October 4th, 2014
Small Combat Tweak #1 (Experimental):
The global ability cool down timer has been slowed by .3 seconds for both monsters and players. This means abilities will stay "queued" for a fraction of a second longer before activating. The intent is to slow combat down just a little bit, giving players a little more time to tell what the hell is going on.
In my experience this change is very noticeable at first (and slightly annoying), but after just a little while it felt normal, and it did seem to let me be a bit more strategic. Feedback is welcome!
Like any change, this one has lots of tiny side effects, such as increasing the efficacy of DOT attacks (because combat will last a few seconds longer) and changing the potential rotation of abilities (because ability cool downs didn't change, but the global cool down did). I haven't given these side—effects much consideration yet, but if you notice egregious problems please report them!
(incomplete , just testing the game updates mechanism atm)