Difference between revisions of "User:BetaNotus"

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===Damage Types===
 
'''Physical'''
 
{|
 
|-
 
| {{Combat Ability icon|Slashing Damage}}
 
| '''Slashing''' is a common physical damage type, often used by both combat skill abilities and creatures. [[Sword]] and [[Knife Fighting]] have many abilities that deal '''Slashing''' damage. [[Canine]]s, [[Feline]]s, and [[Rodent]]s tend to use '''Slashing''' attacks.
 
|-
 
| {{Combat Ability icon|Ranged Piercing Damage}}
 
| '''Piercing''' is a common physical damage type, often used by both combat skill abilities and creatures. [[Archery]], [[Staff]], and [[Knife Fighting]] have abilities that deal '''Piercing''' damage. Humanoid species like [[Rakshasa]], and some [[Dinosaur]]s tend to use '''Piercing''' attacks.
 
|-
 
| {{Combat Ability icon|Crushing Damage 2}}
 
| '''Crushing''' is a common physical damage type, often used by both combat skill abilities and creatures. [[Staff]], [[Hammer]], [[Cow]], and [[Unarmed]] have many abilities that deal '''Crushing''' damage. [[Canine]]s, [[Giant]]s, and [[Ruminant]]s tend to deal '''Crushing''' damage.
 
|}
 
'''Elemental'''
 
{|
 
|-
 
| {{Combat Ability icon|Fire Damage 2}}
 
| '''Fire''' is a type of elemental damage commonly seen in combat skills, although some creatures posses '''Fire''' attacks. [[Fire Magic]] and [[Priest]] have abilities that deal '''Fire''' damage. [[Elemental]]s,[[Crone-Kin]], and humanoid mages tend to use '''Fire''' attacks.
 
|-
 
| {{Combat Ability icon|Heavy Cold Damage Immobilize}}
 
| '''Cold''' is a type of elemental damage uncommonly seen in combat skills. Creatures in colder regions or dungeons are more likely to have '''Cold''' attacks. [[Ice Magic]] and [[Fire Magic]] have abilities that deal '''Cold''' damage. [[Fungoid]]s and [[Elemental]]s tend to use '''Cold''' attacks.
 
|-
 
| {{Combat Ability icon|Electricity Damage}}
 
| '''Electricity''' is a type of elemental damage commonly seen in combat skills, and rarely seen in creatures. [[Hammer]], [[Mentalism]], and [[Necromancy]] have abilities that deal '''Electricity''' damage. [[Dinosaur]]s and [[Elemental]]s sometimes use '''Electricity''' attacks.
 
|}
 
 
'''Internal'''
 
{|
 
|-
 
| {{Combat Ability icon|Trauma Damage}}
 
| '''Trauma''' is a common internal damage type, often used by both combat skill abilities and creatures. [[Sword]], [[Bard]], and [[Psychology]] have abilities that deal '''Trauma''' damage. [[Plant]]s and [[Arthropod]]s tend to use '''Trauma''' attacks.
 
|-
 
| {{Combat Ability icon|Poison Damage}}
 
| '''Poison''' is a type of internal damage, more common to creature attacks than combat skill abilities. [[Battle Chemistry]], [[Druid]], and [[Knife Fighting]] have abilities that deal '''Poison''' damage. [[Aberration]]s, [[Arthropod]]s, and [[Plant]]s tend to use '''Poison''' attacks.
 
|-
 
| {{Combat Ability icon|Psychic Damage and Knockback Stun}}
 
|  '''Psychic''' is a type of internal damage, often used by both combat skill abilities and creatures across Alharth. [[Psychology]], [[Priest]], and [[Mentalism]] have abilities that deal '''Psychic''' damage. [[Arthropod]]s tend to use '''Psychic''' attacks.
 
|}
 
 
'''Other'''
 
{|
 
|-
 
| {{Combat Ability icon|Acid Damage}}
 
| '''Acid''' is an unusual type of damage. [[Battle Chemistry]] has abilities that deal '''Acid''' damage. [[Fungoid]]s, [[Arthropod]]s, [[Fish and Snail]]s, and [[Aberration]]s tend to use '''Acid''' attacks.
 
|-
 
| {{Combat Ability icon|Heavy Burst Nature Damage}}
 
| '''Nature''' is a wild type of damage, tamed by only a few combat skills. [[Druid]], [[Cow]], and [[Giant Bat]] have abilities that deal '''Nature''' damage. [[Plant]]s and [[Elemental]]s tend to use '''Nature''' attacks.
 
|-
 
| {{Combat Ability icon|Acid Damage}}
 
| '''Sonic''' is an unusual type of damage. [[Bard]] and [[Giant Bat]] have abilities that deal '''Sonic''' damage. No creatures use '''Sonic''' attacks.
 
|-
 
| {{Combat Ability icon|Burst Darkness Damage}}
 
| '''Darkness''' is an unusual type of damage rarely seen in the light of day. [[Necromancy]] has abilities that deal '''Darkness''' damage. [[Crone-Kin]]s and [[Incorporeal Creature]]s tend to use '''Darkness''' attacks.
 
|-
 
| {{Ability icon|Admonish }} 
 
| '''Supernatural''' is not yet implemented in any attacks.
 
|-
 
| {{Ability icon|Righteous Flame}}
 
| '''Divine''' is not yet implemented in any attacks.
 
|-
 
| {{Combat Ability icon|Heavy Poison Damage}}
 
| '''Demonic''' is not yet implemented in any attacks.
 
|}
 
  
 
== Test ==
 
== Test ==

Revision as of 13:23, 26 April 2019

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      Code reference

      Test

      Long quote reference

      No need to commence with prostration and supplication. I am dying.

      The Broken Glowing Sphere is a Himamanav Deity which once ruled over the middle level of the Yeti Cave. Although it claims to be dying, it is still able to summon magical items and perform teleports.

      No need to commence with prostration and supplication. I am dying.

      Huh. What are you dying of?

      I was thrown from a high place by a foolish Himamanav who wishes to be treated as a god. I am damaged. I estimate remaining life at 291 years -- a blink of an eye. The Himamanav should not worship me. They are other, more permanent gods. But not Urraghur: he's just a jerk.

      I'm not a Himamanav.

      Oh. Well it would be very evil of you to kill Urraghur, outsider. Just because he is a plague upon our people, a worthless speck... no I would never condone murdering any Himamanav. Although since I am dying, I could hardly stop you...

      Uh huh. And this Urg-whatever guy, where is he?

      At the top of the nearby hill. He stands in my place, demanding worship.

      Got it. Well, I'll go talk to him.

      He will simply attack you on sight.

      Okay, that's fine too. Bye.

      Upon murdering Urraghur.

      I am dying. Urraghur has destroyed my ancient place of honor and...

      Yeah, yeah. He's dead now. All done.

      Outsider, you have done a great evil to the Himamanav. I shall punish you by making you carry these heavy magic items.

      Huh. Okay. Thanks.

      Now perhaps it is time for you to go. I can teleport you to the surface, if you are ready.

      Sure, get me out of this cave!
      (You are returned to the entrance of the dungeon).
      No, I'm still exploring. Thanks, though.

      Monster Check

      - Aberration -G
      - Arthropod - G
      - Bear and Bugbear -G
      - Canine -G
      - Dwarf -G
      - Feline -G
      - Construct - G
      - Crone-Kin - G
      - Demon - G
      - Dinosaur -G
      - Elemental -G
      - Elven - G
      - Fae -G
      - Fish and Snail -G
      - Fungoid - G
      - Giant - G
      - Goblin - G
      - Human -G
      - Incorporeal Creature- G
      - Orc - G
      - Plant - G
      - Rakshasa - G
      - Reptile - G
      - Rodent -G
      - Ruminant - G
      - Undead -G
      - Non-Ruminant Ungulate- G

      Complete Barter List