Game updates/2014-09-01
Revision as of 09:36, 11 October 2014 by Gorgonzola (talk | contribs) (Game update captured from the launcher with minimal formatting.)
September 1, 2014
This update was rushed because it fixes memory issues that made the game basically unplayable for people using 32-bit Windows OSes. So the other changes here are just what happened to be ready to go at this time. More is in the works!
- Large reduction in the amount of RAM used at runtime
- Fixed some physics and lighting issues in Serbule
- Fixed spawn spots of paintings in goblin cave (they could only be targeted with tab selection)
- Tutorial Cave: People were missing the backup warning screen before reaching Maronesa, because it was piled in with all the other tutorial tips. Now it's a big friggin box that pops up in the center of the screen
- Tutorial Cave: Also fixed up the tip for the "This is not the way out" part of the tutorial dungeon, it wasn't working correctly
Kur Mountains Changes
- Added new fire pits in the two orc encampments. They can be fueled to keep damagelfrostbitelhypothermia away
- Tweaked height of icy area so that it isnt considered "unden~ater" when you're standing on the ice
- Added meditation pillars (5 of them)
- Added some more named monsters
- Slowed down respawn time of Bleddyn to 2 minutes (instead of 10 seconds)
- Tolar the Bear Raised once again looks like an orc instead of an elf
- Minor tweaks to loot tables
Player Spider Ability Changes
- Inject Venom does more damage over time
- Terrifying Bite ability no longer requires the enemy to be unarmored in order to attempt to Fear the target
- The highest level Summoned Spider has more health and armor
- Added some new spider-related treasure effects, including new effects that can boost the stats of incubated baby spiders. (Those haven‘t been tested. But they should work...)