Icon |
Level |
Name |
Description |
Special |
Effects |
Stats |
Source
|
---|
|
0 |
Warmthball |
Throw a vaguely painful ball of warmth. This is a Basic Attack |
|
Damage: 8 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Introductory Fire Magic Research
|
|
0 |
Super Warmthball |
Throw a very potent fireball. This is a Core Attack |
|
Damage: 16 Fire Enrages: 200% |
Power Cost: 14 Range: 30 Cooldown: 10 |
Introductory Fire Magic Research
|
|
0 |
Boiling Veins |
Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. |
Melee Damagers Suffer: 6 Fire --Can Have-- Restores: 0 Body Heat in cold environments Pets within 10 meters heal 0 Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds |
|
Power Cost: 12 Range: 4 Cooldown: 10 |
Introductory Fire Magic Research
|
|
0 |
(Internal) |
Internal |
|
|
Power Cost: 0 AoE: 10 Cooldown: 0 |
Unknown Source: Not Found
|
|
5 |
Calefaction |
Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 19 Fire Enrages: 200% |
Power Cost: 17 Range: 30 Cooldown: 12 |
Fire Magic Research Level 5
|
|
5 |
Defensive Burst |
Blast all nearby enemies with a quick wave of fire. |
Targets are flung away. Restores: 1 Body Heat in cold environments Suppresses Monster Shout |
Damage: 14 Fire Enrages: 200% |
Power Cost: 15 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 5
|
|
5 |
Heat Breath |
Spit flame at a nearby foe. This is a Nice Attack |
Restores: 1 Body Heat in cold environments DoT: 4 Fire, 6 times over 12 seconds |
Damage: 40 Fire Enrages: 200% |
Power Cost: 38 Range: 5 Cooldown: 12 |
Fire Magic Research Level 5
|
|
5 |
Chillball |
Throw an essentially-harmless ball of cold. |
|
Damage: 8 Cold |
Power Cost: 5 Range: 30 Cooldown: 3 |
Fire Magic Research Level 5
|
|
5 |
Defensive Chill |
Blast all nearby enemies with a quick wave of cold. |
|
Damage: 13 Cold |
Power Cost: 15 AoE: 10 Cooldown: 10 |
Training: Landri the Cold
|
|
10 |
Fireball |
Throw a ball of fire. This is a Basic Attack |
|
Damage: 14 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 10
|
|
10 |
Molten Veins |
Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. |
Melee Damagers Suffer: 17 Fire --Can Have-- Restores: 1 Body Heat in cold environments Pets within 10 meters heal 0 Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds |
|
Power Cost: 17 Range: 4 Cooldown: 10 |
Fire Magic Research Level 10
|
|
10 |
Scintillating Flame |
Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. |
|
Damage: 22 Fire Dmg to Vulnerable: 22 Fire Enrages: 200% |
Power Cost: 10 Range: 40 Cooldown: 7 |
Fire Magic Research Level 10
|
|
10 |
Flesh to Fuel |
Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. This is a Survival-Utility ability |
Restores: 10 Power Restores: 2 Body Heat in cold environments Can Be On Sidebar --Can Have-- Pets within 10 meters heal 0 |
Damage: 6 Fire |
Power Cost: 0 Range: 0 Cooldown: 20 |
Fire Magic Research Level 10
|
|
10 |
Cold Protection |
Boost your defenses against cold. |
+1 Cold Mitigation for 5 minutes Can Be On Sidebar |
|
Power Cost: 30 Range: 4 Cooldown: 2 |
Training: Landri the Cold
|
|
10 |
Wall of Fire |
Create a dangerous wall of fire at your feet. |
Restores: 5 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
|
Power Cost: 30 Range: 4 Cooldown: 30 |
Fire Magic Research Level 10
|
|
15 |
Super Fireball |
Throw a very potent fireball. This is a Core Attack |
|
Damage: 43 Fire Enrages: 200% |
Power Cost: 23 Range: 30 Cooldown: 10 |
Fire Magic Research Level 15
|
|
15 |
Fire Breath |
Spit flame at a nearby foe. This is a Nice Attack |
Restores: 2 Body Heat in cold environments DoT: 8 Fire, 6 times over 12 seconds |
Damage: 80 Fire Enrages: 200% |
Power Cost: 51 Range: 5 Cooldown: 12 |
Fire Magic Research Level 15
|
|
15 |
Frostball |
Throw a ball of cold. |
|
Damage: 17 Cold |
Power Cost: 8 Range: 30 Cooldown: 3 |
Fire Magic Research Level 15
|
|
15 |
Scintillating Frost |
Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. |
|
Damage: 31 Cold Dmg to Vulnerable: 31 Cold |
Power Cost: 17 Range: 40 Cooldown: 7 |
Fire Magic Research Level 15
|
|
15 |
Room-Temperature Ball |
Throw an essentially-harmless sphere of room-temperature matter. |
|
Damage: 26 Crushing |
Power Cost: 13 Range: 30 Cooldown: 10 |
Fire Magic Research Level 15
|
|
20 |
Calefaction 2 |
Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 42 Fire Enrages: 200% |
Power Cost: 27 Range: 30 Cooldown: 12 |
Fire Magic Research Level 20
|
|
20 |
Defensive Burst 2 |
Blast all nearby enemies with a quick wave of fire. |
Targets are flung away. Restores: 2 Body Heat in cold environments Suppresses Monster Shout |
Damage: 33 Fire Enrages: 200% |
Power Cost: 23 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 20
|
|
20 |
Ring of Fire |
Blast all nearby enemies with an incendiary wave of fire, leaving them burning. |
Restores: 1 Body Heat in cold environments DoT: 5 Fire, 6 times over 12 seconds |
Damage: 47 Fire Enrages: 200% |
Power Cost: 26 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 20
|
|
20 |
Frostball 2 |
Throw a ball of cold. |
|
Damage: 23 Cold |
Power Cost: 10 Range: 30 Cooldown: 3 |
Fire Magic Research Level 20
|
|
20 |
Defensive Chill 2 |
Blast all nearby enemies with a quick wave of cold. |
|
Damage: 37 Cold |
Power Cost: 23 AoE: 10 Cooldown: 10 |
Training: Landri the Cold
|
|
20 |
Cold Protection 2 |
Boost your defenses against cold. |
+2 Cold Mitigation for 5 minutes Can Be On Sidebar |
|
Power Cost: 30 Range: 4 Cooldown: 2 |
Training: Landri the Cold
|
|
25 |
Fireball 2 |
Throw a ball of fire. This is a Basic Attack |
|
Damage: 25 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 25
|
|
25 |
Molten Veins 2 |
Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. |
Melee Damagers Suffer: 41 Fire --Can Have-- Restores: 1 Body Heat in cold environments Pets within 10 meters heal 0 Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds |
|
Power Cost: 23 Range: 4 Cooldown: 10 |
Fire Magic Research Level 25
|
|
25 |
Scintillating Flame 2 |
Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. |
|
Damage: 42 Fire Dmg to Vulnerable: 42 Fire Enrages: 200% |
Power Cost: 15 Range: 40 Cooldown: 7 |
Fire Magic Research Level 25
|
|
25 |
Ring of Fire 2 |
Blast all nearby enemies with an incendiary wave of fire, leaving them burning. |
Restores: 2 Body Heat in cold environments DoT: 10 Fire, 6 times over 12 seconds |
Damage: 60 Fire Enrages: 200% |
Power Cost: 32 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 25
|
|
25 |
Scintillating Frost 2 |
Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. |
|
Damage: 51 Cold Dmg to Vulnerable: 51 Cold |
Power Cost: 20 Range: 40 Cooldown: 7 |
Fire Magic Research Level 25
|
|
25 |
Wall of Fire 2 |
Create a dangerous wall of fire at your feet. |
Restores: 6 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
|
Power Cost: 41 Range: 4 Cooldown: 30 |
Fire Magic Research Level 25
|
|
25 |
Room-Temperature Ball 2 |
Throw a ball of room-temperature matter. |
|
Damage: 37 Crushing |
Power Cost: 16 Range: 30 Cooldown: 10 |
Fire Magic Research Level 25
|
|
25 |
Flare Fireball |
Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power. This is a Basic Attack |
|
Damage: 40 Fire Enrages: 200% |
Power Cost: 5 Range: 30 Cooldown: 2 |
Gift: GoblinFireResearchDesk1
|
|
30 |
Super Fireball 2 |
Throw a very potent fireball. This is a Core Attack |
|
Damage: 86 Fire Enrages: 200% |
Power Cost: 32 Range: 30 Cooldown: 10 |
Fire Magic Research Level 30
|
|
30 |
Defensive Burst 3 |
Blast all nearby enemies with a quick wave of fire. |
Targets are flung away. Restores: 3 Body Heat in cold environments Suppresses Monster Shout |
Damage: 51 Fire Enrages: 200% |
Power Cost: 28 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 30
|
|
30 |
Fire Breath 2 |
Spit flame at a nearby foe. This is a Nice Attack |
Restores: 3 Body Heat in cold environments DoT: 12 Fire, 6 times over 12 seconds |
Damage: 147 Fire Enrages: 200% |
Power Cost: 67 Range: 5 Cooldown: 12 |
Fire Magic Research Level 30
|
|
30 |
Flesh to Fuel 2 |
Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. This is a Survival-Utility ability |
Restores: 30 Power Restores: 4 Body Heat in cold environments Can Be On Sidebar --Can Have-- Pets within 10 meters heal 0 |
Damage: 12 Fire |
Power Cost: 0 Range: 0 Cooldown: 20 |
Fire Magic Research Level 30
|
|
30 |
Defensive Chill 3 |
Blast all nearby enemies with a quick wave of cold. |
|
Damage: 51 Cold |
Power Cost: 28 AoE: 10 Cooldown: 10 |
Training: Landri the Cold
|
|
30 |
Cold Protection 3 |
Boost your defenses against cold. |
+3 Cold Mitigation for 5 minutes Can Be On Sidebar |
|
Power Cost: 30 Range: 4 Cooldown: 2 |
Training: Landri the Cold
|
|
35 |
Fireball 3 |
Throw a ball of fire. This is a Basic Attack |
|
Damage: 37 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 35
|
|
35 |
Molten Veins 3 |
Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. |
Melee Damagers Suffer: 65 Fire --Can Have-- Restores: 2 Body Heat in cold environments Pets within 10 meters heal 0 Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds |
|
Power Cost: 28 Range: 4 Cooldown: 10 |
Fire Magic Research Level 35
|
|
35 |
Ring of Fire 3 |
Blast all nearby enemies with an incendiary wave of fire, leaving them burning. |
Restores: 3 Body Heat in cold environments DoT: 15 Fire, 6 times over 12 seconds |
Damage: 88 Fire Enrages: 200% |
Power Cost: 42 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 35
|
|
35 |
Frostball 3 |
Throw a ball of cold. |
|
Damage: 37 Cold |
Power Cost: 13 Range: 30 Cooldown: 3 |
Fire Magic Research Level 35
|
|
40 |
Calefaction 3 |
Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 93 Fire Enrages: 200% |
Power Cost: 39 Range: 30 Cooldown: 12 |
Fire Magic Research Level 40
|
|
40 |
Scintillating Flame 3 |
Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. |
|
Damage: 67 Fire Dmg to Vulnerable: 67 Fire Enrages: 200% |
Power Cost: 20 Range: 40 Cooldown: 7 |
Fire Magic Research Level 40
|
|
40 |
Fire Breath 3 |
Spit flame at a nearby foe. This is a Nice Attack |
Restores: 4 Body Heat in cold environments DoT: 16 Fire, 6 times over 12 seconds |
Damage: 222 Fire Enrages: 200% |
Power Cost: 79 Range: 5 Cooldown: 12 |
Fire Magic Research Level 40
|
|
40 |
Scintillating Frost 3 |
Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. |
|
Damage: 93 Cold Dmg to Vulnerable: 93 Cold |
Power Cost: 26 Range: 40 Cooldown: 7 |
Fire Magic Research Level 40
|
|
40 |
Cold Protection 4 |
Boost your defenses against cold. |
+4 Cold Mitigation for 5 minutes Can Be On Sidebar |
|
Power Cost: 30 Range: 4 Cooldown: 2 |
Training: Landri the Cold
|
|
40 |
Wall of Fire 3 |
Create a dangerous wall of fire at your feet. |
Restores: 7 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
|
Power Cost: 52 Range: 4 Cooldown: 30 |
Fire Magic Research Level 40
|
|
40 |
Room-Temperature Ball 3 |
Throw a reasonably painful ball of room-temperature matter. |
|
Damage: 68 Crushing |
Power Cost: 20 Range: 30 Cooldown: 10 |
Fire Magic Research Level 40
|
|
45 |
Super Fireball 3 |
Throw a very potent fireball. This is a Core Attack |
|
Damage: 162 Fire Enrages: 200% |
Power Cost: 41 Range: 30 Cooldown: 10 |
Fire Magic Research Level 45
|
|
45 |
Defensive Burst 4 |
Blast all nearby enemies with a quick wave of fire. |
Targets are flung away. Restores: 4 Body Heat in cold environments Suppresses Monster Shout |
Damage: 97 Fire Enrages: 200% |
Power Cost: 36 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 45
|
|
45 |
Flesh to Fuel 3 |
Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. This is a Survival-Utility ability |
Restores: 45 Power Restores: 6 Body Heat in cold environments Can Be On Sidebar --Can Have-- Pets within 10 meters heal 0 |
Damage: 18 Fire |
Power Cost: 0 Range: 0 Cooldown: 20 |
Fire Magic Research Level 45
|
|
45 |
Frostball 4 |
Throw a ball of cold. |
|
Damage: 58 Cold |
Power Cost: 14 Range: 30 Cooldown: 3 |
Fire Magic Research Level 45
|
|
45 |
Defensive Chill 4 |
Blast all nearby enemies with a quick wave of cold. |
|
Damage: 97 Cold |
Power Cost: 36 AoE: 10 Cooldown: 10 |
Training: Landri the Cold
|
|
50 |
Fireball 4 |
Throw a ball of fire. This is a Basic Attack |
|
Damage: 72 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 50
|
|
50 |
Molten Veins 4 |
Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. |
Melee Damagers Suffer: 131 Fire --Can Have-- Restores: 2 Body Heat in cold environments Pets within 10 meters heal 0 Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds |
|
Power Cost: 34 Range: 4 Cooldown: 10 |
Fire Magic Research Level 50
|
|
50 |
Scintillating Flame 4 |
Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. |
|
Damage: 103 Fire Dmg to Vulnerable: 103 Fire Enrages: 200% |
Power Cost: 23 Range: 40 Cooldown: 7 |
Fire Magic Research Level 50
|
|
50 |
Ring of Fire 4 |
Blast all nearby enemies with an incendiary wave of fire, leaving them burning. |
Restores: 4 Body Heat in cold environments DoT: 20 Fire, 6 times over 12 seconds |
Damage: 170 Fire Enrages: 200% |
Power Cost: 50 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 50
|
|
50 |
Fire Breath 4 |
Spit flame at a nearby foe. This is a Nice Attack |
Restores: 5 Body Heat in cold environments DoT: 20 Fire, 6 times over 12 seconds |
Damage: 343 Fire Enrages: 200% |
Power Cost: 88 Range: 5 Cooldown: 12 |
Fire Magic Research Level 50
|
|
50 |
Cold Protection 5 |
Boost your defenses against cold. |
+5 Cold Mitigation for 5 minutes Can Be On Sidebar |
|
Power Cost: 30 Range: 4 Cooldown: 2 |
Training: Landri the Cold
|
|
50 |
Room-Temperature Ball 4 |
Throw a painful ball of room-temperature matter. |
|
Damage: 103 Crushing |
Power Cost: 22 Range: 30 Cooldown: 10 |
Fire Magic Research Level 50
|
|
55 |
Calefaction 4 |
Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 170 Fire Enrages: 200% |
Power Cost: 47 Range: 30 Cooldown: 12 |
Fire Magic Research Level 55
|
|
55 |
Super Fireball 4 |
Throw a very potent fireball. This is a Core Attack |
|
Damage: 237 Fire Enrages: 200% |
Power Cost: 47 Range: 30 Cooldown: 10 |
Fire Magic Research Level 55
|
|
55 |
Defensive Burst 5 |
Blast all nearby enemies with a quick wave of fire. |
Targets are flung away. Restores: 5 Body Heat in cold environments Suppresses Monster Shout |
Damage: 142 Fire Enrages: 200% |
Power Cost: 41 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 55
|
|
55 |
Frostball 5 |
Throw a ball of cold. |
|
Damage: 85 Cold |
Power Cost: 17 Range: 30 Cooldown: 3 |
Fire Magic Research Level 55
|
|
55 |
Scintillating Frost 4 |
Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. |
|
Damage: 170 Cold Dmg to Vulnerable: 170 Cold |
Power Cost: 30 Range: 40 Cooldown: 7 |
Fire Magic Research Level 55
|
|
55 |
Wall of Fire 4 |
Create a dangerous wall of fire at your feet. |
Restores: 8 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
|
Power Cost: 62 Range: 4 Cooldown: 30 |
Fire Magic Research Level 55
|
|
55 |
Wall of Fire 4 (Purple) |
Create a dangerous wall of fire at your feet. This variant version of Wall of Fire 4 uses an unnaturally colored flame. |
Restores: 9 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
|
Power Cost: 62 Range: 4 Cooldown: 30 |
Item: Fire Magic: Purple Fire Walls
|
|
55 |
Flare Fireball 2 |
Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power. This is a Basic Attack |
|
Damage: 127 Fire Enrages: 200% |
Power Cost: 10 Range: 30 Cooldown: 2 |
Fire Magic Research Level 55
|
|
60 |
Fireball 5 |
Throw a ball of fire. This is a Basic Attack |
|
Damage: 98 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 60
|
|
60 |
Scintillating Flame 5 |
Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. |
|
Damage: 140 Fire Dmg to Vulnerable: 140 Fire Enrages: 200% |
Power Cost: 25 Range: 40 Cooldown: 7 |
Fire Magic Research Level 60
|
|
60 |
Fire Breath 5 |
Spit flame at a nearby foe. This is a Nice Attack |
Restores: 6 Body Heat in cold environments DoT: 24 Fire, 6 times over 12 seconds |
Damage: 468 Fire Enrages: 200% |
Power Cost: 99 Range: 5 Cooldown: 12 |
Fire Magic Research Level 60
|
|
60 |
Flesh to Fuel 4 |
Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. This is a Survival-Utility ability |
Restores: 60 Power Restores: 7 Body Heat in cold environments Can Be On Sidebar --Can Have-- Pets within 10 meters heal 0 |
Damage: 21 Fire |
Power Cost: 0 Range: 0 Cooldown: 20 |
Fire Magic Research Level 60
|
|
60 |
Defensive Chill 5 |
Blast all nearby enemies with a quick wave of cold. |
|
Damage: 164 Cold |
Power Cost: 43 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 60
|
|
60 |
Room-Temperature Ball 5 |
Throw a painful ball of room-temperature matter. |
|
Damage: 140 Crushing |
Power Cost: 24 Range: 30 Cooldown: 10 |
Fire Magic Research Level 60
|
|
65 |
Molten Veins 5 |
Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. |
Melee Damagers Suffer: 205 Fire --Can Have-- Restores: 3 Body Heat in cold environments Pets within 10 meters heal 0 Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds |
|
Power Cost: 40 Range: 4 Cooldown: 10 |
Fire Magic Research Level 65
|
|
65 |
Calefaction 5 |
Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 223 Fire Enrages: 200% |
Power Cost: 52 Range: 30 Cooldown: 12 |
Fire Magic Research Level 65
|
|
65 |
Ring of Fire 5 |
Blast all nearby enemies with an incendiary wave of fire, leaving them burning. |
Restores: 5 Body Heat in cold environments DoT: 25 Fire, 6 times over 12 seconds |
Damage: 262 Fire Enrages: 200% |
Power Cost: 60 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 65
|
|
65 |
Frostball 6 |
Throw a ball of cold. |
|
Damage: 111 Cold |
Power Cost: 18 Range: 30 Cooldown: 3 |
Fire Magic Research Level 65
|
|
65 |
Wall of Fire 5 |
Create a dangerous wall of fire at your feet. |
Restores: 10 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
|
Power Cost: 69 Range: 4 Cooldown: 30 |
Fire Magic Research Level 65
|
|
65 |
Wall of Coldfire 5 |
This variant Wall of Fire is icy cold. |
Fire Wall deals Cold damage and its Rage Attack Slows. Restores: 10 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
|
Power Cost: 69 Range: 4 Cooldown: 30 |
Fire Magic Research Level 65
|
|
65 |
Wall of Healing Flame 5 |
This variant Wall of Fire is green in color and provides life at the expense of damage. |
Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 20 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled. Restores: 10 Body Heat in cold environments --Can Have-- You heal 0 twice second when near your fire wall |
|
Power Cost: 69 Range: 4 Cooldown: 30 |
Fire Magic Research Level 65
|
|
65 |
Wall of Smarmy Flame 5 |
This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies, but is paradoxically very fragile. |
Range +1m and double taunt generation, but reduced Max Health. Restores: 10 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
|
Power Cost: 69 Range: 4 Cooldown: 30 |
Fire Magic Research Level 65
|
|
70 |
Fireball 6 |
Throw a ball of fire. This is a Basic Attack |
|
Damage: 125 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 70
|
|
70 |
Super Fireball 5 |
Throw a very potent fireball. This is a Core Attack |
|
Damage: 348 Fire Enrages: 200% |
Power Cost: 54 Range: 30 Cooldown: 10 |
Fire Magic Research Level 70
|
|
70 |
Scintillating Flame 6 |
Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. |
|
Damage: 179 Fire Dmg to Vulnerable: 179 Fire Enrages: 200% |
Power Cost: 27 Range: 40 Cooldown: 7 |
Fire Magic Research Level 70
|
|
70 |
Defensive Burst 6 |
Blast all nearby enemies with a quick wave of fire. |
Targets are flung away. Restores: 6 Body Heat in cold environments Suppresses Monster Shout |
Damage: 209 Fire Enrages: 200% |
Power Cost: 47 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 70
|
|
70 |
Fire Breath 6 |
Spit flame at a nearby foe. This is a Nice Attack |
Restores: 7 Body Heat in cold environments DoT: 28 Fire, 6 times over 12 seconds |
Damage: 597 Fire Enrages: 200% |
Power Cost: 108 Range: 5 Cooldown: 12 |
Fire Magic Research Level 70
|
|
70 |
Scintillating Frost 5 |
Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. |
|
Damage: 251 Cold Dmg to Vulnerable: 251 Cold |
Power Cost: 35 Range: 40 Cooldown: 7 |
Fire Magic Research Level 70
|
|
70 |
Room-Temperature Ball 6 |
Throw a painful ball of room-temperature matter. |
|
Damage: 179 Crushing |
Power Cost: 26 Range: 30 Cooldown: 10 |
Fire Magic Research Level 70
|
|
75 |
Calefaction 6 |
Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 282 Fire Enrages: 200% |
Power Cost: 57 Range: 30 Cooldown: 12 |
Fire Magic Research Level 75
|
|
75 |
Ring of Fire 6 |
Blast all nearby enemies with an incendiary wave of fire, leaving them burning. |
Restores: 6 Body Heat in cold environments DoT: 30 Fire, 6 times over 12 seconds |
Damage: 332 Fire Enrages: 200% |
Power Cost: 66 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 75
|
|
75 |
Flesh to Fuel 5 |
Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. This is a Survival-Utility ability |
Restores: 75 Power Restores: 8 Body Heat in cold environments Can Be On Sidebar --Can Have-- Pets within 10 meters heal 0 |
Damage: 24 Fire |
Power Cost: 0 Range: 0 Cooldown: 20 |
Fire Magic Research Level 75
|
|
75 |
Frostball 7 |
Throw a ball of cold. |
|
Damage: 141 Cold |
Power Cost: 20 Range: 30 Cooldown: 3 |
Fire Magic Research Level 75
|
|
75 |
Defensive Chill 6 |
Blast all nearby enemies with a quick wave of cold. |
|
Damage: 235 Cold |
Power Cost: 50 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 75
|
|
75 |
Wall of Fire 6 |
Create a dangerous wall of fire at your feet. |
Restores: 11 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
|
Power Cost: 76 Range: 4 Cooldown: 30 |
Fire Magic Research Level 75
|
|
75 |
Wall of Coldfire 6 |
This variant Wall of Fire is icy cold. |
Fire Wall deals Cold damage and its Rage Attack Slows. Restores: 11 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
|
Power Cost: 76 Range: 4 Cooldown: 30 |
Fire Magic Research Level 75
|
|
75 |
Wall of Healing Flame 6 |
This variant Wall of Fire is green in color and provides life at the expense of damage. |
Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 25 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled. Restores: 11 Body Heat in cold environments --Can Have-- You heal 0 twice second when near your fire wall |
|
Power Cost: 76 Range: 4 Cooldown: 30 |
Fire Magic Research Level 75
|
|
75 |
Wall of Smarmy Flame 6 |
This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies, but is paradoxically very fragile. |
Range +1m and double taunt generation, but reduced Max Health. Restores: 11 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
|
Power Cost: 76 Range: 4 Cooldown: 30 |
Fire Magic Research Level 75
|
|
80 |
Fireball 7 |
Throw a ball of fire. This is a Basic Attack |
|
Damage: 157 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 80
|
|
80 |
Super Fireball 6 |
Throw a very potent fireball. This is a Core Attack |
|
Damage: 436 Fire Enrages: 200% |
Power Cost: 60 Range: 30 Cooldown: 10 |
Fire Magic Research Level 80
|
|
80 |
Molten Veins 6 |
Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. |
Melee Damagers Suffer: 291 Fire --Can Have-- Restores: 3 Body Heat in cold environments Pets within 10 meters heal 0 Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds |
|
Power Cost: 47 Range: 4 Cooldown: 10 |
Fire Magic Research Level 80
|
|
80 |
Defensive Burst 7 |
Blast all nearby enemies with a quick wave of fire. |
Targets are flung away. Restores: 7 Body Heat in cold environments Suppresses Monster Shout |
Damage: 262 Fire Enrages: 200% |
Power Cost: 52 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 80
|
|
80 |
Fire Breath 7 |
Spit flame at a nearby foe. This is a Nice Attack |
Restores: 8 Body Heat in cold environments DoT: 32 Fire, 6 times over 12 seconds |
Damage: 747 Fire Enrages: 200% |
Power Cost: 119 Range: 5 Cooldown: 12 |
Fire Magic Research Level 80
|
|
80 |
Scintillating Frost 6 |
Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. |
|
Damage: 314 Cold Dmg to Vulnerable: 314 Cold |
Power Cost: 38 Range: 40 Cooldown: 7 |
Fire Magic Research Level 80
|
|
80 |
Room-Temperature Ball 7 |
Throw a painful ball of room-temperature matter. |
|
Damage: 224 Crushing |
Power Cost: 29 Range: 30 Cooldown: 10 |
Fire Magic Research Level 80
|
|
85 |
Calefaction 7 |
Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff ability |
Target takes 20% more damage from direct Fire attacks for 60 seconds. --Can Have-- Delayed Dmg: After 12 seconds, deal 0 Fire |
Damage: 345 Fire Enrages: 200% |
Power Cost: 62 Range: 30 Cooldown: 12 |
Fire Magic Research Level 85
|
|
85 |
Ring of Fire 7 |
Blast all nearby enemies with an incendiary wave of fire, leaving them burning. |
Restores: 7 Body Heat in cold environments DoT: 35 Fire, 6 times over 12 seconds |
Damage: 406 Fire Enrages: 200% |
Power Cost: 72 AoE: 10 Cooldown: 12 |
Fire Magic Research Level 85
|
|
85 |
Frostball 8 |
Throw a ball of cold. |
|
Damage: 173 Cold |
Power Cost: 22 Range: 30 Cooldown: 3 |
Fire Magic Research Level 85
|
|
85 |
Wall of Fire 7 |
Create a dangerous wall of fire at your feet. |
Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
|
Power Cost: 84 Range: 4 Cooldown: 30 |
Fire Magic Research Level 85
|
|
85 |
Wall of Coldfire 7 |
This variant Wall of Fire is icy cold. |
Fire Wall deals Cold damage and its Rage Attack Slows. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
|
Power Cost: 84 Range: 4 Cooldown: 30 |
Fire Magic Research Level 85
|
|
85 |
Wall of Healing Flame 7 |
This variant Wall of Fire is green in color and provides life at the expense of damage. |
Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 30 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 twice second when near your fire wall |
|
Power Cost: 84 Range: 4 Cooldown: 30 |
Fire Magic Research Level 85
|
|
85 |
Wall of Smarmy Flame 7 |
This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies, but is paradoxically very fragile. |
Range +1m and double taunt generation, but reduced Max Health. Restores: 12 Body Heat in cold environments --Can Have-- You heal 0 per second when near your fire wall |
|
Power Cost: 84 Range: 4 Cooldown: 30 |
Fire Magic Research Level 85
|
|
90 |
Fireball 8 |
Throw a ball of fire. This is a Basic Attack |
|
Damage: 189 Fire Enrages: 200% |
Power Cost: 0 Range: 30 Cooldown: 2 |
Fire Magic Research Level 90
|
|
90 |
Fire Breath 8 |
Spit flame at a nearby foe. This is a Nice Attack |
Restores: 9 Body Heat in cold environments DoT: 36 Fire, 6 times over 12 seconds |
Damage: 901 Fire Enrages: 200% |
Power Cost: 129 Range: 5 Cooldown: 12 |
Fire Magic Research Level 90
|
|
90 |
Flesh to Fuel 6 |
Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. This is a Survival-Utility ability |
Restores: 90 Power Restores: 9 Body Heat in cold environments Can Be On Sidebar --Can Have-- Pets within 10 meters heal 0 |
Damage: 27 Fire |
Power Cost: 0 Range: 0 Cooldown: 20 |
Fire Magic Research Level 90
|
|
90 |
Scintillating Frost 7 |
Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. |
|
Damage: 379 Cold Dmg to Vulnerable: 379 Cold |
Power Cost: 42 Range: 40 Cooldown: 7 |
Fire Magic Research Level 90
|
|
90 |
Defensive Chill 7 |
Blast all nearby enemies with a quick wave of cold. |
|
Damage: 315 Cold |
Power Cost: 57 AoE: 10 Cooldown: 10 |
Fire Magic Research Level 90
|
|
90 |
Room-Temperature Ball 8 |
Throw a painful ball of room-temperature matter. |
|
Damage: 270 Crushing |
Power Cost: 31 Range: 30 Cooldown: 10 |
Fire Magic Research Level 90
|
Click "Expand" on the box below to view a complete list of Recipes for the Fire Magic skill.
Level |
Bonus |
Totals
|
---|
1 |
Max Health +2 Max Power +2 |
Max Health +2 Max Power +2
|
2 |
Max Health +2 Max Power +3 |
Max Health +4 Max Power +5
|
3 |
Max Health +2 Max Power +2 |
Max Health +6 Max Power +7
|
4 |
Max Health +2 Max Power +3 |
Max Health +8 Max Power +10
|
5 |
Max Health +2 Max Power +2 |
Max Health +10 Max Power +12
|
6 |
Max Health +2 Max Power +3 |
Max Health +12 Max Power +15
|
7 |
Max Health +2 Max Power +2 |
Max Health +14 Max Power +17
|
8 |
Max Health +2 Max Power +3 |
Max Health +16 Max Power +20
|
9 |
Max Health +2 Max Power +2 |
Max Health +18 Max Power +22
|
10 |
Max Health +2 Max Power +3 |
Max Health +20 Max Power +25
|
11 |
Max Health +2 Max Power +2 |
Max Health +22 Max Power +27
|
12 |
Max Health +2 Max Power +2 |
Max Health +24 Max Power +29
|
13 |
Max Health +2 Max Power +2 |
Max Health +26 Max Power +31
|
14 |
Max Health +2 Max Power +2 |
Max Health +28 Max Power +33
|
15 |
Max Health +2 Max Power +2 Fire Damage Reduction +1 |
Max Health +30 Max Power +35 Fire Damage Reduction +1
|
16 |
Max Health +2 Max Power +2 |
Max Health +32 Max Power +37 Fire Damage Reduction +1
|
17 |
Max Health +2 Max Power +2 |
Max Health +34 Max Power +39 Fire Damage Reduction +1
|
18 |
Max Health +2 Max Power +2 |
Max Health +36 Max Power +41 Fire Damage Reduction +1
|
19 |
Max Health +2 Max Power +2 |
Max Health +38 Max Power +43 Fire Damage Reduction +1
|
20 |
Max Health +2 Max Power +2 |
Max Health +40 Max Power +45 Fire Damage Reduction +1
|
21 |
Max Health +2 Max Power +2 |
Max Health +42 Max Power +47 Fire Damage Reduction +1
|
22 |
Max Health +2 Max Power +2 |
Max Health +44 Max Power +49 Fire Damage Reduction +1
|
23 |
Max Health +2 Max Power +2 |
Max Health +46 Max Power +51 Fire Damage Reduction +1
|
24 |
Max Health +2 Max Power +2 |
Max Health +48 Max Power +53 Fire Damage Reduction +1
|
25 |
Max Health +2 Max Power +2 Fire Damage Reduction +1 |
Max Health +50 Max Power +55 Fire Damage Reduction +2
|
26 |
Max Health +2 Max Power +2 |
Max Health +52 Max Power +57 Fire Damage Reduction +2
|
27 |
Max Health +2 Max Power +2 |
Max Health +54 Max Power +59 Fire Damage Reduction +2
|
28 |
Max Health +2 Max Power +2 |
Max Health +56 Max Power +61 Fire Damage Reduction +2
|
29 |
Max Health +2 Max Power +2 |
Max Health +58 Max Power +63 Fire Damage Reduction +2
|
30 |
Max Health +2 Max Power +2 |
Max Health +60 Max Power +65 Fire Damage Reduction +2
|
31 |
Max Health +2 Max Power +2 |
Max Health +62 Max Power +67 Fire Damage Reduction +2
|
32 |
Max Health +2 Max Power +2 |
Max Health +64 Max Power +69 Fire Damage Reduction +2
|
33 |
Max Health +2 Max Power +2 |
Max Health +66 Max Power +71 Fire Damage Reduction +2
|
34 |
Max Health +2 Max Power +2 |
Max Health +68 Max Power +73 Fire Damage Reduction +2
|
35 |
Max Health +2 Max Power +2 Fire Damage Reduction +1 |
Max Health +70 Max Power +75 Fire Damage Reduction +3
|
36 |
Max Health +2 Max Power +1 |
Max Health +72 Max Power +76 Fire Damage Reduction +3
|
37 |
Max Health +2 Max Power +1 |
Max Health +74 Max Power +77 Fire Damage Reduction +3
|
38 |
Max Health +2 Max Power +1 |
Max Health +76 Max Power +78 Fire Damage Reduction +3
|
39 |
Max Health +2 Max Power +1 |
Max Health +78 Max Power +79 Fire Damage Reduction +3
|
40 |
Max Health +2 Max Power +1 |
Max Health +80 Max Power +80 Fire Damage Reduction +3
|
41 |
Max Health +2 Max Power +1 |
Max Health +82 Max Power +81 Fire Damage Reduction +3
|
42 |
Max Health +2 Max Power +1 |
Max Health +84 Max Power +82 Fire Damage Reduction +3
|
43 |
Max Health +2 Max Power +1 |
Max Health +86 Max Power +83 Fire Damage Reduction +3
|
44 |
Max Health +2 Max Power +1 |
Max Health +88 Max Power +84 Fire Damage Reduction +3
|
45 |
Max Health +2 Max Power +1 Fire Damage Reduction +1 |
Max Health +90 Max Power +85 Fire Damage Reduction +4
|
46 |
Max Health +2 Max Power +1 |
Max Health +92 Max Power +86 Fire Damage Reduction +4
|
47 |
Max Health +2 Max Power +1 |
Max Health +94 Max Power +87 Fire Damage Reduction +4
|
48 |
Max Health +2 Max Power +1 |
Max Health +96 Max Power +88 Fire Damage Reduction +4
|
49 |
Max Health +2 Max Power +1 |
Max Health +98 Max Power +89 Fire Damage Reduction +4
|
50 |
Max Health +2 Max Power +1 |
Max Health +100 Max Power +90 Fire Damage Reduction +4
|
51 |
Max Health +2 Max Power +1 |
Max Health +102 Max Power +91 Fire Damage Reduction +4
|
52 |
Max Health +2 |
Max Health +104 Max Power +91 Fire Damage Reduction +4
|
53 |
Max Health +2 Max Power +1 |
Max Health +106 Max Power +92 Fire Damage Reduction +4
|
54 |
Max Health +2 |
Max Health +108 Max Power +92 Fire Damage Reduction +4
|
55 |
Max Health +2 Max Power +1 Fire Damage Reduction +1 |
Max Health +110 Max Power +93 Fire Damage Reduction +5
|
56 |
Max Health +2 |
Max Health +112 Max Power +93 Fire Damage Reduction +5
|
57 |
Max Health +2 Max Power +1 |
Max Health +114 Max Power +94 Fire Damage Reduction +5
|
58 |
Max Health +2 |
Max Health +116 Max Power +94 Fire Damage Reduction +5
|
59 |
Max Health +2 Max Power +1 |
Max Health +118 Max Power +95 Fire Damage Reduction +5
|
60 |
Max Health +2 |
Max Health +120 Max Power +95 Fire Damage Reduction +5
|
61 |
Max Health +2 |
Max Health +122 Max Power +95 Fire Damage Reduction +5
|
62 |
Max Health +2 |
Max Health +124 Max Power +95 Fire Damage Reduction +5
|
63 |
Max Health +2 |
Max Health +126 Max Power +95 Fire Damage Reduction +5
|
64 |
Max Health +2 |
Max Health +128 Max Power +95 Fire Damage Reduction +5
|
65 |
Max Health +2 Fire Damage Reduction +1 |
Max Health +130 Max Power +95 Fire Damage Reduction +6
|
66 |
Max Health +2 |
Max Health +132 Max Power +95 Fire Damage Reduction +6
|
67 |
Max Health +2 |
Max Health +134 Max Power +95 Fire Damage Reduction +6
|
68 |
Max Health +2 |
Max Health +136 Max Power +95 Fire Damage Reduction +6
|
69 |
Max Health +2 |
Max Health +138 Max Power +95 Fire Damage Reduction +6
|
70 |
Max Health +2 |
Max Health +140 Max Power +95 Fire Damage Reduction +6
|
71 |
Max Health +2 |
Max Health +142 Max Power +95 Fire Damage Reduction +6
|
72 |
Max Health +2 |
Max Health +144 Max Power +95 Fire Damage Reduction +6
|
73 |
Max Health +2 |
Max Health +146 Max Power +95 Fire Damage Reduction +6
|
74 |
Max Health +2 |
Max Health +148 Max Power +95 Fire Damage Reduction +6
|
75 |
Max Health +2 Fire Damage Reduction +1 |
Max Health +150 Max Power +95 Fire Damage Reduction +7
|
76 |
Max Health +2 |
Max Health +152 Max Power +95 Fire Damage Reduction +7
|
77 |
Max Health +2 |
Max Health +154 Max Power +95 Fire Damage Reduction +7
|
78 |
Max Health +2 |
Max Health +156 Max Power +95 Fire Damage Reduction +7
|
79 |
Max Health +2 |
Max Health +158 Max Power +95 Fire Damage Reduction +7
|
80 |
Max Health +2 |
Max Health +160 Max Power +95 Fire Damage Reduction +7
|
81 |
Max Health +2 |
Max Health +162 Max Power +95 Fire Damage Reduction +7
|
82 |
Max Health +2 |
Max Health +164 Max Power +95 Fire Damage Reduction +7
|
83 |
Max Health +2 |
Max Health +166 Max Power +95 Fire Damage Reduction +7
|
84 |
Max Health +2 |
Max Health +168 Max Power +95 Fire Damage Reduction +7
|
85 |
Max Health +2 Fire Damage Reduction +1 |
Max Health +170 Max Power +95 Fire Damage Reduction +8
|
86 |
Max Health +2 |
Max Health +172 Max Power +95 Fire Damage Reduction +8
|
87 |
Max Health +2 |
Max Health +174 Max Power +95 Fire Damage Reduction +8
|
88 |
Max Health +2 |
Max Health +176 Max Power +95 Fire Damage Reduction +8
|
89 |
Max Health +2 |
Max Health +178 Max Power +95 Fire Damage Reduction +8
|
90 |
Max Health +2 |
Max Health +180 Max Power +95 Fire Damage Reduction +8
|
91 |
Max Health +2 |
Max Health +182 Max Power +95 Fire Damage Reduction +8
|
92 |
Max Health +2 |
Max Health +184 Max Power +95 Fire Damage Reduction +8
|
93 |
Max Health +2 |
Max Health +186 Max Power +95 Fire Damage Reduction +8
|
94 |
Max Health +2 |
Max Health +188 Max Power +95 Fire Damage Reduction +8
|
95 |
Max Health +2 Fire Damage Reduction +1 |
Max Health +190 Max Power +95 Fire Damage Reduction +9
|
96 |
Max Health +2 |
Max Health +192 Max Power +95 Fire Damage Reduction +9
|
97 |
Max Health +2 |
Max Health +194 Max Power +95 Fire Damage Reduction +9
|
98 |
Max Health +2 |
Max Health +196 Max Power +95 Fire Damage Reduction +9
|
99 |
Max Health +2 |
Max Health +198 Max Power +95 Fire Damage Reduction +9
|
100 |
Max Health +2 |
Max Health +200 Max Power +95 Fire Damage Reduction +9
|