Prefix |
Suffix |
Best Tier |
Slot |
All Tiers
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of Giant Bats |
Tier 7 - Giant Bat Base Damage +23% |
Head, Necklace |
- Giant Bat Damage +3
- Giant Bat Base Damage +8%
- Giant Bat Base Damage +11%
- Giant Bat Base Damage +14%
- Giant Bat Base Damage +17%
- Giant Bat Base Damage +20%
- Giant Bat Base Damage +23%
Expand
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Tier 14 - Rip Damage +23 |
Chest, Feet |
- Rip Damage +1
- Rip Damage +2
- Rip Damage +3
- Rip Damage +4
- Rip Damage +5
- Rip Damage +7
- Rip Damage +9
- Rip Damage +11
- Rip Damage +13
- Rip Damage +15
- Rip Damage +17
- Rip Damage +19
- Rip Damage +21
- Rip Damage +23
Expand
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Tier 14 - Rip has a 50% chance to deal +64 damage |
Legs, Hands |
- Rip has a 50% chance to deal +3 damage
- Rip has a 50% chance to deal +5 damage
- Rip has a 50% chance to deal +8 damage
- Rip has a 50% chance to deal +10 damage
- Rip has a 50% chance to deal +13 damage
- Rip has a 50% chance to deal +18 damage
- Rip has a 50% chance to deal +23 damage
- Rip has a 50% chance to deal +28 damage
- Rip has a 50% chance to deal +33 damage
- Rip has a 50% chance to deal +38 damage
- Rip has a 50% chance to deal +43 damage
- Rip has a 50% chance to deal +48 damage
- Rip has a 50% chance to deal +56 damage
- Rip has a 50% chance to deal +64 damage
Expand
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Tier 7 - Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage. |
Feet, Necklace |
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +5 damage.
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +12 damage.
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +20 damage.
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +28 damage.
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +35 damage.
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage.
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.
Expand
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Tier 14 - Tear Damage +52% |
Chest, Head |
- Tear Damage +7%
- Tear Damage +10%
- Tear Damage +13%
- Tear Damage +16%
- Tear Damage +19%
- Tear Damage +22%
- Tear Damage +25%
- Tear Damage +28%
- Tear Damage +31%
- Tear Damage +34%
- Tear Damage +37%
- Tear Damage +40%
- Tear Damage +46%
- Tear Damage +52%
Expand
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Tier 14 - Tear has a 50% chance to deal +125% damage |
Legs, Necklace |
- Tear has a 50% chance to deal +20% damage
- Tear has a 50% chance to deal +27% damage
- Tear has a 50% chance to deal +34% damage
- Tear has a 50% chance to deal +41% damage
- Tear has a 50% chance to deal +48% damage
- Tear has a 50% chance to deal +55% damage
- Tear has a 50% chance to deal +62% damage
- Tear has a 50% chance to deal +69% damage
- Tear has a 50% chance to deal +76% damage
- Tear has a 50% chance to deal +83% damage
- Tear has a 50% chance to deal +90% damage
- Tear has a 50% chance to deal +97% damage
- Tear has a 50% chance to deal +111% damage
- Tear has a 50% chance to deal +125% damage
Expand
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Tier 14 - Tear has a 33% chance to deal +130% damage and reset the timer on Screech (so Screech can be used again immediately) |
Feet, Ring |
- Tear has a 33% chance to deal +10% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +18% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +26% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +34% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +42% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +50% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +58% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +66% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +74% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +82% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +90% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +98% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +114% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +130% damage and reset the timer on Screech (so Screech can be used again immediately)
Expand
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Tier 14 - Tear deals +60 damage and restores 18 Armor to you |
Legs, Necklace |
- Tear deals +4 damage and restores 3 Armor to you
- Tear deals +8 damage and restores 4 Armor to you
- Tear deals +12 damage and restores 5 Armor to you
- Tear deals +16 damage and restores 7 Armor to you
- Tear deals +20 damage and restores 8 Armor to you
- Tear deals +24 damage and restores 9 Armor to you
- Tear deals +28 damage and restores 10 Armor to you
- Tear deals +32 damage and restores 12 Armor to you
- Tear deals +36 damage and restores 13 Armor to you
- Tear deals +40 damage and restores 14 Armor to you
- Tear deals +45 damage and restores 15 Armor to you
- Tear deals +50 damage and restores 16 Armor to you
- Tear deals +55 damage and restores 17 Armor to you
- Tear deals +60 damage and restores 18 Armor to you
Expand
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Tier 14 - Wing Vortex Damage +42% |
Hands, Feet |
- Wing Vortex Damage +10%
- Wing Vortex Damage +12%
- Wing Vortex Damage +14%
- Wing Vortex Damage +16%
- Wing Vortex Damage +18%
- Wing Vortex Damage +20%
- Wing Vortex Damage +22%
- Wing Vortex Damage +24%
- Wing Vortex Damage +26%
- Wing Vortex Damage +28%
- Wing Vortex Damage +30%
- Wing Vortex Damage +32%
- Wing Vortex Damage +37%
- Wing Vortex Damage +42%
Expand
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Tier 14 - Wing Vortex has a 90% chance to deal +27% damage |
Chest, Legs |
- Wing Vortex has a 90% chance to deal +10% damage
- Wing Vortex has a 90% chance to deal +11% damage
- Wing Vortex has a 90% chance to deal +12% damage
- Wing Vortex has a 90% chance to deal +13% damage
- Wing Vortex has a 90% chance to deal +14% damage
- Wing Vortex has a 90% chance to deal +15% damage
- Wing Vortex has a 90% chance to deal +16% damage
- Wing Vortex has a 90% chance to deal +17% damage
- Wing Vortex has a 90% chance to deal +18% damage
- Wing Vortex has a 90% chance to deal +19% damage
- Wing Vortex has a 90% chance to deal +20% damage
- Wing Vortex has a 90% chance to deal +21% damage
- Wing Vortex has a 90% chance to deal +24% damage
- Wing Vortex has a 90% chance to deal +27% damage
Expand
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Tier 14 - Wing Vortex has a 30% chance to deal +42% damage and stun all targets |
Head, Legs |
- Wing Vortex has a 30% chance to deal +6% damage and stun all targets
- Wing Vortex has a 30% chance to deal +8% damage and stun all targets
- Wing Vortex has a 30% chance to deal +10% damage and stun all targets
- Wing Vortex has a 30% chance to deal +12% damage and stun all targets
- Wing Vortex has a 30% chance to deal +14% damage and stun all targets
- Wing Vortex has a 30% chance to deal +16% damage and stun all targets
- Wing Vortex has a 30% chance to deal +18% damage and stun all targets
- Wing Vortex has a 30% chance to deal +20% damage and stun all targets
- Wing Vortex has a 30% chance to deal +22% damage and stun all targets
- Wing Vortex has a 30% chance to deal +24% damage and stun all targets
- Wing Vortex has a 30% chance to deal +26% damage and stun all targets
- Wing Vortex has a 30% chance to deal +28% damage and stun all targets
- Wing Vortex has a 30% chance to deal +35% damage and stun all targets
- Wing Vortex has a 30% chance to deal +42% damage and stun all targets
Expand
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Tier 14 - Wing Vortex cause targets' next attack to deal -64 damage |
Feet, Ring |
- Wing Vortex cause targets' next attack to deal -4 damage
- Wing Vortex cause targets' next attack to deal -8 damage
- Wing Vortex cause targets' next attack to deal -12 damage
- Wing Vortex cause targets' next attack to deal -16 damage
- Wing Vortex cause targets' next attack to deal -20 damage
- Wing Vortex cause targets' next attack to deal -24 damage
- Wing Vortex cause targets' next attack to deal -29 damage
- Wing Vortex cause targets' next attack to deal -34 damage
- Wing Vortex cause targets' next attack to deal -39 damage
- Wing Vortex cause targets' next attack to deal -44 damage
- Wing Vortex cause targets' next attack to deal -49 damage
- Wing Vortex cause targets' next attack to deal -54 damage
- Wing Vortex cause targets' next attack to deal -59 damage
- Wing Vortex cause targets' next attack to deal -64 damage
Expand
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Blood Drinker's |
of Blood Drinking |
Tier 14 - Drink Blood reaps 36 additional health |
Legs, Chest |
- Drink Blood reaps 4 additional health
- Drink Blood reaps 6 additional health
- Drink Blood reaps 8 additional health
- Drink Blood reaps 10 additional health
- Drink Blood reaps 13 additional health
- Drink Blood reaps 16 additional health
- Drink Blood reaps 20 additional health
- Drink Blood reaps 23 additional health
- Drink Blood reaps 26 additional health
- Drink Blood reaps 28 additional health
- Drink Blood reaps 30 additional health
- Drink Blood reaps 32 additional health
- Drink Blood reaps 34 additional health
- Drink Blood reaps 36 additional health
Expand
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Tier 14 - Drink Blood deals +131 direct health damage |
Head, Necklace |
- Drink Blood deals +8 direct health damage
- Drink Blood deals +16 direct health damage
- Drink Blood deals +24 direct health damage
- Drink Blood deals +33 direct health damage
- Drink Blood deals +42 direct health damage
- Drink Blood deals +51 direct health damage
- Drink Blood deals +60 direct health damage
- Drink Blood deals +69 direct health damage
- Drink Blood deals +78 direct health damage
- Drink Blood deals +87 direct health damage
- Drink Blood deals +96 direct health damage
- Drink Blood deals +105 direct health damage
- Drink Blood deals +118 direct health damage
- Drink Blood deals +131 direct health damage
Expand
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Tier 14 - Drink Blood restores 17 power and 17 armor |
Hands, Ring |
- Drink Blood restores 2 power and 2 armor
- Drink Blood restores 3 power and 3 armor
- Drink Blood restores 4 power and 4 armor
- Drink Blood restores 5 power and 5 armor
- Drink Blood restores 6 power and 6 armor
- Drink Blood restores 7 power and 7 armor
- Drink Blood restores 8 power and 8 armor
- Drink Blood restores 9 power and 9 armor
- Drink Blood restores 10 power and 10 armor
- Drink Blood restores 12 power and 12 armor
- Drink Blood restores 13 power and 13 armor
- Drink Blood restores 15 power and 15 armor
- Drink Blood restores 16 power and 16 armor
- Drink Blood restores 17 power and 17 armor
Expand
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Tier 14 - For 30 seconds after using Drink Blood, all sonic attacks deal +43 damage |
Feet, Ring |
- For 30 seconds after using Drink Blood, all sonic attacks deal +3 damage
- For 30 seconds after using Drink Blood, all sonic attacks deal +5 damage
- For 30 seconds after using Drink Blood, all sonic attacks deal +8 damage
- For 30 seconds after using Drink Blood, all sonic attacks deal +10 damage
- For 30 seconds after using Drink Blood, all sonic attacks deal +13 damage
- For 30 seconds after using Drink Blood, all sonic attacks deal +15 damage
- For 30 seconds after using Drink Blood, all sonic attacks deal +18 damage
- For 30 seconds after using Drink Blood, all sonic attacks deal +21 damage
- For 30 seconds after using Drink Blood, all sonic attacks deal +24 damage
- For 30 seconds after using Drink Blood, all sonic attacks deal +27 damage
- For 30 seconds after using Drink Blood, all sonic attacks deal +30 damage
- For 30 seconds after using Drink Blood, all sonic attacks deal +33 damage
- For 30 seconds after using Drink Blood, all sonic attacks deal +38 damage
- For 30 seconds after using Drink Blood, all sonic attacks deal +43 damage
Expand
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Tier 14 - For 30 seconds after using Drink Blood, you gain +25 mitigation vs. Psychic and Trauma damage |
Head, Feet |
- For 30 seconds after using Drink Blood, you gain +2 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +4 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +5 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +7 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +9 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +10 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +12 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +14 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +16 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +17 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +19 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +21 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +23 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +25 mitigation vs. Psychic and Trauma damage
Expand
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Tier 14 - Virulent Bite Damage +55% |
Chest, Legs |
- Virulent Bite Damage +10%
- Virulent Bite Damage +13%
- Virulent Bite Damage +16%
- Virulent Bite Damage +19%
- Virulent Bite Damage +22%
- Virulent Bite Damage +25%
- Virulent Bite Damage +28%
- Virulent Bite Damage +31%
- Virulent Bite Damage +34%
- Virulent Bite Damage +37%
- Virulent Bite Damage +40%
- Virulent Bite Damage +43%
- Virulent Bite Damage +49%
- Virulent Bite Damage +55%
Expand
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Tier 14 - Virulent Bite has a 60% chance to deal +76% damage plus 105 trauma damage over 10 seconds |
Hands, Ring |
- Virulent Bite has a 60% chance to deal +16% damage plus 15 trauma damage over 10 seconds
- Virulent Bite has a 60% chance to deal +20% damage plus 15 trauma damage over 10 seconds
- Virulent Bite has a 60% chance to deal +24% damage plus 30 trauma damage over 10 seconds
- Virulent Bite has a 60% chance to deal +28% damage plus 30 trauma damage over 10 seconds
- Virulent Bite has a 60% chance to deal +32% damage plus 45 trauma damage over 10 seconds
- Virulent Bite has a 60% chance to deal +36% damage plus 45 trauma damage over 10 seconds
- Virulent Bite has a 60% chance to deal +40% damage plus 60 trauma damage over 10 seconds
- Virulent Bite has a 60% chance to deal +44% damage plus 60 trauma damage over 10 seconds
- Virulent Bite has a 60% chance to deal +48% damage plus 75 trauma damage over 10 seconds
- Virulent Bite has a 60% chance to deal +52% damage plus 75 trauma damage over 10 seconds
- Virulent Bite has a 60% chance to deal +56% damage plus 90 trauma damage over 10 seconds
- Virulent Bite has a 60% chance to deal +60% damage plus 90 trauma damage over 10 seconds
- Virulent Bite has a 60% chance to deal +68% damage plus 105 trauma damage over 10 seconds
- Virulent Bite has a 60% chance to deal +76% damage plus 105 trauma damage over 10 seconds
Expand
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Bloody |
of Bloody Bites |
Tier 7 - Virulent Bite deals 105 trauma damage over 10 seconds |
Hands, Feet |
- Virulent Bite deals 15 trauma damage over 10 seconds
- Virulent Bite deals 30 trauma damage over 10 seconds
- Virulent Bite deals 45 trauma damage over 10 seconds
- Virulent Bite deals 60 trauma damage over 10 seconds
- Virulent Bite deals 75 trauma damage over 10 seconds
- Virulent Bite deals 90 trauma damage over 10 seconds
- Virulent Bite deals 105 trauma damage over 10 seconds
Expand
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|
of Confounding Disease |
Tier 7 - Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage |
Head |
- Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +10 damage
- Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +20 damage
- Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +30 damage
- Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +40 damage
- Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +50 damage
- Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +60 damage
- Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage
Expand
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Tier 14 - Bat Stability heals 65 health |
Hands, Ring |
- Bat Stability heals 10 health
- Bat Stability heals 14 health
- Bat Stability heals 18 health
- Bat Stability heals 22 health
- Bat Stability heals 26 health
- Bat Stability heals 30 health
- Bat Stability heals 34 health
- Bat Stability heals 38 health
- Bat Stability heals 42 health
- Bat Stability heals 47 health
- Bat Stability heals 52 health
- Bat Stability heals 57 health
- Bat Stability heals 61 health
- Bat Stability heals 65 health
Expand
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Tier 14 - Bat Stability restores 92 armor and 14 power |
Necklace, Feet |
- Bat Stability restores 7 armor and 1 power
- Bat Stability restores 14 armor and 2 power
- Bat Stability restores 21 armor and 3 power
- Bat Stability restores 28 armor and 4 power
- Bat Stability restores 35 armor and 5 power
- Bat Stability restores 42 armor and 6 power
- Bat Stability restores 49 armor and 7 power
- Bat Stability restores 56 armor and 8 power
- Bat Stability restores 63 armor and 9 power
- Bat Stability restores 70 armor and 10 power
- Bat Stability restores 77 armor and 11 power
- Bat Stability restores 84 armor and 12 power
- Bat Stability restores 88 armor and 13 power
- Bat Stability restores 92 armor and 14 power
Expand
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Tier 7 - Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds. |
Chest, Head |
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +10% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +15% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +20% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +25% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +30% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
Expand
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Tier 7 - Bat Stability provides +40% Projectile Evasion for 10 seconds |
Hands, Legs |
- Bat Stability provides +10% Projectile Evasion for 10 seconds
- Bat Stability provides +15% Projectile Evasion for 10 seconds
- Bat Stability provides +20% Projectile Evasion for 10 seconds
- Bat Stability provides +25% Projectile Evasion for 10 seconds
- Bat Stability provides +30% Projectile Evasion for 10 seconds
- Bat Stability provides +35% Projectile Evasion for 10 seconds
- Bat Stability provides +40% Projectile Evasion for 10 seconds
Expand
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Tier 14 - Screech Damage +54% |
Feet, Ring |
- Screech Damage +7%
- Screech Damage +10%
- Screech Damage +13%
- Screech Damage +16%
- Screech Damage +19%
- Screech Damage +22%
- Screech Damage +25%
- Screech Damage +28%
- Screech Damage +31%
- Screech Damage +34%
- Screech Damage +37%
- Screech Damage +40%
- Screech Damage +47%
- Screech Damage +54%
Expand
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Tier 14 - Screech has a 60% chance to deal +115% damage |
Necklace, Hands |
- Screech has a 60% chance to deal +10% damage
- Screech has a 60% chance to deal +17% damage
- Screech has a 60% chance to deal +24% damage
- Screech has a 60% chance to deal +31% damage
- Screech has a 60% chance to deal +38% damage
- Screech has a 60% chance to deal +45% damage
- Screech has a 60% chance to deal +52% damage
- Screech has a 60% chance to deal +59% damage
- Screech has a 60% chance to deal +66% damage
- Screech has a 60% chance to deal +73% damage
- Screech has a 60% chance to deal +80% damage
- Screech has a 60% chance to deal +87% damage
- Screech has a 60% chance to deal +101% damage
- Screech has a 60% chance to deal +115% damage
Expand
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Tier 14 - Screech deals +127 armor damage |
Ring, Necklace |
- Screech deals +7 armor damage
- Screech deals +15 armor damage
- Screech deals +23 armor damage
- Screech deals +31 armor damage
- Screech deals +39 armor damage
- Screech deals +47 armor damage
- Screech deals +55 armor damage
- Screech deals +63 armor damage
- Screech deals +71 armor damage
- Screech deals +79 armor damage
- Screech deals +87 armor damage
- Screech deals +95 armor damage
- Screech deals +111 armor damage
- Screech deals +127 armor damage
Expand
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Tier 14 - Sonic Burst Damage +86% |
Hands, Feet |
- Sonic Burst Damage +11%
- Sonic Burst Damage +16%
- Sonic Burst Damage +21%
- Sonic Burst Damage +26%
- Sonic Burst Damage +31%
- Sonic Burst Damage +36%
- Sonic Burst Damage +41%
- Sonic Burst Damage +46%
- Sonic Burst Damage +51%
- Sonic Burst Damage +56%
- Sonic Burst Damage +61%
- Sonic Burst Damage +66%
- Sonic Burst Damage +76%
- Sonic Burst Damage +86%
Expand
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Tier 14 - Sonic Burst has a 70% chance to deal +127% damage to all targets |
Chest, Legs |
- Sonic Burst has a 70% chance to deal +10% damage to all targets
- Sonic Burst has a 70% chance to deal +19% damage to all targets
- Sonic Burst has a 70% chance to deal +28% damage to all targets
- Sonic Burst has a 70% chance to deal +37% damage to all targets
- Sonic Burst has a 70% chance to deal +46% damage to all targets
- Sonic Burst has a 70% chance to deal +55% damage to all targets
- Sonic Burst has a 70% chance to deal +64% damage to all targets
- Sonic Burst has a 70% chance to deal +73% damage to all targets
- Sonic Burst has a 70% chance to deal +82% damage to all targets
- Sonic Burst has a 70% chance to deal +91% damage to all targets
- Sonic Burst has a 70% chance to deal +100% damage to all targets
- Sonic Burst has a 70% chance to deal +109% damage to all targets
- Sonic Burst has a 70% chance to deal +118% damage to all targets
- Sonic Burst has a 70% chance to deal +127% damage to all targets
Expand
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|
of Screaming Death |
Tier 7 - Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage |
Head, Hands |
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +10% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +12% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +14% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +16% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +18% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage
Expand
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|
of Healthy Chaos |
Tier 14 - Confusing Double heals you for 80 health |
Head, Chest |
- Confusing Double heals you for 15 health
- Confusing Double heals you for 20 health
- Confusing Double heals you for 25 health
- Confusing Double heals you for 30 health
- Confusing Double heals you for 35 health
- Confusing Double heals you for 40 health
- Confusing Double heals you for 45 health
- Confusing Double heals you for 50 health
- Confusing Double heals you for 55 health
- Confusing Double heals you for 60 health
- Confusing Double heals you for 65 health
- Confusing Double heals you for 70 health
- Confusing Double heals you for 75 health
- Confusing Double heals you for 80 health
Expand
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|
of Hasty Chaos |
Tier 7 - Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds |
Hands, Feet |
- Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 5% for 15 seconds
- Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 10% for 15 seconds
- Confusing Double boosts your movement speed by 2 and your Giant Bat Base Damage by 15% for 15 seconds
- Confusing Double boosts your movement speed by 2 and your Giant Bat Base Damage by 20% for 15 seconds
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 25% for 15 seconds
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
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Tier 14 - Smouldering Gaze Damage +64% |
Head, Ring |
- Smouldering Gaze Damage +12%
- Smouldering Gaze Damage +16%
- Smouldering Gaze Damage +20%
- Smouldering Gaze Damage +24%
- Smouldering Gaze Damage +28%
- Smouldering Gaze Damage +32%
- Smouldering Gaze Damage +36%
- Smouldering Gaze Damage +40%
- Smouldering Gaze Damage +44%
- Smouldering Gaze Damage +48%
- Smouldering Gaze Damage +52%
- Smouldering Gaze Damage +56%
- Smouldering Gaze Damage +60%
- Smouldering Gaze Damage +64%
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Tier 14 - Smouldering Gaze has a 60% chance to deal +133% damage |
Necklace, Legs |
- Smouldering Gaze has a 60% chance to deal +16% damage
- Smouldering Gaze has a 60% chance to deal +25% damage
- Smouldering Gaze has a 60% chance to deal +34% damage
- Smouldering Gaze has a 60% chance to deal +43% damage
- Smouldering Gaze has a 60% chance to deal +52% damage
- Smouldering Gaze has a 60% chance to deal +61% damage
- Smouldering Gaze has a 60% chance to deal +70% damage
- Smouldering Gaze has a 60% chance to deal +79% damage
- Smouldering Gaze has a 60% chance to deal +88% damage
- Smouldering Gaze has a 60% chance to deal +97% damage
- Smouldering Gaze has a 60% chance to deal +106% damage
- Smouldering Gaze has a 60% chance to deal +115% damage
- Smouldering Gaze has a 60% chance to deal +124% damage
- Smouldering Gaze has a 60% chance to deal +133% damage
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