Prefix |
Suffix |
Max-Level Version |
Rarity |
Slot |
Other Versions
|
---|
Necromancer's |
of Necromancy |
Level 100 - Necromancy Base Damage +50% |
Uncommon |
Head, MainHand |
Click Expand to reveal
- Necromancy Damage +5
- Necromancy Base Damage +10%
- Necromancy Base Damage +15%
- Necromancy Base Damage +20%
- Necromancy Base Damage +25%
- Necromancy Base Damage +30%
- Necromancy Base Damage +35%
- Necromancy Base Damage +40%
- Necromancy Base Damage +45%
- Necromancy Base Damage +50%
|
Lifecrusher's |
of Burning Corpse-Hands |
Level 100 - Death's Hold ignites the target, dealing 300 Fire damage over 12 seconds |
Uncommon |
Chest, Ring |
Click Expand to reveal
- Death's Hold ignites the target, dealing 48 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 60 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 72 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 84 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 96 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 108 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 120 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 132 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 144 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 156 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 168 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 180 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 192 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 204 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 216 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 228 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 246 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 264 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 282 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 300 Fire damage over 12 seconds
|
|
of Electric Doom |
Level 100 - Spark of Death deals +73 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds |
Uncommon |
Chest, Hands |
Click Expand to reveal
- Spark of Death deals +1 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +2 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +4 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +6 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +8 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +10 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +12 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +15 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +17 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +20 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +23 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +25 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +31 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +43 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +55 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +61 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +67 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +73 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
|
|
of Skeletal Minions |
Level 100 - Summoned Skeletons deal +21% direct damage |
Uncommon |
OffHand, Necklace |
Click Expand to reveal
- Summoned Skeletons deal +3% direct damage
- Summoned Skeletons deal +5% direct damage
- Summoned Skeletons deal +7% direct damage
- Summoned Skeletons deal +9% direct damage
- Summoned Skeletons deal +11% direct damage
- Summoned Skeletons deal +13% direct damage
- Summoned Skeletons deal +15% direct damage
- Summoned Skeletons deal +17% direct damage
- Summoned Skeletons deal +19% direct damage
- Summoned Skeletons deal +21% direct damage
|
|
of Stolen Life |
Level 100 - Life Steal restores 42 Health |
Uncommon |
Head, Ring |
Click Expand to reveal
- Life Steal restores 4 Health
- Life Steal restores 6 Health
- Life Steal restores 8 Health
- Life Steal restores 10 Health
- Life Steal restores 12 Health
- Life Steal restores 14 Health
- Life Steal restores 16 Health
- Life Steal restores 18 Health
- Life Steal restores 20 Health
- Life Steal restores 22 Health
- Life Steal restores 24 Health
- Life Steal restores 26 Health
- Life Steal restores 28 Health
- Life Steal restores 30 Health
- Life Steal restores 32 Health
- Life Steal restores 34 Health
- Life Steal restores 36 Health
- Life Steal restores 38 Health
- Life Steal restores 40 Health
- Life Steal restores 42 Health
|
Crowd Reaper's |
of Crowd Reaping |
Level 100 - Life Steal targets all enemies within 10 meters and steals +40 health, but reuse timer is +3 seconds and Power cost is +27 |
Uncommon |
Hands |
Click Expand to reveal
- Life Steal targets all enemies within 10 meters and steals +2 health, but reuse timer is +3 seconds and Power cost is +8
- Life Steal targets all enemies within 10 meters and steals +4 health, but reuse timer is +3 seconds and Power cost is +9
- Life Steal targets all enemies within 10 meters and steals +6 health, but reuse timer is +3 seconds and Power cost is +10
- Life Steal targets all enemies within 10 meters and steals +8 health, but reuse timer is +3 seconds and Power cost is +11
- Life Steal targets all enemies within 10 meters and steals +10 health, but reuse timer is +3 seconds and Power cost is +12
- Life Steal targets all enemies within 10 meters and steals +12 health, but reuse timer is +3 seconds and Power cost is +13
- Life Steal targets all enemies within 10 meters and steals +14 health, but reuse timer is +3 seconds and Power cost is +14
- Life Steal targets all enemies within 10 meters and steals +16 health, but reuse timer is +3 seconds and Power cost is +15
- Life Steal targets all enemies within 10 meters and steals +18 health, but reuse timer is +3 seconds and Power cost is +16
- Life Steal targets all enemies within 10 meters and steals +20 health, but reuse timer is +3 seconds and Power cost is +17
- Life Steal targets all enemies within 10 meters and steals +22 health, but reuse timer is +3 seconds and Power cost is +18
- Life Steal targets all enemies within 10 meters and steals +24 health, but reuse timer is +3 seconds and Power cost is +19
- Life Steal targets all enemies within 10 meters and steals +26 health, but reuse timer is +3 seconds and Power cost is +20
- Life Steal targets all enemies within 10 meters and steals +28 health, but reuse timer is +3 seconds and Power cost is +21
- Life Steal targets all enemies within 10 meters and steals +30 health, but reuse timer is +3 seconds and Power cost is +22
- Life Steal targets all enemies within 10 meters and steals +32 health, but reuse timer is +3 seconds and Power cost is +23
- Life Steal targets all enemies within 10 meters and steals +34 health, but reuse timer is +3 seconds and Power cost is +24
- Life Steal targets all enemies within 10 meters and steals +36 health, but reuse timer is +3 seconds and Power cost is +25
- Life Steal targets all enemies within 10 meters and steals +38 health, but reuse timer is +3 seconds and Power cost is +26
- Life Steal targets all enemies within 10 meters and steals +40 health, but reuse timer is +3 seconds and Power cost is +27
|
Lifestealer's |
of Life Stealing |
Level 100 - Life Steal reaps 43 additional health |
Uncommon |
Legs, Chest |
Click Expand to reveal
- Life Steal reaps 5 additional health
- Life Steal reaps 7 additional health
- Life Steal reaps 9 additional health
- Life Steal reaps 11 additional health
- Life Steal reaps 13 additional health
- Life Steal reaps 15 additional health
- Life Steal reaps 17 additional health
- Life Steal reaps 19 additional health
- Life Steal reaps 21 additional health
- Life Steal reaps 23 additional health
- Life Steal reaps 25 additional health
- Life Steal reaps 27 additional health
- Life Steal reaps 29 additional health
- Life Steal reaps 31 additional health
- Life Steal reaps 33 additional health
- Life Steal reaps 35 additional health
- Life Steal reaps 37 additional health
- Life Steal reaps 39 additional health
- Life Steal reaps 41 additional health
- Life Steal reaps 43 additional health
|
|
|
Level 100 - Life Steal deals 280 Psychic damage over 10 seconds |
Uncommon |
Necklace, MainHand |
Click Expand to reveal
- Life Steal deals 50 Psychic damage over 10 seconds
- Life Steal deals 60 Psychic damage over 10 seconds
- Life Steal deals 70 Psychic damage over 10 seconds
- Life Steal deals 80 Psychic damage over 10 seconds
- Life Steal deals 90 Psychic damage over 10 seconds
- Life Steal deals 100 Psychic damage over 10 seconds
- Life Steal deals 110 Psychic damage over 10 seconds
- Life Steal deals 120 Psychic damage over 10 seconds
- Life Steal deals 130 Psychic damage over 10 seconds
- Life Steal deals 140 Psychic damage over 10 seconds
- Life Steal deals 150 Psychic damage over 10 seconds
- Life Steal deals 160 Psychic damage over 10 seconds
- Life Steal deals 175 Psychic damage over 10 seconds
- Life Steal deals 190 Psychic damage over 10 seconds
- Life Steal deals 205 Psychic damage over 10 seconds
- Life Steal deals 220 Psychic damage over 10 seconds
- Life Steal deals 235 Psychic damage over 10 seconds
- Life Steal deals 250 Psychic damage over 10 seconds
- Life Steal deals 265 Psychic damage over 10 seconds
- Life Steal deals 280 Psychic damage over 10 seconds
|
|
of Death Gazing |
Level 100 - Deathgaze deals +119% damage and has +28 Accuracy (which cancels out the Evasion that certain monsters have) |
Uncommon |
Hands, Necklace |
Click Expand to reveal
- Deathgaze deals +10% damage and has +1 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +15% damage and has +2 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +20% damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +25% damage and has +4 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +30% damage and has +5 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +35% damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +41% damage and has +7 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +47% damage and has +8 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +53% damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +59% damage and has +10 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +65% damage and has +11 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +71% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +77% damage and has +14 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +83% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +89% damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +101% damage and has +22 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +107% damage and has +24 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +113% damage and has +26 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +119% damage and has +28 Accuracy (which cancels out the Evasion that certain monsters have)
|
|
of Tough Gazes |
Level 100 - Deathgaze deals +107 damage and restores 103 armor to you |
Uncommon |
Chest, Ring |
Click Expand to reveal
- Deathgaze deals +5 damage and restores 8 armor to you
- Deathgaze deals +10 damage and restores 13 armor to you
- Deathgaze deals +15 damage and restores 18 armor to you
- Deathgaze deals +20 damage and restores 23 armor to you
- Deathgaze deals +25 damage and restores 28 armor to you
- Deathgaze deals +30 damage and restores 33 armor to you
- Deathgaze deals +35 damage and restores 38 armor to you
- Deathgaze deals +40 damage and restores 43 armor to you
- Deathgaze deals +45 damage and restores 48 armor to you
- Deathgaze deals +50 damage and restores 53 armor to you
- Deathgaze deals +55 damage and restores 58 armor to you
- Deathgaze deals +60 damage and restores 63 armor to you
- Deathgaze deals +65 damage and restores 68 armor to you
- Deathgaze deals +71 damage and restores 73 armor to you
- Deathgaze deals +77 damage and restores 78 armor to you
- Deathgaze deals +83 damage and restores 83 armor to you
- Deathgaze deals +89 damage and restores 88 armor to you
- Deathgaze deals +95 damage and restores 93 armor to you
- Deathgaze deals +101 damage and restores 98 armor to you
- Deathgaze deals +107 damage and restores 103 armor to you
|
|
of Hasty Fears |
Level 100 - Deathgaze deals +158 damage and increases your sprint speed +3 for 15 seconds |
Uncommon |
Head |
Click Expand to reveal
- Deathgaze deals +13 damage and increases your sprint speed +1 for 15 seconds
- Deathgaze deals +20 damage and increases your sprint speed +1 for 15 seconds
- Deathgaze deals +27 damage and increases your sprint speed +1 for 15 seconds
- Deathgaze deals +34 damage and increases your sprint speed +1 for 15 seconds
- Deathgaze deals +41 damage and increases your sprint speed +1 for 15 seconds
- Deathgaze deals +48 damage and increases your sprint speed +1 for 15 seconds
- Deathgaze deals +55 damage and increases your sprint speed +2 for 15 seconds
- Deathgaze deals +62 damage and increases your sprint speed +2 for 15 seconds
- Deathgaze deals +69 damage and increases your sprint speed +2 for 15 seconds
- Deathgaze deals +76 damage and increases your sprint speed +2 for 15 seconds
- Deathgaze deals +83 damage and increases your sprint speed +2 for 15 seconds
- Deathgaze deals +90 damage and increases your sprint speed +2 for 15 seconds
- Deathgaze deals +97 damage and increases your sprint speed +2.5 for 15 seconds
- Deathgaze deals +104 damage and increases your sprint speed +2.5 for 15 seconds
- Deathgaze deals +111 damage and increases your sprint speed +2.5 for 15 seconds
- Deathgaze deals +118 damage and increases your sprint speed +2.5 for 15 seconds
- Deathgaze deals +128 damage and increases your sprint speed +3 for 15 seconds
- Deathgaze deals +138 damage and increases your sprint speed +3 for 15 seconds
- Deathgaze deals +148 damage and increases your sprint speed +3 for 15 seconds
- Deathgaze deals +158 damage and increases your sprint speed +3 for 15 seconds
|
|
of Reaching Dead |
Level 100 - Death's Hold Damage +122% |
Uncommon |
Legs, MainHand |
Click Expand to reveal
- Death's Hold Damage +8%
- Death's Hold Damage +14%
- Death's Hold Damage +20%
- Death's Hold Damage +26%
- Death's Hold Damage +32%
- Death's Hold Damage +38%
- Death's Hold Damage +44%
- Death's Hold Damage +50%
- Death's Hold Damage +56%
- Death's Hold Damage +62%
- Death's Hold Damage +68%
- Death's Hold Damage +74%
- Death's Hold Damage +80%
- Death's Hold Damage +86%
- Death's Hold Damage +92%
- Death's Hold Damage +98%
- Death's Hold Damage +104%
- Death's Hold Damage +110%
- Death's Hold Damage +116%
- Death's Hold Damage +122%
|
|
|
Level 100 - Death's Hold causes target to take +18% damage from Slashing for 15 seconds |
Uncommon |
Feet |
Click Expand to reveal
- Death's Hold causes target to take +5% damage from Slashing for 15 seconds
- Death's Hold causes target to take +5.5% damage from Slashing for 15 seconds
- Death's Hold causes target to take +6% damage from Slashing for 15 seconds
- Death's Hold causes target to take +6.5% damage from Slashing for 15 seconds
- Death's Hold causes target to take +7% damage from Slashing for 15 seconds
- Death's Hold causes target to take +7.5% damage from Slashing for 15 seconds
- Death's Hold causes target to take +8% damage from Slashing for 15 seconds
- Death's Hold causes target to take +8.5% damage from Slashing for 15 seconds
- Death's Hold causes target to take +9% damage from Slashing for 15 seconds
- Death's Hold causes target to take +9.5% damage from Slashing for 15 seconds
- Death's Hold causes target to take +10% damage from Slashing for 15 seconds
- Death's Hold causes target to take +10.5% damage from Slashing for 15 seconds
- Death's Hold causes target to take +11% damage from Slashing for 15 seconds
- Death's Hold causes target to take +12% damage from Slashing for 15 seconds
- Death's Hold causes target to take +13% damage from Slashing for 15 seconds
- Death's Hold causes target to take +14% damage from Slashing for 15 seconds
- Death's Hold causes target to take +15% damage from Slashing for 15 seconds
- Death's Hold causes target to take +16% damage from Slashing for 15 seconds
- Death's Hold causes target to take +17% damage from Slashing for 15 seconds
- Death's Hold causes target to take +18% damage from Slashing for 15 seconds
|
|
|
Level 100 - Death's Hold causes target to take +18% damage from Electricity for 15 seconds |
Uncommon |
Necklace |
Click Expand to reveal
- Death's Hold causes target to take +5% damage from Electricity for 15 seconds
- Death's Hold causes target to take +5.5% damage from Electricity for 15 seconds
- Death's Hold causes target to take +6% damage from Electricity for 15 seconds
- Death's Hold causes target to take +6.5% damage from Electricity for 15 seconds
- Death's Hold causes target to take +7% damage from Electricity for 15 seconds
- Death's Hold causes target to take +7.5% damage from Electricity for 15 seconds
- Death's Hold causes target to take +8% damage from Electricity for 15 seconds
- Death's Hold causes target to take +8.5% damage from Electricity for 15 seconds
- Death's Hold causes target to take +9% damage from Electricity for 15 seconds
- Death's Hold causes target to take +9.5% damage from Electricity for 15 seconds
- Death's Hold causes target to take +10% damage from Electricity for 15 seconds
- Death's Hold causes target to take +10.5% damage from Electricity for 15 seconds
- Death's Hold causes target to take +11% damage from Electricity for 15 seconds
- Death's Hold causes target to take +12% damage from Electricity for 15 seconds
- Death's Hold causes target to take +13% damage from Electricity for 15 seconds
- Death's Hold causes target to take +14% damage from Electricity for 15 seconds
- Death's Hold causes target to take +15% damage from Electricity for 15 seconds
- Death's Hold causes target to take +16% damage from Electricity for 15 seconds
- Death's Hold causes target to take +17% damage from Electricity for 15 seconds
- Death's Hold causes target to take +18% damage from Electricity for 15 seconds
|
|
|
Level 100 - Death's Hold causes target to take +11.57% damage from Darkness for 15 seconds |
Uncommon |
OffHand |
Click Expand to reveal
- Death's Hold causes target to take +5.3% damage from Darkness for 15 seconds
- Death's Hold causes target to take +5.63% damage from Darkness for 15 seconds
- Death's Hold causes target to take +5.96% damage from Darkness for 15 seconds
- Death's Hold causes target to take +6.29% damage from Darkness for 15 seconds
- Death's Hold causes target to take +6.62% damage from Darkness for 15 seconds
- Death's Hold causes target to take +6.95% damage from Darkness for 15 seconds
- Death's Hold causes target to take +7.28% damage from Darkness for 15 seconds
- Death's Hold causes target to take +7.61% damage from Darkness for 15 seconds
- Death's Hold causes target to take +7.94% damage from Darkness for 15 seconds
- Death's Hold causes target to take +8.27% damage from Darkness for 15 seconds
- Death's Hold causes target to take +8.6% damage from Darkness for 15 seconds
- Death's Hold causes target to take +8.93% damage from Darkness for 15 seconds
- Death's Hold causes target to take +9.26% damage from Darkness for 15 seconds
- Death's Hold causes target to take +9.59% damage from Darkness for 15 seconds
- Death's Hold causes target to take +9.92% damage from Darkness for 15 seconds
- Death's Hold causes target to take +10.25% damage from Darkness for 15 seconds
- Death's Hold causes target to take +10.58% damage from Darkness for 15 seconds
- Death's Hold causes target to take +10.91% damage from Darkness for 15 seconds
- Death's Hold causes target to take +11.24% damage from Darkness for 15 seconds
- Death's Hold causes target to take +11.57% damage from Darkness for 15 seconds
|
|
of Deathsparks |
Level 100 - Spark of Death Damage +52% |
Uncommon |
MainHand, Feet |
Click Expand to reveal
- Spark of Death Damage +6%
- Spark of Death Damage +8%
- Spark of Death Damage +10%
- Spark of Death Damage +12%
- Spark of Death Damage +14%
- Spark of Death Damage +16%
- Spark of Death Damage +18%
- Spark of Death Damage +20%
- Spark of Death Damage +22%
- Spark of Death Damage +24%
- Spark of Death Damage +26%
- Spark of Death Damage +28%
- Spark of Death Damage +31%
- Spark of Death Damage +34%
- Spark of Death Damage +37%
- Spark of Death Damage +40%
- Spark of Death Damage +43%
- Spark of Death Damage +46%
- Spark of Death Damage +49%
- Spark of Death Damage +52%
|
|
of Deathsparks |
Level 100 - Spark of Death deals 228 Psychic damage over 12 seconds |
Uncommon |
Legs, Ring |
Click Expand to reveal
- Spark of Death deals 30 Psychic damage over 12 seconds
- Spark of Death deals 36 Psychic damage over 12 seconds
- Spark of Death deals 42 Psychic damage over 12 seconds
- Spark of Death deals 48 Psychic damage over 12 seconds
- Spark of Death deals 54 Psychic damage over 12 seconds
- Spark of Death deals 60 Psychic damage over 12 seconds
- Spark of Death deals 72 Psychic damage over 12 seconds
- Spark of Death deals 84 Psychic damage over 12 seconds
- Spark of Death deals 96 Psychic damage over 12 seconds
- Spark of Death deals 108 Psychic damage over 12 seconds
- Spark of Death deals 120 Psychic damage over 12 seconds
- Spark of Death deals 132 Psychic damage over 12 seconds
- Spark of Death deals 144 Psychic damage over 12 seconds
- Spark of Death deals 156 Psychic damage over 12 seconds
- Spark of Death deals 168 Psychic damage over 12 seconds
- Spark of Death deals 180 Psychic damage over 12 seconds
- Spark of Death deals 192 Psychic damage over 12 seconds
- Spark of Death deals 204 Psychic damage over 12 seconds
- Spark of Death deals 216 Psychic damage over 12 seconds
- Spark of Death deals 228 Psychic damage over 12 seconds
|
|
of Tauntsparks |
Level 100 - Spark of Death deals +34% damage and taunts +460 |
Uncommon |
OffHand, Necklace |
Click Expand to reveal
- Spark of Death deals +7% damage and taunts +50
- Spark of Death deals +10% damage and taunts +90
- Spark of Death deals +13% damage and taunts +130
- Spark of Death deals +16% damage and taunts +170
- Spark of Death deals +19% damage and taunts +210
- Spark of Death deals +22% damage and taunts +260
- Spark of Death deals +25% damage and taunts +310
- Spark of Death deals +28% damage and taunts +360
- Spark of Death deals +31% damage and taunts +410
- Spark of Death deals +34% damage and taunts +460
|
Chirurgeon's |
|
Level 100 - Rebuild Undead Healing +87 |
Uncommon |
Chest, OffHand |
Click Expand to reveal
- Rebuild Undead Healing +11
- Rebuild Undead Healing +15
- Rebuild Undead Healing +19
- Rebuild Undead Healing +23
- Rebuild Undead Healing +27
- Rebuild Undead Healing +31
- Rebuild Undead Healing +35
- Rebuild Undead Healing +39
- Rebuild Undead Healing +43
- Rebuild Undead Healing +47
- Rebuild Undead Healing +51
- Rebuild Undead Healing +55
- Rebuild Undead Healing +59
- Rebuild Undead Healing +63
- Rebuild Undead Healing +67
- Rebuild Undead Healing +71
- Rebuild Undead Healing +75
- Rebuild Undead Healing +79
- Rebuild Undead Healing +83
- Rebuild Undead Healing +87
|
Chirurgeon's |
|
Level 100 - Rebuild Undead grants targets +20% Universal Damage Resistance for 6 seconds |
Uncommon |
Hands, OffHand |
Click Expand to reveal
- Rebuild Undead grants targets +10.5% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +11% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +11.5% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +12% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +12.5% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +13% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +13.5% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +14% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +14.5% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +15% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +15.5% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +16% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +16.5% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +17% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +17.5% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +18% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +18.5% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +19% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +19.5% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +20% Universal Damage Resistance for 6 seconds
|
|
|
Level 100 - Rebuild Undead restores 138 health/armor to your undead after a 10 second delay |
Uncommon |
Legs, Ring |
Click Expand to reveal
- Rebuild Undead restores 20 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 26 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 32 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 38 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 44 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 50 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 56 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 62 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 68 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 74 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 80 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 86 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 92 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 98 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 104 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 110 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 117 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 124 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 131 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 138 health/armor to your undead after a 10 second delay
|
|
|
Level 100 - Rebuild Undead Power Cost -40. Rebuild Undead Healing +34 |
Rare |
Necklace |
Click Expand to reveal
- Rebuild Undead Power Cost -2. Rebuild Undead Healing +1
- Rebuild Undead Power Cost -4. Rebuild Undead Healing +2
- Rebuild Undead Power Cost -6. Rebuild Undead Healing +3
- Rebuild Undead Power Cost -8. Rebuild Undead Healing +4
- Rebuild Undead Power Cost -10. Rebuild Undead Healing +5
- Rebuild Undead Power Cost -12. Rebuild Undead Healing +6
- Rebuild Undead Power Cost -14. Rebuild Undead Healing +8
- Rebuild Undead Power Cost -16. Rebuild Undead Healing +10
- Rebuild Undead Power Cost -18. Rebuild Undead Healing +12
- Rebuild Undead Power Cost -20. Rebuild Undead Healing +14
- Rebuild Undead Power Cost -22. Rebuild Undead Healing +16
- Rebuild Undead Power Cost -24. Rebuild Undead Healing +18
- Rebuild Undead Power Cost -26. Rebuild Undead Healing +20
- Rebuild Undead Power Cost -28. Rebuild Undead Healing +22
- Rebuild Undead Power Cost -30. Rebuild Undead Healing +24
- Rebuild Undead Power Cost -32. Rebuild Undead Healing +26
- Rebuild Undead Power Cost -34. Rebuild Undead Healing +28
- Rebuild Undead Power Cost -36. Rebuild Undead Healing +30
- Rebuild Undead Power Cost -38. Rebuild Undead Healing +32
- Rebuild Undead Power Cost -40. Rebuild Undead Healing +34
|
|
|
Level 100 - Using Raise Zombie on an existing zombie increases its damage +39% for 60 seconds |
Uncommon |
Chest, Legs |
Click Expand to reveal
- Using Raise Zombie on an existing zombie increases its damage +5% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +6% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +7% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +8% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +9% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +11% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +13% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +15% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +17% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +19% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +21% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +23% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +25% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +27% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +29% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +31% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +33% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +35% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +37% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +39% for 60 seconds
|
|
|
Level 100 - Indirect Psychic Damage +48% when Necromancy is active |
Rare |
Chest, Legs |
Click Expand to reveal
- Indirect Psychic Damage +10% when Necromancy is active
- Indirect Psychic Damage +12% when Necromancy is active
- Indirect Psychic Damage +14% when Necromancy is active
- Indirect Psychic Damage +16% when Necromancy is active
- Indirect Psychic Damage +18% when Necromancy is active
- Indirect Psychic Damage +20% when Necromancy is active
- Indirect Psychic Damage +22% when Necromancy is active
- Indirect Psychic Damage +24% when Necromancy is active
- Indirect Psychic Damage +26% when Necromancy is active
- Indirect Psychic Damage +28% when Necromancy is active
- Indirect Psychic Damage +30% when Necromancy is active
- Indirect Psychic Damage +32% when Necromancy is active
- Indirect Psychic Damage +34% when Necromancy is active
- Indirect Psychic Damage +36% when Necromancy is active
- Indirect Psychic Damage +38% when Necromancy is active
- Indirect Psychic Damage +40% when Necromancy is active
- Indirect Psychic Damage +42% when Necromancy is active
- Indirect Psychic Damage +44% when Necromancy is active
- Indirect Psychic Damage +46% when Necromancy is active
- Indirect Psychic Damage +48% when Necromancy is active
|
|
of Dark Waves |
Level 100 - Wave of Darkness Damage +56% |
Uncommon |
Head, MainHand |
Click Expand to reveal
- Wave of Darkness Damage +5%
- Wave of Darkness Damage +7%
- Wave of Darkness Damage +9%
- Wave of Darkness Damage +11%
- Wave of Darkness Damage +13%
- Wave of Darkness Damage +15%
- Wave of Darkness Damage +17%
- Wave of Darkness Damage +20%
- Wave of Darkness Damage +23%
- Wave of Darkness Damage +26%
- Wave of Darkness Damage +29%
- Wave of Darkness Damage +32%
- Wave of Darkness Damage +35%
- Wave of Darkness Damage +38%
- Wave of Darkness Damage +41%
- Wave of Darkness Damage +44%
- Wave of Darkness Damage +47%
- Wave of Darkness Damage +50%
- Wave of Darkness Damage +53%
- Wave of Darkness Damage +56%
|
|
of Psychic Darkness |
Level 100 - Wave of Darkness deals 300 Psychic damage over 12 seconds |
Uncommon |
Head, OffHand |
Click Expand to reveal
- Wave of Darkness deals 24 Psychic damage over 12 seconds
- Wave of Darkness deals 36 Psychic damage over 12 seconds
- Wave of Darkness deals 48 Psychic damage over 12 seconds
- Wave of Darkness deals 60 Psychic damage over 12 seconds
- Wave of Darkness deals 72 Psychic damage over 12 seconds
- Wave of Darkness deals 84 Psychic damage over 12 seconds
- Wave of Darkness deals 96 Psychic damage over 12 seconds
- Wave of Darkness deals 108 Psychic damage over 12 seconds
- Wave of Darkness deals 120 Psychic damage over 12 seconds
- Wave of Darkness deals 132 Psychic damage over 12 seconds
- Wave of Darkness deals 144 Psychic damage over 12 seconds
- Wave of Darkness deals 156 Psychic damage over 12 seconds
- Wave of Darkness deals 174 Psychic damage over 12 seconds
- Wave of Darkness deals 192 Psychic damage over 12 seconds
- Wave of Darkness deals 210 Psychic damage over 12 seconds
- Wave of Darkness deals 228 Psychic damage over 12 seconds
- Wave of Darkness deals 246 Psychic damage over 12 seconds
- Wave of Darkness deals 264 Psychic damage over 12 seconds
- Wave of Darkness deals 282 Psychic damage over 12 seconds
- Wave of Darkness deals 300 Psychic damage over 12 seconds
|
|
of Dark Waves |
Level 100 - Wave of Darkness deals +103 damage and reuse timer is -1 second |
Uncommon |
Chest, Legs |
Click Expand to reveal
- Wave of Darkness deals +8 damage and reuse timer is -1 second
- Wave of Darkness deals +13 damage and reuse timer is -1 second
- Wave of Darkness deals +18 damage and reuse timer is -1 second
- Wave of Darkness deals +23 damage and reuse timer is -1 second
- Wave of Darkness deals +28 damage and reuse timer is -1 second
- Wave of Darkness deals +33 damage and reuse timer is -1 second
- Wave of Darkness deals +38 damage and reuse timer is -1 second
- Wave of Darkness deals +43 damage and reuse timer is -1 second
- Wave of Darkness deals +48 damage and reuse timer is -1 second
- Wave of Darkness deals +53 damage and reuse timer is -1 second
- Wave of Darkness deals +58 damage and reuse timer is -1 second
- Wave of Darkness deals +63 damage and reuse timer is -1 second
- Wave of Darkness deals +68 damage and reuse timer is -1 second
- Wave of Darkness deals +73 damage and reuse timer is -1 second
- Wave of Darkness deals +78 damage and reuse timer is -1 second
- Wave of Darkness deals +83 damage and reuse timer is -1 second
- Wave of Darkness deals +88 damage and reuse timer is -1 second
- Wave of Darkness deals +93 damage and reuse timer is -1 second
- Wave of Darkness deals +98 damage and reuse timer is -1 second
- Wave of Darkness deals +103 damage and reuse timer is -1 second
|
Fearmongering |
of Dark Waves |
Level 100 - Wave of Darkness deals +200 damage to sentient creatures |
Uncommon |
Hands, Feet |
Click Expand to reveal
- Wave of Darkness deals +10 damage to sentient creatures
- Wave of Darkness deals +20 damage to sentient creatures
- Wave of Darkness deals +30 damage to sentient creatures
- Wave of Darkness deals +40 damage to sentient creatures
- Wave of Darkness deals +50 damage to sentient creatures
- Wave of Darkness deals +60 damage to sentient creatures
- Wave of Darkness deals +70 damage to sentient creatures
- Wave of Darkness deals +80 damage to sentient creatures
- Wave of Darkness deals +90 damage to sentient creatures
- Wave of Darkness deals +100 damage to sentient creatures
- Wave of Darkness deals +110 damage to sentient creatures
- Wave of Darkness deals +120 damage to sentient creatures
- Wave of Darkness deals +130 damage to sentient creatures
- Wave of Darkness deals +140 damage to sentient creatures
- Wave of Darkness deals +150 damage to sentient creatures
- Wave of Darkness deals +160 damage to sentient creatures
- Wave of Darkness deals +170 damage to sentient creatures
- Wave of Darkness deals +180 damage to sentient creatures
- Wave of Darkness deals +190 damage to sentient creatures
- Wave of Darkness deals +200 damage to sentient creatures
|
|
of Stone Bone Warriors |
Level 100 - Summoned Skeletons have +93 health and suffer -20% damage from Burst attacks |
Uncommon |
OffHand, Chest |
Click Expand to reveal
- Summoned Skeletons have +8 health and suffer -5% damage from Burst attacks
- Summoned Skeletons have +12 health and suffer -5% damage from Burst attacks
- Summoned Skeletons have +16 health and suffer -10% damage from Burst attacks
- Summoned Skeletons have +20 health and suffer -10% damage from Burst attacks
- Summoned Skeletons have +24 health and suffer -10% damage from Burst attacks
- Summoned Skeletons have +28 health and suffer -10% damage from Burst attacks
- Summoned Skeletons have +32 health and suffer -10% damage from Burst attacks
- Summoned Skeletons have +36 health and suffer -10% damage from Burst attacks
- Summoned Skeletons have +40 health and suffer -15% damage from Burst attacks
- Summoned Skeletons have +44 health and suffer -15% damage from Burst attacks
- Summoned Skeletons have +48 health and suffer -15% damage from Burst attacks
- Summoned Skeletons have +53 health and suffer -15% damage from Burst attacks
- Summoned Skeletons have +58 health and suffer -15% damage from Burst attacks
- Summoned Skeletons have +63 health and suffer -15% damage from Burst attacks
- Summoned Skeletons have +68 health and suffer -20% damage from Burst attacks
- Summoned Skeletons have +73 health and suffer -20% damage from Burst attacks
- Summoned Skeletons have +78 health and suffer -20% damage from Burst attacks
- Summoned Skeletons have +83 health and suffer -20% damage from Burst attacks
- Summoned Skeletons have +88 health and suffer -20% damage from Burst attacks
- Summoned Skeletons have +93 health and suffer -20% damage from Burst attacks
|
|
of Plated Bone Warriors |
Level 100 - Summoned Skeletons have +130 armor and suffer -20% damage from Burst attacks |
Uncommon |
OffHand, Feet |
Click Expand to reveal
- Summoned Skeletons have +16 armor and suffer -5% damage from Burst attacks
- Summoned Skeletons have +22 armor and suffer -5% damage from Burst attacks
- Summoned Skeletons have +28 armor and suffer -10% damage from Burst attacks
- Summoned Skeletons have +34 armor and suffer -10% damage from Burst attacks
- Summoned Skeletons have +40 armor and suffer -10% damage from Burst attacks
- Summoned Skeletons have +46 armor and suffer -10% damage from Burst attacks
- Summoned Skeletons have +52 armor and suffer -10% damage from Burst attacks
- Summoned Skeletons have +58 armor and suffer -10% damage from Burst attacks
- Summoned Skeletons have +64 armor and suffer -15% damage from Burst attacks
- Summoned Skeletons have +70 armor and suffer -15% damage from Burst attacks
- Summoned Skeletons have +76 armor and suffer -15% damage from Burst attacks
- Summoned Skeletons have +82 armor and suffer -15% damage from Burst attacks
- Summoned Skeletons have +88 armor and suffer -15% damage from Burst attacks
- Summoned Skeletons have +94 armor and suffer -15% damage from Burst attacks
- Summoned Skeletons have +100 armor and suffer -20% damage from Burst attacks
- Summoned Skeletons have +106 armor and suffer -20% damage from Burst attacks
- Summoned Skeletons have +112 armor and suffer -20% damage from Burst attacks
- Summoned Skeletons have +118 armor and suffer -20% damage from Burst attacks
- Summoned Skeletons have +124 armor and suffer -20% damage from Burst attacks
- Summoned Skeletons have +130 armor and suffer -20% damage from Burst attacks
|
|
of Violent Skeletons |
Level 100 - Summoned Skeletal Archers and Mages deal +70 direct damage |
Uncommon |
Hands, Ring |
Click Expand to reveal
- Summoned Skeletal Archers and Mages deal +6 direct damage
- Summoned Skeletal Archers and Mages deal +9 direct damage
- Summoned Skeletal Archers and Mages deal +12 direct damage
- Summoned Skeletal Archers and Mages deal +15 direct damage
- Summoned Skeletal Archers and Mages deal +18 direct damage
- Summoned Skeletal Archers and Mages deal +21 direct damage
- Summoned Skeletal Archers and Mages deal +24 direct damage
- Summoned Skeletal Archers and Mages deal +27 direct damage
- Summoned Skeletal Archers and Mages deal +30 direct damage
- Summoned Skeletal Archers and Mages deal +33 direct damage
- Summoned Skeletal Archers and Mages deal +36 direct damage
- Summoned Skeletal Archers and Mages deal +40 direct damage
- Summoned Skeletal Archers and Mages deal +43 direct damage
- Summoned Skeletal Archers and Mages deal +47 direct damage
- Summoned Skeletal Archers and Mages deal +50 direct damage
- Summoned Skeletal Archers and Mages deal +54 direct damage
- Summoned Skeletal Archers and Mages deal +58 direct damage
- Summoned Skeletal Archers and Mages deal +62 direct damage
- Summoned Skeletal Archers and Mages deal +66 direct damage
- Summoned Skeletal Archers and Mages deal +70 direct damage
|
|
of Dense Sentries |
Level 100 - Summoned Skeletal Swordsmen have +149 armor and -20% Crushing/Slashing/Piercing Vulnerability |
Uncommon |
OffHand, Feet |
Click Expand to reveal
- Summoned Skeletal Swordsmen have +10 armor and -10.5% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletal Swordsmen have +17 armor and -11% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletal Swordsmen have +24 armor and -11.5% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletal Swordsmen have +31 armor and -12% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletal Swordsmen have +38 armor and -12.5% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletal Swordsmen have +45 armor and -13% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletal Swordsmen have +52 armor and -13.5% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletal Swordsmen have +59 armor and -14% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletal Swordsmen have +66 armor and -14.5% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletal Swordsmen have +73 armor and -15% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletal Swordsmen have +80 armor and -15.5% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletal Swordsmen have +87 armor and -16% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletal Swordsmen have +94 armor and -16.5% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletal Swordsmen have +101 armor and -17% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletal Swordsmen have +109 armor and -17.5% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletal Swordsmen have +117 armor and -18% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletal Swordsmen have +125 armor and -18.5% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletal Swordsmen have +133 armor and -19% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletal Swordsmen have +141 armor and -19.5% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletal Swordsmen have +149 armor and -20% Crushing/Slashing/Piercing Vulnerability
|
|
of Zombie Pain Accumulation |
Level 100 - Using Raise Zombie on an existing zombie increases its damage +60 for 5 minutes |
Uncommon |
Head, MainHand |
Click Expand to reveal
- Using Raise Zombie on an existing zombie increases its damage +5 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +7 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +9 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +12 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +15 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +18 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +21 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +24 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +27 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +30 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +33 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +36 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +39 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +42 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +45 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +48 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +51 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +54 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +57 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +60 for 5 minutes
|
|
of Provocation |
Level 100 - Provoke Undead causes your minions to deal +46% damage for 10 seconds, but also take 175 damage over 10 seconds |
Uncommon |
MainHand, Feet |
Click Expand to reveal
- Provoke Undead causes your minions to deal +8% damage for 10 seconds, but also take 35 damage over 10 seconds
- Provoke Undead causes your minions to deal +10% damage for 10 seconds, but also take 40 damage over 10 seconds
- Provoke Undead causes your minions to deal +12% damage for 10 seconds, but also take 50 damage over 10 seconds
- Provoke Undead causes your minions to deal +14% damage for 10 seconds, but also take 55 damage over 10 seconds
- Provoke Undead causes your minions to deal +16% damage for 10 seconds, but also take 60 damage over 10 seconds
- Provoke Undead causes your minions to deal +18% damage for 10 seconds, but also take 70 damage over 10 seconds
- Provoke Undead causes your minions to deal +20% damage for 10 seconds, but also take 75 damage over 10 seconds
- Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 80 damage over 10 seconds
- Provoke Undead causes your minions to deal +24% damage for 10 seconds, but also take 85 damage over 10 seconds
- Provoke Undead causes your minions to deal +26% damage for 10 seconds, but also take 90 damage over 10 seconds
- Provoke Undead causes your minions to deal +28% damage for 10 seconds, but also take 95 damage over 10 seconds
- Provoke Undead causes your minions to deal +30% damage for 10 seconds, but also take 100 damage over 10 seconds
- Provoke Undead causes your minions to deal +32% damage for 10 seconds, but also take 110 damage over 10 seconds
- Provoke Undead causes your minions to deal +34% damage for 10 seconds, but also take 120 damage over 10 seconds
- Provoke Undead causes your minions to deal +36% damage for 10 seconds, but also take 125 damage over 10 seconds
- Provoke Undead causes your minions to deal +38% damage for 10 seconds, but also take 135 damage over 10 seconds
- Provoke Undead causes your minions to deal +40% damage for 10 seconds, but also take 145 damage over 10 seconds
- Provoke Undead causes your minions to deal +42% damage for 10 seconds, but also take 155 damage over 10 seconds
- Provoke Undead causes your minions to deal +44% damage for 10 seconds, but also take 165 damage over 10 seconds
- Provoke Undead causes your minions to deal +46% damage for 10 seconds, but also take 175 damage over 10 seconds
|
|
of Provocation |
Level 100 - Provoke Undead's Reuse Time is -5 seconds and it boosts your minions' damage +48 for 10 seconds |
Uncommon |
OffHand, Necklace |
Click Expand to reveal
- Provoke Undead's Reuse Time is -0.5 seconds and it boosts your minions' damage +10 for 10 seconds
- Provoke Undead's Reuse Time is -0.5 seconds and it boosts your minions' damage +12 for 10 seconds
- Provoke Undead's Reuse Time is -1 seconds and it boosts your minions' damage +14 for 10 seconds
- Provoke Undead's Reuse Time is -1 seconds and it boosts your minions' damage +16 for 10 seconds
- Provoke Undead's Reuse Time is -1.5 seconds and it boosts your minions' damage +18 for 10 seconds
- Provoke Undead's Reuse Time is -1.5 seconds and it boosts your minions' damage +20 for 10 seconds
- Provoke Undead's Reuse Time is -2 seconds and it boosts your minions' damage +22 for 10 seconds
- Provoke Undead's Reuse Time is -2 seconds and it boosts your minions' damage +24 for 10 seconds
- Provoke Undead's Reuse Time is -2.5 seconds and it boosts your minions' damage +26 for 10 seconds
- Provoke Undead's Reuse Time is -2.5 seconds and it boosts your minions' damage +28 for 10 seconds
- Provoke Undead's Reuse Time is -3 seconds and it boosts your minions' damage +30 for 10 seconds
- Provoke Undead's Reuse Time is -3 seconds and it boosts your minions' damage +32 for 10 seconds
- Provoke Undead's Reuse Time is -3.5 seconds and it boosts your minions' damage +34 for 10 seconds
- Provoke Undead's Reuse Time is -3.5 seconds and it boosts your minions' damage +36 for 10 seconds
- Provoke Undead's Reuse Time is -4 seconds and it boosts your minions' damage +38 for 10 seconds
- Provoke Undead's Reuse Time is -4 seconds and it boosts your minions' damage +40 for 10 seconds
- Provoke Undead's Reuse Time is -4.5 seconds and it boosts your minions' damage +42 for 10 seconds
- Provoke Undead's Reuse Time is -4.5 seconds and it boosts your minions' damage +44 for 10 seconds
- Provoke Undead's Reuse Time is -5 seconds and it boosts your minions' damage +46 for 10 seconds
- Provoke Undead's Reuse Time is -5 seconds and it boosts your minions' damage +48 for 10 seconds
|
|
of Laughing Bone Warriors |
Level 100 - Summoned Skeletal Swordsmen taunt as if they did 1050% more damage |
Uncommon |
Hands, Necklace |
Click Expand to reveal
- Summoned Skeletal Swordsmen taunt as if they did 100% more damage
- Summoned Skeletal Swordsmen taunt as if they did 150% more damage
- Summoned Skeletal Swordsmen taunt as if they did 200% more damage
- Summoned Skeletal Swordsmen taunt as if they did 250% more damage
- Summoned Skeletal Swordsmen taunt as if they did 300% more damage
- Summoned Skeletal Swordsmen taunt as if they did 350% more damage
- Summoned Skeletal Swordsmen taunt as if they did 400% more damage
- Summoned Skeletal Swordsmen taunt as if they did 450% more damage
- Summoned Skeletal Swordsmen taunt as if they did 500% more damage
- Summoned Skeletal Swordsmen taunt as if they did 550% more damage
- Summoned Skeletal Swordsmen taunt as if they did 600% more damage
- Summoned Skeletal Swordsmen taunt as if they did 650% more damage
- Summoned Skeletal Swordsmen taunt as if they did 700% more damage
- Summoned Skeletal Swordsmen taunt as if they did 750% more damage
- Summoned Skeletal Swordsmen taunt as if they did 800% more damage
- Summoned Skeletal Swordsmen taunt as if they did 850% more damage
- Summoned Skeletal Swordsmen taunt as if they did 900% more damage
- Summoned Skeletal Swordsmen taunt as if they did 950% more damage
- Summoned Skeletal Swordsmen taunt as if they did 1000% more damage
- Summoned Skeletal Swordsmen taunt as if they did 1050% more damage
|
|
of Death Gazes |
Level 100 - Deathgaze deals +132 damage and reuse timer is -3 seconds |
Uncommon |
Hands, Feet |
Click Expand to reveal
- Deathgaze deals +10 damage and reuse timer is -1 second
- Deathgaze deals +16 damage and reuse timer is -1 second
- Deathgaze deals +22 damage and reuse timer is -1 second
- Deathgaze deals +28 damage and reuse timer is -1 second
- Deathgaze deals +34 damage and reuse timer is -1 second
- Deathgaze deals +40 damage and reuse timer is -1 second
- Deathgaze deals +46 damage and reuse timer is -2 second
- Deathgaze deals +52 damage and reuse timer is -2 seconds
- Deathgaze deals +58 damage and reuse timer is -2 seconds
- Deathgaze deals +64 damage and reuse timer is -2 seconds
- Deathgaze deals +70 damage and reuse timer is -2 seconds
- Deathgaze deals +76 damage and reuse timer is -2 seconds
- Deathgaze deals +83 damage and reuse timer is -3 seconds
- Deathgaze deals +90 damage and reuse timer is -3 seconds
- Deathgaze deals +97 damage and reuse timer is -3 seconds
- Deathgaze deals +104 damage and reuse timer is -3 seconds
- Deathgaze deals +111 damage and reuse timer is -3 seconds
- Deathgaze deals +118 damage and reuse timer is -3 seconds
- Deathgaze deals +125 damage and reuse timer is -3 seconds
- Deathgaze deals +132 damage and reuse timer is -3 seconds
|
|
|
Level 100 - Indirect Fire Damage +30% when Necromancy is active |
Rare |
Hands, Necklace |
Click Expand to reveal
- Indirect Fire Damage +5% when Necromancy is active
- Indirect Fire Damage +6% when Necromancy is active
- Indirect Fire Damage +7% when Necromancy is active
- Indirect Fire Damage +8% when Necromancy is active
- Indirect Fire Damage +9% when Necromancy is active
- Indirect Fire Damage +10% when Necromancy is active
- Indirect Fire Damage +11% when Necromancy is active
- Indirect Fire Damage +12% when Necromancy is active
- Indirect Fire Damage +13% when Necromancy is active
- Indirect Fire Damage +14% when Necromancy is active
- Indirect Fire Damage +15% when Necromancy is active
- Indirect Fire Damage +16% when Necromancy is active
- Indirect Fire Damage +17% when Necromancy is active
- Indirect Fire Damage +18% when Necromancy is active
- Indirect Fire Damage +20% when Necromancy is active
- Indirect Fire Damage +22% when Necromancy is active
- Indirect Fire Damage +24% when Necromancy is active
- Indirect Fire Damage +26% when Necromancy is active
- Indirect Fire Damage +28% when Necromancy is active
- Indirect Fire Damage +30% when Necromancy is active
|
|
|
Level 100 - Using Raise Zombie on an existing zombie raises its Max Health +195 for 5 minutes (and heals +195) |
Uncommon |
Chest, Ring |
Click Expand to reveal
- Using Raise Zombie on an existing zombie raises its Max Health +8 for 5 minutes (and heals +8)
- Using Raise Zombie on an existing zombie raises its Max Health +15 for 5 minutes (and heals +15)
- Using Raise Zombie on an existing zombie raises its Max Health +25 for 5 minutes (and heals +25)
- Using Raise Zombie on an existing zombie raises its Max Health +35 for 5 minutes (and heals +35)
- Using Raise Zombie on an existing zombie raises its Max Health +45 for 5 minutes (and heals +45)
- Using Raise Zombie on an existing zombie raises its Max Health +55 for 5 minutes (and heals +55)
- Using Raise Zombie on an existing zombie raises its Max Health +65 for 5 minutes (and heals +65)
- Using Raise Zombie on an existing zombie raises its Max Health +75 for 5 minutes (and heals +75)
- Using Raise Zombie on an existing zombie raises its Max Health +85 for 5 minutes (and heals +85)
- Using Raise Zombie on an existing zombie raises its Max Health +95 for 5 minutes (and heals +95)
- Using Raise Zombie on an existing zombie raises its Max Health +105 for 5 minutes (and heals +105)
- Using Raise Zombie on an existing zombie raises its Max Health +115 for 5 minutes (and heals +115)
- Using Raise Zombie on an existing zombie raises its Max Health +125 for 5 minutes (and heals +125)
- Using Raise Zombie on an existing zombie raises its Max Health +135 for 5 minutes (and heals +135)
- Using Raise Zombie on an existing zombie raises its Max Health +145 for 5 minutes (and heals +145)
- Using Raise Zombie on an existing zombie raises its Max Health +155 for 5 minutes (and heals +155)
- Using Raise Zombie on an existing zombie raises its Max Health +165 for 5 minutes (and heals +165)
- Using Raise Zombie on an existing zombie raises its Max Health +175 for 5 minutes (and heals +175)
- Using Raise Zombie on an existing zombie raises its Max Health +185 for 5 minutes (and heals +185)
- Using Raise Zombie on an existing zombie raises its Max Health +195 for 5 minutes (and heals +195)
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of Angry Bone Warriors |
Level 100 - Summoned Skeletal Swordsmen have -55% Max Rage, allowing them to use their stun attack more often (DEPRECATED) |
Uncommon |
Head |
Click Expand to reveal
Spoiler text.
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|
of Self-Provocation |
Level 100 - Provoke Undead restores 83 Health to you (or Armor if Health is full) and causes your attacks to taunt +58% for 20 seconds |
Uncommon |
Head, MainHand |
Click Expand to reveal
- Provoke Undead restores 7 Health to you (or Armor if Health is full) and causes your attacks to taunt +20% for 20 seconds
- Provoke Undead restores 11 Health to you (or Armor if Health is full) and causes your attacks to taunt +22% for 20 seconds
- Provoke Undead restores 15 Health to you (or Armor if Health is full) and causes your attacks to taunt +24% for 20 seconds
- Provoke Undead restores 19 Health to you (or Armor if Health is full) and causes your attacks to taunt +26% for 20 seconds
- Provoke Undead restores 23 Health to you (or Armor if Health is full) and causes your attacks to taunt +28% for 20 seconds
- Provoke Undead restores 27 Health to you (or Armor if Health is full) and causes your attacks to taunt +30% for 20 seconds
- Provoke Undead restores 31 Health to you (or Armor if Health is full) and causes your attacks to taunt +32% for 20 seconds
- Provoke Undead restores 35 Health to you (or Armor if Health is full) and causes your attacks to taunt +34% for 20 seconds
- Provoke Undead restores 39 Health to you (or Armor if Health is full) and causes your attacks to taunt +36% for 20 seconds
- Provoke Undead restores 43 Health to you (or Armor if Health is full) and causes your attacks to taunt +38% for 20 seconds
- Provoke Undead restores 47 Health to you (or Armor if Health is full) and causes your attacks to taunt +40% for 20 seconds
- Provoke Undead restores 51 Health to you (or Armor if Health is full) and causes your attacks to taunt +42% for 20 seconds
- Provoke Undead restores 55 Health to you (or Armor if Health is full) and causes your attacks to taunt +44% for 20 seconds
- Provoke Undead restores 59 Health to you (or Armor if Health is full) and causes your attacks to taunt +46% for 20 seconds
- Provoke Undead restores 63 Health to you (or Armor if Health is full) and causes your attacks to taunt +48% for 20 seconds
- Provoke Undead restores 67 Health to you (or Armor if Health is full) and causes your attacks to taunt +50% for 20 seconds
- Provoke Undead restores 71 Health to you (or Armor if Health is full) and causes your attacks to taunt +52% for 20 seconds
- Provoke Undead restores 75 Health to you (or Armor if Health is full) and causes your attacks to taunt +54% for 20 seconds
- Provoke Undead restores 79 Health to you (or Armor if Health is full) and causes your attacks to taunt +56% for 20 seconds
- Provoke Undead restores 83 Health to you (or Armor if Health is full) and causes your attacks to taunt +58% for 20 seconds
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of Provocation |
Level 100 - Provoke Undead deals 72 damage to your minions, who then deal +129 damage for 10 seconds |
Uncommon |
Feet, Ring |
Click Expand to reveal
- Provoke Undead deals 15 damage to your minions, who then deal +15 damage for 10 seconds
- Provoke Undead deals 18 damage to your minions, who then deal +21 damage for 10 seconds
- Provoke Undead deals 21 damage to your minions, who then deal +27 damage for 10 seconds
- Provoke Undead deals 24 damage to your minions, who then deal +33 damage for 10 seconds
- Provoke Undead deals 27 damage to your minions, who then deal +39 damage for 10 seconds
- Provoke Undead deals 30 damage to your minions, who then deal +45 damage for 10 seconds
- Provoke Undead deals 33 damage to your minions, who then deal +51 damage for 10 seconds
- Provoke Undead deals 36 damage to your minions, who then deal +57 damage for 10 seconds
- Provoke Undead deals 39 damage to your minions, who then deal +63 damage for 10 seconds
- Provoke Undead deals 42 damage to your minions, who then deal +69 damage for 10 seconds
- Provoke Undead deals 45 damage to your minions, who then deal +75 damage for 10 seconds
- Provoke Undead deals 48 damage to your minions, who then deal +81 damage for 10 seconds
- Provoke Undead deals 51 damage to your minions, who then deal +87 damage for 10 seconds
- Provoke Undead deals 54 damage to your minions, who then deal +93 damage for 10 seconds
- Provoke Undead deals 57 damage to your minions, who then deal +99 damage for 10 seconds
- Provoke Undead deals 60 damage to your minions, who then deal +105 damage for 10 seconds
- Provoke Undead deals 63 damage to your minions, who then deal +111 damage for 10 seconds
- Provoke Undead deals 66 damage to your minions, who then deal +117 damage for 10 seconds
- Provoke Undead deals 69 damage to your minions, who then deal +123 damage for 10 seconds
- Provoke Undead deals 72 damage to your minions, who then deal +129 damage for 10 seconds
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Chirurgeon's |
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Level 100 - Heal Undead and Rebuild Undead restore +38 Health/Armor |
Uncommon |
Head, MainHand |
Click Expand to reveal
- Heal Undead and Rebuild Undead restore +10 Health/Armor
- Heal Undead and Rebuild Undead restore +11 Health/Armor
- Heal Undead and Rebuild Undead restore +12 Health/Armor
- Heal Undead and Rebuild Undead restore +13 Health/Armor
- Heal Undead and Rebuild Undead restore +14 Health/Armor
- Heal Undead and Rebuild Undead restore +15 Health/Armor
- Heal Undead and Rebuild Undead restore +16 Health/Armor
- Heal Undead and Rebuild Undead restore +17 Health/Armor
- Heal Undead and Rebuild Undead restore +18 Health/Armor
- Heal Undead and Rebuild Undead restore +19 Health/Armor
- Heal Undead and Rebuild Undead restore +20 Health/Armor
- Heal Undead and Rebuild Undead restore +22 Health/Armor
- Heal Undead and Rebuild Undead restore +24 Health/Armor
- Heal Undead and Rebuild Undead restore +26 Health/Armor
- Heal Undead and Rebuild Undead restore +28 Health/Armor
- Heal Undead and Rebuild Undead restore +30 Health/Armor
- Heal Undead and Rebuild Undead restore +32 Health/Armor
- Heal Undead and Rebuild Undead restore +34 Health/Armor
- Heal Undead and Rebuild Undead restore +36 Health/Armor
- Heal Undead and Rebuild Undead restore +38 Health/Armor
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Chirurgeon's |
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Level 100 - Heal Undead causes target undead to take -39% damage from Elite attacks for 8 seconds |
Rare |
Feet |
Click Expand to reveal
- Heal Undead causes target undead to take -9% damage from Elite attacks for 8 seconds
- Heal Undead causes target undead to take -11% damage from Elite attacks for 8 seconds
- Heal Undead causes target undead to take -14% damage from Elite attacks for 8 seconds
- Heal Undead causes target undead to take -17% damage from Elite attacks for 8 seconds
- Heal Undead causes target undead to take -20% damage from Elite attacks for 8 seconds
- Heal Undead causes target undead to take -23% damage from Elite attacks for 8 seconds
- Heal Undead causes target undead to take -27% damage from Elite attacks for 8 seconds
- Heal Undead causes target undead to take -31% damage from Elite attacks for 8 seconds
- Heal Undead causes target undead to take -35% damage from Elite attacks for 8 seconds
- Heal Undead causes target undead to take -39% damage from Elite attacks for 8 seconds
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Level 100 - Heal Undead boosts your next attack +117 if it is a Darkness attack |
Uncommon |
OffHand, Ring |
Click Expand to reveal
- Heal Undead boosts your next attack +5 if it is a Darkness attack
- Heal Undead boosts your next attack +10 if it is a Darkness attack
- Heal Undead boosts your next attack +15 if it is a Darkness attack
- Heal Undead boosts your next attack +21 if it is a Darkness attack
- Heal Undead boosts your next attack +27 if it is a Darkness attack
- Heal Undead boosts your next attack +33 if it is a Darkness attack
- Heal Undead boosts your next attack +39 if it is a Darkness attack
- Heal Undead boosts your next attack +45 if it is a Darkness attack
- Heal Undead boosts your next attack +51 if it is a Darkness attack
- Heal Undead boosts your next attack +57 if it is a Darkness attack
- Heal Undead boosts your next attack +63 if it is a Darkness attack
- Heal Undead boosts your next attack +69 if it is a Darkness attack
- Heal Undead boosts your next attack +75 if it is a Darkness attack
- Heal Undead boosts your next attack +81 if it is a Darkness attack
- Heal Undead boosts your next attack +87 if it is a Darkness attack
- Heal Undead boosts your next attack +93 if it is a Darkness attack
- Heal Undead boosts your next attack +99 if it is a Darkness attack
- Heal Undead boosts your next attack +105 if it is a Darkness attack
- Heal Undead boosts your next attack +111 if it is a Darkness attack
- Heal Undead boosts your next attack +117 if it is a Darkness attack
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Level 100 - Heal Undead restores an additional 156 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -5 seconds |
Uncommon |
MainHand, Legs |
Click Expand to reveal
- Heal Undead restores an additional 4 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -0.5 seconds
- Heal Undead restores an additional 12 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -0.5 seconds
- Heal Undead restores an additional 20 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -1 seconds
- Heal Undead restores an additional 28 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -1 seconds
- Heal Undead restores an additional 36 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -1.5 seconds
- Heal Undead restores an additional 44 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -1.5 seconds
- Heal Undead restores an additional 52 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -2 seconds
- Heal Undead restores an additional 60 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -2 seconds
- Heal Undead restores an additional 68 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -2.5 seconds
- Heal Undead restores an additional 76 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -2.5 seconds
- Heal Undead restores an additional 84 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -3 seconds
- Heal Undead restores an additional 92 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -3 seconds
- Heal Undead restores an additional 100 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -3.5 seconds
- Heal Undead restores an additional 108 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -3.5 seconds
- Heal Undead restores an additional 116 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -4 seconds
- Heal Undead restores an additional 124 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -4 seconds
- Heal Undead restores an additional 132 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -4.5 seconds
- Heal Undead restores an additional 140 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -4.5 seconds
- Heal Undead restores an additional 148 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -5 seconds
- Heal Undead restores an additional 156 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -5 seconds
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|
of Heated Bones |
Level 100 - Summoned Skeletons deal +24% direct damage, but take +50% more damage from cold attacks |
Uncommon |
Ring, MainHand |
Click Expand to reveal
- Summoned Skeletons deal +6% direct damage, but take +5% more damage from cold attacks
- Summoned Skeletons deal +8% direct damage, but take +10% more damage from cold attacks
- Summoned Skeletons deal +10% direct damage, but take +15% more damage from cold attacks
- Summoned Skeletons deal +12% direct damage, but take +20% more damage from cold attacks
- Summoned Skeletons deal +14% direct damage, but take +25% more damage from cold attacks
- Summoned Skeletons deal +16% direct damage, but take +30% more damage from cold attacks
- Summoned Skeletons deal +18% direct damage, but take +35% more damage from cold attacks
- Summoned Skeletons deal +20% direct damage, but take +40% more damage from cold attacks
- Summoned Skeletons deal +22% direct damage, but take +45% more damage from cold attacks
- Summoned Skeletons deal +24% direct damage, but take +50% more damage from cold attacks
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Level 100 - Heart's Power has a 36% chance to not actually consume the heart(s) (DEPRECATED) |
Rare |
Head |
Click Expand to reveal
Spoiler text.
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of Fragile Bones |
Level 100 - Summoned Skeletal Archers and Mages deal +28% direct damage, but take +25% damage from crushing attacks |
Rare |
Legs, Necklace |
Click Expand to reveal
- Summoned Skeletal Archers and Mages deal +6% direct damage, but take +7% damage from crushing attacks
- Summoned Skeletal Archers and Mages deal +8% direct damage, but take +9% damage from crushing attacks
- Summoned Skeletal Archers and Mages deal +10% direct damage, but take +11% damage from crushing attacks
- Summoned Skeletal Archers and Mages deal +12% direct damage, but take +13% damage from crushing attacks
- Summoned Skeletal Archers and Mages deal +14% direct damage, but take +15% damage from crushing attacks
- Summoned Skeletal Archers and Mages deal +16% direct damage, but take +17% damage from crushing attacks
- Summoned Skeletal Archers and Mages deal +19% direct damage, but take +19% damage from crushing attacks
- Summoned Skeletal Archers and Mages deal +22% direct damage, but take +21% damage from crushing attacks
- Summoned Skeletal Archers and Mages deal +25% direct damage, but take +23% damage from crushing attacks
- Summoned Skeletal Archers and Mages deal +28% direct damage, but take +25% damage from crushing attacks
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of Unnatural Skeletons |
Level 100 - Summoned Skeletal Archers and Mages deal +25% direct damage, but take +50% damage from nature attacks |
Rare |
Head |
Click Expand to reveal
- Summoned Skeletal Archers and Mages deal +5% direct damage, but take +5% damage from nature attacks
- Summoned Skeletal Archers and Mages deal +7% direct damage, but take +10% damage from nature attacks
- Summoned Skeletal Archers and Mages deal +9% direct damage, but take +15% damage from nature attacks
- Summoned Skeletal Archers and Mages deal +11% direct damage, but take +20% damage from nature attacks
- Summoned Skeletal Archers and Mages deal +13% direct damage, but take +25% damage from nature attacks
- Summoned Skeletal Archers and Mages deal +15% direct damage, but take +30% damage from nature attacks
- Summoned Skeletal Archers and Mages deal +17% direct damage, but take +35% damage from nature attacks
- Summoned Skeletal Archers and Mages deal +20% direct damage, but take +40% damage from nature attacks
- Summoned Skeletal Archers and Mages deal +22% direct damage, but take +45% damage from nature attacks
- Summoned Skeletal Archers and Mages deal +25% direct damage, but take +50% damage from nature attacks
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|
of Strong Zombies |
Level 100 - Raised Zombies deal +25% damage |
Uncommon |
Hands, Legs |
Click Expand to reveal
- Raised Zombies deal +6% damage
- Raised Zombies deal +7% damage
- Raised Zombies deal +8% damage
- Raised Zombies deal +9% damage
- Raised Zombies deal +10% damage
- Raised Zombies deal +11% damage
- Raised Zombies deal +12% damage
- Raised Zombies deal +13% damage
- Raised Zombies deal +14% damage
- Raised Zombies deal +15% damage
- Raised Zombies deal +16% damage
- Raised Zombies deal +17% damage
- Raised Zombies deal +18% damage
- Raised Zombies deal +19% damage
- Raised Zombies deal +20% damage
- Raised Zombies deal +21% damage
- Raised Zombies deal +22% damage
- Raised Zombies deal +23% damage
- Raised Zombies deal +24% damage
- Raised Zombies deal +25% damage
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of Inciting Zombies |
Level 100 - Raised Zombies deal +65 damage and taunt as if they did +200% more damage |
Uncommon |
Necklace, Legs |
Click Expand to reveal
- Raised Zombies deal +8 damage and taunt as if they did +200% more damage
- Raised Zombies deal +11 damage and taunt as if they did +200% more damage
- Raised Zombies deal +14 damage and taunt as if they did +200% more damage
- Raised Zombies deal +17 damage and taunt as if they did +200% more damage
- Raised Zombies deal +20 damage and taunt as if they did +200% more damage
- Raised Zombies deal +23 damage and taunt as if they did +200% more damage
- Raised Zombies deal +26 damage and taunt as if they did +200% more damage
- Raised Zombies deal +29 damage and taunt as if they did +200% more damage
- Raised Zombies deal +32 damage and taunt as if they did +200% more damage
- Raised Zombies deal +35 damage and taunt as if they did +200% more damage
- Raised Zombies deal +38 damage and taunt as if they did +200% more damage
- Raised Zombies deal +41 damage and taunt as if they did +200% more damage
- Raised Zombies deal +44 damage and taunt as if they did +200% more damage
- Raised Zombies deal +47 damage and taunt as if they did +200% more damage
- Raised Zombies deal +50 damage and taunt as if they did +200% more damage
- Raised Zombies deal +53 damage and taunt as if they did +200% more damage
- Raised Zombies deal +56 damage and taunt as if they did +200% more damage
- Raised Zombies deal +59 damage and taunt as if they did +200% more damage
- Raised Zombies deal +62 damage and taunt as if they did +200% more damage
- Raised Zombies deal +65 damage and taunt as if they did +200% more damage
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of Fast Zombies |
Level 100 - Raised Zombies deal +60 damage and speed is +10 |
Rare |
Feet |
Click Expand to reveal
- Raised Zombies deal +6 damage and speed is +2
- Raised Zombies deal +12 damage and speed is +4
- Raised Zombies deal +18 damage and speed is +6
- Raised Zombies deal +24 damage and speed is +8
- Raised Zombies deal +30 damage and speed is +10
- Raised Zombies deal +36 damage and speed is +10
- Raised Zombies deal +42 damage and speed is +10
- Raised Zombies deal +48 damage and speed is +10
- Raised Zombies deal +54 damage and speed is +10
- Raised Zombies deal +60 damage and speed is +10
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