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Fire Magic/Treasure Effects

6,661 bytes added, 12:27, 23 January 2017
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See also: [[Fire Magic/Treasure Effects:By Slot]]
 
See also: [[Fire Magic/Treasure Effects:By Ability]]
<!-- This table is from patch v272v273, December 17January 22, 2016 2017 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
|-
| Fiery || of Flames || <b>Tier 67</b> - Fire Magic Base Damage +2023% || Head, MainHand || {{Spoiler|
*; Tier 1
*Fire Magic Damage +3
*; Tier 6
*Fire Magic Base Damage +20%
*; Tier 7
*Fire Magic Base Damage +23%
|Expand}}
|-
| Flameproof || || <b>Tier 1214</b> - Direct Fire Damage Reduction +36 42 when Fire Magic is active, Indirect Fire Damage Reduction +12 14 when Fire Magic is active || Head, Ring || {{Spoiler|
*; Tier 1
*Direct Fire Damage Reduction +3 when Fire Magic is active, Indirect Fire Damage Reduction +1 when Fire Magic is active
*; Tier 12
*Direct Fire Damage Reduction +36 when Fire Magic is active, Indirect Fire Damage Reduction +12 when Fire Magic is active
*; Tier 13
*Direct Fire Damage Reduction +39 when Fire Magic is active, Indirect Fire Damage Reduction +13 when Fire Magic is active
*; Tier 14
*Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active
|Expand}}
|-
| || of Chaotic Flames || <b>Tier 1214</b> - All fire spells deal up to +28 36 damage (randomly determined) || Chest, Feet || {{Spoiler|
*; Tier 1
*All fire spells deal up to +6 damage (randomly determined)
*; Tier 12
*All fire spells deal up to +28 damage (randomly determined)
*; Tier 13
*All fire spells deal up to +32 damage (randomly determined)
*; Tier 14
*All fire spells deal up to +36 damage (randomly determined)
|Expand}}
|-
| Sparkly || of Sparklefire || <b>Tier 67</b> - Scintillating Flame and Scintillating Frost Damage +3040% || Chest, Feet || {{Spoiler|
*; Tier 1
*Scintillating Flame and Scintillating Frost Damage +13%
*; Tier 6
*Scintillating Flame and Scintillating Frost Damage +30%
*; Tier 7
*Scintillating Flame and Scintillating Frost Damage +40%
|Expand}}
|-
| || of Burning || <b>Tier 67</b> - Fire Breath and Super Fireball deal +120 160 damage over 10 seconds || Legs, Necklace || {{Spoiler|
*; Tier 1
*Fire Breath and Super Fireball deal +45 damage over 10 seconds
*; Tier 6
*Fire Breath and Super Fireball deal +120 damage over 10 seconds
*; Tier 7
*Fire Breath and Super Fireball deal +160 damage over 10 seconds
|Expand}}
|-
| || of Prolonged Agony || <b>Tier 1214</b> - Indirect Fire Damage +3747% || Hands, Feet || {{Spoiler|
*; Tier 1
*Indirect Fire Damage +4%
*; Tier 12
*Indirect Fire Damage +37%
*; Tier 13
*Indirect Fire Damage +42%
*; Tier 14
*Indirect Fire Damage +47%
|Expand}}
|-
| Super || of Super Fire || <b>Tier 1214</b> - Super Fireball Damage +3848% || Hands, Feet || {{Spoiler|
*; Tier 1
*Super Fireball Damage +16%
*; Tier 12
*Super Fireball Damage +38%
*; Tier 13
*Super Fireball Damage +43%
*; Tier 14
*Super Fireball Damage +48%
|Expand}}
|-
| || of Flesh Frying || <b>Tier 67</b> - Flesh To Fuel Power Restoration +19 25 || Hands, Feet || {{Spoiler|
*; Tier 1
*Flesh To Fuel Power Restoration +4
*; Tier 6
*Flesh To Fuel Power Restoration +19
*; Tier 7
*Flesh To Fuel Power Restoration +25
|Expand}}
|-
| || || <b>Tier 67</b> - Fire Breath deals +58 70 damage and grants you +18 24 mitigation vs Fire for 10 seconds || Legs || {{Spoiler|
*; Tier 1
*Fire Breath deals +23 damage and grants you +3 mitigation vs Fire for 10 seconds
*; Tier 6
*Fire Breath deals +58 damage and grants you +18 mitigation vs Fire for 10 seconds
*; Tier 7
*Fire Breath deals +70 damage and grants you +24 mitigation vs Fire for 10 seconds
|Expand}}
|-
| Room-Temperature || || <b>Tier 67</b> - Room-Temperature Ball Damage +6074% || Head, MainHand || {{Spoiler|
*; Tier 1
*Room-Temperature Ball Damage +10%
*; Tier 6
*Room-Temperature Ball Damage +60%
*; Tier 7
*Room-Temperature Ball Damage +74%
|Expand}}
|-
| || of Molten Spewing || <b>Tier 1214</b> - Fire Breath hits all targets within 8 meters and deals +2432% damage, but reuse timer is +3 seconds and Power cost is +33% || Hands || {{Spoiler|
*; Tier 1
*Fire Breath hits all targets within 8 meters and deals +2% damage, but reuse timer is +3 seconds and Power cost is +33%
*; Tier 12
*Fire Breath hits all targets within 8 meters and deals +24% damage, but reuse timer is +3 seconds and Power cost is +33%
*; Tier 13
*Fire Breath hits all targets within 8 meters and deals +28% damage, but reuse timer is +3 seconds and Power cost is +33%
*; Tier 14
*Fire Breath hits all targets within 8 meters and deals +32% damage, but reuse timer is +3 seconds and Power cost is +33%
|Expand}}
|-
| || of Enraging Flame || <b>Tier 1214</b> - Super Fireball deals +5870% damage and reuse timer is -1 second, but generates +100% Rage || Head, Ring || {{Spoiler|
*; Tier 1
*Super Fireball deals +14% damage and reuse timer is -1 second, but generates +100% Rage
*; Tier 12
*Super Fireball deals +58% damage and reuse timer is -1 second, but generates +100% Rage
*; Tier 13
*Super Fireball deals +64% damage and reuse timer is -1 second, but generates +100% Rage
*; Tier 14
*Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage
|Expand}}
|-
| || of Burning Breath || <b>Tier 1214</b> - Fire Breath Damage +2735% || MainHand, Necklace || {{Spoiler|
*; Tier 1
*Fire Breath Damage +5%
*; Tier 12
*Fire Breath Damage +27%
*; Tier 13
*Fire Breath Damage +31%
*; Tier 14
*Fire Breath Damage +35%
|Expand}}
|-
| Fiery || of Flames || <b>Tier 67</b> - Fire Magic Base Damage +1622% || OffHand, Necklace || {{Spoiler|
*; Tier 1
*Fire Magic Base Damage +3%
*; Tier 6
*Fire Magic Base Damage +16%
*; Tier 7
*Fire Magic Base Damage +22%
|Expand}}
|-
| || of Nice Flames || <b>Tier 1214</b> - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +49 65 for 7 seconds || OffHand, Necklace || {{Spoiler|
*; Tier 1
*Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +16 for 7 seconds
*; Tier 12
*Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +49 for 7 seconds
*; Tier 13
*Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +57 for 7 seconds
*; Tier 14
*Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds
|Expand}}
|-
| || of Cold Calefaction || <b>Tier 1214</b> - Calefaction causes target to take +3642% damage from Cold for 12 seconds || Chest, OffHand || {{Spoiler|
*; Tier 1
*Calefaction causes target to take +4% damage from Cold for 12 seconds
*; Tier 12
*Calefaction causes target to take +36% damage from Cold for 12 seconds
*; Tier 13
*Calefaction causes target to take +39% damage from Cold for 12 seconds
*; Tier 14
*Calefaction causes target to take +42% damage from Cold for 12 seconds
|Expand}}
|-
| || of Weakening Flame || <b>Tier 67</b> - Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -10 13 damage for 10 seconds || Legs, Necklace || {{Spoiler|
*; Tier 1
*Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -3 damage for 10 seconds
*; Tier 6
*Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -10 damage for 10 seconds
*; Tier 7
*Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
|Expand}}
|-
| || of Enflaming Skin || <b>Tier 67</b> - Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself) || Chest || {{Spoiler|
*; Tier 1
*Super Fireball causes the target to take +10% damage from indirect Fire (this effect does not stack with itself)
*Super Fireball causes the target to take +50% damage from indirect Fire (this effect does not stack with itself)
*; Tier 6
*Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)
*; Tier 7
*Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)
|Expand}}
|-
| || || <b>Tier 1214</b> - Flesh to Fuel boosts your Core Attack Damage +90 120 for 7 seconds || OffHand, Necklace || {{Spoiler|
*; Tier 1
*Flesh to Fuel boosts your Core Attack Damage +13 for 7 seconds
*; Tier 12
*Flesh to Fuel boosts your Core Attack Damage +90 for 7 seconds
*; Tier 13
*Flesh to Fuel boosts your Core Attack Damage +105 for 7 seconds
*; Tier 14
*Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds
|Expand}}
|-
| || of Tough Ruined Flesh || <b>Tier 1214</b> - Flesh to Fuel restores +48 64 Armor || MainHand, Head || {{Spoiler|
*; Tier 1
*Flesh to Fuel restores +15 Armor
*; Tier 12
*Flesh to Fuel restores +48 Armor
*; Tier 13
*Flesh to Fuel restores +56 Armor
*; Tier 14
*Flesh to Fuel restores +64 Armor
|Expand}}
|-
| || of Flesh Frying || <b>Tier 1214</b> - Flesh to Fuel restores +30 36 Power but has a 5% chance to stun you || Legs || {{Spoiler|
*; Tier 1
*Flesh to Fuel restores +8 Power but has a 5% chance to stun you
*; Tier 12
*Flesh to Fuel restores +30 Power but has a 5% chance to stun you
*; Tier 13
*Flesh to Fuel restores +33 Power but has a 5% chance to stun you
*; Tier 14
*Flesh to Fuel restores +36 Power but has a 5% chance to stun you
|Expand}}
|-
| || of Quickly Melted Flesh || <b>Tier 67</b> - Flesh to Fuel increases your Out of Combat Sprint speed +6 7 for 15 seconds || Legs, Feet || {{Spoiler|
*; Tier 1
*Flesh to Fuel increases your Out of Combat Sprint speed +1 for 15 seconds
*; Tier 6
*Flesh to Fuel increases your Out of Combat Sprint speed +6 for 15 seconds
*; Tier 7
*Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds
|Expand}}
|-
| || of Dark Balls || <b>Tier 1214</b> - Room-Temperature Ball deals Darkness damage and causes +96 126 damage over 12 seconds || OffHand, Ring || {{Spoiler|
*; Tier 1
*Room-Temperature Ball deals Darkness damage and causes +24 damage over 12 seconds
*; Tier 12
*Room-Temperature Ball deals Darkness damage and causes +96 damage over 12 seconds
*; Tier 13
*Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds
*; Tier 14
*Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds
|Expand}}
|-
| || of Fast Balls || <b>Tier 67</b> - Room-Temperature Ball Damage +2740% and reuse timer -2.5 3 seconds || Hands || {{Spoiler|
*; Tier 1
*Room-Temperature Ball Damage +6% and reuse timer -1 second
*; Tier 6
*Room-Temperature Ball Damage +27% and reuse timer -2.5 seconds
*; Tier 7
*Room-Temperature Ball Damage +40% and reuse timer -3 seconds
|Expand}}
|-
| || of Fire Tapping || <b>Tier 1214</b> - You regain 14 19 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Chest, Ring || {{Spoiler|
*; Tier 1
*You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 12
*You regain 14 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 13
*You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 14
*You regain 19 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
|Expand}}
|-
| || of the Salamander || <b>Tier 1214</b> - You regain 24 32 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || Chest, Ring || {{Spoiler|
*; Tier 1
*You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 12
*You regain 24 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 13
*You regain 28 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 14
*You regain 32 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
|Expand}}
|-
| || of Scintillating Power || <b>Tier 1214</b> - Scintillating Flame and Scintillating Frost Damage +12 20 and Power Cost -7 9 || Legs, OffHand || {{Spoiler|
*; Tier 1
*Scintillating Flame and Scintillating Frost Damage +1 and Power Cost -2
*; Tier 12
*Scintillating Flame and Scintillating Frost Damage +12 and Power Cost -7
*; Tier 13
*Scintillating Flame and Scintillating Frost Damage +16 and Power Cost -8
*; Tier 14
*Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
|Expand}}
|-
| || of Scintillating Life || <b>Tier 1214</b> - Scintillating Flame restores 24 36 Health || Legs, OffHand || {{Spoiler|
*; Tier 1
*Scintillating Flame restores 2 Health
*; Tier 12
*Scintillating Flame restores 24 Health
*; Tier 13
*Scintillating Flame restores 30 Health
*; Tier 14
*Scintillating Flame restores 36 Health
|Expand}}
|-
| || || <b>Tier 1214</b> - Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +28 38 for 15 seconds || Head, Chest, Ring || {{Spoiler|
*; Tier 1
*Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +6 for 15 seconds
*; Tier 12
*Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +28 for 15 seconds
*; Tier 13
*Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
*; Tier 14
*Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds
|Expand}}
|-
| || of Fire Rings || <b>Tier 1214</b> - Ring of Fire Damage +2937% || Head, Chest || {{Spoiler|
*; Tier 1
*Ring of Fire Damage +7%
*; Tier 12
*Ring of Fire Damage +29%
*; Tier 13
*Ring of Fire Damage +33%
*; Tier 14
*Ring of Fire Damage +37%
|Expand}}
|-
| || of Scintillating Opportunism || <b>Tier 1214</b> - Scintillating Frost and Scintillating Flame stun and deal +80100% damage to Vulnerable targets || Hands, MainHand, Head || {{Spoiler|
*; Tier 1
*Scintillating Frost and Scintillating Flame stun and deal +25% damage to Vulnerable targets
*; Tier 12
*Scintillating Frost and Scintillating Flame stun and deal +80% damage to Vulnerable targets
*; Tier 13
*Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets
*; Tier 14
*Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets
|Expand}}
|-
| || of Chaotic Rings || <b>Tier 1214</b> - Ring of Fire deals +4353% damage but has a 5% chance to deal 116 128 fire damage to YOU || OffHand, Necklace || {{Spoiler|
*; Tier 1
*Ring of Fire deals +10% damage but has a 5% chance to deal 50 fire damage to YOU
*; Tier 12
*Ring of Fire deals +43% damage but has a 5% chance to deal 116 fire damage to YOU
*; Tier 13
*Ring of Fire deals +48% damage but has a 5% chance to deal 122 fire damage to YOU
*; Tier 14
*Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU
|Expand}}
|-
| || of Icy Armor || <b>Tier 1214</b> - Scintillating Frost and Defensive Chill restore 23 31 Armor || Legs, OffHand || {{Spoiler|
*; Tier 1
*Scintillating Frost and Defensive Chill restore 5 Armor
*; Tier 12
*Scintillating Frost and Defensive Chill restore 23 Armor
*; Tier 13
*Scintillating Frost and Defensive Chill restore 27 Armor
*; Tier 14
*Scintillating Frost and Defensive Chill restore 31 Armor
|Expand}}
|-
| || of Fiery Bolts || <b>Tier 67</b> - Fire Bolts Damage +3749% || Head, Necklace || {{Spoiler|
*; Tier 1
*Fire Bolts Damage +12%
*; Tier 6
*Fire Bolts Damage +37%
*; Tier 7
*Fire Bolts Damage +49%
|Expand}}
|-
| || of Everlong Flames || <b>Tier 67</b> - Fire Bolts hit all targets within 25 meters (instead of 20) and deals +55 90 damage || Hands || {{Spoiler|
*; Tier 1
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +20 damage
*; Tier 6
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +55 damage
*; Tier 7
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +90 damage
|Expand}}
|-
| || of Drilling Fire Bolts || <b>Tier 1214</b> - Fire Bolts deal +88 118 armor damage || Legs, MainHand || {{Spoiler|
*; Tier 1
*Fire Bolts deal +11 armor damage
*; Tier 12
*Fire Bolts deal +88 armor damage
*; Tier 13
*Fire Bolts deal +103 armor damage
*; Tier 14
*Fire Bolts deal +118 armor damage
|Expand}}
|-
| || of Fast Fire Bolts || <b>Tier 1214</b> - Fire Bolts deals +1622% damage and reuse timer is -2 seconds, but Power cost is +10 || OffHand, MainHand || {{Spoiler|
*; Tier 1
*Fire Bolts deals +5% damage and reuse timer is -2 seconds, but Power cost is +10
*; Tier 12
*Fire Bolts deals +16% damage and reuse timer is -2 seconds, but Power cost is +10
*; Tier 13
*Fire Bolts deals +19% damage and reuse timer is -2 seconds, but Power cost is +10
*; Tier 14
*Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10
|Expand}}
|-
| || of Calefaction || <b>Tier 1214</b> - Calefaction Damage +6480% || Head, Feet || {{Spoiler|
*; Tier 1
*Calefaction Damage +20%
*; Tier 12
*Calefaction Damage +64%
*; Tier 13
*Calefaction Damage +72%
*; Tier 14
*Calefaction Damage +80%
|Expand}}
|-
| || of Nuclear Calefaction || <b>Tier 1214</b> - Calefaction and Defensive Burst Damage +3549% and Reuse Timer -1 .5 second || Legs, Ring || {{Spoiler|
*; Tier 1
*Calefaction and Defensive Burst Damage +10% and Reuse Timer -1 second
*; Tier 12
*Calefaction and Defensive Burst Damage +35% and Reuse Timer -1 second
*; Tier 13
*Calefaction and Defensive Burst Damage +42% and Reuse Timer -1.5 second
*; Tier 14
*Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second
|Expand}}
|-
| || || <b>Tier 1214</b> - Calefaction restores 36 48 Health || Feet, Necklace || {{Spoiler|
*; Tier 1
*Calefaction restores 14 Health
*; Tier 12
*Calefaction restores 36 Health
*; Tier 13
*Calefaction restores 42 Health
*; Tier 14
*Calefaction restores 48 Health
|Expand}}
|-
| || of Delayed Eruption || <b>Tier 1214</b> - Calefaction causes 165 215 additional damage after a 20 second delay || Hands, MainHand || {{Spoiler|
*; Tier 1
*Calefaction causes 33 additional damage after a 20 second delay
*; Tier 12
*Calefaction causes 165 additional damage after a 20 second delay
*; Tier 13
*Calefaction causes 190 additional damage after a 20 second delay
*; Tier 14
*Calefaction causes 215 additional damage after a 20 second delay
|Expand}}
|-
| || of Frosty Balls || <b>Tier 1214</b> - Fireball and Frostball Damage +3242% || Chest, Feet || {{Spoiler|
*; Tier 1
*Fireball and Frostball Damage +10%
*; Tier 12
*Fireball and Frostball Damage +32%
*; Tier 13
*Fireball and Frostball Damage +37%
*; Tier 14
*Fireball and Frostball Damage +42%
|Expand}}
|-
| || of Frost Waves || <b>Tier 1214</b> - Frostball targets all enemies within 10 meters and deals +12 32 damage, but reuse timer is +3 seconds || Hands || {{Spoiler|
*; Tier 1
*Frostball targets all enemies within 10 meters and deals +1 damage, but reuse timer is +3 seconds
*; Tier 12
*Frostball targets all enemies within 10 meters and deals +12 damage, but reuse timer is +3 seconds
*; Tier 13
*Frostball targets all enemies within 10 meters and deals +22 damage, but reuse timer is +3 seconds
*; Tier 14
*Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds
|Expand}}
|-
| || of Stiffening Cold || <b>Tier 67</b> - Frostball slows target's movement by 25% and deals +12 16 damage || Head, Feet || {{Spoiler|
*; Tier 1
*Frostball slows target's movement by 25% and deals +2 damage
*; Tier 6
*Frostball slows target's movement by 25% and deals +12 damage
*; Tier 7
*Frostball slows target's movement by 25% and deals +16 damage
|Expand}}
|-
| || of Spider Freezing || <b>Tier 67</b> - Defensive Burst deals +3040% damage and raises Basic Attack Damage +2027% for 10 seconds || MainHand, Necklace || {{Spoiler|
*; Tier 1
*Defensive Burst deals +10% damage and raises Basic Attack Damage +5% for 10 seconds
*; Tier 6
*Defensive Burst deals +30% damage and raises Basic Attack Damage +20% for 10 seconds
*; Tier 7
*Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds
|Expand}}
|-
| || of Restorative Bonfires || <b>Tier 67</b> - 25 seconds after summoning a Fire Wall, you regain 54 70 Health || MainHand, Necklace || {{Spoiler|
*; Tier 1
*25 seconds after summoning a Fire Wall, you regain 14 Health
*; Tier 6
*25 seconds after summoning a Fire Wall, you regain 54 Health
*; Tier 7
*25 seconds after summoning a Fire Wall, you regain 70 Health
|Expand}}
|-
| || of Freezewalls || <b>Tier 1214</b> - Defensive Chill Damage +5066% || Legs, MainHand, Ring || {{Spoiler|
*; Tier 1
*Defensive Chill Damage +17%
*; Tier 12
*Defensive Chill Damage +50%
*; Tier 13
*Defensive Chill Damage +58%
*; Tier 14
*Defensive Chill Damage +66%
|Expand}}
|-
| Freezeproof || || <b>Tier 67</b> - Frostball, Scintillating Frost, and Defensive Chill grant +6 7 Direct and Indirect Cold Protection for 10 seconds || Head, Ring || {{Spoiler|
*; Tier 1
*Frostball, Scintillating Frost, and Defensive Chill grant +1 Direct and Indirect Cold Protection for 10 seconds
*; Tier 6
*Frostball, Scintillating Frost, and Defensive Chill grant +6 Direct and Indirect Cold Protection for 10 seconds
*; Tier 7
*Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
|Expand}}
|-
| || of Icy Blood || <b>Tier 1214</b> - Defensive Burst and Defensive Chill restore 32 42 Armor to you || Chest, Ring || {{Spoiler|
*; Tier 1
*Defensive Burst and Defensive Chill restore 10 Armor to you
*; Tier 12
*Defensive Burst and Defensive Chill restore 32 Armor to you
*; Tier 13
*Defensive Burst and Defensive Chill restore 37 Armor to you
*; Tier 14
*Defensive Burst and Defensive Chill restore 42 Armor to you
|Expand}}
|-
| || of Frozen Fortitude || <b>Tier 1214</b> - Defensive Chill deals +30 50 damage and grants you 5563% chance to ignore Knockback effects for 7 seconds || Legs, Feet || {{Spoiler|
*; Tier 1
*Defensive Chill deals +3 damage and grants you 10% chance to ignore Knockback effects for 7 seconds
*; Tier 12
*Defensive Chill deals +30 damage and grants you 55% chance to ignore Knockback effects for 7 seconds
*; Tier 13
*Defensive Chill deals +40 damage and grants you 59% chance to ignore Knockback effects for 7 seconds
*; Tier 14
*Defensive Chill deals +50 damage and grants you 63% chance to ignore Knockback effects for 7 seconds
|Expand}}
|-
| || || <b>Tier 1214</b> - Fire Walls deal +14 18 damage per hit || Head, Necklace || {{Spoiler|
*; Tier 1
*Fire Walls deal +3 damage per hit
*; Tier 12
*Fire Walls deal +14 damage per hit
*; Tier 13
*Fire Walls deal +16 damage per hit
*; Tier 14
*Fire Walls deal +18 damage per hit
|Expand}}
|-
| || || <b>Tier 1214</b> - Fire Walls have +84 110 Max Health || Chest, OffHand || {{Spoiler|
*; Tier 1
*Fire Walls have +7 Max Health
*; Tier 12
*Fire Walls have +84 Max Health
*; Tier 13
*Fire Walls have +97 Max Health
*; Tier 14
*Fire Walls have +110 Max Health
|Expand}}
|-
| || || <b>Tier 1214</b> - Fire Walls' attacks taunt +130160% || Hands, Ring || {{Spoiler|
*; Tier 1
*Fire Walls' attacks taunt +20%
*; Tier 12
*Fire Walls' attacks taunt +130%
*; Tier 13
*Fire Walls' attacks taunt +145%
*; Tier 14
*Fire Walls' attacks taunt +160%
|Expand}}
|}
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