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Belt

659 bytes added, 16:31, 25 November 2016
removed outdated info about belts influencing random loot mechanism; included 2015-12-06 patch note info
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The objective of belts was changed with the 2015-12-06 patch. Before that patch belts '''attuned the random-treasure system to specific skills''' <ref>https://www.kickstarter.com/projects/1045484633/project-gorgon-a-new-approach-to-mmos/posts/985932 making Armor Pt 2</ref>. For instance, the ''Lucky Belt of The Soldier'' attuned loot to [[Sword]] and [[Shield]], while the ''Lucky Belt of the Ranger'' attuned loot to [[Archery]] and [[Animal Handling]], and so on.
'''In the 2015-12-06 patch notes the following information was provided:<br> - Belts''' are equipment like boots and shirts and so on, but belts don't boost your combat abilitiesno longer determine the skills used by random loot. This is now determined by the skills you have active when the monster dies. - Instead, '''belts attune the randomgive you a small bonus chance to find uncommon (green-treasure system to label) loot if you are using their specific skills''' <ref>https://www.kickstarter.com/projects/1045484633/project -gorgonThe chance of finding uncommon loot has been increased somewhat to offset this new bonus, which means that the belt isn’t actually helping you much over the pre-patch values – the belt mostly just keeps you in the same ballpark. (It’s a little bit better than before, but not alot.) -There are a few new-approach-to-mmos/posts/985932 making Armor Pt 2</ref>craftable utility belts that have no effect on treasure, but instead have other benefits. For instance, Some players may find these belts more useful than the ''Lucky Belt Belts. (Other types of The Soldier'' attunes utility belt options will no doubt be added in the future.) - Specialized animal belts (spider harnesses and bat combat belts) no longer have any effect on loot to [[Sword]] and [[Shield]], while – they just have their main benefit of unlocking certain skill combinations for animal forms - Harry the Wolf no longer sells the ''Lucky Belt of belts that the Ranger'' attunes loot to [[Archery]] and [[Animal Handling]], and so on.Suspicious Cow also sells
===Effect On Special Loot===
Whenever you find special loot (that is, equipment whose title is colored green, blue, purple, or yellow), it has random enhancements on it. Wearing a belt heavily skews the loot so that those the skills indicated on the belt show up a LOT more often. Note that this also affects equipment received through quest rewards!
You may have trouble finding a belt that covers both of the skills you want to use, but you shouldn't have trouble finding a belt that covers at least one of your two skills.
[[Joeh]] in Serbule will sell you a couple of Sword-related belts if you raise Favor with him. Other townsfolk in Serbule and Eltibule have other belts for sale, covering every combat skill. And some unusual belts are dropped from random treasure.
 
===Effect On Group Loot===
If you're in a group, the first person that looks at a corpse will skew the loot based on what belt they're wearing.
==List of Lucky Belts==
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