Guild Quests
Contents
Guild Quests
Guilds can undertake quests -- communal tasks where everybody in the guild can chip in. The guild can only undertake one guild quest at a time, and no more than 3 guild quests per week. An NPC who starts a guild quest will have a Guild Quests option on the left-hand side of the NPC window. If you decide the quest is too hard, you can cancel it from the guild sign in Serbule or Rahu, under "Misc Settings."
Obtaining Guild Quests
You need to have the right permissions to accept guild quests on behalf of the guild. You will also need the right permissions to cancel guild quests. Both of these permissions default to guild ranks 9 and 10 but can be changed (assuming you have the right permissions to change permissions, of course).
Guild Credits
Completing guild quests also earns each member who logged in during the quest some Guild Credits. Guild Credits are a new pseudo-currency that can be exchanged for items and new recipes at the guild sign in Serbule or Rahu. Guild Credits are tied to the guild, so if you leave your guild you lose any unspent credits.
- - The 10-person version gives10 Guild Credits to each guild member.
- - The 25-person version gives 15 Guild Credits to each guild member.
- - The 50-person version gives 20 Guild Credits to each guild member.
Guild Levels and XP
Completing guild quests earns Guild XP which will raise your guild's level. Guild Level will determine things like the maximum number of people in the guild, the maximum storage slots you can have, where your guild can set its home-point, and other things. Levela and benefits are not currently implemented in game.
- - The 10-person version gives 100 guild XP.
- - The 25-person version gives 200 guild XP.
- - The 50-person version gives 300 guild XP.
List of Available Guild Quests
Quest Name | Where Obtained | Recommended # of Players | Objective | |
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Guild- Securing the Ilmari Desert | Nissim | 50-Person |
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