Giant Bat/Treasure Effects

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See also: Giant Bat/Treasure Effects:By Slot

See also: Giant Bat/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
of Giant Bats Tier 7 - Giant Bat Base Damage +23% Head, Necklace

  • Tier 1
Giant Bat Damage +3
  • Tier 2
Giant Bat Base Damage +8%
  • Tier 3
Giant Bat Base Damage +11%
  • Tier 4
Giant Bat Base Damage +14%
  • Tier 5
Giant Bat Base Damage +17%
  • Tier 6
Giant Bat Base Damage +20%
  • Tier 7
Giant Bat Base Damage +23%

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Tier 14 - Rip Damage +23 Chest, MainHand

  • Tier 1
Rip Damage +1
  • Tier 2
Rip Damage +2
  • Tier 3
Rip Damage +3
  • Tier 4
Rip Damage +4
  • Tier 5
Rip Damage +5
  • Tier 6
Rip Damage +7
  • Tier 7
Rip Damage +9
  • Tier 8
Rip Damage +11
  • Tier 9
Rip Damage +13
  • Tier 10
Rip Damage +15
  • Tier 11
Rip Damage +17
  • Tier 12
Rip Damage +19
  • Tier 13
Rip Damage +21
  • Tier 14
Rip Damage +23

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Tier 14 - Rip has a 50% chance to deal +58 damage Legs, Hands

  • Tier 1
Rip has a 50% chance to deal +3 damage
  • Tier 2
Rip has a 50% chance to deal +5 damage
  • Tier 3
Rip has a 50% chance to deal +8 damage
  • Tier 4
Rip has a 50% chance to deal +10 damage
  • Tier 5
Rip has a 50% chance to deal +13 damage
  • Tier 6
Rip has a 50% chance to deal +18 damage
  • Tier 7
Rip has a 50% chance to deal +23 damage
  • Tier 8
Rip has a 50% chance to deal +28 damage
  • Tier 9
Rip has a 50% chance to deal +33 damage
  • Tier 10
Rip has a 50% chance to deal +38 damage
  • Tier 11
Rip has a 50% chance to deal +43 damage
  • Tier 12
Rip has a 50% chance to deal +48 damage
  • Tier 13
Rip has a 50% chance to deal +53 damage
  • Tier 14
Rip has a 50% chance to deal +58 damage

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Tier 7 - Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage. Feet, Necklace

  • Tier 1
Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +5 damage.
  • Tier 2
Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +12 damage.
  • Tier 3
Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +20 damage.
  • Tier 4
Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +28 damage.
  • Tier 5
Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +35 damage.
  • Tier 6
Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage.
  • Tier 7
Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.

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Tier 14 - Tear Damage +46% Chest, Head

  • Tier 1
Tear Damage +7%
  • Tier 2
Tear Damage +10%
  • Tier 3
Tear Damage +13%
  • Tier 4
Tear Damage +16%
  • Tier 5
Tear Damage +19%
  • Tier 6
Tear Damage +22%
  • Tier 7
Tear Damage +25%
  • Tier 8
Tear Damage +28%
  • Tier 9
Tear Damage +31%
  • Tier 10
Tear Damage +34%
  • Tier 11
Tear Damage +37%
  • Tier 12
Tear Damage +40%
  • Tier 13
Tear Damage +43%
  • Tier 14
Tear Damage +46%

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Tier 14 - Tear has a 50% chance to deal +111% damage Legs, Necklace

  • Tier 1
Tear has a 50% chance to deal +20% damage
  • Tier 2
Tear has a 50% chance to deal +27% damage
  • Tier 3
Tear has a 50% chance to deal +34% damage
  • Tier 4
Tear has a 50% chance to deal +41% damage
  • Tier 5
Tear has a 50% chance to deal +48% damage
  • Tier 6
Tear has a 50% chance to deal +55% damage
  • Tier 7
Tear has a 50% chance to deal +62% damage
  • Tier 8
Tear has a 50% chance to deal +69% damage
  • Tier 9
Tear has a 50% chance to deal +76% damage
  • Tier 10
Tear has a 50% chance to deal +83% damage
  • Tier 11
Tear has a 50% chance to deal +90% damage
  • Tier 12
Tear has a 50% chance to deal +97% damage
  • Tier 13
Tear has a 50% chance to deal +104% damage
  • Tier 14
Tear has a 50% chance to deal +111% damage

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Tier 14 - Tear has a 33% chance to deal +114% damage and reset the timer on Screech (so Screech can be used again immediately) Feet, Ring

  • Tier 1
Tear has a 33% chance to deal +10% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Tier 2
Tear has a 33% chance to deal +18% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Tier 3
Tear has a 33% chance to deal +26% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Tier 4
Tear has a 33% chance to deal +34% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Tier 5
Tear has a 33% chance to deal +42% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Tier 6
Tear has a 33% chance to deal +50% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Tier 7
Tear has a 33% chance to deal +58% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Tier 8
Tear has a 33% chance to deal +66% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Tier 9
Tear has a 33% chance to deal +74% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Tier 10
Tear has a 33% chance to deal +82% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Tier 11
Tear has a 33% chance to deal +90% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Tier 12
Tear has a 33% chance to deal +98% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Tier 13
Tear has a 33% chance to deal +106% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Tier 14
Tear has a 33% chance to deal +114% damage and reset the timer on Screech (so Screech can be used again immediately)

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Tier 14 - Tear deals +60 damage and restores 18 Armor to you Legs, Necklace

  • Tier 1
Tear deals +4 damage and restores 3 Armor to you
  • Tier 2
Tear deals +8 damage and restores 4 Armor to you
  • Tier 3
Tear deals +12 damage and restores 5 Armor to you
  • Tier 4
Tear deals +16 damage and restores 7 Armor to you
  • Tier 5
Tear deals +20 damage and restores 8 Armor to you
  • Tier 6
Tear deals +24 damage and restores 9 Armor to you
  • Tier 7
Tear deals +28 damage and restores 10 Armor to you
  • Tier 8
Tear deals +32 damage and restores 12 Armor to you
  • Tier 9
Tear deals +36 damage and restores 13 Armor to you
  • Tier 10
Tear deals +40 damage and restores 14 Armor to you
  • Tier 11
Tear deals +45 damage and restores 15 Armor to you
  • Tier 12
Tear deals +50 damage and restores 16 Armor to you
  • Tier 13
Tear deals +55 damage and restores 17 Armor to you
  • Tier 14
Tear deals +60 damage and restores 18 Armor to you

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Tier 14 - Wing Vortex Damage +38% Hands, MainHand

  • Tier 1
Wing Vortex Damage +10%
  • Tier 2
Wing Vortex Damage +12%
  • Tier 3
Wing Vortex Damage +14%
  • Tier 4
Wing Vortex Damage +16%
  • Tier 5
Wing Vortex Damage +18%
  • Tier 6
Wing Vortex Damage +20%
  • Tier 7
Wing Vortex Damage +22%
  • Tier 8
Wing Vortex Damage +24%
  • Tier 9
Wing Vortex Damage +26%
  • Tier 10
Wing Vortex Damage +28%
  • Tier 11
Wing Vortex Damage +30%
  • Tier 12
Wing Vortex Damage +32%
  • Tier 13
Wing Vortex Damage +35%
  • Tier 14
Wing Vortex Damage +38%

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Tier 14 - Wing Vortex has a 90% chance to deal +24% damage Chest, OffHand

  • Tier 1
Wing Vortex has a 90% chance to deal +10% damage
  • Tier 2
Wing Vortex has a 90% chance to deal +11% damage
  • Tier 3
Wing Vortex has a 90% chance to deal +12% damage
  • Tier 4
Wing Vortex has a 90% chance to deal +13% damage
  • Tier 5
Wing Vortex has a 90% chance to deal +14% damage
  • Tier 6
Wing Vortex has a 90% chance to deal +15% damage
  • Tier 7
Wing Vortex has a 90% chance to deal +16% damage
  • Tier 8
Wing Vortex has a 90% chance to deal +17% damage
  • Tier 9
Wing Vortex has a 90% chance to deal +18% damage
  • Tier 10
Wing Vortex has a 90% chance to deal +19% damage
  • Tier 11
Wing Vortex has a 90% chance to deal +20% damage
  • Tier 12
Wing Vortex has a 90% chance to deal +21% damage
  • Tier 13
Wing Vortex has a 90% chance to deal +23% damage
  • Tier 14
Wing Vortex has a 90% chance to deal +24% damage

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Tier 14 - Wing Vortex has a 30% chance to deal +34% damage and stun all targets Head, Legs

  • Tier 1
Wing Vortex has a 30% chance to deal +6% damage and stun all targets
  • Tier 2
Wing Vortex has a 30% chance to deal +8% damage and stun all targets
  • Tier 3
Wing Vortex has a 30% chance to deal +10% damage and stun all targets
  • Tier 4
Wing Vortex has a 30% chance to deal +12% damage and stun all targets
  • Tier 5
Wing Vortex has a 30% chance to deal +14% damage and stun all targets
  • Tier 6
Wing Vortex has a 30% chance to deal +16% damage and stun all targets
  • Tier 7
Wing Vortex has a 30% chance to deal +18% damage and stun all targets
  • Tier 8
Wing Vortex has a 30% chance to deal +20% damage and stun all targets
  • Tier 9
Wing Vortex has a 30% chance to deal +22% damage and stun all targets
  • Tier 10
Wing Vortex has a 30% chance to deal +24% damage and stun all targets
  • Tier 11
Wing Vortex has a 30% chance to deal +26% damage and stun all targets
  • Tier 12
Wing Vortex has a 30% chance to deal +28% damage and stun all targets
  • Tier 13
Wing Vortex has a 30% chance to deal +31% damage and stun all targets
  • Tier 14
Wing Vortex has a 30% chance to deal +34% damage and stun all targets

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Tier 14 - Wing Vortex cause targets' next attack to deal -64 damage Feet, Ring

  • Tier 1
Wing Vortex cause targets' next attack to deal -4 damage
  • Tier 2
Wing Vortex cause targets' next attack to deal -8 damage
  • Tier 3
Wing Vortex cause targets' next attack to deal -12 damage
  • Tier 4
Wing Vortex cause targets' next attack to deal -16 damage
  • Tier 5
Wing Vortex cause targets' next attack to deal -20 damage
  • Tier 6
Wing Vortex cause targets' next attack to deal -24 damage
  • Tier 7
Wing Vortex cause targets' next attack to deal -29 damage
  • Tier 8
Wing Vortex cause targets' next attack to deal -34 damage
  • Tier 9
Wing Vortex cause targets' next attack to deal -39 damage
  • Tier 10
Wing Vortex cause targets' next attack to deal -44 damage
  • Tier 11
Wing Vortex cause targets' next attack to deal -49 damage
  • Tier 12
Wing Vortex cause targets' next attack to deal -54 damage
  • Tier 13
Wing Vortex cause targets' next attack to deal -59 damage
  • Tier 14
Wing Vortex cause targets' next attack to deal -64 damage

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Blood Drinker's of Blood Drinking Tier 14 - Drink Blood reaps 39 additional health Legs, Chest

  • Tier 1
Drink Blood reaps 4 additional health
  • Tier 2
Drink Blood reaps 6 additional health
  • Tier 3
Drink Blood reaps 8 additional health
  • Tier 4
Drink Blood reaps 10 additional health
  • Tier 5
Drink Blood reaps 13 additional health
  • Tier 6
Drink Blood reaps 16 additional health
  • Tier 7
Drink Blood reaps 20 additional health
  • Tier 8
Drink Blood reaps 23 additional health
  • Tier 9
Drink Blood reaps 26 additional health
  • Tier 10
Drink Blood reaps 28 additional health
  • Tier 11
Drink Blood reaps 30 additional health
  • Tier 12
Drink Blood reaps 32 additional health
  • Tier 13
Drink Blood reaps 34 additional health
  • Tier 14
Drink Blood reaps 39 additional health

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Tier 14 - Drink Blood deals +120 direct health damage Head, Necklace

  • Tier 1
Drink Blood deals +8 direct health damage
  • Tier 2
Drink Blood deals +16 direct health damage
  • Tier 3
Drink Blood deals +24 direct health damage
  • Tier 4
Drink Blood deals +33 direct health damage
  • Tier 5
Drink Blood deals +42 direct health damage
  • Tier 6
Drink Blood deals +51 direct health damage
  • Tier 7
Drink Blood deals +60 direct health damage
  • Tier 8
Drink Blood deals +69 direct health damage
  • Tier 9
Drink Blood deals +78 direct health damage
  • Tier 10
Drink Blood deals +87 direct health damage
  • Tier 11
Drink Blood deals +96 direct health damage
  • Tier 12
Drink Blood deals +104 direct health damage
  • Tier 13
Drink Blood deals +112 direct health damage
  • Tier 14
Drink Blood deals +120 direct health damage

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Tier 14 - Drink Blood restores 17 power and 17 armor Hands, Ring

  • Tier 1
Drink Blood restores 2 power and 2 armor
  • Tier 2
Drink Blood restores 3 power and 3 armor
  • Tier 3
Drink Blood restores 4 power and 4 armor
  • Tier 4
Drink Blood restores 5 power and 5 armor
  • Tier 5
Drink Blood restores 6 power and 6 armor
  • Tier 6
Drink Blood restores 7 power and 7 armor
  • Tier 7
Drink Blood restores 8 power and 8 armor
  • Tier 8
Drink Blood restores 9 power and 9 armor
  • Tier 9
Drink Blood restores 10 power and 10 armor
  • Tier 10
Drink Blood restores 12 power and 12 armor
  • Tier 11
Drink Blood restores 13 power and 13 armor
  • Tier 12
Drink Blood restores 15 power and 15 armor
  • Tier 13
Drink Blood restores 16 power and 16 armor
  • Tier 14
Drink Blood restores 17 power and 17 armor

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Tier 14 - For 30 seconds after using Drink Blood, all sonic attacks deal +39 damage Feet, Ring

  • Tier 1
For 30 seconds after using Drink Blood, all sonic attacks deal +3 damage
  • Tier 2
For 30 seconds after using Drink Blood, all sonic attacks deal +5 damage
  • Tier 3
For 30 seconds after using Drink Blood, all sonic attacks deal +8 damage
  • Tier 4
For 30 seconds after using Drink Blood, all sonic attacks deal +10 damage
  • Tier 5
For 30 seconds after using Drink Blood, all sonic attacks deal +13 damage
  • Tier 6
For 30 seconds after using Drink Blood, all sonic attacks deal +15 damage
  • Tier 7
For 30 seconds after using Drink Blood, all sonic attacks deal +18 damage
  • Tier 8
For 30 seconds after using Drink Blood, all sonic attacks deal +21 damage
  • Tier 9
For 30 seconds after using Drink Blood, all sonic attacks deal +24 damage
  • Tier 10
For 30 seconds after using Drink Blood, all sonic attacks deal +27 damage
  • Tier 11
For 30 seconds after using Drink Blood, all sonic attacks deal +30 damage
  • Tier 12
For 30 seconds after using Drink Blood, all sonic attacks deal +33 damage
  • Tier 13
For 30 seconds after using Drink Blood, all sonic attacks deal +36 damage
  • Tier 14
For 30 seconds after using Drink Blood, all sonic attacks deal +39 damage

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Tier 14 - For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage Head, Feet

  • Tier 1
For 30 seconds after using Drink Blood, you gain +2 mitigation vs. Psychic and Trauma damage
  • Tier 2
For 30 seconds after using Drink Blood, you gain +4 mitigation vs. Psychic and Trauma damage
  • Tier 3
For 30 seconds after using Drink Blood, you gain +5 mitigation vs. Psychic and Trauma damage
  • Tier 4
For 30 seconds after using Drink Blood, you gain +7 mitigation vs. Psychic and Trauma damage
  • Tier 5
For 30 seconds after using Drink Blood, you gain +9 mitigation vs. Psychic and Trauma damage
  • Tier 6
For 30 seconds after using Drink Blood, you gain +10 mitigation vs. Psychic and Trauma damage
  • Tier 7
For 30 seconds after using Drink Blood, you gain +12 mitigation vs. Psychic and Trauma damage
  • Tier 8
For 30 seconds after using Drink Blood, you gain +14 mitigation vs. Psychic and Trauma damage
  • Tier 9
For 30 seconds after using Drink Blood, you gain +16 mitigation vs. Psychic and Trauma damage
  • Tier 10
For 30 seconds after using Drink Blood, you gain +17 mitigation vs. Psychic and Trauma damage
  • Tier 11
For 30 seconds after using Drink Blood, you gain +19 mitigation vs. Psychic and Trauma damage
  • Tier 12
For 30 seconds after using Drink Blood, you gain +21 mitigation vs. Psychic and Trauma damage
  • Tier 13
For 30 seconds after using Drink Blood, you gain +22 mitigation vs. Psychic and Trauma damage
  • Tier 14
For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage

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Tier 7 - Drink Blood deals 84 damage over 12 seconds, and 50% of the damage becomes health for you MainHand, OffHand

  • Tier 1
Drink Blood deals 12 damage over 12 seconds, and 50% of the damage becomes health for you
  • Tier 2
Drink Blood deals 24 damage over 12 seconds, and 50% of the damage becomes health for you
  • Tier 3
Drink Blood deals 36 damage over 12 seconds, and 50% of the damage becomes health for you
  • Tier 4
Drink Blood deals 48 damage over 12 seconds, and 50% of the damage becomes health for you
  • Tier 5
Drink Blood deals 60 damage over 12 seconds, and 50% of the damage becomes health for you
  • Tier 6
Drink Blood deals 72 damage over 12 seconds, and 50% of the damage becomes health for you
  • Tier 7
Drink Blood deals 84 damage over 12 seconds, and 50% of the damage becomes health for you

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Tier 14 - Virulent Bite Damage +49% Chest, Legs

  • Tier 1
Virulent Bite Damage +10%
  • Tier 2
Virulent Bite Damage +13%
  • Tier 3
Virulent Bite Damage +16%
  • Tier 4
Virulent Bite Damage +19%
  • Tier 5
Virulent Bite Damage +22%
  • Tier 6
Virulent Bite Damage +25%
  • Tier 7
Virulent Bite Damage +28%
  • Tier 8
Virulent Bite Damage +31%
  • Tier 9
Virulent Bite Damage +34%
  • Tier 10
Virulent Bite Damage +37%
  • Tier 11
Virulent Bite Damage +40%
  • Tier 12
Virulent Bite Damage +43%
  • Tier 13
Virulent Bite Damage +46%
  • Tier 14
Virulent Bite Damage +49%

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Tier 14 - Virulent Bite has a 50% chance to deal +68% damage plus 105 trauma damage over 10 seconds Hands, Ring

  • Tier 1
Virulent Bite has a 50% chance to deal +16% damage plus 15 trauma damage over 10 seconds
  • Tier 2
Virulent Bite has a 50% chance to deal +20% damage plus 15 trauma damage over 10 seconds
  • Tier 3
Virulent Bite has a 50% chance to deal +24% damage plus 30 trauma damage over 10 seconds
  • Tier 4
Virulent Bite has a 50% chance to deal +28% damage plus 30 trauma damage over 10 seconds
  • Tier 5
Virulent Bite has a 50% chance to deal +32% damage plus 45 trauma damage over 10 seconds
  • Tier 6
Virulent Bite has a 50% chance to deal +36% damage plus 45 trauma damage over 10 seconds
  • Tier 7
Virulent Bite has a 50% chance to deal +40% damage plus 60 trauma damage over 10 seconds
  • Tier 8
Virulent Bite has a 50% chance to deal +44% damage plus 60 trauma damage over 10 seconds
  • Tier 9
Virulent Bite has a 50% chance to deal +48% damage plus 75 trauma damage over 10 seconds
  • Tier 10
Virulent Bite has a 50% chance to deal +52% damage plus 75 trauma damage over 10 seconds
  • Tier 11
Virulent Bite has a 50% chance to deal +56% damage plus 90 trauma damage over 10 seconds
  • Tier 12
Virulent Bite has a 50% chance to deal +60% damage plus 90 trauma damage over 10 seconds
  • Tier 13
Virulent Bite has a 50% chance to deal +64% damage plus 105 trauma damage over 10 seconds
  • Tier 14
Virulent Bite has a 50% chance to deal +68% damage plus 105 trauma damage over 10 seconds

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Bloody of Bloody Bites Tier 7 - Virulent Bite deals 105 trauma damage over 10 seconds Hands, Feet

  • Tier 1
Virulent Bite deals 15 trauma damage over 10 seconds
  • Tier 2
Virulent Bite deals 30 trauma damage over 10 seconds
  • Tier 3
Virulent Bite deals 45 trauma damage over 10 seconds
  • Tier 4
Virulent Bite deals 60 trauma damage over 10 seconds
  • Tier 5
Virulent Bite deals 75 trauma damage over 10 seconds
  • Tier 6
Virulent Bite deals 90 trauma damage over 10 seconds
  • Tier 7
Virulent Bite deals 105 trauma damage over 10 seconds

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of Confounding Disease Tier 7 - Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage Head

  • Tier 1
Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +10 damage
  • Tier 2
Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +20 damage
  • Tier 3
Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +30 damage
  • Tier 4
Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +40 damage
  • Tier 5
Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +50 damage
  • Tier 6
Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +60 damage
  • Tier 7
Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage

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Tier 14 - Bat Stability heals 65 health Hands, Ring

  • Tier 1
Bat Stability heals 10 health
  • Tier 2
Bat Stability heals 14 health
  • Tier 3
Bat Stability heals 18 health
  • Tier 4
Bat Stability heals 22 health
  • Tier 5
Bat Stability heals 26 health
  • Tier 6
Bat Stability heals 30 health
  • Tier 7
Bat Stability heals 34 health
  • Tier 8
Bat Stability heals 38 health
  • Tier 9
Bat Stability heals 42 health
  • Tier 10
Bat Stability heals 47 health
  • Tier 11
Bat Stability heals 52 health
  • Tier 12
Bat Stability heals 57 health
  • Tier 13
Bat Stability heals 61 health
  • Tier 14
Bat Stability heals 65 health

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Tier 14 - Bat Stability restores 92 armor and 14 power Necklace, Feet

  • Tier 1
Bat Stability restores 7 armor and 1 power
  • Tier 2
Bat Stability restores 14 armor and 2 power
  • Tier 3
Bat Stability restores 21 armor and 3 power
  • Tier 4
Bat Stability restores 28 armor and 4 power
  • Tier 5
Bat Stability restores 35 armor and 5 power
  • Tier 6
Bat Stability restores 42 armor and 6 power
  • Tier 7
Bat Stability restores 49 armor and 7 power
  • Tier 8
Bat Stability restores 56 armor and 8 power
  • Tier 9
Bat Stability restores 63 armor and 9 power
  • Tier 10
Bat Stability restores 70 armor and 10 power
  • Tier 11
Bat Stability restores 77 armor and 11 power
  • Tier 12
Bat Stability restores 84 armor and 12 power
  • Tier 13
Bat Stability restores 88 armor and 13 power
  • Tier 14
Bat Stability restores 92 armor and 14 power

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Tier 7 - Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds. Chest, Head

  • Tier 1
Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +10% for 10 seconds.
  • Tier 2
Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +15% for 10 seconds.
  • Tier 3
Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +20% for 10 seconds.
  • Tier 4
Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +25% for 10 seconds.
  • Tier 5
Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +30% for 10 seconds.
  • Tier 6
Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds.
  • Tier 7
Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.

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Tier 7 - Bat Stability provides +40% Projectile Evasion for 10 seconds Hands, Legs

  • Tier 1
Bat Stability provides +10% Projectile Evasion for 10 seconds
  • Tier 2
Bat Stability provides +15% Projectile Evasion for 10 seconds
  • Tier 3
Bat Stability provides +20% Projectile Evasion for 10 seconds
  • Tier 4
Bat Stability provides +25% Projectile Evasion for 10 seconds
  • Tier 5
Bat Stability provides +30% Projectile Evasion for 10 seconds
  • Tier 6
Bat Stability provides +35% Projectile Evasion for 10 seconds
  • Tier 7
Bat Stability provides +40% Projectile Evasion for 10 seconds

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Tier 14 - Screech Damage +48% Feet, Ring

  • Tier 1
Screech Damage +7%
  • Tier 2
Screech Damage +10%
  • Tier 3
Screech Damage +13%
  • Tier 4
Screech Damage +16%
  • Tier 5
Screech Damage +19%
  • Tier 6
Screech Damage +22%
  • Tier 7
Screech Damage +25%
  • Tier 8
Screech Damage +28%
  • Tier 9
Screech Damage +31%
  • Tier 10
Screech Damage +34%
  • Tier 11
Screech Damage +37%
  • Tier 12
Screech Damage +40%
  • Tier 13
Screech Damage +44%
  • Tier 14
Screech Damage +48%

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Tier 14 - Screech has a 60% chance to deal +115% damage Necklace, Hands

  • Tier 1
Screech has a 60% chance to deal +10% damage
  • Tier 2
Screech has a 60% chance to deal +17% damage
  • Tier 3
Screech has a 60% chance to deal +24% damage
  • Tier 4
Screech has a 60% chance to deal +31% damage
  • Tier 5
Screech has a 60% chance to deal +38% damage
  • Tier 6
Screech has a 60% chance to deal +45% damage
  • Tier 7
Screech has a 60% chance to deal +52% damage
  • Tier 8
Screech has a 60% chance to deal +59% damage
  • Tier 9
Screech has a 60% chance to deal +66% damage
  • Tier 10
Screech has a 60% chance to deal +73% damage
  • Tier 11
Screech has a 60% chance to deal +80% damage
  • Tier 12
Screech has a 60% chance to deal +87% damage
  • Tier 13
Screech has a 60% chance to deal +101% damage
  • Tier 14
Screech has a 60% chance to deal +115% damage

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Tier 14 - Screech deals +111 armor damage Ring, Necklace

  • Tier 1
Screech deals +7 armor damage
  • Tier 2
Screech deals +15 armor damage
  • Tier 3
Screech deals +23 armor damage
  • Tier 4
Screech deals +31 armor damage
  • Tier 5
Screech deals +39 armor damage
  • Tier 6
Screech deals +47 armor damage
  • Tier 7
Screech deals +55 armor damage
  • Tier 8
Screech deals +63 armor damage
  • Tier 9
Screech deals +71 armor damage
  • Tier 10
Screech deals +79 armor damage
  • Tier 11
Screech deals +87 armor damage
  • Tier 12
Screech deals +95 armor damage
  • Tier 13
Screech deals +103 armor damage
  • Tier 14
Screech deals +111 armor damage

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Tier 14 - Sonic Burst Damage +51% Hands, Feet

  • Tier 1
Sonic Burst Damage +4%
  • Tier 2
Sonic Burst Damage +8%
  • Tier 3
Sonic Burst Damage +12%
  • Tier 4
Sonic Burst Damage +16%
  • Tier 5
Sonic Burst Damage +19%
  • Tier 6
Sonic Burst Damage +22%
  • Tier 7
Sonic Burst Damage +25%
  • Tier 8
Sonic Burst Damage +28%
  • Tier 9
Sonic Burst Damage +32%
  • Tier 10
Sonic Burst Damage +36%
  • Tier 11
Sonic Burst Damage +40%
  • Tier 12
Sonic Burst Damage +44%
  • Tier 13
Sonic Burst Damage +47%
  • Tier 14
Sonic Burst Damage +51%

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Tier 14 - Sonic Burst has a 60% chance to deal +62% damage to all targets Chest, Legs

  • Tier 1
Sonic Burst has a 60% chance to deal +10% damage to all targets
  • Tier 2
Sonic Burst has a 60% chance to deal +14% damage to all targets
  • Tier 3
Sonic Burst has a 60% chance to deal +18% damage to all targets
  • Tier 4
Sonic Burst has a 60% chance to deal +22% damage to all targets
  • Tier 5
Sonic Burst has a 60% chance to deal +26% damage to all targets
  • Tier 6
Sonic Burst has a 60% chance to deal +30% damage to all targets
  • Tier 7
Sonic Burst has a 60% chance to deal +34% damage to all targets
  • Tier 8
Sonic Burst has a 60% chance to deal +38% damage to all targets
  • Tier 9
Sonic Burst has a 60% chance to deal +42% damage to all targets
  • Tier 10
Sonic Burst has a 60% chance to deal +46% damage to all targets
  • Tier 11
Sonic Burst has a 60% chance to deal +50% damage to all targets
  • Tier 12
Sonic Burst has a 60% chance to deal +54% damage to all targets
  • Tier 13
Sonic Burst has a 60% chance to deal +58% damage to all targets
  • Tier 14
Sonic Burst has a 60% chance to deal +62% damage to all targets

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of Screaming Death Tier 7 - Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +40% damage Head, MainHand

  • Tier 1
Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +10% damage
  • Tier 2
Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +15% damage
  • Tier 3
Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage
  • Tier 4
Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +25% damage
  • Tier 5
Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +30% damage
  • Tier 6
Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +35% damage
  • Tier 7
Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +40% damage

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of Healthy Chaos Tier 14 - Confusing Double heals you for 80 health Head, Chest

  • Tier 1
Confusing Double heals you for 15 health
  • Tier 2
Confusing Double heals you for 20 health
  • Tier 3
Confusing Double heals you for 25 health
  • Tier 4
Confusing Double heals you for 30 health
  • Tier 5
Confusing Double heals you for 35 health
  • Tier 6
Confusing Double heals you for 40 health
  • Tier 7
Confusing Double heals you for 45 health
  • Tier 8
Confusing Double heals you for 50 health
  • Tier 9
Confusing Double heals you for 55 health
  • Tier 10
Confusing Double heals you for 60 health
  • Tier 11
Confusing Double heals you for 65 health
  • Tier 12
Confusing Double heals you for 70 health
  • Tier 13
Confusing Double heals you for 75 health
  • Tier 14
Confusing Double heals you for 80 health

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of Hasty Chaos Tier 7 - Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds Hands, Feet

  • Tier 1
Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 5% for 15 seconds
  • Tier 2
Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 10% for 15 seconds
  • Tier 3
Confusing Double boosts your movement speed by 2 and your Giant Bat Base Damage by 15% for 15 seconds
  • Tier 4
Confusing Double boosts your movement speed by 2 and your Giant Bat Base Damage by 20% for 15 seconds
  • Tier 5
Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 25% for 15 seconds
  • Tier 6
Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
  • Tier 7
Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds

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of Repeated Illusions Tier 7 - Confusing Double Reuse Timer -10 MainHand

  • Tier 1
Confusing Double Reuse Timer -4
  • Tier 2
Confusing Double Reuse Timer -5
  • Tier 3
Confusing Double Reuse Timer -6
  • Tier 4
Confusing Double Reuse Timer -7
  • Tier 5
Confusing Double Reuse Timer -8
  • Tier 6
Confusing Double Reuse Timer -9
  • Tier 7
Confusing Double Reuse Timer -10

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of Powerful Illusions Tier 7 - Confusing Double restores 62 Power after a 10 second delay OffHand

  • Tier 1
Confusing Double restores 8 Power after a 10 second delay
  • Tier 2
Confusing Double restores 17 Power after a 10 second delay
  • Tier 3
Confusing Double restores 26 Power after a 10 second delay
  • Tier 4
Confusing Double restores 35 Power after a 10 second delay
  • Tier 5
Confusing Double restores 44 Power after a 10 second delay
  • Tier 6
Confusing Double restores 53 Power after a 10 second delay
  • Tier 7
Confusing Double restores 62 Power after a 10 second delay

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Tier 14 - Smouldering Gaze Damage +64% Head, Ring

  • Tier 1
Smouldering Gaze Damage +12%
  • Tier 2
Smouldering Gaze Damage +16%
  • Tier 3
Smouldering Gaze Damage +20%
  • Tier 4
Smouldering Gaze Damage +24%
  • Tier 5
Smouldering Gaze Damage +28%
  • Tier 6
Smouldering Gaze Damage +32%
  • Tier 7
Smouldering Gaze Damage +36%
  • Tier 8
Smouldering Gaze Damage +40%
  • Tier 9
Smouldering Gaze Damage +44%
  • Tier 10
Smouldering Gaze Damage +48%
  • Tier 11
Smouldering Gaze Damage +52%
  • Tier 12
Smouldering Gaze Damage +56%
  • Tier 13
Smouldering Gaze Damage +60%
  • Tier 14
Smouldering Gaze Damage +64%

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Tier 14 - Smouldering Gaze has a 60% chance to deal +128% damage Necklace, Legs

  • Tier 1
Smouldering Gaze has a 60% chance to deal +16% damage
  • Tier 2
Smouldering Gaze has a 60% chance to deal +25% damage
  • Tier 3
Smouldering Gaze has a 60% chance to deal +34% damage
  • Tier 4
Smouldering Gaze has a 60% chance to deal +43% damage
  • Tier 5
Smouldering Gaze has a 60% chance to deal +52% damage
  • Tier 6
Smouldering Gaze has a 60% chance to deal +61% damage
  • Tier 7
Smouldering Gaze has a 60% chance to deal +70% damage
  • Tier 8
Smouldering Gaze has a 60% chance to deal +79% damage
  • Tier 9
Smouldering Gaze has a 60% chance to deal +88% damage
  • Tier 10
Smouldering Gaze has a 60% chance to deal +96% damage
  • Tier 11
Smouldering Gaze has a 60% chance to deal +104% damage
  • Tier 12
Smouldering Gaze has a 60% chance to deal +112% damage
  • Tier 13
Smouldering Gaze has a 60% chance to deal +120% damage
  • Tier 14
Smouldering Gaze has a 60% chance to deal +128% damage

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of Smouldering Whispers Tier 14 - Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 336 additional damage MainHand, OffHand

  • Tier 1
Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 24 additional damage
  • Tier 2
Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 48 additional damage
  • Tier 3
Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 72 additional damage
  • Tier 4
Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 96 additional damage
  • Tier 5
Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 120 additional damage
  • Tier 6
Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 144 additional damage
  • Tier 7
Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 168 additional damage
  • Tier 8
Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 192 additional damage
  • Tier 9
Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 216 additional damage
  • Tier 10
Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 240 additional damage
  • Tier 11
Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 264 additional damage
  • Tier 12
Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 288 additional damage
  • Tier 13
Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 312 additional damage
  • Tier 14
Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 336 additional damage

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of Sonic Death Tier 7 - Sonic Damage +28% OffHand

  • Tier 1
Sonic Damage +4%
  • Tier 2
Sonic Damage +8%
  • Tier 3
Sonic Damage +12%
  • Tier 4
Sonic Damage +16%
  • Tier 5
Sonic Damage +20%
  • Tier 6
Sonic Damage +24%
  • Tier 7
Sonic Damage +28%

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of Gossamer Wings Tier 14 - Max Health +19 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active MainHand, OffHand

  • Tier 1
Max Health +6 when Giant Bat is active, Fast-Flying Speed +1 when Giant Bat is active
  • Tier 2
Max Health +7 when Giant Bat is active, Fast-Flying Speed +1 when Giant Bat is active
  • Tier 3
Max Health +8 when Giant Bat is active, Fast-Flying Speed +1 when Giant Bat is active
  • Tier 4
Max Health +9 when Giant Bat is active, Fast-Flying Speed +1 when Giant Bat is active
  • Tier 5
Max Health +10 when Giant Bat is active, Fast-Flying Speed +1 when Giant Bat is active
  • Tier 6
Max Health +11 when Giant Bat is active, Fast-Flying Speed +1 when Giant Bat is active
  • Tier 7
Max Health +12 when Giant Bat is active, Fast-Flying Speed +1 when Giant Bat is active
  • Tier 8
Max Health +13 when Giant Bat is active, Fast-Flying Speed +1 when Giant Bat is active
  • Tier 9
Max Health +14 when Giant Bat is active, Fast-Flying Speed +1 when Giant Bat is active
  • Tier 10
Max Health +15 when Giant Bat is active, Fast-Flying Speed +1 when Giant Bat is active
  • Tier 11
Max Health +16 when Giant Bat is active, Fast-Flying Speed +1 when Giant Bat is active
  • Tier 12
Max Health +17 when Giant Bat is active, Fast-Flying Speed +1 when Giant Bat is active
  • Tier 13
Max Health +18 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active
  • Tier 14
Max Health +19 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active

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