deal +15 damage for 10 seconds |
*; Tier 7 | *; Tier 7 | ||
− | :Provoke Undead causes | + | :Provoke Undead causes your minions to deal +17 damage for 10 seconds |
*; Tier 8 | *; Tier 8 | ||
− | :Provoke Undead causes | + | :Provoke Undead causes your minions to deal +19 damage for 10 seconds |
*; Tier 9 | *; Tier 9 | ||
− | :Provoke Undead causes | + | :Provoke Undead causes your minions to deal +21 damage for 10 seconds |
*; Tier 10 | *; Tier 10 | ||
− | :Provoke Undead causes | + | :Provoke Undead causes your minions to deal +23 damage for 10 seconds |
*; Tier 11 | *; Tier 11 | ||
− | :Provoke Undead causes | + | :Provoke Undead causes your minions to deal +25 damage for 10 seconds |
*; Tier 12 | *; Tier 12 | ||
− | :Provoke Undead causes | + | :Provoke Undead causes your minions to deal +27 damage for 10 seconds |
*; Tier 13 | *; Tier 13 | ||
− | :Provoke Undead causes | + | :Provoke Undead causes your minions to deal +29 damage for 10 seconds |
*; Tier 14 | *; Tier 14 | ||
− | :Provoke Undead causes | + | :Provoke Undead causes your minions to deal +31 damage for 10 seconds |
}} | }} | ||
|- | |- | ||
Line 1,052: | Line 1,052: | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Death Gazes || <b>Tier 14</b> - Deathgaze deals +100 damage and reuse timer is -3 seconds || Hands, Feet || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
− | : | + | :Deathgaze deals +20 damage and reuse timer is -1 second |
*; Tier 2 | *; Tier 2 | ||
− | : | + | :Deathgaze deals +26 damage and reuse timer is -1 second |
*; Tier 3 | *; Tier 3 | ||
− | : | + | :Deathgaze deals +32 damage and reuse timer is -1 second |
*; Tier 4 | *; Tier 4 | ||
− | : | + | :Deathgaze deals +38 damage and reuse timer is -1 second |
*; Tier 5 | *; Tier 5 | ||
− | : | + | :Deathgaze deals +44 damage and reuse timer is -1 second |
*; Tier 6 | *; Tier 6 | ||
− | : | + | :Deathgaze deals +50 damage and reuse timer is -1 second |
*; Tier 7 | *; Tier 7 | ||
− | : | + | :Deathgaze deals +56 damage and reuse timer is -2 second |
*; Tier 8 | *; Tier 8 | ||
− | : | + | :Deathgaze deals +62 damage and reuse timer is -2 seconds |
*; Tier 9 | *; Tier 9 | ||
− | : | + | :Deathgaze deals +68 damage and reuse timer is -2 seconds |
*; Tier 10 | *; Tier 10 | ||
− | : | + | :Deathgaze deals +74 damage and reuse timer is -2 seconds |
*; Tier 11 | *; Tier 11 | ||
− | : | + | :Deathgaze deals +80 damage and reuse timer is -2 seconds |
*; Tier 12 | *; Tier 12 | ||
− | : | + | :Deathgaze deals +86 damage and reuse timer is -2 seconds |
*; Tier 13 | *; Tier 13 | ||
− | : | + | :Deathgaze deals +93 damage and reuse timer is -3 seconds |
*; Tier 14 | *; Tier 14 | ||
− | : | + | :Deathgaze deals +100 damage and reuse timer is -3 seconds |
}} | }} | ||
|- | |- | ||
− | | || || <b>Tier 14</b> - | + | | || || <b>Tier 14</b> - Indirect Fire Damage +36% when Necromancy is active || Hands, Necklace || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
− | : | + | :Indirect Fire Damage +10% when Necromancy is active |
*; Tier 2 | *; Tier 2 | ||
− | : | + | :Indirect Fire Damage +12% when Necromancy is active |
*; Tier 3 | *; Tier 3 | ||
− | : | + | :Indirect Fire Damage +14% when Necromancy is active |
*; Tier 4 | *; Tier 4 | ||
− | : | + | :Indirect Fire Damage +16% when Necromancy is active |
*; Tier 5 | *; Tier 5 | ||
− | : | + | :Indirect Fire Damage +18% when Necromancy is active |
*; Tier 6 | *; Tier 6 | ||
− | : | + | :Indirect Fire Damage +20% when Necromancy is active |
*; Tier 7 | *; Tier 7 | ||
− | : | + | :Indirect Fire Damage +22% when Necromancy is active |
*; Tier 8 | *; Tier 8 | ||
− | : | + | :Indirect Fire Damage +24% when Necromancy is active |
*; Tier 9 | *; Tier 9 | ||
− | : | + | :Indirect Fire Damage +26% when Necromancy is active |
*; Tier 10 | *; Tier 10 | ||
− | : | + | :Indirect Fire Damage +28% when Necromancy is active |
*; Tier 11 | *; Tier 11 | ||
− | : | + | :Indirect Fire Damage +30% when Necromancy is active |
*; Tier 12 | *; Tier 12 | ||
− | : | + | :Indirect Fire Damage +32% when Necromancy is active |
*; Tier 13 | *; Tier 13 | ||
− | : | + | :Indirect Fire Damage +34% when Necromancy is active |
*; Tier 14 | *; Tier 14 | ||
− | : | + | :Indirect Fire Damage +36% when Necromancy is active |
}} | }} | ||
|- | |- | ||
− | | || || <b>Tier 14</b> - | + | | || || <b>Tier 14</b> - Using Raise Zombie on an existing zombie raises its Max Health +135 for 60 seconds (and heals +135) || Chest, Ring || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
− | : | + | :Using Raise Zombie on an existing zombie raises its Max Health +8 for 60 seconds (and heals +8) |
*; Tier 2 | *; Tier 2 | ||
− | : | + | :Using Raise Zombie on an existing zombie raises its Max Health +15 for 60 seconds (and heals +15) |
*; Tier 3 | *; Tier 3 | ||
− | : | + | :Using Raise Zombie on an existing zombie raises its Max Health +25 for 60 seconds (and heals +25) |
*; Tier 4 | *; Tier 4 | ||
− | : | + | :Using Raise Zombie on an existing zombie raises its Max Health +35 for 60 seconds (and heals +35) |
*; Tier 5 | *; Tier 5 | ||
− | : | + | :Using Raise Zombie on an existing zombie raises its Max Health +45 for 60 seconds (and heals +45) |
*; Tier 6 | *; Tier 6 | ||
− | : | + | :Using Raise Zombie on an existing zombie raises its Max Health +55 for 60 seconds (and heals +55) |
*; Tier 7 | *; Tier 7 | ||
− | : | + | :Using Raise Zombie on an existing zombie raises its Max Health +65 for 60 seconds (and heals +65) |
*; Tier 8 | *; Tier 8 | ||
− | : | + | :Using Raise Zombie on an existing zombie raises its Max Health +75 for 60 seconds (and heals +75) |
*; Tier 9 | *; Tier 9 | ||
− | : | + | :Using Raise Zombie on an existing zombie raises its Max Health +85 for 60 seconds (and heals +85) |
*; Tier 10 | *; Tier 10 | ||
− | : | + | :Using Raise Zombie on an existing zombie raises its Max Health +95 for 60 seconds (and heals +95) |
*; Tier 11 | *; Tier 11 | ||
− | : | + | :Using Raise Zombie on an existing zombie raises its Max Health +105 for 60 seconds (and heals +105) |
*; Tier 12 | *; Tier 12 | ||
− | : | + | :Using Raise Zombie on an existing zombie raises its Max Health +115 for 60 seconds (and heals +115) |
*; Tier 13 | *; Tier 13 | ||
− | : | + | :Using Raise Zombie on an existing zombie raises its Max Health +125 for 60 seconds (and heals +125) |
*; Tier 14 | *; Tier 14 | ||
− | : | + | :Using Raise Zombie on an existing zombie raises its Max Health +135 for 60 seconds (and heals +135) |
}} | }} | ||
|- | |- | ||
− | | || of Angry Bone Warriors || <b>Tier 7</b> - Summoned Skeletal Swordsmen have | + | | || of Angry Bone Warriors || <b>Tier 7</b> - Summoned Skeletal Swordsmen have -40% Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || Head || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
− | :Summoned Skeletal Swordsmen have 10% | + | :Summoned Skeletal Swordsmen have -10% Max Rage, allowing them to use their stun attack more often |
*; Tier 2 | *; Tier 2 | ||
− | :Summoned Skeletal Swordsmen have | + | :Summoned Skeletal Swordsmen have -15% Max Rage, allowing them to use their stun attack more often |
*; Tier 3 | *; Tier 3 | ||
− | :Summoned Skeletal Swordsmen have | + | :Summoned Skeletal Swordsmen have -20% Max Rage, allowing them to use their stun attack more often |
*; Tier 4 | *; Tier 4 | ||
− | :Summoned Skeletal Swordsmen have | + | :Summoned Skeletal Swordsmen have -25% Max Rage, allowing them to use their stun attack more often |
*; Tier 5 | *; Tier 5 | ||
− | :Summoned Skeletal Swordsmen have | + | :Summoned Skeletal Swordsmen have -30% Max Rage, allowing them to use their stun attack more often |
*; Tier 6 | *; Tier 6 | ||
− | :Summoned Skeletal Swordsmen have | + | :Summoned Skeletal Swordsmen have -35% Max Rage, allowing them to use their stun attack more often |
*; Tier 7 | *; Tier 7 | ||
− | :Summoned Skeletal Swordsmen have | + | :Summoned Skeletal Swordsmen have -40% Max Rage, allowing them to use their stun attack more often |
}} | }} | ||
|- | |- | ||
Line 1,193: | Line 1,193: | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Provocation || <b>Tier 14</b> - Provoke Undead deals 51 damage to your minions, who then deal +44 damage for 10 seconds || Feet, Ring || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
− | :Provoke Undead | + | :Provoke Undead deals 12 damage to your minions, who then deal +5 damage for 10 seconds |
*; Tier 2 | *; Tier 2 | ||
− | :Provoke Undead | + | :Provoke Undead deals 15 damage to your minions, who then deal +8 damage for 10 seconds |
*; Tier 3 | *; Tier 3 | ||
− | :Provoke Undead | + | :Provoke Undead deals 18 damage to your minions, who then deal +11 damage for 10 seconds |
*; Tier 4 | *; Tier 4 | ||
− | :Provoke Undead | + | :Provoke Undead deals 21 damage to your minions, who then deal +14 damage for 10 seconds |
*; Tier 5 | *; Tier 5 | ||
− | :Provoke Undead | + | :Provoke Undead deals 24 damage to your minions, who then deal +17 damage for 10 seconds |
*; Tier 6 | *; Tier 6 | ||
− | :Provoke Undead | + | :Provoke Undead deals 27 damage to your minions, who then deal +20 damage for 10 seconds |
*; Tier 7 | *; Tier 7 | ||
− | :Provoke Undead | + | :Provoke Undead deals 30 damage to your minions, who then deal +23 damage for 10 seconds |
*; Tier 8 | *; Tier 8 | ||
− | :Provoke Undead | + | :Provoke Undead deals 33 damage to your minions, who then deal +26 damage for 10 seconds |
*; Tier 9 | *; Tier 9 | ||
− | :Provoke Undead | + | :Provoke Undead deals 36 damage to your minions, who then deal +29 damage for 10 seconds |
*; Tier 10 | *; Tier 10 | ||
− | :Provoke Undead | + | :Provoke Undead deals 39 damage to your minions, who then deal +32 damage for 10 seconds |
*; Tier 11 | *; Tier 11 | ||
− | :Provoke Undead | + | :Provoke Undead deals 42 damage to your minions, who then deal +35 damage for 10 seconds |
*; Tier 12 | *; Tier 12 | ||
− | :Provoke Undead | + | :Provoke Undead deals 45 damage to your minions, who then deal +38 damage for 10 seconds |
*; Tier 13 | *; Tier 13 | ||
− | :Provoke Undead | + | :Provoke Undead deals 48 damage to your minions, who then deal +41 damage for 10 seconds |
*; Tier 14 | *; Tier 14 | ||
− | :Provoke Undead | + | :Provoke Undead deals 51 damage to your minions, who then deal +44 damage for 10 seconds |
}} | }} | ||
|- | |- | ||
− | | Chirurgeon's || || <b>Tier 14</b> - Heal Undead and Rebuild Undead restore + | + | | Chirurgeon's || || <b>Tier 14</b> - Heal Undead and Rebuild Undead restore +22 Health/Armor || Head, MainHand || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Heal Undead and Rebuild Undead restore +6 Health/Armor | :Heal Undead and Rebuild Undead restore +6 Health/Armor | ||
Line 1,248: | Line 1,248: | ||
:Heal Undead and Rebuild Undead restore +16 Health/Armor | :Heal Undead and Rebuild Undead restore +16 Health/Armor | ||
*; Tier 12 | *; Tier 12 | ||
− | :Heal Undead and Rebuild Undead restore + | + | :Heal Undead and Rebuild Undead restore +18 Health/Armor |
*; Tier 13 | *; Tier 13 | ||
− | :Heal Undead and Rebuild Undead restore + | + | :Heal Undead and Rebuild Undead restore +20 Health/Armor |
*; Tier 14 | *; Tier 14 | ||
− | :Heal Undead and Rebuild Undead restore + | + | :Heal Undead and Rebuild Undead restore +22 Health/Armor |
}} | }} | ||
|- | |- | ||
− | | Chirurgeon's || || <b>Tier 7</b> - Heal Undead grants target undead +11 Mitigation from all attacks for 8 seconds || Feet || {{Spoiler|Click Expand to reveal| | + | | Chirurgeon's || || <b>Tier 7</b> - Heal Undead restores +16 health/armor and grants target undead +11 Mitigation from all attacks for 8 seconds || Feet || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
− | :Heal Undead grants target undead +4 Mitigation from all attacks for 8 seconds | + | :Heal Undead restores +4 health/armor and grants target undead +4 Mitigation from all attacks for 8 seconds |
*; Tier 2 | *; Tier 2 | ||
− | :Heal Undead grants target undead +5 Mitigation from all attacks for 8 seconds | + | :Heal Undead restores +6 health/armor and grants target undead +5 Mitigation from all attacks for 8 seconds |
*; Tier 3 | *; Tier 3 | ||
− | :Heal Undead grants target undead +6 Mitigation from all attacks for 8 seconds | + | :Heal Undead restores +8 health/armor and grants target undead +6 Mitigation from all attacks for 8 seconds |
*; Tier 4 | *; Tier 4 | ||
− | :Heal Undead grants target undead +7 Mitigation from all attacks for 8 seconds | + | :Heal Undead restores +10 health/armor and grants target undead +7 Mitigation from all attacks for 8 seconds |
*; Tier 5 | *; Tier 5 | ||
− | :Heal Undead grants target undead +8 Mitigation from all attacks for 8 seconds | + | :Heal Undead restores +12 health/armor and grants target undead +8 Mitigation from all attacks for 8 seconds |
*; Tier 6 | *; Tier 6 | ||
− | :Heal Undead grants target undead +9 Mitigation from all attacks for 8 seconds | + | :Heal Undead restores +14 health/armor and grants target undead +9 Mitigation from all attacks for 8 seconds |
*; Tier 7 | *; Tier 7 | ||
− | :Heal Undead grants target undead +11 Mitigation from all attacks for 8 seconds | + | :Heal Undead restores +16 health/armor and grants target undead +11 Mitigation from all attacks for 8 seconds |
}} | }} | ||
|- | |- | ||
− | | || || <b>Tier 14</b> - Heal Undead restores + | + | | || || <b>Tier 14</b> - Heal Undead restores +21 Health/Armor and boosts your next attack +35 if it is a Darkness attack || OffHand, Ring || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
− | :Heal Undead restores + | + | :Heal Undead restores +7 Health/Armor and boosts your next attack +5 if it is a Darkness attack |
*; Tier 2 | *; Tier 2 | ||
− | :Heal Undead restores + | + | :Heal Undead restores +8 Health/Armor and boosts your next attack +7 if it is a Darkness attack |
*; Tier 3 | *; Tier 3 | ||
− | :Heal Undead restores + | + | :Heal Undead restores +9 Health/Armor and boosts your next attack +9 if it is a Darkness attack |
*; Tier 4 | *; Tier 4 | ||
− | :Heal Undead restores + | + | :Heal Undead restores +10 Health/Armor and boosts your next attack +11 if it is a Darkness attack |
*; Tier 5 | *; Tier 5 | ||
− | :Heal Undead restores + | + | :Heal Undead restores +11 Health/Armor and boosts your next attack +13 if it is a Darkness attack |
*; Tier 6 | *; Tier 6 | ||
− | :Heal Undead restores + | + | :Heal Undead restores +12 Health/Armor and boosts your next attack +15 if it is a Darkness attack |
*; Tier 7 | *; Tier 7 | ||
− | :Heal Undead restores + | + | :Heal Undead restores +13 Health/Armor and boosts your next attack +17 if it is a Darkness attack |
*; Tier 8 | *; Tier 8 | ||
− | :Heal Undead restores + | + | :Heal Undead restores +14 Health/Armor and boosts your next attack +19 if it is a Darkness attack |
*; Tier 9 | *; Tier 9 | ||
− | :Heal Undead restores + | + | :Heal Undead restores +15 Health/Armor and boosts your next attack +21 if it is a Darkness attack |
*; Tier 10 | *; Tier 10 | ||
− | :Heal Undead restores + | + | :Heal Undead restores +16 Health/Armor and boosts your next attack +23 if it is a Darkness attack |
*; Tier 11 | *; Tier 11 | ||
− | :Heal Undead restores + | + | :Heal Undead restores +17 Health/Armor and boosts your next attack +25 if it is a Darkness attack |
*; Tier 12 | *; Tier 12 | ||
− | :Heal Undead restores + | + | :Heal Undead restores +18 Health/Armor and boosts your next attack +27 if it is a Darkness attack |
*; Tier 13 | *; Tier 13 | ||
− | :Heal Undead restores + | + | :Heal Undead restores +20 Health/Armor and boosts your next attack +31 if it is a Darkness attack |
*; Tier 14 | *; Tier 14 | ||
− | :Heal Undead restores + | + | :Heal Undead restores +21 Health/Armor and boosts your next attack +35 if it is a Darkness attack |
}} | }} | ||
|- | |- | ||
− | | || || <b>Tier 14</b> - Heal Undead restores + | + | | || || <b>Tier 14</b> - Heal Undead restores +18 and has a 25% chance to boost targets' mitigation +31 for 8 seconds || MainHand, Legs || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
− | :Heal Undead restores + | + | :Heal Undead restores +5 and has a 25% chance to boost targets' mitigation +5 for 8 seconds |
*; Tier 2 | *; Tier 2 | ||
− | :Heal Undead restores + | + | :Heal Undead restores +6 and has a 25% chance to boost targets' mitigation +7 for 8 seconds |
*; Tier 3 | *; Tier 3 | ||
− | :Heal Undead restores + | + | :Heal Undead restores +7 and has a 25% chance to boost targets' mitigation +9 for 8 seconds |
*; Tier 4 | *; Tier 4 | ||
− | :Heal Undead restores + | + | :Heal Undead restores +8 and has a 25% chance to boost targets' mitigation +11 for 8 seconds |
*; Tier 5 | *; Tier 5 | ||
− | :Heal Undead restores + | + | :Heal Undead restores +9 and has a 25% chance to boost targets' mitigation +13 for 8 seconds |
*; Tier 6 | *; Tier 6 | ||
− | :Heal Undead restores + | + | :Heal Undead restores +10 and has a 25% chance to boost targets' mitigation +15 for 8 seconds |
*; Tier 7 | *; Tier 7 | ||
− | :Heal Undead restores + | + | :Heal Undead restores +11 and has a 25% chance to boost targets' mitigation +17 for 8 seconds |
*; Tier 8 | *; Tier 8 | ||
− | :Heal Undead restores + | + | :Heal Undead restores +12 and has a 25% chance to boost targets' mitigation +19 for 8 seconds |
*; Tier 9 | *; Tier 9 | ||
− | :Heal Undead restores + | + | :Heal Undead restores +13 and has a 25% chance to boost targets' mitigation +21 for 8 seconds |
*; Tier 10 | *; Tier 10 | ||
− | :Heal Undead restores + | + | :Heal Undead restores +14 and has a 25% chance to boost targets' mitigation +23 for 8 seconds |
*; Tier 11 | *; Tier 11 | ||
− | :Heal Undead restores + | + | :Heal Undead restores +15 and has a 25% chance to boost targets' mitigation +25 for 8 seconds |
*; Tier 12 | *; Tier 12 | ||
− | :Heal Undead restores + | + | :Heal Undead restores +16 and has a 25% chance to boost targets' mitigation +27 for 8 seconds |
*; Tier 13 | *; Tier 13 | ||
− | :Heal Undead restores + | + | :Heal Undead restores +17 and has a 25% chance to boost targets' mitigation +29 for 8 seconds |
*; Tier 14 | *; Tier 14 | ||
− | :Heal Undead restores + | + | :Heal Undead restores +18 and has a 25% chance to boost targets' mitigation +31 for 8 seconds |
}} | }} | ||
|- | |- | ||
− | | || of Heated Bones || <b>Tier 7</b> - Summoned Skeletons deal + | + | | || of Heated Bones || <b>Tier 7</b> - Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks || Ring, MainHand || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
− | :Summoned Skeletons deal + | + | :Summoned Skeletons deal +4% direct damage, but take +100% more damage from any cold attacks |
*; Tier 2 | *; Tier 2 | ||
− | :Summoned Skeletons deal + | + | :Summoned Skeletons deal +6% direct damage, but take +110% more damage from any cold attacks |
*; Tier 3 | *; Tier 3 | ||
− | :Summoned Skeletons deal + | + | :Summoned Skeletons deal +8% direct damage, but take +120% more damage from any cold attacks |
*; Tier 4 | *; Tier 4 | ||
− | :Summoned Skeletons deal + | + | :Summoned Skeletons deal +10% direct damage, but take +130% more damage from any cold attacks |
*; Tier 5 | *; Tier 5 | ||
− | :Summoned Skeletons deal + | + | :Summoned Skeletons deal +12% direct damage, but take +140% more damage from any cold attacks |
*; Tier 6 | *; Tier 6 | ||
− | :Summoned Skeletons deal + | + | :Summoned Skeletons deal +14% direct damage, but take +150% more damage from any cold attacks |
*; Tier 7 | *; Tier 7 | ||
− | :Summoned Skeletons deal + | + | :Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of the Nibbled Heart || <b>Tier 7</b> - Heart's Power has a 24% chance to not actually consume the heart(s) - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || Head || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
− | : | + | :Heart's Power has a 5% chance to not actually consume the heart(s) |
*; Tier 2 | *; Tier 2 | ||
− | : | + | :Heart's Power has a 8% chance to not actually consume the heart(s) |
*; Tier 3 | *; Tier 3 | ||
− | : | + | :Heart's Power has a 11% chance to not actually consume the heart(s) |
*; Tier 4 | *; Tier 4 | ||
− | : | + | :Heart's Power has a 14% chance to not actually consume the heart(s) |
*; Tier 5 | *; Tier 5 | ||
− | : | + | :Heart's Power has a 17% chance to not actually consume the heart(s) |
*; Tier 6 | *; Tier 6 | ||
− | : | + | :Heart's Power has a 20% chance to not actually consume the heart(s) |
*; Tier 7 | *; Tier 7 | ||
− | : | + | :Heart's Power has a 24% chance to not actually consume the heart(s) |
}} | }} | ||
|- | |- | ||
− | | || of Fragile Bones || <b>Tier 7</b> - Summoned Skeletal Archers and Mages deal + | + | | || of Fragile Bones || <b>Tier 7</b> - Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks || Legs, Necklace || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
− | :Summoned Skeletal Archers and Mages deal + | + | :Summoned Skeletal Archers and Mages deal +6% direct damage, but take +10% damage from any slashing, piercing, or crushing attacks |
*; Tier 2 | *; Tier 2 | ||
− | :Summoned Skeletal Archers and Mages deal + | + | :Summoned Skeletal Archers and Mages deal +8% direct damage, but take +20% damage from any slashing, piercing, or crushing attacks |
*; Tier 3 | *; Tier 3 | ||
− | :Summoned Skeletal Archers and Mages deal + | + | :Summoned Skeletal Archers and Mages deal +10% direct damage, but take +30% damage from any slashing, piercing, or crushing attacks |
*; Tier 4 | *; Tier 4 | ||
− | :Summoned Skeletal Archers and Mages deal + | + | :Summoned Skeletal Archers and Mages deal +12% direct damage, but take +40% damage from any slashing, piercing, or crushing attacks |
*; Tier 5 | *; Tier 5 | ||
− | :Summoned Skeletal Archers and Mages deal + | + | :Summoned Skeletal Archers and Mages deal +14% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks |
*; Tier 6 | *; Tier 6 | ||
− | :Summoned Skeletal Archers and Mages deal + | + | :Summoned Skeletal Archers and Mages deal +16% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks |
*; Tier 7 | *; Tier 7 | ||
− | :Summoned Skeletal Archers and Mages deal + | + | :Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Unnatural Skeletons || <b>Tier 7</b> - Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage || Head || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
− | : | + | :Summoned Skeletal Archers and Mages deal +6% direct damage, but are instantly destroyed by ANY Nature Damage |
*; Tier 2 | *; Tier 2 | ||
− | : | + | :Summoned Skeletal Archers and Mages deal +7% direct damage, but are instantly destroyed by ANY Nature Damage |
*; Tier 3 | *; Tier 3 | ||
− | : | + | :Summoned Skeletal Archers and Mages deal +8% direct damage, but are instantly destroyed by ANY Nature Damage |
*; Tier 4 | *; Tier 4 | ||
− | : | + | :Summoned Skeletal Archers and Mages deal +9% direct damage, but are instantly destroyed by ANY Nature Damage |
*; Tier 5 | *; Tier 5 | ||
− | : | + | :Summoned Skeletal Archers and Mages deal +10% direct damage, but are instantly destroyed by ANY Nature Damage |
*; Tier 6 | *; Tier 6 | ||
− | : | + | :Summoned Skeletal Archers and Mages deal +11% direct damage, but are instantly destroyed by ANY Nature Damage |
*; Tier 7 | *; Tier 7 | ||
− | : | + | :Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage |
}} | }} | ||
|- | |- | ||
− | | || of Strong Zombies || <b>Tier 14</b> - Raised Zombies deal + | + | | || of Strong Zombies || <b>Tier 14</b> - Raised Zombies deal +19% damage || Hands, Legs || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
− | :Raised Zombies deal + | + | :Raised Zombies deal +6% damage |
*; Tier 2 | *; Tier 2 | ||
− | :Raised Zombies deal + | + | :Raised Zombies deal +7% damage |
*; Tier 3 | *; Tier 3 | ||
− | :Raised Zombies deal + | + | :Raised Zombies deal +8% damage |
*; Tier 4 | *; Tier 4 | ||
− | :Raised Zombies deal + | + | :Raised Zombies deal +9% damage |
*; Tier 5 | *; Tier 5 | ||
− | :Raised Zombies deal +10 damage | + | :Raised Zombies deal +10% damage |
*; Tier 6 | *; Tier 6 | ||
− | :Raised Zombies deal + | + | :Raised Zombies deal +11% damage |
*; Tier 7 | *; Tier 7 | ||
− | :Raised Zombies deal + | + | :Raised Zombies deal +12% damage |
*; Tier 8 | *; Tier 8 | ||
− | :Raised Zombies deal + | + | :Raised Zombies deal +13% damage |
*; Tier 9 | *; Tier 9 | ||
− | :Raised Zombies deal + | + | :Raised Zombies deal +14% damage |
*; Tier 10 | *; Tier 10 | ||
− | :Raised Zombies deal + | + | :Raised Zombies deal +15% damage |
*; Tier 11 | *; Tier 11 | ||
− | :Raised Zombies deal + | + | :Raised Zombies deal +16% damage |
*; Tier 12 | *; Tier 12 | ||
− | :Raised Zombies deal + | + | :Raised Zombies deal +17% damage |
*; Tier 13 | *; Tier 13 | ||
− | :Raised Zombies deal + | + | :Raised Zombies deal +18% damage |
*; Tier 14 | *; Tier 14 | ||
− | :Raised Zombies deal + | + | :Raised Zombies deal +19% damage |
}} | }} | ||
|- | |- | ||
− | | || of Inciting Zombies || <b>Tier 14</b> - Raised Zombies deal + | + | | || of Inciting Zombies || <b>Tier 14</b> - Raised Zombies deal +35 damage and taunt as if they did +200% more damage || Necklace, Legs || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
− | :Raised Zombies deal + | + | :Raised Zombies deal +9 damage and taunt as if they did +200% more damage |
*; Tier 2 | *; Tier 2 | ||
− | :Raised Zombies deal + | + | :Raised Zombies deal +11 damage and taunt as if they did +200% more damage |
*; Tier 3 | *; Tier 3 | ||
− | :Raised Zombies deal + | + | :Raised Zombies deal +13 damage and taunt as if they did +200% more damage |
*; Tier 4 | *; Tier 4 | ||
− | :Raised Zombies deal + | + | :Raised Zombies deal +15 damage and taunt as if they did +200% more damage |
*; Tier 5 | *; Tier 5 | ||
− | :Raised Zombies deal + | + | :Raised Zombies deal +17 damage and taunt as if they did +200% more damage |
*; Tier 6 | *; Tier 6 | ||
− | :Raised Zombies deal + | + | :Raised Zombies deal +19 damage and taunt as if they did +200% more damage |
*; Tier 7 | *; Tier 7 | ||
− | :Raised Zombies deal + | + | :Raised Zombies deal +21 damage and taunt as if they did +200% more damage |
*; Tier 8 | *; Tier 8 | ||
− | :Raised Zombies deal + | + | :Raised Zombies deal +23 damage and taunt as if they did +200% more damage |
*; Tier 9 | *; Tier 9 | ||
− | :Raised Zombies deal + | + | :Raised Zombies deal +25 damage and taunt as if they did +200% more damage |
*; Tier 10 | *; Tier 10 | ||
− | :Raised Zombies deal + | + | :Raised Zombies deal +27 damage and taunt as if they did +200% more damage |
*; Tier 11 | *; Tier 11 | ||
− | :Raised Zombies deal + | + | :Raised Zombies deal +29 damage and taunt as if they did +200% more damage |
*; Tier 12 | *; Tier 12 | ||
− | :Raised Zombies deal + | + | :Raised Zombies deal +31 damage and taunt as if they did +200% more damage |
*; Tier 13 | *; Tier 13 | ||
− | :Raised Zombies deal + | + | :Raised Zombies deal +33 damage and taunt as if they did +200% more damage |
*; Tier 14 | *; Tier 14 | ||
− | :Raised Zombies deal + | + | :Raised Zombies deal +35 damage and taunt as if they did +200% more damage |
}} | }} | ||
|- | |- | ||
− | | || of Fast Zombies || <b>Tier 7</b> - Raised Zombies | + | | || of Fast Zombies || <b>Tier 7</b> - Raised Zombies deal +16 damage and speed is +10 || Feet || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
− | :Raised Zombies | + | :Raised Zombies deal +1 damage and speed is +2 |
*; Tier 2 | *; Tier 2 | ||
− | :Raised Zombies | + | :Raised Zombies deal +2 damage and speed is +4 |
*; Tier 3 | *; Tier 3 | ||
− | :Raised Zombies | + | :Raised Zombies deal +3 damage and speed is +6 |
*; Tier 4 | *; Tier 4 | ||
− | :Raised Zombies | + | :Raised Zombies deal +4 damage and speed is +8 |
*; Tier 5 | *; Tier 5 | ||
− | :Raised Zombies | + | :Raised Zombies deal +8 damage and speed is +10 |
*; Tier 6 | *; Tier 6 | ||
− | :Raised Zombies | + | :Raised Zombies deal +12 damage and speed is +10 |
*; Tier 7 | *; Tier 7 | ||
− | :Raised Zombies | + | :Raised Zombies deal +16 damage and speed is +10 |
}} | }} | ||
|} | |} |
Revision as of 00:00, 1 January 2019
See also: Necromancy/Treasure Effects:By Slot
See also: Necromancy/Treasure Effects:By Ability
Prefix | Suffix | Best Tier | Slot | All Tiers |
---|---|---|---|---|
Necromancer's | of Necromancy | Tier 7 - Necromancy Base Damage +23% | Head, MainHand | Click Expand to reveal
|
Lifecrusher's | of Burning Corpse-Hands | Tier 14 - Death's Hold ignites the target, dealing 204 Fire damage over 12 seconds | Chest, Ring | Click Expand to reveal
|
of Electric Doom | Tier 14 - Spark of Death deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds | Chest, Hands | Click Expand to reveal
| |
of Skeletal Minions | Tier 7 - Summoned Skeletons deal +15% direct damage | OffHand, Necklace | Click Expand to reveal
| |
of Stolen Life | Tier 14 - Life Steal restores 30 Health | Head, Ring | Click Expand to reveal
| |
Crowd Reaper's | of Crowd Reaping | Tier 14 - Life Steal targets all enemies within 10 meters and steals +28 health, but reuse timer is +3 seconds and Power cost is +21 | Hands | Click Expand to reveal
|
Lifestealer's | of Life Stealing | Tier 14 - Life Steal reaps 31 additional health | Legs, Chest | Click Expand to reveal
|
Tier 14 - Life Steal deals 190 Psychic damage over 10 seconds | Necklace, MainHand | Click Expand to reveal
| ||
of Death Gazing | Tier 14 - Deathgaze deals +101% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have) | Hands, Necklace | Click Expand to reveal
| |
of Tough Gazes | Tier 14 - Deathgaze deals +72 damage and restores 73 armor to you | Chest, Ring | Click Expand to reveal
| |
of Hasty Fears | Tier 14 - Deathgaze deals +104 damage and increases your sprint speed +2.5 for 15 seconds | Head | Click Expand to reveal
| |
of Reaching Dead | Tier 14 - Death's Hold Damage +100% | Legs, MainHand | Click Expand to reveal
| |
Tier 14 - Death's Hold causes target to take +12% damage from Slashing for 15 seconds | Feet | Click Expand to reveal
| ||
Tier 14 - Death's Hold causes target to take +12% damage from Electricity for 15 seconds | Necklace | Click Expand to reveal
| ||
of Deathsparks | Tier 14 - Spark of Death Damage +41% | MainHand, Feet | Click Expand to reveal
| |
of Deathsparks | Tier 14 - Spark of Death deals 156 Psychic damage over 12 seconds | Legs, Ring | Click Expand to reveal
| |
of Tauntsparks | Tier 7 - Spark of Death deals +28% damage and taunts +350 | OffHand, Necklace | Click Expand to reveal
| |
Chirurgeon's | Tier 14 - Rebuild Undead Healing +63 | Chest, OffHand | Click Expand to reveal
| |
Chirurgeon's | Tier 14 - Rebuild Undead restores 49 Health to you | Hands, OffHand | Click Expand to reveal
| |
Tier 14 - Rebuild Undead restores 98 health/armor to your undead after a 10 second delay | Legs, Ring | Click Expand to reveal
| ||
Tier 14 - Rebuild Undead Power Cost -30 | Necklace | Click Expand to reveal
| ||
Tier 14 - Using Raise Zombie on an existing zombie increases its damage +30% for 60 seconds | Chest, Legs | Click Expand to reveal
| ||
Tier 14 - Indirect Psychic Damage +36% when Necromancy is active | Chest, Legs | Click Expand to reveal
| ||
of Dark Waves | Tier 14 - Wave of Darkness Damage +44% | Head, MainHand | Click Expand to reveal
| |
of Psychic Darkness | Tier 14 - Wave of Darkness deals 192 Psychic damage over 12 seconds | Head, OffHand | Click Expand to reveal
| |
of Dark Waves | Tier 14 - Wave of Darkness deals +73 damage and reuse timer is -1 second | Chest, Legs | Click Expand to reveal
| |
Fearmongering | of Dark Waves | Tier 14 - Wave of Darkness deals +140 damage to sentient creatures | Hands, Feet | Click Expand to reveal
|
of Stone Bone Warriors | Tier 14 - Summoned Skeletons have +44 health | OffHand, Chest | Click Expand to reveal
| |
of Plated Bone Warriors | Tier 14 - Summoned Skeletons have +68 armor | OffHand, Feet | Click Expand to reveal
| |
of Violent Skeletons | Tier 14 - Summoned Skeletal Archers and Mages deal +24 direct damage | Hands, Ring | Click Expand to reveal
| |
of Dense Sentries | Tier 14 - Summoned Skeletal Swordsmen have +92 armor | OffHand, Feet | Click Expand to reveal
| |
of Zombie Pain Accumulation | Tier 14 - Using Raise Zombie on an existing zombie increases its damage +42 for 5 minutes (this effect stacks with itself) | Head, MainHand | Click Expand to reveal
| |
of Provocation | Tier 14 - Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 120 damage over 10 seconds | MainHand, Feet | Click Expand to reveal
| |
of Provocation | Tier 14 - Provoke Undead causes your minions to deal +31 damage for 10 seconds | OffHand, Necklace | Click Expand to reveal
| |
of Laughing Bone Warriors | Tier 14 - Summoned Skeletal Swordsmen taunt as if they did 750% more damage | Hands, Necklace | Click Expand to reveal
| |
of Death Gazes | Tier 14 - Deathgaze deals +100 damage and reuse timer is -3 seconds | Hands, Feet | Click Expand to reveal
| |
Tier 14 - Indirect Fire Damage +36% when Necromancy is active | Hands, Necklace | Click Expand to reveal
| ||
Tier 14 - Using Raise Zombie on an existing zombie raises its Max Health +135 for 60 seconds (and heals +135) | Chest, Ring | Click Expand to reveal
| ||
of Angry Bone Warriors | Tier 7 - Summoned Skeletal Swordsmen have -40% Max Rage, allowing them to use their stun attack more often - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY | Head | Click Expand to reveal
| |
of Self-Provocation | Tier 14 - Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds | Head, MainHand | Click Expand to reveal
| |
of Provocation | Tier 14 - Provoke Undead deals 51 damage to your minions, who then deal +44 damage for 10 seconds | Feet, Ring | Click Expand to reveal
| |
Chirurgeon's | Tier 14 - Heal Undead and Rebuild Undead restore +22 Health/Armor | Head, MainHand | Click Expand to reveal
| |
Chirurgeon's | Tier 7 - Heal Undead restores +16 health/armor and grants target undead +11 Mitigation from all attacks for 8 seconds | Feet | Click Expand to reveal
| |
Tier 14 - Heal Undead restores +21 Health/Armor and boosts your next attack +35 if it is a Darkness attack | OffHand, Ring | Click Expand to reveal
| ||
Tier 14 - Heal Undead restores +18 and has a 25% chance to boost targets' mitigation +31 for 8 seconds | MainHand, Legs | Click Expand to reveal
| ||
of Heated Bones | Tier 7 - Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks | Ring, MainHand | Click Expand to reveal
| |
of the Nibbled Heart | Tier 7 - Heart's Power has a 24% chance to not actually consume the heart(s) - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY | Head | Click Expand to reveal
| |
of Fragile Bones | Tier 7 - Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks | Legs, Necklace | Click Expand to reveal
| |
of Unnatural Skeletons | Tier 7 - Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage | Head | Click Expand to reveal
| |
of Strong Zombies | Tier 14 - Raised Zombies deal +19% damage | Hands, Legs | Click Expand to reveal
| |
of Inciting Zombies | Tier 14 - Raised Zombies deal +35 damage and taunt as if they did +200% more damage | Necklace, Legs | Click Expand to reveal
| |
of Fast Zombies | Tier 7 - Raised Zombies deal +16 damage and speed is +10 | Feet | Click Expand to reveal
|