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Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
See also: [[Necromancy/Treasure Effects:By Ability]]
<!-- This table is from patch v298v304, February 16May 25, 2018 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers
|-
| Necromancer's || of Necromancy || <b>Tier 7</b> - Necromancy Base Damage +23% || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Necromancy Damage +3
*; Tier 7
:Necromancy Base Damage +23%
|-
| Lifecrusher's || of Burning Corpse-Hands || <b>Tier 14</b> - Death's Hold deals +155 Fire damage over 15 seconds || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Death's Hold deals +25 Fire damage over 15 seconds
*; Tier 14
:Death's Hold deals +155 Fire damage over 15 seconds
|-
| || of Electric Doom || <b>Tier 14</b> - Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +37 damage || Chest, Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +1 damage
*; Tier 14
:Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +37 damage
|-
| Necromancer's || of Necromancy || <b>Tier 7</b> - Necromancy Base Damage +14% || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Necromancy Base Damage +2%
*; Tier 7
:Necromancy Base Damage +14%
|-
| || of Stolen Life || <b>Tier 14</b> - Life Steal restores 30 Health || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Life Steal restores 4 Health
*; Tier 14
:Life Steal restores 30 Health
|-
| Crowd Reaper's || of Crowd Reaping || <b>Tier 14</b> - Life Steal targets all enemies within 10 meters and deals +48 damage but reuse timer is +3 seconds || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Life Steal targets all enemies within 10 meters and deals +5 damage but reuse timer is +3 seconds
*; Tier 14
:Life Steal targets all enemies within 10 meters and deals +48 damage but reuse timer is +3 seconds
|-
| Lifestealer's || of Life Stealing || <b>Tier 14</b> - Life Steal reaps 31 additional health || Legs, Chest || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Life Steal reaps 5 additional health
*; Tier 14
:Life Steal reaps 31 additional health
|-
| || || <b>Tier 14</b> - Life Steal deals 120 Psychic damage over 10 seconds || Necklace, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Life Steal deals 10 Psychic damage over 10 seconds
*; Tier 14
:Life Steal deals 120 Psychic damage over 10 seconds
|-
| || of Death Gazing || <b>Tier 14</b> - Deathgaze deals +118% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have) || Hands, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Deathgaze deals +12% damage and has +1 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 14
:Deathgaze deals +118% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)
|-
| || of Tough Gazes || <b>Tier 14</b> - Deathgaze deals +72 damage and restores 73 armor to you || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Deathgaze deals +5 damage and restores 8 armor to you
*; Tier 14
:Deathgaze deals +72 damage and restores 73 armor to you
|-
| || of Hasty Fears || <b>Tier 14</b> - Deathgaze deals +104 damage and increases your sprint speed +2.5 for 15 seconds || Head || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Deathgaze deals +13 damage and increases your sprint speed +1 for 15 seconds
*; Tier 14
:Deathgaze deals +104 damage and increases your sprint speed +2.5 for 15 seconds
|-
| || of Reaching Dead || <b>Tier 14</b> - Death's Hold Damage +100% || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Death's Hold Damage +16%
*; Tier 14
:Death's Hold Damage +100%
|-
| || || <b>Tier 14</b> - Death's Hold causes target to take +26% damage from Slashing for 15 seconds || Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Death's Hold causes target to take +5% damage from Slashing for 15 seconds
*; Tier 14
:Death's Hold causes target to take +26% damage from Slashing for 15 seconds
|-
| || of Undead Aftershocks || <b>Tier 14</b> - Death's Hold deals +28 damage and Stuns target after a 15 second delay || Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Death's Hold deals +1 damage and Stuns target after a 15 second delay
*; Tier 14
:Death's Hold deals +28 damage and Stuns target after a 15 second delay
|-
| || of Deathsparks || <b>Tier 14</b> - Spark of Death Damage +68% || MainHand, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Spark of Death Damage +14%
*; Tier 14
:Spark of Death Damage +68%
|-
| || of Deathsparks || <b>Tier 14</b> - Spark of Death deals 90 Psychic damage over 10 seconds || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Spark of Death deals 20 Psychic damage over 10 seconds
*; Tier 14
:Spark of Death deals 90 Psychic damage over 10 seconds
|-
| || of Tauntsparks || <b>Tier 7</b> - Spark of Death deals +46% damage and taunts +350 || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Spark of Death deals +10% damage and taunts +50
*; Tier 7
:Spark of Death deals +46% damage and taunts +350
|-
| Chirurgeon's || || <b>Tier 14</b> - Rebuild Undead Healing +63 || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Rebuild Undead Healing +11
*; Tier 14
:Rebuild Undead Healing +63
|-
| Chirurgeon's || || <b>Tier 14</b> - Rebuild Undead restores 49 Health to you || Hands, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Rebuild Undead restores 10 Health to you
*; Tier 14
:Rebuild Undead restores 49 Health to you
|-
| || || <b>Tier 14</b> - Rebuild Undead restores 70 health/armor to your undead after a 15 second delay || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Rebuild Undead restores 5 health/armor to your undead after a 15 second delay
*; Tier 14
:Rebuild Undead restores 70 health/armor to your undead after a 15 second delay
|-
| || || <b>Tier 14</b> - Rebuild Undead Power Cost -30 || Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Rebuild Undead Power Cost -3
*; Tier 14
:Rebuild Undead Power Cost -30
|-
| || of Zombified Empowerment || <b>Tier 14</b> - Create Super Zombie also heals yourself for 168 health, 168 armor, and 33 power || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Create Super Zombie also heals yourself for 12 health, 12 armor, and 2 power
*; Tier 14
:Create Super Zombie also heals yourself for 168 health, 168 armor, and 33 power
|-
| || || <b>Tier 14</b> - Create Shambling Corpse also heals yourself for 140 health || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Create Shambling Corpse also heals yourself for 10 health
*; Tier 14
:Create Shambling Corpse also heals yourself for 140 health
|-
| || of Dark Waves || <b>Tier 14</b> - Wave of Darkness Damage +70% || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Wave of Darkness Damage +5%
*; Tier 14
:Wave of Darkness Damage +70%
|-
| || of Crippling Darkness || <b>Tier 14</b> - Deathgaze and Wave of Darkness deal +75% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage || Head, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Deathgaze and Wave of Darkness deal +10% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
*; Tier 14
:Deathgaze and Wave of Darkness deal +75% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
|-
| || of Dark Life || <b>Tier 14</b> - Wave of Darkness heals you for 73 health || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Wave of Darkness heals you for 8 health
*; Tier 14
:Wave of Darkness heals you for 73 health
|-
| Fearmongering || of Dark Waves || <b>Tier 14</b> - Wave of Darkness deals +224 damage to sentient creatures || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Wave of Darkness deals +16 damage to sentient creatures
*; Tier 14
:Wave of Darkness deals +224 damage to sentient creatures
|-
| || of Stone Bone Warriors || <b>Tier 14</b> - All Summoned Skeletons have +54 health || OffHand, Chest || {{Spoiler|Click Expand to reveal|
*; Tier 1
:All Summoned Skeletons have +11 health
*; Tier 14
:All Summoned Skeletons have +54 health
|-
| || of Plated Bone Warriors || <b>Tier 14</b> - All Summoned Skeletons have +76 armor || OffHand, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:All Summoned Skeletons have +16 armor
*; Tier 14
:All Summoned Skeletons have +76 armor
|-
| || of Bone Arrows || <b>Tier 14</b> - Summoned Skeletal Archers deal +24 direct damage with each attack || Hands, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Summoned Skeletal Archers deal +2 direct damage with each attack
*; Tier 14
:Summoned Skeletal Archers deal +24 direct damage with each attack
|-
| || of Dense Sentries || <b>Tier 14</b> - Summoned Skeletal Swordsmen have +109 armor || OffHand, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Summoned Skeletal Swordsmen have +10 armor
*; Tier 14
:Summoned Skeletal Swordsmen have +109 armor
|-
| || of Fiery Death || <b>Tier 14</b> - Summoned Skeletal Mages deal +30 direct damage with each attack || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Summoned Skeletal Mages deal +4 direct damage with each attack
*; Tier 14
:Summoned Skeletal Mages deal +30 direct damage with each attack
|-
| || of Provocation || <b>Tier 14</b> - Provoke Undead causes target undead to deal +58% damage for 10 seconds || MainHand, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Provoke Undead causes target undead to deal +4% damage for 10 seconds
*; Tier 14
:Provoke Undead causes target undead to deal +58% damage for 10 seconds
|-
| || of Provocation || <b>Tier 14</b> - Provoke Undead causes target undead to deal +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Provoke Undead causes target undead to deal +6% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
*; Tier 14
:Provoke Undead causes target undead to deal +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
|-
| || of Laughing Bone Warriors || <b>Tier 14</b> - Summoned Skeletal Swordsmen taunt as if they did 750% more damage || Hands, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Summoned Skeletal Swordsmen taunt as if they did 100% more damage
*; Tier 14
:Summoned Skeletal Swordsmen taunt as if they did 750% more damage
|-
| || of Provocation || <b>Tier 14</b> - Provoke Undead causes target undead to recover 58 Armor || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Provoke Undead causes target undead to recover 6 Armor
*; Tier 14
:Provoke Undead causes target undead to recover 58 Armor
|-
| || || <b>Tier 14</b> - Summoned Skeletal Archers and Mages regenerate +15 health every update, both in and out of combat || Hands, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Summoned Skeletal Archers and Mages regenerate +2 health every update, both in and out of combat
*; Tier 14
:Summoned Skeletal Archers and Mages regenerate +15 health every update, both in and out of combat
|-
| || || <b>Tier 14</b> - Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Summoned Skeletal Swordsmen regenerate +3 armor every update, both in and out of combat
*; Tier 14
:Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat
|-
| || of Angry Bone Warriors || <b>Tier 7</b> - Summoned Skeletal Swordsmen have 60% less Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || Head || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Summoned Skeletal Swordsmen have 10% less Max Rage, allowing them to use their stun attack more often
*; Tier 7
:Summoned Skeletal Swordsmen have 60% less Max Rage, allowing them to use their stun attack more often
|-
| || of Self-Provocation || <b>Tier 14</b> - Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Provoke Undead restores 7 Health to you and causes your attacks to taunt +20% for 10 seconds
*; Tier 14
:Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds
|-
| || of Supercharged Provocation || <b>Tier 14</b> - Provoke Undead causes target undead to deal +94% damage for 10 seconds, but also take 116 Health damage after a 10-second delay || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Provoke Undead causes target undead to deal +7% damage for 10 seconds, but also take 12 Health damage after a 10-second delay
*; Tier 14
:Provoke Undead causes target undead to deal +94% damage for 10 seconds, but also take 116 Health damage after a 10-second delay
|-
| Chirurgeon's || || <b>Tier 14</b> - Heal Undead and Rebuild Undead restore +20 Health/Armor || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Heal Undead and Rebuild Undead restore +6 Health/Armor
*; Tier 14
:Heal Undead and Rebuild Undead restore +20 Health/Armor
|-
| Chirurgeon's || || <b>Tier 7</b> - Heal Undead grants target undead +11 Mitigation from all attacks for 8 seconds || Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Heal Undead grants target undead +4 Mitigation from all attacks for 8 seconds
*; Tier 7
:Heal Undead grants target undead +11 Mitigation from all attacks for 8 seconds
|-
| || || <b>Tier 14</b> - Heal Undead restores +18 Health/Armor and boosts your next attack +35 if it is a Darkness attack || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Heal Undead restores +5 Health/Armor and boosts your next attack +5 if it is a Darkness attack
*; Tier 14
:Heal Undead restores +18 Health/Armor and boosts your next attack +35 if it is a Darkness attack
|-
| || || <b>Tier 14</b> - Heal Undead restores +14 Health/Armor and boosts targets' Slashing damage +7 for 8 seconds || MainHand, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Heal Undead restores +1 Health/Armor and boosts targets' Slashing damage +1 for 8 seconds
*; Tier 14
:Heal Undead restores +14 Health/Armor and boosts targets' Slashing damage +7 for 8 seconds
|-
| || of Heated Bones || <b>Tier 7</b> - Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks || Ring, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Summoned Skeletons deal +2 direct damage with each attack, but take 20% more damage from any cold attacks
*; Tier 7
:Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks
|-
| || of Fragile Bones || <b>Tier 7</b> - Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || None || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Summoned Skeletal Mages deal +3 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks
*; Tier 7
:Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
|-
| || of Fragile Bones || <b>Tier 7</b> - Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Summoned Skeletal Archers and Mages deal +3 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks
*; Tier 7
:Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
|-
| || of Anti-Nature Skeletons || <b>Tier 7</b> - All Summoned Skeletons deal +12 damage with each attack, but are instantly destroyed by ANY Nature attack || Head || {{Spoiler|Click Expand to reveal|
*; Tier 1
:All Summoned Skeletons deal +1 damage with each attack, but are instantly destroyed by ANY Nature attack
*; Tier 7
:All Summoned Skeletons deal +12 damage with each attack, but are instantly destroyed by ANY Nature attack
|-
| || of Strong Zombies || <b>Tier 14</b> - Raised Zombies deal +28 damage with each attack || Hands, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Raised Zombies deal +2 damage with each attack
*; Tier 14
:Raised Zombies deal +28 damage with each attack
|-
| || of Inciting Zombies || <b>Tier 14</b> - Raised Zombies deal +22 damage with each attack and taunt as if they did 340% more damage || Necklace, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Raised Zombies deal +1 damage with each attack and taunt as if they did 100% more damage
*; Tier 14
:Raised Zombies deal +22 damage with each attack and taunt as if they did 340% more damage
|-
| || of Fast Zombies || <b>Tier 7</b> - Raised Zombies move +10 faster and deal +16 damage with each attack || Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Raised Zombies move +2 faster and deal +1 damage with each attack
*; Tier 7
:Raised Zombies move +10 faster and deal +16 damage with each attack
|}