Prefix |
Suffix |
Best Tier |
Slot |
All Tiers
|
---|
Necromancer's |
of Necromancy |
Tier 7 - Necromancy Base Damage +23% |
Head, MainHand |
- Necromancy Damage +3
- Necromancy Base Damage +8%
- Necromancy Base Damage +11%
- Necromancy Base Damage +14%
- Necromancy Base Damage +17%
- Necromancy Base Damage +20%
- Necromancy Base Damage +23%
Expand
|
Lifecrusher's |
of Burning Corpse-Hands |
Tier 14 - Death's Hold deals +175 Fire damage over 15 seconds |
Chest, Ring |
- Death's Hold deals +25 Fire damage over 15 seconds
- Death's Hold deals +35 Fire damage over 15 seconds
- Death's Hold deals +45 Fire damage over 15 seconds
- Death's Hold deals +55 Fire damage over 15 seconds
- Death's Hold deals +65 Fire damage over 15 seconds
- Death's Hold deals +75 Fire damage over 15 seconds
- Death's Hold deals +85 Fire damage over 15 seconds
- Death's Hold deals +95 Fire damage over 15 seconds
- Death's Hold deals +105 Fire damage over 15 seconds
- Death's Hold deals +115 Fire damage over 15 seconds
- Death's Hold deals +125 Fire damage over 15 seconds
- Death's Hold deals +135 Fire damage over 15 seconds
- Death's Hold deals +155 Fire damage over 15 seconds
- Death's Hold deals +175 Fire damage over 15 seconds
Expand
|
|
of Electric Doom |
Tier 14 - Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +49 damage |
Chest, Hands |
- Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +1 damage
- Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +2 damage
- Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +4 damage
- Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +6 damage
- Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +8 damage
- Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +10 damage
- Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +12 damage
- Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +15 damage
- Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +17 damage
- Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +20 damage
- Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +23 damage
- Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +25 damage
- Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +37 damage
- Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +49 damage
Expand
|
Necromancer's |
of Necromancy |
Tier 7 - Necromancy Base Damage +14% |
OffHand, Necklace |
- Necromancy Base Damage +2%
- Necromancy Base Damage +4%
- Necromancy Base Damage +6%
- Necromancy Base Damage +8%
- Necromancy Base Damage +10%
- Necromancy Base Damage +12%
- Necromancy Base Damage +14%
Expand
|
|
of Stolen Life |
Tier 14 - Life Steal restores 30 Health |
Head, Ring |
- Life Steal restores 4 Health
- Life Steal restores 6 Health
- Life Steal restores 8 Health
- Life Steal restores 10 Health
- Life Steal restores 12 Health
- Life Steal restores 14 Health
- Life Steal restores 16 Health
- Life Steal restores 18 Health
- Life Steal restores 20 Health
- Life Steal restores 22 Health
- Life Steal restores 24 Health
- Life Steal restores 26 Health
- Life Steal restores 28 Health
- Life Steal restores 30 Health
Expand
|
Crowd Reaper's |
of Crowd Reaping |
Tier 14 - Life Steal targets all enemies within 10 meters and deals +48 damage but reuse timer is +3 seconds |
Hands |
- Life Steal targets all enemies within 10 meters and deals +5 damage but reuse timer is +3 seconds
- Life Steal targets all enemies within 10 meters and deals +7 damage but reuse timer is +3 seconds
- Life Steal targets all enemies within 10 meters and deals +9 damage but reuse timer is +3 seconds
- Life Steal targets all enemies within 10 meters and deals +12 damage but reuse timer is +3 seconds
- Life Steal targets all enemies within 10 meters and deals +15 damage but reuse timer is +3 seconds
- Life Steal targets all enemies within 10 meters and deals +18 damage but reuse timer is +3 seconds
- Life Steal targets all enemies within 10 meters and deals +21 damage but reuse timer is +3 seconds
- Life Steal targets all enemies within 10 meters and deals +24 damage but reuse timer is +3 seconds
- Life Steal targets all enemies within 10 meters and deals +28 damage but reuse timer is +3 seconds
- Life Steal targets all enemies within 10 meters and deals +32 damage but reuse timer is +3 seconds
- Life Steal targets all enemies within 10 meters and deals +36 damage but reuse timer is +3 seconds
- Life Steal targets all enemies within 10 meters and deals +40 damage but reuse timer is +3 seconds
- Life Steal targets all enemies within 10 meters and deals +44 damage but reuse timer is +3 seconds
- Life Steal targets all enemies within 10 meters and deals +48 damage but reuse timer is +3 seconds
Expand
|
Lifestealer's |
of Life Stealing |
Tier 14 - Life Steal reaps 31 additional health |
Legs, Chest |
- Life Steal reaps 5 additional health
- Life Steal reaps 7 additional health
- Life Steal reaps 9 additional health
- Life Steal reaps 11 additional health
- Life Steal reaps 13 additional health
- Life Steal reaps 15 additional health
- Life Steal reaps 17 additional health
- Life Steal reaps 19 additional health
- Life Steal reaps 21 additional health
- Life Steal reaps 23 additional health
- Life Steal reaps 25 additional health
- Life Steal reaps 27 additional health
- Life Steal reaps 29 additional health
- Life Steal reaps 31 additional health
Expand
|
|
|
Tier 14 - Life Steal deals 130 Psychic damage over 10 seconds |
Necklace, MainHand |
- Life Steal deals 10 Psychic damage over 10 seconds
- Life Steal deals 20 Psychic damage over 10 seconds
- Life Steal deals 25 Psychic damage over 10 seconds
- Life Steal deals 35 Psychic damage over 10 seconds
- Life Steal deals 40 Psychic damage over 10 seconds
- Life Steal deals 50 Psychic damage over 10 seconds
- Life Steal deals 55 Psychic damage over 10 seconds
- Life Steal deals 60 Psychic damage over 10 seconds
- Life Steal deals 70 Psychic damage over 10 seconds
- Life Steal deals 80 Psychic damage over 10 seconds
- Life Steal deals 90 Psychic damage over 10 seconds
- Life Steal deals 100 Psychic damage over 10 seconds
- Life Steal deals 115 Psychic damage over 10 seconds
- Life Steal deals 130 Psychic damage over 10 seconds
Expand
|
|
of Death Gazing |
Tier 14 - Deathgaze deals +132% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have) |
Hands, Necklace |
- Deathgaze deals +12% damage and has +1 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +20% damage and has +2 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +28% damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +36% damage and has +4 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +44% damage and has +5 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +52% damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +60% damage and has +7 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +68% damage and has +8 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +76% damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +84% damage and has +10 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +92% damage and has +11 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +100% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +116% damage and has +14 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +132% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)
Expand
|
|
of Tough Gazes |
Tier 14 - Deathgaze deals +90 damage and restores 73 armor to you |
Chest, Ring |
- Deathgaze deals +5 damage and restores 8 armor to you
- Deathgaze deals +10 damage and restores 13 armor to you
- Deathgaze deals +15 damage and restores 18 armor to you
- Deathgaze deals +20 damage and restores 23 armor to you
- Deathgaze deals +25 damage and restores 28 armor to you
- Deathgaze deals +30 damage and restores 33 armor to you
- Deathgaze deals +35 damage and restores 38 armor to you
- Deathgaze deals +40 damage and restores 43 armor to you
- Deathgaze deals +45 damage and restores 48 armor to you
- Deathgaze deals +50 damage and restores 53 armor to you
- Deathgaze deals +55 damage and restores 58 armor to you
- Deathgaze deals +60 damage and restores 63 armor to you
- Deathgaze deals +75 damage and restores 68 armor to you
- Deathgaze deals +90 damage and restores 73 armor to you
Expand
|
|
of Hasty Fears |
Tier 14 - Deathgaze deals +140 damage and increases your sprint speed +2.5 for 15 seconds |
Head |
- Deathgaze deals +13 damage and increases your sprint speed +1 for 15 seconds
- Deathgaze deals +20 damage and increases your sprint speed +1 for 15 seconds
- Deathgaze deals +27 damage and increases your sprint speed +1 for 15 seconds
- Deathgaze deals +34 damage and increases your sprint speed +1 for 15 seconds
- Deathgaze deals +41 damage and increases your sprint speed +1 for 15 seconds
- Deathgaze deals +48 damage and increases your sprint speed +1 for 15 seconds
- Deathgaze deals +55 damage and increases your sprint speed +2 for 15 seconds
- Deathgaze deals +62 damage and increases your sprint speed +2 for 15 seconds
- Deathgaze deals +69 damage and increases your sprint speed +2 for 15 seconds
- Deathgaze deals +76 damage and increases your sprint speed +2 for 15 seconds
- Deathgaze deals +83 damage and increases your sprint speed +2 for 15 seconds
- Deathgaze deals +90 damage and increases your sprint speed +2 for 15 seconds
- Deathgaze deals +115 damage and increases your sprint speed +2.5 for 15 seconds
- Deathgaze deals +140 damage and increases your sprint speed +2.5 for 15 seconds
Expand
|
|
of Reaching Dead |
Tier 14 - Death's Hold Damage +112% |
Legs, MainHand |
- Death's Hold Damage +16%
- Death's Hold Damage +22%
- Death's Hold Damage +28%
- Death's Hold Damage +34%
- Death's Hold Damage +40%
- Death's Hold Damage +46%
- Death's Hold Damage +52%
- Death's Hold Damage +58%
- Death's Hold Damage +64%
- Death's Hold Damage +70%
- Death's Hold Damage +76%
- Death's Hold Damage +82%
- Death's Hold Damage +97%
- Death's Hold Damage +112%
Expand
|
|
|
Tier 14 - Death's Hold causes target to take +28% damage from Slashing for 15 seconds |
Feet |
- Death's Hold causes target to take +5% damage from Slashing for 15 seconds
- Death's Hold causes target to take +6% damage from Slashing for 15 seconds
- Death's Hold causes target to take +7% damage from Slashing for 15 seconds
- Death's Hold causes target to take +8% damage from Slashing for 15 seconds
- Death's Hold causes target to take +9% damage from Slashing for 15 seconds
- Death's Hold causes target to take +10% damage from Slashing for 15 seconds
- Death's Hold causes target to take +12% damage from Slashing for 15 seconds
- Death's Hold causes target to take +14% damage from Slashing for 15 seconds
- Death's Hold causes target to take +16% damage from Slashing for 15 seconds
- Death's Hold causes target to take +18% damage from Slashing for 15 seconds
- Death's Hold causes target to take +20% damage from Slashing for 15 seconds
- Death's Hold causes target to take +22% damage from Slashing for 15 seconds
- Death's Hold causes target to take +25% damage from Slashing for 15 seconds
- Death's Hold causes target to take +28% damage from Slashing for 15 seconds
Expand
|
|
of Undead Aftershocks |
Tier 14 - Death's Hold deals +32 damage and Stuns target after a 15 second delay |
Necklace |
- Death's Hold deals +1 damage and Stuns target after a 15 second delay
- Death's Hold deals +2 damage and Stuns target after a 15 second delay
- Death's Hold deals +3 damage and Stuns target after a 15 second delay
- Death's Hold deals +4 damage and Stuns target after a 15 second delay
- Death's Hold deals +5 damage and Stuns target after a 15 second delay
- Death's Hold deals +6 damage and Stuns target after a 15 second delay
- Death's Hold deals +7 damage and Stuns target after a 15 second delay
- Death's Hold deals +8 damage and Stuns target after a 15 second delay
- Death's Hold deals +9 damage and Stuns target after a 15 second delay
- Death's Hold deals +10 damage and Stuns target after a 15 second delay
- Death's Hold deals +11 damage and Stuns target after a 15 second delay
- Death's Hold deals +12 damage and Stuns target after a 15 second delay
- Death's Hold deals +22 damage and Stuns target after a 15 second delay
- Death's Hold deals +32 damage and Stuns target after a 15 second delay
Expand
|
|
of Deathsparks |
Tier 14 - Spark of Death Damage +76% |
MainHand, Feet |
- Spark of Death Damage +14%
- Spark of Death Damage +18%
- Spark of Death Damage +22%
- Spark of Death Damage +26%
- Spark of Death Damage +30%
- Spark of Death Damage +34%
- Spark of Death Damage +38%
- Spark of Death Damage +42%
- Spark of Death Damage +46%
- Spark of Death Damage +50%
- Spark of Death Damage +54%
- Spark of Death Damage +58%
- Spark of Death Damage +67%
- Spark of Death Damage +76%
Expand
|
|
of Deathsparks |
Tier 14 - Spark of Death deals 95 Psychic damage over 10 seconds |
Legs, Ring |
- Spark of Death deals 20 Psychic damage over 10 seconds
- Spark of Death deals 25 Psychic damage over 10 seconds
- Spark of Death deals 30 Psychic damage over 10 seconds
- Spark of Death deals 35 Psychic damage over 10 seconds
- Spark of Death deals 40 Psychic damage over 10 seconds
- Spark of Death deals 45 Psychic damage over 10 seconds
- Spark of Death deals 50 Psychic damage over 10 seconds
- Spark of Death deals 55 Psychic damage over 10 seconds
- Spark of Death deals 60 Psychic damage over 10 seconds
- Spark of Death deals 65 Psychic damage over 10 seconds
- Spark of Death deals 70 Psychic damage over 10 seconds
- Spark of Death deals 75 Psychic damage over 10 seconds
- Spark of Death deals 85 Psychic damage over 10 seconds
- Spark of Death deals 95 Psychic damage over 10 seconds
Expand
|
|
of Tauntsparks |
Tier 7 - Spark of Death deals +50% damage and taunts +400 |
OffHand, Necklace |
- Spark of Death deals +10% damage and taunts +50
- Spark of Death deals +16% damage and taunts +100
- Spark of Death deals +22% damage and taunts +150
- Spark of Death deals +28% damage and taunts +200
- Spark of Death deals +34% damage and taunts +250
- Spark of Death deals +40% damage and taunts +300
- Spark of Death deals +50% damage and taunts +400
Expand
|
Chirurgeon's |
|
Tier 14 - Rebuild Undead Healing +67 |
Chest, OffHand |
- Rebuild Undead Healing +11
- Rebuild Undead Healing +15
- Rebuild Undead Healing +19
- Rebuild Undead Healing +23
- Rebuild Undead Healing +27
- Rebuild Undead Healing +31
- Rebuild Undead Healing +35
- Rebuild Undead Healing +39
- Rebuild Undead Healing +43
- Rebuild Undead Healing +47
- Rebuild Undead Healing +51
- Rebuild Undead Healing +55
- Rebuild Undead Healing +61
- Rebuild Undead Healing +67
Expand
|
Chirurgeon's |
|
Tier 14 - Rebuild Undead restores 49 Health to you |
Hands, OffHand |
- Rebuild Undead restores 10 Health to you
- Rebuild Undead restores 13 Health to you
- Rebuild Undead restores 16 Health to you
- Rebuild Undead restores 19 Health to you
- Rebuild Undead restores 22 Health to you
- Rebuild Undead restores 25 Health to you
- Rebuild Undead restores 28 Health to you
- Rebuild Undead restores 31 Health to you
- Rebuild Undead restores 34 Health to you
- Rebuild Undead restores 37 Health to you
- Rebuild Undead restores 40 Health to you
- Rebuild Undead restores 43 Health to you
- Rebuild Undead restores 46 Health to you
- Rebuild Undead restores 49 Health to you
Expand
|
|
|
Tier 14 - Rebuild Undead restores 70 health/armor to your undead after a 15 second delay |
Legs, Ring |
- Rebuild Undead restores 5 health/armor to your undead after a 15 second delay
- Rebuild Undead restores 10 health/armor to your undead after a 15 second delay
- Rebuild Undead restores 15 health/armor to your undead after a 15 second delay
- Rebuild Undead restores 20 health/armor to your undead after a 15 second delay
- Rebuild Undead restores 25 health/armor to your undead after a 15 second delay
- Rebuild Undead restores 30 health/armor to your undead after a 15 second delay
- Rebuild Undead restores 35 health/armor to your undead after a 15 second delay
- Rebuild Undead restores 40 health/armor to your undead after a 15 second delay
- Rebuild Undead restores 45 health/armor to your undead after a 15 second delay
- Rebuild Undead restores 50 health/armor to your undead after a 15 second delay
- Rebuild Undead restores 55 health/armor to your undead after a 15 second delay
- Rebuild Undead restores 60 health/armor to your undead after a 15 second delay
- Rebuild Undead restores 65 health/armor to your undead after a 15 second delay
- Rebuild Undead restores 70 health/armor to your undead after a 15 second delay
Expand
|
|
|
Tier 14 - Rebuild Undead Power Cost -31 |
Necklace |
- Rebuild Undead Power Cost -3
- Rebuild Undead Power Cost -5
- Rebuild Undead Power Cost -7
- Rebuild Undead Power Cost -9
- Rebuild Undead Power Cost -11
- Rebuild Undead Power Cost -13
- Rebuild Undead Power Cost -15
- Rebuild Undead Power Cost -17
- Rebuild Undead Power Cost -19
- Rebuild Undead Power Cost -21
- Rebuild Undead Power Cost -23
- Rebuild Undead Power Cost -25
- Rebuild Undead Power Cost -28
- Rebuild Undead Power Cost -31
Expand
|
|
of Zombified Empowerment |
Tier 14 - Create Super Zombie also heals yourself for 168 health, 168 armor, and 33 power |
Chest, Legs |
- Create Super Zombie also heals yourself for 12 health, 12 armor, and 2 power
- Create Super Zombie also heals yourself for 24 health, 24 armor, and 4 power
- Create Super Zombie also heals yourself for 36 health, 36 armor, and 7 power
- Create Super Zombie also heals yourself for 48 health, 48 armor, and 9 power
- Create Super Zombie also heals yourself for 60 health, 60 armor, and 12 power
- Create Super Zombie also heals yourself for 72 health, 72 armor, and 14 power
- Create Super Zombie also heals yourself for 84 health, 84 armor, and 16 power
- Create Super Zombie also heals yourself for 96 health, 96 armor, and 19 power
- Create Super Zombie also heals yourself for 108 health, 108 armor, and 21 power
- Create Super Zombie also heals yourself for 120 health, 120 armor, and 24 power
- Create Super Zombie also heals yourself for 132 health, 132 armor, and 26 power
- Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power
- Create Super Zombie also heals yourself for 156 health, 156 armor, and 31 power
- Create Super Zombie also heals yourself for 168 health, 168 armor, and 33 power
Expand
|
|
|
Tier 14 - Create Shambling Corpse also heals yourself for 140 health |
Chest, Legs |
- Create Shambling Corpse also heals yourself for 10 health
- Create Shambling Corpse also heals yourself for 20 health
- Create Shambling Corpse also heals yourself for 30 health
- Create Shambling Corpse also heals yourself for 40 health
- Create Shambling Corpse also heals yourself for 50 health
- Create Shambling Corpse also heals yourself for 60 health
- Create Shambling Corpse also heals yourself for 70 health
- Create Shambling Corpse also heals yourself for 80 health
- Create Shambling Corpse also heals yourself for 90 health
- Create Shambling Corpse also heals yourself for 100 health
- Create Shambling Corpse also heals yourself for 110 health
- Create Shambling Corpse also heals yourself for 120 health
- Create Shambling Corpse also heals yourself for 130 health
- Create Shambling Corpse also heals yourself for 140 health
Expand
|
|
of Dark Waves |
Tier 14 - Wave of Darkness Damage +81% |
Head, MainHand |
- Wave of Darkness Damage +10%
- Wave of Darkness Damage +15%
- Wave of Darkness Damage +20%
- Wave of Darkness Damage +25%
- Wave of Darkness Damage +30%
- Wave of Darkness Damage +35%
- Wave of Darkness Damage +40%
- Wave of Darkness Damage +45%
- Wave of Darkness Damage +50%
- Wave of Darkness Damage +55%
- Wave of Darkness Damage +60%
- Wave of Darkness Damage +65%
- Wave of Darkness Damage +73%
- Wave of Darkness Damage +81%
Expand
|
|
of Crippling Darkness |
Tier 14 - Deathgaze and Wave of Darkness deal +79% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage |
Head, OffHand |
- Deathgaze and Wave of Darkness deal +10% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
- Deathgaze and Wave of Darkness deal +15% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
- Deathgaze and Wave of Darkness deal +20% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
- Deathgaze and Wave of Darkness deal +25% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
- Deathgaze and Wave of Darkness deal +30% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
- Deathgaze and Wave of Darkness deal +35% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
- Deathgaze and Wave of Darkness deal +40% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
- Deathgaze and Wave of Darkness deal +45% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
- Deathgaze and Wave of Darkness deal +50% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
- Deathgaze and Wave of Darkness deal +55% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
- Deathgaze and Wave of Darkness deal +60% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
- Deathgaze and Wave of Darkness deal +65% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
- Deathgaze and Wave of Darkness deal +72% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
- Deathgaze and Wave of Darkness deal +79% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
Expand
|
|
of Dark Life |
Tier 14 - Wave of Darkness heals you for 73 health |
Chest, Legs |
- Wave of Darkness heals you for 8 health
- Wave of Darkness heals you for 13 health
- Wave of Darkness heals you for 18 health
- Wave of Darkness heals you for 23 health
- Wave of Darkness heals you for 28 health
- Wave of Darkness heals you for 33 health
- Wave of Darkness heals you for 38 health
- Wave of Darkness heals you for 43 health
- Wave of Darkness heals you for 48 health
- Wave of Darkness heals you for 53 health
- Wave of Darkness heals you for 58 health
- Wave of Darkness heals you for 63 health
- Wave of Darkness heals you for 68 health
- Wave of Darkness heals you for 73 health
Expand
|
Fearmongering |
of Dark Waves |
Tier 14 - Wave of Darkness deals +236 damage to sentient creatures |
Hands, Feet |
- Wave of Darkness deals +16 damage to sentient creatures
- Wave of Darkness deals +32 damage to sentient creatures
- Wave of Darkness deals +48 damage to sentient creatures
- Wave of Darkness deals +64 damage to sentient creatures
- Wave of Darkness deals +80 damage to sentient creatures
- Wave of Darkness deals +96 damage to sentient creatures
- Wave of Darkness deals +112 damage to sentient creatures
- Wave of Darkness deals +128 damage to sentient creatures
- Wave of Darkness deals +144 damage to sentient creatures
- Wave of Darkness deals +160 damage to sentient creatures
- Wave of Darkness deals +176 damage to sentient creatures
- Wave of Darkness deals +192 damage to sentient creatures
- Wave of Darkness deals +214 damage to sentient creatures
- Wave of Darkness deals +236 damage to sentient creatures
Expand
|
|
of Stone Bone Warriors |
Tier 14 - All Summoned Skeletons have +54 health |
OffHand, Chest |
- All Summoned Skeletons have +11 health
- All Summoned Skeletons have +14 health
- All Summoned Skeletons have +17 health
- All Summoned Skeletons have +20 health
- All Summoned Skeletons have +23 health
- All Summoned Skeletons have +26 health
- All Summoned Skeletons have +29 health
- All Summoned Skeletons have +32 health
- All Summoned Skeletons have +35 health
- All Summoned Skeletons have +38 health
- All Summoned Skeletons have +41 health
- All Summoned Skeletons have +44 health
- All Summoned Skeletons have +49 health
- All Summoned Skeletons have +54 health
Expand
|
|
of Plated Bone Warriors |
Tier 14 - All Summoned Skeletons have +76 armor |
OffHand, Feet |
- All Summoned Skeletons have +16 armor
- All Summoned Skeletons have +22 armor
- All Summoned Skeletons have +26 armor
- All Summoned Skeletons have +30 armor
- All Summoned Skeletons have +34 armor
- All Summoned Skeletons have +38 armor
- All Summoned Skeletons have +42 armor
- All Summoned Skeletons have +46 armor
- All Summoned Skeletons have +50 armor
- All Summoned Skeletons have +54 armor
- All Summoned Skeletons have +58 armor
- All Summoned Skeletons have +62 armor
- All Summoned Skeletons have +69 armor
- All Summoned Skeletons have +76 armor
Expand
|
|
of Bone Arrows |
Tier 14 - Summoned Skeletal Archers deal +24 direct damage with each attack |
Hands, Ring |
- Summoned Skeletal Archers deal +2 direct damage with each attack
- Summoned Skeletal Archers deal +3 direct damage with each attack
- Summoned Skeletal Archers deal +5 direct damage with each attack
- Summoned Skeletal Archers deal +7 direct damage with each attack
- Summoned Skeletal Archers deal +9 direct damage with each attack
- Summoned Skeletal Archers deal +11 direct damage with each attack
- Summoned Skeletal Archers deal +13 direct damage with each attack
- Summoned Skeletal Archers deal +14 direct damage with each attack
- Summoned Skeletal Archers deal +15 direct damage with each attack
- Summoned Skeletal Archers deal +17 direct damage with each attack
- Summoned Skeletal Archers deal +19 direct damage with each attack
- Summoned Skeletal Archers deal +20 direct damage with each attack
- Summoned Skeletal Archers deal +22 direct damage with each attack
- Summoned Skeletal Archers deal +24 direct damage with each attack
Expand
|
|
of Dense Sentries |
Tier 14 - Summoned Skeletal Swordsmen have +109 armor |
OffHand, Feet |
- Summoned Skeletal Swordsmen have +10 armor
- Summoned Skeletal Swordsmen have +17 armor
- Summoned Skeletal Swordsmen have +24 armor
- Summoned Skeletal Swordsmen have +31 armor
- Summoned Skeletal Swordsmen have +38 armor
- Summoned Skeletal Swordsmen have +45 armor
- Summoned Skeletal Swordsmen have +52 armor
- Summoned Skeletal Swordsmen have +59 armor
- Summoned Skeletal Swordsmen have +66 armor
- Summoned Skeletal Swordsmen have +73 armor
- Summoned Skeletal Swordsmen have +80 armor
- Summoned Skeletal Swordsmen have +87 armor
- Summoned Skeletal Swordsmen have +98 armor
- Summoned Skeletal Swordsmen have +109 armor
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of Fiery Death |
Tier 14 - Summoned Skeletal Mages deal +30 direct damage with each attack |
Head, MainHand |
- Summoned Skeletal Mages deal +4 direct damage with each attack
- Summoned Skeletal Mages deal +6 direct damage with each attack
- Summoned Skeletal Mages deal +8 direct damage with each attack
- Summoned Skeletal Mages deal +10 direct damage with each attack
- Summoned Skeletal Mages deal +12 direct damage with each attack
- Summoned Skeletal Mages deal +14 direct damage with each attack
- Summoned Skeletal Mages deal +16 direct damage with each attack
- Summoned Skeletal Mages deal +18 direct damage with each attack
- Summoned Skeletal Mages deal +20 direct damage with each attack
- Summoned Skeletal Mages deal +22 direct damage with each attack
- Summoned Skeletal Mages deal +24 direct damage with each attack
- Summoned Skeletal Mages deal +26 direct damage with each attack
- Summoned Skeletal Mages deal +28 direct damage with each attack
- Summoned Skeletal Mages deal +30 direct damage with each attack
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of Provocation |
Tier 14 - Provoke Undead causes target undead to deal +58% damage for 10 seconds |
MainHand, Feet |
- Provoke Undead causes target undead to deal +4% damage for 10 seconds
- Provoke Undead causes target undead to deal +8% damage for 10 seconds
- Provoke Undead causes target undead to deal +12% damage for 10 seconds
- Provoke Undead causes target undead to deal +16% damage for 10 seconds
- Provoke Undead causes target undead to deal +20% damage for 10 seconds
- Provoke Undead causes target undead to deal +24% damage for 10 seconds
- Provoke Undead causes target undead to deal +28% damage for 10 seconds
- Provoke Undead causes target undead to deal +32% damage for 10 seconds
- Provoke Undead causes target undead to deal +36% damage for 10 seconds
- Provoke Undead causes target undead to deal +40% damage for 10 seconds
- Provoke Undead causes target undead to deal +44% damage for 10 seconds
- Provoke Undead causes target undead to deal +48% damage for 10 seconds
- Provoke Undead causes target undead to deal +53% damage for 10 seconds
- Provoke Undead causes target undead to deal +58% damage for 10 seconds
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of Provocation |
Tier 14 - Provoke Undead causes target undead to deal +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds |
OffHand, Necklace |
- Provoke Undead causes target undead to deal +6% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
- Provoke Undead causes target undead to deal +12% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
- Provoke Undead causes target undead to deal +18% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
- Provoke Undead causes target undead to deal +24% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
- Provoke Undead causes target undead to deal +30% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
- Provoke Undead causes target undead to deal +36% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
- Provoke Undead causes target undead to deal +42% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
- Provoke Undead causes target undead to deal +48% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
- Provoke Undead causes target undead to deal +54% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
- Provoke Undead causes target undead to deal +60% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
- Provoke Undead causes target undead to deal +66% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
- Provoke Undead causes target undead to deal +72% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
- Provoke Undead causes target undead to deal +78% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
- Provoke Undead causes target undead to deal +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
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of Laughing Bone Warriors |
Tier 14 - Summoned Skeletal Swordsmen taunt as if they did 650% more damage |
Hands, Necklace |
- Summoned Skeletal Swordsmen taunt as if they did 100% more damage
- Summoned Skeletal Swordsmen taunt as if they did 150% more damage
- Summoned Skeletal Swordsmen taunt as if they did 200% more damage
- Summoned Skeletal Swordsmen taunt as if they did 250% more damage
- Summoned Skeletal Swordsmen taunt as if they did 300% more damage
- Summoned Skeletal Swordsmen taunt as if they did 350% more damage
- Summoned Skeletal Swordsmen taunt as if they did 400% more damage
- Summoned Skeletal Swordsmen taunt as if they did 450% more damage
- Summoned Skeletal Swordsmen taunt as if they did 500% more damage
- Summoned Skeletal Swordsmen taunt as if they did 550% more damage
- Summoned Skeletal Swordsmen taunt as if they did 600% more damage
- Summoned Skeletal Swordsmen taunt as if they did 650% more damage
- Summoned Skeletal Swordsmen taunt as if they did 650% more damage
- Summoned Skeletal Swordsmen taunt as if they did 650% more damage
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of Provocation |
Tier 14 - Provoke Undead causes target undead to recover 62 Armor |
Hands, Feet |
- Provoke Undead causes target undead to recover 6 Armor
- Provoke Undead causes target undead to recover 10 Armor
- Provoke Undead causes target undead to recover 14 Armor
- Provoke Undead causes target undead to recover 18 Armor
- Provoke Undead causes target undead to recover 22 Armor
- Provoke Undead causes target undead to recover 26 Armor
- Provoke Undead causes target undead to recover 30 Armor
- Provoke Undead causes target undead to recover 34 Armor
- Provoke Undead causes target undead to recover 38 Armor
- Provoke Undead causes target undead to recover 42 Armor
- Provoke Undead causes target undead to recover 46 Armor
- Provoke Undead causes target undead to recover 50 Armor
- Provoke Undead causes target undead to recover 56 Armor
- Provoke Undead causes target undead to recover 62 Armor
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Tier 14 - Summoned Skeletal Archers and Mages regenerate +17 health every update, both in and out of combat |
Hands, Necklace |
- Summoned Skeletal Archers and Mages regenerate +2 health every update, both in and out of combat
- Summoned Skeletal Archers and Mages regenerate +3 health every update, both in and out of combat
- Summoned Skeletal Archers and Mages regenerate +4 health every update, both in and out of combat
- Summoned Skeletal Archers and Mages regenerate +5 health every update, both in and out of combat
- Summoned Skeletal Archers and Mages regenerate +6 health every update, both in and out of combat
- Summoned Skeletal Archers and Mages regenerate +7 health every update, both in and out of combat
- Summoned Skeletal Archers and Mages regenerate +8 health every update, both in and out of combat
- Summoned Skeletal Archers and Mages regenerate +9 health every update, both in and out of combat
- Summoned Skeletal Archers and Mages regenerate +10 health every update, both in and out of combat
- Summoned Skeletal Archers and Mages regenerate +11 health every update, both in and out of combat
- Summoned Skeletal Archers and Mages regenerate +12 health every update, both in and out of combat
- Summoned Skeletal Archers and Mages regenerate +13 health every update, both in and out of combat
- Summoned Skeletal Archers and Mages regenerate +15 health every update, both in and out of combat
- Summoned Skeletal Archers and Mages regenerate +17 health every update, both in and out of combat
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Tier 14 - Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat |
Chest, Ring |
- Summoned Skeletal Swordsmen regenerate +3 armor every update, both in and out of combat
- Summoned Skeletal Swordsmen regenerate +5 armor every update, both in and out of combat
- Summoned Skeletal Swordsmen regenerate +7 armor every update, both in and out of combat
- Summoned Skeletal Swordsmen regenerate +9 armor every update, both in and out of combat
- Summoned Skeletal Swordsmen regenerate +10 armor every update, both in and out of combat
- Summoned Skeletal Swordsmen regenerate +11 armor every update, both in and out of combat
- Summoned Skeletal Swordsmen regenerate +12 armor every update, both in and out of combat
- Summoned Skeletal Swordsmen regenerate +14 armor every update, both in and out of combat
- Summoned Skeletal Swordsmen regenerate +15 armor every update, both in and out of combat
- Summoned Skeletal Swordsmen regenerate +16 armor every update, both in and out of combat
- Summoned Skeletal Swordsmen regenerate +17 armor every update, both in and out of combat
- Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combat
- Summoned Skeletal Swordsmen regenerate +20 armor every update, both in and out of combat
- Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat
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of Angry Bone Warriors |
Tier 7 - Summoned Skeletal Swordsmen have 60% less Max Rage, allowing them to use their stun attack more often - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY |
Head |
- Summoned Skeletal Swordsmen have 10% less Max Rage, allowing them to use their stun attack more often
- Summoned Skeletal Swordsmen have 17% less Max Rage, allowing them to use their stun attack more often
- Summoned Skeletal Swordsmen have 25% less Max Rage, allowing them to use their stun attack more often
- Summoned Skeletal Swordsmen have 32% less Max Rage, allowing them to use their stun attack more often
- Summoned Skeletal Swordsmen have 40% less Max Rage, allowing them to use their stun attack more often
- Summoned Skeletal Swordsmen have 50% less Max Rage, allowing them to use their stun attack more often
- Summoned Skeletal Swordsmen have 60% less Max Rage, allowing them to use their stun attack more often
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of Self-Provocation |
Tier 14 - Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds |
Head, MainHand |
- Provoke Undead restores 7 Health to you and causes your attacks to taunt +20% for 10 seconds
- Provoke Undead restores 10 Health to you and causes your attacks to taunt +20% for 10 seconds
- Provoke Undead restores 13 Health to you and causes your attacks to taunt +20% for 10 seconds
- Provoke Undead restores 16 Health to you and causes your attacks to taunt +20% for 10 seconds
- Provoke Undead restores 19 Health to you and causes your attacks to taunt +20% for 10 seconds
- Provoke Undead restores 22 Health to you and causes your attacks to taunt +20% for 10 seconds
- Provoke Undead restores 25 Health to you and causes your attacks to taunt +20% for 10 seconds
- Provoke Undead restores 28 Health to you and causes your attacks to taunt +20% for 10 seconds
- Provoke Undead restores 31 Health to you and causes your attacks to taunt +20% for 10 seconds
- Provoke Undead restores 34 Health to you and causes your attacks to taunt +20% for 10 seconds
- Provoke Undead restores 37 Health to you and causes your attacks to taunt +20% for 10 seconds
- Provoke Undead restores 40 Health to you and causes your attacks to taunt +20% for 10 seconds
- Provoke Undead restores 43 Health to you and causes your attacks to taunt +20% for 10 seconds
- Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds
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of Supercharged Provocation |
Tier 14 - Provoke Undead causes target undead to deal +94% damage for 10 seconds, but also take 116 Health damage after a 10-second delay |
Feet, Ring |
- Provoke Undead causes target undead to deal +7% damage for 10 seconds, but also take 12 Health damage after a 10-second delay
- Provoke Undead causes target undead to deal +12% damage for 10 seconds, but also take 20 Health damage after a 10-second delay
- Provoke Undead causes target undead to deal +17% damage for 10 seconds, but also take 28 Health damage after a 10-second delay
- Provoke Undead causes target undead to deal +24% damage for 10 seconds, but also take 36 Health damage after a 10-second delay
- Provoke Undead causes target undead to deal +31% damage for 10 seconds, but also take 44 Health damage after a 10-second delay
- Provoke Undead causes target undead to deal +38% damage for 10 seconds, but also take 52 Health damage after a 10-second delay
- Provoke Undead causes target undead to deal +45% damage for 10 seconds, but also take 60 Health damage after a 10-second delay
- Provoke Undead causes target undead to deal +52% damage for 10 seconds, but also take 68 Health damage after a 10-second delay
- Provoke Undead causes target undead to deal +59% damage for 10 seconds, but also take 76 Health damage after a 10-second delay
- Provoke Undead causes target undead to deal +66% damage for 10 seconds, but also take 84 Health damage after a 10-second delay
- Provoke Undead causes target undead to deal +73% damage for 10 seconds, but also take 92 Health damage after a 10-second delay
- Provoke Undead causes target undead to deal +80% damage for 10 seconds, but also take 100 Health damage after a 10-second delay
- Provoke Undead causes target undead to deal +87% damage for 10 seconds, but also take 108 Health damage after a 10-second delay
- Provoke Undead causes target undead to deal +94% damage for 10 seconds, but also take 116 Health damage after a 10-second delay
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Chirurgeon's |
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Tier 14 - Heal Undead and Rebuild Undead restore +19 Health/Armor |
Head, MainHand |
- Heal Undead and Rebuild Undead restore +6 Health/Armor
- Heal Undead and Rebuild Undead restore +7 Health/Armor
- Heal Undead and Rebuild Undead restore +8 Health/Armor
- Heal Undead and Rebuild Undead restore +9 Health/Armor
- Heal Undead and Rebuild Undead restore +10 Health/Armor
- Heal Undead and Rebuild Undead restore +11 Health/Armor
- Heal Undead and Rebuild Undead restore +12 Health/Armor
- Heal Undead and Rebuild Undead restore +13 Health/Armor
- Heal Undead and Rebuild Undead restore +14 Health/Armor
- Heal Undead and Rebuild Undead restore +15 Health/Armor
- Heal Undead and Rebuild Undead restore +16 Health/Armor
- Heal Undead and Rebuild Undead restore +17 Health/Armor
- Heal Undead and Rebuild Undead restore +18 Health/Armor
- Heal Undead and Rebuild Undead restore +19 Health/Armor
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Chirurgeon's |
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Tier 7 - Heal Undead grants target undead +13 Mitigation from all attacks for 8 seconds |
Feet |
- Heal Undead grants target undead +4 Mitigation from all attacks for 8 seconds
- Heal Undead grants target undead +5 Mitigation from all attacks for 8 seconds
- Heal Undead grants target undead +6 Mitigation from all attacks for 8 seconds
- Heal Undead grants target undead +7 Mitigation from all attacks for 8 seconds
- Heal Undead grants target undead +8 Mitigation from all attacks for 8 seconds
- Heal Undead grants target undead +9 Mitigation from all attacks for 8 seconds
- Heal Undead grants target undead +13 Mitigation from all attacks for 8 seconds
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Tier 14 - Heal Undead restores +18 Health/Armor and boosts your next attack +41 if it is a Darkness attack |
OffHand, Ring |
- Heal Undead restores +5 Health/Armor and boosts your next attack +5 if it is a Darkness attack
- Heal Undead restores +6 Health/Armor and boosts your next attack +7 if it is a Darkness attack
- Heal Undead restores +7 Health/Armor and boosts your next attack +9 if it is a Darkness attack
- Heal Undead restores +8 Health/Armor and boosts your next attack +11 if it is a Darkness attack
- Heal Undead restores +9 Health/Armor and boosts your next attack +13 if it is a Darkness attack
- Heal Undead restores +10 Health/Armor and boosts your next attack +15 if it is a Darkness attack
- Heal Undead restores +11 Health/Armor and boosts your next attack +17 if it is a Darkness attack
- Heal Undead restores +12 Health/Armor and boosts your next attack +19 if it is a Darkness attack
- Heal Undead restores +13 Health/Armor and boosts your next attack +21 if it is a Darkness attack
- Heal Undead restores +14 Health/Armor and boosts your next attack +23 if it is a Darkness attack
- Heal Undead restores +15 Health/Armor and boosts your next attack +25 if it is a Darkness attack
- Heal Undead restores +16 Health/Armor and boosts your next attack +27 if it is a Darkness attack
- Heal Undead restores +17 Health/Armor and boosts your next attack +34 if it is a Darkness attack
- Heal Undead restores +18 Health/Armor and boosts your next attack +41 if it is a Darkness attack
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Tier 14 - Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds |
MainHand, Legs |
- Heal Undead restores +1 Health/Armor and boosts targets' Slashing damage +1 for 8 seconds
- Heal Undead restores +2 Health/Armor and boosts targets' Slashing damage +1 for 8 seconds
- Heal Undead restores +3 Health/Armor and boosts targets' Slashing damage +2 for 8 seconds
- Heal Undead restores +4 Health/Armor and boosts targets' Slashing damage +2 for 8 seconds
- Heal Undead restores +5 Health/Armor and boosts targets' Slashing damage +3 for 8 seconds
- Heal Undead restores +6 Health/Armor and boosts targets' Slashing damage +3 for 8 seconds
- Heal Undead restores +7 Health/Armor and boosts targets' Slashing damage +4 for 8 seconds
- Heal Undead restores +8 Health/Armor and boosts targets' Slashing damage +4 for 8 seconds
- Heal Undead restores +9 Health/Armor and boosts targets' Slashing damage +5 for 8 seconds
- Heal Undead restores +10 Health/Armor and boosts targets' Slashing damage +5 for 8 seconds
- Heal Undead restores +11 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds
- Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds
- Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds
- Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds
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of Heated Bones |
Tier 7 - Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks |
Ring, MainHand |
- Summoned Skeletons deal +2 direct damage with each attack, but take 20% more damage from any cold attacks
- Summoned Skeletons deal +4 direct damage with each attack, but take 40% more damage from any cold attacks
- Summoned Skeletons deal +6 direct damage with each attack, but take 60% more damage from any cold attacks
- Summoned Skeletons deal +8 direct damage with each attack, but take 80% more damage from any cold attacks
- Summoned Skeletons deal +10 direct damage with each attack, but take 100% more damage from any cold attacks
- Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks
- Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks
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of Fragile Bones |
Tier 7 - Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY |
None |
- Summoned Skeletal Mages deal +3 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Mages deal +5 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Mages deal +7 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Mages deal +9 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Mages deal +11 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
Expand
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of Fragile Bones |
Tier 7 - Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks |
Legs, Necklace |
- Summoned Skeletal Archers and Mages deal +3 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Archers and Mages deal +5 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Archers and Mages deal +7 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Archers and Mages deal +9 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Archers and Mages deal +11 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
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of Anti-Nature Skeletons |
Tier 7 - All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack |
Head |
- All Summoned Skeletons deal +1 damage with each attack, but are instantly destroyed by ANY Nature attack
- All Summoned Skeletons deal +2 damage with each attack, but are instantly destroyed by ANY Nature attack
- All Summoned Skeletons deal +4 damage with each attack, but are instantly destroyed by ANY Nature attack
- All Summoned Skeletons deal +6 damage with each attack, but are instantly destroyed by ANY Nature attack
- All Summoned Skeletons deal +8 damage with each attack, but are instantly destroyed by ANY Nature attack
- All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack
- All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack
Expand
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of Strong Zombies |
Tier 14 - Raised Zombies deal +28 damage with each attack |
Hands, Legs |
- Raised Zombies deal +2 damage with each attack
- Raised Zombies deal +4 damage with each attack
- Raised Zombies deal +6 damage with each attack
- Raised Zombies deal +8 damage with each attack
- Raised Zombies deal +10 damage with each attack
- Raised Zombies deal +12 damage with each attack
- Raised Zombies deal +14 damage with each attack
- Raised Zombies deal +16 damage with each attack
- Raised Zombies deal +18 damage with each attack
- Raised Zombies deal +20 damage with each attack
- Raised Zombies deal +22 damage with each attack
- Raised Zombies deal +24 damage with each attack
- Raised Zombies deal +26 damage with each attack
- Raised Zombies deal +28 damage with each attack
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of Inciting Zombies |
Tier 14 - Raised Zombies deal +22 damage with each attack and taunt as if they did 360% more damage |
Necklace, Legs |
- Raised Zombies deal +1 damage with each attack and taunt as if they did 100% more damage
- Raised Zombies deal +2 damage with each attack and taunt as if they did 120% more damage
- Raised Zombies deal +3 damage with each attack and taunt as if they did 140% more damage
- Raised Zombies deal +4 damage with each attack and taunt as if they did 160% more damage
- Raised Zombies deal +6 damage with each attack and taunt as if they did 180% more damage
- Raised Zombies deal +7 damage with each attack and taunt as if they did 200% more damage
- Raised Zombies deal +8 damage with each attack and taunt as if they did 220% more damage
- Raised Zombies deal +10 damage with each attack and taunt as if they did 240% more damage
- Raised Zombies deal +11 damage with each attack and taunt as if they did 260% more damage
- Raised Zombies deal +13 damage with each attack and taunt as if they did 280% more damage
- Raised Zombies deal +14 damage with each attack and taunt as if they did 300% more damage
- Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage
- Raised Zombies deal +19 damage with each attack and taunt as if they did 340% more damage
- Raised Zombies deal +22 damage with each attack and taunt as if they did 360% more damage
Expand
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of Fast Zombies |
Tier 7 - Raised Zombies move +12 faster and deal +7 damage with each attack |
Feet |
- Raised Zombies move +2 faster and deal +1 damage with each attack
- Raised Zombies move +4 faster and deal +2 damage with each attack
- Raised Zombies move +6 faster and deal +3 damage with each attack
- Raised Zombies move +8 faster and deal +4 damage with each attack
- Raised Zombies move +10 faster and deal +5 damage with each attack
- Raised Zombies move +12 faster and deal +6 damage with each attack
- Raised Zombies move +12 faster and deal +7 damage with each attack
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