Giant Bat
Prefix |
Suffix |
Best Tier |
Slot |
All Tiers
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Tier 12 - Drink Blood restores 15 power and 15 armor |
Hands, Ring |
- Tier 1
- Drink Blood restores 2 power and 2 armor
- Tier 2
- Drink Blood restores 3 power and 3 armor
- Tier 3
- Drink Blood restores 4 power and 4 armor
- Tier 4
- Drink Blood restores 5 power and 5 armor
- Tier 5
- Drink Blood restores 6 power and 6 armor
- Tier 6
- Drink Blood restores 7 power and 7 armor
- Tier 7
- Drink Blood restores 8 power and 8 armor
- Tier 8
- Drink Blood restores 9 power and 9 armor
- Tier 9
- Drink Blood restores 10 power and 10 armor
- Tier 10
- Drink Blood restores 12 power and 12 armor
- Tier 11
- Drink Blood restores 13 power and 13 armor
- Tier 12
- Drink Blood restores 15 power and 15 armor
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Tier 12 - Drink Blood deals +105 direct health damage |
Head, Necklace |
- Tier 1
- Drink Blood deals +8 direct health damage
- Tier 2
- Drink Blood deals +16 direct health damage
- Tier 3
- Drink Blood deals +24 direct health damage
- Tier 4
- Drink Blood deals +33 direct health damage
- Tier 5
- Drink Blood deals +42 direct health damage
- Tier 6
- Drink Blood deals +51 direct health damage
- Tier 7
- Drink Blood deals +60 direct health damage
- Tier 8
- Drink Blood deals +69 direct health damage
- Tier 9
- Drink Blood deals +78 direct health damage
- Tier 10
- Drink Blood deals +87 direct health damage
- Tier 11
- Drink Blood deals +96 direct health damage
- Tier 12
- Drink Blood deals +105 direct health damage
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Tier 12 - Rip has a 50% chance to deal +48 damage |
Legs, Hands |
- Tier 1
- Rip has a 50% chance to deal +3 damage
- Tier 2
- Rip has a 50% chance to deal +5 damage
- Tier 3
- Rip has a 50% chance to deal +8 damage
- Tier 4
- Rip has a 50% chance to deal +10 damage
- Tier 5
- Rip has a 50% chance to deal +13 damage
- Tier 6
- Rip has a 50% chance to deal +18 damage
- Tier 7
- Rip has a 50% chance to deal +23 damage
- Tier 8
- Rip has a 50% chance to deal +28 damage
- Tier 9
- Rip has a 50% chance to deal +33 damage
- Tier 10
- Rip has a 50% chance to deal +38 damage
- Tier 11
- Rip has a 50% chance to deal +43 damage
- Tier 12
- Rip has a 50% chance to deal +48 damage
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of Giant Bats |
Tier 6 - Giant Bat Base Damage +35% |
Head, Necklace |
- Tier 1
- Giant Bat Base Damage +10%
- Tier 2
- Giant Bat Base Damage +15%
- Tier 3
- Giant Bat Base Damage +20%
- Tier 4
- Giant Bat Base Damage +25%
- Tier 5
- Giant Bat Base Damage +30%
- Tier 6
- Giant Bat Base Damage +35%
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Tier 12 - Virulent Bite deals +92% damage |
Chest, Legs |
- Tier 1
- Virulent Bite deals +15% damage
- Tier 2
- Virulent Bite deals +22% damage
- Tier 3
- Virulent Bite deals +29% damage
- Tier 4
- Virulent Bite deals +36% damage
- Tier 5
- Virulent Bite deals +43% damage
- Tier 6
- Virulent Bite deals +50% damage
- Tier 7
- Virulent Bite deals +57% damage
- Tier 8
- Virulent Bite deals +64% damage
- Tier 9
- Virulent Bite deals +71% damage
- Tier 10
- Virulent Bite deals +78% damage
- Tier 11
- Virulent Bite deals +85% damage
- Tier 12
- Virulent Bite deals +92% damage
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Tier 12 - Tear has a 33% chance to deal +97% damage and reset the timer on Screech (so Screech can be used again immediately) |
Feet, Ring |
- Tier 1
- Tear has a 33% chance to deal +20% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tier 2
- Tear has a 33% chance to deal +27% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tier 3
- Tear has a 33% chance to deal +34% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tier 4
- Tear has a 33% chance to deal +41% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tier 5
- Tear has a 33% chance to deal +48% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tier 6
- Tear has a 33% chance to deal +55% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tier 7
- Tear has a 33% chance to deal +62% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tier 8
- Tear has a 33% chance to deal +69% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tier 9
- Tear has a 33% chance to deal +76% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tier 10
- Tear has a 33% chance to deal +83% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tier 11
- Tear has a 33% chance to deal +90% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tier 12
- Tear has a 33% chance to deal +97% damage and reset the timer on Screech (so Screech can be used again immediately)
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Tier 6 - Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage. |
Feet, Necklace |
- Tier 1
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +5 damage.
- Tier 2
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +12 damage.
- Tier 3
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +20 damage.
- Tier 4
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +28 damage.
- Tier 5
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +35 damage.
- Tier 6
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage.
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Tier 6 - Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds. |
Chest, Head |
- Tier 1
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +10% for 10 seconds.
- Tier 2
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +15% for 10 seconds.
- Tier 3
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +20% for 10 seconds.
- Tier 4
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +25% for 10 seconds.
- Tier 5
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +30% for 10 seconds.
- Tier 6
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds.
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Tier 12 - Tear deals +50 damage and restores 16 Armor to you |
Legs, Necklace |
- Tier 1
- Tear deals +4 damage and restores 3 Armor to you
- Tier 2
- Tear deals +8 damage and restores 4 Armor to you
- Tier 3
- Tear deals +12 damage and restores 5 Armor to you
- Tier 4
- Tear deals +16 damage and restores 7 Armor to you
- Tier 5
- Tear deals +20 damage and restores 8 Armor to you
- Tier 6
- Tear deals +24 damage and restores 9 Armor to you
- Tier 7
- Tear deals +28 damage and restores 10 Armor to you
- Tier 8
- Tear deals +32 damage and restores 12 Armor to you
- Tier 9
- Tear deals +36 damage and restores 13 Armor to you
- Tier 10
- Tear deals +40 damage and restores 14 Armor to you
- Tier 11
- Tear deals +45 damage and restores 15 Armor to you
- Tier 12
- Tear deals +50 damage and restores 16 Armor to you
Expand
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Bloody |
of Bloody Bites |
Tier 6 - Virulent Bite deals 90 trauma damage over 10 seconds |
Hands, Feet |
- Tier 1
- Virulent Bite deals 15 trauma damage over 10 seconds
- Tier 2
- Virulent Bite deals 30 trauma damage over 10 seconds
- Tier 3
- Virulent Bite deals 45 trauma damage over 10 seconds
- Tier 4
- Virulent Bite deals 60 trauma damage over 10 seconds
- Tier 5
- Virulent Bite deals 75 trauma damage over 10 seconds
- Tier 6
- Virulent Bite deals 90 trauma damage over 10 seconds
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Tier 12 - Smouldering Gaze deals +115% damage |
Head, Ring |
- Tier 1
- Smouldering Gaze deals +16% damage
- Tier 2
- Smouldering Gaze deals +25% damage
- Tier 3
- Smouldering Gaze deals +34% damage
- Tier 4
- Smouldering Gaze deals +43% damage
- Tier 5
- Smouldering Gaze deals +52% damage
- Tier 6
- Smouldering Gaze deals +61% damage
- Tier 7
- Smouldering Gaze deals +70% damage
- Tier 8
- Smouldering Gaze deals +79% damage
- Tier 9
- Smouldering Gaze deals +88% damage
- Tier 10
- Smouldering Gaze deals +97% damage
- Tier 11
- Smouldering Gaze deals +106% damage
- Tier 12
- Smouldering Gaze deals +115% damage
Expand
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Tier 12 - Screech has a 60% chance to deal +202% damage |
Necklace, Hands |
- Tier 1
- Screech has a 60% chance to deal +15% damage
- Tier 2
- Screech has a 60% chance to deal +32% damage
- Tier 3
- Screech has a 60% chance to deal +49% damage
- Tier 4
- Screech has a 60% chance to deal +66% damage
- Tier 5
- Screech has a 60% chance to deal +83% damage
- Tier 6
- Screech has a 60% chance to deal +100% damage
- Tier 7
- Screech has a 60% chance to deal +117% damage
- Tier 8
- Screech has a 60% chance to deal +134% damage
- Tier 9
- Screech has a 60% chance to deal +151% damage
- Tier 10
- Screech has a 60% chance to deal +168% damage
- Tier 11
- Screech has a 60% chance to deal +185% damage
- Tier 12
- Screech has a 60% chance to deal +202% damage
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Tier 12 - Smouldering Gaze has a 60% chance to deal +190% damage |
Necklace, Legs |
- Tier 1
- Smouldering Gaze has a 60% chance to deal +25% damage
- Tier 2
- Smouldering Gaze has a 60% chance to deal +40% damage
- Tier 3
- Smouldering Gaze has a 60% chance to deal +55% damage
- Tier 4
- Smouldering Gaze has a 60% chance to deal +70% damage
- Tier 5
- Smouldering Gaze has a 60% chance to deal +85% damage
- Tier 6
- Smouldering Gaze has a 60% chance to deal +100% damage
- Tier 7
- Smouldering Gaze has a 60% chance to deal +115% damage
- Tier 8
- Smouldering Gaze has a 60% chance to deal +130% damage
- Tier 9
- Smouldering Gaze has a 60% chance to deal +145% damage
- Tier 10
- Smouldering Gaze has a 60% chance to deal +160% damage
- Tier 11
- Smouldering Gaze has a 60% chance to deal +175% damage
- Tier 12
- Smouldering Gaze has a 60% chance to deal +190% damage
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Tier 12 - Wing Vortex has a 50% chance to deal +217% damage |
Chest, Legs |
- Tier 1
- Wing Vortex has a 50% chance to deal +30% damage
- Tier 2
- Wing Vortex has a 50% chance to deal +47% damage
- Tier 3
- Wing Vortex has a 50% chance to deal +64% damage
- Tier 4
- Wing Vortex has a 50% chance to deal +81% damage
- Tier 5
- Wing Vortex has a 50% chance to deal +98% damage
- Tier 6
- Wing Vortex has a 50% chance to deal +115% damage
- Tier 7
- Wing Vortex has a 50% chance to deal +132% damage
- Tier 8
- Wing Vortex has a 50% chance to deal +149% damage
- Tier 9
- Wing Vortex has a 50% chance to deal +166% damage
- Tier 10
- Wing Vortex has a 50% chance to deal +183% damage
- Tier 11
- Wing Vortex has a 50% chance to deal +200% damage
- Tier 12
- Wing Vortex has a 50% chance to deal +217% damage
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Tier 12 - Wing Vortex has a 30% chance to deal +50% damage and stun all targets |
Head, Legs |
- Tier 1
- Wing Vortex has a 30% chance to deal +6% damage and stun all targets
- Tier 2
- Wing Vortex has a 30% chance to deal +10% damage and stun all targets
- Tier 3
- Wing Vortex has a 30% chance to deal +14% damage and stun all targets
- Tier 4
- Wing Vortex has a 30% chance to deal +18% damage and stun all targets
- Tier 5
- Wing Vortex has a 30% chance to deal +22% damage and stun all targets
- Tier 6
- Wing Vortex has a 30% chance to deal +26% damage and stun all targets
- Tier 7
- Wing Vortex has a 30% chance to deal +30% damage and stun all targets
- Tier 8
- Wing Vortex has a 30% chance to deal +34% damage and stun all targets
- Tier 9
- Wing Vortex has a 30% chance to deal +38% damage and stun all targets
- Tier 10
- Wing Vortex has a 30% chance to deal +42% damage and stun all targets
- Tier 11
- Wing Vortex has a 30% chance to deal +46% damage and stun all targets
- Tier 12
- Wing Vortex has a 30% chance to deal +50% damage and stun all targets
Expand
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Tier 12 - Wing Vortex deals +110% damage |
Hands, Feet |
- Tier 1
- Wing Vortex deals +11% damage
- Tier 2
- Wing Vortex deals +20% damage
- Tier 3
- Wing Vortex deals +29% damage
- Tier 4
- Wing Vortex deals +38% damage
- Tier 5
- Wing Vortex deals +47% damage
- Tier 6
- Wing Vortex deals +56% damage
- Tier 7
- Wing Vortex deals +65% damage
- Tier 8
- Wing Vortex deals +74% damage
- Tier 9
- Wing Vortex deals +83% damage
- Tier 10
- Wing Vortex deals +92% damage
- Tier 11
- Wing Vortex deals +101% damage
- Tier 12
- Wing Vortex deals +110% damage
Expand
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Tier 12 - Tear has a 50% chance to deal +130% damage |
Legs, Necklace |
- Tier 1
- Tear has a 50% chance to deal +20% damage
- Tier 2
- Tear has a 50% chance to deal +30% damage
- Tier 3
- Tear has a 50% chance to deal +40% damage
- Tier 4
- Tear has a 50% chance to deal +50% damage
- Tier 5
- Tear has a 50% chance to deal +60% damage
- Tier 6
- Tear has a 50% chance to deal +70% damage
- Tier 7
- Tear has a 50% chance to deal +80% damage
- Tier 8
- Tear has a 50% chance to deal +90% damage
- Tier 9
- Tear has a 50% chance to deal +100% damage
- Tier 10
- Tear has a 50% chance to deal +110% damage
- Tier 11
- Tear has a 50% chance to deal +120% damage
- Tier 12
- Tear has a 50% chance to deal +130% damage
Expand
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Tier 12 - Screech deals +130% damage |
Feet, Ring |
- Tier 1
- Screech deals +20% damage
- Tier 2
- Screech deals +30% damage
- Tier 3
- Screech deals +40% damage
- Tier 4
- Screech deals +50% damage
- Tier 5
- Screech deals +60% damage
- Tier 6
- Screech deals +70% damage
- Tier 7
- Screech deals +80% damage
- Tier 8
- Screech deals +90% damage
- Tier 9
- Screech deals +100% damage
- Tier 10
- Screech deals +110% damage
- Tier 11
- Screech deals +120% damage
- Tier 12
- Screech deals +130% damage
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Tier 6 - Bat Stability provides +35% Projectile Evasion for 10 seconds |
Hands, Legs |
- Tier 1
- Bat Stability provides +10% Projectile Evasion for 10 seconds
- Tier 2
- Bat Stability provides +15% Projectile Evasion for 10 seconds
- Tier 3
- Bat Stability provides +20% Projectile Evasion for 10 seconds
- Tier 4
- Bat Stability provides +25% Projectile Evasion for 10 seconds
- Tier 5
- Bat Stability provides +30% Projectile Evasion for 10 seconds
- Tier 6
- Bat Stability provides +35% Projectile Evasion for 10 seconds
Expand
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Tier 12 - Sonic Burst deals +119% damage to all targets |
Hands, Feet |
- Tier 1
- Sonic Burst deals +20% damage to all targets
- Tier 2
- Sonic Burst deals +29% damage to all targets
- Tier 3
- Sonic Burst deals +38% damage to all targets
- Tier 4
- Sonic Burst deals +47% damage to all targets
- Tier 5
- Sonic Burst deals +56% damage to all targets
- Tier 6
- Sonic Burst deals +65% damage to all targets
- Tier 7
- Sonic Burst deals +74% damage to all targets
- Tier 8
- Sonic Burst deals +83% damage to all targets
- Tier 9
- Sonic Burst deals +92% damage to all targets
- Tier 10
- Sonic Burst deals +101% damage to all targets
- Tier 11
- Sonic Burst deals +110% damage to all targets
- Tier 12
- Sonic Burst deals +119% damage to all targets
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Tier 12 - Screech deals +95 armor damage |
Ring, Necklace |
- Tier 1
- Screech deals +7 armor damage
- Tier 2
- Screech deals +15 armor damage
- Tier 3
- Screech deals +23 armor damage
- Tier 4
- Screech deals +31 armor damage
- Tier 5
- Screech deals +39 armor damage
- Tier 6
- Screech deals +47 armor damage
- Tier 7
- Screech deals +55 armor damage
- Tier 8
- Screech deals +63 armor damage
- Tier 9
- Screech deals +71 armor damage
- Tier 10
- Screech deals +79 armor damage
- Tier 11
- Screech deals +87 armor damage
- Tier 12
- Screech deals +95 armor damage
Expand
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Tier 12 - Bat Stability restores 84 armor and 23 power |
Necklace, Feet |
- Tier 1
- Bat Stability restores 7 armor and 1 power
- Tier 2
- Bat Stability restores 14 armor and 3 power
- Tier 3
- Bat Stability restores 21 armor and 5 power
- Tier 4
- Bat Stability restores 28 armor and 7 power
- Tier 5
- Bat Stability restores 35 armor and 9 power
- Tier 6
- Bat Stability restores 42 armor and 11 power
- Tier 7
- Bat Stability restores 49 armor and 13 power
- Tier 8
- Bat Stability restores 56 armor and 15 power
- Tier 9
- Bat Stability restores 63 armor and 17 power
- Tier 10
- Bat Stability restores 70 armor and 19 power
- Tier 11
- Bat Stability restores 77 armor and 21 power
- Tier 12
- Bat Stability restores 84 armor and 23 power
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Tier 12 - Bat Stability heals 65 health |
Hands, Ring |
- Tier 1
- Bat Stability heals 10 health
- Tier 2
- Bat Stability heals 15 health
- Tier 3
- Bat Stability heals 20 health
- Tier 4
- Bat Stability heals 25 health
- Tier 5
- Bat Stability heals 30 health
- Tier 6
- Bat Stability heals 35 health
- Tier 7
- Bat Stability heals 40 health
- Tier 8
- Bat Stability heals 45 health
- Tier 9
- Bat Stability heals 50 health
- Tier 10
- Bat Stability heals 55 health
- Tier 11
- Bat Stability heals 60 health
- Tier 12
- Bat Stability heals 65 health
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Tier 12 - Wing Vortex cause targets' next attack to deal -46 damage |
Feet, Ring |
- Tier 1
- Wing Vortex cause targets' next attack to deal -4 damage
- Tier 2
- Wing Vortex cause targets' next attack to deal -7 damage
- Tier 3
- Wing Vortex cause targets' next attack to deal -10 damage
- Tier 4
- Wing Vortex cause targets' next attack to deal -14 damage
- Tier 5
- Wing Vortex cause targets' next attack to deal -18 damage
- Tier 6
- Wing Vortex cause targets' next attack to deal -22 damage
- Tier 7
- Wing Vortex cause targets' next attack to deal -26 damage
- Tier 8
- Wing Vortex cause targets' next attack to deal -30 damage
- Tier 9
- Wing Vortex cause targets' next attack to deal -34 damage
- Tier 10
- Wing Vortex cause targets' next attack to deal -38 damage
- Tier 11
- Wing Vortex cause targets' next attack to deal -42 damage
- Tier 12
- Wing Vortex cause targets' next attack to deal -46 damage
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Tier 12 - For 30 seconds after using Drink Blood, all sonic attacks deal +33 damage |
Feet, Ring |
- Tier 1
- For 30 seconds after using Drink Blood, all sonic attacks deal +3 damage
- Tier 2
- For 30 seconds after using Drink Blood, all sonic attacks deal +5 damage
- Tier 3
- For 30 seconds after using Drink Blood, all sonic attacks deal +8 damage
- Tier 4
- For 30 seconds after using Drink Blood, all sonic attacks deal +10 damage
- Tier 5
- For 30 seconds after using Drink Blood, all sonic attacks deal +13 damage
- Tier 6
- For 30 seconds after using Drink Blood, all sonic attacks deal +15 damage
- Tier 7
- For 30 seconds after using Drink Blood, all sonic attacks deal +18 damage
- Tier 8
- For 30 seconds after using Drink Blood, all sonic attacks deal +21 damage
- Tier 9
- For 30 seconds after using Drink Blood, all sonic attacks deal +24 damage
- Tier 10
- For 30 seconds after using Drink Blood, all sonic attacks deal +27 damage
- Tier 11
- For 30 seconds after using Drink Blood, all sonic attacks deal +30 damage
- Tier 12
- For 30 seconds after using Drink Blood, all sonic attacks deal +33 damage
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Tier 12 - Virulent Bite has a 60% chance to deal +75% damage plus 90 trauma damage over 10 seconds |
Hands, Ring |
- Tier 1
- Virulent Bite has a 60% chance to deal +20% damage plus 15 trauma damage over 10 seconds
- Tier 2
- Virulent Bite has a 60% chance to deal +25% damage plus 15 trauma damage over 10 seconds
- Tier 3
- Virulent Bite has a 60% chance to deal +30% damage plus 30 trauma damage over 10 seconds
- Tier 4
- Virulent Bite has a 60% chance to deal +35% damage plus 30 trauma damage over 10 seconds
- Tier 5
- Virulent Bite has a 60% chance to deal +40% damage plus 45 trauma damage over 10 seconds
- Tier 6
- Virulent Bite has a 60% chance to deal +45% damage plus 45 trauma damage over 10 seconds
- Tier 7
- Virulent Bite has a 60% chance to deal +50% damage plus 60 trauma damage over 10 seconds
- Tier 8
- Virulent Bite has a 60% chance to deal +55% damage plus 60 trauma damage over 10 seconds
- Tier 9
- Virulent Bite has a 60% chance to deal +60% damage plus 75 trauma damage over 10 seconds
- Tier 10
- Virulent Bite has a 60% chance to deal +65% damage plus 75 trauma damage over 10 seconds
- Tier 11
- Virulent Bite has a 60% chance to deal +70% damage plus 90 trauma damage over 10 seconds
- Tier 12
- Virulent Bite has a 60% chance to deal +75% damage plus 90 trauma damage over 10 seconds
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Tier 12 - Rip deals +19 damage |
Chest, Feet |
- Tier 1
- Rip deals +1 damage
- Tier 2
- Rip deals +2 damage
- Tier 3
- Rip deals +3 damage
- Tier 4
- Rip deals +4 damage
- Tier 5
- Rip deals +5 damage
- Tier 6
- Rip deals +7 damage
- Tier 7
- Rip deals +9 damage
- Tier 8
- Rip deals +11 damage
- Tier 9
- Rip deals +13 damage
- Tier 10
- Rip deals +15 damage
- Tier 11
- Rip deals +17 damage
- Tier 12
- Rip deals +19 damage
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Tier 12 - Tear deals +66% damage |
Chest, Head |
- Tier 1
- Tear deals +11% damage
- Tier 2
- Tear deals +16% damage
- Tier 3
- Tear deals +21% damage
- Tier 4
- Tear deals +26% damage
- Tier 5
- Tear deals +31% damage
- Tier 6
- Tear deals +36% damage
- Tier 7
- Tear deals +41% damage
- Tier 8
- Tear deals +46% damage
- Tier 9
- Tear deals +51% damage
- Tier 10
- Tear deals +56% damage
- Tier 11
- Tear deals +61% damage
- Tier 12
- Tear deals +66% damage
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of Hasty Chaos |
Tier 6 - Confusing Double boosts your movement speed by 6 and your Giant Bat Base Damage by 30% for 15 seconds |
Hands, Feet |
- Tier 1
- Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 5% for 15 seconds
- Tier 2
- Confusing Double boosts your movement speed by 2 and your Giant Bat Base Damage by 10% for 15 seconds
- Tier 3
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 15% for 15 seconds
- Tier 4
- Confusing Double boosts your movement speed by 4 and your Giant Bat Base Damage by 20% for 15 seconds
- Tier 5
- Confusing Double boosts your movement speed by 5 and your Giant Bat Base Damage by 25% for 15 seconds
- Tier 6
- Confusing Double boosts your movement speed by 6 and your Giant Bat Base Damage by 30% for 15 seconds
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Tier 12 - For 30 seconds after using Drink Blood, you gain +21 mitigation vs. Psychic and Trauma damage |
Head, Feet |
- Tier 1
- For 30 seconds after using Drink Blood, you gain +2 mitigation vs. Psychic and Trauma damage
- Tier 2
- For 30 seconds after using Drink Blood, you gain +4 mitigation vs. Psychic and Trauma damage
- Tier 3
- For 30 seconds after using Drink Blood, you gain +5 mitigation vs. Psychic and Trauma damage
- Tier 4
- For 30 seconds after using Drink Blood, you gain +7 mitigation vs. Psychic and Trauma damage
- Tier 5
- For 30 seconds after using Drink Blood, you gain +9 mitigation vs. Psychic and Trauma damage
- Tier 6
- For 30 seconds after using Drink Blood, you gain +10 mitigation vs. Psychic and Trauma damage
- Tier 7
- For 30 seconds after using Drink Blood, you gain +12 mitigation vs. Psychic and Trauma damage
- Tier 8
- For 30 seconds after using Drink Blood, you gain +14 mitigation vs. Psychic and Trauma damage
- Tier 9
- For 30 seconds after using Drink Blood, you gain +16 mitigation vs. Psychic and Trauma damage
- Tier 10
- For 30 seconds after using Drink Blood, you gain +17 mitigation vs. Psychic and Trauma damage
- Tier 11
- For 30 seconds after using Drink Blood, you gain +19 mitigation vs. Psychic and Trauma damage
- Tier 12
- For 30 seconds after using Drink Blood, you gain +21 mitigation vs. Psychic and Trauma damage
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of Confounding Disease |
Tier 6 - Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +60 damage |
Head |
- Tier 1
- Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +10 damage
- Tier 2
- Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +20 damage
- Tier 3
- Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +30 damage
- Tier 4
- Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +40 damage
- Tier 5
- Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +50 damage
- Tier 6
- Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +60 damage
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of Screaming Death |
Tier 6 - Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage |
Head, Hands |
- Tier 1
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +10% damage
- Tier 2
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +12% damage
- Tier 3
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +14% damage
- Tier 4
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +16% damage
- Tier 5
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +18% damage
- Tier 6
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage
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Blood Drinker's |
of Blood Drinking |
Tier 12 - Drink Blood reaps 35 additional health |
Legs, Chest |
- Tier 1
- Drink Blood reaps 4 additional health
- Tier 2
- Drink Blood reaps 6 additional health
- Tier 3
- Drink Blood reaps 8 additional health
- Tier 4
- Drink Blood reaps 10 additional health
- Tier 5
- Drink Blood reaps 13 additional health
- Tier 6
- Drink Blood reaps 16 additional health
- Tier 7
- Drink Blood reaps 20 additional health
- Tier 8
- Drink Blood reaps 23 additional health
- Tier 9
- Drink Blood reaps 26 additional health
- Tier 10
- Drink Blood reaps 29 additional health
- Tier 11
- Drink Blood reaps 32 additional health
- Tier 12
- Drink Blood reaps 35 additional health
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of Healthy Chaos |
Tier 12 - Confusing Double heals you for 140 health |
Head, Chest |
- Tier 1
- Confusing Double heals you for 10 health
- Tier 2
- Confusing Double heals you for 20 health
- Tier 3
- Confusing Double heals you for 32 health
- Tier 4
- Confusing Double heals you for 44 health
- Tier 5
- Confusing Double heals you for 56 health
- Tier 6
- Confusing Double heals you for 68 health
- Tier 7
- Confusing Double heals you for 80 health
- Tier 8
- Confusing Double heals you for 92 health
- Tier 9
- Confusing Double heals you for 104 health
- Tier 10
- Confusing Double heals you for 116 health
- Tier 11
- Confusing Double heals you for 128 health
- Tier 12
- Confusing Double heals you for 140 health
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Tier 12 - Sonic Burst has a 50% chance to deal +220% damage to all targets |
Chest, Legs |
- Tier 1
- Sonic Burst has a 50% chance to deal +22% damage to all targets
- Tier 2
- Sonic Burst has a 50% chance to deal +40% damage to all targets
- Tier 3
- Sonic Burst has a 50% chance to deal +58% damage to all targets
- Tier 4
- Sonic Burst has a 50% chance to deal +76% damage to all targets
- Tier 5
- Sonic Burst has a 50% chance to deal +94% damage to all targets
- Tier 6
- Sonic Burst has a 50% chance to deal +112% damage to all targets
- Tier 7
- Sonic Burst has a 50% chance to deal +130% damage to all targets
- Tier 8
- Sonic Burst has a 50% chance to deal +148% damage to all targets
- Tier 9
- Sonic Burst has a 50% chance to deal +166% damage to all targets
- Tier 10
- Sonic Burst has a 50% chance to deal +184% damage to all targets
- Tier 11
- Sonic Burst has a 50% chance to deal +202% damage to all targets
- Tier 12
- Sonic Burst has a 50% chance to deal +220% damage to all targets
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