Necromancy
Prefix |
Suffix |
Best Tier |
Slot |
All Tiers
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of Dense Sentries |
Tier 12 - Summoned Skeletal Swordsmen have +97 armor |
OffHand, Feet |
- Tier 1
- Summoned Skeletal Swordsmen have +9 armor
- Tier 2
- Summoned Skeletal Swordsmen have +17 armor
- Tier 3
- Summoned Skeletal Swordsmen have +25 armor
- Tier 4
- Summoned Skeletal Swordsmen have +33 armor
- Tier 5
- Summoned Skeletal Swordsmen have +41 armor
- Tier 6
- Summoned Skeletal Swordsmen have +49 armor
- Tier 7
- Summoned Skeletal Swordsmen have +57 armor
- Tier 8
- Summoned Skeletal Swordsmen have +65 armor
- Tier 9
- Summoned Skeletal Swordsmen have +73 armor
- Tier 10
- Summoned Skeletal Swordsmen have +81 armor
- Tier 11
- Summoned Skeletal Swordsmen have +89 armor
- Tier 12
- Summoned Skeletal Swordsmen have +97 armor
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of Bone Arrows |
Tier 12 - Summoned Skeletal Archers deal +20 direct damage with each attack |
Hands, Ring |
- Tier 1
- Summoned Skeletal Archers deal +1 direct damage with each attack
- Tier 2
- Summoned Skeletal Archers deal +2 direct damage with each attack
- Tier 3
- Summoned Skeletal Archers deal +4 direct damage with each attack
- Tier 4
- Summoned Skeletal Archers deal +5 direct damage with each attack
- Tier 5
- Summoned Skeletal Archers deal +7 direct damage with each attack
- Tier 6
- Summoned Skeletal Archers deal +9 direct damage with each attack
- Tier 7
- Summoned Skeletal Archers deal +11 direct damage with each attack
- Tier 8
- Summoned Skeletal Archers deal +13 direct damage with each attack
- Tier 9
- Summoned Skeletal Archers deal +16 direct damage with each attack
- Tier 10
- Summoned Skeletal Archers deal +17 direct damage with each attack
- Tier 11
- Summoned Skeletal Archers deal +19 direct damage with each attack
- Tier 12
- Summoned Skeletal Archers deal +20 direct damage with each attack
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Necromancer's |
of Necromancy |
Tier 6 - Necromancy Base Damage +40% |
Head, MainHand |
- Tier 1
- Necromancy Base Damage +15%
- Tier 2
- Necromancy Base Damage +20%
- Tier 3
- Necromancy Base Damage +25%
- Tier 4
- Necromancy Base Damage +30%
- Tier 5
- Necromancy Base Damage +35%
- Tier 6
- Necromancy Base Damage +40%
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Tier 12 - Rebuild Undead heals you for 50 armor |
Legs, Ring |
- Tier 1
- Rebuild Undead heals you for 6 armor
- Tier 2
- Rebuild Undead heals you for 10 armor
- Tier 3
- Rebuild Undead heals you for 14 armor
- Tier 4
- Rebuild Undead heals you for 18 armor
- Tier 5
- Rebuild Undead heals you for 22 armor
- Tier 6
- Rebuild Undead heals you for 26 armor
- Tier 7
- Rebuild Undead heals you for 30 armor
- Tier 8
- Rebuild Undead heals you for 34 armor
- Tier 9
- Rebuild Undead heals you for 38 armor
- Tier 10
- Rebuild Undead heals you for 42 armor
- Tier 11
- Rebuild Undead heals you for 46 armor
- Tier 12
- Rebuild Undead heals you for 50 armor
Expand
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of Stone Bone Warriors |
Tier 12 - All Summoned Skeletons have +48 health |
OffHand, Feet |
- Tier 1
- All Summoned Skeletons have +4 health
- Tier 2
- All Summoned Skeletons have +8 health
- Tier 3
- All Summoned Skeletons have +12 health
- Tier 4
- All Summoned Skeletons have +16 health
- Tier 5
- All Summoned Skeletons have +20 health
- Tier 6
- All Summoned Skeletons have +24 health
- Tier 7
- All Summoned Skeletons have +28 health
- Tier 8
- All Summoned Skeletons have +32 health
- Tier 9
- All Summoned Skeletons have +36 health
- Tier 10
- All Summoned Skeletons have +40 health
- Tier 11
- All Summoned Skeletons have +44 health
- Tier 12
- All Summoned Skeletons have +48 health
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Tier 12 - Summoned Skeletal Archers and Mages have +72 health |
Feet, MainHand |
- Tier 1
- Summoned Skeletal Archers and Mages have +6 health
- Tier 2
- Summoned Skeletal Archers and Mages have +12 health
- Tier 3
- Summoned Skeletal Archers and Mages have +18 health
- Tier 4
- Summoned Skeletal Archers and Mages have +24 health
- Tier 5
- Summoned Skeletal Archers and Mages have +30 health
- Tier 6
- Summoned Skeletal Archers and Mages have +36 health
- Tier 7
- Summoned Skeletal Archers and Mages have +42 health
- Tier 8
- Summoned Skeletal Archers and Mages have +48 health
- Tier 9
- Summoned Skeletal Archers and Mages have +54 health
- Tier 10
- Summoned Skeletal Archers and Mages have +60 health
- Tier 11
- Summoned Skeletal Archers and Mages have +66 health
- Tier 12
- Summoned Skeletal Archers and Mages have +72 health
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Necromancer's |
of Mighty Bone Warriors |
Tier 6 - Summoned Skeletal Swordsmen deal +12 damage with each attack |
OffHand, Necklace |
- Tier 1
- Summoned Skeletal Swordsmen deal +2 damage with each attack
- Tier 2
- Summoned Skeletal Swordsmen deal +4 damage with each attack
- Tier 3
- Summoned Skeletal Swordsmen deal +6 damage with each attack
- Tier 4
- Summoned Skeletal Swordsmen deal +8 damage with each attack
- Tier 5
- Summoned Skeletal Swordsmen deal +10 damage with each attack
- Tier 6
- Summoned Skeletal Swordsmen deal +12 damage with each attack
Expand
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Tier 12 - Summoned Skeletal Swordsmen regenerate +36 armor every update, both in and out of combat |
Chest, Ring |
- Tier 1
- Summoned Skeletal Swordsmen regenerate +3 armor every update, both in and out of combat
- Tier 2
- Summoned Skeletal Swordsmen regenerate +6 armor every update, both in and out of combat
- Tier 3
- Summoned Skeletal Swordsmen regenerate +9 armor every update, both in and out of combat
- Tier 4
- Summoned Skeletal Swordsmen regenerate +12 armor every update, both in and out of combat
- Tier 5
- Summoned Skeletal Swordsmen regenerate +15 armor every update, both in and out of combat
- Tier 6
- Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combat
- Tier 7
- Summoned Skeletal Swordsmen regenerate +21 armor every update, both in and out of combat
- Tier 8
- Summoned Skeletal Swordsmen regenerate +24 armor every update, both in and out of combat
- Tier 9
- Summoned Skeletal Swordsmen regenerate +27 armor every update, both in and out of combat
- Tier 10
- Summoned Skeletal Swordsmen regenerate +30 armor every update, both in and out of combat
- Tier 11
- Summoned Skeletal Swordsmen regenerate +33 armor every update, both in and out of combat
- Tier 12
- Summoned Skeletal Swordsmen regenerate +36 armor every update, both in and out of combat
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Chirurgeon's |
|
Tier 12 - Bulk Undead Healing +60 |
Chest, OffHand |
- Tier 1
- Bulk Undead Healing +5
- Tier 2
- Bulk Undead Healing +10
- Tier 3
- Bulk Undead Healing +15
- Tier 4
- Bulk Undead Healing +20
- Tier 5
- Bulk Undead Healing +25
- Tier 6
- Bulk Undead Healing +30
- Tier 7
- Bulk Undead Healing +35
- Tier 8
- Bulk Undead Healing +40
- Tier 9
- Bulk Undead Healing +45
- Tier 10
- Bulk Undead Healing +50
- Tier 11
- Bulk Undead Healing +55
- Tier 12
- Bulk Undead Healing +60
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of Zombified Empowerment |
Tier 12 - Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power |
Chest, Legs |
- Tier 1
- Create Super Zombie also heals yourself for 12 health, 12 armor, and 2 power
- Tier 2
- Create Super Zombie also heals yourself for 24 health, 24 armor, and 4 power
- Tier 3
- Create Super Zombie also heals yourself for 36 health, 36 armor, and 7 power
- Tier 4
- Create Super Zombie also heals yourself for 48 health, 48 armor, and 9 power
- Tier 5
- Create Super Zombie also heals yourself for 60 health, 60 armor, and 12 power
- Tier 6
- Create Super Zombie also heals yourself for 72 health, 72 armor, and 14 power
- Tier 7
- Create Super Zombie also heals yourself for 84 health, 84 armor, and 16 power
- Tier 8
- Create Super Zombie also heals yourself for 96 health, 96 armor, and 19 power
- Tier 9
- Create Super Zombie also heals yourself for 108 health, 108 armor, and 21 power
- Tier 10
- Create Super Zombie also heals yourself for 120 health, 120 armor, and 24 power
- Tier 11
- Create Super Zombie also heals yourself for 132 health, 132 armor, and 26 power
- Tier 12
- Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power
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of Angry Bone Warriors |
Tier 6 - Summoned Skeletal Swordsmen have 50% less Max Rage, allowing them to use their stun attack more often - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY |
Hands, Head |
- Tier 1
- Summoned Skeletal Swordsmen have 10% less Max Rage, allowing them to use their stun attack more often
- Tier 2
- Summoned Skeletal Swordsmen have 17% less Max Rage, allowing them to use their stun attack more often
- Tier 3
- Summoned Skeletal Swordsmen have 25% less Max Rage, allowing them to use their stun attack more often
- Tier 4
- Summoned Skeletal Swordsmen have 32% less Max Rage, allowing them to use their stun attack more often
- Tier 5
- Summoned Skeletal Swordsmen have 40% less Max Rage, allowing them to use their stun attack more often
- Tier 6
- Summoned Skeletal Swordsmen have 50% less Max Rage, allowing them to use their stun attack more often
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Lifestealer's |
of Life Stealing |
Tier 12 - Life Steal attacks reap 17 additional health |
Legs, Chest |
- Tier 1
- Life Steal attacks reap 3 additional health
- Tier 2
- Life Steal attacks reap 5 additional health
- Tier 3
- Life Steal attacks reap 7 additional health
- Tier 4
- Life Steal attacks reap 8 additional health
- Tier 5
- Life Steal attacks reap 9 additional health
- Tier 6
- Life Steal attacks reap 10 additional health
- Tier 7
- Life Steal attacks reap 11 additional health
- Tier 8
- Life Steal attacks reap 12 additional health
- Tier 9
- Life Steal attacks reap 14 additional health
- Tier 10
- Life Steal attacks reap 15 additional health
- Tier 11
- Life Steal attacks reap 16 additional health
- Tier 12
- Life Steal attacks reap 17 additional health
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of Strong Zombies |
Tier 12 - Raised Zombies deal +16 damage with each attack |
Hands, Legs |
- Tier 1
- Raised Zombies deal +1 damage with each attack
- Tier 2
- Raised Zombies deal +2 damage with each attack
- Tier 3
- Raised Zombies deal +3 damage with each attack
- Tier 4
- Raised Zombies deal +4 damage with each attack
- Tier 5
- Raised Zombies deal +5 damage with each attack
- Tier 6
- Raised Zombies deal +6 damage with each attack
- Tier 7
- Raised Zombies deal +7 damage with each attack
- Tier 8
- Raised Zombies deal +8 damage with each attack
- Tier 9
- Raised Zombies deal +10 damage with each attack
- Tier 10
- Raised Zombies deal +12 damage with each attack
- Tier 11
- Raised Zombies deal +14 damage with each attack
- Tier 12
- Raised Zombies deal +16 damage with each attack
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of Laughing Bone Warriors |
Tier 12 - Summoned Skeletal Swordsmen taunt as if they did 650% more damage |
Hands, Necklace |
- Tier 1
- Summoned Skeletal Swordsmen taunt as if they did 100% more damage
- Tier 2
- Summoned Skeletal Swordsmen taunt as if they did 150% more damage
- Tier 3
- Summoned Skeletal Swordsmen taunt as if they did 200% more damage
- Tier 4
- Summoned Skeletal Swordsmen taunt as if they did 250% more damage
- Tier 5
- Summoned Skeletal Swordsmen taunt as if they did 300% more damage
- Tier 6
- Summoned Skeletal Swordsmen taunt as if they did 350% more damage
- Tier 7
- Summoned Skeletal Swordsmen taunt as if they did 400% more damage
- Tier 8
- Summoned Skeletal Swordsmen taunt as if they did 450% more damage
- Tier 9
- Summoned Skeletal Swordsmen taunt as if they did 500% more damage
- Tier 10
- Summoned Skeletal Swordsmen taunt as if they did 550% more damage
- Tier 11
- Summoned Skeletal Swordsmen taunt as if they did 600% more damage
- Tier 12
- Summoned Skeletal Swordsmen taunt as if they did 650% more damage
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of Fragile Bones |
Tier 6 - Summoned Skeletal Archers and Mages deal +12 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks |
Legs, Necklace |
- Tier 1
- Summoned Skeletal Archers and Mages deal +2 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks
- Tier 2
- Summoned Skeletal Archers and Mages deal +4 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks
- Tier 3
- Summoned Skeletal Archers and Mages deal +6 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks
- Tier 4
- Summoned Skeletal Archers and Mages deal +8 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks
- Tier 5
- Summoned Skeletal Archers and Mages deal +10 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
- Tier 6
- Summoned Skeletal Archers and Mages deal +12 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
Expand
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|
of Reaching Dead |
Tier 12 - Death's Hold has a 50% chance to deal +200 damage |
Necklace, MainHand |
- Tier 1
- Death's Hold has a 50% chance to deal +24 damage
- Tier 2
- Death's Hold has a 50% chance to deal +40 damage
- Tier 3
- Death's Hold has a 50% chance to deal +56 damage
- Tier 4
- Death's Hold has a 50% chance to deal +72 damage
- Tier 5
- Death's Hold has a 50% chance to deal +88 damage
- Tier 6
- Death's Hold has a 50% chance to deal +104 damage
- Tier 7
- Death's Hold has a 50% chance to deal +120 damage
- Tier 8
- Death's Hold has a 50% chance to deal +136 damage
- Tier 9
- Death's Hold has a 50% chance to deal +152 damage
- Tier 10
- Death's Hold has a 50% chance to deal +168 damage
- Tier 11
- Death's Hold has a 50% chance to deal +184 damage
- Tier 12
- Death's Hold has a 50% chance to deal +200 damage
Expand
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Lifecrusher's |
of Lifecrushing |
Tier 12 - Life Crush deals +15 damage |
Chest, Feet |
- Tier 1
- Life Crush deals +1 damage
- Tier 2
- Life Crush deals +2 damage
- Tier 3
- Life Crush deals +3 damage
- Tier 4
- Life Crush deals +4 damage
- Tier 5
- Life Crush deals +6 damage
- Tier 6
- Life Crush deals +8 damage
- Tier 7
- Life Crush deals +10 damage
- Tier 8
- Life Crush deals +11 damage
- Tier 9
- Life Crush deals +12 damage
- Tier 10
- Life Crush deals +13 damage
- Tier 11
- Life Crush deals +14 damage
- Tier 12
- Life Crush deals +15 damage
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of Plated Bone Warriors |
Tier 12 - All Summoned Skeletons have +85 armor |
OffHand, Feet |
- Tier 1
- All Summoned Skeletons have +8 armor
- Tier 2
- All Summoned Skeletons have +15 armor
- Tier 3
- All Summoned Skeletons have +22 armor
- Tier 4
- All Summoned Skeletons have +29 armor
- Tier 5
- All Summoned Skeletons have +36 armor
- Tier 6
- All Summoned Skeletons have +43 armor
- Tier 7
- All Summoned Skeletons have +50 armor
- Tier 8
- All Summoned Skeletons have +57 armor
- Tier 9
- All Summoned Skeletons have +64 armor
- Tier 10
- All Summoned Skeletons have +71 armor
- Tier 11
- All Summoned Skeletons have +78 armor
- Tier 12
- All Summoned Skeletons have +85 armor
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Crowd Reaper's |
of Crowd Reaping |
Tier 12 - Life Steal targets all enemies within 10 meters of you and deals +40 damage but also generates +310 Rage |
Hands |
- Tier 1
- Life Steal targets all enemies within 10 meters of you and deals +1 damage but also generates +100 Rage
- Tier 2
- Life Steal targets all enemies within 10 meters of you and deals +2 damage but also generates +100 Rage
- Tier 3
- Life Steal targets all enemies within 10 meters of you and deals +3 damage but also generates +100 Rage
- Tier 4
- Life Steal targets all enemies within 10 meters of you and deals +4 damage but also generates +100 Rage
- Tier 5
- Life Steal targets all enemies within 10 meters of you and deals +5 damage but also generates +100 Rage
- Tier 6
- Life Steal targets all enemies within 10 meters of you and deals +6 damage but also generates +130 Rage
- Tier 7
- Life Steal targets all enemies within 10 meters of you and deals +7 damage but also generates +160 Rage
- Tier 8
- Life Steal targets all enemies within 10 meters of you and deals +10 damage but also generates +190 Rage
- Tier 9
- Life Steal targets all enemies within 10 meters of you and deals +15 damage but also generates +220 Rage
- Tier 10
- Life Steal targets all enemies within 10 meters of you and deals +20 damage but also generates +250 Rage
- Tier 11
- Life Steal targets all enemies within 10 meters of you and deals +30 damage but also generates +280 Rage
- Tier 12
- Life Steal targets all enemies within 10 meters of you and deals +40 damage but also generates +310 Rage
Expand
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of Fragile Bones |
Tier 6 - Summoned Skeletal Mages deal +12 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY |
None |
- Tier 1
- Summoned Skeletal Mages deal +2 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks
- Tier 2
- Summoned Skeletal Mages deal +4 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks
- Tier 3
- Summoned Skeletal Mages deal +6 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks
- Tier 4
- Summoned Skeletal Mages deal +8 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks
- Tier 5
- Summoned Skeletal Mages deal +10 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
- Tier 6
- Summoned Skeletal Mages deal +12 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
Expand
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of Fiery Death |
Tier 12 - Summoned Skeletal Mages deal +26 direct damage with each attack |
Head, MainHand |
- Tier 1
- Summoned Skeletal Mages deal +4 direct damage with each attack
- Tier 2
- Summoned Skeletal Mages deal +6 direct damage with each attack
- Tier 3
- Summoned Skeletal Mages deal +8 direct damage with each attack
- Tier 4
- Summoned Skeletal Mages deal +10 direct damage with each attack
- Tier 5
- Summoned Skeletal Mages deal +12 direct damage with each attack
- Tier 6
- Summoned Skeletal Mages deal +14 direct damage with each attack
- Tier 7
- Summoned Skeletal Mages deal +16 direct damage with each attack
- Tier 8
- Summoned Skeletal Mages deal +18 direct damage with each attack
- Tier 9
- Summoned Skeletal Mages deal +20 direct damage with each attack
- Tier 10
- Summoned Skeletal Mages deal +22 direct damage with each attack
- Tier 11
- Summoned Skeletal Mages deal +24 direct damage with each attack
- Tier 12
- Summoned Skeletal Mages deal +26 direct damage with each attack
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of Death Gazing |
Tier 12 - Deathgaze deals +208% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have) |
Legs, Necklace |
- Tier 1
- Deathgaze deals +10% damage and has +1 Accuracy (which cancels out the Evasion that certain monsters have)
- Tier 2
- Deathgaze deals +28% damage and has +2 Accuracy (which cancels out the Evasion that certain monsters have)
- Tier 3
- Deathgaze deals +46% damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
- Tier 4
- Deathgaze deals +64% damage and has +4 Accuracy (which cancels out the Evasion that certain monsters have)
- Tier 5
- Deathgaze deals +82% damage and has +5 Accuracy (which cancels out the Evasion that certain monsters have)
- Tier 6
- Deathgaze deals +100% damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
- Tier 7
- Deathgaze deals +118% damage and has +7 Accuracy (which cancels out the Evasion that certain monsters have)
- Tier 8
- Deathgaze deals +136% damage and has +8 Accuracy (which cancels out the Evasion that certain monsters have)
- Tier 9
- Deathgaze deals +154% damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
- Tier 10
- Deathgaze deals +172% damage and has +10 Accuracy (which cancels out the Evasion that certain monsters have)
- Tier 11
- Deathgaze deals +190% damage and has +11 Accuracy (which cancels out the Evasion that certain monsters have)
- Tier 12
- Deathgaze deals +208% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
Expand
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of Deathsparks |
Tier 12 - Spark of Death has a 50% chance to deal +100 damage |
Chest, Head |
- Tier 1
- Spark of Death has a 50% chance to deal +12 damage
- Tier 2
- Spark of Death has a 50% chance to deal +20 damage
- Tier 3
- Spark of Death has a 50% chance to deal +28 damage
- Tier 4
- Spark of Death has a 50% chance to deal +36 damage
- Tier 5
- Spark of Death has a 50% chance to deal +44 damage
- Tier 6
- Spark of Death has a 50% chance to deal +52 damage
- Tier 7
- Spark of Death has a 50% chance to deal +60 damage
- Tier 8
- Spark of Death has a 50% chance to deal +68 damage
- Tier 9
- Spark of Death has a 50% chance to deal +76 damage
- Tier 10
- Spark of Death has a 50% chance to deal +84 damage
- Tier 11
- Spark of Death has a 50% chance to deal +92 damage
- Tier 12
- Spark of Death has a 50% chance to deal +100 damage
Expand
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of Pierceproof Skeletons |
Tier 6 - All Summoned Skeletons take 12 less damage from Piercing attacks |
Head, Necklace |
- Tier 1
- All Summoned Skeletons take 2 less damage from Piercing attacks
- Tier 2
- All Summoned Skeletons take 4 less damage from Piercing attacks
- Tier 3
- All Summoned Skeletons take 6 less damage from Piercing attacks
- Tier 4
- All Summoned Skeletons take 8 less damage from Piercing attacks
- Tier 5
- All Summoned Skeletons take 10 less damage from Piercing attacks
- Tier 6
- All Summoned Skeletons take 12 less damage from Piercing attacks
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of Life Theft |
Tier 12 - Life Steal has a 50% chance to reap an additional 34 health |
Chest, Hands |
- Tier 1
- Life Steal has a 50% chance to reap an additional 3 health
- Tier 2
- Life Steal has a 50% chance to reap an additional 5 health
- Tier 3
- Life Steal has a 50% chance to reap an additional 7 health
- Tier 4
- Life Steal has a 50% chance to reap an additional 10 health
- Tier 5
- Life Steal has a 50% chance to reap an additional 13 health
- Tier 6
- Life Steal has a 50% chance to reap an additional 16 health
- Tier 7
- Life Steal has a 50% chance to reap an additional 19 health
- Tier 8
- Life Steal has a 50% chance to reap an additional 22 health
- Tier 9
- Life Steal has a 50% chance to reap an additional 25 health
- Tier 10
- Life Steal has a 50% chance to reap an additional 28 health
- Tier 11
- Life Steal has a 50% chance to reap an additional 31 health
- Tier 12
- Life Steal has a 50% chance to reap an additional 34 health
Expand
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|
of Hasty Fears |
Tier 12 - Deathgaze deals +120 damage and increases your sprint speed +4 for 15 seconds |
Head |
- Tier 1
- Deathgaze deals +10 damage and increases your sprint speed +1 for 15 seconds
- Tier 2
- Deathgaze deals +20 damage and increases your sprint speed +1 for 15 seconds
- Tier 3
- Deathgaze deals +30 damage and increases your sprint speed +1 for 15 seconds
- Tier 4
- Deathgaze deals +40 damage and increases your sprint speed +2 for 15 seconds
- Tier 5
- Deathgaze deals +50 damage and increases your sprint speed +2 for 15 seconds
- Tier 6
- Deathgaze deals +60 damage and increases your sprint speed +2 for 15 seconds
- Tier 7
- Deathgaze deals +70 damage and increases your sprint speed +3 for 15 seconds
- Tier 8
- Deathgaze deals +80 damage and increases your sprint speed +3 for 15 seconds
- Tier 9
- Deathgaze deals +90 damage and increases your sprint speed +3 for 15 seconds
- Tier 10
- Deathgaze deals +100 damage and increases your sprint speed +4 for 15 seconds
- Tier 11
- Deathgaze deals +110 damage and increases your sprint speed +4 for 15 seconds
- Tier 12
- Deathgaze deals +120 damage and increases your sprint speed +4 for 15 seconds
Expand
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of Crushproof Skeletons |
Tier 6 - All Summoned Skeletons take 12 less damage from Crushing attacks |
Feet, Ring |
- Tier 1
- All Summoned Skeletons take 2 less damage from Crushing attacks
- Tier 2
- All Summoned Skeletons take 4 less damage from Crushing attacks
- Tier 3
- All Summoned Skeletons take 6 less damage from Crushing attacks
- Tier 4
- All Summoned Skeletons take 8 less damage from Crushing attacks
- Tier 5
- All Summoned Skeletons take 10 less damage from Crushing attacks
- Tier 6
- All Summoned Skeletons take 12 less damage from Crushing attacks
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Liferipper's |
of Liferipping |
Tier 12 - Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 36 health. |
Chest, Hands |
- Tier 1
- Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 3 health.
- Tier 2
- Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 6 health.
- Tier 3
- Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 9 health.
- Tier 4
- Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 12 health.
- Tier 5
- Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 15 health.
- Tier 6
- Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 18 health.
- Tier 7
- Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 21 health.
- Tier 8
- Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 24 health.
- Tier 9
- Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 27 health.
- Tier 10
- Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 30 health.
- Tier 11
- Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 33 health.
- Tier 12
- Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 36 health.
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Tier 12 - Create Shambling Corpse also heals yourself for 120 health |
Chest, Legs |
- Tier 1
- Create Shambling Corpse also heals yourself for 10 health
- Tier 2
- Create Shambling Corpse also heals yourself for 20 health
- Tier 3
- Create Shambling Corpse also heals yourself for 30 health
- Tier 4
- Create Shambling Corpse also heals yourself for 40 health
- Tier 5
- Create Shambling Corpse also heals yourself for 50 health
- Tier 6
- Create Shambling Corpse also heals yourself for 60 health
- Tier 7
- Create Shambling Corpse also heals yourself for 70 health
- Tier 8
- Create Shambling Corpse also heals yourself for 80 health
- Tier 9
- Create Shambling Corpse also heals yourself for 90 health
- Tier 10
- Create Shambling Corpse also heals yourself for 100 health
- Tier 11
- Create Shambling Corpse also heals yourself for 110 health
- Tier 12
- Create Shambling Corpse also heals yourself for 120 health
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of Crippling Dark Waves |
Tier 12 - Wave of Darkness has a 50% chance to deal +96 damage and reduce all targets' movement by 90% for 5 seconds |
Head, OffHand |
- Tier 1
- Wave of Darkness has a 50% chance to deal +8 damage and reduce all targets' movement by 90% for 5 seconds
- Tier 2
- Wave of Darkness has a 50% chance to deal +16 damage and reduce all targets' movement by 90% for 5 seconds
- Tier 3
- Wave of Darkness has a 50% chance to deal +24 damage and reduce all targets' movement by 90% for 5 seconds
- Tier 4
- Wave of Darkness has a 50% chance to deal +32 damage and reduce all targets' movement by 90% for 5 seconds
- Tier 5
- Wave of Darkness has a 50% chance to deal +40 damage and reduce all targets' movement by 90% for 5 seconds
- Tier 6
- Wave of Darkness has a 50% chance to deal +48 damage and reduce all targets' movement by 90% for 5 seconds
- Tier 7
- Wave of Darkness has a 50% chance to deal +56 damage and reduce all targets' movement by 90% for 5 seconds
- Tier 8
- Wave of Darkness has a 50% chance to deal +64 damage and reduce all targets' movement by 90% for 5 seconds
- Tier 9
- Wave of Darkness has a 50% chance to deal +72 damage and reduce all targets' movement by 90% for 5 seconds
- Tier 10
- Wave of Darkness has a 50% chance to deal +80 damage and reduce all targets' movement by 90% for 5 seconds
- Tier 11
- Wave of Darkness has a 50% chance to deal +88 damage and reduce all targets' movement by 90% for 5 seconds
- Tier 12
- Wave of Darkness has a 50% chance to deal +96 damage and reduce all targets' movement by 90% for 5 seconds
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of Nimble Bone Troops |
Tier 6 - All Summoned Skeletons have a 35% chance to dodge any projectile |
OffHand |
- Tier 1
- All Summoned Skeletons have a 10% chance to dodge any projectile
- Tier 2
- All Summoned Skeletons have a 15% chance to dodge any projectile
- Tier 3
- All Summoned Skeletons have a 20% chance to dodge any projectile
- Tier 4
- All Summoned Skeletons have a 25% chance to dodge any projectile
- Tier 5
- All Summoned Skeletons have a 30% chance to dodge any projectile
- Tier 6
- All Summoned Skeletons have a 35% chance to dodge any projectile
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of Fast Zombies |
Tier 6 - Raised Zombies move +12 faster |
Feet |
- Tier 1
- Raised Zombies move +2 faster
- Tier 2
- Raised Zombies move +4 faster
- Tier 3
- Raised Zombies move +6 faster
- Tier 4
- Raised Zombies move +8 faster
- Tier 5
- Raised Zombies move +10 faster
- Tier 6
- Raised Zombies move +12 faster
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of Toughened Bone Warriors |
Tier 6 - All Summoned Skeletons take 6 less direct damage from each attack |
Hands, OffHand |
- Tier 1
- All Summoned Skeletons take 1 less direct damage from each attack
- Tier 2
- All Summoned Skeletons take 2 less direct damage from each attack
- Tier 3
- All Summoned Skeletons take 3 less direct damage from each attack
- Tier 4
- All Summoned Skeletons take 4 less direct damage from each attack
- Tier 5
- All Summoned Skeletons take 5 less direct damage from each attack
- Tier 6
- All Summoned Skeletons take 6 less direct damage from each attack
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Tier 12 - Death's Hold deals +50 damage while lowering Rage by 250 |
Head, Feet |
- Tier 1
- Death's Hold deals +3 damage while lowering Rage by 30
- Tier 2
- Death's Hold deals +6 damage while lowering Rage by 50
- Tier 3
- Death's Hold deals +9 damage while lowering Rage by 70
- Tier 4
- Death's Hold deals +12 damage while lowering Rage by 90
- Tier 5
- Death's Hold deals +16 damage while lowering Rage by 110
- Tier 6
- Death's Hold deals +20 damage while lowering Rage by 130
- Tier 7
- Death's Hold deals +24 damage while lowering Rage by 150
- Tier 8
- Death's Hold deals +28 damage while lowering Rage by 170
- Tier 9
- Death's Hold deals +34 damage while lowering Rage by 190
- Tier 10
- Death's Hold deals +40 damage while lowering Rage by 210
- Tier 11
- Death's Hold deals +45 damage while lowering Rage by 230
- Tier 12
- Death's Hold deals +50 damage while lowering Rage by 250
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of Inciting Zombies |
Tier 12 - Raised Zombies taunt as if they did 320% more damage |
Necklace, Legs |
- Tier 1
- Raised Zombies taunt as if they did 100% more damage
- Tier 2
- Raised Zombies taunt as if they did 120% more damage
- Tier 3
- Raised Zombies taunt as if they did 140% more damage
- Tier 4
- Raised Zombies taunt as if they did 160% more damage
- Tier 5
- Raised Zombies taunt as if they did 180% more damage
- Tier 6
- Raised Zombies taunt as if they did 200% more damage
- Tier 7
- Raised Zombies taunt as if they did 220% more damage
- Tier 8
- Raised Zombies taunt as if they did 240% more damage
- Tier 9
- Raised Zombies taunt as if they did 260% more damage
- Tier 10
- Raised Zombies taunt as if they did 280% more damage
- Tier 11
- Raised Zombies taunt as if they did 300% more damage
- Tier 12
- Raised Zombies taunt as if they did 320% more damage
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of Ragesparks |
Tier 6 - Spark of Death removes up to 155 Rage from the target and turns 20% of it into Trauma damage |
Chest, Ring |
- Tier 1
- Spark of Death removes up to 30 Rage from the target and turns 20% of it into Trauma damage
- Tier 2
- Spark of Death removes up to 55 Rage from the target and turns 20% of it into Trauma damage
- Tier 3
- Spark of Death removes up to 80 Rage from the target and turns 20% of it into Trauma damage
- Tier 4
- Spark of Death removes up to 105 Rage from the target and turns 20% of it into Trauma damage
- Tier 5
- Spark of Death removes up to 130 Rage from the target and turns 20% of it into Trauma damage
- Tier 6
- Spark of Death removes up to 155 Rage from the target and turns 20% of it into Trauma damage
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Fearmongering |
of Dark Waves |
Tier 12 - Wave of Darkness deals +216 damage to sentient creatures |
Hands, Feet |
- Tier 1
- Wave of Darkness deals +18 damage to sentient creatures
- Tier 2
- Wave of Darkness deals +36 damage to sentient creatures
- Tier 3
- Wave of Darkness deals +54 damage to sentient creatures
- Tier 4
- Wave of Darkness deals +72 damage to sentient creatures
- Tier 5
- Wave of Darkness deals +90 damage to sentient creatures
- Tier 6
- Wave of Darkness deals +108 damage to sentient creatures
- Tier 7
- Wave of Darkness deals +126 damage to sentient creatures
- Tier 8
- Wave of Darkness deals +144 damage to sentient creatures
- Tier 9
- Wave of Darkness deals +162 damage to sentient creatures
- Tier 10
- Wave of Darkness deals +180 damage to sentient creatures
- Tier 11
- Wave of Darkness deals +198 damage to sentient creatures
- Tier 12
- Wave of Darkness deals +216 damage to sentient creatures
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Tier 12 - Life Steal deals 75 armor damage |
Hands, Head |
- Tier 1
- Life Steal deals 9 armor damage
- Tier 2
- Life Steal deals 15 armor damage
- Tier 3
- Life Steal deals 21 armor damage
- Tier 4
- Life Steal deals 27 armor damage
- Tier 5
- Life Steal deals 33 armor damage
- Tier 6
- Life Steal deals 39 armor damage
- Tier 7
- Life Steal deals 45 armor damage
- Tier 8
- Life Steal deals 51 armor damage
- Tier 9
- Life Steal deals 57 armor damage
- Tier 10
- Life Steal deals 63 armor damage
- Tier 11
- Life Steal deals 69 armor damage
- Tier 12
- Life Steal deals 75 armor damage
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of Nimble Bone Troops |
Tier 6 - All Summoned Skeletons have a 35% chance to dodge any burst attack |
Chest |
- Tier 1
- All Summoned Skeletons have a 10% chance to dodge any burst attack
- Tier 2
- All Summoned Skeletons have a 15% chance to dodge any burst attack
- Tier 3
- All Summoned Skeletons have a 20% chance to dodge any burst attack
- Tier 4
- All Summoned Skeletons have a 25% chance to dodge any burst attack
- Tier 5
- All Summoned Skeletons have a 30% chance to dodge any burst attack
- Tier 6
- All Summoned Skeletons have a 35% chance to dodge any burst attack
Expand
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Tier 12 - Rebuild Undead restores 20 power to you |
Necklace |
- Tier 1
- Rebuild Undead restores 3 power to you
- Tier 2
- Rebuild Undead restores 5 power to you
- Tier 3
- Rebuild Undead restores 7 power to you
- Tier 4
- Rebuild Undead restores 9 power to you
- Tier 5
- Rebuild Undead restores 10 power to you
- Tier 6
- Rebuild Undead restores 11 power to you
- Tier 7
- Rebuild Undead restores 12 power to you
- Tier 8
- Rebuild Undead restores 13 power to you
- Tier 9
- Rebuild Undead restores 15 power to you
- Tier 10
- Rebuild Undead restores 16 power to you
- Tier 11
- Rebuild Undead restores 18 power to you
- Tier 12
- Rebuild Undead restores 20 power to you
Expand
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of Unflapping Skeletons |
Tier 6 - Summoned Skeletal Swordsmen have a 60% chance to ignore any Knockback or Stun effect |
Feet |
- Tier 1
- Summoned Skeletal Swordsmen have a 8% chance to ignore any Knockback or Stun effect
- Tier 2
- Summoned Skeletal Swordsmen have a 16% chance to ignore any Knockback or Stun effect
- Tier 3
- Summoned Skeletal Swordsmen have a 24% chance to ignore any Knockback or Stun effect
- Tier 4
- Summoned Skeletal Swordsmen have a 32% chance to ignore any Knockback or Stun effect
- Tier 5
- Summoned Skeletal Swordsmen have a 45% chance to ignore any Knockback or Stun effect
- Tier 6
- Summoned Skeletal Swordsmen have a 60% chance to ignore any Knockback or Stun effect
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Tier 12 - Summoned Skeletal Swordsmen and Mages regenerate +18 health every update, both in and out of combat |
Hands, Necklace |
- Tier 1
- Summoned Skeletal Swordsmen and Mages regenerate +1 health every update, both in and out of combat
- Tier 2
- Summoned Skeletal Swordsmen and Mages regenerate +3 health every update, both in and out of combat
- Tier 3
- Summoned Skeletal Swordsmen and Mages regenerate +4 health every update, both in and out of combat
- Tier 4
- Summoned Skeletal Swordsmen and Mages regenerate +6 health every update, both in and out of combat
- Tier 5
- Summoned Skeletal Swordsmen and Mages regenerate +7 health every update, both in and out of combat
- Tier 6
- Summoned Skeletal Swordsmen and Mages regenerate +9 health every update, both in and out of combat
- Tier 7
- Summoned Skeletal Swordsmen and Mages regenerate +10 health every update, both in and out of combat
- Tier 8
- Summoned Skeletal Swordsmen and Mages regenerate +12 health every update, both in and out of combat
- Tier 9
- Summoned Skeletal Swordsmen and Mages regenerate +13 health every update, both in and out of combat
- Tier 10
- Summoned Skeletal Swordsmen and Mages regenerate +15 health every update, both in and out of combat
- Tier 11
- Summoned Skeletal Swordsmen and Mages regenerate +16 health every update, both in and out of combat
- Tier 12
- Summoned Skeletal Swordsmen and Mages regenerate +18 health every update, both in and out of combat
Expand
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of Anti-Nature Skeletons |
Tier 6 - All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack |
Head |
- Tier 1
- All Summoned Skeletons deal +1 damage with each attack, but are instantly destroyed by ANY Nature attack
- Tier 2
- All Summoned Skeletons deal +2 damage with each attack, but are instantly destroyed by ANY Nature attack
- Tier 3
- All Summoned Skeletons deal +4 damage with each attack, but are instantly destroyed by ANY Nature attack
- Tier 4
- All Summoned Skeletons deal +6 damage with each attack, but are instantly destroyed by ANY Nature attack
- Tier 5
- All Summoned Skeletons deal +8 damage with each attack, but are instantly destroyed by ANY Nature attack
- Tier 6
- All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack
Expand
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of Tough Gazes |
Tier 12 - Deathgaze deals +60 damage and restores 72 armor to you |
Ring, Necklace |
- Tier 1
- Deathgaze deals +5 damage and restores 6 armor to you
- Tier 2
- Deathgaze deals +10 damage and restores 12 armor to you
- Tier 3
- Deathgaze deals +15 damage and restores 18 armor to you
- Tier 4
- Deathgaze deals +20 damage and restores 24 armor to you
- Tier 5
- Deathgaze deals +25 damage and restores 30 armor to you
- Tier 6
- Deathgaze deals +30 damage and restores 36 armor to you
- Tier 7
- Deathgaze deals +35 damage and restores 42 armor to you
- Tier 8
- Deathgaze deals +40 damage and restores 48 armor to you
- Tier 9
- Deathgaze deals +45 damage and restores 54 armor to you
- Tier 10
- Deathgaze deals +50 damage and restores 60 armor to you
- Tier 11
- Deathgaze deals +55 damage and restores 66 armor to you
- Tier 12
- Deathgaze deals +60 damage and restores 72 armor to you
Expand
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Necromancer's |
of Necromancy |
Tier 6 - Necromancy Base Damage +6% |
OffHand, Necklace |
- Tier 1
- Necromancy Base Damage +1%
- Tier 2
- Necromancy Base Damage +2%
- Tier 3
- Necromancy Base Damage +3%
- Tier 4
- Necromancy Base Damage +4%
- Tier 5
- Necromancy Base Damage +5%
- Tier 6
- Necromancy Base Damage +6%
Expand
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of Deathsparks |
Tier 12 - Spark of Death deals +79% damage |
Feet, MainHand |
- Tier 1
- Spark of Death deals +13% damage
- Tier 2
- Spark of Death deals +19% damage
- Tier 3
- Spark of Death deals +25% damage
- Tier 4
- Spark of Death deals +31% damage
- Tier 5
- Spark of Death deals +37% damage
- Tier 6
- Spark of Death deals +43% damage
- Tier 7
- Spark of Death deals +49% damage
- Tier 8
- Spark of Death deals +55% damage
- Tier 9
- Spark of Death deals +61% damage
- Tier 10
- Spark of Death deals +67% damage
- Tier 11
- Spark of Death deals +73% damage
- Tier 12
- Spark of Death deals +79% damage
Expand
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Chirurgeon's |
|
Tier 12 - Rebuild Undead heals you for 36 health |
Hands, OffHand |
- Tier 1
- Rebuild Undead heals you for 3 health
- Tier 2
- Rebuild Undead heals you for 6 health
- Tier 3
- Rebuild Undead heals you for 9 health
- Tier 4
- Rebuild Undead heals you for 12 health
- Tier 5
- Rebuild Undead heals you for 15 health
- Tier 6
- Rebuild Undead heals you for 18 health
- Tier 7
- Rebuild Undead heals you for 21 health
- Tier 8
- Rebuild Undead heals you for 24 health
- Tier 9
- Rebuild Undead heals you for 27 health
- Tier 10
- Rebuild Undead heals you for 30 health
- Tier 11
- Rebuild Undead heals you for 33 health
- Tier 12
- Rebuild Undead heals you for 36 health
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of Reaching Dead |
Tier 12 - Death's Hold deals +173% damage |
Head, MainHand |
- Tier 1
- Death's Hold deals +30% damage
- Tier 2
- Death's Hold deals +43% damage
- Tier 3
- Death's Hold deals +56% damage
- Tier 4
- Death's Hold deals +69% damage
- Tier 5
- Death's Hold deals +82% damage
- Tier 6
- Death's Hold deals +95% damage
- Tier 7
- Death's Hold deals +108% damage
- Tier 8
- Death's Hold deals +121% damage
- Tier 9
- Death's Hold deals +134% damage
- Tier 10
- Death's Hold deals +147% damage
- Tier 11
- Death's Hold deals +160% damage
- Tier 12
- Death's Hold deals +173% damage
Expand
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of Heated Bones |
Tier 5 - Summoned Skeletal Mages deal +12 direct damage with each attack, but take 120% more damage from any cold attacks |
Ring, MainHand |
- Tier 1
- Summoned Skeletal Mages deal +2 direct damage with each attack, but take 20% more damage from any cold attacks
- Tier 2
- Summoned Skeletal Mages deal +4 direct damage with each attack, but take 40% more damage from any cold attacks
- Tier 3
- Summoned Skeletal Mages deal +6 direct damage with each attack, but take 60% more damage from any cold attacks
- Tier 4
- Summoned Skeletal Mages deal +8 direct damage with each attack, but take 80% more damage from any cold attacks
- Tier 5
- Summoned Skeletal Mages deal +12 direct damage with each attack, but take 120% more damage from any cold attacks
Expand
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of Dark Waves |
Tier 12 - Wave of Darkness deals +185% damage |
Head, MainHand |
- Tier 1
- Wave of Darkness deals +20% damage
- Tier 2
- Wave of Darkness deals +35% damage
- Tier 3
- Wave of Darkness deals +50% damage
- Tier 4
- Wave of Darkness deals +65% damage
- Tier 5
- Wave of Darkness deals +80% damage
- Tier 6
- Wave of Darkness deals +95% damage
- Tier 7
- Wave of Darkness deals +110% damage
- Tier 8
- Wave of Darkness deals +125% damage
- Tier 9
- Wave of Darkness deals +140% damage
- Tier 10
- Wave of Darkness deals +155% damage
- Tier 11
- Wave of Darkness deals +170% damage
- Tier 12
- Wave of Darkness deals +185% damage
Expand
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Tier 12 - Summoned Skeletal Archers regenerate +18 health every update, both in and out of combat |
Hands, Feet |
- Tier 1
- Summoned Skeletal Archers regenerate +1 health every update, both in and out of combat
- Tier 2
- Summoned Skeletal Archers regenerate +3 health every update, both in and out of combat
- Tier 3
- Summoned Skeletal Archers regenerate +4 health every update, both in and out of combat
- Tier 4
- Summoned Skeletal Archers regenerate +6 health every update, both in and out of combat
- Tier 5
- Summoned Skeletal Archers regenerate +7 health every update, both in and out of combat
- Tier 6
- Summoned Skeletal Archers regenerate +9 health every update, both in and out of combat
- Tier 7
- Summoned Skeletal Archers regenerate +10 health every update, both in and out of combat
- Tier 8
- Summoned Skeletal Archers regenerate +12 health every update, both in and out of combat
- Tier 9
- Summoned Skeletal Archers regenerate +13 health every update, both in and out of combat
- Tier 10
- Summoned Skeletal Archers regenerate +15 health every update, both in and out of combat
- Tier 11
- Summoned Skeletal Archers regenerate +16 health every update, both in and out of combat
- Tier 12
- Summoned Skeletal Archers regenerate +18 health every update, both in and out of combat
Expand
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of Dark Life |
Tier 12 - Wave of Darkness heals you for 60 health |
Chest, Legs |
- Tier 1
- Wave of Darkness heals you for 5 health
- Tier 2
- Wave of Darkness heals you for 10 health
- Tier 3
- Wave of Darkness heals you for 15 health
- Tier 4
- Wave of Darkness heals you for 20 health
- Tier 5
- Wave of Darkness heals you for 25 health
- Tier 6
- Wave of Darkness heals you for 30 health
- Tier 7
- Wave of Darkness heals you for 35 health
- Tier 8
- Wave of Darkness heals you for 40 health
- Tier 9
- Wave of Darkness heals you for 45 health
- Tier 10
- Wave of Darkness heals you for 50 health
- Tier 11
- Wave of Darkness heals you for 55 health
- Tier 12
- Wave of Darkness heals you for 60 health
Expand
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