| Icon |
Level |
Name |
Description |
Special |
Effects |
Stats |
Source
|
|
0 |
Warmthball |
Throw a vaguely painful ball of warmth. This is a Basic Attack |
|
Damage: 8 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Introductory Fire Magic Research
|
|
0 |
Super Warmthball |
Throw a very potent fireball. This is a Core Attack |
|
Damage: 16 Fire Enrages: 200% |
Power Cost: 14 Range: 30 Cooldown: 10 |
Introductory Fire Magic Research
|
|
0 |
Boiling Veins |
Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. |
Melee Damagers Suffer: 6 Fire --Can Have-- Restores: 0 Body Heat in cold environments Pets within 20 meters heal 0 Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds |
|
Power Cost: 12 Range: 4 Cooldown: 10 |
Introductory Fire Magic Research
|
|
0 |
(Internal) |
Internal |
|
|
Power Cost: 0 AoE: 20 Cooldown: 0 |
Unknown Source: Not Found
|
|
5 |
Calefaction |
Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 19 Fire Enrages: 200% |
Power Cost: 17 Range: 30 Cooldown: 12 |
Fire Magic Research Level 5
|
|
5 |
Defensive Burst |
Blast all nearby enemies with a quick wave of fire. |
Targets are flung away. Restores: 1 Body Heat in cold environments Suppresses Monster Shout |
Damage: 14 Fire Enrages: 200% |
Power Cost: 15 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 5
|
|
5 |
Heat Breath |
Spit flame at a nearby foe. This is a Nice Attack |
Restores: 1 Body Heat in cold environments DoT: 4 Fire, 6 times over 12 seconds |
Damage: 40 Fire Enrages: 200% |
Power Cost: 38 Range: 5 Cooldown: 12 |
Fire Magic Research Level 5
|
|
5 |
Chillball |
Throw an essentially-harmless ball of cold. |
|
Damage: 8 Cold |
Power Cost: 5 Range: 30 Cooldown: 3 |
Fire Magic Research Level 5
|
|
5 |
Defensive Chill |
Blast all nearby enemies with a quick wave of cold. |
|
Damage: 13 Cold |
Power Cost: 15 AoE: 10 Cooldown: 10 |
Training: Landri the Cold
|
|
10 |
Fireball |
Throw a ball of fire. This is a Basic Attack |
|
Damage: 14 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 10
|
|
10 |
Molten Veins |
Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. |
Melee Damagers Suffer: 17 Fire --Can Have-- Restores: 1 Body Heat in cold environments Pets within 20 meters heal 0 Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds |
|
Power Cost: 17 Range: 4 Cooldown: 10 |
Fire Magic Research Level 10
|
|
10 |
Scintillating Flame |
Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. |
|
Damage: 22 Fire Dmg to Vulnerable: 22 Fire Enrages: 200% |
Power Cost: 10 Range: 40 Cooldown: 7 |
Fire Magic Research Level 10
|
|
10 |
Flesh to Fuel |
Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. This is a Survival-Utility ability |
Restores: 10 Power Restores: 2 Body Heat in cold environments Can Be On Sidebar --Can Have-- Pets within 20 meters heal 0 |
Damage: 6 Fire |
Power Cost: 0 Range: 0 Cooldown: 20 |
Fire Magic Research Level 10
|
|
10 |
Cold Protection |
Boost your defenses against cold. |
+1 Cold Mitigation for 5 minutes Can Be On Sidebar |
|
Power Cost: 30 Range: 4 Cooldown: 2 |
Training: Landri the Cold
|
|
10 |
Wall of Fire |
Create a dangerous wall of fire at your feet. |
Restores: 5 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
|
Power Cost: 30 Range: 4 Cooldown: 30 |
Fire Magic Research Level 10
|
|
15 |
Super Fireball |
Throw a very potent fireball. This is a Core Attack |
|
Damage: 43 Fire Enrages: 200% |
Power Cost: 23 Range: 30 Cooldown: 10 |
Fire Magic Research Level 15
|
|
15 |
Fire Breath |
Spit flame at a nearby foe. This is a Nice Attack |
Restores: 2 Body Heat in cold environments DoT: 8 Fire, 6 times over 12 seconds |
Damage: 80 Fire Enrages: 200% |
Power Cost: 51 Range: 5 Cooldown: 12 |
Fire Magic Research Level 15
|
|
15 |
Frostball |
Throw a ball of cold. |
|
Damage: 17 Cold |
Power Cost: 8 Range: 30 Cooldown: 3 |
Fire Magic Research Level 15
|
|
15 |
Scintillating Frost |
Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. |
|
Damage: 31 Cold Dmg to Vulnerable: 31 Cold |
Power Cost: 17 Range: 40 Cooldown: 7 |
Fire Magic Research Level 15
|
|
15 |
Room-Temperature Ball |
Throw an essentially-harmless sphere of room-temperature matter. |
|
Damage: 26 Crushing |
Power Cost: 13 Range: 30 Cooldown: 10 |
Fire Magic Research Level 15
|
|
20 |
Calefaction 2 |
Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 42 Fire Enrages: 200% |
Power Cost: 27 Range: 30 Cooldown: 12 |
Fire Magic Research Level 20
|
|
20 |
Defensive Burst 2 |
Blast all nearby enemies with a quick wave of fire. |
Targets are flung away. Restores: 2 Body Heat in cold environments Suppresses Monster Shout |
Damage: 33 Fire Enrages: 200% |
Power Cost: 23 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 20
|
|
20 |
Ring of Fire |
Blast all nearby enemies with an incendiary wave of fire, leaving them burning. |
Restores: 1 Body Heat in cold environments DoT: 5 Fire, 6 times over 12 seconds |
Damage: 47 Fire Enrages: 200% |
Power Cost: 26 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 20
|
|
20 |
Frostball 2 |
Throw a ball of cold. |
|
Damage: 23 Cold |
Power Cost: 10 Range: 30 Cooldown: 3 |
Fire Magic Research Level 20
|
|
20 |
Defensive Chill 2 |
Blast all nearby enemies with a quick wave of cold. |
|
Damage: 37 Cold |
Power Cost: 23 AoE: 10 Cooldown: 10 |
Training: Landri the Cold
|
|
20 |
Cold Protection 2 |
Boost your defenses against cold. |
+2 Cold Mitigation for 5 minutes Can Be On Sidebar |
|
Power Cost: 30 Range: 4 Cooldown: 2 |
Training: Landri the Cold
|
|
25 |
Fireball 2 |
Throw a ball of fire. This is a Basic Attack |
|
Damage: 25 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 25
|
|
25 |
Molten Veins 2 |
Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. |
Melee Damagers Suffer: 41 Fire --Can Have-- Restores: 1 Body Heat in cold environments Pets within 20 meters heal 0 Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds |
|
Power Cost: 23 Range: 4 Cooldown: 10 |
Fire Magic Research Level 25
|
|
25 |
Scintillating Flame 2 |
Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. |
|
Damage: 42 Fire Dmg to Vulnerable: 42 Fire Enrages: 200% |
Power Cost: 15 Range: 40 Cooldown: 7 |
Fire Magic Research Level 25
|
|
25 |
Ring of Fire 2 |
Blast all nearby enemies with an incendiary wave of fire, leaving them burning. |
Restores: 2 Body Heat in cold environments DoT: 10 Fire, 6 times over 12 seconds |
Damage: 60 Fire Enrages: 200% |
Power Cost: 32 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 25
|
|
25 |
Scintillating Frost 2 |
Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. |
|
Damage: 51 Cold Dmg to Vulnerable: 51 Cold |
Power Cost: 20 Range: 40 Cooldown: 7 |
Fire Magic Research Level 25
|
|
25 |
Wall of Fire 2 |
Create a dangerous wall of fire at your feet. |
Restores: 6 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
|
Power Cost: 41 Range: 4 Cooldown: 30 |
Fire Magic Research Level 25
|
|
25 |
Room-Temperature Ball 2 |
Throw a ball of room-temperature matter. |
|
Damage: 37 Crushing |
Power Cost: 16 Range: 30 Cooldown: 10 |
Fire Magic Research Level 25
|
|
25 |
Flare Fireball |
Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power. This is a Basic Attack |
|
Damage: 40 Fire Enrages: 200% |
Power Cost: 5 Range: 30 Cooldown: 2 |
Gift: GoblinFireResearchDesk1
|
|
30 |
Super Fireball 2 |
Throw a very potent fireball. This is a Core Attack |
|
Damage: 86 Fire Enrages: 200% |
Power Cost: 32 Range: 30 Cooldown: 10 |
Fire Magic Research Level 30
|
|
30 |
Defensive Burst 3 |
Blast all nearby enemies with a quick wave of fire. |
Targets are flung away. Restores: 3 Body Heat in cold environments Suppresses Monster Shout |
Damage: 51 Fire Enrages: 200% |
Power Cost: 28 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 30
|
|
30 |
Fire Breath 2 |
Spit flame at a nearby foe. This is a Nice Attack |
Restores: 3 Body Heat in cold environments DoT: 12 Fire, 6 times over 12 seconds |
Damage: 147 Fire Enrages: 200% |
Power Cost: 67 Range: 5 Cooldown: 12 |
Fire Magic Research Level 30
|
|
30 |
Flesh to Fuel 2 |
Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. This is a Survival-Utility ability |
Restores: 30 Power Restores: 4 Body Heat in cold environments Can Be On Sidebar --Can Have-- Pets within 20 meters heal 0 |
Damage: 12 Fire |
Power Cost: 0 Range: 0 Cooldown: 20 |
Fire Magic Research Level 30
|
|
30 |
Defensive Chill 3 |
Blast all nearby enemies with a quick wave of cold. |
|
Damage: 51 Cold |
Power Cost: 28 AoE: 10 Cooldown: 10 |
Training: Landri the Cold
|
|
30 |
Cold Protection 3 |
Boost your defenses against cold. |
+3 Cold Mitigation for 5 minutes Can Be On Sidebar |
|
Power Cost: 30 Range: 4 Cooldown: 2 |
Training: Landri the Cold
|
|
35 |
Fireball 3 |
Throw a ball of fire. This is a Basic Attack |
|
Damage: 37 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 35
|
|
35 |
Molten Veins 3 |
Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. |
Melee Damagers Suffer: 65 Fire --Can Have-- Restores: 2 Body Heat in cold environments Pets within 20 meters heal 0 Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds |
|
Power Cost: 28 Range: 4 Cooldown: 10 |
Fire Magic Research Level 35
|
|
35 |
Ring of Fire 3 |
Blast all nearby enemies with an incendiary wave of fire, leaving them burning. |
Restores: 3 Body Heat in cold environments DoT: 15 Fire, 6 times over 12 seconds |
Damage: 88 Fire Enrages: 200% |
Power Cost: 42 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 35
|
|
35 |
Frostball 3 |
Throw a ball of cold. |
|
Damage: 37 Cold |
Power Cost: 13 Range: 30 Cooldown: 3 |
Fire Magic Research Level 35
|
|
40 |
Calefaction 3 |
Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 93 Fire Enrages: 200% |
Power Cost: 39 Range: 30 Cooldown: 12 |
Fire Magic Research Level 40
|
|
40 |
Scintillating Flame 3 |
Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. |
|
Damage: 67 Fire Dmg to Vulnerable: 67 Fire Enrages: 200% |
Power Cost: 20 Range: 40 Cooldown: 7 |
Fire Magic Research Level 40
|
|
40 |
Fire Breath 3 |
Spit flame at a nearby foe. This is a Nice Attack |
Restores: 4 Body Heat in cold environments DoT: 16 Fire, 6 times over 12 seconds |
Damage: 222 Fire Enrages: 200% |
Power Cost: 79 Range: 5 Cooldown: 12 |
Fire Magic Research Level 40
|
|
40 |
Scintillating Frost 3 |
Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. |
|
Damage: 93 Cold Dmg to Vulnerable: 93 Cold |
Power Cost: 26 Range: 40 Cooldown: 7 |
Fire Magic Research Level 40
|
|
40 |
Cold Protection 4 |
Boost your defenses against cold. |
+4 Cold Mitigation for 5 minutes Can Be On Sidebar |
|
Power Cost: 30 Range: 4 Cooldown: 2 |
Training: Landri the Cold
|
|
40 |
Wall of Fire 3 |
Create a dangerous wall of fire at your feet. |
Restores: 7 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
|
Power Cost: 52 Range: 4 Cooldown: 30 |
Fire Magic Research Level 40
|
|
40 |
Room-Temperature Ball 3 |
Throw a reasonably painful ball of room-temperature matter. |
|
Damage: 68 Crushing |
Power Cost: 20 Range: 30 Cooldown: 10 |
Fire Magic Research Level 40
|
|
45 |
Super Fireball 3 |
Throw a very potent fireball. This is a Core Attack |
|
Damage: 162 Fire Enrages: 200% |
Power Cost: 41 Range: 30 Cooldown: 10 |
Fire Magic Research Level 45
|
|
45 |
Defensive Burst 4 |
Blast all nearby enemies with a quick wave of fire. |
Targets are flung away. Restores: 4 Body Heat in cold environments Suppresses Monster Shout |
Damage: 97 Fire Enrages: 200% |
Power Cost: 36 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 45
|
|
45 |
Flesh to Fuel 3 |
Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. This is a Survival-Utility ability |
Restores: 45 Power Restores: 6 Body Heat in cold environments Can Be On Sidebar --Can Have-- Pets within 20 meters heal 0 |
Damage: 18 Fire |
Power Cost: 0 Range: 0 Cooldown: 20 |
Fire Magic Research Level 45
|
|
45 |
Frostball 4 |
Throw a ball of cold. |
|
Damage: 58 Cold |
Power Cost: 14 Range: 30 Cooldown: 3 |
Fire Magic Research Level 45
|
|
45 |
Defensive Chill 4 |
Blast all nearby enemies with a quick wave of cold. |
|
Damage: 97 Cold |
Power Cost: 36 AoE: 10 Cooldown: 10 |
Training: Landri the Cold
|
|
50 |
Fireball 4 |
Throw a ball of fire. This is a Basic Attack |
|
Damage: 72 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 50
|
|
50 |
Molten Veins 4 |
Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. |
Melee Damagers Suffer: 131 Fire --Can Have-- Restores: 2 Body Heat in cold environments Pets within 20 meters heal 0 Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds |
|
Power Cost: 34 Range: 4 Cooldown: 10 |
Fire Magic Research Level 50
|
|
50 |
Scintillating Flame 4 |
Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. |
|
Damage: 103 Fire Dmg to Vulnerable: 103 Fire Enrages: 200% |
Power Cost: 23 Range: 40 Cooldown: 7 |
Fire Magic Research Level 50
|
|
50 |
Ring of Fire 4 |
Blast all nearby enemies with an incendiary wave of fire, leaving them burning. |
Restores: 4 Body Heat in cold environments DoT: 20 Fire, 6 times over 12 seconds |
Damage: 170 Fire Enrages: 200% |
Power Cost: 50 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 50
|
|
50 |
Fire Breath 4 |
Spit flame at a nearby foe. This is a Nice Attack |
Restores: 5 Body Heat in cold environments DoT: 20 Fire, 6 times over 12 seconds |
Damage: 343 Fire Enrages: 200% |
Power Cost: 88 Range: 5 Cooldown: 12 |
Fire Magic Research Level 50
|
|
50 |
Cold Protection 5 |
Boost your defenses against cold. |
+5 Cold Mitigation for 5 minutes Can Be On Sidebar |
|
Power Cost: 30 Range: 4 Cooldown: 2 |
Training: Landri the Cold
|
|
50 |
Room-Temperature Ball 4 |
Throw a painful ball of room-temperature matter. |
|
Damage: 103 Crushing |
Power Cost: 22 Range: 30 Cooldown: 10 |
Fire Magic Research Level 50
|
|
55 |
Calefaction 4 |
Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 170 Fire Enrages: 200% |
Power Cost: 47 Range: 30 Cooldown: 12 |
Fire Magic Research Level 55
|
|
55 |
Super Fireball 4 |
Throw a very potent fireball. This is a Core Attack |
|
Damage: 237 Fire Enrages: 200% |
Power Cost: 47 Range: 30 Cooldown: 10 |
Fire Magic Research Level 55
|
|
55 |
Defensive Burst 5 |
Blast all nearby enemies with a quick wave of fire. |
Targets are flung away. Restores: 5 Body Heat in cold environments Suppresses Monster Shout |
Damage: 142 Fire Enrages: 200% |
Power Cost: 41 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 55
|
|
55 |
Frostball 5 |
Throw a ball of cold. |
|
Damage: 85 Cold |
Power Cost: 17 Range: 30 Cooldown: 3 |
Fire Magic Research Level 55
|
|
55 |
Scintillating Frost 4 |
Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. |
|
Damage: 170 Cold Dmg to Vulnerable: 170 Cold |
Power Cost: 30 Range: 40 Cooldown: 7 |
Fire Magic Research Level 55
|
|
55 |
Wall of Fire 4 |
Create a dangerous wall of fire at your feet. |
Restores: 8 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
|
Power Cost: 62 Range: 4 Cooldown: 30 |
Fire Magic Research Level 55
|
|
55 |
Wall of Fire 4 (Purple) |
Create a dangerous wall of fire at your feet. This variant version of Wall of Fire 4 uses an unnaturally colored flame. |
Restores: 9 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
|
Power Cost: 62 Range: 4 Cooldown: 30 |
Item: Fire Magic: Purple Fire Walls
|
|
55 |
Flare Fireball 2 |
Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power. This is a Basic Attack |
|
Damage: 127 Fire Enrages: 200% |
Power Cost: 10 Range: 30 Cooldown: 2 |
Fire Magic Research Level 55
|
|
60 |
Fireball 5 |
Throw a ball of fire. This is a Basic Attack |
|
Damage: 98 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 60
|
|
60 |
Scintillating Flame 5 |
Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. |
|
Damage: 140 Fire Dmg to Vulnerable: 140 Fire Enrages: 200% |
Power Cost: 25 Range: 40 Cooldown: 7 |
Fire Magic Research Level 60
|
|
60 |
Fire Breath 5 |
Spit flame at a nearby foe. This is a Nice Attack |
Restores: 6 Body Heat in cold environments DoT: 24 Fire, 6 times over 12 seconds |
Damage: 468 Fire Enrages: 200% |
Power Cost: 99 Range: 5 Cooldown: 12 |
Fire Magic Research Level 60
|
|
60 |
Flesh to Fuel 4 |
Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. This is a Survival-Utility ability |
Restores: 60 Power Restores: 7 Body Heat in cold environments Can Be On Sidebar --Can Have-- Pets within 20 meters heal 0 |
Damage: 21 Fire |
Power Cost: 0 Range: 0 Cooldown: 20 |
Fire Magic Research Level 60
|
|
60 |
Defensive Chill 5 |
Blast all nearby enemies with a quick wave of cold. |
|
Damage: 164 Cold |
Power Cost: 43 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 60
|
|
60 |
Cold Protection 6 |
Boost your defenses against cold. |
+6 Cold Mitigation for 5 minutes Can Be On Sidebar |
|
Power Cost: 30 Range: 4 Cooldown: 2 |
Unknown Source: Not Found
|
|
60 |
Room-Temperature Ball 5 |
Throw a painful ball of room-temperature matter. |
|
Damage: 140 Crushing |
Power Cost: 24 Range: 30 Cooldown: 10 |
Fire Magic Research Level 60
|
|
65 |
Molten Veins 5 |
Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. |
Melee Damagers Suffer: 205 Fire --Can Have-- Restores: 3 Body Heat in cold environments Pets within 20 meters heal 0 Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds |
|
Power Cost: 40 Range: 4 Cooldown: 10 |
Fire Magic Research Level 65
|
|
65 |
Calefaction 5 |
Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 223 Fire Enrages: 200% |
Power Cost: 52 Range: 30 Cooldown: 12 |
Fire Magic Research Level 65
|
|
65 |
Ring of Fire 5 |
Blast all nearby enemies with an incendiary wave of fire, leaving them burning. |
Restores: 5 Body Heat in cold environments DoT: 25 Fire, 6 times over 12 seconds |
Damage: 262 Fire Enrages: 200% |
Power Cost: 60 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 65
|
|
65 |
Frostball 6 |
Throw a ball of cold. |
|
Damage: 111 Cold |
Power Cost: 18 Range: 30 Cooldown: 3 |
Fire Magic Research Level 65
|
|
65 |
Wall of Fire 5 |
Create a dangerous wall of fire at your feet. |
Restores: 10 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
|
Power Cost: 69 Range: 4 Cooldown: 30 |
Fire Magic Research Level 65
|
|
65 |
Wall of Coldfire 5 |
This variant Wall of Fire is icy cold. |
Fire Wall deals Cold damage and its Rage Attack Slows. Restores: 10 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
|
Power Cost: 69 Range: 4 Cooldown: 30 |
Fire Magic Research Level 65
|
|
65 |
Wall of Healing Flame 5 |
This variant Wall of Fire is green in color and provides life at the expense of damage. |
Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 20 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled. Restores: 10 Body Heat in cold environments --Can Have-- You heal 0 twice second when near your fire wall |
|
Power Cost: 69 Range: 4 Cooldown: 30 |
Fire Magic Research Level 65
|
|
65 |
Wall of Smarmy Flame 5 |
This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies. |
Range +1.5m and +500% taunt generation, but attacks are slightly slower. Restores: 10 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
|
Power Cost: 69 Range: 4 Cooldown: 30 |
Fire Magic Research Level 65
|
| Error: Ability not found |
65 |
Summon Magmasphere |
Summon a sentient microclimate of fire and smoke. This is a variant of Fire Wall. |
Magma Sphere seeks out its own targets and attacks with short-ranged fireballs. Lasts 30 seconds. Restores: 10 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
|
Power Cost: 69 Range: 4 Cooldown: 30 |
Fire Magic Research Level 65
|
|
70 |
Fireball 6 |
Throw a ball of fire. This is a Basic Attack |
|
Damage: 125 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 70
|
|
70 |
Super Fireball 5 |
Throw a very potent fireball. This is a Core Attack |
|
Damage: 348 Fire Enrages: 200% |
Power Cost: 54 Range: 30 Cooldown: 10 |
Fire Magic Research Level 70
|
|
70 |
Scintillating Flame 6 |
Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. |
|
Damage: 179 Fire Dmg to Vulnerable: 179 Fire Enrages: 200% |
Power Cost: 27 Range: 40 Cooldown: 7 |
Fire Magic Research Level 70
|
|
70 |
Defensive Burst 6 |
Blast all nearby enemies with a quick wave of fire. |
Targets are flung away. Restores: 6 Body Heat in cold environments Suppresses Monster Shout |
Damage: 209 Fire Enrages: 200% |
Power Cost: 47 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 70
|
|
70 |
Fire Breath 6 |
Spit flame at a nearby foe. This is a Nice Attack |
Restores: 7 Body Heat in cold environments DoT: 28 Fire, 6 times over 12 seconds |
Damage: 597 Fire Enrages: 200% |
Power Cost: 108 Range: 5 Cooldown: 12 |
Fire Magic Research Level 70
|
|
70 |
Scintillating Frost 5 |
Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. |
|
Damage: 251 Cold Dmg to Vulnerable: 251 Cold |
Power Cost: 35 Range: 40 Cooldown: 7 |
Fire Magic Research Level 70
|
|
70 |
Cold Protection 7 |
Boost your defenses against cold. |
+7 Cold Mitigation for 5 minutes Can Be On Sidebar |
|
Power Cost: 30 Range: 4 Cooldown: 2 |
Unknown Source: Not Found
|
|
70 |
Room-Temperature Ball 6 |
Throw a painful ball of room-temperature matter. |
|
Damage: 179 Crushing |
Power Cost: 26 Range: 30 Cooldown: 10 |
Fire Magic Research Level 70
|
|
75 |
Calefaction 6 |
Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 282 Fire Enrages: 200% |
Power Cost: 57 Range: 30 Cooldown: 12 |
Fire Magic Research Level 75
|
|
75 |
Ring of Fire 6 |
Blast all nearby enemies with an incendiary wave of fire, leaving them burning. |
Restores: 6 Body Heat in cold environments DoT: 30 Fire, 6 times over 12 seconds |
Damage: 332 Fire Enrages: 200% |
Power Cost: 66 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 75
|
|
75 |
Flesh to Fuel 5 |
Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. This is a Survival-Utility ability |
Restores: 75 Power Restores: 8 Body Heat in cold environments Can Be On Sidebar --Can Have-- Pets within 20 meters heal 0 |
Damage: 24 Fire |
Power Cost: 0 Range: 0 Cooldown: 20 |
Fire Magic Research Level 75
|
|
75 |
Frostball 7 |
Throw a ball of cold. |
|
Damage: 141 Cold |
Power Cost: 20 Range: 30 Cooldown: 3 |
Fire Magic Research Level 75
|
|
75 |
Defensive Chill 6 |
Blast all nearby enemies with a quick wave of cold. |
|
Damage: 235 Cold |
Power Cost: 50 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 75
|
|
75 |
Wall of Fire 6 |
Create a dangerous wall of fire at your feet. |
Restores: 11 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
|
Power Cost: 76 Range: 4 Cooldown: 30 |
Fire Magic Research Level 75
|
|
75 |
Wall of Coldfire 6 |
This variant Wall of Fire is icy cold. |
Fire Wall deals Cold damage and its Rage Attack Slows. Restores: 11 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
|
Power Cost: 76 Range: 4 Cooldown: 30 |
Fire Magic Research Level 75
|
|
75 |
Wall of Healing Flame 6 |
This variant Wall of Fire is green in color and provides life at the expense of damage. |
Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 25 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled. Restores: 11 Body Heat in cold environments --Can Have-- You heal 0 twice second when near your fire wall |
|
Power Cost: 76 Range: 4 Cooldown: 30 |
Fire Magic Research Level 75
|
|
75 |
Wall of Smarmy Flame 6 |
This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies. |
Range +1.5m and +500% taunt generation, but attacks are slightly slower. Restores: 11 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
|
Power Cost: 76 Range: 4 Cooldown: 30 |
Fire Magic Research Level 75
|
| Error: Ability not found |
75 |
Summon Magmasphere 2 |
Summon a sentient microclimate of fire and smoke. This is a variant of Fire Wall. |
Magma Sphere seeks out its own targets and attacks with short-ranged fireballs. Lasts 30 seconds. Restores: 10 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
|
Power Cost: 76 Range: 4 Cooldown: 30 |
Fire Magic Research Level 75
|
|
80 |
Fireball 7 |
Throw a ball of fire. This is a Basic Attack |
|
Damage: 157 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 80
|
|
80 |
Super Fireball 6 |
Throw a very potent fireball. This is a Core Attack |
|
Damage: 436 Fire Enrages: 200% |
Power Cost: 60 Range: 30 Cooldown: 10 |
Fire Magic Research Level 80
|
|
80 |
Molten Veins 6 |
Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. |
Melee Damagers Suffer: 291 Fire --Can Have-- Restores: 3 Body Heat in cold environments Pets within 20 meters heal 0 Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds |
|
Power Cost: 47 Range: 4 Cooldown: 10 |
Fire Magic Research Level 80
|
|
80 |
Defensive Burst 7 |
Blast all nearby enemies with a quick wave of fire. |
Targets are flung away. Restores: 7 Body Heat in cold environments Suppresses Monster Shout |
Damage: 262 Fire Enrages: 200% |
Power Cost: 52 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 80
|
|
80 |
Fire Breath 7 |
Spit flame at a nearby foe. This is a Nice Attack |
Restores: 8 Body Heat in cold environments DoT: 32 Fire, 6 times over 12 seconds |
Damage: 747 Fire Enrages: 200% |
Power Cost: 119 Range: 5 Cooldown: 12 |
Fire Magic Research Level 80
|
|
80 |
Scintillating Frost 6 |
Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. |
|
Damage: 314 Cold Dmg to Vulnerable: 314 Cold |
Power Cost: 38 Range: 40 Cooldown: 7 |
Fire Magic Research Level 80
|
|
80 |
Cold Protection 8 |
Boost your defenses against cold. |
+8 Cold Mitigation for 5 minutes Can Be On Sidebar |
|
Power Cost: 30 Range: 4 Cooldown: 2 |
Unknown Source: Not Found
|
|
80 |
Room-Temperature Ball 7 |
Throw a painful ball of room-temperature matter. |
|
Damage: 224 Crushing |
Power Cost: 29 Range: 30 Cooldown: 10 |
Fire Magic Research Level 80
|
| Error: Ability not found |
80 |
Scintillating Doom |
Fling beautiful but grievously harmful projectiles at all enemies within 20 meters. |
Most effects that apply to Scintillating Flame or Scintillating Frost also apply to Scintillating Doom. |
Damage: 262 Fire Dmg to Vulnerable: 262 Fire Enrages: 200% |
Power Cost: 38 AoE: 20 Cooldown: 15 |
Training: Guzor Harrison
|
|
85 |
Charring Fireball |
This variant of Super Fireball has a chance to super-char one of the femurs in a human, elf, or rakshasa target, leaving it behind on their corpse when they perish. This is a Core Attack |
|
Damage: 480 Fire Enrages: 200% |
Power Cost: 64 Range: 30 Cooldown: 10 |
Training: Guzor Harrison
|
|
85 |
Scintillating Flame 7 |
Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. |
|
Damage: 247 Fire Dmg to Vulnerable: 247 Fire Enrages: 200% |
Power Cost: 31 Range: 40 Cooldown: 7 |
Fire Magic Research Level 85
|
|
85 |
Calefaction 7 |
Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 345 Fire Enrages: 200% |
Power Cost: 62 Range: 30 Cooldown: 12 |
Fire Magic Research Level 85
|
|
85 |
Ring of Fire 7 |
Blast all nearby enemies with an incendiary wave of fire, leaving them burning. |
Restores: 7 Body Heat in cold environments DoT: 35 Fire, 6 times over 12 seconds |
Damage: 406 Fire Enrages: 200% |
Power Cost: 72 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 85
|
|
85 |
Frostball 8 |
Throw a ball of cold. |
|
Damage: 173 Cold |
Power Cost: 22 Range: 30 Cooldown: 3 |
Fire Magic Research Level 85
|
|
85 |
Wall of Fire 7 |
Create a dangerous wall of fire at your feet. |
Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
|
Power Cost: 84 Range: 4 Cooldown: 30 |
Fire Magic Research Level 85
|
|
85 |
Wall of Coldfire 7 |
This variant Wall of Fire is icy cold. |
Fire Wall deals Cold damage and its Rage Attack Slows. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
|
Power Cost: 84 Range: 4 Cooldown: 30 |
Fire Magic Research Level 85
|
|
85 |
Wall of Healing Flame 7 |
This variant Wall of Fire is green in color and provides life at the expense of damage. |
Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 30 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 twice second when near your fire wall |
|
Power Cost: 84 Range: 4 Cooldown: 30 |
Fire Magic Research Level 85
|
|
85 |
Wall of Smarmy Flame 7 |
This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies. |
Range +1.5m and +500% taunt generation, but attacks are slightly slower. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
|
Power Cost: 84 Range: 4 Cooldown: 30 |
Fire Magic Research Level 85
|
| Error: Ability not found |
85 |
Summon Magmasphere 3 |
Summon a sentient microclimate of fire and smoke. This is a variant of Fire Wall. |
Magma Sphere seeks out its own targets and attacks with short-ranged fireballs. Lasts 30 seconds. Restores: 10 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
|
Power Cost: 84 Range: 4 Cooldown: 30 |
Fire Magic Research Level 85
|
|
90 |
Fireball 8 |
Throw a ball of fire. This is a Basic Attack |
|
Damage: 189 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 90
|
|
90 |
Fire Breath 8 |
Spit flame at a nearby foe. This is a Nice Attack |
Restores: 9 Body Heat in cold environments DoT: 36 Fire, 6 times over 12 seconds |
Damage: 901 Fire Enrages: 200% |
Power Cost: 129 Range: 5 Cooldown: 12 |
Fire Magic Research Level 90
|
|
90 |
Flesh to Fuel 6 |
Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. This is a Survival-Utility ability |
Restores: 90 Power Restores: 9 Body Heat in cold environments Can Be On Sidebar --Can Have-- Pets within 20 meters heal 0 |
Damage: 27 Fire |
Power Cost: 0 Range: 0 Cooldown: 20 |
Fire Magic Research Level 90
|
|
90 |
Scintillating Frost 7 |
Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. |
|
Damage: 379 Cold Dmg to Vulnerable: 379 Cold |
Power Cost: 42 Range: 40 Cooldown: 7 |
Fire Magic Research Level 90
|
|
90 |
Defensive Chill 7 |
Blast all nearby enemies with a quick wave of cold. |
|
Damage: 315 Cold |
Power Cost: 57 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 90
|
|
90 |
Cold Protection 9 |
Boost your defenses against cold. |
+9 Cold Mitigation for 5 minutes Can Be On Sidebar |
|
Power Cost: 30 Range: 4 Cooldown: 2 |
Unknown Source: Not Found
|
|
90 |
Room-Temperature Ball 8 |
Throw a painful ball of room-temperature matter. |
|
Damage: 270 Crushing |
Power Cost: 31 Range: 30 Cooldown: 10 |
Fire Magic Research Level 90
|
| Error: Ability not found |
90 |
Scintillating Doom 2 |
Fling beautiful but grievously harmful projectiles at all enemies within 20 meters. |
Most effects that apply to Scintillating Flame or Scintillating Frost also apply to Scintillating Doom. |
Damage: 315 Fire Dmg to Vulnerable: 315 Fire Enrages: 200% |
Power Cost: 42 AoE: 20 Cooldown: 15 |
Training: Guzor Harrison
|
|
95 |
Super Fireball 7 |
Throw a very potent fireball. This is a Core Attack |
|
Damage: 572 Fire Enrages: 200% |
Power Cost: 68 Range: 30 Cooldown: 10 |
Fire Magic Research Level 95
|
|
95 |
Molten Veins 7 |
Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. |
--Can Have-- Restores: 0 Body Heat in cold environments Pets within 20 meters heal 0 |
|
Power Cost: 54 Range: 4 Cooldown: 10 |
Fire Magic Research Level 95
|
|
95 |
Scintillating Flame 8 |
Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. |
|
Damage: 294 Fire Dmg to Vulnerable: 294 Fire Enrages: 200% |
Power Cost: 34 Range: 40 Cooldown: 7 |
Fire Magic Research Level 95
|
|
95 |
Defensive Burst 8 |
Blast all nearby enemies with a quick wave of fire. |
Targets are flung away. Restores: 8 Body Heat in cold environments Suppresses Monster Shout |
Damage: 343 Fire Enrages: 200% |
Power Cost: 59 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 95
|
|
95 |
Frostball 9 |
Throw a ball of cold. |
|
Damage: 206 Cold |
Power Cost: 24 Range: 30 Cooldown: 3 |
Fire Magic Research Level 95
|
|
95 |
Wall of Fire 8 |
Create a dangerous wall of fire at your feet. |
Restores: 13 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
|
Power Cost: 92 Range: 4 Cooldown: 30 |
Fire Magic Research Level 95
|
|
95 |
Wall of Coldfire 8 |
This variant Wall of Fire is icy cold. |
Fire Wall deals Cold damage and its Rage Attack Slows. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
|
Power Cost: 92 Range: 4 Cooldown: 30 |
Fire Magic Research Level 95
|
|
95 |
Wall of Healing Flame 8 |
This variant Wall of Fire is green in color and provides life at the expense of damage. |
Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 35 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 twice second when near your fire wall |
|
Power Cost: 92 Range: 4 Cooldown: 30 |
Fire Magic Research Level 95
|
|
95 |
Wall of Smarmy Flame 8 |
This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies. |
Range +1.5m and +500% taunt generation, but attacks are slightly slower. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
|
Power Cost: 92 Range: 4 Cooldown: 30 |
Fire Magic Research Level 95
|
| Error: Ability not found |
95 |
Summon Magmasphere 4 |
Summon a sentient microclimate of fire and smoke. This is a variant of Fire Wall. |
Magma Sphere seeks out its own targets and attacks with short-ranged fireballs. Lasts 30 seconds. Restores: 10 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
|
Power Cost: 92 Range: 4 Cooldown: 30 |
Fire Magic Research Level 95
|
|
100 |
Fireball 9 |
Throw a ball of fire. This is a Basic Attack |
|
Damage: 222 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 100
|
|
100 |
Calefaction 8 |
Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 445 Fire Enrages: 200% |
Power Cost: 71 Range: 30 Cooldown: 12 |
Fire Magic Research Level 100
|
|
100 |
Ring of Fire 8 |
Blast all nearby enemies with an incendiary wave of fire, leaving them burning. |
Restores: 8 Body Heat in cold environments DoT: 40 Fire, 6 times over 12 seconds |
Damage: 523 Fire Enrages: 200% |
Power Cost: 82 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 100
|
|
100 |
Fire Breath 9 |
Spit flame at a nearby foe. This is a Nice Attack |
Restores: 10 Body Heat in cold environments DoT: 40 Fire, 6 times over 12 seconds |
Damage: 1059 Fire Enrages: 200% |
Power Cost: 141 Range: 5 Cooldown: 12 |
Fire Magic Research Level 100
|
|
100 |
Scintillating Frost 8 |
Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. |
|
Damage: 445 Cold Dmg to Vulnerable: 445 Cold |
Power Cost: 45 Range: 40 Cooldown: 7 |
Fire Magic Research Level 100
|
|
100 |
Cold Protection 10 |
Boost your defenses against cold. |
+10 Cold Mitigation for 5 minutes Can Be On Sidebar |
|
Power Cost: 30 Range: 4 Cooldown: 2 |
Unknown Source: Not Found
|
|
100 |
Room-Temperature Ball 9 |
Throw a painful ball of room-temperature matter. |
|
Damage: 318 Crushing |
Power Cost: 34 Range: 30 Cooldown: 10 |
Fire Magic Research Level 100
|
| Error: Ability not found |
100 |
Scintillating Doom 3 |
Fling beautiful but grievously harmful projectiles at all enemies within 20 meters. |
Most effects that apply to Scintillating Flame or Scintillating Frost also apply to Scintillating Doom. |
Damage: 371 Fire Dmg to Vulnerable: 371 Fire Enrages: 200% |
Power Cost: 45 AoE: 20 Cooldown: 15 |
Training: Guzor Harrison
|
|
105 |
Defensive Burst 9 |
Blast all nearby enemies with a quick wave of fire. |
Targets are flung away. Restores: 9 Body Heat in cold environments Suppresses Monster Shout |
Damage: 402 Fire Enrages: 200% |
Power Cost: 64 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 105
|
|
105 |
Flesh to Fuel 7 |
Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. This is a Survival-Utility ability |
Restores: 100 Power Restores: 10 Body Heat in cold environments Can Be On Sidebar --Can Have-- Pets within 20 meters heal 0 |
Damage: 30 Fire |
Power Cost: 0 Range: 0 Cooldown: 20 |
Fire Magic Research Level 105
|
|
105 |
Frostball 10 |
Throw a ball of cold. |
|
Damage: 241 Cold |
Power Cost: 25 Range: 30 Cooldown: 3 |
Fire Magic Research Level 105
|
|
105 |
Defensive Chill 8 |
Blast all nearby enemies with a quick wave of cold. |
|
Damage: 402 Cold |
Power Cost: 64 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 105
|
|
105 |
Wall of Fire 9 |
Create a dangerous wall of fire at your feet. |
Restores: 14 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
|
Power Cost: 100 Range: 4 Cooldown: 30 |
Fire Magic Research Level 105
|
|
105 |
Wall of Coldfire 9 |
This variant Wall of Fire is icy cold. |
Fire Wall deals Cold damage and its Rage Attack Slows. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
|
Power Cost: 100 Range: 4 Cooldown: 30 |
Fire Magic Research Level 105
|
| Error: Ability not found |
105 |
Wall of Healing Flame 9 |
This variant Wall of Fire is green in color and provides life at the expense of damage. |
Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 40 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 twice second when near your fire wall |
|
Power Cost: 100 Range: 4 Cooldown: 30 |
Fire Magic Research Level 105
|
|
105 |
Wall of Smarmy Flame 9 |
This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies. |
Range +1.5m and +500% taunt generation, but attacks are slightly slower. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
|
Power Cost: 100 Range: 4 Cooldown: 30 |
Fire Magic Research Level 105
|
| Error: Ability not found |
105 |
Summon Magmasphere 5 |
Summon a sentient microclimate of fire and smoke. This is a variant of Fire Wall. |
Magma Sphere seeks out its own targets and attacks with short-ranged fireballs. Lasts 30 seconds. Restores: 10 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
|
Power Cost: 100 Range: 4 Cooldown: 30 |
Fire Magic Research Level 105
|
|
110 |
Fireball 10 |
Throw a ball of fire. This is a Basic Attack |
|
Damage: 260 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 110
|
|
110 |
Super Fireball 8 |
Throw a very potent fireball. This is a Core Attack |
|
Damage: 723 Fire Enrages: 200% |
Power Cost: 77 Range: 30 Cooldown: 10 |
Fire Magic Research Level 110
|
|
110 |
Molten Veins 8 |
Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. |
--Can Have-- Restores: 0 Body Heat in cold environments Pets within 20 meters heal 0 |
|
Power Cost: 62 Range: 4 Cooldown: 10 |
Fire Magic Research Level 110
|
|
110 |
Scintillating Flame 9 |
Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. |
|
Damage: 372 Fire Dmg to Vulnerable: 372 Fire Enrages: 200% |
Power Cost: 38 Range: 40 Cooldown: 7 |
Fire Magic Research Level 110
|
|
110 |
Fire Breath 10 |
Spit flame at a nearby foe. This is a Nice Attack |
Restores: 10 Body Heat in cold environments DoT: 44 Fire, 6 times over 12 seconds |
Damage: 1240 Fire Enrages: 200% |
Power Cost: 153 Range: 5 Cooldown: 12 |
Fire Magic Research Level 110
|
|
110 |
Scintillating Frost 9 |
Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. |
|
Damage: 521 Cold Dmg to Vulnerable: 521 Cold |
Power Cost: 49 Range: 40 Cooldown: 7 |
Fire Magic Research Level 110
|
|
110 |
Cold Protection 11 |
Boost your defenses against cold. |
+10 Cold Mitigation for 5 minutes Can Be On Sidebar |
|
Power Cost: 30 Range: 4 Cooldown: 2 |
Unknown Source: Not Found
|
|
110 |
Room-Temperature Ball 10 |
Throw a painful ball of room-temperature matter. |
|
Damage: 372 Crushing |
Power Cost: 37 Range: 30 Cooldown: 10 |
Fire Magic Research Level 110
|
| Error: Ability not found |
110 |
Scintillating Doom 4 |
Fling beautiful but grievously harmful projectiles at all enemies within 20 meters. |
Most effects that apply to Scintillating Flame or Scintillating Frost also apply to Scintillating Doom. |
Damage: 434 Fire Dmg to Vulnerable: 434 Fire Enrages: 200% |
Power Cost: 49 AoE: 20 Cooldown: 15 |
Training: Guzor Harrison
|
|
115 |
Calefaction 9 |
Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 559 Fire Enrages: 200% |
Power Cost: 80 Range: 30 Cooldown: 12 |
Fire Magic Research Level 115
|
|
115 |
Defensive Burst 10 |
Blast all nearby enemies with a quick wave of fire. |
Targets are flung away. Restores: 9 Body Heat in cold environments Suppresses Monster Shout |
Damage: 466 Fire Enrages: 200% |
Power Cost: 70 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 115
|
|
115 |
Ring of Fire 9 |
Blast all nearby enemies with an incendiary wave of fire, leaving them burning. |
Restores: 8 Body Heat in cold environments DoT: 40 Fire, 6 times over 12 seconds |
Damage: 657 Fire Enrages: 200% |
Power Cost: 93 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 115
|
|
115 |
Frostball 11 |
Throw a ball of cold. |
|
Damage: 279 Cold |
Power Cost: 27 Range: 30 Cooldown: 3 |
Fire Magic Research Level 115
|
|
115 |
Defensive Chill 9 |
Blast all nearby enemies with a quick wave of cold. |
|
Damage: 466 Cold |
Power Cost: 70 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 115
|
|
115 |
Wall of Fire 10 |
Create a dangerous wall of fire at your feet. |
Restores: 15 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
|
Power Cost: 109 Range: 4 Cooldown: 30 |
Fire Magic Research Level 115
|
|
115 |
Wall of Coldfire 10 |
This variant Wall of Fire is icy cold. |
Fire Wall deals Cold damage and its Rage Attack Slows. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
|
Power Cost: 109 Range: 4 Cooldown: 30 |
Fire Magic Research Level 115
|
| Error: Ability not found |
115 |
Wall of Healing Flame 10 |
This variant Wall of Fire is green in color and provides life at the expense of damage. |
Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 45 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 twice second when near your fire wall |
|
Power Cost: 109 Range: 4 Cooldown: 30 |
Fire Magic Research Level 115
|
|
115 |
Wall of Smarmy Flame 10 |
This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies. |
Range +1.5m and +500% taunt generation, but attacks are slightly slower. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
|
Power Cost: 109 Range: 4 Cooldown: 30 |
Fire Magic Research Level 115
|
| Error: Ability not found |
115 |
Summon Magmasphere 6 |
Summon a sentient microclimate of fire and smoke. This is a variant of Fire Wall. |
Magma Sphere seeks out its own targets and attacks with short-ranged fireballs. Lasts 30 seconds. Restores: 10 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
|
Power Cost: 109 Range: 4 Cooldown: 30 |
Fire Magic Research Level 115
|
|
120 |
Fireball 11 |
Throw a ball of fire. This is a Basic Attack |
|
Damage: 298 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Unknown Source: Not Found
|
|
120 |
Fire Breath 11 |
Spit flame at a nearby foe. This is a Nice Attack |
Restores: 10 Body Heat in cold environments DoT: 48 Fire, 6 times over 12 seconds |
Damage: 1421 Fire Enrages: 200% |
Power Cost: 165 Range: 5 Cooldown: 12 |
Unknown Source: Not Found
|
|
120 |
Flesh to Fuel 8 |
Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. This is a Survival-Utility ability |
Restores: 100 Power Restores: 10 Body Heat in cold environments Can Be On Sidebar --Can Have-- Pets within 20 meters heal 0 |
Damage: 30 Fire |
Power Cost: 0 Range: 0 Cooldown: 20 |
Unknown Source: Not Found
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120 |
Scintillating Frost 10 |
Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. |
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Damage: 597 Cold Dmg to Vulnerable: 597 Cold |
Power Cost: 53 Range: 40 Cooldown: 7 |
Unknown Source: Not Found
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120 |
Cold Protection 12 |
Boost your defenses against cold. |
+10 Cold Mitigation for 5 minutes Can Be On Sidebar |
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Power Cost: 30 Range: 4 Cooldown: 2 |
Unknown Source: Not Found
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| Error: Ability not found |
120 |
Scintillating Doom 5 |
Fling beautiful but grievously harmful projectiles at all enemies within 20 meters. |
Most effects that apply to Scintillating Flame or Scintillating Frost also apply to Scintillating Doom. |
Damage: 497 Fire Dmg to Vulnerable: 497 Fire Enrages: 200% |
Power Cost: 53 AoE: 20 Cooldown: 15 |
Unknown Source: Not Found
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125 |
Super Fireball 9 |
Throw a very potent fireball. This is a Core Attack |
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Damage: 882 Fire Enrages: 200% |
Power Cost: 87 Range: 30 Cooldown: 10 |
Unknown Source: Not Found
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125 |
Molten Veins 9 |
Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. |
--Can Have-- Restores: 0 Body Heat in cold environments Pets within 20 meters heal 0 |
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Power Cost: 70 Range: 4 Cooldown: 10 |
Unknown Source: Not Found
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125 |
Scintillating Flame 10 |
Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. |
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Damage: 453 Fire Dmg to Vulnerable: 453 Fire Enrages: 200% |
Power Cost: 42 Range: 40 Cooldown: 7 |
Unknown Source: Not Found
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125 |
Calefaction 10 |
Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 635 Fire Enrages: 200% |
Power Cost: 87 Range: 30 Cooldown: 12 |
Unknown Source: Not Found
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125 |
Defensive Burst 11 |
Blast all nearby enemies with a quick wave of fire. |
Targets are flung away. Restores: 9 Body Heat in cold environments Suppresses Monster Shout |
Damage: 529 Fire Enrages: 200% |
Power Cost: 75 AoE: 10 Cooldown: 10 |
Unknown Source: Not Found
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125 |
Ring of Fire 10 |
Blast all nearby enemies with an incendiary wave of fire, leaving them burning. |
Restores: 8 Body Heat in cold environments DoT: 40 Fire, 6 times over 12 seconds |
Damage: 747 Fire Enrages: 200% |
Power Cost: 101 AoE: 10 Cooldown: 12 |
Unknown Source: Not Found
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125 |
Frostball 12 |
Throw a ball of cold. |
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Damage: 317 Cold |
Power Cost: 30 Range: 30 Cooldown: 3 |
Unknown Source: Not Found
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125 |
Defensive Chill 10 |
Blast all nearby enemies with a quick wave of cold. |
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Damage: 529 Cold |
Power Cost: 75 AoE: 10 Cooldown: 10 |
Unknown Source: Not Found
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| Error: Ability not found |
125 |
Wall of Fire 11 |
Create a dangerous wall of fire at your feet. |
Restores: 16 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
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Power Cost: 118 Range: 4 Cooldown: 30 |
Unknown Source: Not Found
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125 |
Room-Temperature Ball 11 |
Throw a painful ball of room-temperature matter. |
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Damage: 453 Crushing |
Power Cost: 41 Range: 30 Cooldown: 10 |
Unknown Source: Not Found
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125 |
Wall of Coldfire 11 |
This variant Wall of Fire is icy cold. |
Fire Wall deals Cold damage and its Rage Attack Slows. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
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Power Cost: 118 Range: 4 Cooldown: 30 |
Unknown Source: Not Found
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| Error: Ability not found |
125 |
Wall of Healing Flame 11 |
This variant Wall of Fire is green in color and provides life at the expense of damage. |
Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 50 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 twice second when near your fire wall |
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Power Cost: 118 Range: 4 Cooldown: 30 |
Unknown Source: Not Found
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125 |
Wall of Smarmy Flame 11 |
This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies. |
Range +1.5m and +500% taunt generation, but attacks are slightly slower. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
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Power Cost: 118 Range: 4 Cooldown: 30 |
Unknown Source: Not Found
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| Error: Ability not found |
125 |
Summon Magmasphere 7 |
Summon a sentient microclimate of fire and smoke. This is a variant of Fire Wall. |
Magma Sphere seeks out its own targets and attacks with short-ranged fireballs. Lasts 30 seconds. Restores: 10 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
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Power Cost: 118 Range: 4 Cooldown: 30 |
Unknown Source: Not Found
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Click "Expand" on the box below to view a complete list of Recipes for the Fire Magic skill.