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Necromancy

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{{Skill infobox|title = Necromancy|image = [[File:Necromancy (skill)Necromancy_skill.jpg|thumb|rightpng|300px|This article could use an image of Necromancy pets.]]{{Quote|Necromancy is control over the undeadcaption = |skilltype = Combat Skill <!-- Combat Skill, Trade Skill, along with other powers that trifle with mortality. To use necromantic abilitiesBeast Skill (EX: Beast Speech, you must be wielding or wearing a necromancy gem. You can often find these on weaponsbut NOT Lycanthropy), and less often on pieces of armor. Other Skill (If you are in a beast form, necromancy gems in weapons wonUsed for skills that don't workfit the other categories) -->|maxlevel = 60 <!-- List without bonus levels -->|req = <!-- Any other skills needed to gain this skill -->|skilltrainers = [[Azalak]], [[Sir Arif]], [[Daniel Murderdark]] <!-- List skill trainers, but ones in armor will.) 3 max -->
}}
<span style="color:orange;">Note: the skill is a no-frills version, with a more elaborate set of systems "coming soon". Please report your impression of the skill plus any problems you see!</span><ref>In-game message when clicking the altar</ref>
{{Quote|Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.}} == {{msg:BASEPAGENAME}} Overview=='''Necromancy''' is a combat skill that utilizes darkness focuses on creating undead and death wielding dark magic. Most necromantic abilities will do '''no damage''' to create servants as well as deal damage undead enemies. Necromancers must have an item with a "Necromancy Gem" equipped, and steal the lifethey usually have to be in a graveyard to summon skeletons. ALl skeleton-summon abilities besides '''Free-Summon Skeletal Archer''' require a Femur (Free-force of enemiesSummon requires a Humanoid skull). It is also required for unknown if Necromancy will gain the subability to free-skill summon other types of skeletons in the future. For now, the normal summon requires the player to be in a graveyard. There are certain "designated" graveyards (examples are the main entrance of [[Corpse TalkingSerbule Crypt]], [[Eltibule Crypt]]), but otherwise a "graveyard" is any area with at least 3 player tombstones in close proximity. Once summoned, skeleton minions will be resummoned when you move to a different zone, but if they die they are gone until resummoned at a graveyard.
=== In-Game Description ===Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing an item that has the modifier "Enables Necromantic Abilities" known ingame as a "Necromancy Gem" necromancy gem. You can often find these on weapons, and less often on itpieces of armor. These (If you are found on in a beast form, necromancy gems in weaponswon't work, armour and actual offhand [[Necromancy Orb]]s used for this but ones in armor will.)The in-game description of the skillgoes here.
The skill makes heavy use of bones. Femurs can be acquired easily from most skeletons, through bonuses in use === Training {{msg:BASEPAGENAME}} ===<!-- A list of methods to learn and level the butchering skill, recovered from graves (See -->* The skill is first learned by defeating [[Corpse TalkingKhyrulek's True Form]]) and Burial Urnsdelivering an item she drops to the [[Pulsing Crystal]]. (In the futureWhen you do this, Necromancers you will be given a "Necromancy Test Staff" and a "Necromancy Test Necklace". Both have additional ways necromancy gems in them, so you can choose one to get more bones.)<--(unknown if my addition here is said methodsequip and start using Necromancy.)
You can only raise Skeleton Minions within graveyards. If you want to raise skeletons elsewhere, you* [[Azalak]] teaches 'll need to make or find your own makeshift dynamic graveyard. Any location with three player tombstones in close proximity will allow you to raise Skeletons.''Create Super Zombie''' 1-3
==Static Graveyards==*Entrance to the [[Serbule Crypt]]*Interior of the [[Serbule Crypt]] in two areas, the start and just before the corridor leading to the [[Nameless Guardian]] and the hallway to the [[Strange spider]]*[[PVP Testing DungeonSir Arif]]teaches '''Free Summon Skeletal Archer''s one of the rooms that lead to coffins in [[Serbule Keep]]*[[Eltibule Keep]]'s Royal Graveyard to the left of the keep (north on the map)1-3
* [[Jumjab]] teaches '''Heart's Power''' 1-2
{{Spoiler|* You can learn '''Spleen's Power''' from scrolls <span style="color:red">NOTE!</span> Necromancy is learned from the scroll* [[Symbols of DarknessDaniel Murderdark]], dropped from [[Khyrulek's True Form]] on the second will unlock Necromancy 51-60 and teach level of the [[Serbule Crypt]]. After getting the scroll, you present it to the [[Pulsing Crystal]] located to the room right of the boss fight granting you the skill. Getting this skill is difficult for beginners, so ask on Global to see if you can join a [[Hunting Group]] going on a "Crypt run" to brave the dangers of the [[serbule crypt]]. }}51+ abilities
==AdvancedConnected Skills == <!=====Sub-- This table lists additional abilities that have to be earned through favor/loot/etc -->Skills:=====* [[Corpse Talking]]=====Secondary Skills:=====* None=====Related Skills:=====* None
== {{msg:BASEPAGENAME}} Basic Abilities==
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:
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! align="left" style="width:120px;200px"|<span style="cursor:pointer;">'''Ability'''</span> ! align="left" style="width:80px;" || <span style="cursor: pointer;">'''Req. Level'''</span> ! align="left" style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> ! align="left" style="width:800px" || <span style="cursor: pointer;">'''Description'''</span>! align="left" style="width:100px120px"|<span style="cursor: pointer;">'''Req.Damage Type'''</span> || ! align="left"|Misc'''Ability Type'''|-| '''Death's Hold''' (1-4) || 1/15/33/43 || Level Up || Briefly hold your target in place with undead hands. || Darkness || Signature Debuff|-| '''Free-Summon Skeletal Archer''' (1-3) || 1/25/42 || [[Sir Arif]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) || N/A || |-| '''Raise Skeletal Archer''' (1-4) || 2/18/32/47 || Level Up || Raise a skeletal archer from death to serve you. NotesSkeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || |-| '''Provoke Undead''' (1-4) || 3/21/31/44 || Level Up || Your undead pets become agitated, dealing more damage for a time. || N/A || |-| '''Life Crush''' (1-4) || 4/17/24/45 || Level Up || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. || Darkness || Basic Attack|-| '''Spark of Death''' (1-4) || 5/14/27/37 || Level Up || Blast the target with electricity. || Electricity || Core Attack|-| '''Heal Undead''' (1-5) || 6/16/26/36/46 || Level Up || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || N/A || |-| '''Raise Skeletal Swordsman''' (1-4) || 7/22/38/49 || Level Up || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || |-| '''Life Steal''' (1-4) || 8/23/35/50 || Level Up || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Darkness || |-| '''Rebuild Undead''' (1-5) || 9/19/29/39/48 || Level Up || Your undead pets are healed. || N/A || |-| '''Create Shambling Corpse''' (1-5) || 10/20/30/40/50 || Level Up || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || N/A ||
|-
| '''Create Super ZombieRaise Skeletal Battle Mage'''(1-3) || [[Azalak]] 12/28/42 || ??? Level Up || Azalak the mantis, Raise a friendly mantis near skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a house north of Serbule Keep. Is an graveyard to use this ability that buffs the [[Shambling Corpse]]'s HP and makes it stronger at the cost of faster degradation via HP loss. Is maintainable regardlessIt consumes two Femurs.) || N/A ||
|-
| '''Free Summon Skeletal ArcherDeathgaze'''(1-34) || [[Sir Arif]] 13/25/34/41 || ??? Level Up || Raise a skeletal archer from Force the target to stare into the darkness of death to serve you. Skeletal archers have long-distance attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull, typically sending them fleeing in terror.) '''Special''': can be placed Chances of success are based on your Necromancy skill and the side-barenemy's mental proficiency. (Req. Comfortable or higher, to be confirmed)|| Darkness ||
|-
| '''Secret of the SpleenHeart's Power''' 1 || 20 || [[Jumjab]] || Consume a heart to gain vast health for a time. || N/A || |-| '''Create Super Zombie''' (1-3) || 20/35/50 || [[RecipeAzalak]] || Merge additional body parts into your existing zombie, letting it become larger and more dangerous. || N/A || |-| '''Wave of Darkness''' (1-3) || 24/34/44 || ??? || Buffs Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Darkness || |-| '''Spleen's Power by 100''' 1 || 30 || Scroll || Consume a spleen to gain vast power for a time.|| N/A || |}
=== {{msg:BASEPAGENAME}} Advanced Abilities===
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:
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! align="left" style="width:200px" | <span style="cursor: pointer;">'''Ability'''</span>
! align="left" style="width:80px;" | <span style="cursor: pointer;">'''Req. Level'''</span>
! align="left" style="width:120px" | <span style="cursor: pointer;">'''Learn From'''</span>
! align="left" style="width:800px" | <span style="cursor: pointer;">'''Description'''</span>
! align="left" style="width:120px" | <span style="cursor: pointer;">'''Damage Type'''</span>
! align="left" | '''Ability Type'''
|-
| '''Death's Hold''' 5 || 51 || [[Daniel Murderdark]] || Briefly hold your target in place with undead hands. || Darkness || Signature Debuff
|-
| '''Spark of Death''' 5 || 51 || [[Daniel Murderdark]] || Blast the target with electricity. || Electricity || Core Attack
|-
| '''Free-Summon Skeletal Archer''' 4 || 52 || [[Daniel Murderdark]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) || N/A ||
|-
| '''Provoke Undead''' 5 || 53 || [[Daniel Murderdark]] || Your undead pets become agitated, dealing more damage for a time. || N/A ||
|-
| '''Raise Skeletal Battle Mage''' (4-5) || 53/64 || [[Daniel Murderdark]] || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || N/A ||
|-
| '''Wave of Darkness''' 4 || 54 || [[Daniel Murderdark]] || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Darkness ||
|-
| '''Raise Skeletal Archer''' 5 || 55 || [[Daniel Murderdark]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A ||
|-
| '''Life Crush''' 5 || 55 || [[Daniel Murderdark]] || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. || Darkness || Basic Attack
|-
| '''Deathgaze''' 5 || 55 || [[Daniel Murderdark]] || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Darkness ||
|-
| '''Heal Undead''' 6 || 56 || [[Daniel Murderdark]] || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || N/A ||
|-
| '''Raise Skeletal Swordsman''' 5 || 58 || [[Daniel Murderdark]] || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A ||
|-
| '''Rebuild Undead''' 6 || 58 || [[Daniel Murderdark]] || Your undead pets are healed. || N/A ||
|-
| '''Life Steal''' 5 || 60 || [[Daniel Murderdark]] || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Darkness ||
|-
| '''Create Shambling Corpse''' 6 || 60 || [[Daniel Murderdark]] || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || N/A ||
|-
| '''Heart's Power''' 2 || 60 || [[Jumjab]] || Consume a heart to gain vast health for a time. || N/A ||
|-
| '''Spleen's Power''' 2 || 60 || Scroll || Consume a spleen to gain vast power for a time. || N/A ||
|}
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{{:{{msg:BASEPAGENAME}}/Abilities}} == {{msg:BASEPAGENAME}} Mechanics ==Level Up Rewards ===Equipment===<!-- transclusion Special equipment that is intended to be used by the skill goes here, including belts.-->{{belt|Lucky Belt of the Necromancer}} increases Base Damage dealt with Necromancy by 8%. Can be created with [[Toolcrafting]] 38. {{belt|Lucky Belt of the Defiler}} increases Base Damage dealt with Necromancy and [[Fire Magic]] combat skills by 6%. Can be bought from [[Azalak]]. {{belt|Lucky Belt of the Vile General}} increases Base Damage dealt with Necromancy and [[Archery]] combat skills by 6%.Can be bought from [[Azalak]]. should  {{belt|Lucky Belt of the abilities Wraith}} increases Base Damage dealt with Necromancy and [[Unarmed]] combat skills by 6%. Can be a Template instead found through rare drops and chests. {{belt|Lucky Belt of a general pagethe Cruel Tormentor}} increases Base Damage dealt with Necromancy and [[Mentalism]] combat skills by 6%. Can drop from [[Lomas]]. {{belt|Lucky Belt of the Crypt Keeper}} increases Base Damage dealt with Necromancy and [[Animal Handling]] combat skills by 6%. Drops in [[Yeti Cave]]. {{belt|Lucky Belt of the Death Doctor}} increases Base Damage dealt with Necromancy and [[Knife Fighting]] combat skills by 6%. Can be bought from ? -->??.  {{:{{msg:BASEPAGENAME}}/Treasure Effects}} {{:{{msg:BASEPAGENAME}}/Stat Bonuses}} {{:Necromancy Abilities{{msg:BASEPAGENAME}}/Level Up Rewards}} == Trivia ==Necromancy used to be learned simply by interacting with the altar behind [[Omegaspider]].
==OtherGallery==*Necromancy was originally acquired by goingto the 2nd level of [[Serbule Crypt]] making it past the [[Superspider]] to an altar which gave players the skill with a [[Necromancy Test Medallion]] and Staff. <references />
[[Category:Skills]][[Category:Combat Skills]]
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