Difference between revisions of "Template:Attribute label"
From Project: Gorgon Wiki
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| ABILITY_AMMOSTICK_DELTA_KNIFE = Chance for Thrown Knives to Stick in Corpse | | ABILITY_AMMOSTICK_DELTA_KNIFE = Chance for Thrown Knives to Stick in Corpse | ||
+ | | ABILITY_CONSUMECHANCE_MOD_CARROTPOWER = Carrot Power Chance To Consume Carrot % | ||
+ | | ABILITY_CONSUMECHANCE_MOD_CHEWCUD = Chew Cud Chance To Consume Grass % | ||
+ | | ABILITY_CONSUMECHANCE_MOD_HEARTSPOWER = Heart's Power Chance To Consume Heart(s) % | ||
+ | | ABILITY_CONSUMECHANCE_MOD_SPLEENSPOWER = Spleen's Power Chance To Consume Spleens(s) % | ||
+ | | ABILITY_COST_DELTA = ABILITY Power Cost | ||
+ | | ABILITY_COST_DELTA_ACID_BOLT = Acid Bolt Power Cost | ||
+ | | ABILITY_COST_DELTA_ANTHEMOFAVOIDANCE = Anthem of Avoidance Power Cost | ||
+ | | ABILITY_COST_DELTA_ARCHERY = Archery ABILITY Power Cost | ||
+ | | ABILITY_COST_DELTA_BARDSONG = Bard Song Power Cost | ||
+ | | ABILITY_COST_DELTA_BARRAGE = Barrage Power Cost | ||
+ | | ABILITY_COST_DELTA_BLOODOFTHEPACK = Blood of the Pack Power Cost | ||
+ | | ABILITY_COST_DELTA_BUNFU = Bun-Fu Power Cost | ||
+ | | ABILITY_COST_DELTA_CAUSETERROR = Cause Terror Power Cost | ||
+ | | ABILITY_COST_DELTA_COREATTACK = Core Attack Power Cost | ||
+ | | ABILITY_COST_DELTA_DISCHARGINGSTRIKE = Discharging Strike Power Cost | ||
+ | | ABILITY_COST_DELTA_DOUBLECLAW = Double Claw Power Cost | ||
+ | | ABILITY_COST_DELTA_DOUBLEHIT = Double Hit Power Cost | ||
+ | | ABILITY_COST_DELTA_ENTRANCINGLULLABY = Entrancing Lullaby Power Cost | ||
+ | | ABILITY_COST_DELTA_EPICATTACK = Epic Attack Power Cost | ||
+ | | ABILITY_COST_DELTA_FIERY_BOLT = Fiery Bolt Power Cost | ||
+ | | ABILITY_COST_DELTA_FINISHIT = Finish It Power Cost | ||
+ | | ABILITY_COST_DELTA_FIREBOLTS = Fire Bolts Power Cost | ||
+ | | ABILITY_COST_DELTA_FIREBREATH = Fire Breath Power Cost | ||
+ | | ABILITY_COST_DELTA_FORESTCHALLENGE = Forest Challenge Power Cost | ||
+ | | ABILITY_COST_DELTA_HEAVYMULTISHOT = Heavy Multishot Power Cost | ||
+ | | ABILITY_COST_DELTA_HIPTHROW = Hip Throw Power Cost | ||
+ | | ABILITY_COST_DELTA_ICESPEAR = Ice Spear Power Cost | ||
+ | | ABILITY_COST_DELTA_ICEVEINS = Ice Veins Power Cost | ||
+ | | ABILITY_COST_DELTA_KINGOFTHEFOREST = King of the Forest Power Cost | ||
+ | | ABILITY_COST_DELTA_KNOCKBACK_BOLT = Knockback Bolt Power Cost | ||
+ | | ABILITY_COST_DELTA_LIFESTEAL = Life Steal Power Cost | ||
+ | | ABILITY_COST_DELTA_LONGEAR = Long Ear Power Cost | ||
+ | | ABILITY_COST_DELTA_MANGLINGSHOT = Mangling Shot Power Cost | ||
+ | | ABILITY_COST_DELTA_MULTISHOT = Multishot Power Cost | ||
+ | | ABILITY_COST_DELTA_NICEATTACK = Nice Attack Power Cost | ||
+ | | ABILITY_COST_DELTA_PAINBUBBLE = Pain Bubble Power Cost | ||
+ | | ABILITY_COST_DELTA_PARRY = Parry Power Cost | ||
+ | | ABILITY_COST_DELTA_PHOENIXSTRIKE = Phoenix Strike Power Cost | ||
+ | | ABILITY_COST_DELTA_PSIWAVE = All Psi Waves Power Cost | ||
+ | | ABILITY_COST_DELTA_REBUILDUNDEAD = Rebuild Undead Power Cost | ||
+ | | ABILITY_COST_DELTA_REGROWTH = Regrowth Power Cost | ||
+ | | ABILITY_COST_DELTA_REINFORCE = Reinforce Power Cost | ||
+ | | ABILITY_COST_DELTA_REMEDY = Remedy Power Cost | ||
+ | | ABILITY_COST_DELTA_RIPOSTE = Riposte Power Cost | ||
+ | | ABILITY_COST_DELTA_SCINTILLATINGFLAME = Scintillating Flame Power Cost | ||
+ | | ABILITY_COST_DELTA_SCINTILLATINGFROST = Scintillating Frost Power Cost | ||
+ | | ABILITY_COST_DELTA_SEERED = See Red Power Cost | ||
+ | | ABILITY_COST_DELTA_SHOOT_CROSSBOW = Shoot Crossbow Power Cost | ||
+ | | ABILITY_COST_DELTA_SIGNATUREDEBUFF = Signature Debuff Power Cost | ||
+ | | ABILITY_COST_DELTA_SIGNATURESUPPORT = Signature Support Power Cost | ||
+ | | ABILITY_COST_DELTA_THUNDEROUSNOTE = Thunderous Note Power Cost | ||
+ | | ABILITY_COST_DELTA_TOXINBALL = Toxinball Power Cost | ||
+ | | ABILITY_COST_DELTA_YOUWEREADOPTED = You Were Adopted Power Cost | ||
+ | | ABILITY_COST_MOD_BARDSONG = Bard Song Power Cost % | ||
+ | | ABILITY_COST_MOD_CLOUDSIGHT = Cloud Sight Power Cost % | ||
+ | | ABILITY_COST_MOD_FIREBREATH = Fire Breath Power Cost % | ||
+ | | ABILITY_COST_MOD_MANYCUTS = Many Cuts Power Cost % | ||
+ | | ABILITY_COST_MOD_POUNDTOSLAG = Pound To Slag Power Cost % | ||
+ | | ABILITY_COST_MOD_TRIAGE = Triage Power Cost % | ||
+ | | ABILITY_DELAYLOOP_DELTA_EXHILARATE = Exhilarate Channeling Time | ||
+ | | ABILITY_DELAYLOOP_DELTA_INVIGORATE = Invigorate Channeling Time | ||
+ | | ABILITY_DELAYLOOP_DELTA_PREMEDITATEDDOOM = Premeditated Doom Channeling Time | ||
+ | | ABILITY_DELAYLOOP_DELTA_TRIAGE = Triage Channeling Time | ||
+ | | ABILITY_RAGE_DELTA_ACIDARROW = Acid Arrow Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_BLASTOFDESPAIR = Blast of Despair Rage | ||
+ | | ABILITY_RAGE_DELTA_BLIZZARD = Blizzard Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_BODYSLAM = Bodyslam Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_BUNFUSTRIKE = Bun-Fu Strike Rage Delta | ||
+ | | ABILITY_RAGE_DELTA_COSMICSTRIKE = Cosmic Strike Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_DEERKICK = Deer Kick Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_DELERIUM = Delerium Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_DISRUPTINGBASH = Disrupting Bash Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_ELECTRIFY = Electrify Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_FASTTALK = Fast Talk Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_FENDINGBLADE = Fending Blade Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_HACKINGBLADE = Hacking Blade Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_HEADCRACKER = Headcracker Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_HIPTHROW = Hip Throw Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_INFURIATINGBASH = Infuriating Bash Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_INFURIATINGFIST = Infuriating Fist Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_PARRY = Parry Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_PIN = Pin Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_PRECISIONPIERCE = Precision Pierce Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_REDIRECT = Redirect Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_RIPOSTE = Riposte Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_SHRILLCOMMAND = Shrill Command Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_SMELLFEAR = Smell Fear Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_SOOTHE = Soothe Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_STRATEGICCHOMP = Strategic Chomp Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_STRIKEANERVE = Strike a Nerve Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_SUPPRESS = Suppress Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_SYSTEMSHOCK = System Shock Rage Boost | ||
+ | | ABILITY_RAGE_MOD_ACIDARROW = Acid Arrow Rage % | ||
+ | | ABILITY_RAGE_MOD_COSMICSTRIKE = Cosmic Strike Rage % | ||
+ | | ABILITY_RAGE_MOD_ELECTRIFY = Electrify Rage % | ||
+ | | ABILITY_RAGE_MOD_HACKINGBLADE = Hacking Blade Rage Boost % | ||
+ | | ABILITY_RAGE_MOD_HEADCRACKER = Headcracker Rage % | ||
+ | | ABILITY_RAGE_MOD_INFURIATINGBASH = Infuriating Bash Rage % | ||
+ | | ABILITY_RAGE_MOD_INFURIATINGFIST = Infuriating Fist Rage Boost % | ||
+ | | ABILITY_RAGE_MOD_PIN = Pin Rage % | ||
+ | | ABILITY_RAGE_MOD_REDIRECT = Redirect Rage % | ||
+ | | ABILITY_RAGE_MOD_STRIKEANERVE = Strike a Nerve Rage % | ||
+ | | ABILITY_RAGE_MOD_SUPERFIREBALL = Super Fireball Rage % | ||
+ | | ABILITY_RAGE_MOD_SYSTEMSHOCK = System Shock Rage % | ||
+ | | ABILITY_RANGE_DELTA_BARDBLAST = Bard Blast-ABILITY Range | ||
+ | | ABILITY_RANGE_DELTA_THUNDEROUSNOTE = Thunderous Note Range | ||
+ | | ABILITY_RESETTIME_BASICATTACK_DELTA = Basic Attack Reuse Timer | ||
+ | | ABILITY_RESETTIME_BLASTOFFURY_DELTA = Blast of Fury Reuse Timer | ||
+ | | ABILITY_RESETTIME_BODYSLAM_DELTA = Bodyslam Reuse Timer | ||
+ | | ABILITY_RESETTIME_COSMICSTRIKE_DELTA = Cosmic Strike Reuse Timer | ||
+ | | ABILITY_RESETTIME_DECAPITATE_DELTA = Decapitate Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA = ABILITY Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_AGONIZE = Agonize Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_ANTHEMOFAVOIDANCE = Anthem of Avoidance Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_BARRAGE = Barrage Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_BOWBASH = Bow Bash Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_BUNFUBLAST = Bun-Fu Blast Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_BUNFUSTRIKE = Bun-Fu Strike Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_CALEFACTION = Calefaction Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_CARROTPOWER = Carrot Power Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_CAUSETERROR = Cause Terror Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_CHILL = Chill Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_CONFUSINGDOUBLE = Confusing Double Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_CRUSHINGBALL = Room-Temperature Ball Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_DEADLYEMISSION = Deadly Emission Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_DEATHGAZE = Deathgaze Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_DEFENSIVEBURST = Defensive Burst Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_DEFENSIVECHILL = Defensive Chill Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_DOUBLECLAW = Double Claw Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_FIREBOLTS = Fire Bolts Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_FIREBREATH = Fire Breath Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_FORESTCHALLENGE = Forest Challenge Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_FROSTBALL = Frostball Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_GETITOFFME = Get It Off Me Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_GUT = Gut Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_HAREDASH = Hare Dash Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_HEADCRACKER = Headcracker Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_HEAVYSHOT = Heavy Shot Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_HURLLIGHTNING = Hurl Lightning Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_INFINITELEGS = Infinite Legs Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_KNIFE_THROWS = Thrown Knife ABILITY Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_LIFESTEAL = Life Steal Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_LONGEAR = Long Ear Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_LOVETAP = Love Tap Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_LUNGE = Lunge Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_MAMBASTRIKE = Mamba Strike Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_MANGLINGSHOT = Mangling Shot Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_MOCK = Mock Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_MOMENTOFRESOLVE = Moment of Resolve Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_PHOENIXSTRIKE = Phoenix Strike Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_PLAYDEAD = Play Dead Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_POSITIVEATTITUDE = Positive Attitude Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_PRECISIONPIERCE = Precision Pierce Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_RABBITSFOOT = Rabbit's Foot Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_REMEDY = Remedy Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_RESTORATIVEARROW = Restorative Arrow Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_RINGOFFIRE = Ring of Fire Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_STRATEGICTHRUST = Strategic Thrust Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_SUPERFIREBALL = Super Fireball Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_TERRIFYINGBITE = Terrifying Bite Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_VIRTUOSOSBALLAD = Virtuoso's Ballad Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_WAVEOFDARKNESS = Wave of Darkness Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_WEREWOLFBITE = Werewolf Bite Reuse Timer | ||
+ | | ABILITY_RESETTIME_FIRSTAID_DELTA = First Aid Reuse Timer | ||
+ | | ABILITY_RESETTIME_MAJORHEAL_DELTA = Major Healing Reuse Timer | ||
+ | | ABILITY_RESETTIME_PEPTALK_DELTA = Pep Talk Reuse Timer | ||
+ | | ABILITY_RESETTIME_POUNDTOSLAG_DELTA = Pound To Slag Reuse Timer | ||
+ | | ABILITY_RESETTIME_RECONSTRUCT_DELTA = Reconstruct Reuse Timer | ||
+ | | ABILITY_RESETTIME_REGROWTH_DELTA = Regrowth Reuse Timer | ||
+ | | ABILITY_RESETTIME_WEBTRAP_DELTA = Web Trap Reuse Timer | ||
+ | | ABILITY_TAUNT_DELTA_ACIDARROW = Acid Arrow Taunt | ||
+ | | ABILITY_TAUNT_DELTA_BLIZZARD = Blizzard Taunt | ||
+ | | ABILITY_TAUNT_DELTA_BOWBASH = Bow Bash Taunt + | ||
+ | | ABILITY_TAUNT_DELTA_CLOBBERINGHOOF = Clobbering Hoof Taunt | ||
+ | | ABILITY_TAUNT_DELTA_COWFRONTKICK = Cow's Front Kick Taunt | ||
+ | | ABILITY_TAUNT_DELTA_DEADLYEMISSION = Deadly Emission Taunt | ||
+ | | ABILITY_TAUNT_DELTA_DEERKICK = Deer Kick Taunt | ||
+ | | ABILITY_TAUNT_DELTA_DELERIUM = Delerium Taunt | ||
+ | | ABILITY_TAUNT_DELTA_DISCHARGINGSTRIKE = Discharging Strike Taunt + | ||
+ | | ABILITY_TAUNT_DELTA_DISRUPTINGBASH = Disrupting Bash Taunt + | ||
+ | | ABILITY_TAUNT_DELTA_FASTTALK = Fast Talk Taunt | ||
+ | | ABILITY_TAUNT_DELTA_FIGHTMEYOUFOOLS = Fight Me You Fools Taunt + | ||
+ | | ABILITY_TAUNT_DELTA_FIREARROW = Fire Arrow Taunt | ||
+ | | ABILITY_TAUNT_DELTA_FORESTCHALLENGE = Forest Challenge Taunt | ||
+ | | ABILITY_TAUNT_DELTA_HEEDTHESTICK = Heed The Stick Taunt + | ||
+ | | ABILITY_TAUNT_DELTA_INFURIATINGBASH = Infuriating Bash Taunt + | ||
+ | | ABILITY_TAUNT_DELTA_INFURIATINGFIST = Infuriating Fist Taunt + | ||
+ | | ABILITY_TAUNT_DELTA_LOVETAP = Love Tap Aggro | ||
+ | | ABILITY_TAUNT_DELTA_MINDREAVE = Mindreave Taunt | ||
+ | | ABILITY_TAUNT_DELTA_MOCK = Mock Taunt + | ||
+ | | ABILITY_TAUNT_DELTA_PETATTACK = Animal Handling Pet's Taunt | ||
+ | | ABILITY_TAUNT_DELTA_PET_SPECIALATTACK = Pet's \Sic 'Em\ Attack Taunt | ||
+ | | ABILITY_TAUNT_DELTA_PET_SPECIALTRICK = Pet's \Special Trick\ Attack Taunt | ||
+ | | ABILITY_TAUNT_DELTA_PIGBITE = Pig Bite Taunt | ||
+ | | ABILITY_TAUNT_DELTA_PIGPUNT = Pig Punt Taunt | ||
+ | | ABILITY_TAUNT_DELTA_PUMMELINGHOOVES = Pummeling Hooves Taunt | ||
+ | | ABILITY_TAUNT_DELTA_RECKLESSSLAM = Reckless Slam Taunt + | ||
+ | | ABILITY_TAUNT_DELTA_REDIRECT = Redirect Taunt | ||
+ | | ABILITY_TAUNT_DELTA_REVERBERATINGSTRIKE = Reverberating Strike Taunt + | ||
+ | | ABILITY_TAUNT_DELTA_RIDICULE = Ridicule Taunt + | ||
+ | | ABILITY_TAUNT_DELTA_SKULK = Skulk Taunt | ||
+ | | ABILITY_TAUNT_DELTA_SMELLFEAR = Smell Fear Taunt | ||
+ | | ABILITY_TAUNT_DELTA_SPARKOFDEATH = Spark of Death Taunt | ||
+ | | ABILITY_TAUNT_DELTA_STAMPEDE = Stampede Taunt | ||
+ | | ABILITY_TAUNT_DELTA_STRATEGICCHOMP = Strategic Chomp Taunt | ||
+ | | ABILITY_TAUNT_DELTA_TOUGHHOOF = Tough Hoof Damage | ||
+ | | ABILITY_TAUNT_DELTA_TUNDRASPIKES = Tundra Spikes Taunt | ||
+ | | ABILITY_TAUNT_MOD_ACIDARROW = Acid Arrow Taunt % | ||
+ | | ACCURACY_BOOST = Accuracy Boost % | ||
+ | | ACCURACY_BOOST_BURST = Burst Accuracy Boost % | ||
+ | | ACCURACY_BOOST_MELEE = Melee Accuracy Boost % | ||
+ | | ACCURACY_BOOST_PROJECTILE = Projectile Accuracy Boost % | ||
+ | | ACCURACY_BOOST_RANGED = Ranged Accuracy Boost % | ||
+ | | ACCURACY_DELTA_BASICATTACK = Basic Attack Accuracy Boost | ||
+ | | ACCURACY_DELTA_COREATTACK = Core Attack Accuracy Boost | ||
+ | | ACCURACY_DELTA_EPICATTACK = Epic Attack Accuracy Boost | ||
+ | | ACCURACY_DELTA_NICEATTACK = Nice Attack Accuracy Boost | ||
+ | | ACCURACY_DELTA_SIGNATUREDEBUFF = Signature Debuff Accuracy Boost | ||
+ | | ALCOHOL_LIVER_RECOVERY_MOD = Alcohol Liver Recovery Rate % | ||
+ | | ANIMALHANDLING_COST_MOD = Animal Handling ABILITY Power Cost % | ||
+ | | ARCHERY_COST_MOD = Archery ABILITY Power Cost % | ||
+ | | ARMORPATCHING_COST_MOD = Armor Patching ABILITY Power Cost % | ||
+ | | ARMOR_MITIGATION_BYPASS_DELTA = Armor Mitigation | ||
+ | | ATTACK_COST_DELTA = Attack Power Cost | ||
+ | | AVOID_DEATH_CHANCE = Chance to Miraculously Avoid Death % | ||
+ | | AVOID_DEATH_RESETTIME = Seconds Before Death-Avoidance Resets | ||
+ | | BARD_COST_MOD = Bard ABILITY Power Cost % | ||
+ | | BASICATTACK_COST_DELTA = Basic-Attack Power Cost | ||
+ | | BATTLECHEMISTRY_COST_MOD = Battle Chemistry ABILITY Power Cost % | ||
+ | | BODYHEAT_DROP_MOD_IN_COMBAT = Body Heat Drop Chance Mod When In Combat | ||
+ | | BOOSTLATE_SKILL_HAMMER = Do Nothing | ||
+ | | BOOSTLATE_SKILL_KNIFE = Do Nothing | ||
+ | | BOOSTLATE_SKILL_SWORD = Do Nothing | ||
+ | | BOOST_ABILITYDOT2_FIREARROW = Fire Arrow Delayed Damage | ||
+ | | BOOST_ABILITYDOT2_HEARTTHORN = Heart Thorn Damage Over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT2_SANGUINEFANGS = Sanguine Fangs Delayed Damage | ||
+ | | BOOST_ABILITYDOT2_SPITACID = Spit Acid Health Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_AGONIZE = Agonize Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_BACKSTAB = Backstab Damage-over-Time Per Tick | ||
+ | | BOOST_ABILITYDOT_BARRAGE = Barrage/Headbutt Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_BLURCUT = Blur Cut Damage-over-Time Per Tick | ||
+ | | BOOST_ABILITYDOT_BOMB = All Bomb Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_CALEFACTION = Calefaction Delayed Damage | ||
+ | | BOOST_ABILITYDOT_CLOBBERINGHOOF = Clobbering Hoof Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_CLOUDSIGHT = Cloud Sight Damage Over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_COWBASH = Cow Bash Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_CUTENESSOVERLOAD = Cuteness Overload Damage Per Second | ||
+ | | BOOST_ABILITYDOT_DEADLYEMISSION = Deadly Emission Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_DEATHSHOLD = Death's Hold Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_DEBILITATINGBLOW = Debilitating Blow Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_DOUBLEHIT = Double Hit Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_FIERY_BOLT = Fiery Bolt Damage Over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_FIREARROW = Fire Arrow Damage Over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_FIREBREATH = Fire Breath Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_FIRESHIELD = Fire Shield Damage Over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_FLAMESTRIKE = Flamestrike Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_GRAPPLINGWEB = Grappling Web Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_GUT = Gut Damage-over-Time Per Tick | ||
+ | | BOOST_ABILITYDOT_HACKINGBLADE = Hacking Blade Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_HEARTTHORN = Heart Thorn Damage Over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_INFURIATINGFIST = Infuriating Fist Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_INJECTVENOM = Inject Venom Poison Damage (Per Tick) | ||
+ | | BOOST_ABILITYDOT_LATENTCHARGE = Latent Charge Delayed Damage | ||
+ | | BOOST_ABILITYDOT_LIFESTEAL = Life Steal Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_MANGLINGSHOT = Mangling Shot Damage Over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_MOLTENVEINS = Molten Veins Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_PIGREND = Pig Rend Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_POISONARROW = Poison Arrow Damage Over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_PROVOKEUNDEAD = Provoke Undead Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_RIBSHATTER = Rib Shatter Damage Over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_RIGHTEOUSFLAME = Righteous Flame Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_ROTSKIN = Rotskin Damage Over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_SANGUINEFANGS = Sanguine Fangs Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_SLASHINGSTRIKE = Slashing Strike Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_SLICE = Slice Damage-over-Time Per Tick | ||
+ | | BOOST_ABILITYDOT_SPARKOFDEATH = Spark of Death Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_SPITACID = Spit Acid Armor Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_SQUEAL = Squeal Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_STUNNINGBASH = Stunning Bash Damage Over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_SURGECUT = Surge Cut Damage-over-Time Per Tick | ||
+ | | BOOST_ABILITYDOT_SYSTEMSHOCK = System Shock Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_TERRIFYINGBITE = Terrifying Bite Poison Damage (Per Tick) | ||
+ | | BOOST_ABILITYDOT_THUMP = Thump Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_TOUGHHOOF = Tough Hoof Reactive Damage | ||
+ | | BOOST_ABILITYDOT_TOXINBALL = Toxinball Damage Over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_VENOMSTRIKE = Venomstrike Damage-over-Time Per Tick | ||
+ | | BOOST_ABILITYDOT_VIRULENTBITE = Virulent Bite Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_WAVEOFDARKNESS = Wave of Darkness Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_WEREWOLFBLEED = Werewolf ABILITY Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITY_ACIDARROW = Acid Arrow Damage | ||
+ | | BOOST_ABILITY_ACIDBOMB = Acid Bomb Damage | ||
+ | | BOOST_ABILITY_ACID_BOLT = Acid Bolt Damage | ||
+ | | BOOST_ABILITY_ADMONISH = Admonish Damage | ||
+ | | BOOST_ABILITY_AGONIZE = Agonize Damage | ||
+ | | BOOST_ABILITY_AIMEDSHOT = Aimed Shot Damage | ||
+ | | BOOST_ABILITY_ANTLERSLASH = Antler Slash Damage | ||
+ | | BOOST_ABILITY_BACKSTAB = Backstab Damage | ||
+ | | BOOST_ABILITY_BARRAGE = Barrage Damage | ||
+ | | BOOST_ABILITY_BASICATTACK = Basic Attack Damage | ||
+ | | BOOST_ABILITY_BASICSHOT = Basic Shot Damage | ||
+ | | BOOST_ABILITY_BLASTOFDEFIANCE = Blast of Defiance Damage | ||
+ | | BOOST_ABILITY_BLASTOFDESPAIR = Blast of Despair Damage | ||
+ | | BOOST_ABILITY_BLASTOFFURY = Blast of Fury Damage | ||
+ | | BOOST_ABILITY_BLITZSHOT = Blitz Shot Damage | ||
+ | | BOOST_ABILITY_BLIZZARD = Blizzard Damage | ||
+ | | BOOST_ABILITY_BLURCUT = Blur Cut Damage | ||
+ | | BOOST_ABILITY_BODYSLAM = Bodyslam Damage | ||
+ | | BOOST_ABILITY_BOMB = All Bomb Damage | ||
+ | | BOOST_ABILITY_BOWBASH = Bow Bash Damage | ||
+ | | BOOST_ABILITY_BRUISINGBLOW = Bruising Blow Damage | ||
+ | | BOOST_ABILITY_BUNFUBLAST = Bun-Fu Blast Damage | ||
+ | | BOOST_ABILITY_BUNFUKICK = Bun-Fu Blitz Damage | ||
+ | | BOOST_ABILITY_BUNFUKICK_DELAYED = Bun-Fu Blitz Delayed Trauma Damage | ||
+ | | BOOST_ABILITY_BUNFUSTRIKE = Bun-Fu Strike Damage | ||
+ | | BOOST_ABILITY_BURST = Burst Attack Damage | ||
+ | | BOOST_ABILITY_BUTILOVEYOU = But I Love You Damage | ||
+ | | BOOST_ABILITY_CALEFACTION = Calefaction Damage | ||
+ | | BOOST_ABILITY_CASTIGATE = Castigate Damage | ||
+ | | BOOST_ABILITY_CAUSETERROR = Cause Terror Damage | ||
+ | | BOOST_ABILITY_CHILL = Chill Damage | ||
+ | | BOOST_ABILITY_CLAWBARRAGE = Claw Barrage Damage | ||
+ | | BOOST_ABILITY_CLOBBERINGHOOF = Clobbering Hoof Damage | ||
+ | | BOOST_ABILITY_CLOUDSIGHT = Cloud Sight Damage | ||
+ | | BOOST_ABILITY_COBRASTRIKE = Cobra Strike Damage | ||
+ | | BOOST_ABILITY_COREATTACK = Core Attack Damage | ||
+ | | BOOST_ABILITY_CORRUPTHATE = Corrupt Hate Damage | ||
+ | | BOOST_ABILITY_COSMICSTRIKE = Cosmic Strike Damage | ||
+ | | BOOST_ABILITY_COWBASH = Cow Bash Damage | ||
+ | | BOOST_ABILITY_COWFRONTKICK = Cow's Front Kick Damage | ||
+ | | BOOST_ABILITY_CRUSHINGBALL = Room-Temperature Ball Damage | ||
+ | | BOOST_ABILITY_CUTENESSOVERLOAD = Cuteness Overload Damage | ||
+ | | BOOST_ABILITY_DEADLYEMISSION = Deadly Emission Damage | ||
+ | | BOOST_ABILITY_DEATHGAZE = Deathgaze Damage | ||
+ | | BOOST_ABILITY_DEATHSHOLD = Death's Hold Damage | ||
+ | | BOOST_ABILITY_DEBILITATINGBLOW = Debilitating Blow Damage | ||
+ | | BOOST_ABILITY_DECAPITATE = Decapitate Damage | ||
+ | | BOOST_ABILITY_DEERBASH = Deer Bash Damage | ||
+ | | BOOST_ABILITY_DEERKICK = Deer Kick Damage | ||
+ | | BOOST_ABILITY_DEFENSIVEBURST = Defensive Burst Damage | ||
+ | | BOOST_ABILITY_DEFENSIVECHILL = Defensive Chill Damage | ||
+ | | BOOST_ABILITY_DEFLECTIVESPIN = Deflective Spin Damage | ||
+ | | BOOST_ABILITY_DELERIUM = Delerium Damage | ||
+ | | BOOST_ABILITY_DISCHARGINGSTRIKE = Discharging Strike Damage | ||
+ | | BOOST_ABILITY_DISHARMONY = Disharmony Damage | ||
+ | | BOOST_ABILITY_DISRUPTINGBASH = Disrupting Bash Damage | ||
+ | | BOOST_ABILITY_DOUBLECLAW = Double Claw Damage | ||
+ | | BOOST_ABILITY_DOUBLEHIT = Double Hit Damage | ||
+ | | BOOST_ABILITY_ELECTRIFY = Electrify Damage | ||
+ | | BOOST_ABILITY_ENTRANCINGLULLABY = Entrancing Lullaby Damage | ||
+ | | BOOST_ABILITY_EPICATTACK = Epic Attack Damage | ||
+ | | BOOST_ABILITY_FANOFBLADES = Fan of Blades Damage | ||
+ | | BOOST_ABILITY_FENDINGBLADE = Fending Blade Damage | ||
+ | | BOOST_ABILITY_FIERY_BOLT = Fiery Bolt Damage | ||
+ | | BOOST_ABILITY_FIGHTMEYOUFOOLS = Fight Me You Fools Damage | ||
+ | | BOOST_ABILITY_FINISHINGBLOW = Finishing Blow Damage | ||
+ | | BOOST_ABILITY_FINISHIT = Finish It Damage | ||
+ | | BOOST_ABILITY_FIREARROW = Fire Arrow Damage | ||
+ | | BOOST_ABILITY_FIREBALL = Fireball Damage | ||
+ | | BOOST_ABILITY_FIREBOLTS = Fire Bolts Damage | ||
+ | | BOOST_ABILITY_FIREBREATH = Fire Breath Damage | ||
+ | | BOOST_ABILITY_FISHGUT = Fish Gut Damage | ||
+ | | BOOST_ABILITY_FLAMESTRIKE = Flamestrike Damage | ||
+ | | BOOST_ABILITY_FLASHINGSTRIKE = Flashing Strike Damage | ||
+ | | BOOST_ABILITY_FORESTCHALLENGE = Forest Challenge Damage | ||
+ | | BOOST_ABILITY_FREEZESOLID = Freeze Solid Damage | ||
+ | | BOOST_ABILITY_FREEZINGMIST = Freezing Mist Damage | ||
+ | | BOOST_ABILITY_FRONTKICK = Front Kick Damage | ||
+ | | BOOST_ABILITY_FROSTBALL = Frostball Damage | ||
+ | | BOOST_ABILITY_FROSTBITE = Frostbite Damage | ||
+ | | BOOST_ABILITY_GRAPPLINGWEB = Grappling Web Damage | ||
+ | | BOOST_ABILITY_GRIPJAW = Gripjaw Damage | ||
+ | | BOOST_ABILITY_GUT = Gut Damage | ||
+ | | BOOST_ABILITY_HACKINGBLADE = Hacking Blade Direct Damage | ||
+ | | BOOST_ABILITY_HAMSTRINGTHROW = Hamstring Throw Damage | ||
+ | | BOOST_ABILITY_HEADBUTT = Headbutt Damage | ||
+ | | BOOST_ABILITY_HEADCRACKER = Headcracker Damage | ||
+ | | BOOST_ABILITY_HEARTPIERCER = Heart Piercer Damage | ||
+ | | BOOST_ABILITY_HEARTTHORN = Heart Thorn Damage | ||
+ | | BOOST_ABILITY_HEAVYMULTISHOT = Heavy Multishot Damage | ||
+ | | BOOST_ABILITY_HEAVYSHOT = Heavy Shot Damage | ||
+ | | BOOST_ABILITY_HEEDTHESTICK = Heed The Stick Damage | ||
+ | | BOOST_ABILITY_HIPTHROW = Hip Throw Damage | ||
+ | | BOOST_ABILITY_HOOKSHOT = Hook Shot Damage | ||
+ | | BOOST_ABILITY_HURLLIGHTNING = Hurl Lightning Damage | ||
+ | | BOOST_ABILITY_ICELIGHTNING = Ice Lightning Damage | ||
+ | | BOOST_ABILITY_ICENOVA = Ice Nova Damage | ||
+ | | BOOST_ABILITY_ICESPEAR = Ice Spear Damage | ||
+ | | BOOST_ABILITY_INCUBATE = Incubate Damage | ||
+ | | BOOST_ABILITY_INFINITELEGS = Infinite Legs Damage | ||
+ | | BOOST_ABILITY_INFURIATINGBASH = Infuriating Bash Damage | ||
+ | | BOOST_ABILITY_INFURIATINGFIST = Infuriating Fist Damage | ||
+ | | BOOST_ABILITY_INJECTVENOM = Inject Venom Damage | ||
+ | | BOOST_ABILITY_JAB = Jab Damage | ||
+ | | BOOST_ABILITY_KICK = Kick Damage | ||
+ | | BOOST_ABILITY_KINGOFTHEFOREST = King of The Forest Damage | ||
+ | | BOOST_ABILITY_KNEEKICK = Knee Kick Damage | ||
+ | | BOOST_ABILITY_KNOCKBACK_BOLT = Knockback Bolt Damage | ||
+ | | BOOST_ABILITY_LATENTCHARGE = Latent Charge Direct Damage | ||
+ | | BOOST_ABILITY_LEAPINGSMASH = Leaping Smash Damage | ||
+ | | BOOST_ABILITY_LIFECRUSH = Life Crush Damage | ||
+ | | BOOST_ABILITY_LIFESTEAL = Life Steal Damage | ||
+ | | BOOST_ABILITY_LONGSHOT = Long Shot Damage | ||
+ | | BOOST_ABILITY_LOVETAP_DELAYED = Love Tap Delayed Cold Damage | ||
+ | | BOOST_ABILITY_LUNGE = Lunge Damage | ||
+ | | BOOST_ABILITY_MAMBASTRIKE = Mamba Strike Damage | ||
+ | | BOOST_ABILITY_MANGLINGSHOT = Mangling Shot Damage | ||
+ | | BOOST_ABILITY_MANYCUTS = Many Cuts Damage | ||
+ | | BOOST_ABILITY_MARKINGCUT = Marking Cut Damage | ||
+ | | BOOST_ABILITY_MELEE = Melee Attack Damage | ||
+ | | BOOST_ABILITY_MINDREAVE = Mindreave Damage | ||
+ | | BOOST_ABILITY_MOCK = Mock Damage | ||
+ | | BOOST_ABILITY_MULTISHOT = Multishot Damage | ||
+ | | BOOST_ABILITY_MYCOTOXINBOMB = Mycotoxin Bomb Damage | ||
+ | | BOOST_ABILITY_NICEATTACK = Nice Attack Damage | ||
+ | | BOOST_ABILITY_OPENINGTHRUST = Opening Thrust Damage | ||
+ | | BOOST_ABILITY_PACKATTACK = Pack Attack Damage | ||
+ | | BOOST_ABILITY_PACKATTACK_BONUS = Pack-Attack ABILITY Damage | ||
+ | | BOOST_ABILITY_PAINBUBBLE = Pain Bubble Damage | ||
+ | | BOOST_ABILITY_PANICCHARGE = Panic Charge Damage | ||
+ | | BOOST_ABILITY_PARRY = Parry Damage | ||
+ | | BOOST_ABILITY_PARRY_RIPOSTE = Parry and Riposte Damage | ||
+ | | BOOST_ABILITY_PHOENIXSTRIKE = Phoenix Strike Damage | ||
+ | | BOOST_ABILITY_PIGBITE = Pig Bite Damage | ||
+ | | BOOST_ABILITY_PIGPUNT = Pig Punt Damage | ||
+ | | BOOST_ABILITY_PIGREND = Pig Rend Damage | ||
+ | | BOOST_ABILITY_PIN = Pin Damage | ||
+ | | BOOST_ABILITY_POISONARROW = Poison Arrow Damage | ||
+ | | BOOST_ABILITY_POISONERSCUT = Poisoner's Cut Damage | ||
+ | | BOOST_ABILITY_POUNCINGRAKE = Pouncing Rake Damage | ||
+ | | BOOST_ABILITY_POUND = Pound Damage | ||
+ | | BOOST_ABILITY_POUNDTOSLAG = Pound To Slag Damage | ||
+ | | BOOST_ABILITY_PRECISIONPIERCE = Precision Pierce Damage | ||
+ | | BOOST_ABILITY_PROJECTILE = Projectile Attack Damage | ||
+ | | BOOST_ABILITY_PROVOKEUNDEAD = Provoke Undead Damage | ||
+ | | BOOST_ABILITY_PSYCHOANALYZE = Psychoanalyze Damage | ||
+ | | BOOST_ABILITY_PUMMELINGHOOVES = Pummeling Hooves Damage | ||
+ | | BOOST_ABILITY_PUNCH = Punch Damage | ||
+ | | BOOST_ABILITY_RABBITSCRATCH = Rabbit Scratch Damage | ||
+ | | BOOST_ABILITY_RAGEATTACK = Rage Attack Damage | ||
+ | | BOOST_ABILITY_RANGED = Ranged Attack Damage | ||
+ | | BOOST_ABILITY_RECKLESSSLAM = Reckless Slam Damage | ||
+ | | BOOST_ABILITY_REDIRECT = Redirect Damage | ||
+ | | BOOST_ABILITY_REFLECT_BRAMBLESKIN = Brambleskin Response Damage | ||
+ | | BOOST_ABILITY_REFLECT_FIRESHIELD = Fire Shield Damage Response | ||
+ | | BOOST_ABILITY_REFLECT_MOLTENVEINS = Molten Veins Response Damage | ||
+ | | BOOST_ABILITY_REVERBERATINGSTRIKE = Reverberating Strike Damage | ||
+ | | BOOST_ABILITY_RIBSHATTER = Rib Shatter Damage | ||
+ | | BOOST_ABILITY_RIDICULE = Ridicule Damage | ||
+ | | BOOST_ABILITY_RIGHTEOUSFLAME = Righteous Flame Direct Damage | ||
+ | | BOOST_ABILITY_RINGOFFIRE = Ring of Fire Damage | ||
+ | | BOOST_ABILITY_RIP = Rip Damage | ||
+ | | BOOST_ABILITY_RIPOSTE = Riposte Damage | ||
+ | | BOOST_ABILITY_ROTSKIN = Rotskin Armor Damage | ||
+ | | BOOST_ABILITY_SANGUINEFANGS = Sanguine Fangs Damage | ||
+ | | BOOST_ABILITY_SCINTILLATINGFLAME = Scintillating Flame Damage | ||
+ | | BOOST_ABILITY_SCINTILLATINGFROST = Scintillating Frost Damage | ||
+ | | BOOST_ABILITY_SCREECH = Screech Damage | ||
+ | | BOOST_ABILITY_SEERED = See Red Damage | ||
+ | | BOOST_ABILITY_SEISMICIMPACT = Seismic Impact Damage | ||
+ | | BOOST_ABILITY_SHARDBLAST = Shardblast Damage | ||
+ | | BOOST_ABILITY_SHIELDBASH = All Shield Bash Abilities Damage | ||
+ | | BOOST_ABILITY_SHILLELAGH = Shillelagh Damage | ||
+ | | BOOST_ABILITY_SHOOT_CROSSBOW = Shoot Crossbow Damage | ||
+ | | BOOST_ABILITY_SHRILLCOMMAND = Shrill Command Damage | ||
+ | | BOOST_ABILITY_SIGNATUREDEBUFF = Signature Debuff Damage | ||
+ | | BOOST_ABILITY_SLASHINGSTRIKE = Slashing Strike Damage | ||
+ | | BOOST_ABILITY_SLICE = Slice Damage | ||
+ | | BOOST_ABILITY_SMELLFEAR = Smell Fear Damage | ||
+ | | BOOST_ABILITY_SMOULDERINGGAZE = Smouldering Gaze Damage | ||
+ | | BOOST_ABILITY_SNAREARROW = Snare Arrow Damage | ||
+ | | BOOST_ABILITY_SONGOFDISCORD = Song of Discord Damage | ||
+ | | BOOST_ABILITY_SONICBURST = Sonic Burst Damage | ||
+ | | BOOST_ABILITY_SOOTHE = Soothe Damage | ||
+ | | BOOST_ABILITY_SPARKOFDEATH = Spark of Death Damage | ||
+ | | BOOST_ABILITY_SPIDERBITE = Spider Bite Damage | ||
+ | | BOOST_ABILITY_SPITACID = Spit Acid Damage | ||
+ | | BOOST_ABILITY_SPOREBOMB = Spore Bomb Damage | ||
+ | | BOOST_ABILITY_SQUEAL = Squeal Damage | ||
+ | | BOOST_ABILITY_STAFFSMASH = Smash Damage | ||
+ | | BOOST_ABILITY_STAKETHEHEART = Stake The Heart Damage | ||
+ | | BOOST_ABILITY_STAMPEDE = Stampede Damage | ||
+ | | BOOST_ABILITY_STRATEGICCHOMP = Strategic Chomp Damage | ||
+ | | BOOST_ABILITY_STRATEGICTHRUST = Strategic Thrust Damage | ||
+ | | BOOST_ABILITY_STRIKEANERVE = Strike a Nerve Damage | ||
+ | | BOOST_ABILITY_STUNNINGBASH = Stunning Bash Damage | ||
+ | | BOOST_ABILITY_SUPERFIREBALL = Super Fireball Damage | ||
+ | | BOOST_ABILITY_SUPPRESS = Suppress Damage | ||
+ | | BOOST_ABILITY_SURGECUT = Surge Cut Damage | ||
+ | | BOOST_ABILITY_SURPRISETHROW = Surprise Throw Damage | ||
+ | | BOOST_ABILITY_SWORDSLASH = Sword Slash and Thrusting Blade Damage | ||
+ | | BOOST_ABILITY_SYSTEMSHOCK = System Shock Damage | ||
+ | | BOOST_ABILITY_TEAR = Tear Damage | ||
+ | | BOOST_ABILITY_TELLMEABOUTYOURMOTHER = Tell Me About Your Mother Damage | ||
+ | | BOOST_ABILITY_TERRIFYINGBITE = Terrifying Bite Damage | ||
+ | | BOOST_ABILITY_THRUSTINGBLADE = Thrusting Blade Damage | ||
+ | | BOOST_ABILITY_THUMP = Thump Damage | ||
+ | | BOOST_ABILITY_THUNDEROUSNOTE = Thunderous Note Damage | ||
+ | | BOOST_ABILITY_THUNDERSTRIKE = Thunderstrike Damage | ||
+ | | BOOST_ABILITY_TOUGHHOOF = Tough Hoof Damage | ||
+ | | BOOST_ABILITY_TOXINBALL = Toxinball Damage | ||
+ | | BOOST_ABILITY_TOXINBOMB = Toxin Bomb Damage | ||
+ | | BOOST_ABILITY_TUNDRASPIKES = Tundra Spikes Damage | ||
+ | | BOOST_ABILITY_VENOMSTRIKE = Venomstrike Damage | ||
+ | | BOOST_ABILITY_VIRULENTBITE = Virulent Bite Damage | ||
+ | | BOOST_ABILITY_WAVEOFDARKNESS = Wave of Darkness Damage | ||
+ | | BOOST_ABILITY_WEREWOLFBITE = Werewolf Bite Damage | ||
+ | | BOOST_ABILITY_WEREWOLFCLAW = Werewolf Claw Damage | ||
+ | | BOOST_ABILITY_WINDSTRIKE = Windstrike Damage | ||
+ | | BOOST_ABILITY_WINGVORTEX = Wing Vortex Damage | ||
+ | | BOOST_ABILITY_YOUWEREADOPTED = You Were Adopted Damage | ||
+ | | BOOST_ACID = Acid Damage (Direct&Per-Tick) | ||
+ | | BOOST_ACID_DIRECT = Direct Acid Damage | ||
+ | | BOOST_ACID_INDIRECT = Indirect Acid Damage (Per Tick) | ||
+ | | BOOST_ADMONISH_POWER_SENDER = Admonish Max Power Recovered | ||
+ | | BOOST_ARMORREPAIR_RECEIVER = Armor Received from Patch Armor | ||
+ | | BOOST_ARMORREPAIR_SENDER = Patch Armor Healing | ||
+ | | BOOST_ARMORWAVE_SENDER = Psi Armor Wave Healing | ||
+ | | BOOST_AURAHEAL_RECEIVER = Healing from Sigils | ||
+ | | BOOST_BATTLECHEMISTRYGOLEMHEAL1_SENDER = Battle Chemistry Golem Healing | ||
+ | | BOOST_BATTLECHEMISTRYGOLEMHEAL2_SENDER = Battle Chemistry Golem Healing | ||
+ | | BOOST_BATTLECHEMISTRYGOLEMHEAL3_SENDER = Battle Chemistry Golem Healing | ||
+ | | BOOST_BATTLECHEMISTRYGOLEMHEAL4_SENDER = Battle Chemistry Golem Healing | ||
+ | | BOOST_BATTLECHEMISTRYGOLEMHEAL5_SENDER = Battle Chemistry Golem Healing | ||
+ | | BOOST_BATTLECHEMISTRYHEAL_SENDER = Battle Chemistry Healing | ||
+ | | BOOST_BLOODOFTHEPACK_SENDER = Blood of the Pack Healing Boost | ||
+ | | BOOST_BUFF_MOOOFDETERMINATION_DAMAGE = Moo of Determination Damage Buff | ||
+ | | BOOST_BUFF_PROVOKEUNDEAD_DAMAGE = Provoke Undead Damage Boost | ||
+ | | BOOST_BUFF_PROVOKEUNDEAD_DAMAGEMOD = Provoke Undead Damage Boost % | ||
+ | | BOOST_BUFF_SUPERZOMBIE_DAMAGEMOD = Raise Zombie Existing-Zombie Damage Buff % | ||
+ | | BOOST_BUFF_SUPERZOMBIE_LONGDAMAGE = Raise Zombie Existing-Zombie Damage Buff | ||
+ | | BOOST_BUFF_SUPERZOMBIE_MAXHEALTH = Raise Zombie Existing-Zombie Max-Health Buff | ||
+ | | BOOST_BUNFUBLAST_POWER_SENDER = Bun-Fu Blast Delayed Power Restoration | ||
+ | | BOOST_CARROTPOWER_SENDER = Carrot Power Healing | ||
+ | | BOOST_CHEWCUD_SENDER = Chew Cud Healing | ||
+ | | BOOST_COLD = Cold Damage (Direct&Per-Tick) | ||
+ | | BOOST_COLD_DIRECT = Direct Cold Damage | ||
+ | | BOOST_COLD_INDIRECT = Indirect Cold Damage (Per Tick) | ||
+ | | BOOST_CRUSHING = Crushing Damage | ||
+ | | BOOST_CRUSHING_DIRECT = Direct Crushing Damage | ||
+ | | BOOST_CRUSHING_INDIRECT = Indirect Crushing Damage (Per Tick) | ||
+ | | BOOST_DARKNESS = Darkness Damage (Direct&Per-Tick) | ||
+ | | BOOST_DARKNESS_DIRECT = Direct Darkness Damage | ||
+ | | BOOST_DARKNESS_INDIRECT = Indirect Darkness Damage (Per Tick) | ||
+ | | BOOST_DEMONIC = Demonic Damage (Direct&Per-Tick) | ||
+ | | BOOST_DEMONIC_DIRECT = Direct Demonic Damage | ||
+ | | BOOST_DEMONIC_INDIRECT = Indirect Demonic Damage (Per Tick) | ||
+ | | BOOST_DIGDEEP_SENDER = Dig Deep Power Restoration | ||
+ | | BOOST_DIVINE = Divine Damage (Direct&Per-Tick) | ||
+ | | BOOST_DIVINE_DIRECT = Direct Divine Damage | ||
+ | | BOOST_DIVINE_INDIRECT = Indirect Divine Damage (Per Tick) | ||
+ | | BOOST_DRUIDAURAHEAL_ARMOR_SENDER = Healing Sanctuary Armor Heal | ||
+ | | BOOST_DRUIDAURAHEAL_POWER_SENDER = Healing Sanctuary Power Heal | ||
+ | | BOOST_DRUIDAURAHEAL_SENDER = Healing Sanctuary Boost | ||
+ | | BOOST_DRUIDHEAL_SENDER = Regrowth Healing | ||
+ | | BOOST_ELECTRICITY = Electricity Damage (Direct&Per-Tick) | ||
+ | | BOOST_ELECTRICITY_DIRECT = Direct Electricity Damage | ||
+ | | BOOST_ELECTRICITY_INDIRECT = Indirect Electricity Damage (Per Tick) | ||
+ | | BOOST_ENERGIZE_SENDER = Energize Healing | ||
+ | | BOOST_EXHILARATE_RECEIVER = Healing From Exhilarate | ||
+ | | BOOST_EXHILARATE_SENDER = Exhilarate Healing | ||
+ | | BOOST_FIRE = Fire Damage (Direct&Per-Tick) | ||
+ | | BOOST_FIREWALL_SENDER = Healing When Near Firewall (per sec) | ||
+ | | BOOST_FIRE_DIRECT = Direct Fire Damage | ||
+ | | BOOST_FIRE_INDIRECT = Indirect Fire Damage (Per Tick) | ||
+ | | BOOST_FIRSTAID_RECEIVER = Healing Received From First Aid | ||
+ | | BOOST_FIRSTAID_SENDER = Your First Aid Healing | ||
+ | | BOOST_FLESHTOFUEL_SENDER = Flesh To Fuel Power Restoration | ||
+ | | BOOST_FORESTCHALLENGE_SENDER = Forest Challenge Healing | ||
+ | | BOOST_FUNGUS = Fungus Damage (Direct&Per-Tick) | ||
+ | | BOOST_FUNGUS_DIRECT = Direct Fungus Damage | ||
+ | | BOOST_FUNGUS_INDIRECT = Indirect Fungus Damage (Per Tick) | ||
+ | | BOOST_GIVEWARMTH_SENDER = Give Warmth Healing | ||
+ | | BOOST_HEALFIREWALL_SENDER = Molten Veins Heals Fire Wall | ||
+ | | BOOST_HEALINGINJECTION_SENDER = Healing Injection Healing | ||
+ | | BOOST_HEALTHWAVE_SENDER = Psi Health Wave Healing | ||
+ | | BOOST_ICEVEINS_SENDER = Ice Veins Healing | ||
+ | | BOOST_INSPIRECONFIDENCE_SENDER = Inspire Confidence / Positive Attitude Healing | ||
+ | | BOOST_INVIGORATE_ARMOR_SENDER = Invigorate Armor Healing | ||
+ | | BOOST_INVIGORATE_POWER_SENDER = Invigorate Power Restoration | ||
+ | | BOOST_INVIGORATE_SENDER = Invigorate Healing | ||
+ | | BOOST_LOOKATMYHAMMER_ARMOR_SENDER = Look At My Hammer Armor Restoration | ||
+ | | BOOST_LOOKATMYHAMMER_POWER_SENDER = Look At My Hammer Power Restoration | ||
+ | | BOOST_LOOKATMYHAMMER_SENDER = Look At My Hammer Healing | ||
+ | | BOOST_MAJORHEAL_RECEIVER = Healing Received from Major Healing Abilities | ||
+ | | BOOST_MAJORHEAL_SENDER = Healing of your Major Healing Abilities | ||
+ | | BOOST_MENDFLESH_ARMOR_SENDER = Mend Flesh Armor Healing | ||
+ | | BOOST_MENDFLESH_SENDER = Mend Flesh Healing | ||
+ | | BOOST_MINORHEAL_RECEIVER = Healing Received From Minor Healing abilities | ||
+ | | BOOST_MINORHEAL_SENDER = Healing of your Minor Healing Abilities | ||
+ | | BOOST_MISCPLAYERHEAL_RECEIVER = Healing from Misc. Player Abilities | ||
+ | | BOOST_MOMENTOFRESOLVE_SENDER = Moment of Resolve Armor Restoration | ||
+ | | BOOST_NATURE = Nature Damage (Direct&Per-Tick) | ||
+ | | BOOST_NATURE_DIRECT = Direct Nature Damage | ||
+ | | BOOST_NATURE_INDIRECT = Indirect Nature Damage (Per Tick) | ||
+ | | BOOST_PEPTALK_SENDER = Pep Talk Healing | ||
+ | | BOOST_PIERCING = Piercing Damage | ||
+ | | BOOST_PIERCING_DIRECT = Direct Piercing Damage | ||
+ | | BOOST_PIERCING_INDIRECT = Indirect Piercing Damage (Per Tick) | ||
+ | | BOOST_PIGHEAL_SENDER = Mudbath Healing | ||
+ | | BOOST_POISON = Poison Damage (Direct&Per-Tick) | ||
+ | | BOOST_POISON_DIRECT = Direct Poison Damage | ||
+ | | BOOST_POISON_INDIRECT = Indirect Poison Damage (Per Tick) | ||
+ | | BOOST_POWERWAVE_SENDER = Psi Power Wave Healing | ||
+ | | BOOST_PREMEDITATEDDOOM_ARMOR_SENDER = Premeditated Doom Delayed Armor Healing | ||
+ | | BOOST_PREMEDITATEDDOOM_HEALTH_SENDER = Premeditated Doom Delayed Healing | ||
+ | | BOOST_PRIESTSLOWHEALS_SENDER = Exhilarate | ||
+ | | BOOST_PSYCHIC = Psychic Damage (Direct&Per-Tick) | ||
+ | | BOOST_PSYCHIC_DIRECT = Direct Psychic Damage | ||
+ | | BOOST_PSYCHIC_INDIRECT = Indirect Psychic Damage (Per Tick) | ||
+ | | BOOST_PULSEOFLIFE_SENDER = Pulse of Life Healing | ||
+ | | BOOST_RALLY_SENDER = Rally Healing | ||
+ | | BOOST_RECONSTRUCT_SENDER = Reconstruct Healing | ||
+ | | BOOST_REINFORCE_SENDER = Reinforce Armor Restoration | ||
+ | | BOOST_RELENTLESSHOPE_ARMOR_SENDER = Relentless Hope Armor Healing | ||
+ | | BOOST_RELENTLESSHOPE_POWER_SENDER = Relentless Hope Power Restoration | ||
+ | | BOOST_RELENTLESSHOPE_SENDER = Relentless Hope Healing | ||
+ | | BOOST_REMEDY_ARMOR_SENDER = Remedy Armor Healing | ||
+ | | BOOST_RESTORATIVEARROW_SENDER = Restorative Arrow Healing | ||
+ | | BOOST_REVERBERATINGSTRIKE_SENDER = Reverberating Strike Delayed Armor | ||
+ | | BOOST_REVITALIZE_SENDER = Revitalize Healing | ||
+ | | BOOST_RIBSHATTER_SENDER = Rib Shatter Healing | ||
+ | | BOOST_SEAFOOD = Seafood Damage (Direct&Per-Tick) | ||
+ | | BOOST_SEAFOOD_DIRECT = Direct Seafood Damage | ||
+ | | BOOST_SEAFOOD_INDIRECT = Indirect Seafood Damage (Per Tick) | ||
+ | | BOOST_SHIELDTEAM_SENDER = Shield Team Armor Restoration | ||
+ | | BOOST_SKILL_ARCHERY = Archery Damage | ||
+ | | BOOST_SKILL_BARD = Bard Damage | ||
+ | | BOOST_SKILL_BATTLECHEMISTRY = Battle Chemistry Damage | ||
+ | | BOOST_SKILL_COW = Cow Skill Damage | ||
+ | | BOOST_SKILL_CROSSBOW = Crossbow Damage | ||
+ | | BOOST_SKILL_DEER = Deer Skill Damage | ||
+ | | BOOST_SKILL_DRUID = Druid Skill Damage | ||
+ | | BOOST_SKILL_FIREMAGIC = Fire Magic Damage | ||
+ | | BOOST_SKILL_GIANTBAT = Giant Bat Damage | ||
+ | | BOOST_SKILL_HAMMER = Hammer Damage | ||
+ | | BOOST_SKILL_ICEMAGIC = Ice Magic Damage | ||
+ | | BOOST_SKILL_KNIFE = Knife Damage | ||
+ | | BOOST_SKILL_MENTALISM = Mentalism Damage | ||
+ | | BOOST_SKILL_MISCANIMAL = Misc Animal Skill Damage | ||
+ | | BOOST_SKILL_NECROMANCY = Necromancy Damage | ||
+ | | BOOST_SKILL_PIG = Pig Skill Damage | ||
+ | | BOOST_SKILL_PRIEST = Priest Damage | ||
+ | | BOOST_SKILL_PSYCHOLOGY = Psychology Damage | ||
+ | | BOOST_SKILL_RABBIT = Rabbit Damage | ||
+ | | BOOST_SKILL_SHIELD = Shield Skill Damage | ||
+ | | BOOST_SKILL_SPIDER = Spider Skill Damage | ||
+ | | BOOST_SKILL_STAFF = Staff Damage | ||
+ | | BOOST_SKILL_SWORD = Sword Damage | ||
+ | | BOOST_SKILL_UNARMED = Unarmed Damage | ||
+ | | BOOST_SKILL_WEREWOLF = Lycanthropy Damage | ||
+ | | BOOST_SLASHING = Slashing Damage | ||
+ | | BOOST_SLASHING_DIRECT = Direct Slashing Damage | ||
+ | | BOOST_SLASHING_INDIRECT = Indirect Slashing Damage (Per Tick) | ||
+ | | BOOST_SONGOFRESURGENCE_SENDER = Song Of Resurgence Healing | ||
+ | | BOOST_SONIC = Sonic Damage (Direct&Per-Tick) | ||
+ | | BOOST_SONIC_DIRECT = Direct Sonic Damage | ||
+ | | BOOST_SONIC_INDIRECT = Indirect Sonic Damage (Per Tick) | ||
+ | | BOOST_STABLEDPETHEAL_SENDER = Animal Handling Healing | ||
+ | | BOOST_SUPERZOMBIE_RECEIVER = Raise Zombie Existing-Zombie Heal | ||
+ | | BOOST_TOUGHHOOF_RECEIVER = Tough Hoof Activation Healing | ||
+ | | BOOST_TRAUMA = Trauma Damage (Direct&Per-Tick) | ||
+ | | BOOST_TRAUMA_DIRECT = Direct Trauma Damage | ||
+ | | BOOST_TRAUMA_INDIRECT = Indirect Trauma Damage (Per Tick) | ||
+ | | BOOST_TRIAGE_SENDER = Triage Healing | ||
+ | | BOOST_ULTIMATEPROTECTION_SENDER = Healing of your Ultimate Protection Abilities | ||
+ | | BOOST_UNDEADHEALALL_SENDER = Heal Undead Healing | ||
+ | | BOOST_UNDEADHEAL_SENDER = Rebuild Undead Healing | ||
+ | | BOOST_UNIVERSAL = All Damage (Direct&Per-Tick) | ||
+ | | BOOST_UNIVERSAL_DIRECT = All Direct Damage | ||
+ | | BOOST_UNIVERSAL_INDIRECT = All Indirect Damage (Per Tick) | ||
+ | | BOOST_WEBTRAP_POWER_SENDER = Power Recovery When Near Web Trap (per sec) | ||
+ | | BOOST_WEBTRAP_SENDER = Healing When Near Web Trap (per sec) | ||
+ | | BOOST_WEREWOLFMETABOLISM_ARMORREGEN = Corpse-Eating Armor Regeneration | ||
+ | | BOOST_WEREWOLFMETABOLISM_HEALTHREGEN = Corpse-Eating Health Regeneration | ||
+ | | BOOST_WEREWOLFMETABOLISM_POWERREGEN = Corpse-Eating Power Regeneration | ||
+ | | BREATH_COST_PER_SEC = Breath Reduction Underwater | ||
+ | | BREATH_RESTORED_IN_WATER = Breath Recovered In Partial Water | ||
+ | | BREATH_RESTORED_ON_LAND = Breath Recovered Out of Water | ||
+ | | BUFF_DELTA_DRUIDAURAHEAL_ACCURACY = Healing Sanctuary Accuracy Boost | ||
+ | | BUFF_DELTA_ROTSKIN = Rotskin Mitigation Debuff | ||
+ | | CHEESE_DURATION_BONUS = Bonus Cheese Duration (secs) | ||
+ | | COMBAT_REFRESH_ARMOR_DELTA = Armor from Combat Refresh Abilities | ||
+ | | COMBAT_REFRESH_HEALTH_DELTA = Health from Combat Refresh Abilities | ||
+ | | COMBAT_REFRESH_METABOLISM_DELTA = Metabolism from Combat Refresh Abilities | ||
+ | | COMBAT_REFRESH_POWER_DELTA = Power from Combat Refresh Abilities | ||
+ | | COMBAT_REGEN_ARMOR_DELTA = Armor Regen (In-Combat) | ||
+ | | COMBAT_REGEN_ARMOR_MOD = Armor Regen (In-Combat) % | ||
+ | | COMBAT_REGEN_HEALTH_DELTA = Health Regen (In-Combat) | ||
+ | | COMBAT_REGEN_HEALTH_MOD = Health Regen (In-Combat) % | ||
+ | | COMBAT_REGEN_METABOLISM_DELTA = Metabolism Regen (In-Combat) | ||
+ | | COMBAT_REGEN_METABOLISM_MOD = Metabolism Regen (In-Combat) % | ||
+ | | COMBAT_REGEN_POWER_DELTA = Power Regen (In-Combat) | ||
+ | | COMBAT_REGEN_POWER_MOD = Power Regen (In-Combat) % | ||
+ | | COMBAT_WISDOM_EARNED_MOD = Combat Wisdom Earned Rate % | ||
+ | | COMBAT_XP_EARNED_MOD = Combat XP Boost % | ||
+ | | COW_COST_MOD = Cow ABILITY Power Cost % | ||
+ | | CRAFTING_XP_EARNED_MOD = Crafting XP Boost % | ||
+ | | CROSSBOW_COST_MOD = Crossbow ABILITY Power Cost % | ||
+ | | CURSE_RANDOM_DIRECTION = Chance of Changing Direction When Disoriented % | ||
+ | | CUR_ARMOR = Current Armor | ||
+ | | CUR_BODYHEAT = Current Body Heat Points | ||
+ | | CUR_BREATH = Current Underwater Held Breath | ||
+ | | CUR_CLEANLINESS = Current Cleanliness | ||
+ | | CUR_COMBAT_WISDOM = Current Combat Wisdom Points | ||
+ | | CUR_COMMUNITY = Current Community | ||
+ | | CUR_FATIGUE = Fatigue | ||
+ | | CUR_HEALTH = Current Health | ||
+ | | CUR_METABOLISM = Current Metabolism | ||
+ | | CUR_PEACEABLENESS = Current Peaceableness | ||
+ | | CUR_POWER = Current Power | ||
+ | | CUR_RADIATION = Radiation Level | ||
+ | | CUR_RAGE = Current Rage | ||
+ | | DANCE_APPRECIATION_BOOST = Dance Appreciation Boost | ||
+ | | DANCE_APPRECIATION_EXTRAEFFECT_CHANCE_DELTA = Dance Appreciation Extra-Effect Chance Boost % | ||
+ | | DEER_COST_MOD = Deer ABILITY Power Cost % | ||
+ | | DRUID_COST_MOD = Druid ABILITY Power Cost % | ||
+ | | EVASION_CHANCE = Chance to Evade Attacks % | ||
+ | | EVASION_CHANCE_BURST = Chance to Evade Bursts % | ||
+ | | EVASION_CHANCE_MELEE = Chance to Evade Melee % | ||
+ | | EVASION_CHANCE_PROJECTILE = Chance to Evade Projectiles % | ||
+ | | EVASION_CHANCE_RANGED = Chance to Evade Ranged % | ||
+ | | FALLING_DAMAGE_MOD = Falling Damage % | ||
+ | | FIREMAGIC_COST_DELTA = Fire Magic ABILITY Power Cost | ||
+ | | FIREMAGIC_COST_MOD = Fire Magic ABILITY Power Cost % | ||
+ | | FIRSTAID_COST_MOD = First Aid ABILITY Power Cost % | ||
+ | | FLY_COST_PER_SEC = Flying Cost (Per Second) | ||
+ | | FLY_FASTSPEED_BOOST = Fast-Flying Speed | ||
+ | | FLY_FASTSPEED_COST_PER_SEC = Fast-Flying Cost (Per Second) | ||
+ | | FLY_INCOMBAT_COST_PER_SEC = Flying Cost (Per Second In Combat) | ||
+ | | GIANTBAT_COST_MOD = Giant Bat ABILITY Power Cost % | ||
+ | | GRAVITY = Falling Speed | ||
+ | | HAMMER_COST_DELTA = Hammer ABILITY Power Cost | ||
+ | | HAMMER_COST_MOD = Hammer ABILITY Power Cost % | ||
+ | | HIGH_CLEANLINESS_XP_EARNED_MOD = Bonus XP When Feeling Clean % | ||
+ | | HIGH_COMMUNITY_XP_EARNED_MOD = XP Bonus When Feeling Community-Minded % | ||
+ | | HIGH_PEACEABLENESS_XP_EARNED_MOD = Bonus XP When Feeling Peaceable % | ||
+ | | HOTFIX_TEMPATTR_1 = Temp Hotfix Var 1 | ||
+ | | HOTFIX_TEMPATTR_10 = Temp Hotfix Var 10 | ||
+ | | HOTFIX_TEMPATTR_11 = Temp Hotfix Var 11 | ||
+ | | HOTFIX_TEMPATTR_12 = Temp Hotfix Var 12 | ||
+ | | HOTFIX_TEMPATTR_13 = Temp Hotfix Var 13 | ||
+ | | HOTFIX_TEMPATTR_14 = Temp Hotfix Var 14 | ||
+ | | HOTFIX_TEMPATTR_15 = Temp Hotfix Var 15 | ||
+ | | HOTFIX_TEMPATTR_16 = Temp Hotfix Var 16 | ||
+ | | HOTFIX_TEMPATTR_17 = Temp Hotfix Var 17 | ||
+ | | HOTFIX_TEMPATTR_18 = Temp Hotfix Var 18 | ||
+ | | HOTFIX_TEMPATTR_19 = Temp Hotfix Var 19 | ||
+ | | HOTFIX_TEMPATTR_2 = Temp Hotfix Var 2 | ||
+ | | HOTFIX_TEMPATTR_20 = Temp Hotfix Var 20 | ||
+ | | HOTFIX_TEMPATTR_3 = Temp Hotfix Var 3 | ||
+ | | HOTFIX_TEMPATTR_4 = Temp Hotfix Var 4 | ||
+ | | HOTFIX_TEMPATTR_5 = Temp Hotfix Var 5 | ||
+ | | HOTFIX_TEMPATTR_6 = Temp Hotfix Var 6 | ||
+ | | HOTFIX_TEMPATTR_7 = Temp Hotfix Var 7 | ||
+ | | HOTFIX_TEMPATTR_8 = Temp Hotfix Var 8 | ||
+ | | HOTFIX_TEMPATTR_9 = Temp Hotfix Var 9 | ||
+ | | HOWL_COMPETENCE = Howl Skill | ||
+ | | HYDRATION_DROP_CHANCE = Dehydration Rate % | ||
+ | | HYGIENE_BONUS = Hygiene | ||
+ | | ICEMAGIC_COST_DELTA = Ice Magic ABILITY Power Cost | ||
+ | | ICEMAGIC_COST_MOD = Ice Magic ABILITY Power Cost % | ||
+ | | IGNORE_CHANCE_FEAR = Chance to Ignore Fear Effects % | ||
+ | | IGNORE_CHANCE_KNOCKBACK = Chance to Ignore Knockbacks % | ||
+ | | IGNORE_CHANCE_MEZ = Chance to Ignore Mesmerizing Effects % | ||
+ | | IGNORE_CHANCE_SLOW = Chance to Ignore Slowing Effects % | ||
+ | | IGNORE_CHANCE_STUN = Chance to Ignore Stuns % | ||
+ | | INDEPENDENCE_BONUS = Independence | ||
+ | | INTERPRETIVE_DANCE_COMPETENCE = Interpretive Dance Skill | ||
+ | | IS_COMBATREFRESH_READY = Combat-Refresh Ready? | ||
+ | | JUMP_BURST = Jump Power | ||
+ | | JUMP_BURST_DURATION = Jump Duration | ||
+ | | KNIFE_COST_MOD = Knife ABILITY Power Cost % | ||
+ | | LOOT_CHANCE_BONUS_GARDENING = Chance for Garden Bonus % | ||
+ | | LOOT_CHANCE_EXTRA_BASICWOOD = Chance to Chop Extra Wood % | ||
+ | | LOOT_CHANCE_EXTRA_FISH = Chance to Catch Bonus Fish % | ||
+ | | LOOT_CHANCE_EXTRA_FRUIT = Chance to Forage Extra Fruit % | ||
+ | | LOOT_CHANCE_EXTRA_GEMS = Chance for Extra Gems from Surveys % | ||
+ | | LOOT_CHANCE_EXTRA_MINING = Chance for Extra Minerals from Surveys % | ||
+ | | LOOT_CHANCE_EXTRA_MUSHROOMS = Chance to Forage Extra Mushrooms % | ||
+ | | LOOT_CHANCE_EXTRA_PERFECTWOOD = Chance to Chop Extra Perfect Wood % | ||
+ | | LOOT_CHANCE_EXTRA_SEEDS = Chance to Forage Extra Herbs/Seeds % | ||
+ | | LOW_CLEANLINESS_XP_EARNED_MOD = XP Penalty When Feeling Dirty % | ||
+ | | LOW_COMMUNITY_XP_EARNED_MOD = XP Penalty When Feeling Lonely % | ||
+ | | LOW_PEACEABLENESS_XP_EARNED_MOD = XP Penalty When Not Feeling Peaceable % | ||
+ | | MAIL_SHOP_COSTMOD = Cost to Send Shop Note % | ||
+ | | MAIL_SHOP_NUMFREE = Number of Free Shop-Notes Weekly | ||
+ | | MAX_ACTIVE_WORKORDERS = Maximum Active Work Orders | ||
+ | | MAX_ARMOR = Max Armor | ||
+ | | MAX_BODYHEAT = Max Body Heat Points (In Cold Environments) | ||
+ | | MAX_BREATH = Max Underwater Held Breath | ||
+ | | MAX_CASINO_VAULT_SIZE = Casino Storage | ||
+ | | MAX_CLEANLINESS = Max Cleanliness | ||
+ | | MAX_COMMUNITY = Max Community | ||
+ | | MAX_HEALTH = Max Health | ||
+ | | MAX_HYDRATION = Max Hydration | ||
+ | | MAX_INVENTORY_SIZE = Inventory Slots | ||
+ | | MAX_MAP_PINS_PER_AREA = Max Map Pins (per map) | ||
+ | | MAX_MAP_PIN_ICON=NS = Available Map Pin ICON=ns | ||
+ | | MAX_METABOLISM = Max Metabolism | ||
+ | | MAX_PEACEABLENESS = Max Peaceableness | ||
+ | | MAX_PERSONAL_VAULT_SIZE = Global Vault Slots | ||
+ | | MAX_POWER = Max Power | ||
+ | | MAX_RAGE = Max Rage | ||
+ | | MAX_SIDEBAR_SLOTS = Sidebar Slots | ||
+ | | MAX_STABLE_SLOTS = Stable Slots | ||
+ | | MEAL_DURATION_BONUS = Bonus Meal Duration (secs) | ||
+ | | MELEEATTACK_COST_DELTA = Melee Attack Power Cost | ||
+ | | MENTALISM_COST_MOD = Mentalism ABILITY Power Cost % | ||
+ | | MISS_CHANCE = Chance for Your Attacks to Miss % | ||
+ | | MISS_CHANCE_BURST = Chance to Miss With Bursts % | ||
+ | | MISS_CHANCE_MELEE = Chance to Miss With Melee Attacks % | ||
+ | | MISS_CHANCE_PROJECTILE = Chance to Miss With Projectiles % | ||
+ | | MISS_CHANCE_RANGED = Chance to Miss With Ranged Attacks % | ||
+ | | MITIGATION_ACID = Acid Damage Reduction | ||
+ | | MITIGATION_ACID_DIRECT = Direct Acid Damage Reduction | ||
+ | | MITIGATION_ACID_INDIRECT = Indirect Acid Damage Reduction | ||
+ | | MITIGATION_COLD = Cold Damage Reduction | ||
+ | | MITIGATION_COLD_DIRECT = Direct Cold Damage Reduction | ||
+ | | MITIGATION_COLD_INDIRECT = Indirect Cold Damage Reduction | ||
+ | | MITIGATION_CRUSHING = Crushing Damage Reduction | ||
+ | | MITIGATION_CRUSHING_DIRECT = Direct Crushing Damage Reduction | ||
+ | | MITIGATION_CRUSHING_INDIRECT = Indirect Crushing Damage Reduction | ||
+ | | MITIGATION_DARKNESS = Darkness Damage Reduction | ||
+ | | MITIGATION_DARKNESS_DIRECT = Direct Darkness Damage Reduction | ||
+ | | MITIGATION_DARKNESS_INDIRECT = Indirect Darkness Damage Reduction | ||
+ | | MITIGATION_DEMONIC = Demonic Damage Reduction | ||
+ | | MITIGATION_DEMONIC_DIRECT = Direct Demonic Damage Reduction | ||
+ | | MITIGATION_DEMONIC_INDIRECT = Indirect Demonic Damage Reduction | ||
+ | | MITIGATION_DIVINE = Divine Damage Reduction | ||
+ | | MITIGATION_DIVINE_DIRECT = Direct Divine Damage Reduction | ||
+ | | MITIGATION_DIVINE_INDIRECT = Indirect Divine Damage Reduction | ||
+ | | MITIGATION_ELECTRICITY = Electricity Damage Reduction | ||
+ | | MITIGATION_ELECTRICITY_DIRECT = Direct Electricity Damage Reduction | ||
+ | | MITIGATION_ELECTRICITY_INDIRECT = Indirect Electricity Damage Reduction | ||
+ | | MITIGATION_FIRE = Fire Damage Reduction | ||
+ | | MITIGATION_FIRE_DIRECT = Direct Fire Damage Reduction | ||
+ | | MITIGATION_FIRE_INDIRECT = Indirect Fire Damage Reduction | ||
+ | | MITIGATION_FUNGUS = Fungus Damage Reduction | ||
+ | | MITIGATION_FUNGUS_DIRECT = Direct Fungus Damage Reduction | ||
+ | | MITIGATION_FUNGUS_INDIRECT = Indirect Fungus Damage Reduction | ||
+ | | MITIGATION_NATURE = Nature Damage Reduction | ||
+ | | MITIGATION_NATURE_DIRECT = Direct Nature Damage Reduction | ||
+ | | MITIGATION_NATURE_INDIRECT = Indirect Nature Damage Reduction | ||
+ | | MITIGATION_PIERCING = Piercing Damage Reduction | ||
+ | | MITIGATION_PIERCING_DIRECT = Direct Piercing Damage Reduction | ||
+ | | MITIGATION_PIERCING_INDIRECT = Indirect Piercing Damage Reduction | ||
+ | | MITIGATION_POISON = Poison Damage Reduction | ||
+ | | MITIGATION_POISON_DIRECT = Direct Poison Damage Reduction | ||
+ | | MITIGATION_POISON_INDIRECT = Indirect Poison Damage Reduction | ||
+ | | MITIGATION_PSYCHIC = Psychic Damage Reduction | ||
+ | | MITIGATION_PSYCHIC_DIRECT = Direct Psychic Damage Reduction | ||
+ | | MITIGATION_PSYCHIC_INDIRECT = Indirect Psychic Damage Reduction | ||
+ | | MITIGATION_SEAFOOD = Seafood Damage Reduction | ||
+ | | MITIGATION_SEAFOOD_DIRECT = Direct Seafood Damage Reduction | ||
+ | | MITIGATION_SEAFOOD_INDIRECT = Indirect Seafood Damage Reduction | ||
+ | | MITIGATION_SLASHING = Slashing Damage Reduction | ||
+ | | MITIGATION_SLASHING_DIRECT = Direct Slashing Damage Reduction | ||
+ | | MITIGATION_SLASHING_INDIRECT = Indirect Slashing Damage Reduction | ||
+ | | MITIGATION_SONIC = Sonic Damage Reduction | ||
+ | | MITIGATION_SONIC_DIRECT = Direct Sonic Damage Reduction | ||
+ | | MITIGATION_SONIC_INDIRECT = Indirect Sonic Damage Reduction | ||
+ | | MITIGATION_TRAUMA = Trauma Damage Reduction | ||
+ | | MITIGATION_TRAUMA_DIRECT = Direct Trauma Damage Reduction | ||
+ | | MITIGATION_TRAUMA_INDIRECT = Indirect Trauma Damage Reduction | ||
+ | | MITIGATION_UNIVERSAL = Universal Damage Reduction | ||
+ | | MITIGATION_UNIVERSAL_DIRECT = Direct Damage Reduction | ||
+ | | MITIGATION_UNIVERSAL_INDIRECT = Indirect Damage Reduction | ||
+ | | MOD_ABILITYDOT_GUT = Gut Damage-over-Time Per Tick % | ||
+ | | MOD_ABILITY_ACIDARROW = Acid Arrow Damage % | ||
+ | | MOD_ABILITY_ACIDBOMB = Acid Bomb Damage % | ||
+ | | MOD_ABILITY_ACID_BOLT = Acid Bolt Damage % | ||
+ | | MOD_ABILITY_ADMONISH = Admonish Damage % | ||
+ | | MOD_ABILITY_AGONIZE = Agonize Damage % | ||
+ | | MOD_ABILITY_AIMEDSHOT = Aimed Shot Damage % | ||
+ | | MOD_ABILITY_ALL_HAMMER = Hammer Damage % | ||
+ | | MOD_ABILITY_ANTLERSLASH = Antler Slash Damage % | ||
+ | | MOD_ABILITY_BACKSTAB = Backstab Damage % | ||
+ | | MOD_ABILITY_BARRAGE = Barrage Damage % | ||
+ | | MOD_ABILITY_BASICATTACK = Basic Attack Damage % | ||
+ | | MOD_ABILITY_BASICSHOT = Basic Shot Damage % | ||
+ | | MOD_ABILITY_BLASTOFDEFIANCE = Blast of Defiance Damage % | ||
+ | | MOD_ABILITY_BLASTOFDESPAIR = Blast of Despair Damage % | ||
+ | | MOD_ABILITY_BLASTOFFURY = Blast of Fury Damage % | ||
+ | | MOD_ABILITY_BLITZSHOT = Blitz Shot Damage % | ||
+ | | MOD_ABILITY_BLIZZARD = Blizzard Damage % | ||
+ | | MOD_ABILITY_BLURCUT = Blur Cut Damage % | ||
+ | | MOD_ABILITY_BODYSLAM = Bodyslam Damage % | ||
+ | | MOD_ABILITY_BOMB = All Bomb Damage % | ||
+ | | MOD_ABILITY_BOWBASH = Bow Bash Damage % | ||
+ | | MOD_ABILITY_BRUISINGBLOW = Bruising Blow Damage % | ||
+ | | MOD_ABILITY_BUNFUBLAST = Bun-Fu Blast Damage % | ||
+ | | MOD_ABILITY_BUNFUKICK = Bun-Fu Blitz Damage % | ||
+ | | MOD_ABILITY_BUNFUSTRIKE = Bun-Fu Strike Damage % | ||
+ | | MOD_ABILITY_BURST = Burst Attack Damage % | ||
+ | | MOD_ABILITY_BUTILOVEYOU = But I Love You Damage % | ||
+ | | MOD_ABILITY_CALEFACTION = Calefaction Damage % | ||
+ | | MOD_ABILITY_CASTIGATE = Castigate Damage % | ||
+ | | MOD_ABILITY_CAUSETERROR = Cause Terror Damage % | ||
+ | | MOD_ABILITY_CHILL = Chill Damage % | ||
+ | | MOD_ABILITY_CLAWBARRAGE = Claw Barrage Damage % | ||
+ | | MOD_ABILITY_CLOBBERINGHOOF = Clobbering Hoof Damage % | ||
+ | | MOD_ABILITY_CLOUDSIGHT = Cloud Sight Damage % | ||
+ | | MOD_ABILITY_COBRASTRIKE = Cobra Strike Damage % | ||
+ | | MOD_ABILITY_COREATTACK = Core Attack Damage % | ||
+ | | MOD_ABILITY_CORRUPTHATE = Corrupt Hate Damage % | ||
+ | | MOD_ABILITY_COSMICSTRIKE = Cosmic Strike Damage % | ||
+ | | MOD_ABILITY_COWBASH = Cow Bash Damage % | ||
+ | | MOD_ABILITY_COWFRONTKICK = Cow's Front Kick Damage % | ||
+ | | MOD_ABILITY_CRUSHINGBALL = Room-Temperature Ball Damage % | ||
+ | | MOD_ABILITY_CUTENESSOVERLOAD = Cuteness Overload Damage % | ||
+ | | MOD_ABILITY_DEADLYEMISSION = Deadly Emission Damage % | ||
+ | | MOD_ABILITY_DEATHGAZE = Deathgaze Damage % | ||
+ | | MOD_ABILITY_DEATHSHOLD = Death's Hold Damage % | ||
+ | | MOD_ABILITY_DEBILITATINGBLOW = Debilitating Blow Damage % | ||
+ | | MOD_ABILITY_DECAPITATE = Decapitate Damage % | ||
+ | | MOD_ABILITY_DEERBASH = Deer Bash Damage % | ||
+ | | MOD_ABILITY_DEERKICK = Deer Kick Damage % | ||
+ | | MOD_ABILITY_DEFENSIVEBURST = Defensive Burst Damage % | ||
+ | | MOD_ABILITY_DEFENSIVECHILL = Defensive Chill Damage % | ||
+ | | MOD_ABILITY_DEFLECTIVESPIN = Deflective Spin Damage % | ||
+ | | MOD_ABILITY_DELERIUM = Delerium Damage % | ||
+ | | MOD_ABILITY_DISCHARGINGSTRIKE = Discharging Strike Damage % | ||
+ | | MOD_ABILITY_DISHARMONY = Disharmony Damage % | ||
+ | | MOD_ABILITY_DISRUPTINGBASH = Disrupting Bash Damage % | ||
+ | | MOD_ABILITY_DOUBLECLAW = Double Claw Damage % | ||
+ | | MOD_ABILITY_DOUBLEHIT = Double Hit Damage % | ||
+ | | MOD_ABILITY_ELECTRIFY = Electrify Damage % | ||
+ | | MOD_ABILITY_ENTRANCINGLULLABY = Entrancing Lullaby Damage % | ||
+ | | MOD_ABILITY_EPICATTACK = Epic Attack Damage % | ||
+ | | MOD_ABILITY_FANOFBLADES = Fan of Blades Damage % | ||
+ | | MOD_ABILITY_FENDINGBLADE = Fending Blade Damage % | ||
+ | | MOD_ABILITY_FIERY_BOLT = Fiery Bolt Damage % | ||
+ | | MOD_ABILITY_FIGHTMEYOUFOOLS = Fight Me You Fools Damage % | ||
+ | | MOD_ABILITY_FINISHINGBLOW = Finishing Blow Damage % | ||
+ | | MOD_ABILITY_FINISHIT = Finish It Damage % | ||
+ | | MOD_ABILITY_FIREARROW = Fire Arrow Damage % | ||
+ | | MOD_ABILITY_FIREBALL = Fireball Damage % | ||
+ | | MOD_ABILITY_FIREBOLTS = Fire Bolts Damage % | ||
+ | | MOD_ABILITY_FIREBREATH = Fire Breath Damage % | ||
+ | | MOD_ABILITY_FISHGUT = Fish Gut Damage % | ||
+ | | MOD_ABILITY_FLAMESTRIKE = Flamestrike Damage % | ||
+ | | MOD_ABILITY_FLASHINGSTRIKE = Flashing Strike Damage % | ||
+ | | MOD_ABILITY_FORESTCHALLENGE = Forest Challenge Damage % | ||
+ | | MOD_ABILITY_FREEZESOLID = Freeze Solid Damage % | ||
+ | | MOD_ABILITY_FREEZINGMIST = Freezing Mist Damage % | ||
+ | | MOD_ABILITY_FRONTKICK = Front Kick Damage % | ||
+ | | MOD_ABILITY_FROSTBALL = Frostball Damage % | ||
+ | | MOD_ABILITY_FROSTBITE = Frostbite Damage % | ||
+ | | MOD_ABILITY_GRAPPLINGWEB = Grappling Web Damage % | ||
+ | | MOD_ABILITY_GRIPJAW = Gripjaw Damage % | ||
+ | | MOD_ABILITY_GUT = Gut Damage % | ||
+ | | MOD_ABILITY_HACKINGBLADE = Hacking Blade Direct Damage % | ||
+ | | MOD_ABILITY_HAMSTRINGTHROW = Hamstring Throw Damage % | ||
+ | | MOD_ABILITY_HEADBUTT = Headbutt Damage % | ||
+ | | MOD_ABILITY_HEADCRACKER = Headcracker Damage % | ||
+ | | MOD_ABILITY_HEARTPIERCER = Heart Piercer Damage % | ||
+ | | MOD_ABILITY_HEARTTHORN = Heart Thorn Damage % | ||
+ | | MOD_ABILITY_HEAVYMULTISHOT = Heavy Multishot Damage % | ||
+ | | MOD_ABILITY_HEAVYSHOT = Heavy Shot Damage % | ||
+ | | MOD_ABILITY_HEEDTHESTICK = Heed The Stick Damage % | ||
+ | | MOD_ABILITY_HIPTHROW = Hip Throw Damage % | ||
+ | | MOD_ABILITY_HOOKSHOT = Hook Shot Damage % | ||
+ | | MOD_ABILITY_HURLLIGHTNING = Hurl Lightning Damage % | ||
+ | | MOD_ABILITY_ICELIGHTNING = Ice Lightning Damage % | ||
+ | | MOD_ABILITY_ICENOVA = Ice Nova Damage % | ||
+ | | MOD_ABILITY_ICESPEAR = Ice Spear Damage % | ||
+ | | MOD_ABILITY_INCUBATE = Incubate Damage % | ||
+ | | MOD_ABILITY_INFINITELEGS = Infinite Legs Damage % | ||
+ | | MOD_ABILITY_INFURIATINGBASH = Infuriating Bash Damage % | ||
+ | | MOD_ABILITY_INFURIATINGFIST = Infuriating Fist Damage % | ||
+ | | MOD_ABILITY_INJECTVENOM = Inject Venom Damage % | ||
+ | | MOD_ABILITY_JAB = Jab Damage % | ||
+ | | MOD_ABILITY_KICK = Kick Damage % | ||
+ | | MOD_ABILITY_KINGOFTHEFOREST = King of The Forest Damage % | ||
+ | | MOD_ABILITY_KNEEKICK = Knee Kick Damage % | ||
+ | | MOD_ABILITY_KNIFE_THROWS = Thrown Knife Damage % | ||
+ | | MOD_ABILITY_KNOCKBACK_BOLT = Knockback Bolt Damage % | ||
+ | | MOD_ABILITY_LATENTCHARGE = Latent Charge Direct Damage % | ||
+ | | MOD_ABILITY_LEAPINGSMASH = Leaping Smash Damage % | ||
+ | | MOD_ABILITY_LIFECRUSH = Life Crush Damage % | ||
+ | | MOD_ABILITY_LONGSHOT = Long Shot Damage % | ||
+ | | MOD_ABILITY_LUNGE = Lunge Damage % | ||
+ | | MOD_ABILITY_MAMBASTRIKE = Mamba Strike Damage % | ||
+ | | MOD_ABILITY_MANGLINGSHOT = Mangling Shot Damage % | ||
+ | | MOD_ABILITY_MANYCUTS = Many Cuts Damage % | ||
+ | | MOD_ABILITY_MARKINGCUT = Marking Cut Damage % | ||
+ | | MOD_ABILITY_MELEE = Melee Attack Damage % | ||
+ | | MOD_ABILITY_MINDREAVE = Mindreave Damage % | ||
+ | | MOD_ABILITY_MOCK = Mock Damage % | ||
+ | | MOD_ABILITY_MULTISHOT = Multishot Damage % | ||
+ | | MOD_ABILITY_MYCOTOXINBOMB = Mycotoxin Formula Damage % | ||
+ | | MOD_ABILITY_NICEATTACK = Nice Attack Damage % | ||
+ | | MOD_ABILITY_OPENINGTHRUST = Opening Thrust Damage % | ||
+ | | MOD_ABILITY_PACKATTACK = Pack Attack Damage % | ||
+ | | MOD_ABILITY_PAINBUBBLE = Pain Bubble Damage % | ||
+ | | MOD_ABILITY_PANICCHARGE = Panic Charge Damage % | ||
+ | | MOD_ABILITY_PARRY = Parry Damage % | ||
+ | | MOD_ABILITY_PARRY_RIPOSTE = Parry and Riposte Damage % | ||
+ | | MOD_ABILITY_PHOENIXSTRIKE = Phoenix Strike Damage % | ||
+ | | MOD_ABILITY_PIGBITE = Pig Bite Damage % | ||
+ | | MOD_ABILITY_PIGPUNT = Pig Punt Damage % | ||
+ | | MOD_ABILITY_PIGREND = Pig Rend Damage % | ||
+ | | MOD_ABILITY_PIN = Pin Damage % | ||
+ | | MOD_ABILITY_POISONARROW = Poison Arrow Damage % | ||
+ | | MOD_ABILITY_POISONERSCUT = Poisoner's Cut Damage % | ||
+ | | MOD_ABILITY_POUNCINGRAKE = Pouncing Rake Damage % | ||
+ | | MOD_ABILITY_POUND = Pound Damage % | ||
+ | | MOD_ABILITY_POUNDTOSLAG = Pound To Slag Damage % | ||
+ | | MOD_ABILITY_PRECISIONPIERCE = Precision Pierce Damage % | ||
+ | | MOD_ABILITY_PROJECTILE = Projectile Attack Damage % | ||
+ | | MOD_ABILITY_PSYCHOANALYZE = Psychoanalyze Damage % | ||
+ | | MOD_ABILITY_PUMMELINGHOOVES = Pummeling Hooves Damage % | ||
+ | | MOD_ABILITY_PUNCH = Punch Damage % | ||
+ | | MOD_ABILITY_RABBITSCRATCH = Rabbit Scratch Damage % | ||
+ | | MOD_ABILITY_RAGEATTACK = Rage Attack Damage % | ||
+ | | MOD_ABILITY_RANGED = Ranged Attack Damage % | ||
+ | | MOD_ABILITY_RECKLESSSLAM = Reckless Slam Damage % | ||
+ | | MOD_ABILITY_REDIRECT = Redirect Damage % | ||
+ | | MOD_ABILITY_REFLECT_BRAMBLESKIN = Brambleskin Response Damage % | ||
+ | | MOD_ABILITY_REFLECT_MOLTENVEINS = Molten Veins Response Damage % | ||
+ | | MOD_ABILITY_REVERBERATINGSTRIKE = Reverberating Strike Damage % | ||
+ | | MOD_ABILITY_RIBSHATTER = Rib Shatter Damage % | ||
+ | | MOD_ABILITY_RIDICULE = Ridicule Damage % | ||
+ | | MOD_ABILITY_RIGHTEOUSFLAME = Righteous Flame Direct Damage % | ||
+ | | MOD_ABILITY_RINGOFFIRE = Ring of Fire Damage % | ||
+ | | MOD_ABILITY_RIP = Rip Damage % | ||
+ | | MOD_ABILITY_RIPOSTE = Riposte Damage % | ||
+ | | MOD_ABILITY_ROTSKIN = Rotskin Armor Damage % | ||
+ | | MOD_ABILITY_SANGUINEFANGS = Sanguine Fangs Damage % | ||
+ | | MOD_ABILITY_SCINTILLATINGFLAME = Scintillating Flame Damage % | ||
+ | | MOD_ABILITY_SCINTILLATINGFROST = Scintillating Frost Damage % | ||
+ | | MOD_ABILITY_SCREECH = Screech Damage % | ||
+ | | MOD_ABILITY_SEERED = Seed Red Damage % | ||
+ | | MOD_ABILITY_SEISMICIMPACT = Seismic Impact Damage % | ||
+ | | MOD_ABILITY_SHARDBLAST = Shardblast Damage % | ||
+ | | MOD_ABILITY_SHIELDBASH = All Shield Bash Abilities Damage % | ||
+ | | MOD_ABILITY_SHILLELAGH = Shillelagh Damage % | ||
+ | | MOD_ABILITY_SHOOT_CROSSBOW = Shoot Crossbow Damage % | ||
+ | | MOD_ABILITY_SHRILLCOMMAND = Shrill Command Damage % | ||
+ | | MOD_ABILITY_SIGNATUREDEBUFF = Signature Debuff Damage % | ||
+ | | MOD_ABILITY_SLASHINGSTRIKE = Slashing Strike Damage % | ||
+ | | MOD_ABILITY_SLICE = Slice Damage % | ||
+ | | MOD_ABILITY_SMELLFEAR = Smell Fear Damage % | ||
+ | | MOD_ABILITY_SMOULDERINGGAZE = Smouldering Gaze Damage % | ||
+ | | MOD_ABILITY_SNAREARROW = Snare Arrow Damage % | ||
+ | | MOD_ABILITY_SONGOFDISCORD = Song of Discord Damage % | ||
+ | | MOD_ABILITY_SONICBURST = Sonic Burst Damage % | ||
+ | | MOD_ABILITY_SOOTHE = Soothe Damage % | ||
+ | | MOD_ABILITY_SPARKOFDEATH = Spark of Death Damage % | ||
+ | | MOD_ABILITY_SPIDERBITE = Spider Bite Damage % | ||
+ | | MOD_ABILITY_SPITACID = Spit Acid Damage % | ||
+ | | MOD_ABILITY_SPOREBOMB = Spore Bomb Damage % | ||
+ | | MOD_ABILITY_SQUEAL = Squeal Damage % | ||
+ | | MOD_ABILITY_STAFFSMASH = Smash Damage % | ||
+ | | MOD_ABILITY_STAKETHEHEART = Stake The Heart Damage % | ||
+ | | MOD_ABILITY_STAMPEDE = Stampede Damage % | ||
+ | | MOD_ABILITY_STRATEGICCHOMP = Strategic Chomp Damage % | ||
+ | | MOD_ABILITY_STRATEGICTHRUST = Strategic Thrust Damage % | ||
+ | | MOD_ABILITY_STRIKEANERVE = Strike a Nerve Damage % | ||
+ | | MOD_ABILITY_STUNNINGBASH = Stunning Bash Damage % | ||
+ | | MOD_ABILITY_SUPERFIREBALL = Super Fireball Damage % | ||
+ | | MOD_ABILITY_SUPPRESS = Suppress Damage % | ||
+ | | MOD_ABILITY_SURGECUT = Surge Cut Damage % | ||
+ | | MOD_ABILITY_SURPRISETHROW = Surprise Throw Damage % | ||
+ | | MOD_ABILITY_SWORDSLASH = Sword Slash and Thrusting Blade Damage % | ||
+ | | MOD_ABILITY_SYSTEMSHOCK = System Shock Damage % | ||
+ | | MOD_ABILITY_TEAR = Tear Damage % | ||
+ | | MOD_ABILITY_TELLMEABOUTYOURMOTHER = Tell Me About Your Mother Damage % | ||
+ | | MOD_ABILITY_TERRIFYINGBITE = Terrifying Bite Damage % | ||
+ | | MOD_ABILITY_THRUSTINGBLADE = Thrusting Blade Damage % | ||
+ | | MOD_ABILITY_THUMP = Thump Damage % | ||
+ | | MOD_ABILITY_THUNDEROUSNOTE = Thunderous Note Damage % | ||
+ | | MOD_ABILITY_THUNDERSTRIKE = Thunderstrike Damage % | ||
+ | | MOD_ABILITY_TOUGHHOOF = Tough Hoof Damage % | ||
+ | | MOD_ABILITY_TOXINBALL = Toxinball Damage % | ||
+ | | MOD_ABILITY_TOXINBOMB = Toxin Bomb Damage % | ||
+ | | MOD_ABILITY_TUNDRASPIKES = Tundra Spikes Damage % | ||
+ | | MOD_ABILITY_VENOMSTRIKE = Venomstrike Damage % | ||
+ | | MOD_ABILITY_VIRULENTBITE = Virulent Bite Damage % | ||
+ | | MOD_ABILITY_WAVEOFDARKNESS = Wave of Darkness Damage % | ||
+ | | MOD_ABILITY_WEREWOLFBITE = Werewolf Bite Damage % | ||
+ | | MOD_ABILITY_WEREWOLFCLAW = Werewolf Claw Damage % | ||
+ | | MOD_ABILITY_WINDSTRIKE = Windstrike Damage % | ||
+ | | MOD_ABILITY_WINGVORTEX = Wing Vortex Damage % | ||
+ | | MOD_ABILITY_YOUWEREADOPTED = You Were Adopted Damage % | ||
+ | | MOD_ACID = Acid Damage (Direct & Per-Tick) % | ||
+ | | MOD_ACID_DIRECT = Direct Acid Damage % | ||
+ | | MOD_ACID_INDIRECT = Indirect Acid Damage % | ||
+ | | MOD_CALLIGRAPHY_DURATION = Calligraphy Effect Duration % | ||
+ | | MOD_COLD = Cold Damage (Direct & Per-Tick) % | ||
+ | | MOD_COLD_DIRECT = Direct Cold Damage % | ||
+ | | MOD_COLD_INDIRECT = Indirect Cold Damage % | ||
+ | | MOD_CRITICAL_HIT_DAMAGE = Psychology/Mentalism Critical Hit Damage % | ||
+ | | MOD_CRITICAL_HIT_DAMAGE_RAGEATTACK = Rage Attack Critical Hit Damage % | ||
+ | | MOD_CRUSHING = Crushing Damage % | ||
+ | | MOD_CRUSHING_DIRECT = Direct Crushing Damage % | ||
+ | | MOD_CRUSHING_INDIRECT = Indirect Crushing Damage % | ||
+ | | MOD_DARKNESS = Darkness Damage (Direct & Per-Tick) % | ||
+ | | MOD_DARKNESS_DIRECT = Direct Darkness Damage % | ||
+ | | MOD_DARKNESS_INDIRECT = Indirect Darkness Damage % | ||
+ | | MOD_DEMONIC = Demonic Damage (Direct & Per-Tick) % | ||
+ | | MOD_DEMONIC_DIRECT = Direct Demonic Damage % | ||
+ | | MOD_DEMONIC_INDIRECT = Indirect Demonic Damage % | ||
+ | | MOD_DIVINE = Divine Damage (Direct & Per-Tick) % | ||
+ | | MOD_DIVINE_DIRECT = Direct Divine Damage % | ||
+ | | MOD_DIVINE_INDIRECT = Indirect Divine Damage % | ||
+ | | MOD_DRUIDHEAL_SENDER = Regrowth Healing % | ||
+ | | MOD_ELECTRICITY = Electricity Damage (Direct & Per-Tick) % | ||
+ | | MOD_ELECTRICITY_DIRECT = Direct Electricity Damage % | ||
+ | | MOD_ELECTRICITY_INDIRECT = Indirect Electricity Damage % | ||
+ | | MOD_FIRE = Fire Damage (Direct & Per-Tick) % | ||
+ | | MOD_FIRE_DIRECT = Direct Fire Damage % | ||
+ | | MOD_FIRE_INDIRECT = Indirect Fire Damage % | ||
+ | | MOD_FUNGUS = Fungus Damage (Direct & Per-Tick) % | ||
+ | | MOD_FUNGUS_DIRECT = Direct Fungus Damage % | ||
+ | | MOD_FUNGUS_INDIRECT = Indirect Fungus Damage % | ||
+ | | MOD_MAJORHEAL_RECEIVER = Healing Received From Major Healing abilities % | ||
+ | | MOD_MEDITATION_DURATION = Meditation Effect Duration % | ||
+ | | MOD_MINORHEAL_RECEIVER = Healing Received From Minor Healing abilities % | ||
+ | | MOD_NATURE = Nature Damage (Direct & Per-Tick) % | ||
+ | | MOD_NATURE_DIRECT = Direct Nature Damage % | ||
+ | | MOD_NATURE_INDIRECT = Indirect Nature Damage % | ||
+ | | MOD_PIERCING = Piercing Damage % | ||
+ | | MOD_PIERCING_DIRECT = Direct Piercing Damage % | ||
+ | | MOD_PIERCING_INDIRECT = Indirect Piercing Damage % | ||
+ | | MOD_POISON = Poison Damage (Direct & Per-Tick) % | ||
+ | | MOD_POISON_DIRECT = Direct Poison Damage % | ||
+ | | MOD_POISON_INDIRECT = Indirect Poison Damage % | ||
+ | | MOD_PSYCHIC = Psychic Damage (Direct & Per-Tick) % | ||
+ | | MOD_PSYCHIC_DIRECT = Direct Psychic Damage % | ||
+ | | MOD_PSYCHIC_INDIRECT = Indirect Psychic Damage % | ||
+ | | MOD_PULSEOFLIFE_SENDER = Pulse of Life Healing % | ||
+ | | MOD_SEAFOOD = Seafood Damage (Direct & Per-Tick) % | ||
+ | | MOD_SEAFOOD_DIRECT = Direct Seafood Damage % | ||
+ | | MOD_SEAFOOD_INDIRECT = Indirect Seafood Damage % | ||
+ | | MOD_SKILL_ANIMALHANDLING = Animal Handling Base Damage % | ||
+ | | MOD_SKILL_ARCHERY = Archery Base Damage % | ||
+ | | MOD_SKILL_BARD = Bard Base Damage % | ||
+ | | MOD_SKILL_BATTLECHEMISTRY = Battle Chemistry Base Damage % | ||
+ | | MOD_SKILL_COW = Cow Skill Base Damage % | ||
+ | | MOD_SKILL_CROSSBOW = Crossbow Base Damage % | ||
+ | | MOD_SKILL_DEER = Deer Skill Base Damage % | ||
+ | | MOD_SKILL_DRUID = Druid Skill Base Damage % | ||
+ | | MOD_SKILL_FIREMAGIC = Fire Magic Base Damage % | ||
+ | | MOD_SKILL_GIANTBAT = Giant Bat Base Damage % | ||
+ | | MOD_SKILL_HAMMER = Hammer Base Damage % | ||
+ | | MOD_SKILL_ICEMAGIC = Ice Magic Base Damage % | ||
+ | | MOD_SKILL_KNIFE = Knife Base Damage % | ||
+ | | MOD_SKILL_MENTALISM = Mentalism Base Damage % | ||
+ | | MOD_SKILL_MISCANIMAL = Misc Animal Skill Base Damage % | ||
+ | | MOD_SKILL_NECROMANCY = Necromancy Base Damage % | ||
+ | | MOD_SKILL_PIG = Pig Skill Base Damage % | ||
+ | | MOD_SKILL_PRIEST = Priest Base Damage % | ||
+ | | MOD_SKILL_PSYCHOLOGY = Psychology Base Damage % | ||
+ | | MOD_SKILL_RABBIT = Rabbit Base Damage % | ||
+ | | MOD_SKILL_SHIELD = Shield Mastery Base Damage % | ||
+ | | MOD_SKILL_SPIDER = Spider Skill Base Damage % | ||
+ | | MOD_SKILL_STAFF = Staff Base Damage % | ||
+ | | MOD_SKILL_SWORD = Sword Base Damage % | ||
+ | | MOD_SKILL_UNARMED = Unarmed Base Damage % | ||
+ | | MOD_SKILL_WEREWOLF = Lycanthropy Base Damage % | ||
+ | | MOD_SLASHING = Slashing Damage % | ||
+ | | MOD_SLASHING_DIRECT = Direct Slashing Damage % | ||
+ | | MOD_SLASHING_INDIRECT = Indirect Slashing Damage % | ||
+ | | MOD_SONIC = Sonic Damage (Direct & Per-Tick) % | ||
+ | | MOD_SONIC_DIRECT = Direct Sonic Damage % | ||
+ | | MOD_SONIC_INDIRECT = Indirect Sonic Damage % | ||
+ | | MOD_TRAUMA = Trauma Damage (Direct & Per-Tick) % | ||
+ | | MOD_TRAUMA_DIRECT = Direct Trauma Damage % | ||
+ | | MOD_TRAUMA_INDIRECT = Indirect Trauma Damage % | ||
+ | | MOD_UNIVERSAL = All Damage % | ||
+ | | MOD_UNIVERSAL_DIRECT = All Direct Damage % | ||
+ | | MOD_UNIVERSAL_INDIRECT = All Indirect Damage % | ||
+ | | MONSTER_CRIT_CHANCE = Chance to Critically-Hit % | ||
+ | | MOVEMENT_SPEED = Movement Speed | ||
+ | | NECROMANCY_COST_DELTA = Necromancy ABILITY Power Cost | ||
+ | | NECROMANCY_COST_MOD = Necromancy ABILITY Power Cost % | ||
+ | | NONCOMBAT_REGEN_ARMOR_DELTA = Armor Regen (Non-Combat) | ||
+ | | NONCOMBAT_REGEN_ARMOR_MOD = Armor Regen (Non-Combat) % | ||
+ | | NONCOMBAT_REGEN_HEALTH_DELTA = Health Regen (Non-Combat) | ||
+ | | NONCOMBAT_REGEN_HEALTH_MOD = Health Regen (Non-Combat) % | ||
+ | | NONCOMBAT_REGEN_METABOLISM_DELTA = Metabolism Regen (Out-of-Combat) | ||
+ | | NONCOMBAT_REGEN_METABOLISM_MOD = Metabolism Regen (Out-of-Combat) % | ||
+ | | NONCOMBAT_REGEN_POWER_DELTA = Power Regen (Non-Combat) | ||
+ | | NONCOMBAT_REGEN_POWER_MOD = Power Regen (Non-Combat) % | ||
+ | | NONCOMBAT_SPRINT_BOOST = Sprint Boost (Out of Combat) | ||
+ | | NPC_MOD_FAVORFROMGIFTS = Favor Earned From Gifts % | ||
+ | | NPC_MOD_FAVORFROMHANGOUTS = Favor Earned From Hanging Out % | ||
+ | | NPC_MOD_MAXSALESVALUE = NPC Max Purchase Caps % | ||
+ | | NPC_MOD_TRAININGCOST = Cost of NPC Training % | ||
+ | | NUM_INVENTORY_FOLDERS = Number of Inventory Folders | ||
+ | | PERCUSSION_INSTRUMENT_COMPETENCE = Percussion Instrument Skill | ||
+ | | PET_SPECIALATTACK_COST_DELTA = Pet's \Sic 'Em\ Attack Power Cost | ||
+ | | PET_SPECIALTRICK_COST_DELTA = Pet's \Special Trick\ Power Cost | ||
+ | | PIG_COST_MOD = Pig ABILITY Power Cost % | ||
+ | | PLAYER_ORDERS_MAX_ACTIVE = Max Active Item Orders | ||
+ | | PLAYER_ORDERS_SERVICE_FEE_MOD = Item Order Order Service Fee % | ||
+ | | PRIEST_COST_MOD = Priest ABILITY Power Cost % | ||
+ | | PSYCHOLOGY_COST_MOD = Psychology ABILITY Power Cost % | ||
+ | | RABBIT_COST_MOD = Rabbit ABILITY Power Cost % | ||
+ | | RADIATION_PROTECTION = Radiation Protection | ||
+ | | RAGE_INFLICT_MOD = Monster Rage Boost % | ||
+ | | RAGE_MOD_SKILL_HAMMER = Hammer Rage Boost % | ||
+ | | REAP_CAP_DELTA_ARMOR_BLASTOFDEFIANCE = Blast of Defiance Max Armor Reaped Cap | ||
+ | | REAP_CAP_DELTA_BLASTOFDEFIANCE = Blast of Defiance Max Health Reaped Cap | ||
+ | | REAP_PCT_DELTA_ARMOR_BLASTOFDEFIANCE = Blast of Defiance Armor Reaped % | ||
+ | | REAP_PCT_DELTA_BLASTOFDEFIANCE = Blast of Defiance Health Reaped % | ||
+ | | RECIPE_CHANCE_EXTRA_FISHSCALES = Chance to Scrape Extra Fish Scales % | ||
+ | | RECIPE_CHANCE_EXTRA_PERFECTCOTTON = Chance to Card Extra Perfect Cotton % | ||
+ | | RIGHTEOUSNESS_BONUS = Righteousness | ||
+ | | SCREEN_FX_FLAGS = OBSOLETE | ||
+ | | SHIELD_COST_MOD = Shield ABILITY Power Cost % | ||
+ | | SHOP_HIRING_COSTMOD = Shopkeeper Hiring Cost % | ||
+ | | SHOP_HIRING_MAX_PREPAY_DAYS = Max Pre-Paid Shop Days | ||
+ | | SHOP_HIRING_NUMFREE = Free Shopkeeper Days per Month | ||
+ | | SHOP_INVENTORY_SIZE_DELTA = Shop Inventory Size | ||
+ | | SHOP_LOG_DAYSKEPT = Days of Shop Logs Retained | ||
+ | | SHOW_BODYHEAT_INDICATORS = Is It Cold? | ||
+ | | SKILL_COST_DELTA_CROSSBOW = Crossbow Attack Power Cost | ||
+ | | SKILL_RESETTIME_DELTA_CROSSBOW = Crossbow Reuse Timer | ||
+ | | SNACK_DURATION_BONUS = Bonus Snack Duration (secs) | ||
+ | | SPAWN_VIEW_ABERRATIONS = Spawn Premonition (Aberrations) | ||
+ | | SPAWN_VIEW_ALL = Spawn Premonition (General) | ||
+ | | SPAWN_VIEW_ARTHROPODS = Spawn Premonition (Arthropods) | ||
+ | | SPAWN_VIEW_BEARS = Spawn Premonition (Bears) | ||
+ | | SPAWN_VIEW_CANINES = Spawn Premonition (Canines) | ||
+ | | SPAWN_VIEW_CATS = Spawn Premonition (Cats) | ||
+ | | SPAWN_VIEW_CONSTRUCTS = Spawn Premonition (Constructs) | ||
+ | | SPAWN_VIEW_CRONES = Spawn Premonition (Crones) | ||
+ | | SPAWN_VIEW_DEMONS = Spawn Premonition (Demons) | ||
+ | | SPAWN_VIEW_DINOSAURS = Spawn Premonition (Dinosaurs) | ||
+ | | SPAWN_VIEW_DWARVES = Spawn Premonition (Dwarves) | ||
+ | | SPAWN_VIEW_ELEMENTALS = Spawn Premonition (Elementals) | ||
+ | | SPAWN_VIEW_ELVES = Spawn Premonition (Elves) | ||
+ | | SPAWN_VIEW_FEY = Spawn Premonition (Fey) | ||
+ | | SPAWN_VIEW_FISH = Spawn Premonition (Fish) | ||
+ | | SPAWN_VIEW_FUNGOIDS = Spawn Premonition (Fungoids) | ||
+ | | SPAWN_VIEW_GIANTS = Spawn Premonition (Giants) | ||
+ | | SPAWN_VIEW_GOBLINS = Spawn Premonition (Goblins) | ||
+ | | SPAWN_VIEW_HUMANS = Spawn Premonition (Humans) | ||
+ | | SPAWN_VIEW_INCORPOREAL = Spawn Premonition (Incorporeal) | ||
+ | | SPAWN_VIEW_ORCS = Spawn Premonition (Orcs) | ||
+ | | SPAWN_VIEW_PLANTS = Spawn Premonition (Plants) | ||
+ | | SPAWN_VIEW_RAKSHASA = Spawn Premonition (Rakshasa) | ||
+ | | SPAWN_VIEW_REPTILES = Spawn Premonition (Reptiles) | ||
+ | | SPAWN_VIEW_RODENTS = Spawn Premonition (Rodents) | ||
+ | | SPAWN_VIEW_RUMINANTS = Spawn Premonition (Ruminants) | ||
+ | | SPAWN_VIEW_UNDEAD = Spawn Premonition (Undead) | ||
+ | | SPAWN_VIEW_UNGULATES = Spawn Premonition (Ungulates) | ||
+ | | SPIDER_COST_MOD = Spider ABILITY Power Cost % | ||
+ | | SPRINT_BOOST = Sprint Speed Boost | ||
+ | | SPRINT_COST_PER_SEC = Sprint Cost (Per Second) | ||
+ | | STAFF_ARMOR_AUTOHEAL = Staff Armor-Heal Amount | ||
+ | | STAFF_COST_MOD = Staff ABILITY Power Cost % | ||
+ | | STRINGED_INSTRUMENT_COMPETENCE = Stringed Instrument Skill | ||
+ | | SWIM_FASTSPEED_BOOST = Sprint-Swimming Speed Boost | ||
+ | | SWIM_SPEED_MOD = Swimming Speed % | ||
+ | | SWORD_COST_MOD = Sword ABILITY Power Cost % | ||
+ | | TAUNT_MOD = Taunt From Attack Damage % | ||
+ | | UNARMED_COST_MOD = Unarmed ABILITY Power Cost % | ||
+ | | UNDERWATER_GRAVITY = Sinking Speed Underwater | ||
+ | | VULN_ACID = VulnerABILITY to Acid % | ||
+ | | VULN_ACID_DIRECT = VulnerABILITY to Direct Acid % | ||
+ | | VULN_ACID_INDIRECT = VulnerABILITY to Indirect Acid % | ||
+ | | VULN_BURST = Burst Attack VulnerABILITY % | ||
+ | | VULN_COLD = VulnerABILITY to Cold % | ||
+ | | VULN_COLD_DIRECT = VulnerABILITY to Direct Cold % | ||
+ | | VULN_COLD_INDIRECT = VulnerABILITY to Indirect Cold % | ||
+ | | VULN_CRUSHING = VulnerABILITY to Crushing % | ||
+ | | VULN_CRUSHING_DIRECT = VulnerABILITY to Direct Crushing % | ||
+ | | VULN_CRUSHING_INDIRECT = VulnerABILITY to Indirect Crushing % | ||
+ | | VULN_DARKNESS = VulnerABILITY to Darkness % | ||
+ | | VULN_DARKNESS_DIRECT = VulnerABILITY to Direct Darkness % | ||
+ | | VULN_DARKNESS_INDIRECT = VulnerABILITY to Indirect Darkness % | ||
+ | | VULN_DEMONIC = VulnerABILITY to Demonic % | ||
+ | | VULN_DEMONIC_DIRECT = VulnerABILITY to Direct Demonic % | ||
+ | | VULN_DEMONIC_INDIRECT = VulnerABILITY to Indirect Demonic % | ||
+ | | VULN_DIVINE = VulnerABILITY to Divine % | ||
+ | | VULN_DIVINE_DIRECT = VulnerABILITY to Direct Divine % | ||
+ | | VULN_DIVINE_INDIRECT = VulnerABILITY to Indirect Divine % | ||
+ | | VULN_ELECTRICITY = VulnerABILITY to Electricity % | ||
+ | | VULN_ELECTRICITY_DIRECT = VulnerABILITY to Direct Electricity % | ||
+ | | VULN_ELECTRICITY_INDIRECT = VulnerABILITY to Indirect Electricity % | ||
+ | | VULN_FIRE = VulnerABILITY to Fire % | ||
+ | | VULN_FIRE_DIRECT = VulnerABILITY to Direct Fire % | ||
+ | | VULN_FIRE_INDIRECT = VulnerABILITY to Indirect Fire % | ||
+ | | VULN_FUNGUS = VulnerABILITY to Fungus % | ||
+ | | VULN_FUNGUS_DIRECT = VulnerABILITY to Direct Fungus % | ||
+ | | VULN_FUNGUS_INDIRECT = VulnerABILITY to Indirect Fungus % | ||
+ | | VULN_MELEE = Melee Attack VulnerABILITY % | ||
+ | | VULN_NATURE = VulnerABILITY to Nature % | ||
+ | | VULN_NATURE_DIRECT = VulnerABILITY to Direct Nature % | ||
+ | | VULN_NATURE_INDIRECT = VulnerABILITY to Indirect Nature % | ||
+ | | VULN_PIERCING = VulnerABILITY to Piercing % | ||
+ | | VULN_PIERCING_DIRECT = VulnerABILITY to Direct Piercing % | ||
+ | | VULN_PIERCING_INDIRECT = VulnerABILITY to Indirect Piercing % | ||
+ | | VULN_POISON = VulnerABILITY to Poison % | ||
+ | | VULN_POISON_DIRECT = VulnerABILITY to Direct Poison % | ||
+ | | VULN_POISON_INDIRECT = VulnerABILITY to Indirect Poison % | ||
+ | | VULN_PROJECTILE = Projectile Attack VulnerABILITY % | ||
+ | | VULN_PSYCHIC = VulnerABILITY to Psychic % | ||
+ | | VULN_PSYCHIC_DIRECT = VulnerABILITY to Direct Psychic % | ||
+ | | VULN_PSYCHIC_INDIRECT = VulnerABILITY to Indirect Psychic % | ||
+ | | VULN_RANGED = Ranged Attack VulnerABILITY % | ||
+ | | VULN_SEAFOOD = VulnerABILITY to Seafood % | ||
+ | | VULN_SEAFOOD_DIRECT = VulnerABILITY to Direct Seafood % | ||
+ | | VULN_SEAFOOD_INDIRECT = VulnerABILITY to Indirect Seafood % | ||
+ | | VULN_SLASHING = VulnerABILITY to Slashing % | ||
+ | | VULN_SLASHING_DIRECT = VulnerABILITY to Direct Slashing % | ||
+ | | VULN_SLASHING_INDIRECT = VulnerABILITY to Indirect Slashing % | ||
+ | | VULN_SONIC = VulnerABILITY to Sonic % | ||
+ | | VULN_SONIC_DIRECT = VulnerABILITY to Direct Sonic % | ||
+ | | VULN_SONIC_INDIRECT = VulnerABILITY to Indirect Sonic % | ||
+ | | VULN_TRAUMA = VulnerABILITY to Trauma % | ||
+ | | VULN_TRAUMA_DIRECT = VulnerABILITY to Direct Trauma % | ||
+ | | VULN_TRAUMA_INDIRECT = VulnerABILITY to Indirect Trauma % | ||
+ | | VULN_UNIVERSAL_DIRECT = VulnerABILITY to Direct Damage % | ||
+ | | VULN_UNIVERSAL_INDIRECT = VulnerABILITY to Indirect Damage % | ||
+ | | WEREWOLF_COST_DELTA = Lycanthropy ABILITY Power Cost | ||
+ | | WEREWOLF_COST_MOD = Lycanthropy ABILITY Power Cost % | ||
+ | | WIND_INSTRUMENT_COMPETENCE = Brass/Wind Instrument Skill | ||
+ | | WORKORDER_COIN_REWARD_MOD = Cash Payout From Work Orders % | ||
| #default = {{ #if: {{ #pos: {{{1|}}} | : }} | 4003 | <span style="color:red">Error: Attribute not found</span> }} | | #default = {{ #if: {{ #pos: {{{1|}}} | : }} | 4003 | <span style="color:red">Error: Attribute not found</span> }} |
Revision as of 11:51, 7 August 2019
Description
This accepts an Attribute name as input and returns the in-game label.
Syntax
{{Attribute label|<name>}}
Parameters
- <name>
- The name of the Attribute. It must match exactly what the Attributes json uses. NOT the Label.
Examples
Basic Use
{{Attribute label|ABILITY_AMMOSTICK_DELTA_KNIFE}}
Chance for Thrown Knives to Stick in Corpse