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Animal Form

6,541 bytes removed, 14:54, 29 January 2017
This page had mostly the same information at Beast_Forms and some improper categorisation (as a skill)
__NOTOC__{{Skill infobox|title = Animal Form|image = #REDIRECT [[File:AnimalForm_skill.png|300px]]|caption = A description of the skill.|skilltype = Combat Skill <!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) -->|maxlevel = 60 <!-- List without bonus levels -->|req = <!-- Any other skills needed to gain this skill -->|skilltrainers = <!-- List skill trainers, 3 max -->}} {{Quote|Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.}} == {{msg:BASEPAGENAME}} Overview==One of the unique features of Project Gorgon is that is allows players to choose to play as an animal.  === General Characterisation ===[[Cow]] and [[Deer]] are both built as Tanks, Cow as more of your traditional tank archetype, while Deer can be considered an Off-Tank. With Cow your Tankiness/Tank-like Abilities come inherently from your skills. While with Deer, your tank-like abilities come from having the right mods on your gear. [[Spider]]s would be similar to your dps/assassin types most of their skill is set on using Infinite Legs, or Poison abilities to quickly kill the enemy. The same can be said about [[Wolves]] and [[Bat]]s, their both known for their damage and their ability to keep the pressure on. [[Pig]]s are your support build, they can solo decently, but they are better of in groups, as a healer or a buff build with use of Mudbath, Frenzy, Porcine Alertness.  === Advantages === With Cows your advantages are you are a tank, so you have high survivability. Cows also have a nice sprint skill called Moo of Determination, and they have the ability to produce their own milk, which helps in crafting skills such as Cheesemaking, or Cooking. If you are a vegetarian Cow you have the ability to produce milk every 3 or 4 minutes, while if your a non-vegetarian you can only produce it every 5 minutes. Players can also milk other Player Cows every 15 minutes. Both are considerably better than waiting an hour to milk a specific cow. Deers have the ability to jump faster/higher, they also have AoE Taunts, while Cow only has single target taunts. They have the ability also to summon another Deer Pet to help out in battle. Spiders have the ability to use Insidious Illusion to talk to Animal Hating NPCs, it uses up a Moonstone. They also have the ability at lvl 50 to produce their own Spiderweb, which does help with crafting such as Tailoring, especially if they want to make their own Spider Carapace Armor. Pigs have two sidebar abilities Terror Dash, which gives them a sprint bonus, and Truffle Sniff which allows them to sniff for mushrooms, I believe the higher the Truffle Sniff the higher lvl Mushroom you are likely to get, or the higher the chances you are of getting a mushroom. Bats have the ability of Echolocation which allows them to see in the dark, such as dungeons (especially helpful with Claudia), and they do have the ability to Fly, they also have the ability to turn players into Bats, so be careful when facing them in PvP. Wolves have the ability to switch in and out of wolf form(except during Full Moon, when they are stuck for 3 days), they also have specific Wolf-Altar/Wolf benefits, the altar can unlock higher lvl abilities, has the option of being a storage space, and by completing quests for the Altar you can get bonuses like Extra Armor, Power, Health, Damage Mitigation, Bonus Attack %, or a Sprint Speed bonus. === Disadvantages === The disadvantages of being an animal are besides Beastspeak, in chat can mess up your sentences. Certain NPCs will not speak to you while you are an animal. Especially the ones in Serbule. But to counter that there are Animal NPCs in Animal Town which is in Sun Vale, who will speak to you, but only after you have been an Animal for 3 in game hours. Another disadvantage is your inability to use skills that require hands, such as Sword, Fire/Ice Magic, Shield, and your inability to cut/gather wood, since skills that require the use of Hands do not work, since animals do not have hands (or thumbs). === General tips regarding playing in an ANimal Form ===For general advice, I would avoid playing as an animal unless absolutely certain, and after you have explored zones such as Serbule and Etilbule as a human, and gotten at least some storage space, NPC favors done, and gotten used to the general feel of the game. Because starting off as an Animal can be hard or trying for a new player. - When just starting animal say somethign in nearby chat every 5 min or so. That way you will get exp in your Beast speach, and wnt bother people in global - 3-sylabe word powers inclued ones that will grant you illusion, making you look like elf for 2 min. can be helpfull when talkign to npcs - You definitly should start working on favor in Animal town asap, especialy if you are full time animal (eg - not wolf)   == Trivia ==Animal forms (and specifically Cow at first), was at first 'a fluke' by the Dev's.Citan / Eric originally only intended the Animal forms to be a very temporary curse. Intended only as 'punishment' and to be cured ASAP. <br>He / they were surprised to find that certain players wanted to continue playing in that animal form. And subsequently the different animal forms and their abilities and playstyle were further developed. == Gallery==''' Include a small gallery of players using the skill, or abilities of the skill. Try to keep it under six images. This example Gallery is from the Serbule Page.'''<gallery mode="nolines" widths=200px>File:Serbule docks area.jpg|The docks area.File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.File:Serbule Gallery 2.jpg|A very dangerous place...</gallery> <!-- Add the correct Categories to the skill page. Make sure to remove Category:Template guides.  Mandatory Categories: * Category:Skills  These Categories will be automatically added if you filled in the infobox correctly: * Category:Combat Skills * Category:Trade Skills * Category:Beast Skills * Category:Other Skills * Category:Anatomy Skills   If this skill is both a Combat Skill AND an animal skill (EX: Cow), the infobox should have been filled out with "Combat Skill". Manually add: * Category:Beast Forms * Category:Beast Skills -->[[Category:Skills]][[Category:Beast FormsBeast_Forms]]
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