Difference between revisions of "Grimalkin"

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m (Animal Handling Stats)
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| max happiness = 100
 
| max happiness = 100
 
| max enthusiasm = 10
 
| max enthusiasm = 10
| attack = {{Combat Ability|Slashing Damage}}, {{Combat Ability|Crushing Damage}}
+
| attack = {{Combat Ability|GrimalkinBite}}, {{Combat Ability|GrimalkinClaw}}
| sic em = {{Combat Ability|Trauma Damage Over Time}}
+
| sic em = {{Combat Ability|GrimalkinPuncture_Pet1}}
| clever trick = {{Combat Ability|Lure Enemy Away}}
+
| clever trick = {{Combat Ability|GrimalkinFlee_Pet1}}
 
| bonus =  
 
| bonus =  
 
| weaknesses = Fire, Cold, Nature
 
| weaknesses = Fire, Cold, Nature

Revision as of 10:41, 30 September 2020

Main Page Headers Bg.png
Grimalkin
File:Grimalkin.png
Health780Armor582Rage970
Anatomy:
Effective:
Cold
Ineffective:
Poison, Trauma
Grimalkin are pack animals that prowl the deserts of Ilmari. When close to death, a Grimalkin will flee from danger at high speeds. As one flees, other Grimalkins in the area will flock to the danger in hopes of overcoming it.

Locations

Ilmari
Vitals: Health 780 Armor 582 Rage 970
Location: Found across the desert.

Combat Abilities

Fast Fleeing, Hyper Hearing

icon_2129.png Crushing Damage
 
icon_2130.png Slashing Damage
 
Rage-icon.png icon_2132.png Trauma Damage Over Time
 


Miscellaneous

Skin:
Meat:
Skull:

Reported Loot

General Loot

Level 55 Equipment

Animal Handling Stats

Grimalkin
Animal Handling Level to Tame: 50
Maximum Bond Level: 80
Maximum Happiness: 100
Maximum Enthusiasm: 10
Weak Against: Fire, Cold, Nature
Resists: Poison, Trauma
Vitals at Tamed (50) Health 290 Armor 415