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Warden/Treasure Effects

Revision as of 01:12, 5 October 2024 by FoxnEagle (talk | contribs) (Updating to v414)
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See also: Warden/Treasure Effects:By Slot

See also: Warden/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Rarity Slot Other Versions
of Wardens Level 100 - Warden Base Damage +50% Uncommon Head, Necklace

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  • Level 1
Warden Damage +5
  • Level 20
Warden Base Damage +10%
  • Level 30
Warden Base Damage +15%
  • Level 40
Warden Base Damage +20%
  • Level 50
Warden Base Damage +25%
  • Level 60
Warden Base Damage +30%
  • Level 70
Warden Base Damage +35%
  • Level 80
Warden Base Damage +40%
  • Level 90
Warden Base Damage +45%
  • Level 100
Warden Base Damage +50%
of Prolonged Agony Level 100 - Indirect Fire Damage +42% when Warden is active Uncommon Hands, Feet

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  • Level 5
Indirect Fire Damage +10% when Warden is active
  • Level 10
Indirect Fire Damage +11% when Warden is active
  • Level 15
Indirect Fire Damage +12% when Warden is active
  • Level 20
Indirect Fire Damage +13% when Warden is active
  • Level 25
Indirect Fire Damage +14% when Warden is active
  • Level 30
Indirect Fire Damage +15% when Warden is active
  • Level 35
Indirect Fire Damage +16% when Warden is active
  • Level 40
Indirect Fire Damage +17% when Warden is active
  • Level 45
Indirect Fire Damage +18% when Warden is active
  • Level 50
Indirect Fire Damage +19% when Warden is active
  • Level 55
Indirect Fire Damage +20% when Warden is active
  • Level 60
Indirect Fire Damage +22% when Warden is active
  • Level 65
Indirect Fire Damage +24.5% when Warden is active
  • Level 70
Indirect Fire Damage +27% when Warden is active
  • Level 75
Indirect Fire Damage +29.5% when Warden is active
  • Level 80
Indirect Fire Damage +32% when Warden is active
  • Level 85
Indirect Fire Damage +34.49% when Warden is active
  • Level 90
Indirect Fire Damage +37% when Warden is active
  • Level 95
Indirect Fire Damage +39.5% when Warden is active
  • Level 100
Indirect Fire Damage +42% when Warden is active
Level 100 - Indirect Poison and Indirect Trauma damage is +24% per tick while Warden skill active Uncommon Chest, Legs

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  • Level 5
Indirect Poison and Indirect Trauma damage is +5% per tick while Warden skill active
  • Level 10
Indirect Poison and Indirect Trauma damage is +6% per tick while Warden skill active
  • Level 15
Indirect Poison and Indirect Trauma damage is +7% per tick while Warden skill active
  • Level 20
Indirect Poison and Indirect Trauma damage is +8% per tick while Warden skill active
  • Level 25
Indirect Poison and Indirect Trauma damage is +9% per tick while Warden skill active
  • Level 30
Indirect Poison and Indirect Trauma damage is +10% per tick while Warden skill active
  • Level 35
Indirect Poison and Indirect Trauma damage is +11% per tick while Warden skill active
  • Level 40
Indirect Poison and Indirect Trauma damage is +12% per tick while Warden skill active
  • Level 45
Indirect Poison and Indirect Trauma damage is +13% per tick while Warden skill active
  • Level 50
Indirect Poison and Indirect Trauma damage is +14% per tick while Warden skill active
  • Level 55
Indirect Poison and Indirect Trauma damage is +15% per tick while Warden skill active
  • Level 60
Indirect Poison and Indirect Trauma damage is +16% per tick while Warden skill active
  • Level 65
Indirect Poison and Indirect Trauma damage is +17% per tick while Warden skill active
  • Level 70
Indirect Poison and Indirect Trauma damage is +18% per tick while Warden skill active
  • Level 75
Indirect Poison and Indirect Trauma damage is +19% per tick while Warden skill active
  • Level 80
Indirect Poison and Indirect Trauma damage is +20% per tick while Warden skill active
  • Level 85
Indirect Poison and Indirect Trauma damage is +21% per tick while Warden skill active
  • Level 90
Indirect Poison and Indirect Trauma damage is +22% per tick while Warden skill active
  • Level 95
Indirect Poison and Indirect Trauma damage is +23% per tick while Warden skill active
  • Level 100
Indirect Poison and Indirect Trauma damage is +24% per tick while Warden skill active
Level 100 - Indirect Nature and Indirect Electricity damage is +24% per tick while Warden skill active Uncommon Ring, Feet

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  • Level 5
Indirect Nature and Indirect Electricity damage is +5% per tick while Warden skill active
  • Level 10
Indirect Nature and Indirect Electricity damage is +6% per tick while Warden skill active
  • Level 15
Indirect Nature and Indirect Electricity damage is +7% per tick while Warden skill active
  • Level 20
Indirect Nature and Indirect Electricity damage is +8% per tick while Warden skill active
  • Level 25
Indirect Nature and Indirect Electricity damage is +9% per tick while Warden skill active
  • Level 30
Indirect Nature and Indirect Electricity damage is +10% per tick while Warden skill active
  • Level 35
Indirect Nature and Indirect Electricity damage is +11% per tick while Warden skill active
  • Level 40
Indirect Nature and Indirect Electricity damage is +12% per tick while Warden skill active
  • Level 45
Indirect Nature and Indirect Electricity damage is +13% per tick while Warden skill active
  • Level 50
Indirect Nature and Indirect Electricity damage is +14% per tick while Warden skill active
  • Level 55
Indirect Nature and Indirect Electricity damage is +15% per tick while Warden skill active
  • Level 60
Indirect Nature and Indirect Electricity damage is +16% per tick while Warden skill active
  • Level 65
Indirect Nature and Indirect Electricity damage is +17% per tick while Warden skill active
  • Level 70
Indirect Nature and Indirect Electricity damage is +18% per tick while Warden skill active
  • Level 75
Indirect Nature and Indirect Electricity damage is +19% per tick while Warden skill active
  • Level 80
Indirect Nature and Indirect Electricity damage is +20% per tick while Warden skill active
  • Level 85
Indirect Nature and Indirect Electricity damage is +21% per tick while Warden skill active
  • Level 90
Indirect Nature and Indirect Electricity damage is +22% per tick while Warden skill active
  • Level 95
Indirect Nature and Indirect Electricity damage is +23% per tick while Warden skill active
  • Level 100
Indirect Nature and Indirect Electricity damage is +24% per tick while Warden skill active
Level 100 - Warning Jolt restores 10 Power, and ability range is increased 5 meters Uncommon Chest, Legs

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  • Level 1
Warning Jolt restores 1 Power, and ability range is increased 5 meters
  • Level 20
Warning Jolt restores 2 Power, and ability range is increased 5 meters
  • Level 30
Warning Jolt restores 3 Power, and ability range is increased 5 meters
  • Level 40
Warning Jolt restores 4 Power, and ability range is increased 5 meters
  • Level 50
Warning Jolt restores 5 Power, and ability range is increased 5 meters
  • Level 60
Warning Jolt restores 6 Power, and ability range is increased 5 meters
  • Level 70
Warning Jolt restores 7 Power, and ability range is increased 5 meters
  • Level 80
Warning Jolt restores 8 Power, and ability range is increased 5 meters
  • Level 90
Warning Jolt restores 9 Power, and ability range is increased 5 meters
  • Level 100
Warning Jolt restores 10 Power, and ability range is increased 5 meters
Level 100 - Warning Jolt restores 20 Armor and taunts +500 Uncommon Hands, OffHand

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  • Level 5
Warning Jolt restores 1 Armor and taunts +25
  • Level 10
Warning Jolt restores 2 Armor and taunts +50
  • Level 15
Warning Jolt restores 3 Armor and taunts +75
  • Level 20
Warning Jolt restores 4 Armor and taunts +100
  • Level 25
Warning Jolt restores 5 Armor and taunts +125
  • Level 30
Warning Jolt restores 6 Armor and taunts +150
  • Level 35
Warning Jolt restores 7 Armor and taunts +175
  • Level 40
Warning Jolt restores 8 Armor and taunts +200
  • Level 45
Warning Jolt restores 9 Armor and taunts +225
  • Level 50
Warning Jolt restores 10 Armor and taunts +250
  • Level 55
Warning Jolt restores 11 Armor and taunts +275
  • Level 60
Warning Jolt restores 12 Armor and taunts +300
  • Level 65
Warning Jolt restores 13 Armor and taunts +325
  • Level 70
Warning Jolt restores 14 Armor and taunts +350
  • Level 75
Warning Jolt restores 15 Armor and taunts +375
  • Level 80
Warning Jolt restores 16 Armor and taunts +400
  • Level 85
Warning Jolt restores 17 Armor and taunts +425
  • Level 90
Warning Jolt restores 18 Armor and taunts +450
  • Level 95
Warning Jolt restores 19 Armor and taunts +475
  • Level 100
Warning Jolt restores 20 Armor and taunts +500
Level 100 - Warning Jolt restores 20 Armor and boosts the damage of your Core Attacks +61 for 8 seconds Uncommon MainHand, Necklace

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  • Level 5
Warning Jolt restores 1 Armor and boosts the damage of your Core Attacks +4 for 8 seconds
  • Level 10
Warning Jolt restores 2 Armor and boosts the damage of your Core Attacks +7 for 8 seconds
  • Level 15
Warning Jolt restores 3 Armor and boosts the damage of your Core Attacks +10 for 8 seconds
  • Level 20
Warning Jolt restores 4 Armor and boosts the damage of your Core Attacks +13 for 8 seconds
  • Level 25
Warning Jolt restores 5 Armor and boosts the damage of your Core Attacks +16 for 8 seconds
  • Level 30
Warning Jolt restores 6 Armor and boosts the damage of your Core Attacks +19 for 8 seconds
  • Level 35
Warning Jolt restores 7 Armor and boosts the damage of your Core Attacks +22 for 8 seconds
  • Level 40
Warning Jolt restores 8 Armor and boosts the damage of your Core Attacks +25 for 8 seconds
  • Level 45
Warning Jolt restores 9 Armor and boosts the damage of your Core Attacks +28 for 8 seconds
  • Level 50
Warning Jolt restores 10 Armor and boosts the damage of your Core Attacks +31 for 8 seconds
  • Level 55
Warning Jolt restores 11 Armor and boosts the damage of your Core Attacks +34 for 8 seconds
  • Level 60
Warning Jolt restores 12 Armor and boosts the damage of your Core Attacks +37 for 8 seconds
  • Level 65
Warning Jolt restores 13 Armor and boosts the damage of your Core Attacks +40 for 8 seconds
  • Level 70
Warning Jolt restores 14 Armor and boosts the damage of your Core Attacks +43 for 8 seconds
  • Level 75
Warning Jolt restores 15 Armor and boosts the damage of your Core Attacks +46 for 8 seconds
  • Level 80
Warning Jolt restores 16 Armor and boosts the damage of your Core Attacks +49 for 8 seconds
  • Level 85
Warning Jolt restores 17 Armor and boosts the damage of your Core Attacks +52 for 8 seconds
  • Level 90
Warning Jolt restores 18 Armor and boosts the damage of your Core Attacks +55 for 8 seconds
  • Level 95
Warning Jolt restores 19 Armor and boosts the damage of your Core Attacks +58 for 8 seconds
  • Level 100
Warning Jolt restores 20 Armor and boosts the damage of your Core Attacks +61 for 8 seconds
Level 100 - Conditioning Shock Damage +58% Uncommon MainHand, Head

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  • Level 5
Conditioning Shock Damage +8%
  • Level 10
Conditioning Shock Damage +10%
  • Level 15
Conditioning Shock Damage +12%
  • Level 20
Conditioning Shock Damage +14%
  • Level 25
Conditioning Shock Damage +16%
  • Level 30
Conditioning Shock Damage +18%
  • Level 35
Conditioning Shock Damage +20%
  • Level 40
Conditioning Shock Damage +22%
  • Level 45
Conditioning Shock Damage +25%
  • Level 50
Conditioning Shock Damage +28%
  • Level 55
Conditioning Shock Damage +31%
  • Level 60
Conditioning Shock Damage +34%
  • Level 65
Conditioning Shock Damage +37%
  • Level 70
Conditioning Shock Damage +40%
  • Level 75
Conditioning Shock Damage +43%
  • Level 80
Conditioning Shock Damage +46%
  • Level 85
Conditioning Shock Damage +49%
  • Level 90
Conditioning Shock Damage +52%
  • Level 95
Conditioning Shock Damage +55%
  • Level 100
Conditioning Shock Damage +58%
Level 100 - Conditioning Shock deals +82 damage and causes the target to suffer +20% Fire damage for 30 seconds Uncommon Hands

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  • Level 5
Conditioning Shock deals +6 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 10
Conditioning Shock deals +10 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 15
Conditioning Shock deals +14 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 20
Conditioning Shock deals +18 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 25
Conditioning Shock deals +22 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 30
Conditioning Shock deals +26 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 35
Conditioning Shock deals +30 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 40
Conditioning Shock deals +34 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 45
Conditioning Shock deals +38 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 50
Conditioning Shock deals +42 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 55
Conditioning Shock deals +46 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 60
Conditioning Shock deals +50 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 65
Conditioning Shock deals +54 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 70
Conditioning Shock deals +58 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 75
Conditioning Shock deals +62 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 80
Conditioning Shock deals +66 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 85
Conditioning Shock deals +70 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 90
Conditioning Shock deals +74 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 95
Conditioning Shock deals +78 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 100
Conditioning Shock deals +82 damage and causes the target to suffer +20% Fire damage for 30 seconds
Level 100 - Conditioning Shock deals +82 damage and reuse time is 2 seconds sooner Uncommon Ring

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  • Level 5
Conditioning Shock deals +6 damage and reuse time is 1 second sooner
  • Level 10
Conditioning Shock deals +10 damage and reuse time is 1 second sooner
  • Level 15
Conditioning Shock deals +14 damage and reuse time is 1 second sooner
  • Level 20
Conditioning Shock deals +18 damage and reuse time is 1 second sooner
  • Level 25
Conditioning Shock deals +22 damage and reuse time is 1.5 seconds sooner
  • Level 30
Conditioning Shock deals +26 damage and reuse time is 1.5 seconds sooner
  • Level 35
Conditioning Shock deals +30 damage and reuse time is 1.5 seconds sooner
  • Level 40
Conditioning Shock deals +34 damage and reuse time is 1.5 seconds sooner
  • Level 45
Conditioning Shock deals +38 damage and reuse time is 2 seconds sooner
  • Level 50
Conditioning Shock deals +42 damage and reuse time is 2 seconds sooner
  • Level 55
Conditioning Shock deals +46 damage and reuse time is 2 seconds sooner
  • Level 60
Conditioning Shock deals +50 damage and reuse time is 2 seconds sooner
  • Level 65
Conditioning Shock deals +54 damage and reuse time is 2 seconds sooner
  • Level 70
Conditioning Shock deals +58 damage and reuse time is 2 seconds sooner
  • Level 75
Conditioning Shock deals +62 damage and reuse time is 2 seconds sooner
  • Level 80
Conditioning Shock deals +66 damage and reuse time is 2 seconds sooner
  • Level 85
Conditioning Shock deals +70 damage and reuse time is 2 seconds sooner
  • Level 90
Conditioning Shock deals +74 damage and reuse time is 2 seconds sooner
  • Level 95
Conditioning Shock deals +78 damage and reuse time is 2 seconds sooner
  • Level 100
Conditioning Shock deals +82 damage and reuse time is 2 seconds sooner
Level 100 - Conditioning Shock causes target's next ability to deal -60 damage Uncommon Chest, OffHand

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  • Level 5
Conditioning Shock causes target's next ability to deal -3 damage
  • Level 10
Conditioning Shock causes target's next ability to deal -6 damage
  • Level 15
Conditioning Shock causes target's next ability to deal -9 damage
  • Level 20
Conditioning Shock causes target's next ability to deal -12 damage
  • Level 25
Conditioning Shock causes target's next ability to deal -15 damage
  • Level 30
Conditioning Shock causes target's next ability to deal -18 damage
  • Level 35
Conditioning Shock causes target's next ability to deal -21 damage
  • Level 40
Conditioning Shock causes target's next ability to deal -24 damage
  • Level 45
Conditioning Shock causes target's next ability to deal -27 damage
  • Level 50
Conditioning Shock causes target's next ability to deal -30 damage
  • Level 55
Conditioning Shock causes target's next ability to deal -33 damage
  • Level 60
Conditioning Shock causes target's next ability to deal -36 damage
  • Level 65
Conditioning Shock causes target's next ability to deal -39 damage
  • Level 70
Conditioning Shock causes target's next ability to deal -42 damage
  • Level 75
Conditioning Shock causes target's next ability to deal -45 damage
  • Level 80
Conditioning Shock causes target's next ability to deal -48 damage
  • Level 85
Conditioning Shock causes target's next ability to deal -51 damage
  • Level 90
Conditioning Shock causes target's next ability to deal -54 damage
  • Level 95
Conditioning Shock causes target's next ability to deal -57 damage
  • Level 100
Conditioning Shock causes target's next ability to deal -60 damage
Level 100 - Conditioning Shock deals +84 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds Uncommon Legs, Feet

Click Expand to reveal

  • Level 5
Conditioning Shock deals +8 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 10
Conditioning Shock deals +12 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 15
Conditioning Shock deals +16 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 20
Conditioning Shock deals +20 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 25
Conditioning Shock deals +24 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 30
Conditioning Shock deals +28 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 35
Conditioning Shock deals +32 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 40
Conditioning Shock deals +36 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 45
Conditioning Shock deals +40 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 50
Conditioning Shock deals +44 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 55
Conditioning Shock deals +48 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 60
Conditioning Shock deals +52 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 65
Conditioning Shock deals +56 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 70
Conditioning Shock deals +60 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 75
Conditioning Shock deals +64 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 80
Conditioning Shock deals +68 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 85
Conditioning Shock deals +72 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 90
Conditioning Shock deals +76 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 95
Conditioning Shock deals +80 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 100
Conditioning Shock deals +84 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
Level 100 - Conditioning Shock and Apprehend deal +105 damage Uncommon OffHand, Necklace

Click Expand to reveal

  • Level 5
Conditioning Shock and Apprehend deal +10 damage
  • Level 10
Conditioning Shock and Apprehend deal +15 damage
  • Level 15
Conditioning Shock and Apprehend deal +20 damage
  • Level 20
Conditioning Shock and Apprehend deal +25 damage
  • Level 25
Conditioning Shock and Apprehend deal +30 damage
  • Level 30
Conditioning Shock and Apprehend deal +35 damage
  • Level 35
Conditioning Shock and Apprehend deal +40 damage
  • Level 40
Conditioning Shock and Apprehend deal +45 damage
  • Level 45
Conditioning Shock and Apprehend deal +50 damage
  • Level 50
Conditioning Shock and Apprehend deal +55 damage
  • Level 55
Conditioning Shock and Apprehend deal +60 damage
  • Level 60
Conditioning Shock and Apprehend deal +65 damage
  • Level 65
Conditioning Shock and Apprehend deal +70 damage
  • Level 70
Conditioning Shock and Apprehend deal +75 damage
  • Level 75
Conditioning Shock and Apprehend deal +80 damage
  • Level 80
Conditioning Shock and Apprehend deal +85 damage
  • Level 85
Conditioning Shock and Apprehend deal +90 damage
  • Level 90
Conditioning Shock and Apprehend deal +95 damage
  • Level 95
Conditioning Shock and Apprehend deal +100 damage
  • Level 100
Conditioning Shock and Apprehend deal +105 damage
Level 100 - Apprehend Damage +58% Uncommon Hands, MainHand

Click Expand to reveal

  • Level 5
Apprehend Damage +8%
  • Level 10
Apprehend Damage +10%
  • Level 15
Apprehend Damage +12%
  • Level 20
Apprehend Damage +14%
  • Level 25
Apprehend Damage +16%
  • Level 30
Apprehend Damage +18%
  • Level 35
Apprehend Damage +20%
  • Level 40
Apprehend Damage +22%
  • Level 45
Apprehend Damage +25%
  • Level 50
Apprehend Damage +28%
  • Level 55
Apprehend Damage +31%
  • Level 60
Apprehend Damage +34%
  • Level 65
Apprehend Damage +37%
  • Level 70
Apprehend Damage +40%
  • Level 75
Apprehend Damage +43%
  • Level 80
Apprehend Damage +46%
  • Level 85
Apprehend Damage +49%
  • Level 90
Apprehend Damage +52%
  • Level 95
Apprehend Damage +55%
  • Level 100
Apprehend Damage +58%
Level 100 - Apprehend costs -47 Power Uncommon Necklace

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  • Level 5
Apprehend costs -2 Power
  • Level 10
Apprehend costs -4 Power
  • Level 15
Apprehend costs -6 Power
  • Level 20
Apprehend costs -8 Power
  • Level 25
Apprehend costs -10 Power
  • Level 30
Apprehend costs -12 Power
  • Level 35
Apprehend costs -14 Power
  • Level 40
Apprehend costs -16 Power
  • Level 45
Apprehend costs -18 Power
  • Level 50
Apprehend costs -20 Power
  • Level 55
Apprehend costs -22 Power
  • Level 60
Apprehend costs -24 Power
  • Level 65
Apprehend costs -26 Power
  • Level 70
Apprehend costs -29 Power
  • Level 75
Apprehend costs -32 Power
  • Level 80
Apprehend costs -35 Power
  • Level 85
Apprehend costs -38 Power
  • Level 90
Apprehend costs -41 Power
  • Level 95
Apprehend costs -44 Power
  • Level 100
Apprehend costs -47 Power
Level 100 - Apprehend causes your Nice Attacks to deal +148 damage for 8 seconds Uncommon Feet, Ring

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  • Level 5
Apprehend causes your Nice Attacks to deal +10 damage for 8 seconds
  • Level 10
Apprehend causes your Nice Attacks to deal +16 damage for 8 seconds
  • Level 15
Apprehend causes your Nice Attacks to deal +22 damage for 8 seconds
  • Level 20
Apprehend causes your Nice Attacks to deal +28 damage for 8 seconds
  • Level 25
Apprehend causes your Nice Attacks to deal +34 damage for 8 seconds
  • Level 30
Apprehend causes your Nice Attacks to deal +40 damage for 8 seconds
  • Level 35
Apprehend causes your Nice Attacks to deal +46 damage for 8 seconds
  • Level 40
Apprehend causes your Nice Attacks to deal +52 damage for 8 seconds
  • Level 45
Apprehend causes your Nice Attacks to deal +58 damage for 8 seconds
  • Level 50
Apprehend causes your Nice Attacks to deal +64 damage for 8 seconds
  • Level 55
Apprehend causes your Nice Attacks to deal +70 damage for 8 seconds
  • Level 60
Apprehend causes your Nice Attacks to deal +76 damage for 8 seconds
  • Level 65
Apprehend causes your Nice Attacks to deal +85 damage for 8 seconds
  • Level 70
Apprehend causes your Nice Attacks to deal +94 damage for 8 seconds
  • Level 75
Apprehend causes your Nice Attacks to deal +103 damage for 8 seconds
  • Level 80
Apprehend causes your Nice Attacks to deal +112 damage for 8 seconds
  • Level 85
Apprehend causes your Nice Attacks to deal +121 damage for 8 seconds
  • Level 90
Apprehend causes your Nice Attacks to deal +130 damage for 8 seconds
  • Level 95
Apprehend causes your Nice Attacks to deal +139 damage for 8 seconds
  • Level 100
Apprehend causes your Nice Attacks to deal +148 damage for 8 seconds
Level 100 - Apprehend deals +100 damage, and damage type is changed to Electricity Uncommon Head

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  • Level 5
Apprehend deals +5 damage, and damage type is changed to Electricity
  • Level 10
Apprehend deals +10 damage, and damage type is changed to Electricity
  • Level 15
Apprehend deals +15 damage, and damage type is changed to Electricity
  • Level 20
Apprehend deals +20 damage, and damage type is changed to Electricity
  • Level 25
Apprehend deals +25 damage, and damage type is changed to Electricity
  • Level 30
Apprehend deals +30 damage, and damage type is changed to Electricity
  • Level 35
Apprehend deals +35 damage, and damage type is changed to Electricity
  • Level 40
Apprehend deals +40 damage, and damage type is changed to Electricity
  • Level 45
Apprehend deals +45 damage, and damage type is changed to Electricity
  • Level 50
Apprehend deals +50 damage, and damage type is changed to Electricity
  • Level 55
Apprehend deals +55 damage, and damage type is changed to Electricity
  • Level 60
Apprehend deals +60 damage, and damage type is changed to Electricity
  • Level 65
Apprehend deals +65 damage, and damage type is changed to Electricity
  • Level 70
Apprehend deals +70 damage, and damage type is changed to Electricity
  • Level 75
Apprehend deals +75 damage, and damage type is changed to Electricity
  • Level 80
Apprehend deals +80 damage, and damage type is changed to Electricity
  • Level 85
Apprehend deals +85 damage, and damage type is changed to Electricity
  • Level 90
Apprehend deals +90 damage, and damage type is changed to Electricity
  • Level 95
Apprehend deals +95 damage, and damage type is changed to Electricity
  • Level 100
Apprehend deals +100 damage, and damage type is changed to Electricity
Level 100 - Apprehend deals +48 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly) Uncommon Chest

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  • Level 5
Apprehend deals +10 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
  • Level 10
Apprehend deals +12 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
  • Level 15
Apprehend deals +14 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
  • Level 20
Apprehend deals +16 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
  • Level 25
Apprehend deals +18 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
  • Level 30
Apprehend deals +20 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
  • Level 35
Apprehend deals +22 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
  • Level 40
Apprehend deals +24 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
  • Level 45
Apprehend deals +26 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
  • Level 50
Apprehend deals +28 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
  • Level 55
Apprehend deals +30 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
  • Level 60
Apprehend deals +32 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
  • Level 65
Apprehend deals +34 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
  • Level 70
Apprehend deals +36 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
  • Level 75
Apprehend deals +38 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
  • Level 80
Apprehend deals +40 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
  • Level 85
Apprehend deals +42 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)
  • Level 90
Apprehend deals +44 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)
  • Level 95
Apprehend deals +46 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)
  • Level 100
Apprehend deals +48 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)
Level 100 - Apprehend Damage +98. Non-Elite targets do not call for help. Rare Legs

Click Expand to reveal

  • Level 5
Apprehend Damage +6. Non-Elite targets do not call for help.
  • Level 10
Apprehend Damage +10. Non-Elite targets do not call for help.
  • Level 15
Apprehend Damage +14. Non-Elite targets do not call for help.
  • Level 20
Apprehend Damage +18. Non-Elite targets do not call for help.
  • Level 25
Apprehend Damage +22. Non-Elite targets do not call for help.
  • Level 30
Apprehend Damage +26. Non-Elite targets do not call for help.
  • Level 35
Apprehend Damage +30. Non-Elite targets do not call for help.
  • Level 40
Apprehend Damage +34. Non-Elite targets do not call for help.
  • Level 45
Apprehend Damage +38. Non-Elite targets do not call for help.
  • Level 50
Apprehend Damage +42. Non-Elite targets do not call for help.
  • Level 55
Apprehend Damage +46. Non-Elite targets do not call for help.
  • Level 60
Apprehend Damage +50. Non-Elite targets do not call for help.
  • Level 65
Apprehend Damage +56. Non-Elite targets do not call for help.
  • Level 70
Apprehend Damage +62. Non-Elite targets do not call for help.
  • Level 75
Apprehend Damage +68. Non-Elite targets do not call for help.
  • Level 80
Apprehend Damage +74. Non-Elite targets do not call for help.
  • Level 85
Apprehend Damage +80. Non-Elite targets do not call for help.
  • Level 90
Apprehend Damage +86. Non-Elite targets do not call for help.
  • Level 95
Apprehend Damage +92. Non-Elite targets do not call for help.
  • Level 100
Apprehend Damage +98. Non-Elite targets do not call for help.
Level 100 - Lethal Force Damage +54% Uncommon MainHand, Necklace

Click Expand to reveal

  • Level 5
Lethal Force Damage +5%
  • Level 10
Lethal Force Damage +7%
  • Level 15
Lethal Force Damage +9%
  • Level 20
Lethal Force Damage +11%
  • Level 25
Lethal Force Damage +13%
  • Level 30
Lethal Force Damage +15%
  • Level 35
Lethal Force Damage +17%
  • Level 40
Lethal Force Damage +19%
  • Level 45
Lethal Force Damage +21%
  • Level 50
Lethal Force Damage +24%
  • Level 55
Lethal Force Damage +27%
  • Level 60
Lethal Force Damage +30%
  • Level 65
Lethal Force Damage +33%
  • Level 70
Lethal Force Damage +36%
  • Level 75
Lethal Force Damage +39%
  • Level 80
Lethal Force Damage +42%
  • Level 85
Lethal Force Damage +45%
  • Level 90
Lethal Force Damage +48%
  • Level 95
Lethal Force Damage +51%
  • Level 100
Lethal Force Damage +54%
Level 100 - Lethal Force Damage +200 and Power Cost -60 Uncommon Hands, OffHand

Click Expand to reveal

  • Level 5
Lethal Force Damage +10 and Power Cost -3
  • Level 10
Lethal Force Damage +20 and Power Cost -6
  • Level 15
Lethal Force Damage +30 and Power Cost -9
  • Level 20
Lethal Force Damage +40 and Power Cost -12
  • Level 25
Lethal Force Damage +50 and Power Cost -15
  • Level 30
Lethal Force Damage +60 and Power Cost -18
  • Level 35
Lethal Force Damage +70 and Power Cost -21
  • Level 40
Lethal Force Damage +80 and Power Cost -24
  • Level 45
Lethal Force Damage +90 and Power Cost -27
  • Level 50
Lethal Force Damage +100 and Power Cost -30
  • Level 55
Lethal Force Damage +110 and Power Cost -33
  • Level 60
Lethal Force Damage +120 and Power Cost -36
  • Level 65
Lethal Force Damage +130 and Power Cost -39
  • Level 70
Lethal Force Damage +140 and Power Cost -42
  • Level 75
Lethal Force Damage +150 and Power Cost -45
  • Level 80
Lethal Force Damage +160 and Power Cost -48
  • Level 85
Lethal Force Damage +170 and Power Cost -51
  • Level 90
Lethal Force Damage +180 and Power Cost -54
  • Level 95
Lethal Force Damage +190 and Power Cost -57
  • Level 100
Lethal Force Damage +200 and Power Cost -60
Level 100 - Lethal Force deals +260 damage and reuse time is -5 seconds Uncommon Head, Ring

Click Expand to reveal

  • Level 5
Lethal Force deals +13 damage and reuse time is -3 seconds
  • Level 10
Lethal Force deals +26 damage and reuse time is -3 seconds
  • Level 15
Lethal Force deals +39 damage and reuse time is -3 seconds
  • Level 20
Lethal Force deals +52 damage and reuse time is -3 seconds
  • Level 25
Lethal Force deals +65 damage and reuse time is -3 seconds
  • Level 30
Lethal Force deals +78 damage and reuse time is -4 seconds
  • Level 35
Lethal Force deals +91 damage and reuse time is -4 seconds
  • Level 40
Lethal Force deals +104 damage and reuse time is -4 seconds
  • Level 45
Lethal Force deals +117 damage and reuse time is -4 seconds
  • Level 50
Lethal Force deals +130 damage and reuse time is -4 seconds
  • Level 55
Lethal Force deals +143 damage and reuse time is -5 seconds
  • Level 60
Lethal Force deals +156 damage and reuse time is -5 seconds
  • Level 65
Lethal Force deals +169 damage and reuse time is -5 seconds
  • Level 70
Lethal Force deals +182 damage and reuse time is -5 seconds
  • Level 75
Lethal Force deals +195 damage and reuse time is -5 seconds
  • Level 80
Lethal Force deals +208 damage and reuse time is -5 seconds
  • Level 85
Lethal Force deals +221 damage and reuse time is -5 seconds
  • Level 90
Lethal Force deals +234 damage and reuse time is -5 seconds
  • Level 95
Lethal Force deals +247 damage and reuse time is -5 seconds
  • Level 100
Lethal Force deals +260 damage and reuse time is -5 seconds
Level 100 - Lethal Force deals 800 additional Fire damage over 8 seconds Uncommon Chest, Legs

Click Expand to reveal

  • Level 5
Lethal Force deals 40 additional Fire damage over 8 seconds
  • Level 10
Lethal Force deals 80 additional Fire damage over 8 seconds
  • Level 15
Lethal Force deals 120 additional Fire damage over 8 seconds
  • Level 20
Lethal Force deals 160 additional Fire damage over 8 seconds
  • Level 25
Lethal Force deals 200 additional Fire damage over 8 seconds
  • Level 30
Lethal Force deals 240 additional Fire damage over 8 seconds
  • Level 35
Lethal Force deals 280 additional Fire damage over 8 seconds
  • Level 40
Lethal Force deals 320 additional Fire damage over 8 seconds
  • Level 45
Lethal Force deals 360 additional Fire damage over 8 seconds
  • Level 50
Lethal Force deals 400 additional Fire damage over 8 seconds
  • Level 55
Lethal Force deals 440 additional Fire damage over 8 seconds
  • Level 60
Lethal Force deals 480 additional Fire damage over 8 seconds
  • Level 65
Lethal Force deals 520 additional Fire damage over 8 seconds
  • Level 70
Lethal Force deals 560 additional Fire damage over 8 seconds
  • Level 75
Lethal Force deals 600 additional Fire damage over 8 seconds
  • Level 80
Lethal Force deals 640 additional Fire damage over 8 seconds
  • Level 85
Lethal Force deals 680 additional Fire damage over 8 seconds
  • Level 90
Lethal Force deals 720 additional Fire damage over 8 seconds
  • Level 95
Lethal Force deals 760 additional Fire damage over 8 seconds
  • Level 100
Lethal Force deals 800 additional Fire damage over 8 seconds
Level 100 - Controlled Burn Damage +58% Uncommon Legs, Ring

Click Expand to reveal

  • Level 5
Controlled Burn Damage +8%
  • Level 10
Controlled Burn Damage +10%
  • Level 15
Controlled Burn Damage +12%
  • Level 20
Controlled Burn Damage +14%
  • Level 25
Controlled Burn Damage +16%
  • Level 30
Controlled Burn Damage +18%
  • Level 35
Controlled Burn Damage +20%
  • Level 40
Controlled Burn Damage +22%
  • Level 45
Controlled Burn Damage +25%
  • Level 50
Controlled Burn Damage +28%
  • Level 55
Controlled Burn Damage +31%
  • Level 60
Controlled Burn Damage +34%
  • Level 65
Controlled Burn Damage +37%
  • Level 70
Controlled Burn Damage +40%
  • Level 75
Controlled Burn Damage +43%
  • Level 80
Controlled Burn Damage +46%
  • Level 85
Controlled Burn Damage +49%
  • Level 90
Controlled Burn Damage +52%
  • Level 95
Controlled Burn Damage +55%
  • Level 100
Controlled Burn Damage +58%
Level 100 - Controlled Burn deals 462 indirect Fire damage over 12 seconds Uncommon Hands, MainHand

Click Expand to reveal

  • Level 5
Controlled Burn deals 6 indirect Fire damage over 12 seconds
  • Level 10
Controlled Burn deals 30 indirect Fire damage over 12 seconds
  • Level 15
Controlled Burn deals 54 indirect Fire damage over 12 seconds
  • Level 20
Controlled Burn deals 78 indirect Fire damage over 12 seconds
  • Level 25
Controlled Burn deals 102 indirect Fire damage over 12 seconds
  • Level 30
Controlled Burn deals 126 indirect Fire damage over 12 seconds
  • Level 35
Controlled Burn deals 150 indirect Fire damage over 12 seconds
  • Level 40
Controlled Burn deals 174 indirect Fire damage over 12 seconds
  • Level 45
Controlled Burn deals 198 indirect Fire damage over 12 seconds
  • Level 50
Controlled Burn deals 222 indirect Fire damage over 12 seconds
  • Level 55
Controlled Burn deals 246 indirect Fire damage over 12 seconds
  • Level 60
Controlled Burn deals 270 indirect Fire damage over 12 seconds
  • Level 65
Controlled Burn deals 294 indirect Fire damage over 12 seconds
  • Level 70
Controlled Burn deals 318 indirect Fire damage over 12 seconds
  • Level 75
Controlled Burn deals 342 indirect Fire damage over 12 seconds
  • Level 80
Controlled Burn deals 366 indirect Fire damage over 12 seconds
  • Level 85
Controlled Burn deals 390 indirect Fire damage over 12 seconds
  • Level 90
Controlled Burn deals 414 indirect Fire damage over 12 seconds
  • Level 95
Controlled Burn deals 438 indirect Fire damage over 12 seconds
  • Level 100
Controlled Burn deals 462 indirect Fire damage over 12 seconds
Level 100 - Controlled Burn deals +160 damage and taunts +500 to all targets Uncommon Chest, OffHand

Click Expand to reveal

  • Level 5
Controlled Burn deals +8 damage and taunts +25 to all targets
  • Level 10
Controlled Burn deals +16 damage and taunts +50 to all targets
  • Level 15
Controlled Burn deals +24 damage and taunts +75 to all targets
  • Level 20
Controlled Burn deals +32 damage and taunts +100 to all targets
  • Level 25
Controlled Burn deals +40 damage and taunts +125 to all targets
  • Level 30
Controlled Burn deals +48 damage and taunts +150 to all targets
  • Level 35
Controlled Burn deals +56 damage and taunts +175 to all targets
  • Level 40
Controlled Burn deals +64 damage and taunts +200 to all targets
  • Level 45
Controlled Burn deals +72 damage and taunts +225 to all targets
  • Level 50
Controlled Burn deals +80 damage and taunts +250 to all targets
  • Level 55
Controlled Burn deals +88 damage and taunts +275 to all targets
  • Level 60
Controlled Burn deals +96 damage and taunts +300 to all targets
  • Level 65
Controlled Burn deals +104 damage and taunts +325 to all targets
  • Level 70
Controlled Burn deals +112 damage and taunts +350 to all targets
  • Level 75
Controlled Burn deals +120 damage and taunts +375 to all targets
  • Level 80
Controlled Burn deals +128 damage and taunts +400 to all targets
  • Level 85
Controlled Burn deals +136 damage and taunts +425 to all targets
  • Level 90
Controlled Burn deals +144 damage and taunts +450 to all targets
  • Level 95
Controlled Burn deals +152 damage and taunts +475 to all targets
  • Level 100
Controlled Burn deals +160 damage and taunts +500 to all targets
Level 100 - Controlled Burn and Aggression Deterrent cost -37 Power Uncommon Feet

Click Expand to reveal

  • Level 5
Controlled Burn and Aggression Deterrent cost -8 Power
  • Level 10
Controlled Burn and Aggression Deterrent cost -10 Power
  • Level 15
Controlled Burn and Aggression Deterrent cost -11 Power
  • Level 20
Controlled Burn and Aggression Deterrent cost -13 Power
  • Level 25
Controlled Burn and Aggression Deterrent cost -14 Power
  • Level 30
Controlled Burn and Aggression Deterrent cost -16 Power
  • Level 35
Controlled Burn and Aggression Deterrent cost -17 Power
  • Level 40
Controlled Burn and Aggression Deterrent cost -19 Power
  • Level 45
Controlled Burn and Aggression Deterrent cost -20 Power
  • Level 50
Controlled Burn and Aggression Deterrent cost -22 Power
  • Level 55
Controlled Burn and Aggression Deterrent cost -23 Power
  • Level 60
Controlled Burn and Aggression Deterrent cost -25 Power
  • Level 65
Controlled Burn and Aggression Deterrent cost -26 Power
  • Level 70
Controlled Burn and Aggression Deterrent cost -28 Power
  • Level 75
Controlled Burn and Aggression Deterrent cost -29 Power
  • Level 80
Controlled Burn and Aggression Deterrent cost -31 Power
  • Level 85
Controlled Burn and Aggression Deterrent cost -32 Power
  • Level 90
Controlled Burn and Aggression Deterrent cost -34 Power
  • Level 95
Controlled Burn and Aggression Deterrent cost -35 Power
  • Level 100
Controlled Burn and Aggression Deterrent cost -37 Power
Level 100 - Controlled Burn and Aggression Deterrent deal +140 damage Uncommon Head, Necklace

Click Expand to reveal

  • Level 5
Controlled Burn and Aggression Deterrent deal +10 damage
  • Level 10
Controlled Burn and Aggression Deterrent deal +16 damage
  • Level 15
Controlled Burn and Aggression Deterrent deal +22 damage
  • Level 20
Controlled Burn and Aggression Deterrent deal +28 damage
  • Level 25
Controlled Burn and Aggression Deterrent deal +34 damage
  • Level 30
Controlled Burn and Aggression Deterrent deal +40 damage
  • Level 35
Controlled Burn and Aggression Deterrent deal +46 damage
  • Level 40
Controlled Burn and Aggression Deterrent deal +52 damage
  • Level 45
Controlled Burn and Aggression Deterrent deal +58 damage
  • Level 50
Controlled Burn and Aggression Deterrent deal +64 damage
  • Level 55
Controlled Burn and Aggression Deterrent deal +70 damage
  • Level 60
Controlled Burn and Aggression Deterrent deal +76 damage
  • Level 65
Controlled Burn and Aggression Deterrent deal +84 damage
  • Level 70
Controlled Burn and Aggression Deterrent deal +92 damage
  • Level 75
Controlled Burn and Aggression Deterrent deal +100 damage
  • Level 80
Controlled Burn and Aggression Deterrent deal +108 damage
  • Level 85
Controlled Burn and Aggression Deterrent deal +116 damage
  • Level 90
Controlled Burn and Aggression Deterrent deal +124 damage
  • Level 95
Controlled Burn and Aggression Deterrent deal +132 damage
  • Level 100
Controlled Burn and Aggression Deterrent deal +140 damage
Level 100 - Stun Trap deals +344 damage to all nearby targets (when it activates) Uncommon Head, Ring

Click Expand to reveal

  • Level 5
Stun Trap deals +10 damage to all nearby targets (when it activates)
  • Level 10
Stun Trap deals +20 damage to all nearby targets (when it activates)
  • Level 15
Stun Trap deals +38 damage to all nearby targets (when it activates)
  • Level 20
Stun Trap deals +56 damage to all nearby targets (when it activates)
  • Level 25
Stun Trap deals +74 damage to all nearby targets (when it activates)
  • Level 30
Stun Trap deals +92 damage to all nearby targets (when it activates)
  • Level 35
Stun Trap deals +110 damage to all nearby targets (when it activates)
  • Level 40
Stun Trap deals +128 damage to all nearby targets (when it activates)
  • Level 45
Stun Trap deals +146 damage to all nearby targets (when it activates)
  • Level 50
Stun Trap deals +164 damage to all nearby targets (when it activates)
  • Level 55
Stun Trap deals +182 damage to all nearby targets (when it activates)
  • Level 60
Stun Trap deals +200 damage to all nearby targets (when it activates)
  • Level 65
Stun Trap deals +218 damage to all nearby targets (when it activates)
  • Level 70
Stun Trap deals +236 damage to all nearby targets (when it activates)
  • Level 75
Stun Trap deals +254 damage to all nearby targets (when it activates)
  • Level 80
Stun Trap deals +272 damage to all nearby targets (when it activates)
  • Level 85
Stun Trap deals +290 damage to all nearby targets (when it activates)
  • Level 90
Stun Trap deals +308 damage to all nearby targets (when it activates)
  • Level 95
Stun Trap deals +326 damage to all nearby targets (when it activates)
  • Level 100
Stun Trap deals +344 damage to all nearby targets (when it activates)
Level 100 - Stun Trap deals +55% damage to all nearby targets (when it activates) Uncommon OffHand, Feet

Click Expand to reveal

  • Level 5
Stun Trap deals +5% damage to all nearby targets (when it activates)
  • Level 10
Stun Trap deals +10% damage to all nearby targets (when it activates)
  • Level 15
Stun Trap deals +12.5% damage to all nearby targets (when it activates)
  • Level 20
Stun Trap deals +15% damage to all nearby targets (when it activates)
  • Level 25
Stun Trap deals +17.5% damage to all nearby targets (when it activates)
  • Level 30
Stun Trap deals +20% damage to all nearby targets (when it activates)
  • Level 35
Stun Trap deals +22.5% damage to all nearby targets (when it activates)
  • Level 40
Stun Trap deals +25% damage to all nearby targets (when it activates)
  • Level 45
Stun Trap deals +27.5% damage to all nearby targets (when it activates)
  • Level 50
Stun Trap deals +30% damage to all nearby targets (when it activates)
  • Level 55
Stun Trap deals +32.5% damage to all nearby targets (when it activates)
  • Level 60
Stun Trap deals +35% damage to all nearby targets (when it activates)
  • Level 65
Stun Trap deals +37.5% damage to all nearby targets (when it activates)
  • Level 70
Stun Trap deals +40% damage to all nearby targets (when it activates)
  • Level 75
Stun Trap deals +42.5% damage to all nearby targets (when it activates)
  • Level 80
Stun Trap deals +45% damage to all nearby targets (when it activates)
  • Level 85
Stun Trap deals +47.5% damage to all nearby targets (when it activates)
  • Level 90
Stun Trap deals +50% damage to all nearby targets (when it activates)
  • Level 95
Stun Trap deals +52.5% damage to all nearby targets (when it activates)
  • Level 100
Stun Trap deals +55% damage to all nearby targets (when it activates)
Level 100 - Stun Trap reuse timer is 12 seconds faster Uncommon Necklace

Click Expand to reveal

  • Level 5
Stun Trap reuse timer is 1 second faster
  • Level 10
Stun Trap reuse timer is 2 seconds faster
  • Level 15
Stun Trap reuse timer is 3 seconds faster
  • Level 20
Stun Trap reuse timer is 4 seconds faster
  • Level 25
Stun Trap reuse timer is 4.5 seconds faster
  • Level 30
Stun Trap reuse timer is 5 seconds faster
  • Level 35
Stun Trap reuse timer is 5.5 seconds faster
  • Level 40
Stun Trap reuse timer is 6 seconds faster
  • Level 45
Stun Trap reuse timer is 6.5 seconds faster
  • Level 50
Stun Trap reuse timer is 7 seconds faster
  • Level 55
Stun Trap reuse timer is 7.5 seconds faster
  • Level 60
Stun Trap reuse timer is 8 seconds faster
  • Level 65
Stun Trap reuse timer is 8.5 seconds faster
  • Level 70
Stun Trap reuse timer is 9 seconds faster
  • Level 75
Stun Trap reuse timer is 9.5 seconds faster
  • Level 80
Stun Trap reuse timer is 10 seconds faster
  • Level 85
Stun Trap reuse timer is 10.5 seconds faster
  • Level 90
Stun Trap reuse timer is 11 seconds faster
  • Level 95
Stun Trap reuse timer is 11.5 seconds faster
  • Level 100
Stun Trap reuse timer is 12 seconds faster
Level 100 - Stun Trap deals +154 damage, and there's a 50% chance you'll place an extra trap Uncommon Chest

Click Expand to reveal

  • Level 5
Stun Trap deals +5 damage, and there's a 50% chance you'll place an extra trap
  • Level 10
Stun Trap deals +10 damage, and there's a 50% chance you'll place an extra trap
  • Level 15
Stun Trap deals +18 damage, and there's a 50% chance you'll place an extra trap
  • Level 20
Stun Trap deals +26 damage, and there's a 50% chance you'll place an extra trap
  • Level 25
Stun Trap deals +34 damage, and there's a 50% chance you'll place an extra trap
  • Level 30
Stun Trap deals +42 damage, and there's a 50% chance you'll place an extra trap
  • Level 35
Stun Trap deals +50 damage, and there's a 50% chance you'll place an extra trap
  • Level 40
Stun Trap deals +58 damage, and there's a 50% chance you'll place an extra trap
  • Level 45
Stun Trap deals +66 damage, and there's a 50% chance you'll place an extra trap
  • Level 50
Stun Trap deals +74 damage, and there's a 50% chance you'll place an extra trap
  • Level 55
Stun Trap deals +82 damage, and there's a 50% chance you'll place an extra trap
  • Level 60
Stun Trap deals +90 damage, and there's a 50% chance you'll place an extra trap
  • Level 65
Stun Trap deals +98 damage, and there's a 50% chance you'll place an extra trap
  • Level 70
Stun Trap deals +106 damage, and there's a 50% chance you'll place an extra trap
  • Level 75
Stun Trap deals +114 damage, and there's a 50% chance you'll place an extra trap
  • Level 80
Stun Trap deals +122 damage, and there's a 50% chance you'll place an extra trap
  • Level 85
Stun Trap deals +130 damage, and there's a 50% chance you'll place an extra trap
  • Level 90
Stun Trap deals +138 damage, and there's a 50% chance you'll place an extra trap
  • Level 95
Stun Trap deals +146 damage, and there's a 50% chance you'll place an extra trap
  • Level 100
Stun Trap deals +154 damage, and there's a 50% chance you'll place an extra trap
Level 100 - Stun Trap deals +154 damage, and there's a 50% chance you'll place an extra trap Uncommon Legs

Click Expand to reveal

  • Level 5
Stun Trap deals +5 damage, and there's a 50% chance you'll place an extra trap
  • Level 10
Stun Trap deals +10 damage, and there's a 50% chance you'll place an extra trap
  • Level 15
Stun Trap deals +18 damage, and there's a 50% chance you'll place an extra trap
  • Level 20
Stun Trap deals +26 damage, and there's a 50% chance you'll place an extra trap
  • Level 25
Stun Trap deals +34 damage, and there's a 50% chance you'll place an extra trap
  • Level 30
Stun Trap deals +42 damage, and there's a 50% chance you'll place an extra trap
  • Level 35
Stun Trap deals +50 damage, and there's a 50% chance you'll place an extra trap
  • Level 40
Stun Trap deals +58 damage, and there's a 50% chance you'll place an extra trap
  • Level 45
Stun Trap deals +66 damage, and there's a 50% chance you'll place an extra trap
  • Level 50
Stun Trap deals +74 damage, and there's a 50% chance you'll place an extra trap
  • Level 55
Stun Trap deals +82 damage, and there's a 50% chance you'll place an extra trap
  • Level 60
Stun Trap deals +90 damage, and there's a 50% chance you'll place an extra trap
  • Level 65
Stun Trap deals +98 damage, and there's a 50% chance you'll place an extra trap
  • Level 70
Stun Trap deals +106 damage, and there's a 50% chance you'll place an extra trap
  • Level 75
Stun Trap deals +114 damage, and there's a 50% chance you'll place an extra trap
  • Level 80
Stun Trap deals +122 damage, and there's a 50% chance you'll place an extra trap
  • Level 85
Stun Trap deals +130 damage, and there's a 50% chance you'll place an extra trap
  • Level 90
Stun Trap deals +138 damage, and there's a 50% chance you'll place an extra trap
  • Level 95
Stun Trap deals +146 damage, and there's a 50% chance you'll place an extra trap
  • Level 100
Stun Trap deals +154 damage, and there's a 50% chance you'll place an extra trap
Level 100 - Privacy Field deals +48% damage to melee attackers Uncommon Head, Hands

Click Expand to reveal

  • Level 5
Privacy Field deals +8% damage to melee attackers
  • Level 10
Privacy Field deals +10% damage to melee attackers
  • Level 15
Privacy Field deals +12% damage to melee attackers
  • Level 20
Privacy Field deals +14% damage to melee attackers
  • Level 25
Privacy Field deals +16% damage to melee attackers
  • Level 30
Privacy Field deals +18% damage to melee attackers
  • Level 35
Privacy Field deals +20% damage to melee attackers
  • Level 40
Privacy Field deals +22% damage to melee attackers
  • Level 45
Privacy Field deals +24% damage to melee attackers
  • Level 50
Privacy Field deals +26% damage to melee attackers
  • Level 55
Privacy Field deals +28% damage to melee attackers
  • Level 60
Privacy Field deals +30% damage to melee attackers
  • Level 65
Privacy Field deals +32% damage to melee attackers
  • Level 70
Privacy Field deals +34% damage to melee attackers
  • Level 75
Privacy Field deals +36% damage to melee attackers
  • Level 80
Privacy Field deals +38% damage to melee attackers
  • Level 85
Privacy Field deals +40.5% damage to melee attackers
  • Level 90
Privacy Field deals +43% damage to melee attackers
  • Level 95
Privacy Field deals +45.5% damage to melee attackers
  • Level 100
Privacy Field deals +48% damage to melee attackers
Level 100 - Privacy Field deals +42 damage to all melee attackers, and the first melee attacker is knocked away Epic Feet

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  • Level 5
Privacy Field deals +4 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 10
Privacy Field deals +6 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 15
Privacy Field deals +8 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 20
Privacy Field deals +10 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 25
Privacy Field deals +12 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 30
Privacy Field deals +14 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 35
Privacy Field deals +16 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 40
Privacy Field deals +18 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 45
Privacy Field deals +20 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 50
Privacy Field deals +22 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 55
Privacy Field deals +24 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 60
Privacy Field deals +26 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 65
Privacy Field deals +28 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 70
Privacy Field deals +30 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 75
Privacy Field deals +32 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 80
Privacy Field deals +34 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 85
Privacy Field deals +36 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 90
Privacy Field deals +38 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 95
Privacy Field deals +40 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 100
Privacy Field deals +42 damage to all melee attackers, and the first melee attacker is knocked away
Level 100 - While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 34 Power to you Epic Necklace

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  • Level 5
While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 3 Power to you
  • Level 10
While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 4 Power to you
  • Level 15
While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 5 Power to you
  • Level 20
While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 6 Power to you
  • Level 25
While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 7 Power to you
  • Level 30
While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 8 Power to you
  • Level 35
While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 10 Power to you
  • Level 40
While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 12 Power to you
  • Level 45
While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 14 Power to you
  • Level 50
While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 16 Power to you
  • Level 55
While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 18 Power to you
  • Level 60
While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 20 Power to you
  • Level 65
While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 22 Power to you
  • Level 70
While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 24 Power to you
  • Level 75
While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 25 Power to you
  • Level 80
While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 27 Power to you
  • Level 85
While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 29 Power to you
  • Level 90
While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 30 Power to you
  • Level 95
While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 32 Power to you
  • Level 100
While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 34 Power to you
Level 100 - Privacy Field also deals its damage when you are hit by burst attacks, and damage is +47 Epic OffHand

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  • Level 5
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +9
  • Level 10
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +11
  • Level 15
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +13
  • Level 20
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +15
  • Level 25
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +17
  • Level 30
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +19
  • Level 35
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +21
  • Level 40
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +23
  • Level 45
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +25
  • Level 50
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +27
  • Level 55
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +29
  • Level 60
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +31
  • Level 65
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +33
  • Level 70
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +35
  • Level 75
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +37
  • Level 80
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +39
  • Level 85
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +41
  • Level 90
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +43
  • Level 95
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +45
  • Level 100
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +47
Level 100 - Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +48 Epic MainHand

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  • Level 5
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +10
  • Level 10
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +12
  • Level 15
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +14
  • Level 20
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +16
  • Level 25
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +18
  • Level 30
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +20
  • Level 35
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +22
  • Level 40
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +24
  • Level 45
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +26
  • Level 50
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +28
  • Level 55
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +30
  • Level 60
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +32
  • Level 65
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +34
  • Level 70
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +36
  • Level 75
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +38
  • Level 80
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +40
  • Level 85
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +42
  • Level 90
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +44
  • Level 95
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +46
  • Level 100
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +48
Level 100 - When Privacy Field deals damage, it also ignites the suspect, dealing 80 damage over 8 seconds Epic Chest, Ring

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  • Level 5
When Privacy Field deals damage, it also ignites the suspect, dealing 4 damage over 8 seconds
  • Level 10
When Privacy Field deals damage, it also ignites the suspect, dealing 8 damage over 8 seconds
  • Level 15
When Privacy Field deals damage, it also ignites the suspect, dealing 12 damage over 8 seconds
  • Level 20
When Privacy Field deals damage, it also ignites the suspect, dealing 16 damage over 8 seconds
  • Level 25
When Privacy Field deals damage, it also ignites the suspect, dealing 20 damage over 8 seconds
  • Level 30
When Privacy Field deals damage, it also ignites the suspect, dealing 24 damage over 8 seconds
  • Level 35
When Privacy Field deals damage, it also ignites the suspect, dealing 28 damage over 8 seconds
  • Level 40
When Privacy Field deals damage, it also ignites the suspect, dealing 32 damage over 8 seconds
  • Level 45
When Privacy Field deals damage, it also ignites the suspect, dealing 36 damage over 8 seconds
  • Level 50
When Privacy Field deals damage, it also ignites the suspect, dealing 40 damage over 8 seconds
  • Level 55
When Privacy Field deals damage, it also ignites the suspect, dealing 44 damage over 8 seconds
  • Level 60
When Privacy Field deals damage, it also ignites the suspect, dealing 48 damage over 8 seconds
  • Level 65
When Privacy Field deals damage, it also ignites the suspect, dealing 52 damage over 8 seconds
  • Level 70
When Privacy Field deals damage, it also ignites the suspect, dealing 56 damage over 8 seconds
  • Level 75
When Privacy Field deals damage, it also ignites the suspect, dealing 60 damage over 8 seconds
  • Level 80
When Privacy Field deals damage, it also ignites the suspect, dealing 64 damage over 8 seconds
  • Level 85
When Privacy Field deals damage, it also ignites the suspect, dealing 68 damage over 8 seconds
  • Level 90
When Privacy Field deals damage, it also ignites the suspect, dealing 72 damage over 8 seconds
  • Level 95
When Privacy Field deals damage, it also ignites the suspect, dealing 76 damage over 8 seconds
  • Level 100
When Privacy Field deals damage, it also ignites the suspect, dealing 80 damage over 8 seconds
Level 100 - Coordinated Assault causes all allies' Melee attacks to cost -21 Power for 30 seconds Epic Head

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  • Level 1
Coordinated Assault causes all allies' Melee attacks to cost -3 Power for 30 seconds
  • Level 20
Coordinated Assault causes all allies' Melee attacks to cost -5 Power for 30 seconds
  • Level 30
Coordinated Assault causes all allies' Melee attacks to cost -7 Power for 30 seconds
  • Level 40
Coordinated Assault causes all allies' Melee attacks to cost -9 Power for 30 seconds
  • Level 50
Coordinated Assault causes all allies' Melee attacks to cost -11 Power for 30 seconds
  • Level 60
Coordinated Assault causes all allies' Melee attacks to cost -13 Power for 30 seconds
  • Level 70
Coordinated Assault causes all allies' Melee attacks to cost -15 Power for 30 seconds
  • Level 80
Coordinated Assault causes all allies' Melee attacks to cost -17 Power for 30 seconds
  • Level 90
Coordinated Assault causes all allies' Melee attacks to cost -19 Power for 30 seconds
  • Level 100
Coordinated Assault causes all allies' Melee attacks to cost -21 Power for 30 seconds
Level 100 - Coordinated Assault increases all allies' Max Health +57 for 30 seconds Epic OffHand

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  • Level 5
Coordinated Assault increases all allies' Max Health +5 for 30 seconds
  • Level 10
Coordinated Assault increases all allies' Max Health +7 for 30 seconds
  • Level 15
Coordinated Assault increases all allies' Max Health +9 for 30 seconds
  • Level 20
Coordinated Assault increases all allies' Max Health +11 for 30 seconds
  • Level 25
Coordinated Assault increases all allies' Max Health +13 for 30 seconds
  • Level 30
Coordinated Assault increases all allies' Max Health +15 for 30 seconds
  • Level 35
Coordinated Assault increases all allies' Max Health +18 for 30 seconds
  • Level 40
Coordinated Assault increases all allies' Max Health +21 for 30 seconds
  • Level 45
Coordinated Assault increases all allies' Max Health +24 for 30 seconds
  • Level 50
Coordinated Assault increases all allies' Max Health +27 for 30 seconds
  • Level 55
Coordinated Assault increases all allies' Max Health +30 for 30 seconds
  • Level 60
Coordinated Assault increases all allies' Max Health +33 for 30 seconds
  • Level 65
Coordinated Assault increases all allies' Max Health +36 for 30 seconds
  • Level 70
Coordinated Assault increases all allies' Max Health +39 for 30 seconds
  • Level 75
Coordinated Assault increases all allies' Max Health +42 for 30 seconds
  • Level 80
Coordinated Assault increases all allies' Max Health +45 for 30 seconds
  • Level 85
Coordinated Assault increases all allies' Max Health +48 for 30 seconds
  • Level 90
Coordinated Assault increases all allies' Max Health +51 for 30 seconds
  • Level 95
Coordinated Assault increases all allies' Max Health +54 for 30 seconds
  • Level 100
Coordinated Assault increases all allies' Max Health +57 for 30 seconds
Level 100 - Coordinated Assault increases all allies' Max Armor +83 for 30 seconds Rare Necklace

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  • Level 5
Coordinated Assault increases all allies' Max Armor +7 for 30 seconds
  • Level 10
Coordinated Assault increases all allies' Max Armor +11 for 30 seconds
  • Level 15
Coordinated Assault increases all allies' Max Armor +15 for 30 seconds
  • Level 20
Coordinated Assault increases all allies' Max Armor +19 for 30 seconds
  • Level 25
Coordinated Assault increases all allies' Max Armor +23 for 30 seconds
  • Level 30
Coordinated Assault increases all allies' Max Armor +27 for 30 seconds
  • Level 35
Coordinated Assault increases all allies' Max Armor +31 for 30 seconds
  • Level 40
Coordinated Assault increases all allies' Max Armor +35 for 30 seconds
  • Level 45
Coordinated Assault increases all allies' Max Armor +39 for 30 seconds
  • Level 50
Coordinated Assault increases all allies' Max Armor +43 for 30 seconds
  • Level 55
Coordinated Assault increases all allies' Max Armor +47 for 30 seconds
  • Level 60
Coordinated Assault increases all allies' Max Armor +51 for 30 seconds
  • Level 65
Coordinated Assault increases all allies' Max Armor +55 for 30 seconds
  • Level 70
Coordinated Assault increases all allies' Max Armor +59 for 30 seconds
  • Level 75
Coordinated Assault increases all allies' Max Armor +63 for 30 seconds
  • Level 80
Coordinated Assault increases all allies' Max Armor +67 for 30 seconds
  • Level 85
Coordinated Assault increases all allies' Max Armor +71 for 30 seconds
  • Level 90
Coordinated Assault increases all allies' Max Armor +75 for 30 seconds
  • Level 95
Coordinated Assault increases all allies' Max Armor +79 for 30 seconds
  • Level 100
Coordinated Assault increases all allies' Max Armor +83 for 30 seconds
Level 100 - Coordinated Assault causes all allies' melee attacks to deal up to +110 damage (randomly determined for each attack) for 30 seconds Uncommon MainHand, Legs

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  • Level 5
Coordinated Assault causes all allies' melee attacks to deal up to +15 damage (randomly determined for each attack) for 30 seconds
  • Level 10
Coordinated Assault causes all allies' melee attacks to deal up to +20 damage (randomly determined for each attack) for 30 seconds
  • Level 15
Coordinated Assault causes all allies' melee attacks to deal up to +25 damage (randomly determined for each attack) for 30 seconds
  • Level 20
Coordinated Assault causes all allies' melee attacks to deal up to +30 damage (randomly determined for each attack) for 30 seconds
  • Level 25
Coordinated Assault causes all allies' melee attacks to deal up to +35 damage (randomly determined for each attack) for 30 seconds
  • Level 30
Coordinated Assault causes all allies' melee attacks to deal up to +40 damage (randomly determined for each attack) for 30 seconds
  • Level 35
Coordinated Assault causes all allies' melee attacks to deal up to +45 damage (randomly determined for each attack) for 30 seconds
  • Level 40
Coordinated Assault causes all allies' melee attacks to deal up to +50 damage (randomly determined for each attack) for 30 seconds
  • Level 45
Coordinated Assault causes all allies' melee attacks to deal up to +55 damage (randomly determined for each attack) for 30 seconds
  • Level 50
Coordinated Assault causes all allies' melee attacks to deal up to +60 damage (randomly determined for each attack) for 30 seconds
  • Level 55
Coordinated Assault causes all allies' melee attacks to deal up to +65 damage (randomly determined for each attack) for 30 seconds
  • Level 60
Coordinated Assault causes all allies' melee attacks to deal up to +70 damage (randomly determined for each attack) for 30 seconds
  • Level 65
Coordinated Assault causes all allies' melee attacks to deal up to +75 damage (randomly determined for each attack) for 30 seconds
  • Level 70
Coordinated Assault causes all allies' melee attacks to deal up to +80 damage (randomly determined for each attack) for 30 seconds
  • Level 75
Coordinated Assault causes all allies' melee attacks to deal up to +85 damage (randomly determined for each attack) for 30 seconds
  • Level 80
Coordinated Assault causes all allies' melee attacks to deal up to +90 damage (randomly determined for each attack) for 30 seconds
  • Level 85
Coordinated Assault causes all allies' melee attacks to deal up to +95 damage (randomly determined for each attack) for 30 seconds
  • Level 90
Coordinated Assault causes all allies' melee attacks to deal up to +100 damage (randomly determined for each attack) for 30 seconds
  • Level 95
Coordinated Assault causes all allies' melee attacks to deal up to +105 damage (randomly determined for each attack) for 30 seconds
  • Level 100
Coordinated Assault causes all allies' melee attacks to deal up to +110 damage (randomly determined for each attack) for 30 seconds
Level 100 - Coordinated Assault grants all allies +10 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds Epic Hands, Feet

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  • Level 1
Coordinated Assault grants all allies +1 direct-damage mitigation and +1 out-of-combat sprint speed for 30 seconds
  • Level 20
Coordinated Assault grants all allies +2 direct-damage mitigation and +1 out-of-combat sprint speed for 30 seconds
  • Level 30
Coordinated Assault grants all allies +3 direct-damage mitigation and +1 out-of-combat sprint speed for 30 seconds
  • Level 40
Coordinated Assault grants all allies +4 direct-damage mitigation and +1 out-of-combat sprint speed for 30 seconds
  • Level 50
Coordinated Assault grants all allies +5 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
  • Level 60
Coordinated Assault grants all allies +6 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
  • Level 70
Coordinated Assault grants all allies +7 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
  • Level 80
Coordinated Assault grants all allies +8 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
  • Level 90
Coordinated Assault grants all allies +9 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
  • Level 100
Coordinated Assault grants all allies +10 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
Level 100 - Aggression Deterrent Damage +55% Uncommon OffHand, Head

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  • Level 5
Aggression Deterrent Damage +5%
  • Level 10
Aggression Deterrent Damage +7%
  • Level 15
Aggression Deterrent Damage +9%
  • Level 20
Aggression Deterrent Damage +11%
  • Level 25
Aggression Deterrent Damage +13%
  • Level 30
Aggression Deterrent Damage +15%
  • Level 35
Aggression Deterrent Damage +17%
  • Level 40
Aggression Deterrent Damage +19%
  • Level 45
Aggression Deterrent Damage +22%
  • Level 50
Aggression Deterrent Damage +25%
  • Level 55
Aggression Deterrent Damage +28%
  • Level 60
Aggression Deterrent Damage +31%
  • Level 65
Aggression Deterrent Damage +34%
  • Level 70
Aggression Deterrent Damage +37%
  • Level 75
Aggression Deterrent Damage +40%
  • Level 80
Aggression Deterrent Damage +43%
  • Level 85
Aggression Deterrent Damage +46%
  • Level 90
Aggression Deterrent Damage +49%
  • Level 95
Aggression Deterrent Damage +52%
  • Level 100
Aggression Deterrent Damage +55%
of Hot Acid Level 100 - Aggression Deterrent ignites all targets, dealing 328 Fire damage over 8 seconds Uncommon Hands, MainHand

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  • Level 5
Aggression Deterrent ignites all targets, dealing 24 Fire damage over 8 seconds
  • Level 10
Aggression Deterrent ignites all targets, dealing 40 Fire damage over 8 seconds
  • Level 15
Aggression Deterrent ignites all targets, dealing 56 Fire damage over 8 seconds
  • Level 20
Aggression Deterrent ignites all targets, dealing 72 Fire damage over 8 seconds
  • Level 25
Aggression Deterrent ignites all targets, dealing 88 Fire damage over 8 seconds
  • Level 30
Aggression Deterrent ignites all targets, dealing 104 Fire damage over 8 seconds
  • Level 35
Aggression Deterrent ignites all targets, dealing 120 Fire damage over 8 seconds
  • Level 40
Aggression Deterrent ignites all targets, dealing 136 Fire damage over 8 seconds
  • Level 45
Aggression Deterrent ignites all targets, dealing 152 Fire damage over 8 seconds
  • Level 50
Aggression Deterrent ignites all targets, dealing 168 Fire damage over 8 seconds
  • Level 55
Aggression Deterrent ignites all targets, dealing 184 Fire damage over 8 seconds
  • Level 60
Aggression Deterrent ignites all targets, dealing 200 Fire damage over 8 seconds
  • Level 65
Aggression Deterrent ignites all targets, dealing 216 Fire damage over 8 seconds
  • Level 70
Aggression Deterrent ignites all targets, dealing 232 Fire damage over 8 seconds
  • Level 75
Aggression Deterrent ignites all targets, dealing 248 Fire damage over 8 seconds
  • Level 80
Aggression Deterrent ignites all targets, dealing 264 Fire damage over 8 seconds
  • Level 85
Aggression Deterrent ignites all targets, dealing 280 Fire damage over 8 seconds
  • Level 90
Aggression Deterrent ignites all targets, dealing 296 Fire damage over 8 seconds
  • Level 95
Aggression Deterrent ignites all targets, dealing 312 Fire damage over 8 seconds
  • Level 100
Aggression Deterrent ignites all targets, dealing 328 Fire damage over 8 seconds
Level 100 - Aggression Deterrent Range +5. Aggression Deterrent Damage +43 Uncommon Ring, Feet

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  • Level 5
Aggression Deterrent Range +1. Aggression Deterrent Damage +5
  • Level 10
Aggression Deterrent Range +1. Aggression Deterrent Damage +7
  • Level 15
Aggression Deterrent Range +1. Aggression Deterrent Damage +9
  • Level 20
Aggression Deterrent Range +1. Aggression Deterrent Damage +11
  • Level 25
Aggression Deterrent Range +2. Aggression Deterrent Damage +13
  • Level 30
Aggression Deterrent Range +2. Aggression Deterrent Damage +15
  • Level 35
Aggression Deterrent Range +2. Aggression Deterrent Damage +17
  • Level 40
Aggression Deterrent Range +2. Aggression Deterrent Damage +19
  • Level 45
Aggression Deterrent Range +3. Aggression Deterrent Damage +21
  • Level 50
Aggression Deterrent Range +3. Aggression Deterrent Damage +23
  • Level 55
Aggression Deterrent Range +3. Aggression Deterrent Damage +25
  • Level 60
Aggression Deterrent Range +3. Aggression Deterrent Damage +27
  • Level 65
Aggression Deterrent Range +4. Aggression Deterrent Damage +29
  • Level 70
Aggression Deterrent Range +4. Aggression Deterrent Damage +31
  • Level 75
Aggression Deterrent Range +4. Aggression Deterrent Damage +33
  • Level 80
Aggression Deterrent Range +4. Aggression Deterrent Damage +35
  • Level 85
Aggression Deterrent Range +5. Aggression Deterrent Damage +37
  • Level 90
Aggression Deterrent Range +5. Aggression Deterrent Damage +39
  • Level 95
Aggression Deterrent Range +5. Aggression Deterrent Damage +41
  • Level 100
Aggression Deterrent Range +5. Aggression Deterrent Damage +43