Prefix |
Suffix |
Max-Level Version |
Rarity |
Slot |
Other Versions
|
---|
Hairy |
of Lycanthropy |
Level 100 - Lycanthropy Base Damage +50% |
Uncommon |
Head, Necklace |
Click Expand to reveal
- Lycanthropy Damage +5
- Lycanthropy Base Damage +10%
- Lycanthropy Base Damage +15%
- Lycanthropy Base Damage +20%
- Lycanthropy Base Damage +25%
- Lycanthropy Base Damage +30%
- Lycanthropy Base Damage +35%
- Lycanthropy Base Damage +40%
- Lycanthropy Base Damage +45%
- Lycanthropy Base Damage +50%
|
|
of Biting |
Level 100 - Werewolf Bite deals +23% damage and boosts your Nice Attack Damage +62 for 10 seconds |
Uncommon |
Chest, Feet |
Click Expand to reveal
- Werewolf Bite deals +4% damage and boosts your Nice Attack Damage +5 for 10 seconds
- Werewolf Bite deals +5% damage and boosts your Nice Attack Damage +8 for 10 seconds
- Werewolf Bite deals +6% damage and boosts your Nice Attack Damage +11 for 10 seconds
- Werewolf Bite deals +7% damage and boosts your Nice Attack Damage +14 for 10 seconds
- Werewolf Bite deals +8% damage and boosts your Nice Attack Damage +17 for 10 seconds
- Werewolf Bite deals +9% damage and boosts your Nice Attack Damage +20 for 10 seconds
- Werewolf Bite deals +10% damage and boosts your Nice Attack Damage +23 for 10 seconds
- Werewolf Bite deals +11% damage and boosts your Nice Attack Damage +26 for 10 seconds
- Werewolf Bite deals +12% damage and boosts your Nice Attack Damage +29 for 10 seconds
- Werewolf Bite deals +13% damage and boosts your Nice Attack Damage +32 for 10 seconds
- Werewolf Bite deals +14% damage and boosts your Nice Attack Damage +35 for 10 seconds
- Werewolf Bite deals +15% damage and boosts your Nice Attack Damage +38 for 10 seconds
- Werewolf Bite deals +16% damage and boosts your Nice Attack Damage +41 for 10 seconds
- Werewolf Bite deals +17% damage and boosts your Nice Attack Damage +44 for 10 seconds
- Werewolf Bite deals +18% damage and boosts your Nice Attack Damage +47 for 10 seconds
- Werewolf Bite deals +19% damage and boosts your Nice Attack Damage +50 for 10 seconds
- Werewolf Bite deals +20% damage and boosts your Nice Attack Damage +53 for 10 seconds
- Werewolf Bite deals +21% damage and boosts your Nice Attack Damage +56 for 10 seconds
- Werewolf Bite deals +22% damage and boosts your Nice Attack Damage +59 for 10 seconds
- Werewolf Bite deals +23% damage and boosts your Nice Attack Damage +62 for 10 seconds
|
|
of Masseuse Claws |
Level 100 - Claw and Double Claw restore 23 Health |
Rare |
Chest, Ring |
Click Expand to reveal
- Claw and Double Claw restore 2 Health
- Claw and Double Claw restore 3 Health
- Claw and Double Claw restore 4 Health
- Claw and Double Claw restore 5 Health
- Claw and Double Claw restore 6 Health
- Claw and Double Claw restore 7 Health
- Claw and Double Claw restore 8 Health
- Claw and Double Claw restore 9 Health
- Claw and Double Claw restore 10 Health
- Claw and Double Claw restore 11 Health
- Claw and Double Claw restore 12 Health
- Claw and Double Claw restore 13 Health
- Claw and Double Claw restore 14 Health
- Claw and Double Claw restore 15 Health
- Claw and Double Claw restore 16 Health
- Claw and Double Claw restore 18 Health
- Claw and Double Claw restore 19 Health
- Claw and Double Claw restore 21 Health
- Claw and Double Claw restore 22 Health
- Claw and Double Claw restore 23 Health
|
|
of Sneaky Wolves |
Level 100 - Taunt From Attack Damage -33.5% when Lycanthropy is active |
Uncommon |
Hands, Feet |
Click Expand to reveal
- Taunt From Attack Damage -5% when Lycanthropy is active
- Taunt From Attack Damage -6.5% when Lycanthropy is active
- Taunt From Attack Damage -8% when Lycanthropy is active
- Taunt From Attack Damage -9.5% when Lycanthropy is active
- Taunt From Attack Damage -11% when Lycanthropy is active
- Taunt From Attack Damage -12.5% when Lycanthropy is active
- Taunt From Attack Damage -14% when Lycanthropy is active
- Taunt From Attack Damage -15.5% when Lycanthropy is active
- Taunt From Attack Damage -17% when Lycanthropy is active
- Taunt From Attack Damage -18.5% when Lycanthropy is active
- Taunt From Attack Damage -20% when Lycanthropy is active
- Taunt From Attack Damage -21.5% when Lycanthropy is active
- Taunt From Attack Damage -23% when Lycanthropy is active
- Taunt From Attack Damage -24.5% when Lycanthropy is active
- Taunt From Attack Damage -26% when Lycanthropy is active
- Taunt From Attack Damage -27.5% when Lycanthropy is active
- Taunt From Attack Damage -29% when Lycanthropy is active
- Taunt From Attack Damage -30.5% when Lycanthropy is active
- Taunt From Attack Damage -32% when Lycanthropy is active
- Taunt From Attack Damage -33.5% when Lycanthropy is active
|
|
of Traumatic Wolf Encounters |
Level 100 - Trauma Damage (Direct & Per-Tick) +72% when Lycanthropy is active |
Uncommon |
Legs, MainHand |
Click Expand to reveal
- Trauma Damage (Direct & Per-Tick) +7% when Lycanthropy is active
- Trauma Damage (Direct & Per-Tick) +10% when Lycanthropy is active
- Trauma Damage (Direct & Per-Tick) +13% when Lycanthropy is active
- Trauma Damage (Direct & Per-Tick) +16% when Lycanthropy is active
- Trauma Damage (Direct & Per-Tick) +19% when Lycanthropy is active
- Trauma Damage (Direct & Per-Tick) +22% when Lycanthropy is active
- Trauma Damage (Direct & Per-Tick) +25% when Lycanthropy is active
- Trauma Damage (Direct & Per-Tick) +28% when Lycanthropy is active
- Trauma Damage (Direct & Per-Tick) +31% when Lycanthropy is active
- Trauma Damage (Direct & Per-Tick) +34% when Lycanthropy is active
- Trauma Damage (Direct & Per-Tick) +37% when Lycanthropy is active
- Trauma Damage (Direct & Per-Tick) +40% when Lycanthropy is active
- Trauma Damage (Direct & Per-Tick) +44% when Lycanthropy is active
- Trauma Damage (Direct & Per-Tick) +48% when Lycanthropy is active
- Trauma Damage (Direct & Per-Tick) +52% when Lycanthropy is active
- Trauma Damage (Direct & Per-Tick) +56% when Lycanthropy is active
- Trauma Damage (Direct & Per-Tick) +60% when Lycanthropy is active
- Trauma Damage (Direct & Per-Tick) +64% when Lycanthropy is active
- Trauma Damage (Direct & Per-Tick) +68% when Lycanthropy is active
- Trauma Damage (Direct & Per-Tick) +72% when Lycanthropy is active
|
Biter's |
of Biting |
Level 100 - Werewolf Bite Damage +48% |
Uncommon |
Chest, MainHand |
Click Expand to reveal
- Werewolf Bite Damage +6%
- Werewolf Bite Damage +8%
- Werewolf Bite Damage +10%
- Werewolf Bite Damage +12%
- Werewolf Bite Damage +14%
- Werewolf Bite Damage +16%
- Werewolf Bite Damage +18%
- Werewolf Bite Damage +20%
- Werewolf Bite Damage +22%
- Werewolf Bite Damage +24%
- Werewolf Bite Damage +26%
- Werewolf Bite Damage +28%
- Werewolf Bite Damage +30%
- Werewolf Bite Damage +32%
- Werewolf Bite Damage +34%
- Werewolf Bite Damage +36%
- Werewolf Bite Damage +39%
- Werewolf Bite Damage +42%
- Werewolf Bite Damage +45%
- Werewolf Bite Damage +48%
|
|
of Healthy Wolves |
Level 100 - Max Health +43 when Lycanthropy is active |
Uncommon |
Head, MainHand |
Click Expand to reveal
- Max Health +5 when Lycanthropy is active
- Max Health +7 when Lycanthropy is active
- Max Health +9 when Lycanthropy is active
- Max Health +11 when Lycanthropy is active
- Max Health +13 when Lycanthropy is active
- Max Health +15 when Lycanthropy is active
- Max Health +17 when Lycanthropy is active
- Max Health +19 when Lycanthropy is active
- Max Health +21 when Lycanthropy is active
- Max Health +23 when Lycanthropy is active
- Max Health +25 when Lycanthropy is active
- Max Health +27 when Lycanthropy is active
- Max Health +29 when Lycanthropy is active
- Max Health +31 when Lycanthropy is active
- Max Health +33 when Lycanthropy is active
- Max Health +35 when Lycanthropy is active
- Max Health +37 when Lycanthropy is active
- Max Health +39 when Lycanthropy is active
- Max Health +41 when Lycanthropy is active
- Max Health +43 when Lycanthropy is active
|
|
|
Level 100 - Bite restores 38 Health to you |
Rare |
Legs, Necklace |
Click Expand to reveal
- Bite restores 5 Health to you
- Bite restores 6 Health to you
- Bite restores 8 Health to you
- Bite restores 9 Health to you
- Bite restores 11 Health to you
- Bite restores 12 Health to you
- Bite restores 14 Health to you
- Bite restores 15 Health to you
- Bite restores 17 Health to you
- Bite restores 18 Health to you
- Bite restores 20 Health to you
- Bite restores 22 Health to you
- Bite restores 24 Health to you
- Bite restores 26 Health to you
- Bite restores 28 Health to you
- Bite restores 30 Health to you
- Bite restores 32 Health to you
- Bite restores 34 Health to you
- Bite restores 36 Health to you
- Bite restores 38 Health to you
|
|
of Gorey Biting |
Level 100 - Werewolf Bite hits all enemies within 5 meters and deals +20% damage, but reuse timer is +2 seconds |
Rare |
Hands |
Click Expand to reveal
- Werewolf Bite hits all enemies within 5 meters, but reuse timer is +2 seconds
- Werewolf Bite hits all enemies within 5 meters and deals +4% damage, but reuse timer is +2 seconds
- Werewolf Bite hits all enemies within 5 meters and deals +6% damage, but reuse timer is +2 seconds
- Werewolf Bite hits all enemies within 5 meters and deals +8% damage, but reuse timer is +2 seconds
- Werewolf Bite hits all enemies within 5 meters and deals +10% damage, but reuse timer is +2 seconds
- Werewolf Bite hits all enemies within 5 meters and deals +12% damage, but reuse timer is +2 seconds
- Werewolf Bite hits all enemies within 5 meters and deals +14% damage, but reuse timer is +2 seconds
- Werewolf Bite hits all enemies within 5 meters and deals +16% damage, but reuse timer is +2 seconds
- Werewolf Bite hits all enemies within 5 meters and deals +18% damage, but reuse timer is +2 seconds
- Werewolf Bite hits all enemies within 5 meters and deals +20% damage, but reuse timer is +2 seconds
|
Biter's |
of Biting |
Level 100 - Skulk boosts the damage of your Core and Nice Attacks +66 for 30 seconds |
Uncommon |
Chest, MainHand |
Click Expand to reveal
- Skulk boosts the damage of your Core and Nice Attacks +5 for 30 seconds
- Skulk boosts the damage of your Core and Nice Attacks +7 for 30 seconds
- Skulk boosts the damage of your Core and Nice Attacks +9 for 30 seconds
- Skulk boosts the damage of your Core and Nice Attacks +12 for 30 seconds
- Skulk boosts the damage of your Core and Nice Attacks +15 for 30 seconds
- Skulk boosts the damage of your Core and Nice Attacks +18 for 30 seconds
- Skulk boosts the damage of your Core and Nice Attacks +21 for 30 seconds
- Skulk boosts the damage of your Core and Nice Attacks +24 for 30 seconds
- Skulk boosts the damage of your Core and Nice Attacks +27 for 30 seconds
- Skulk boosts the damage of your Core and Nice Attacks +30 for 30 seconds
- Skulk boosts the damage of your Core and Nice Attacks +33 for 30 seconds
- Skulk boosts the damage of your Core and Nice Attacks +36 for 30 seconds
- Skulk boosts the damage of your Core and Nice Attacks +39 for 30 seconds
- Skulk boosts the damage of your Core and Nice Attacks +43 for 30 seconds
- Skulk boosts the damage of your Core and Nice Attacks +46 for 30 seconds
- Skulk boosts the damage of your Core and Nice Attacks +50 for 30 seconds
- Skulk boosts the damage of your Core and Nice Attacks +54 for 30 seconds
- Skulk boosts the damage of your Core and Nice Attacks +58 for 30 seconds
- Skulk boosts the damage of your Core and Nice Attacks +62 for 30 seconds
- Skulk boosts the damage of your Core and Nice Attacks +66 for 30 seconds
|
Pouncer's |
of Pouncing |
Level 100 - Pouncing Rake Damage +161 |
Uncommon |
Legs, Ring |
Click Expand to reveal
- Pouncing Rake Damage +7
- Pouncing Rake Damage +14
- Pouncing Rake Damage +21
- Pouncing Rake Damage +28
- Pouncing Rake Damage +35
- Pouncing Rake Damage +42
- Pouncing Rake Damage +49
- Pouncing Rake Damage +56
- Pouncing Rake Damage +63
- Pouncing Rake Damage +70
- Pouncing Rake Damage +77
- Pouncing Rake Damage +84
- Pouncing Rake Damage +91
- Pouncing Rake Damage +101
- Pouncing Rake Damage +111
- Pouncing Rake Damage +121
- Pouncing Rake Damage +131
- Pouncing Rake Damage +141
- Pouncing Rake Damage +151
- Pouncing Rake Damage +161
|
Double Clawed |
of Double Clawing |
Level 100 - Double Claw Damage +108 |
Uncommon |
Legs, Ring |
Click Expand to reveal
- Double Claw Damage +13
- Double Claw Damage +18
- Double Claw Damage +23
- Double Claw Damage +28
- Double Claw Damage +33
- Double Claw Damage +38
- Double Claw Damage +43
- Double Claw Damage +48
- Double Claw Damage +53
- Double Claw Damage +58
- Double Claw Damage +63
- Double Claw Damage +68
- Double Claw Damage +73
- Double Claw Damage +78
- Double Claw Damage +83
- Double Claw Damage +88
- Double Claw Damage +93
- Double Claw Damage +98
- Double Claw Damage +103
- Double Claw Damage +108
|
Pouncer's |
of Pouncing |
Level 100 - Pouncing Rake deals +304 Armor damage |
Uncommon |
Head, OffHand |
Click Expand to reveal
- Pouncing Rake deals +14 Armor damage
- Pouncing Rake deals +28 Armor damage
- Pouncing Rake deals +42 Armor damage
- Pouncing Rake deals +56 Armor damage
- Pouncing Rake deals +70 Armor damage
- Pouncing Rake deals +84 Armor damage
- Pouncing Rake deals +98 Armor damage
- Pouncing Rake deals +112 Armor damage
- Pouncing Rake deals +126 Armor damage
- Pouncing Rake deals +140 Armor damage
- Pouncing Rake deals +154 Armor damage
- Pouncing Rake deals +168 Armor damage
- Pouncing Rake deals +184 Armor damage
- Pouncing Rake deals +200 Armor damage
- Pouncing Rake deals +216 Armor damage
- Pouncing Rake deals +232 Armor damage
- Pouncing Rake deals +250 Armor damage
- Pouncing Rake deals +268 Armor damage
- Pouncing Rake deals +286 Armor damage
- Pouncing Rake deals +304 Armor damage
|
Pouncer's |
of Pouncing |
Level 100 - Werewolf Claw, Double Claw, and Pouncing Rake Damage +81 |
Uncommon |
Necklace, Feet |
Click Expand to reveal
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +5
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +9
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +12
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +15
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +18
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +21
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +24
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +27
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +31
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +35
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +39
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +43
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +47
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +51
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +56
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +61
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +66
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +71
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +76
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +81
|
Pouncer's |
of Pouncing |
Level 100 - Pouncing Rake Damage +55% |
Uncommon |
Ring, MainHand |
Click Expand to reveal
- Pouncing Rake Damage +7%
- Pouncing Rake Damage +9%
- Pouncing Rake Damage +11%
- Pouncing Rake Damage +13%
- Pouncing Rake Damage +15%
- Pouncing Rake Damage +17%
- Pouncing Rake Damage +19%
- Pouncing Rake Damage +21%
- Pouncing Rake Damage +23%
- Pouncing Rake Damage +26%
- Pouncing Rake Damage +29%
- Pouncing Rake Damage +32%
- Pouncing Rake Damage +35%
- Pouncing Rake Damage +38%
- Pouncing Rake Damage +41%
- Pouncing Rake Damage +44%
- Pouncing Rake Damage +46%
- Pouncing Rake Damage +49%
- Pouncing Rake Damage +52%
- Pouncing Rake Damage +55%
|
Double Clawed |
of Double Clawing |
Level 100 - Double Claw Damage +42% |
Uncommon |
Chest, OffHand |
Click Expand to reveal
- Double Claw Damage +4%
- Double Claw Damage +6%
- Double Claw Damage +8%
- Double Claw Damage +10%
- Double Claw Damage +12%
- Double Claw Damage +14%
- Double Claw Damage +16%
- Double Claw Damage +18%
- Double Claw Damage +20%
- Double Claw Damage +22%
- Double Claw Damage +24%
- Double Claw Damage +26%
- Double Claw Damage +28%
- Double Claw Damage +30%
- Double Claw Damage +32%
- Double Claw Damage +34%
- Double Claw Damage +36%
- Double Claw Damage +38%
- Double Claw Damage +40%
- Double Claw Damage +42%
|
Double Clawed |
of Power Clawing |
Level 100 - Double Claw deals +40 damage and reuse time is -2 seconds |
Uncommon |
Legs |
Click Expand to reveal
- Double Claw deals +2 damage and reuse time is -1 second
- Double Claw deals +4 damage and reuse time is -1 second
- Double Claw deals +6 damage and reuse time is -1 second
- Double Claw deals +8 damage and reuse time is -1 second
- Double Claw deals +10 damage and reuse time is -1 second
- Double Claw deals +12 damage and reuse time is -1 second
- Double Claw deals +14 damage and reuse time is -1 second
- Double Claw deals +16 damage and reuse time is -1 second
- Double Claw deals +18 damage and reuse time is -1 second
- Double Claw deals +20 damage and reuse time is -1 second
- Double Claw deals +22 damage and reuse time is -1 second
- Double Claw deals +24 damage and reuse time is -1 second
- Double Claw deals +26 damage and reuse time is -1.5 seconds
- Double Claw deals +28 damage and reuse time is -1.5 seconds
- Double Claw deals +30 damage and reuse time is -1.5 seconds
- Double Claw deals +32 damage and reuse time is -1.5 seconds
- Double Claw deals +34 damage and reuse time is -2 seconds
- Double Claw deals +36 damage and reuse time is -2 seconds
- Double Claw deals +38 damage and reuse time is -2 seconds
- Double Claw deals +40 damage and reuse time is -2 seconds
|
|
of Pack Blood |
Level 100 - Blood of the Pack restores 110 Health over 10 seconds to you and your allies |
Uncommon |
Head, Ring |
Click Expand to reveal
- Blood of the Pack restores 15 Health over 10 seconds to you and your allies
- Blood of the Pack restores 20 Health over 10 seconds to you and your allies
- Blood of the Pack restores 25 Health over 10 seconds to you and your allies
- Blood of the Pack restores 30 Health over 10 seconds to you and your allies
- Blood of the Pack restores 35 Health over 10 seconds to you and your allies
- Blood of the Pack restores 40 Health over 10 seconds to you and your allies
- Blood of the Pack restores 45 Health over 10 seconds to you and your allies
- Blood of the Pack restores 50 Health over 10 seconds to you and your allies
- Blood of the Pack restores 55 Health over 10 seconds to you and your allies
- Blood of the Pack restores 60 Health over 10 seconds to you and your allies
- Blood of the Pack restores 65 Health over 10 seconds to you and your allies
- Blood of the Pack restores 70 Health over 10 seconds to you and your allies
- Blood of the Pack restores 75 Health over 10 seconds to you and your allies
- Blood of the Pack restores 80 Health over 10 seconds to you and your allies
- Blood of the Pack restores 85 Health over 10 seconds to you and your allies
- Blood of the Pack restores 90 Health over 10 seconds to you and your allies
- Blood of the Pack restores 95 Health over 10 seconds to you and your allies
- Blood of the Pack restores 100 Health over 10 seconds to you and your allies
- Blood of the Pack restores 105 Health over 10 seconds to you and your allies
- Blood of the Pack restores 110 Health over 10 seconds to you and your allies
|
|
of Pack Attacking |
Level 100 - Pack Attack Damage +51% |
Uncommon |
Legs, Ring |
Click Expand to reveal
- Pack Attack Damage +9%
- Pack Attack Damage +11%
- Pack Attack Damage +13%
- Pack Attack Damage +15%
- Pack Attack Damage +17%
- Pack Attack Damage +19%
- Pack Attack Damage +21%
- Pack Attack Damage +23%
- Pack Attack Damage +25%
- Pack Attack Damage +27%
- Pack Attack Damage +29%
- Pack Attack Damage +31%
- Pack Attack Damage +33.5%
- Pack Attack Damage +36%
- Pack Attack Damage +38.5%
- Pack Attack Damage +41%
- Pack Attack Damage +43.5%
- Pack Attack Damage +46%
- Pack Attack Damage +48.5%
- Pack Attack Damage +51%
|
|
of Pack Attacking |
Level 100 - Future Pack Attacks to the same target deal +610 damage |
Uncommon |
Hands, Necklace |
Click Expand to reveal
- Future Pack Attacks to the same target deal +30 damage
- Future Pack Attacks to the same target deal +90 damage
- Future Pack Attacks to the same target deal +150 damage
- Future Pack Attacks to the same target deal +210 damage
- Future Pack Attacks to the same target deal +270 damage
- Future Pack Attacks to the same target deal +330 damage
- Future Pack Attacks to the same target deal +400 damage
- Future Pack Attacks to the same target deal +470 damage
- Future Pack Attacks to the same target deal +540 damage
- Future Pack Attacks to the same target deal +610 damage
|
|
of Slinking Murder |
Level 100 - After using Pack Attack, your Lycanthropy Base Damage increases +105% for 7 seconds or until you are attacked |
Uncommon |
Head, OffHand |
Click Expand to reveal
- After using Pack Attack, your Lycanthropy Base Damage increases +15% for 7 seconds or until you are attacked
- After using Pack Attack, your Lycanthropy Base Damage increases +25% for 7 seconds or until you are attacked
- After using Pack Attack, your Lycanthropy Base Damage increases +35% for 7 seconds or until you are attacked
- After using Pack Attack, your Lycanthropy Base Damage increases +45% for 7 seconds or until you are attacked
- After using Pack Attack, your Lycanthropy Base Damage increases +55% for 7 seconds or until you are attacked
- After using Pack Attack, your Lycanthropy Base Damage increases +65% for 7 seconds or until you are attacked
- After using Pack Attack, your Lycanthropy Base Damage increases +75% for 7 seconds or until you are attacked
- After using Pack Attack, your Lycanthropy Base Damage increases +85% for 7 seconds or until you are attacked
- After using Pack Attack, your Lycanthropy Base Damage increases +95% for 7 seconds or until you are attacked
- After using Pack Attack, your Lycanthropy Base Damage increases +105% for 7 seconds or until you are attacked
|
|
|
Level 100 - Bite, Pack Attack, and Smell Fear Damage +30% |
Uncommon |
Hands, Necklace |
Click Expand to reveal
- Bite, Pack Attack, and Smell Fear Damage +7%
- Bite, Pack Attack, and Smell Fear Damage +8%
- Bite, Pack Attack, and Smell Fear Damage +9%
- Bite, Pack Attack, and Smell Fear Damage +10%
- Bite, Pack Attack, and Smell Fear Damage +11%
- Bite, Pack Attack, and Smell Fear Damage +12%
- Bite, Pack Attack, and Smell Fear Damage +13%
- Bite, Pack Attack, and Smell Fear Damage +14%
- Bite, Pack Attack, and Smell Fear Damage +15%
- Bite, Pack Attack, and Smell Fear Damage +16%
- Bite, Pack Attack, and Smell Fear Damage +17%
- Bite, Pack Attack, and Smell Fear Damage +18%
- Bite, Pack Attack, and Smell Fear Damage +19.5%
- Bite, Pack Attack, and Smell Fear Damage +21%
- Bite, Pack Attack, and Smell Fear Damage +22.5%
- Bite, Pack Attack, and Smell Fear Damage +24%
- Bite, Pack Attack, and Smell Fear Damage +25.5%
- Bite, Pack Attack, and Smell Fear Damage +27%
- Bite, Pack Attack, and Smell Fear Damage +28.5%
- Bite, Pack Attack, and Smell Fear Damage +30%
|
|
of Blood Brothers |
Level 100 - Blood of the Pack causes you and your allies' attacks to deal +47 damage for 30 seconds |
Uncommon |
Feet, MainHand |
Click Expand to reveal
- Blood of the Pack causes you and your allies' attacks to deal +5 damage for 30 seconds
- Blood of the Pack causes you and your allies' attacks to deal +8 damage for 30 seconds
- Blood of the Pack causes you and your allies' attacks to deal +11 damage for 30 seconds
- Blood of the Pack causes you and your allies' attacks to deal +14 damage for 30 seconds
- Blood of the Pack causes you and your allies' attacks to deal +17 damage for 30 seconds
- Blood of the Pack causes you and your allies' attacks to deal +20 damage for 30 seconds
- Blood of the Pack causes you and your allies' attacks to deal +23 damage for 30 seconds
- Blood of the Pack causes you and your allies' attacks to deal +26 damage for 30 seconds
- Blood of the Pack causes you and your allies' attacks to deal +29 damage for 30 seconds
- Blood of the Pack causes you and your allies' attacks to deal +32 damage for 30 seconds
- Blood of the Pack causes you and your allies' attacks to deal +35 damage for 30 seconds
- Blood of the Pack causes you and your allies' attacks to deal +38 damage for 30 seconds
- Blood of the Pack causes you and your allies' attacks to deal +41 damage for 30 seconds
- Blood of the Pack causes you and your allies' attacks to deal +44 damage for 30 seconds
- Blood of the Pack causes you and your allies' attacks to deal +47 damage for 30 seconds
|
|
|
Level 100 - Pack Attack deals +100 damage and causes target to be 12% more vulnerable to Trauma damage for 10 seconds |
Uncommon |
Chest, Feet |
Click Expand to reveal
- Pack Attack deals +4 damage and causes target to be 10% more vulnerable to Trauma damage for 10 seconds
- Pack Attack deals +8 damage and causes target to be 10% more vulnerable to Trauma damage for 10 seconds
- Pack Attack deals +12 damage and causes target to be 10% more vulnerable to Trauma damage for 10 seconds
- Pack Attack deals +16 damage and causes target to be 10% more vulnerable to Trauma damage for 10 seconds
- Pack Attack deals +20 damage and causes target to be 10% more vulnerable to Trauma damage for 10 seconds
- Pack Attack deals +24 damage and causes target to be 10% more vulnerable to Trauma damage for 10 seconds
- Pack Attack deals +28 damage and causes target to be 10% more vulnerable to Trauma damage for 10 seconds
- Pack Attack deals +32 damage and causes target to be 10% more vulnerable to Trauma damage for 10 seconds
- Pack Attack deals +36 damage and causes target to be 10% more vulnerable to Trauma damage for 10 seconds
- Pack Attack deals +40 damage and causes target to be 10% more vulnerable to Trauma damage for 10 seconds
- Pack Attack deals +44 damage and causes target to be 10% more vulnerable to Trauma damage for 10 seconds
- Pack Attack deals +48 damage and causes target to be 10% more vulnerable to Trauma damage for 10 seconds
- Pack Attack deals +54 damage and causes target to be 11% more vulnerable to Trauma damage for 10 seconds
- Pack Attack deals +60 damage and causes target to be 11% more vulnerable to Trauma damage for 10 seconds
- Pack Attack deals +66 damage and causes target to be 11% more vulnerable to Trauma damage for 10 seconds
- Pack Attack deals +72 damage and causes target to be 11% more vulnerable to Trauma damage for 10 seconds
- Pack Attack deals +79 damage and causes target to be 12% more vulnerable to Trauma damage for 10 seconds
- Pack Attack deals +86 damage and causes target to be 12% more vulnerable to Trauma damage for 10 seconds
- Pack Attack deals +93 damage and causes target to be 12% more vulnerable to Trauma damage for 10 seconds
- Pack Attack deals +100 damage and causes target to be 12% more vulnerable to Trauma damage for 10 seconds
|
|
of Sanguine Fangs |
Level 100 - Sanguine Fangs Damage +79% |
Uncommon |
Head, MainHand |
Click Expand to reveal
- Sanguine Fangs Damage +10%
- Sanguine Fangs Damage +13%
- Sanguine Fangs Damage +16%
- Sanguine Fangs Damage +19%
- Sanguine Fangs Damage +22%
- Sanguine Fangs Damage +25%
- Sanguine Fangs Damage +28%
- Sanguine Fangs Damage +31%
- Sanguine Fangs Damage +34%
- Sanguine Fangs Damage +37%
- Sanguine Fangs Damage +40%
- Sanguine Fangs Damage +43%
- Sanguine Fangs Damage +47%
- Sanguine Fangs Damage +51%
- Sanguine Fangs Damage +55%
- Sanguine Fangs Damage +59%
- Sanguine Fangs Damage +64%
- Sanguine Fangs Damage +68.99%
- Sanguine Fangs Damage +74%
- Sanguine Fangs Damage +79%
|
Sanguine |
of Sanguine Fangs |
Level 100 - Sanguine Fangs deals +360 trauma damage over 8 seconds |
Uncommon |
Necklace, OffHand |
Click Expand to reveal
- Sanguine Fangs deals +36 trauma damage over 8 seconds
- Sanguine Fangs deals +72 trauma damage over 8 seconds
- Sanguine Fangs deals +108 trauma damage over 8 seconds
- Sanguine Fangs deals +144 trauma damage over 8 seconds
- Sanguine Fangs deals +180 trauma damage over 8 seconds
- Sanguine Fangs deals +216 trauma damage over 8 seconds
- Sanguine Fangs deals +252 trauma damage over 8 seconds
- Sanguine Fangs deals +288 trauma damage over 8 seconds
- Sanguine Fangs deals +324 trauma damage over 8 seconds
- Sanguine Fangs deals +360 trauma damage over 8 seconds
|
|
|
Level 100 - Sanguine Fangs causes the target to take +18% damage from Slashing attacks for 15 seconds |
Uncommon |
Feet |
Click Expand to reveal
- Sanguine Fangs causes the target to take +5% damage from Slashing attacks for 15 seconds
- Sanguine Fangs causes the target to take +6% damage from Slashing attacks for 15 seconds
- Sanguine Fangs causes the target to take +7% damage from Slashing attacks for 15 seconds
- Sanguine Fangs causes the target to take +8% damage from Slashing attacks for 15 seconds
- Sanguine Fangs causes the target to take +9% damage from Slashing attacks for 15 seconds
- Sanguine Fangs causes the target to take +10% damage from Slashing attacks for 15 seconds
- Sanguine Fangs causes the target to take +12% damage from Slashing attacks for 15 seconds
- Sanguine Fangs causes the target to take +14% damage from Slashing attacks for 15 seconds
- Sanguine Fangs causes the target to take +16% damage from Slashing attacks for 15 seconds
- Sanguine Fangs causes the target to take +18% damage from Slashing attacks for 15 seconds
|
|
of Sanguine Fangs |
Level 100 - Sanguine Fangs suddenly deals 450 Trauma damage after an 8-second delay |
Uncommon |
Chest, Feet |
Click Expand to reveal
- Sanguine Fangs suddenly deals 45 Trauma damage after an 8-second delay
- Sanguine Fangs suddenly deals 90 Trauma damage after an 8-second delay
- Sanguine Fangs suddenly deals 135 Trauma damage after an 8-second delay
- Sanguine Fangs suddenly deals 180 Trauma damage after an 8-second delay
- Sanguine Fangs suddenly deals 225 Trauma damage after an 8-second delay
- Sanguine Fangs suddenly deals 270 Trauma damage after an 8-second delay
- Sanguine Fangs suddenly deals 315 Trauma damage after an 8-second delay
- Sanguine Fangs suddenly deals 360 Trauma damage after an 8-second delay
- Sanguine Fangs suddenly deals 405 Trauma damage after an 8-second delay
- Sanguine Fangs suddenly deals 450 Trauma damage after an 8-second delay
|
|
of Sanguine Fangs |
Level 100 - Sanguine Fangs deals +33% Crushing damage and doesn't cause the target to yell for help |
Uncommon |
Hands, Necklace |
Click Expand to reveal
- Sanguine Fangs deals +14% Crushing damage and doesn't cause the target to yell for help
- Sanguine Fangs deals +15% Crushing damage and doesn't cause the target to yell for help
- Sanguine Fangs deals +16% Crushing damage and doesn't cause the target to yell for help
- Sanguine Fangs deals +17% Crushing damage and doesn't cause the target to yell for help
- Sanguine Fangs deals +18% Crushing damage and doesn't cause the target to yell for help
- Sanguine Fangs deals +19% Crushing damage and doesn't cause the target to yell for help
- Sanguine Fangs deals +20% Crushing damage and doesn't cause the target to yell for help
- Sanguine Fangs deals +21% Crushing damage and doesn't cause the target to yell for help
- Sanguine Fangs deals +22% Crushing damage and doesn't cause the target to yell for help
- Sanguine Fangs deals +23% Crushing damage and doesn't cause the target to yell for help
- Sanguine Fangs deals +24% Crushing damage and doesn't cause the target to yell for help
- Sanguine Fangs deals +25% Crushing damage and doesn't cause the target to yell for help
- Sanguine Fangs deals +26% Crushing damage and doesn't cause the target to yell for help
- Sanguine Fangs deals +27% Crushing damage and doesn't cause the target to yell for help
- Sanguine Fangs deals +28% Crushing damage and doesn't cause the target to yell for help
- Sanguine Fangs deals +29% Crushing damage and doesn't cause the target to yell for help
- Sanguine Fangs deals +30% Crushing damage and doesn't cause the target to yell for help
- Sanguine Fangs deals +31% Crushing damage and doesn't cause the target to yell for help
- Sanguine Fangs deals +32% Crushing damage and doesn't cause the target to yell for help
- Sanguine Fangs deals +33% Crushing damage and doesn't cause the target to yell for help
|
Bleeder's |
of Blood Geysers |
Level 100 - For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 180 Trauma damage over 8 seconds |
Rare |
Legs |
Click Expand to reveal
- For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 16 Trauma damage over 8 seconds
- For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 24 Trauma damage over 8 seconds
- For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 32 Trauma damage over 8 seconds
- For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 40 Trauma damage over 8 seconds
- For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 48 Trauma damage over 8 seconds
- For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 56 Trauma damage over 8 seconds
- For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 64 Trauma damage over 8 seconds
- For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 72 Trauma damage over 8 seconds
- For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 80 Trauma damage over 8 seconds
- For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 88 Trauma damage over 8 seconds
- For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 96 Trauma damage over 8 seconds
- For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 104 Trauma damage over 8 seconds
- For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 112 Trauma damage over 8 seconds
- For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 120 Trauma damage over 8 seconds
- For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 132 Trauma damage over 8 seconds
- For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 140 Trauma damage over 8 seconds
- For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 152 Trauma damage over 8 seconds
- For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 160 Trauma damage over 8 seconds
- For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 172 Trauma damage over 8 seconds
- For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 180 Trauma damage over 8 seconds
|
|
of Bloody Mists |
Level 100 - See Red heals you for 46 health |
Uncommon |
Ring, Feet |
Click Expand to reveal
- See Red heals you for 8 health
- See Red heals you for 10 health
- See Red heals you for 12 health
- See Red heals you for 14 health
- See Red heals you for 16 health
- See Red heals you for 18 health
- See Red heals you for 20 health
- See Red heals you for 22 health
- See Red heals you for 24 health
- See Red heals you for 26 health
- See Red heals you for 28 health
- See Red heals you for 30 health
- See Red heals you for 32 health
- See Red heals you for 34 health
- See Red heals you for 36 health
- See Red heals you for 38 health
- See Red heals you for 40 health
- See Red heals you for 42 health
- See Red heals you for 44 health
- See Red heals you for 46 health
|
|
of Blood-Fueled Fury |
Level 100 - See Red deals +48 damage and Power cost is -32 |
Uncommon |
Head, OffHand |
Click Expand to reveal
- See Red deals +3 damage and Power cost is -1
- See Red deals +5 damage and Power cost is -2
- See Red deals +7 damage and Power cost is -3
- See Red deals +9 damage and Power cost is -4
- See Red deals +11 damage and Power cost is -5
- See Red deals +13 damage and Power cost is -6
- See Red deals +15 damage and Power cost is -7
- See Red deals +17 damage and Power cost is -8
- See Red deals +19 damage and Power cost is -10
- See Red deals +21 damage and Power cost is -12
- See Red deals +23 damage and Power cost is -14
- See Red deals +25 damage and Power cost is -16
- See Red deals +27 damage and Power cost is -18
- See Red deals +30 damage and Power cost is -20
- See Red deals +33 damage and Power cost is -22
- See Red deals +36 damage and Power cost is -24
- See Red deals +39 damage and Power cost is -26
- See Red deals +42 damage and Power cost is -28
- See Red deals +45 damage and Power cost is -30
- See Red deals +48 damage and Power cost is -32
|
Bleeder's |
of Blood Geysers |
Level 100 - For 10 seconds after using See Red, all other Lycanthropy attacks deal 148 Trauma damage over 8 seconds |
Rare |
Hands, MainHand |
Click Expand to reveal
- For 10 seconds after using See Red, all other Lycanthropy attacks deal 8 Trauma damage over 8 seconds
- For 10 seconds after using See Red, all other Lycanthropy attacks deal 12 Trauma damage over 8 seconds
- For 10 seconds after using See Red, all other Lycanthropy attacks deal 16 Trauma damage over 8 seconds
- For 10 seconds after using See Red, all other Lycanthropy attacks deal 20 Trauma damage over 8 seconds
- For 10 seconds after using See Red, all other Lycanthropy attacks deal 28 Trauma damage over 8 seconds
- For 10 seconds after using See Red, all other Lycanthropy attacks deal 36 Trauma damage over 8 seconds
- For 10 seconds after using See Red, all other Lycanthropy attacks deal 44 Trauma damage over 8 seconds
- For 10 seconds after using See Red, all other Lycanthropy attacks deal 52 Trauma damage over 8 seconds
- For 10 seconds after using See Red, all other Lycanthropy attacks deal 60 Trauma damage over 8 seconds
- For 10 seconds after using See Red, all other Lycanthropy attacks deal 68 Trauma damage over 8 seconds
- For 10 seconds after using See Red, all other Lycanthropy attacks deal 76 Trauma damage over 8 seconds
- For 10 seconds after using See Red, all other Lycanthropy attacks deal 84 Trauma damage over 8 seconds
- For 10 seconds after using See Red, all other Lycanthropy attacks deal 92 Trauma damage over 8 seconds
- For 10 seconds after using See Red, all other Lycanthropy attacks deal 100 Trauma damage over 8 seconds
- For 10 seconds after using See Red, all other Lycanthropy attacks deal 108 Trauma damage over 8 seconds
- For 10 seconds after using See Red, all other Lycanthropy attacks deal 116 Trauma damage over 8 seconds
- For 10 seconds after using See Red, all other Lycanthropy attacks deal 124 Trauma damage over 8 seconds
- For 10 seconds after using See Red, all other Lycanthropy attacks deal 132 Trauma damage over 8 seconds
- For 10 seconds after using See Red, all other Lycanthropy attacks deal 140 Trauma damage over 8 seconds
- For 10 seconds after using See Red, all other Lycanthropy attacks deal 148 Trauma damage over 8 seconds
|
|
|
Level 100 - See Red increases the damage of your next attack by +119 |
Uncommon |
OffHand, Necklace |
Click Expand to reveal
- See Red increases the damage of your next attack by +5
- See Red increases the damage of your next attack by +11
- See Red increases the damage of your next attack by +17
- See Red increases the damage of your next attack by +23
- See Red increases the damage of your next attack by +29
- See Red increases the damage of your next attack by +35
- See Red increases the damage of your next attack by +41
- See Red increases the damage of your next attack by +47
- See Red increases the damage of your next attack by +53
- See Red increases the damage of your next attack by +59
- See Red increases the damage of your next attack by +65
- See Red increases the damage of your next attack by +71
- See Red increases the damage of your next attack by +77
- See Red increases the damage of your next attack by +83
- See Red increases the damage of your next attack by +89
- See Red increases the damage of your next attack by +95
- See Red increases the damage of your next attack by +101
- See Red increases the damage of your next attack by +107
- See Red increases the damage of your next attack by +113
- See Red increases the damage of your next attack by +119
|
|
|
Level 100 - See Red grants you 16% melee evasion for 8 seconds |
Uncommon |
Head, Hands |
Click Expand to reveal
- See Red grants you 7% melee evasion for 8 seconds
- See Red grants you 8% melee evasion for 8 seconds
- See Red grants you 9% melee evasion for 8 seconds
- See Red grants you 10% melee evasion for 8 seconds
- See Red grants you 11% melee evasion for 8 seconds
- See Red grants you 12% melee evasion for 8 seconds
- See Red grants you 13% melee evasion for 8 seconds
- See Red grants you 14% melee evasion for 8 seconds
- See Red grants you 15% melee evasion for 8 seconds
- See Red grants you 16% melee evasion for 8 seconds
|
Fear-Scented |
|
Level 100 - Smell Fear Damage +67% |
Uncommon |
Legs, OffHand |
Click Expand to reveal
- Smell Fear Damage +10%
- Smell Fear Damage +13%
- Smell Fear Damage +16%
- Smell Fear Damage +19%
- Smell Fear Damage +22%
- Smell Fear Damage +25%
- Smell Fear Damage +28%
- Smell Fear Damage +31%
- Smell Fear Damage +34%
- Smell Fear Damage +37%
- Smell Fear Damage +40%
- Smell Fear Damage +43%
- Smell Fear Damage +46%
- Smell Fear Damage +49%
- Smell Fear Damage +52%
- Smell Fear Damage +55%
- Smell Fear Damage +58%
- Smell Fear Damage +61%
- Smell Fear Damage +64%
- Smell Fear Damage +67%
|
Fear-Scented |
|
Level 100 - Smell Fear deals +35% damage and further reduces Rage by 500 |
Uncommon |
Legs, OffHand |
Click Expand to reveal
- Smell Fear deals +8% damage and further reduces Rage by 25
- Smell Fear deals +9% damage and further reduces Rage by 50
- Smell Fear deals +10% damage and further reduces Rage by 75
- Smell Fear deals +11% damage and further reduces Rage by 100
- Smell Fear deals +12% damage and further reduces Rage by 125
- Smell Fear deals +13% damage and further reduces Rage by 150
- Smell Fear deals +14% damage and further reduces Rage by 175
- Smell Fear deals +15% damage and further reduces Rage by 200
- Smell Fear deals +16% damage and further reduces Rage by 225
- Smell Fear deals +17% damage and further reduces Rage by 250
- Smell Fear deals +18% damage and further reduces Rage by 275
- Smell Fear deals +19% damage and further reduces Rage by 300
- Smell Fear deals +21% damage and further reduces Rage by 325
- Smell Fear deals +23% damage and further reduces Rage by 350
- Smell Fear deals +25% damage and further reduces Rage by 375
- Smell Fear deals +27% damage and further reduces Rage by 400
- Smell Fear deals +29% damage and further reduces Rage by 425
- Smell Fear deals +31% damage and further reduces Rage by 450
- Smell Fear deals +33% damage and further reduces Rage by 475
- Smell Fear deals +35% damage and further reduces Rage by 500
|
|
of Pack Blood |
Level 100 - Blood of the Pack Healing Boost +105 |
Uncommon |
Chest, Legs |
Click Expand to reveal
- Blood of the Pack Healing Boost +10
- Blood of the Pack Healing Boost +15
- Blood of the Pack Healing Boost +20
- Blood of the Pack Healing Boost +25
- Blood of the Pack Healing Boost +30
- Blood of the Pack Healing Boost +35
- Blood of the Pack Healing Boost +40
- Blood of the Pack Healing Boost +45
- Blood of the Pack Healing Boost +50
- Blood of the Pack Healing Boost +55
- Blood of the Pack Healing Boost +60
- Blood of the Pack Healing Boost +65
- Blood of the Pack Healing Boost +70
- Blood of the Pack Healing Boost +75
- Blood of the Pack Healing Boost +80
- Blood of the Pack Healing Boost +85
- Blood of the Pack Healing Boost +90
- Blood of the Pack Healing Boost +95
- Blood of the Pack Healing Boost +100
- Blood of the Pack Healing Boost +105
|
|
|
Level 100 - Smell Fear deals +44% damage and taunts -600 |
Uncommon |
Head, Ring |
Click Expand to reveal
- Smell Fear deals +6% damage and taunts -30
- Smell Fear deals +8% damage and taunts -60
- Smell Fear deals +10% damage and taunts -90
- Smell Fear deals +12% damage and taunts -120
- Smell Fear deals +14% damage and taunts -150
- Smell Fear deals +16% damage and taunts -180
- Smell Fear deals +18% damage and taunts -210
- Smell Fear deals +20% damage and taunts -240
- Smell Fear deals +22% damage and taunts -270
- Smell Fear deals +24% damage and taunts -300
- Smell Fear deals +26% damage and taunts -330
- Smell Fear deals +28% damage and taunts -360
- Smell Fear deals +30% damage and taunts -390
- Smell Fear deals +32% damage and taunts -420
- Smell Fear deals +34% damage and taunts -450
- Smell Fear deals +36% damage and taunts -480
- Smell Fear deals +38% damage and taunts -510
- Smell Fear deals +40% damage and taunts -540
- Smell Fear deals +42% damage and taunts -570
- Smell Fear deals +44% damage and taunts -600
|
|
|
Level 100 - Skulk grants you +32 Mitigation against all attacks |
Uncommon |
Hands, Feet |
Click Expand to reveal
- Skulk grants you +4 Mitigation against all attacks
- Skulk grants you +6 Mitigation against all attacks
- Skulk grants you +8 Mitigation against all attacks
- Skulk grants you +10 Mitigation against all attacks
- Skulk grants you +12 Mitigation against all attacks
- Skulk grants you +14 Mitigation against all attacks
- Skulk grants you +16 Mitigation against all attacks
- Skulk grants you +18 Mitigation against all attacks
- Skulk grants you +20 Mitigation against all attacks
- Skulk grants you +22 Mitigation against all attacks
- Skulk grants you +24 Mitigation against all attacks
- Skulk grants you +26 Mitigation against all attacks
- Skulk grants you +28 Mitigation against all attacks
- Skulk grants you +30 Mitigation against all attacks
- Skulk grants you +32 Mitigation against all attacks
|
|
of Pack Blood |
Level 100 - Blood of the Pack restores +80 Health to you and costs -31 Power |
Uncommon |
OffHand, Necklace |
Click Expand to reveal
- Blood of the Pack restores +10 Health to you and costs -3 Power
- Blood of the Pack restores +15 Health to you and costs -5 Power
- Blood of the Pack restores +20 Health to you and costs -7 Power
- Blood of the Pack restores +25 Health to you and costs -9 Power
- Blood of the Pack restores +30 Health to you and costs -11 Power
- Blood of the Pack restores +35 Health to you and costs -13 Power
- Blood of the Pack restores +40 Health to you and costs -15 Power
- Blood of the Pack restores +45 Health to you and costs -17 Power
- Blood of the Pack restores +50 Health to you and costs -19 Power
- Blood of the Pack restores +55 Health to you and costs -21 Power
- Blood of the Pack restores +60 Health to you and costs -23 Power
- Blood of the Pack restores +65 Health to you and costs -25 Power
- Blood of the Pack restores +70 Health to you and costs -27 Power
- Blood of the Pack restores +75 Health to you and costs -29 Power
- Blood of the Pack restores +80 Health to you and costs -31 Power
|
|
of Bonechewing |
Level 100 - Corpse-Eating Health Regeneration +20 |
Uncommon |
Chest, Ring |
Click Expand to reveal
- Corpse-Eating Health Regeneration +1
- Corpse-Eating Health Regeneration +2
- Corpse-Eating Health Regeneration +3
- Corpse-Eating Health Regeneration +4
- Corpse-Eating Health Regeneration +5
- Corpse-Eating Health Regeneration +6
- Corpse-Eating Health Regeneration +7
- Corpse-Eating Health Regeneration +8
- Corpse-Eating Health Regeneration +9
- Corpse-Eating Health Regeneration +10
- Corpse-Eating Health Regeneration +11
- Corpse-Eating Health Regeneration +12
- Corpse-Eating Health Regeneration +13
- Corpse-Eating Health Regeneration +14
- Corpse-Eating Health Regeneration +15
- Corpse-Eating Health Regeneration +16
- Corpse-Eating Health Regeneration +17
- Corpse-Eating Health Regeneration +18
- Corpse-Eating Health Regeneration +19
- Corpse-Eating Health Regeneration +20
|
|
of Marrow Power |
Level 100 - Corpse-Eating Power Regeneration +14 |
Uncommon |
MainHand |
Click Expand to reveal
- Corpse-Eating Power Regeneration +2
- Corpse-Eating Power Regeneration +3
- Corpse-Eating Power Regeneration +4
- Corpse-Eating Power Regeneration +5
- Corpse-Eating Power Regeneration +6
- Corpse-Eating Power Regeneration +7
- Corpse-Eating Power Regeneration +8
- Corpse-Eating Power Regeneration +9
- Corpse-Eating Power Regeneration +10
- Corpse-Eating Power Regeneration +11
- Corpse-Eating Power Regeneration +12
- Corpse-Eating Power Regeneration +13
- Corpse-Eating Power Regeneration +14
|
|
of Shadow Killing |
Level 100 - Shadow Feint raises your Lycanthropy Base Damage +64% until you trigger the teleport |
Uncommon |
Chest, Feet |
Click Expand to reveal
- Shadow Feint raises your Lycanthropy Base Damage +7% until you trigger the teleport
- Shadow Feint raises your Lycanthropy Base Damage +10% until you trigger the teleport
- Shadow Feint raises your Lycanthropy Base Damage +13% until you trigger the teleport
- Shadow Feint raises your Lycanthropy Base Damage +16% until you trigger the teleport
- Shadow Feint raises your Lycanthropy Base Damage +19% until you trigger the teleport
- Shadow Feint raises your Lycanthropy Base Damage +22% until you trigger the teleport
- Shadow Feint raises your Lycanthropy Base Damage +25% until you trigger the teleport
- Shadow Feint raises your Lycanthropy Base Damage +28% until you trigger the teleport
- Shadow Feint raises your Lycanthropy Base Damage +31% until you trigger the teleport
- Shadow Feint raises your Lycanthropy Base Damage +34% until you trigger the teleport
- Shadow Feint raises your Lycanthropy Base Damage +37% until you trigger the teleport
- Shadow Feint raises your Lycanthropy Base Damage +40% until you trigger the teleport
- Shadow Feint raises your Lycanthropy Base Damage +43% until you trigger the teleport
- Shadow Feint raises your Lycanthropy Base Damage +46% until you trigger the teleport
- Shadow Feint raises your Lycanthropy Base Damage +49% until you trigger the teleport
- Shadow Feint raises your Lycanthropy Base Damage +52% until you trigger the teleport
- Shadow Feint raises your Lycanthropy Base Damage +55% until you trigger the teleport
- Shadow Feint raises your Lycanthropy Base Damage +58% until you trigger the teleport
- Shadow Feint raises your Lycanthropy Base Damage +61% until you trigger the teleport
- Shadow Feint raises your Lycanthropy Base Damage +64% until you trigger the teleport
|
Feinter's |
of Loping |
Level 100 - Shadow Feint causes your next attack to deal +240 damage if it is a Werewolf ability |
Uncommon |
Legs, MainHand |
Click Expand to reveal
- Shadow Feint causes your next attack to deal +12 damage if it is a Werewolf ability
- Shadow Feint causes your next attack to deal +24 damage if it is a Werewolf ability
- Shadow Feint causes your next attack to deal +36 damage if it is a Werewolf ability
- Shadow Feint causes your next attack to deal +48 damage if it is a Werewolf ability
- Shadow Feint causes your next attack to deal +60 damage if it is a Werewolf ability
- Shadow Feint causes your next attack to deal +72 damage if it is a Werewolf ability
- Shadow Feint causes your next attack to deal +84 damage if it is a Werewolf ability
- Shadow Feint causes your next attack to deal +96 damage if it is a Werewolf ability
- Shadow Feint causes your next attack to deal +108 damage if it is a Werewolf ability
- Shadow Feint causes your next attack to deal +120 damage if it is a Werewolf ability
- Shadow Feint causes your next attack to deal +132 damage if it is a Werewolf ability
- Shadow Feint causes your next attack to deal +144 damage if it is a Werewolf ability
- Shadow Feint causes your next attack to deal +156 damage if it is a Werewolf ability
- Shadow Feint causes your next attack to deal +168 damage if it is a Werewolf ability
- Shadow Feint causes your next attack to deal +180 damage if it is a Werewolf ability
- Shadow Feint causes your next attack to deal +192 damage if it is a Werewolf ability
- Shadow Feint causes your next attack to deal +204 damage if it is a Werewolf ability
- Shadow Feint causes your next attack to deal +216 damage if it is a Werewolf ability
- Shadow Feint causes your next attack to deal +228 damage if it is a Werewolf ability
- Shadow Feint causes your next attack to deal +240 damage if it is a Werewolf ability
|
Feinter's |
|
Level 100 - When you teleport via Shadow Feint, you recover 103 Armor and your Sprint Speed is +3 for 10 seconds |
Uncommon |
Head, Ring |
Click Expand to reveal
- When you teleport via Shadow Feint, you recover 8 Armor and your Sprint Speed is +1 for 10 seconds
- When you teleport via Shadow Feint, you recover 13 Armor and your Sprint Speed is +1 for 10 seconds
- When you teleport via Shadow Feint, you recover 18 Armor and your Sprint Speed is +1 for 10 seconds
- When you teleport via Shadow Feint, you recover 23 Armor and your Sprint Speed is +1 for 10 seconds
- When you teleport via Shadow Feint, you recover 28 Armor and your Sprint Speed is +2 for 10 seconds
- When you teleport via Shadow Feint, you recover 33 Armor and your Sprint Speed is +2 for 10 seconds
- When you teleport via Shadow Feint, you recover 38 Armor and your Sprint Speed is +2 for 10 seconds
- When you teleport via Shadow Feint, you recover 43 Armor and your Sprint Speed is +2 for 10 seconds
- When you teleport via Shadow Feint, you recover 48 Armor and your Sprint Speed is +3 for 10 seconds
- When you teleport via Shadow Feint, you recover 53 Armor and your Sprint Speed is +3 for 10 seconds
- When you teleport via Shadow Feint, you recover 58 Armor and your Sprint Speed is +3 for 10 seconds
- When you teleport via Shadow Feint, you recover 63 Armor and your Sprint Speed is +3 for 10 seconds
- When you teleport via Shadow Feint, you recover 68 Armor and your Sprint Speed is +3 for 10 seconds
- When you teleport via Shadow Feint, you recover 73 Armor and your Sprint Speed is +3 for 10 seconds
- When you teleport via Shadow Feint, you recover 78 Armor and your Sprint Speed is +3 for 10 seconds
- When you teleport via Shadow Feint, you recover 83 Armor and your Sprint Speed is +3 for 10 seconds
- When you teleport via Shadow Feint, you recover 88 Armor and your Sprint Speed is +3 for 10 seconds
- When you teleport via Shadow Feint, you recover 93 Armor and your Sprint Speed is +3 for 10 seconds
- When you teleport via Shadow Feint, you recover 98 Armor and your Sprint Speed is +3 for 10 seconds
- When you teleport via Shadow Feint, you recover 103 Armor and your Sprint Speed is +3 for 10 seconds
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Feinter's |
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Level 100 - When you teleport via Shadow Feint, you recover 124 Health |
Uncommon |
Hands, Feet |
Click Expand to reveal
- When you teleport via Shadow Feint, you recover 10 Health
- When you teleport via Shadow Feint, you recover 16 Health
- When you teleport via Shadow Feint, you recover 22 Health
- When you teleport via Shadow Feint, you recover 28 Health
- When you teleport via Shadow Feint, you recover 34 Health
- When you teleport via Shadow Feint, you recover 40 Health
- When you teleport via Shadow Feint, you recover 46 Health
- When you teleport via Shadow Feint, you recover 52 Health
- When you teleport via Shadow Feint, you recover 58 Health
- When you teleport via Shadow Feint, you recover 64 Health
- When you teleport via Shadow Feint, you recover 70 Health
- When you teleport via Shadow Feint, you recover 76 Health
- When you teleport via Shadow Feint, you recover 82 Health
- When you teleport via Shadow Feint, you recover 88 Health
- When you teleport via Shadow Feint, you recover 94 Health
- When you teleport via Shadow Feint, you recover 100 Health
- When you teleport via Shadow Feint, you recover 106 Health
- When you teleport via Shadow Feint, you recover 112 Health
- When you teleport via Shadow Feint, you recover 118 Health
- When you teleport via Shadow Feint, you recover 124 Health
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Level 100 - Shadow Feint reduces the taunt of all your attacks by 58% until you trigger the teleport |
Uncommon |
Hands |
Click Expand to reveal
- Shadow Feint reduces the taunt of all your attacks by 5% until you trigger the teleport
- Shadow Feint reduces the taunt of all your attacks by 7% until you trigger the teleport
- Shadow Feint reduces the taunt of all your attacks by 9% until you trigger the teleport
- Shadow Feint reduces the taunt of all your attacks by 11% until you trigger the teleport
- Shadow Feint reduces the taunt of all your attacks by 13% until you trigger the teleport
- Shadow Feint reduces the taunt of all your attacks by 16% until you trigger the teleport
- Shadow Feint reduces the taunt of all your attacks by 19% until you trigger the teleport
- Shadow Feint reduces the taunt of all your attacks by 22% until you trigger the teleport
- Shadow Feint reduces the taunt of all your attacks by 25% until you trigger the teleport
- Shadow Feint reduces the taunt of all your attacks by 28% until you trigger the teleport
- Shadow Feint reduces the taunt of all your attacks by 31% until you trigger the teleport
- Shadow Feint reduces the taunt of all your attacks by 34% until you trigger the teleport
- Shadow Feint reduces the taunt of all your attacks by 37% until you trigger the teleport
- Shadow Feint reduces the taunt of all your attacks by 40% until you trigger the teleport
- Shadow Feint reduces the taunt of all your attacks by 43% until you trigger the teleport
- Shadow Feint reduces the taunt of all your attacks by 46% until you trigger the teleport
- Shadow Feint reduces the taunt of all your attacks by 49% until you trigger the teleport
- Shadow Feint reduces the taunt of all your attacks by 52% until you trigger the teleport
- Shadow Feint reduces the taunt of all your attacks by 55% until you trigger the teleport
- Shadow Feint reduces the taunt of all your attacks by 58% until you trigger the teleport
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Skulker's |
of Skulking Away |
Level 100 - When Skulk is used, you recover 68 Health and all enemies within 10 meters are taunted -860 |
Uncommon |
Legs, Necklace |
Click Expand to reveal
- When Skulk is used, you recover 15 Health and all enemies within 10 meters are taunted -100
- When Skulk is used, you recover 17 Health and all enemies within 10 meters are taunted -140
- When Skulk is used, you recover 19 Health and all enemies within 10 meters are taunted -180
- When Skulk is used, you recover 21 Health and all enemies within 10 meters are taunted -220
- When Skulk is used, you recover 23 Health and all enemies within 10 meters are taunted -260
- When Skulk is used, you recover 25 Health and all enemies within 10 meters are taunted -300
- When Skulk is used, you recover 27 Health and all enemies within 10 meters are taunted -340
- When Skulk is used, you recover 29 Health and all enemies within 10 meters are taunted -380
- When Skulk is used, you recover 31 Health and all enemies within 10 meters are taunted -420
- When Skulk is used, you recover 33 Health and all enemies within 10 meters are taunted -460
- When Skulk is used, you recover 35 Health and all enemies within 10 meters are taunted -500
- When Skulk is used, you recover 37 Health and all enemies within 10 meters are taunted -540
- When Skulk is used, you recover 40 Health and all enemies within 10 meters are taunted -580
- When Skulk is used, you recover 44 Health and all enemies within 10 meters are taunted -620
- When Skulk is used, you recover 48 Health and all enemies within 10 meters are taunted -660
- When Skulk is used, you recover 52 Health and all enemies within 10 meters are taunted -700
- When Skulk is used, you recover 56 Health and all enemies within 10 meters are taunted -740
- When Skulk is used, you recover 60 Health and all enemies within 10 meters are taunted -780
- When Skulk is used, you recover 64 Health and all enemies within 10 meters are taunted -820
- When Skulk is used, you recover 68 Health and all enemies within 10 meters are taunted -860
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Skulker's |
of Skulking |
Level 100 - Skulk causes your next attack to deal +55% damage if it is a Crushing attack |
Epic |
Head, Ring |
Click Expand to reveal
- Skulk causes your next attack to deal +8% damage if it is a Crushing attack
- Skulk causes your next attack to deal +12% damage if it is a Crushing attack
- Skulk causes your next attack to deal +16% damage if it is a Crushing attack
- Skulk causes your next attack to deal +20% damage if it is a Crushing attack
- Skulk causes your next attack to deal +24% damage if it is a Crushing attack
- Skulk causes your next attack to deal +28% damage if it is a Crushing attack
- Skulk causes your next attack to deal +31% damage if it is a Crushing attack
- Skulk causes your next attack to deal +34% damage if it is a Crushing attack
- Skulk causes your next attack to deal +37% damage if it is a Crushing attack
- Skulk causes your next attack to deal +40% damage if it is a Crushing attack
- Skulk causes your next attack to deal +43% damage if it is a Crushing attack
- Skulk causes your next attack to deal +46% damage if it is a Crushing attack
- Skulk causes your next attack to deal +49% damage if it is a Crushing attack
- Skulk causes your next attack to deal +52% damage if it is a Crushing attack
- Skulk causes your next attack to deal +55% damage if it is a Crushing attack
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Skulker's |
of Skulking |
Level 100 - Skulk grants you +86% Projectile Evasion |
Rare |
OffHand |
Click Expand to reveal
- Skulk grants you +20% Projectile Evasion
- Skulk grants you +26% Projectile Evasion
- Skulk grants you +32% Projectile Evasion
- Skulk grants you +38% Projectile Evasion
- Skulk grants you +44% Projectile Evasion
- Skulk grants you +50% Projectile Evasion
- Skulk grants you +54% Projectile Evasion
- Skulk grants you +58% Projectile Evasion
- Skulk grants you +62% Projectile Evasion
- Skulk grants you +66% Projectile Evasion
- Skulk grants you +70% Projectile Evasion
- Skulk grants you +74% Projectile Evasion
- Skulk grants you +78% Projectile Evasion
- Skulk grants you +82% Projectile Evasion
- Skulk grants you +86% Projectile Evasion
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Level 100 - If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +21 until triggered. |
Epic |
Necklace |
Click Expand to reveal
- If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +2 until triggered.
- If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +3 until triggered.
- If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +4 until triggered.
- If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +5 until triggered.
- If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +6 until triggered.
- If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +7 until triggered.
- If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +8 until triggered.
- If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +9 until triggered.
- If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +10 until triggered.
- If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +11 until triggered.
- If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +12 until triggered.
- If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +13 until triggered.
- If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +14 until triggered.
- If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +15 until triggered.
- If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +16 until triggered.
- If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +17 until triggered.
- If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +18 until triggered.
- If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +19 until triggered.
- If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +20 until triggered.
- If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +21 until triggered.
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