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Psychology

1,248 bytes added, Yesterday at 13:41
Removed outdated Basic and Advanced Ability tables
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'''{{Skill infobox|title = Psychology''' is primarily a control skill|image = [[File:Empty_Placeholder.png]]|caption = Understanding the mind of sentient creatures. Also, which deals using that knowledge in psychic manipulationcombat and other stressful situations.|skilltype = Combat Skill|maxlevel = 100|req = N/A|skilltrainers = [[Riger]], [[Helena Veilmoor]], damage[[Suspicious Cow]], and healing[[Nissim]], [[Raina]] <!-- List skill trainers, 3 max -->}}{{Quote|Leave a quote about the skill here. Psychologists This can control enemies rage, fear and mesmerize, taunt or unbe the in-tauntgame description, but that info must be placed below as well . Adds a bit of flavor to the article as reduce an enemy's damagewell. }}== {{msg:BASEPAGENAME}} Overview=='''Critical-hit chancesPsychology''' to attacks against various humanoid creatures can be gained through [[Phrenology]]is a strange skill that revolves around affecting allies/enemies by getting into their head. It's one of the most versatile support skills, with a mix of crowd control, healing, and rage reduction.
=== In-Game Description ===
Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations.
==Learn from= Training {{msg:BASEPAGENAME}} ===; <!-- A list of methods to learn and level the skill -->* [[Riger]] in [[YettaAnagoge]]will not directly teach you Psychology, but after you complete his quest, he will allow you to read a Psychology book.: Buy * For players that do not want to go back to the island to learn Psychology, [[Yetta]] in [[Eltibule Keep]] sells a book titled ''Fighting with Psychology''.; Alternatively completing the "alternative approach to continued slaughter..." for [[RigerOritania]]: Cheer up Riger (a 's quest)[[Kill Spiders]] will award Psychology experience and unlock it.; * [[Helena Veilmoor]] and [[Suspicious Cow]] in [[Eltibule]] teach '''You Were Adopted''' 1-3 and '''But I Love You''' 1-2* [[Nissim]]: Unlock levels in [[Amulna]] will unlock Psychology 51-60, 61-70, and teaches level 51+ abilities.* [[Raina]] in [[Fae Realm]] unlocks 71-80.* Levels 81-90 are unlocked by [[Emersil the Ever-Gloating]] deep beneath [[Povus]].* [[Cynthia Rolfe]] in [[Statehelm]] unlocks 81-90, 91-100, and [[Prodigy Potential]].
==EquipmentConnected Skills =======Sub-Skills:=====* {{belt|Lucky Belt of None=====Secondary Skills:=====* None=====Related Skills:=====* None=== Synergy Levels ===Bonus [[Synergy Levels]] for [[Psychology]] can be obtained from the Sneak}} (Unarmedfollowing skills and levels::; [[Compassion]]:: Level 40:; [[Gender Studies]]:: Level 30:; [[Meditation]]:: Level 20:; [[Mentalism]]:: Level 15, '''Psychology''')Level 44:; [[Phrenology]]* {{belt|Lucky Belt :: Level 35 and level 35 in each of the Medic}} ('''Psychology''', Mentalism)eleven subskills:; [[Safecracking]]:: Level 50* {{belt|Lucky Belt of the Gladiator:{{msg:BASEPAGENAME}}/Abilities}} (Sword, '''Psychology''')
===Augments={{msg:BASEPAGENAME}} Mechanics ==A list of know augments for this skill:* Psychology Damage +[5-35]%* <ability> attacks deal +45 damage* <ability> attacks also clear Pep Talk timer (so it can be reused immediately)* ''Tell Me About Your Mother'' attacks also clear Pep Talk timer (so it can be reused* ''Tell Me About Your Mother'' attacks have a 100% chance to slow target's movement by 45%* ''But I Love You'' attacks have a [x-90]% chance to stun the target* ''Positive Attitude'' boosts your sprint speed by 10 for 10 seconds* ''Positive Attitude'' increases your Poison Mitigation +10 for 10 seconds
==Advanced=Equipment===To earn more XP in <!-- Special equipment that is intended to be used by the skill goes here, including belts. -->{{belt|Belt of the Psychologist}} increases Base Damage dealt with Psychology after level 50, gain favor by 8%. Can be created with [[Nissim]] in [[Amulna]], a town in the [[IlmariToolcrafting]] Desert18.
<!-- This table lists additional abilities that have to be earned through favor/loot/etc -->{{belt| {{AATSTBelt of the Gladiator}}|- style="background: #ec81bf;"! align="left" style="width:120px;"|<span style="cursor:pointer;">'''Ability'''</span> || style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> || style="width:100px"|<span style="cursor: pointer;">'''Req.'''</span> || align="left"|Misc. Notes|-| '''You Were Adopted''' || [[Helena Veilmoor]] || Friends || Reveal something so surprising that the target's heart briefly stops. (Onlyworks on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)<br>'''increases Base Damage''': dealt with Psychology and [55/105/140] Trauma.|-| '''Fast Talk''' || [[Helena VeilmoorSword]] || Friends || Explain away minor misunderstandings, causing the target to be less aggressive toward you.<br>'''Special''': Target forgets up to [50/150] damage done combat skills by you; if you‘ve done less than [50/150] damage, target may temporarily stop being hostile toward you6%.|-| '''But I Love You''' || [Can be bought from [Helena Veilmoor]] || Friends || Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)<br>'''Damage''': [12/26/41Joeh] Psychic. '''Special''': Target's attacks deal -[10/20/25]% damage for 30 seconds.|}
==Abilities=={{:Psychology Abilitiesbelt|Belt of the Medic}}increases Base Damage dealt with Psychology and [[Mentalism]] combat skills by 6%. Can be bought from [[Echur]].
{{belt|Belt of the Sneak}} increases Base Damage dealt with Psychology and [[Category:SkillsUnarmed]] combat skills by 6%. Can be bought from [[Echur]]. {{belt|Belt of the Cunning Wolf}} increases Base Damage dealt with Psychology and [[Lycanthropy]] combat skills by 6%. Can be bought from [[Harry the Wolf]]. {{belt|Belt of the Controller}} increases Base Damage dealt with Psychology and [[Druid]] combat skills by 6%. Can be bought from [[Agrashab]]. {{belt|Belt of the Cunning Assailant}} increases Base Damage dealt with Psychology and [[Knife Fighting]]combat skills by 6%. Can be bought from ???. {{:{{msg:BASEPAGENAME}}/Treasure Effects}} {{:{{msg:BASEPAGENAME}}/Stat Bonuses}} {{:{{msg:BASEPAGENAME}}/Level Up Rewards}} == Psychology Experience Table =={{Spoiler|Click Expand to view the Experience Table for Psychology|{{:Xptables/TypicalCombatSkill}}}}== Trivia =='''Write a little about this history of the skill, or things that don't belong in above areas''' == Gallery== [[Category:Combat Skills]]
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