Difference between revisions of "Mortimer"

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| armor = 5610
 
| armor = 5610
 
| rage = 3252
 
| rage = 3252
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| effective = Electricity
 
| vinefftive = Nature
 
| vinefftive = Nature
 
| immune = Cold, Darkness
 
| immune = Cold, Darkness

Revision as of 10:41, 29 October 2021

Main Page Headers Bg.png
Mortimer
File:Mortimer.png
Health16250Armor5610Rage3252
Anatomy:
Effective:
Electricity
Immune:
Cold, Darkness
Mortimer is a Necromancer who first attempted to conquer Serbule Keep with a series of invasions during Halloween 2014. Following his crippling defeat, Mortimer appeared yet again summoned by the Necromantic Alter during Halloween 2015 and Halloween 2016. How exactly Mortimer ended up in the realm the alter became linked to is unknown. Starting in Halloween 2019 and continuing through following seasons, Mortimer could be released from in a magical bottle abandoned in the Kur Mountains.

Locations

Serbule
Vitals: Health 6992 Armor 458 Rage 1088
Location: Near the windmill
Time Conditions: During Halloween 2014, Halloween 2015, and Halloween 2016
Kur Mountains
Vitals: Health 16250 Armor 5610 Rage 3252
Location: Near a campfire and Meditation Pillar
Time Conditions: Halloween 2019+

Combat Abilities

Strong Regeneration, Slight Armor Regeneration

icon_3327.png Ranged Psychic Debuff
 
icon_3430.png Ranged Electricity Damage
 
Rage-icon.png icon_3429.png Burst Darkness Damage
 

Miscellaneous

Skin: None
Meat: None
Skull:

Reported Loot

General Loot

Level 55-60 Equipment
Necromancy Gem Equipment