Giant Bat/Treasure Effects

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See also: Giant Bat/Treasure Effects:By Slot

See also: Giant Bat/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Slot Other Versions
of Giant Bats Level 70 - Giant Bat Base Damage +35% Head, Necklace

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  • Level 10
Giant Bat Damage +5
  • Level 20
Giant Bat Base Damage +10%
  • Level 30
Giant Bat Base Damage +15%
  • Level 40
Giant Bat Base Damage +20%
  • Level 50
Giant Bat Base Damage +25%
  • Level 60
Giant Bat Base Damage +30%
  • Level 70
Giant Bat Base Damage +35%
Level 70 - Rip Damage +23 Chest, MainHand

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  • Level 5
Rip Damage +1
  • Level 10
Rip Damage +2
  • Level 15
Rip Damage +3
  • Level 20
Rip Damage +4
  • Level 25
Rip Damage +5
  • Level 30
Rip Damage +7
  • Level 35
Rip Damage +9
  • Level 40
Rip Damage +11
  • Level 45
Rip Damage +13
  • Level 50
Rip Damage +15
  • Level 55
Rip Damage +17
  • Level 60
Rip Damage +19
  • Level 65
Rip Damage +21
  • Level 70
Rip Damage +23
Level 70 - Rip has a 50% chance to deal +58 damage Legs, Hands

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  • Level 5
Rip has a 50% chance to deal +3 damage
  • Level 10
Rip has a 50% chance to deal +5 damage
  • Level 15
Rip has a 50% chance to deal +8 damage
  • Level 20
Rip has a 50% chance to deal +10 damage
  • Level 25
Rip has a 50% chance to deal +13 damage
  • Level 30
Rip has a 50% chance to deal +18 damage
  • Level 35
Rip has a 50% chance to deal +23 damage
  • Level 40
Rip has a 50% chance to deal +28 damage
  • Level 45
Rip has a 50% chance to deal +33 damage
  • Level 50
Rip has a 50% chance to deal +38 damage
  • Level 55
Rip has a 50% chance to deal +43 damage
  • Level 60
Rip has a 50% chance to deal +48 damage
  • Level 65
Rip has a 50% chance to deal +53 damage
  • Level 70
Rip has a 50% chance to deal +58 damage
Level 70 - Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage. Feet, Necklace

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  • Level 10
Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +5 damage.
  • Level 20
Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +12 damage.
  • Level 30
Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +20 damage.
  • Level 40
Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +28 damage.
  • Level 50
Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +35 damage.
  • Level 60
Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage.
  • Level 70
Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.
Level 70 - Tear Damage +39% Chest, Head

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  • Level 5
Tear Damage +7%
  • Level 10
Tear Damage +9%
  • Level 15
Tear Damage +11%
  • Level 20
Tear Damage +13%
  • Level 25
Tear Damage +15%
  • Level 30
Tear Damage +17%
  • Level 35
Tear Damage +19%
  • Level 40
Tear Damage +21%
  • Level 45
Tear Damage +24%
  • Level 50
Tear Damage +27%
  • Level 55
Tear Damage +30%
  • Level 60
Tear Damage +33%
  • Level 65
Tear Damage +36%
  • Level 70
Tear Damage +39%
Level 70 - Tear has a 50% chance to deal +90% damage Legs, Necklace

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  • Level 5
Tear has a 50% chance to deal +25% damage
  • Level 10
Tear has a 50% chance to deal +30% damage
  • Level 15
Tear has a 50% chance to deal +35% damage
  • Level 20
Tear has a 50% chance to deal +40% damage
  • Level 25
Tear has a 50% chance to deal +45% damage
  • Level 30
Tear has a 50% chance to deal +50% damage
  • Level 35
Tear has a 50% chance to deal +55% damage
  • Level 40
Tear has a 50% chance to deal +60% damage
  • Level 45
Tear has a 50% chance to deal +65% damage
  • Level 50
Tear has a 50% chance to deal +70% damage
  • Level 55
Tear has a 50% chance to deal +75% damage
  • Level 60
Tear has a 50% chance to deal +80% damage
  • Level 65
Tear has a 50% chance to deal +85% damage
  • Level 70
Tear has a 50% chance to deal +90% damage
Level 70 - Tear has a 33% chance to deal +88% damage and reset the timer on Screech (so Screech can be used again immediately) Feet, Ring

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  • Level 5
Tear has a 33% chance to deal +10% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 10
Tear has a 33% chance to deal +16% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 15
Tear has a 33% chance to deal +22% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 20
Tear has a 33% chance to deal +28% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 25
Tear has a 33% chance to deal +34% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 30
Tear has a 33% chance to deal +40% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 35
Tear has a 33% chance to deal +46% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 40
Tear has a 33% chance to deal +52% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 45
Tear has a 33% chance to deal +58% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 50
Tear has a 33% chance to deal +64% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 55
Tear has a 33% chance to deal +70% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 60
Tear has a 33% chance to deal +76% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 65
Tear has a 33% chance to deal +82% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 70
Tear has a 33% chance to deal +88% damage and reset the timer on Screech (so Screech can be used again immediately)
Level 70 - Tear deals +60 damage and restores 18 Armor to you Legs, Necklace

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  • Level 5
Tear deals +4 damage and restores 3 Armor to you
  • Level 10
Tear deals +8 damage and restores 4 Armor to you
  • Level 15
Tear deals +12 damage and restores 5 Armor to you
  • Level 20
Tear deals +16 damage and restores 7 Armor to you
  • Level 25
Tear deals +20 damage and restores 8 Armor to you
  • Level 30
Tear deals +24 damage and restores 9 Armor to you
  • Level 35
Tear deals +28 damage and restores 10 Armor to you
  • Level 40
Tear deals +32 damage and restores 12 Armor to you
  • Level 45
Tear deals +36 damage and restores 13 Armor to you
  • Level 50
Tear deals +40 damage and restores 14 Armor to you
  • Level 55
Tear deals +45 damage and restores 15 Armor to you
  • Level 60
Tear deals +50 damage and restores 16 Armor to you
  • Level 65
Tear deals +55 damage and restores 17 Armor to you
  • Level 70
Tear deals +60 damage and restores 18 Armor to you
Level 70 - Wing Vortex Damage +31.5% Hands, MainHand

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  • Level 5
Wing Vortex Damage +10%
  • Level 10
Wing Vortex Damage +11.5%
  • Level 15
Wing Vortex Damage +13%
  • Level 20
Wing Vortex Damage +14.5%
  • Level 25
Wing Vortex Damage +16%
  • Level 30
Wing Vortex Damage +17.5%
  • Level 35
Wing Vortex Damage +19%
  • Level 40
Wing Vortex Damage +20.5%
  • Level 45
Wing Vortex Damage +22%
  • Level 50
Wing Vortex Damage +23.5%
  • Level 55
Wing Vortex Damage +25%
  • Level 60
Wing Vortex Damage +26.5%
  • Level 65
Wing Vortex Damage +29%
  • Level 70
Wing Vortex Damage +31.5%
Level 70 - Wing Vortex has a 80% chance to deal +23% damage Chest, OffHand

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  • Level 5
Wing Vortex has a 80% chance to deal +10% damage
  • Level 10
Wing Vortex has a 80% chance to deal +11% damage
  • Level 15
Wing Vortex has a 80% chance to deal +12% damage
  • Level 20
Wing Vortex has a 80% chance to deal +13% damage
  • Level 25
Wing Vortex has a 80% chance to deal +14% damage
  • Level 30
Wing Vortex has a 80% chance to deal +15% damage
  • Level 35
Wing Vortex has a 80% chance to deal +16% damage
  • Level 40
Wing Vortex has a 80% chance to deal +17% damage
  • Level 45
Wing Vortex has a 80% chance to deal +18% damage
  • Level 50
Wing Vortex has a 80% chance to deal +19% damage
  • Level 55
Wing Vortex has a 80% chance to deal +20% damage
  • Level 60
Wing Vortex has a 80% chance to deal +21% damage
  • Level 65
Wing Vortex has a 80% chance to deal +22% damage
  • Level 70
Wing Vortex has a 80% chance to deal +23% damage
Level 70 - Wing Vortex has a 30% chance to deal +32% damage and stun all targets Head, Legs

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  • Level 5
Wing Vortex has a 30% chance to deal +10% damage and stun all targets
  • Level 10
Wing Vortex has a 30% chance to deal +11% damage and stun all targets
  • Level 15
Wing Vortex has a 30% chance to deal +12% damage and stun all targets
  • Level 20
Wing Vortex has a 30% chance to deal +13% damage and stun all targets
  • Level 25
Wing Vortex has a 30% chance to deal +14% damage and stun all targets
  • Level 30
Wing Vortex has a 30% chance to deal +15% damage and stun all targets
  • Level 35
Wing Vortex has a 30% chance to deal +16% damage and stun all targets
  • Level 40
Wing Vortex has a 30% chance to deal +18% damage and stun all targets
  • Level 45
Wing Vortex has a 30% chance to deal +20% damage and stun all targets
  • Level 50
Wing Vortex has a 30% chance to deal +22% damage and stun all targets
  • Level 55
Wing Vortex has a 30% chance to deal +24% damage and stun all targets
  • Level 60
Wing Vortex has a 30% chance to deal +26% damage and stun all targets
  • Level 65
Wing Vortex has a 30% chance to deal +29% damage and stun all targets
  • Level 70
Wing Vortex has a 30% chance to deal +32% damage and stun all targets
Level 70 - Wing Vortex cause targets' next attack to deal -64 damage Feet, Ring

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  • Level 5
Wing Vortex cause targets' next attack to deal -4 damage
  • Level 10
Wing Vortex cause targets' next attack to deal -8 damage
  • Level 15
Wing Vortex cause targets' next attack to deal -12 damage
  • Level 20
Wing Vortex cause targets' next attack to deal -16 damage
  • Level 25
Wing Vortex cause targets' next attack to deal -20 damage
  • Level 30
Wing Vortex cause targets' next attack to deal -24 damage
  • Level 35
Wing Vortex cause targets' next attack to deal -29 damage
  • Level 40
Wing Vortex cause targets' next attack to deal -34 damage
  • Level 45
Wing Vortex cause targets' next attack to deal -39 damage
  • Level 50
Wing Vortex cause targets' next attack to deal -44 damage
  • Level 55
Wing Vortex cause targets' next attack to deal -49 damage
  • Level 60
Wing Vortex cause targets' next attack to deal -54 damage
  • Level 65
Wing Vortex cause targets' next attack to deal -59 damage
  • Level 70
Wing Vortex cause targets' next attack to deal -64 damage
Blood Drinker's of Blood Drinking Level 70 - Drink Blood reaps 39 additional health Legs, Chest

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  • Level 5
Drink Blood reaps 4 additional health
  • Level 10
Drink Blood reaps 6 additional health
  • Level 15
Drink Blood reaps 8 additional health
  • Level 20
Drink Blood reaps 10 additional health
  • Level 25
Drink Blood reaps 13 additional health
  • Level 30
Drink Blood reaps 16 additional health
  • Level 35
Drink Blood reaps 20 additional health
  • Level 40
Drink Blood reaps 23 additional health
  • Level 45
Drink Blood reaps 26 additional health
  • Level 50
Drink Blood reaps 28 additional health
  • Level 55
Drink Blood reaps 30 additional health
  • Level 60
Drink Blood reaps 32 additional health
  • Level 65
Drink Blood reaps 34 additional health
  • Level 70
Drink Blood reaps 39 additional health
Level 70 - Drink Blood deals +120 direct health damage Head, Necklace

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  • Level 5
Drink Blood deals +8 direct health damage
  • Level 10
Drink Blood deals +16 direct health damage
  • Level 15
Drink Blood deals +24 direct health damage
  • Level 20
Drink Blood deals +33 direct health damage
  • Level 25
Drink Blood deals +42 direct health damage
  • Level 30
Drink Blood deals +51 direct health damage
  • Level 35
Drink Blood deals +60 direct health damage
  • Level 40
Drink Blood deals +69 direct health damage
  • Level 45
Drink Blood deals +78 direct health damage
  • Level 50
Drink Blood deals +87 direct health damage
  • Level 55
Drink Blood deals +96 direct health damage
  • Level 60
Drink Blood deals +104 direct health damage
  • Level 65
Drink Blood deals +112 direct health damage
  • Level 70
Drink Blood deals +120 direct health damage
Level 70 - Drink Blood restores 17 power and 17 armor Hands, Ring

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  • Level 5
Drink Blood restores 2 power and 2 armor
  • Level 10
Drink Blood restores 3 power and 3 armor
  • Level 15
Drink Blood restores 4 power and 4 armor
  • Level 20
Drink Blood restores 5 power and 5 armor
  • Level 25
Drink Blood restores 6 power and 6 armor
  • Level 30
Drink Blood restores 7 power and 7 armor
  • Level 35
Drink Blood restores 8 power and 8 armor
  • Level 40
Drink Blood restores 9 power and 9 armor
  • Level 45
Drink Blood restores 10 power and 10 armor
  • Level 50
Drink Blood restores 12 power and 12 armor
  • Level 55
Drink Blood restores 13 power and 13 armor
  • Level 60
Drink Blood restores 15 power and 15 armor
  • Level 65
Drink Blood restores 16 power and 16 armor
  • Level 70
Drink Blood restores 17 power and 17 armor
Level 70 - For 30 seconds after using Drink Blood, all sonic attacks deal +39 damage Feet, Ring

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  • Level 5
For 30 seconds after using Drink Blood, all sonic attacks deal +3 damage
  • Level 10
For 30 seconds after using Drink Blood, all sonic attacks deal +5 damage
  • Level 15
For 30 seconds after using Drink Blood, all sonic attacks deal +8 damage
  • Level 20
For 30 seconds after using Drink Blood, all sonic attacks deal +10 damage
  • Level 25
For 30 seconds after using Drink Blood, all sonic attacks deal +13 damage
  • Level 30
For 30 seconds after using Drink Blood, all sonic attacks deal +15 damage
  • Level 35
For 30 seconds after using Drink Blood, all sonic attacks deal +18 damage
  • Level 40
For 30 seconds after using Drink Blood, all sonic attacks deal +21 damage
  • Level 45
For 30 seconds after using Drink Blood, all sonic attacks deal +24 damage
  • Level 50
For 30 seconds after using Drink Blood, all sonic attacks deal +27 damage
  • Level 55
For 30 seconds after using Drink Blood, all sonic attacks deal +30 damage
  • Level 60
For 30 seconds after using Drink Blood, all sonic attacks deal +33 damage
  • Level 65
For 30 seconds after using Drink Blood, all sonic attacks deal +36 damage
  • Level 70
For 30 seconds after using Drink Blood, all sonic attacks deal +39 damage
Level 70 - For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage Head, Feet

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  • Level 5
For 30 seconds after using Drink Blood, you gain +2 mitigation vs. Psychic and Trauma damage
  • Level 10
For 30 seconds after using Drink Blood, you gain +4 mitigation vs. Psychic and Trauma damage
  • Level 15
For 30 seconds after using Drink Blood, you gain +5 mitigation vs. Psychic and Trauma damage
  • Level 20
For 30 seconds after using Drink Blood, you gain +7 mitigation vs. Psychic and Trauma damage
  • Level 25
For 30 seconds after using Drink Blood, you gain +9 mitigation vs. Psychic and Trauma damage
  • Level 30
For 30 seconds after using Drink Blood, you gain +10 mitigation vs. Psychic and Trauma damage
  • Level 35
For 30 seconds after using Drink Blood, you gain +12 mitigation vs. Psychic and Trauma damage
  • Level 40
For 30 seconds after using Drink Blood, you gain +14 mitigation vs. Psychic and Trauma damage
  • Level 45
For 30 seconds after using Drink Blood, you gain +16 mitigation vs. Psychic and Trauma damage
  • Level 50
For 30 seconds after using Drink Blood, you gain +17 mitigation vs. Psychic and Trauma damage
  • Level 55
For 30 seconds after using Drink Blood, you gain +19 mitigation vs. Psychic and Trauma damage
  • Level 60
For 30 seconds after using Drink Blood, you gain +21 mitigation vs. Psychic and Trauma damage
  • Level 65
For 30 seconds after using Drink Blood, you gain +22 mitigation vs. Psychic and Trauma damage
  • Level 70
For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage
Level 70 - Drink Blood deals 84 damage over 12 seconds, and 50% of the damage becomes health for you MainHand, OffHand

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  • Level 10
Drink Blood deals 12 damage over 12 seconds, and 50% of the damage becomes health for you
  • Level 20
Drink Blood deals 24 damage over 12 seconds, and 50% of the damage becomes health for you
  • Level 30
Drink Blood deals 36 damage over 12 seconds, and 50% of the damage becomes health for you
  • Level 40
Drink Blood deals 48 damage over 12 seconds, and 50% of the damage becomes health for you
  • Level 50
Drink Blood deals 60 damage over 12 seconds, and 50% of the damage becomes health for you
  • Level 60
Drink Blood deals 72 damage over 12 seconds, and 50% of the damage becomes health for you
  • Level 70
Drink Blood deals 84 damage over 12 seconds, and 50% of the damage becomes health for you
Level 70 - Virulent Bite Damage +43% Chest, Legs

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  • Level 5
Virulent Bite Damage +9%
  • Level 10
Virulent Bite Damage +11.5%
  • Level 15
Virulent Bite Damage +14%
  • Level 20
Virulent Bite Damage +16.5%
  • Level 25
Virulent Bite Damage +19%
  • Level 30
Virulent Bite Damage +21.5%
  • Level 35
Virulent Bite Damage +24%
  • Level 40
Virulent Bite Damage +26.5%
  • Level 45
Virulent Bite Damage +29%
  • Level 50
Virulent Bite Damage +31.5%
  • Level 55
Virulent Bite Damage +34%
  • Level 60
Virulent Bite Damage +37%
  • Level 65
Virulent Bite Damage +40%
  • Level 70
Virulent Bite Damage +43%
Level 70 - Virulent Bite deals 168 Trauma damage over 12 seconds and also has a 25% chance to deal +68% direct Piercing damage Hands, Ring

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  • Level 5
Virulent Bite deals 12 Trauma damage over 12 seconds and also has a 25% chance to deal +16% direct Piercing damage
  • Level 10
Virulent Bite deals 24 Trauma damage over 12 seconds and also has a 25% chance to deal +20% direct Piercing damage
  • Level 15
Virulent Bite deals 36 Trauma damage over 12 seconds and also has a 25% chance to deal +24% direct Piercing damage
  • Level 20
Virulent Bite deals 48 Trauma damage over 12 seconds and also has a 25% chance to deal +28% direct Piercing damage
  • Level 25
Virulent Bite deals 60 Trauma damage over 12 seconds and also has a 25% chance to deal +32% direct Piercing damage
  • Level 30
Virulent Bite deals 72 Trauma damage over 12 seconds and also has a 25% chance to deal +36% direct Piercing damage
  • Level 35
Virulent Bite deals 84 Trauma damage over 12 seconds and also has a 25% chance to deal +40% direct Piercing damage
  • Level 40
Virulent Bite deals 96 Trauma damage over 12 seconds and also has a 25% chance to deal +44% direct Piercing damage
  • Level 45
Virulent Bite deals 108 Trauma damage over 12 seconds and also has a 25% chance to deal +48% direct Piercing damage
  • Level 50
Virulent Bite deals 120 Trauma damage over 12 seconds and also has a 25% chance to deal +52% direct Piercing damage
  • Level 55
Virulent Bite deals 132 Trauma damage over 12 seconds and also has a 25% chance to deal +56% direct Piercing damage
  • Level 60
Virulent Bite deals 144 Trauma damage over 12 seconds and also has a 25% chance to deal +60% direct Piercing damage
  • Level 65
Virulent Bite deals 156 Trauma damage over 12 seconds and also has a 25% chance to deal +64% direct Piercing damage
  • Level 70
Virulent Bite deals 168 Trauma damage over 12 seconds and also has a 25% chance to deal +68% direct Piercing damage
Bloody of Bloody Bites Level 70 - Virulent Bite deals 192 Trauma damage to health over 12 seconds Hands, Feet

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  • Level 10
Virulent Bite deals 24 Trauma damage to health over 12 seconds
  • Level 20
Virulent Bite deals 48 Trauma damage to health over 12 seconds
  • Level 30
Virulent Bite deals 72 Trauma damage to health over 12 seconds
  • Level 40
Virulent Bite deals 102 Trauma damage to health over 12 seconds
  • Level 50
Virulent Bite deals 132 Trauma damage to health over 12 seconds
  • Level 60
Virulent Bite deals 162 Trauma damage to health over 12 seconds
  • Level 70
Virulent Bite deals 192 Trauma damage to health over 12 seconds
of Confounding Disease Level 70 - Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage Head

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  • Level 10
Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +10 damage
  • Level 20
Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +20 damage
  • Level 30
Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +30 damage
  • Level 40
Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +40 damage
  • Level 50
Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +50 damage
  • Level 60
Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +60 damage
  • Level 70
Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage
Level 70 - Bat Stability heals 65 health Hands, Ring

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  • Level 5
Bat Stability heals 10 health
  • Level 10
Bat Stability heals 14 health
  • Level 15
Bat Stability heals 18 health
  • Level 20
Bat Stability heals 22 health
  • Level 25
Bat Stability heals 26 health
  • Level 30
Bat Stability heals 30 health
  • Level 35
Bat Stability heals 34 health
  • Level 40
Bat Stability heals 38 health
  • Level 45
Bat Stability heals 42 health
  • Level 50
Bat Stability heals 47 health
  • Level 55
Bat Stability heals 52 health
  • Level 60
Bat Stability heals 57 health
  • Level 65
Bat Stability heals 61 health
  • Level 70
Bat Stability heals 65 health
Level 70 - Bat Stability restores 92 armor and 14 power Necklace, Feet

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  • Level 5
Bat Stability restores 7 armor and 1 power
  • Level 10
Bat Stability restores 14 armor and 2 power
  • Level 15
Bat Stability restores 21 armor and 3 power
  • Level 20
Bat Stability restores 28 armor and 4 power
  • Level 25
Bat Stability restores 35 armor and 5 power
  • Level 30
Bat Stability restores 42 armor and 6 power
  • Level 35
Bat Stability restores 49 armor and 7 power
  • Level 40
Bat Stability restores 56 armor and 8 power
  • Level 45
Bat Stability restores 63 armor and 9 power
  • Level 50
Bat Stability restores 70 armor and 10 power
  • Level 55
Bat Stability restores 77 armor and 11 power
  • Level 60
Bat Stability restores 84 armor and 12 power
  • Level 65
Bat Stability restores 88 armor and 13 power
  • Level 70
Bat Stability restores 92 armor and 14 power
Level 70 - Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds. Chest, Head

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  • Level 10
Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +10% for 10 seconds.
  • Level 20
Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +15% for 10 seconds.
  • Level 30
Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +20% for 10 seconds.
  • Level 40
Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +25% for 10 seconds.
  • Level 50
Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +30% for 10 seconds.
  • Level 60
Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds.
  • Level 70
Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
Level 70 - Bat Stability provides +40% Projectile Evasion for 10 seconds Hands, Legs

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  • Level 10
Bat Stability provides +10% Projectile Evasion for 10 seconds
  • Level 20
Bat Stability provides +15% Projectile Evasion for 10 seconds
  • Level 30
Bat Stability provides +20% Projectile Evasion for 10 seconds
  • Level 40
Bat Stability provides +25% Projectile Evasion for 10 seconds
  • Level 50
Bat Stability provides +30% Projectile Evasion for 10 seconds
  • Level 60
Bat Stability provides +35% Projectile Evasion for 10 seconds
  • Level 70
Bat Stability provides +40% Projectile Evasion for 10 seconds
Level 70 - Screech Damage +41% Feet, Ring

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  • Level 5
Screech Damage +7.5%
  • Level 10
Screech Damage +10%
  • Level 15
Screech Damage +12.5%
  • Level 20
Screech Damage +15%
  • Level 25
Screech Damage +17.5%
  • Level 30
Screech Damage +20%
  • Level 35
Screech Damage +22.5%
  • Level 40
Screech Damage +25%
  • Level 45
Screech Damage +27.5%
  • Level 50
Screech Damage +30%
  • Level 55
Screech Damage +32.5%
  • Level 60
Screech Damage +35%
  • Level 65
Screech Damage +38%
  • Level 70
Screech Damage +41%
Level 70 - Screech has a 60% chance to deal +92% damage Necklace, Hands

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  • Level 5
Screech has a 60% chance to deal +10% damage
  • Level 10
Screech has a 60% chance to deal +16% damage
  • Level 15
Screech has a 60% chance to deal +22% damage
  • Level 20
Screech has a 60% chance to deal +28% damage
  • Level 25
Screech has a 60% chance to deal +34% damage
  • Level 30
Screech has a 60% chance to deal +40% damage
  • Level 35
Screech has a 60% chance to deal +46% damage
  • Level 40
Screech has a 60% chance to deal +52% damage
  • Level 45
Screech has a 60% chance to deal +58% damage
  • Level 50
Screech has a 60% chance to deal +64% damage
  • Level 55
Screech has a 60% chance to deal +70% damage
  • Level 60
Screech has a 60% chance to deal +76% damage
  • Level 65
Screech has a 60% chance to deal +84% damage
  • Level 70
Screech has a 60% chance to deal +92% damage
Level 70 - Screech deals +111 armor damage Ring, Necklace

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  • Level 5
Screech deals +7 armor damage
  • Level 10
Screech deals +15 armor damage
  • Level 15
Screech deals +23 armor damage
  • Level 20
Screech deals +31 armor damage
  • Level 25
Screech deals +39 armor damage
  • Level 30
Screech deals +47 armor damage
  • Level 35
Screech deals +55 armor damage
  • Level 40
Screech deals +63 armor damage
  • Level 45
Screech deals +71 armor damage
  • Level 50
Screech deals +79 armor damage
  • Level 55
Screech deals +87 armor damage
  • Level 60
Screech deals +95 armor damage
  • Level 65
Screech deals +103 armor damage
  • Level 70
Screech deals +111 armor damage
Level 70 - Sonic Burst Damage +43% Hands, Feet

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  • Level 5
Sonic Burst Damage +4%
  • Level 10
Sonic Burst Damage +7%
  • Level 15
Sonic Burst Damage +10%
  • Level 20
Sonic Burst Damage +13%
  • Level 25
Sonic Burst Damage +16%
  • Level 30
Sonic Burst Damage +19%
  • Level 35
Sonic Burst Damage +22%
  • Level 40
Sonic Burst Damage +25%
  • Level 45
Sonic Burst Damage +28%
  • Level 50
Sonic Burst Damage +31%
  • Level 55
Sonic Burst Damage +34%
  • Level 60
Sonic Burst Damage +37%
  • Level 65
Sonic Burst Damage +40%
  • Level 70
Sonic Burst Damage +43%
Level 70 - Sonic Burst has a 60% chance to deal +52% damage to all targets Chest, Legs

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  • Level 5
Sonic Burst has a 60% chance to deal +10% damage to all targets
  • Level 10
Sonic Burst has a 60% chance to deal +13% damage to all targets
  • Level 15
Sonic Burst has a 60% chance to deal +16% damage to all targets
  • Level 20
Sonic Burst has a 60% chance to deal +19% damage to all targets
  • Level 25
Sonic Burst has a 60% chance to deal +22% damage to all targets
  • Level 30
Sonic Burst has a 60% chance to deal +25% damage to all targets
  • Level 35
Sonic Burst has a 60% chance to deal +28% damage to all targets
  • Level 40
Sonic Burst has a 60% chance to deal +31% damage to all targets
  • Level 45
Sonic Burst has a 60% chance to deal +34% damage to all targets
  • Level 50
Sonic Burst has a 60% chance to deal +37% damage to all targets
  • Level 55
Sonic Burst has a 60% chance to deal +40% damage to all targets
  • Level 60
Sonic Burst has a 60% chance to deal +44% damage to all targets
  • Level 65
Sonic Burst has a 60% chance to deal +48% damage to all targets
  • Level 70
Sonic Burst has a 60% chance to deal +52% damage to all targets
of Screaming Death Level 70 - Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +34% damage Head, MainHand

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  • Level 10
Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +10% damage
  • Level 20
Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +14% damage
  • Level 30
Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +18% damage
  • Level 40
Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +22% damage
  • Level 50
Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +26% damage
  • Level 60
Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +30% damage
  • Level 70
Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +34% damage
of Healthy Chaos Level 70 - Confusing Double heals you for 80 health Head, Chest

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  • Level 5
Confusing Double heals you for 15 health
  • Level 10
Confusing Double heals you for 20 health
  • Level 15
Confusing Double heals you for 25 health
  • Level 20
Confusing Double heals you for 30 health
  • Level 25
Confusing Double heals you for 35 health
  • Level 30
Confusing Double heals you for 40 health
  • Level 35
Confusing Double heals you for 45 health
  • Level 40
Confusing Double heals you for 50 health
  • Level 45
Confusing Double heals you for 55 health
  • Level 50
Confusing Double heals you for 60 health
  • Level 55
Confusing Double heals you for 65 health
  • Level 60
Confusing Double heals you for 70 health
  • Level 65
Confusing Double heals you for 75 health
  • Level 70
Confusing Double heals you for 80 health
of Hasty Chaos Level 70 - Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds Hands, Feet

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  • Level 10
Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 5% for 15 seconds
  • Level 20
Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 10% for 15 seconds
  • Level 30
Confusing Double boosts your movement speed by 2 and your Giant Bat Base Damage by 15% for 15 seconds
  • Level 40
Confusing Double boosts your movement speed by 2 and your Giant Bat Base Damage by 20% for 15 seconds
  • Level 50
Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 25% for 15 seconds
  • Level 60
Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
  • Level 70
Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
of Repeated Illusions Level 70 - Confusing Double Reuse Timer -10 MainHand

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  • Level 10
Confusing Double Reuse Timer -4
  • Level 20
Confusing Double Reuse Timer -5
  • Level 30
Confusing Double Reuse Timer -6
  • Level 40
Confusing Double Reuse Timer -7
  • Level 50
Confusing Double Reuse Timer -8
  • Level 60
Confusing Double Reuse Timer -9
  • Level 70
Confusing Double Reuse Timer -10
of Powerful Illusions Level 70 - Confusing Double restores 62 Power after a 10 second delay OffHand

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  • Level 10
Confusing Double restores 8 Power after a 10 second delay
  • Level 20
Confusing Double restores 17 Power after a 10 second delay
  • Level 30
Confusing Double restores 26 Power after a 10 second delay
  • Level 40
Confusing Double restores 35 Power after a 10 second delay
  • Level 50
Confusing Double restores 44 Power after a 10 second delay
  • Level 60
Confusing Double restores 53 Power after a 10 second delay
  • Level 70
Confusing Double restores 62 Power after a 10 second delay
Level 70 - Smouldering Gaze Damage +54% Head, Ring

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  • Level 5
Smouldering Gaze Damage +12%
  • Level 10
Smouldering Gaze Damage +15%
  • Level 15
Smouldering Gaze Damage +18%
  • Level 20
Smouldering Gaze Damage +21%
  • Level 25
Smouldering Gaze Damage +24%
  • Level 30
Smouldering Gaze Damage +27%
  • Level 35
Smouldering Gaze Damage +30%
  • Level 40
Smouldering Gaze Damage +33%
  • Level 45
Smouldering Gaze Damage +36%
  • Level 50
Smouldering Gaze Damage +39%
  • Level 55
Smouldering Gaze Damage +42%
  • Level 60
Smouldering Gaze Damage +46%
  • Level 65
Smouldering Gaze Damage +50%
  • Level 70
Smouldering Gaze Damage +54%
Level 70 - Smouldering Gaze has a 60% chance to deal +107% damage Necklace, Legs

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  • Level 5
Smouldering Gaze has a 60% chance to deal +16% damage
  • Level 10
Smouldering Gaze has a 60% chance to deal +23% damage
  • Level 15
Smouldering Gaze has a 60% chance to deal +30% damage
  • Level 20
Smouldering Gaze has a 60% chance to deal +37% damage
  • Level 25
Smouldering Gaze has a 60% chance to deal +44% damage
  • Level 30
Smouldering Gaze has a 60% chance to deal +51% damage
  • Level 35
Smouldering Gaze has a 60% chance to deal +58% damage
  • Level 40
Smouldering Gaze has a 60% chance to deal +65% damage
  • Level 45
Smouldering Gaze has a 60% chance to deal +72% damage
  • Level 50
Smouldering Gaze has a 60% chance to deal +79% damage
  • Level 55
Smouldering Gaze has a 60% chance to deal +86% damage
  • Level 60
Smouldering Gaze has a 60% chance to deal +93% damage
  • Level 65
Smouldering Gaze has a 60% chance to deal +100% damage
  • Level 70
Smouldering Gaze has a 60% chance to deal +107% damage
of Smouldering Whispers Level 70 - Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 336 additional damage MainHand, OffHand

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  • Level 5
Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 24 additional damage
  • Level 10
Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 48 additional damage
  • Level 15
Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 72 additional damage
  • Level 20
Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 96 additional damage
  • Level 25
Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 120 additional damage
  • Level 30
Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 144 additional damage
  • Level 35
Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 168 additional damage
  • Level 40
Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 192 additional damage
  • Level 45
Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 216 additional damage
  • Level 50
Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 240 additional damage
  • Level 55
Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 264 additional damage
  • Level 60
Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 288 additional damage
  • Level 65
Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 312 additional damage
  • Level 70
Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 336 additional damage
of Sonic Death Level 70 - Sonic Damage +28% when Giant Bat is active OffHand

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  • Level 10
Sonic Damage +4% when Giant Bat is active
  • Level 20
Sonic Damage +8% when Giant Bat is active
  • Level 30
Sonic Damage +12% when Giant Bat is active
  • Level 40
Sonic Damage +16% when Giant Bat is active
  • Level 50
Sonic Damage +20% when Giant Bat is active
  • Level 60
Sonic Damage +24% when Giant Bat is active
  • Level 70
Sonic Damage +28% when Giant Bat is active
of Gossamer Wings Level 70 - Max Health +19 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active MainHand, OffHand

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  • Level 5
Max Health +6 when Giant Bat is active, Fast-Flying Speed +1 when Giant Bat is active
  • Level 10
Max Health +7 when Giant Bat is active, Fast-Flying Speed +1 when Giant Bat is active
  • Level 15
Max Health +8 when Giant Bat is active, Fast-Flying Speed +1 when Giant Bat is active
  • Level 20
Max Health +9 when Giant Bat is active, Fast-Flying Speed +1 when Giant Bat is active
  • Level 25
Max Health +10 when Giant Bat is active, Fast-Flying Speed +1 when Giant Bat is active
  • Level 30
Max Health +11 when Giant Bat is active, Fast-Flying Speed +1 when Giant Bat is active
  • Level 35
Max Health +12 when Giant Bat is active, Fast-Flying Speed +1 when Giant Bat is active
  • Level 40
Max Health +13 when Giant Bat is active, Fast-Flying Speed +1 when Giant Bat is active
  • Level 45
Max Health +14 when Giant Bat is active, Fast-Flying Speed +1 when Giant Bat is active
  • Level 50
Max Health +15 when Giant Bat is active, Fast-Flying Speed +1 when Giant Bat is active
  • Level 55
Max Health +16 when Giant Bat is active, Fast-Flying Speed +1 when Giant Bat is active
  • Level 60
Max Health +17 when Giant Bat is active, Fast-Flying Speed +1 when Giant Bat is active
  • Level 65
Max Health +18 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active
  • Level 70
Max Health +19 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active