Difference between revisions of "All Skills/Treasure Effects:By Ability"

From Project: Gorgon Wiki
Jump to: navigation, search
m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
Line 6: Line 6:
  
 
<b><u>General Mods</u></b><br>
 
<b><u>General Mods</u></b><br>
 +
* Hygiene +1<br>
 +
* Hygiene +1<br>
 +
* Hygiene +1<br>
 +
* Sprint Speed Boost +1<br>
 +
* Falling Damage -50%<br>
 +
* Max Underwater Held Breath +6<br>
 +
* Max Underwater Held Breath +6<br>
 +
* Max Underwater Held Breath +6<br>
 +
* Max Underwater Held Breath +6<br>
 +
* Max Underwater Held Breath +6<br>
 +
* Max Underwater Held Breath +6<br>
 +
* Max Underwater Held Breath +6<br>
 +
* Max Underwater Held Breath +6<br>
 +
* Max Underwater Held Breath +6<br>
 +
* Inventory Slots +1<br>
 +
* Inventory Slots +1<br>
 +
* Inventory Slots +1<br>
 +
* Inventory Slots +1<br>
 +
* Inventory Slots +1<br>
 +
* Inventory Slots +1<br>
 +
* Inventory Slots +1<br>
 +
* Inventory Slots +1<br>
 +
* Inventory Slots +1<br>
 +
* Max Power +9<br>
 +
* Max Power +9<br>
 +
* Max Power +9<br>
 +
* Max Power +9<br>
 +
* Max Power +9<br>
 +
* Max Power +9<br>
 +
* Max Power +9<br>
 +
* Max Power +9<br>
 +
* Max Power +9<br>
 +
* Max Health +15<br>
 +
* Max Health +15<br>
 +
* Max Health +15<br>
 +
* Max Health +15<br>
 +
* Max Health +15<br>
 +
* Max Health +15<br>
 +
* Max Health +15<br>
 +
* Max Health +15<br>
 +
* Max Health +15<br>
 +
* Max Health +40<br>
 +
* Max Health +40<br>
 +
* Max Health +40<br>
 +
* Max Health +40<br>
 +
* Max Power +24<br>
 +
* Max Power +24<br>
 +
* Max Power +24<br>
 +
* Max Power +24<br>
 +
* Health from Combat Refresh Abilities +38<br>
 +
* Health from Combat Refresh Abilities +38<br>
 +
* Health from Combat Refresh Abilities +38<br>
 +
* Health from Combat Refresh Abilities +38<br>
 +
* Power from Combat Refresh Abilities +18<br>
 +
* Power from Combat Refresh Abilities +18<br>
 +
* Power from Combat Refresh Abilities +18<br>
 +
* Power from Combat Refresh Abilities +18<br>
 +
* Armor from Combat Refresh Abilities +44<br>
 +
* Armor from Combat Refresh Abilities +44<br>
 +
* Armor from Combat Refresh Abilities +44<br>
 +
* Armor from Combat Refresh Abilities +44<br>
 +
* Health Regen (In-Combat) +16<br>
 +
* Health Regen (In-Combat) +16<br>
 +
* Health Regen (In-Combat) +16<br>
 +
* Health Regen (In-Combat) +16<br>
 +
* Power Regen (In-Combat) +8, Armor Regen (In-Combat) +1<br>
 +
* Power Regen (In-Combat) +8, Armor Regen (In-Combat) +1<br>
 +
* Power Regen (In-Combat) +8, Armor Regen (In-Combat) +1<br>
 +
* Power Regen (In-Combat) +8, Armor Regen (In-Combat) +1<br>
 +
* Armor Regen (In-Combat) +16<br>
 +
* Armor Regen (In-Combat) +16<br>
 +
* Armor Regen (In-Combat) +16<br>
 +
* Armor Regen (In-Combat) +16<br>
 +
* Healing Received From First Aid +49<br>
 +
* Healing Received From First Aid +49<br>
 +
* Healing Received From First Aid +49<br>
 +
* Armor Received from Patch Armor +64<br>
 +
* Armor Received from Patch Armor +64<br>
 +
* Armor Received from Patch Armor +64<br>
 +
* Chance of Uncommon Loot +32%<br>
 +
* Chance of Uncommon Loot +32%<br>
 +
* Chance of Rare Loot +12%<br>
 +
* Chance of Rare Loot +12%<br>
 +
* Inventory Slots +8<br>
 +
* Inventory Slots +8<br>
 +
* Taunt From Attack Damage +28%<br>
 +
* Taunt From Attack Damage +28%<br>
 +
* Taunt From Attack Damage +28%<br>
 +
* Direct Electricity Damage Reduction +24<br>
 +
* Direct Psychic Damage Reduction +24<br>
 +
* Trauma Damage Reduction +7<br>
 +
* Nature Damage Reduction +7<br>
 +
* Poison Damage Reduction +7<br>
 +
* Combat XP Boost +4%<br>
 +
* Poison Damage (Direct&Per-Tick) +10<br>
 +
* Trauma Damage (Direct&Per-Tick) +10<br>
 +
* Nature Damage (Direct&Per-Tick) +10<br>
 +
* Healing Received from Major Healing Abilities +44<br>
 +
* Healing Received from Major Healing Abilities +44<br>
 +
* Monster Rage Boost -7%<br>
 +
* Monster Rage Boost -7%<br>
 +
* Accuracy Boost +18<br>
 +
* Accuracy Boost +18<br>
 +
* Fish Gut Damage +47%<br>
 +
* Fish Gut Damage +47%<br>
 +
* Stake The Heart Damage +75%<br>
 +
* Stake The Heart Damage +75%<br>
 +
* Spore Bomb Damage +30%<br>
 +
* Spore Bomb Damage +30%<br>
 +
* Crossbow Base Damage +41%<br>
 +
* Crossbow Base Damage +41%<br>
 +
* Crossbow Reuse Timer -7.5<br>
 +
* Crossbow Reuse Timer -7.5<br>
 +
* Crossbow abilities boost your Epic Attack Damage +36% for 15 seconds<br>
 +
* Crossbow abilities restore 116 health after a 15 second delay<br>
 +
* Crossbow abilities restore 174 armor after a 15 second delay<br>
 +
* Healing of your Major Healing Abilities +42<br>
 +
* Healing of your Major Healing Abilities +42<br>
 +
* Major Healing abilities have a 65% chance to also restore 114 Armor<br>
 +
* Major Healing abilities have a 65% chance to also restore 114 Armor<br>
 +
* Major Healing abilities have a 65% chance to restore an additional 76 Health<br>
 +
* Major Healing abilities have a 65% chance to restore an additional 76 Health<br>
 
<br>
 
<br>

Revision as of 14:59, 23 January 2019

All Skills Paired List

THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.

General Mods

  • Hygiene +1
  • Hygiene +1
  • Hygiene +1
  • Sprint Speed Boost +1
  • Falling Damage -50%
  • Max Underwater Held Breath +6
  • Max Underwater Held Breath +6
  • Max Underwater Held Breath +6
  • Max Underwater Held Breath +6
  • Max Underwater Held Breath +6
  • Max Underwater Held Breath +6
  • Max Underwater Held Breath +6
  • Max Underwater Held Breath +6
  • Max Underwater Held Breath +6
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Max Power +9
  • Max Power +9
  • Max Power +9
  • Max Power +9
  • Max Power +9
  • Max Power +9
  • Max Power +9
  • Max Power +9
  • Max Power +9
  • Max Health +15
  • Max Health +15
  • Max Health +15
  • Max Health +15
  • Max Health +15
  • Max Health +15
  • Max Health +15
  • Max Health +15
  • Max Health +15
  • Max Health +40
  • Max Health +40
  • Max Health +40
  • Max Health +40
  • Max Power +24
  • Max Power +24
  • Max Power +24
  • Max Power +24
  • Health from Combat Refresh Abilities +38
  • Health from Combat Refresh Abilities +38
  • Health from Combat Refresh Abilities +38
  • Health from Combat Refresh Abilities +38
  • Power from Combat Refresh Abilities +18
  • Power from Combat Refresh Abilities +18
  • Power from Combat Refresh Abilities +18
  • Power from Combat Refresh Abilities +18
  • Armor from Combat Refresh Abilities +44
  • Armor from Combat Refresh Abilities +44
  • Armor from Combat Refresh Abilities +44
  • Armor from Combat Refresh Abilities +44
  • Health Regen (In-Combat) +16
  • Health Regen (In-Combat) +16
  • Health Regen (In-Combat) +16
  • Health Regen (In-Combat) +16
  • Power Regen (In-Combat) +8, Armor Regen (In-Combat) +1
  • Power Regen (In-Combat) +8, Armor Regen (In-Combat) +1
  • Power Regen (In-Combat) +8, Armor Regen (In-Combat) +1
  • Power Regen (In-Combat) +8, Armor Regen (In-Combat) +1
  • Armor Regen (In-Combat) +16
  • Armor Regen (In-Combat) +16
  • Armor Regen (In-Combat) +16
  • Armor Regen (In-Combat) +16
  • Healing Received From First Aid +49
  • Healing Received From First Aid +49
  • Healing Received From First Aid +49
  • Armor Received from Patch Armor +64
  • Armor Received from Patch Armor +64
  • Armor Received from Patch Armor +64
  • Chance of Uncommon Loot +32%
  • Chance of Uncommon Loot +32%
  • Chance of Rare Loot +12%
  • Chance of Rare Loot +12%
  • Inventory Slots +8
  • Inventory Slots +8
  • Taunt From Attack Damage +28%
  • Taunt From Attack Damage +28%
  • Taunt From Attack Damage +28%
  • Direct Electricity Damage Reduction +24
  • Direct Psychic Damage Reduction +24
  • Trauma Damage Reduction +7
  • Nature Damage Reduction +7
  • Poison Damage Reduction +7
  • Combat XP Boost +4%
  • Poison Damage (Direct&Per-Tick) +10
  • Trauma Damage (Direct&Per-Tick) +10
  • Nature Damage (Direct&Per-Tick) +10
  • Healing Received from Major Healing Abilities +44
  • Healing Received from Major Healing Abilities +44
  • Monster Rage Boost -7%
  • Monster Rage Boost -7%
  • Accuracy Boost +18
  • Accuracy Boost +18
  • Fish Gut Damage +47%
  • Fish Gut Damage +47%
  • Stake The Heart Damage +75%
  • Stake The Heart Damage +75%
  • Spore Bomb Damage +30%
  • Spore Bomb Damage +30%
  • Crossbow Base Damage +41%
  • Crossbow Base Damage +41%
  • Crossbow Reuse Timer -7.5
  • Crossbow Reuse Timer -7.5
  • Crossbow abilities boost your Epic Attack Damage +36% for 15 seconds
  • Crossbow abilities restore 116 health after a 15 second delay
  • Crossbow abilities restore 174 armor after a 15 second delay
  • Healing of your Major Healing Abilities +42
  • Healing of your Major Healing Abilities +42
  • Major Healing abilities have a 65% chance to also restore 114 Armor
  • Major Healing abilities have a 65% chance to also restore 114 Armor
  • Major Healing abilities have a 65% chance to restore an additional 76 Health
  • Major Healing abilities have a 65% chance to restore an additional 76 Health