__NOTOC__
{{MOB infobox
| title =
| type =
| health =
| armor =
| rage =
| notoriety =
| curse =
| effective =
| veffective =
| ineffective =
| vineffective =
}}
[[Name]] are
== Locations ==
{{MOB Location
| area =
| location =
| health =
| armor =
| rage =
}}
== Combat Abilities ==
'''Regeneration'''
:{{AIP:GiantRat}}
== Miscellaneous ==
<!-- This section is used for listing other things about the mob. For now, it lists items that can be created when the creature is butchered, skinned, or has its skull extracted.
If the creature can be butchered but does not produce meat (Treant), replace "Meat" with "Butcher"-->
{|
{{Header|[[Skinning]]}}
|-
|{{Item|Skin}} (Zone)
|-
{{Header|[[Skinning#Skinning Mechanics|Skinning Bonus]]}}
|-
|{{Item|Wool}} (Bonus)
|-
{{Header|[[Butchering]]}}
|-
|{{Item|Meat}} (Zone)
|-
{{Header|[[Butchering#Butchering Mechanics|Butchering Bonus]]|2}}
|-
|{{Item|Stomach}}
|{{Item|Spleen}}
|-
{{Header|[[Butchering|Skull Extraction]]}}
|-
|{{Item|Skull}} (Zone)
|-
|}
== Reported Loot ==
==== General Loot ====
; Level XX Equipment
{|
{{Header|Common|4}}|-
|{{Item|Grass}}
|{{Item|Grass}}
|{{Item|Grass}}
|-
|{{Item|Grass}}
|{{Item|Grass}}
|{{Item|Grass}}
|}
==Animal Handling Stats ==
{{MOB AH
| name =
| level to tame=
| max level =
| max bond level =
| max happiness =
| max enthusiasm =
| attack = {{Combat Ability|Name Damage}}, {{Combat Ability|Name Damage}}
| sic em = {{Combat Ability|Name Damage}}
| clever trick = {{Combat Ability|Name Damage}}
| bonus =
| weaknesses =
| resists =
}}
{{MOB AHVital
| vital level=
| health =
| armor =
}}