Difference between revisions of "All Skills/Treasure Effects:By Ability"
From Project: Gorgon Wiki
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<b><u>General Mods</u></b><br> | <b><u>General Mods</u></b><br> | ||
+ | * Hygiene +1<br> | ||
+ | * Hygiene +1<br> | ||
+ | * Hygiene +1<br> | ||
+ | * Sprint Speed Boost +1<br> | ||
+ | * Falling Damage -50%<br> | ||
+ | * Max Underwater Held Breath +6<br> | ||
+ | * Max Underwater Held Breath +6<br> | ||
+ | * Max Underwater Held Breath +6<br> | ||
+ | * Max Underwater Held Breath +6<br> | ||
+ | * Max Underwater Held Breath +6<br> | ||
+ | * Max Underwater Held Breath +6<br> | ||
+ | * Max Underwater Held Breath +6<br> | ||
+ | * Max Underwater Held Breath +6<br> | ||
+ | * Max Underwater Held Breath +6<br> | ||
+ | * Inventory Slots +1<br> | ||
+ | * Inventory Slots +1<br> | ||
+ | * Inventory Slots +1<br> | ||
+ | * Inventory Slots +1<br> | ||
+ | * Inventory Slots +1<br> | ||
+ | * Inventory Slots +1<br> | ||
+ | * Inventory Slots +1<br> | ||
+ | * Inventory Slots +1<br> | ||
+ | * Inventory Slots +1<br> | ||
+ | * Max Power +9<br> | ||
+ | * Max Power +9<br> | ||
+ | * Max Power +9<br> | ||
+ | * Max Power +9<br> | ||
+ | * Max Power +9<br> | ||
+ | * Max Power +9<br> | ||
+ | * Max Power +9<br> | ||
+ | * Max Power +9<br> | ||
+ | * Max Power +9<br> | ||
+ | * Max Health +15<br> | ||
+ | * Max Health +15<br> | ||
+ | * Max Health +15<br> | ||
+ | * Max Health +15<br> | ||
+ | * Max Health +15<br> | ||
+ | * Max Health +15<br> | ||
+ | * Max Health +15<br> | ||
+ | * Max Health +15<br> | ||
+ | * Max Health +15<br> | ||
+ | * Max Health +40<br> | ||
+ | * Max Health +40<br> | ||
+ | * Max Health +40<br> | ||
+ | * Max Health +40<br> | ||
+ | * Max Power +24<br> | ||
+ | * Max Power +24<br> | ||
+ | * Max Power +24<br> | ||
+ | * Max Power +24<br> | ||
+ | * Health from Combat Refresh Abilities +38<br> | ||
+ | * Health from Combat Refresh Abilities +38<br> | ||
+ | * Health from Combat Refresh Abilities +38<br> | ||
+ | * Health from Combat Refresh Abilities +38<br> | ||
+ | * Power from Combat Refresh Abilities +18<br> | ||
+ | * Power from Combat Refresh Abilities +18<br> | ||
+ | * Power from Combat Refresh Abilities +18<br> | ||
+ | * Power from Combat Refresh Abilities +18<br> | ||
+ | * Armor from Combat Refresh Abilities +44<br> | ||
+ | * Armor from Combat Refresh Abilities +44<br> | ||
+ | * Armor from Combat Refresh Abilities +44<br> | ||
+ | * Armor from Combat Refresh Abilities +44<br> | ||
+ | * Health Regen (In-Combat) +16<br> | ||
+ | * Health Regen (In-Combat) +16<br> | ||
+ | * Health Regen (In-Combat) +16<br> | ||
+ | * Health Regen (In-Combat) +16<br> | ||
+ | * Power Regen (In-Combat) +8, Armor Regen (In-Combat) +1<br> | ||
+ | * Power Regen (In-Combat) +8, Armor Regen (In-Combat) +1<br> | ||
+ | * Power Regen (In-Combat) +8, Armor Regen (In-Combat) +1<br> | ||
+ | * Power Regen (In-Combat) +8, Armor Regen (In-Combat) +1<br> | ||
+ | * Armor Regen (In-Combat) +16<br> | ||
+ | * Armor Regen (In-Combat) +16<br> | ||
+ | * Armor Regen (In-Combat) +16<br> | ||
+ | * Armor Regen (In-Combat) +16<br> | ||
+ | * Healing Received From First Aid +49<br> | ||
+ | * Healing Received From First Aid +49<br> | ||
+ | * Healing Received From First Aid +49<br> | ||
+ | * Armor Received from Patch Armor +64<br> | ||
+ | * Armor Received from Patch Armor +64<br> | ||
+ | * Armor Received from Patch Armor +64<br> | ||
+ | * Chance of Uncommon Loot +32%<br> | ||
+ | * Chance of Uncommon Loot +32%<br> | ||
+ | * Chance of Rare Loot +12%<br> | ||
+ | * Chance of Rare Loot +12%<br> | ||
+ | * Inventory Slots +8<br> | ||
+ | * Inventory Slots +8<br> | ||
+ | * Taunt From Attack Damage +28%<br> | ||
+ | * Taunt From Attack Damage +28%<br> | ||
+ | * Taunt From Attack Damage +28%<br> | ||
+ | * Direct Electricity Damage Reduction +24<br> | ||
+ | * Direct Psychic Damage Reduction +24<br> | ||
+ | * Trauma Damage Reduction +7<br> | ||
+ | * Nature Damage Reduction +7<br> | ||
+ | * Poison Damage Reduction +7<br> | ||
+ | * Combat XP Boost +4%<br> | ||
+ | * Poison Damage (Direct&Per-Tick) +10<br> | ||
+ | * Trauma Damage (Direct&Per-Tick) +10<br> | ||
+ | * Nature Damage (Direct&Per-Tick) +10<br> | ||
+ | * Healing Received from Major Healing Abilities +44<br> | ||
+ | * Healing Received from Major Healing Abilities +44<br> | ||
+ | * Monster Rage Boost -7%<br> | ||
+ | * Monster Rage Boost -7%<br> | ||
+ | * Accuracy Boost +18<br> | ||
+ | * Accuracy Boost +18<br> | ||
+ | * Fish Gut Damage +47%<br> | ||
+ | * Fish Gut Damage +47%<br> | ||
+ | * Stake The Heart Damage +75%<br> | ||
+ | * Stake The Heart Damage +75%<br> | ||
+ | * Spore Bomb Damage +30%<br> | ||
+ | * Spore Bomb Damage +30%<br> | ||
+ | * Crossbow Base Damage +41%<br> | ||
+ | * Crossbow Base Damage +41%<br> | ||
+ | * Crossbow Reuse Timer -7.5<br> | ||
+ | * Crossbow Reuse Timer -7.5<br> | ||
+ | * Crossbow abilities boost your Epic Attack Damage +36% for 15 seconds<br> | ||
+ | * Crossbow abilities restore 116 health after a 15 second delay<br> | ||
+ | * Crossbow abilities restore 174 armor after a 15 second delay<br> | ||
+ | * Healing of your Major Healing Abilities +42<br> | ||
+ | * Healing of your Major Healing Abilities +42<br> | ||
+ | * Major Healing abilities have a 65% chance to also restore 114 Armor<br> | ||
+ | * Major Healing abilities have a 65% chance to also restore 114 Armor<br> | ||
+ | * Major Healing abilities have a 65% chance to restore an additional 76 Health<br> | ||
+ | * Major Healing abilities have a 65% chance to restore an additional 76 Health<br> | ||
<br> | <br> |
Revision as of 14:59, 23 January 2019
All Skills Paired List
THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.
General Mods
- Hygiene +1
- Hygiene +1
- Hygiene +1
- Sprint Speed Boost +1
- Falling Damage -50%
- Max Underwater Held Breath +6
- Max Underwater Held Breath +6
- Max Underwater Held Breath +6
- Max Underwater Held Breath +6
- Max Underwater Held Breath +6
- Max Underwater Held Breath +6
- Max Underwater Held Breath +6
- Max Underwater Held Breath +6
- Max Underwater Held Breath +6
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Max Power +9
- Max Power +9
- Max Power +9
- Max Power +9
- Max Power +9
- Max Power +9
- Max Power +9
- Max Power +9
- Max Power +9
- Max Health +15
- Max Health +15
- Max Health +15
- Max Health +15
- Max Health +15
- Max Health +15
- Max Health +15
- Max Health +15
- Max Health +15
- Max Health +40
- Max Health +40
- Max Health +40
- Max Health +40
- Max Power +24
- Max Power +24
- Max Power +24
- Max Power +24
- Health from Combat Refresh Abilities +38
- Health from Combat Refresh Abilities +38
- Health from Combat Refresh Abilities +38
- Health from Combat Refresh Abilities +38
- Power from Combat Refresh Abilities +18
- Power from Combat Refresh Abilities +18
- Power from Combat Refresh Abilities +18
- Power from Combat Refresh Abilities +18
- Armor from Combat Refresh Abilities +44
- Armor from Combat Refresh Abilities +44
- Armor from Combat Refresh Abilities +44
- Armor from Combat Refresh Abilities +44
- Health Regen (In-Combat) +16
- Health Regen (In-Combat) +16
- Health Regen (In-Combat) +16
- Health Regen (In-Combat) +16
- Power Regen (In-Combat) +8, Armor Regen (In-Combat) +1
- Power Regen (In-Combat) +8, Armor Regen (In-Combat) +1
- Power Regen (In-Combat) +8, Armor Regen (In-Combat) +1
- Power Regen (In-Combat) +8, Armor Regen (In-Combat) +1
- Armor Regen (In-Combat) +16
- Armor Regen (In-Combat) +16
- Armor Regen (In-Combat) +16
- Armor Regen (In-Combat) +16
- Healing Received From First Aid +49
- Healing Received From First Aid +49
- Healing Received From First Aid +49
- Armor Received from Patch Armor +64
- Armor Received from Patch Armor +64
- Armor Received from Patch Armor +64
- Chance of Uncommon Loot +32%
- Chance of Uncommon Loot +32%
- Chance of Rare Loot +12%
- Chance of Rare Loot +12%
- Inventory Slots +8
- Inventory Slots +8
- Taunt From Attack Damage +28%
- Taunt From Attack Damage +28%
- Taunt From Attack Damage +28%
- Direct Electricity Damage Reduction +24
- Direct Psychic Damage Reduction +24
- Trauma Damage Reduction +7
- Nature Damage Reduction +7
- Poison Damage Reduction +7
- Combat XP Boost +4%
- Poison Damage (Direct&Per-Tick) +10
- Trauma Damage (Direct&Per-Tick) +10
- Nature Damage (Direct&Per-Tick) +10
- Healing Received from Major Healing Abilities +44
- Healing Received from Major Healing Abilities +44
- Monster Rage Boost -7%
- Monster Rage Boost -7%
- Accuracy Boost +18
- Accuracy Boost +18
- Fish Gut Damage +47%
- Fish Gut Damage +47%
- Stake The Heart Damage +75%
- Stake The Heart Damage +75%
- Spore Bomb Damage +30%
- Spore Bomb Damage +30%
- Crossbow Base Damage +41%
- Crossbow Base Damage +41%
- Crossbow Reuse Timer -7.5
- Crossbow Reuse Timer -7.5
- Crossbow abilities boost your Epic Attack Damage +36% for 15 seconds
- Crossbow abilities restore 116 health after a 15 second delay
- Crossbow abilities restore 174 armor after a 15 second delay
- Healing of your Major Healing Abilities +42
- Healing of your Major Healing Abilities +42
- Major Healing abilities have a 65% chance to also restore 114 Armor
- Major Healing abilities have a 65% chance to also restore 114 Armor
- Major Healing abilities have a 65% chance to restore an additional 76 Health
- Major Healing abilities have a 65% chance to restore an additional 76 Health