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General gameplay tips

1,046 bytes added, 17:48, 15 September 2015
fixed formatting and spelling, adding links, added associated pictures & icons for some sections
'''''UNDER CONSTRUCTION'''''
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 Author's note: This page is fairly text heavy but this is a compilation of introductions to the most used, of the many, mechanics in the game. So bear with us for just the few moments that it will take to read, it will save you some headache later, promise.    Introduction to Game: ....TO DO... 
==Basics==
===User Interface and Controls=== [[File:User interface right side.png|thumb|right|50px|Main UI Bar]]*So, for the current [[User Interface]] a player has 3 main windows that are not able to be closed. These are your Special Abilities(Left), Equipped Skills (Middle-Bottom), and your Main UI Bar(Right). [[File:User interface right side.png|thumb|right|50px]]
**You can see the Main UI Bar on the right. These are, from Top to Bottom:
***Account Status - Place to report bugs, Un-stuck toggle, Give Suggestion, Report Abuse
**Movement Controls
*** Standard WASD movement is Default
***Holding right-mousebutton mouse-button + left-mousebutton mouse-button will make your character move forward. *** Always Run/walk Walk toggle is ` (the button left of #1 on a standard keyboard), alternatively holding down LeftShift Left-shift or RightShift Right-shift will make your character run.
*** Auto Move Forward is Numlock by Default
**GUI Controls
***Screenshot default key is Ctrl+P (screenshots are found here:C:\Users\USERNAME\AppData\Local\ProjectGorgon\screenshots)
***turn Turn off/on GUI is = by default.***Using "/wiki someitemsome-item" in the game chat will open an internet browser and search the (this)wiki for 'someitemsome-item', quite helpful when first starting.
**For the complete list see [[Controls]].
===Combat===
Short and sweet version here check out [[Combat]] for a full run through of all buffs/equppmetequipment/effects.
[[File:Armor Health and Rage indicators.jpg||673px700px|Armor, Health and Power bars as of the alpha build]]
Above, you can see your characters Armor, Health, and Power
*Armor mitigates 1 point of damage for every 25 points of armor remaining.
*Health is the current health of your character. Can be healed with potions and specific skills.
*Power is consumed by using abilities that have a Power cost (most skills include , like emergency abilities , that have no Power requirement, typically with have a longer cooldown). The amount of Power available and your ability to recover Power between encounters is significant very important if you hope to take on more than one enemy at once, or even solo dungeons. Running while in combat will drain power.[[File:Chicken power level.jpg|thumb|left|150px|A chicken's Stats]]
*Rage is the energy source that powers monsters’ special attacks. As you hit monsters or they hit you, they gather Rage, and when their meter is full (an orange looking hand), they user their super power.
[[File:Foe using Special Ability (Rage).jpg|thumb|right|130px|This goblin is in ''vulnerable'' state as indicated by the overhead icon.]]
**There are some skills that "manage rage', as they decrease a mobs rage or slow its ability to produce rage somehow.
*Vulnerability monsters periodically go into this vulnerable state, and some attacks do extra damage against vulnerable monsters, so it’s sort of a whack-a-mole mechanic — you use your vuln-boost ability when you see the monster flashing vulnerable.
 
 
 
===Levels & Skills===
*Skills
**These are what players use as abilitesabilities/skill/atributes attributes that allows them to accomplish things in the game world. See:[[skills]]
**In Project Gorgon skills are increased by using them, so the more a player uses a specific skill the higher their level will be in that skill.
**It is importent important to note that if active skill levels are too far apart (more than 25 levels), abilities that are above the 25 level difference are grayed out on the skill bars and uavailableunavailable for use. The player simply needs to select lower leveled abilities in the higher level skillin order to use the same abilities.
*Combat Level:
**A player has two combat-abilities they can bring to a fight, each with their own skill level, as well as the armor items that the player has equipped, this leads to a, hmm, 'hazy' view on what the effective level a player really isin combat. Generally players are considered on the levels of their two currently equipped skills with the assumption that they have equipment that is reasonably close to their skill's levels. NPC Foes are judged on a case-by-case basis, with none really having at true 'level', the player will have to make an educated guess by looking at the mob's stats, again see [[Level]] for complete details. 
*First time's the charm
**Most events in the game reward bonus XP the first time you complete them. This applies to using recipes in various Trade Skills, to eating all types of foods ([[Gourmand]]), slaying foes (both common and bosses), and even Binding yourself to a Teleportation Circle!Various looting options become available once you have the required tool in your inventory. Burying a corpse (to reduce the respawn time of the creature), [[skinning]], [[butchering]], and so on. Most of these items are available from the townsfolk of Serbule Keep.
==Inventory and Items==
===Save everything!===
*Nearly everything that drops off enemies and harvestables are either useful in crafting or will earn you [[favor]](see below). As a new player make sure to use the "Small Talk" option with every new NPC you discover to learn about their likes and dislikes. Experiment by giving them appropriate gifts. This will give you over time an idea of what's worth holding onto. *If you still are not sure or want to hold onto stacks of items to gift later, store it with Hulon and start buying additional vault slots. You will be happy to have those stacks of items many levels later when you realize what they are for.
If you still *For those what are not sure or want to hold onto stacks worried about running out of items to gift laterroom on their characters personal inv space, certain armor mod, store it with Hulon skills and start buying additional vault slotspotions(temporally) can increase the amount of space you have to carry items. You will be happy to have those stacks of Beware though! If you become overburdened with items many levels later when you realize what they are forlose the ability to run.
*Empty bottles: [[File:Item-icon-bottle.png]] To fill an empty bottle with water you can either activate a water well (eg. in Serbule) or similar object, but you can also simply stand in a body of water outdoors and right click an empty bottle.
===Storage basics===
===Combat Items===
[[File:Items (example of a purple item).jpg|thumb|right|300px|An example of a Purple item (alpha build).|The Main UI.]]*Currently, items come in 5 flavors, '''Common''', Uncommon<span style="color: #04c304;">'''Uncomon'''</span>,<span style="color: #00e7e7;">'''Rare'''</span>, <span style="color: #ff00ff;">'''Epic'''</span>, <span style="color: #c3b304;">'''Legendary'''</span>, see [[Items]].*When a mob is killed that has an item that is <span style="color: #00e7e7;">'''Rare'''</span>, <span style="color: #ff00ff;">'''Epic'''</span>, or <span style="color: #c3b304;">'''Legendary '''</span> a small effect will play with a sound effect.*[[Belt|Belts ]] [[File:Item-icon-belt.png]] are very important for players looking for loot with a specific skill type. A player is far more likely to get loot that is attuned to the skill of the belt they are wearing. *Stacking Item effects: In general, in general mods that are the same e.g “Enchanted Punch Damage +5″ wont stack with others that are the same, even if on different items. However there are many skills that have different types of the same mod that '''do''' stack. That being said % chance mods all roll their % chances to proc so if all of the % chances hit, they all hit...or miss. ;)
===Loot===
===Get every NPC on your side!===
*Most NPCs in Project: Gorgon have services and special rewards when you gain enough favor with them. They also offer additional quests. So for the player who is used to have a guiding "main quest line", this is where you can find the brunch some of your goals as you try to complete errands and earn favor from NPCs, which will send you to explore the world and the dungeons.
*It is common that after completing a quest you'll find you still need to get a bit of favor to reach the next relationship level (for example you are 60% into "Comfortable" after doing an errand for the NPC, you still need 40% favor to move to "Friends" level). So if no more quests are available, check '''Small Talk''' and learn about their likes and dislikes and collect [[Gifting|gifts]] for them.
*Getting Comfortable or higher with most NPCs can earn you significant benefits, such as the ability to Shop, additional Storage (ie. permanent storage for your items), more quests, special recipes, etc.
*One important thing to note is that it is very possible for a player to receive a quest that they cannot currently do, be that because they are low-leveled, missing skillskills, or need to go to harder/different area areas no worries! Just keep the quest in your quest log and when you can complete the quest the NPC will give you your reward once you return to them.
===Merchants===
[[File:Joeh.jpg|thumb|right|200px|Joeh: Always with a smirk of superiority.]]
All NPC merchants share one common mechanic: the better your relationship with them (through Favor), the bigger their money pool and the more they will pay for your items (so eventually you can sell loot at full value).
=== '''Extra Tips for NPC Favor''' ===
Befriending the NPC '''[[Joeh]]''', located in the central area of '''[[Serbule]]'''. He is one of the most helpful NPC's as he buys most gear you'll find within dungeons. Getting his Favor up is very easy, though a bit costly. One of his favorite and easiest things to acquire is '''Bacon''',[[File:Item-icon-bacon.png]], you can get this recipe from Fainor, located in the large Inn/Tavern style building. The fire near him is also where you can do a majority of cooking. The recipe only requires 2x Salt and 1x Pork Shoulder and gains +3 Favor per Bacon with Joeh.
==Extras==
===Seek objective===*Make sure to pick up all harvestables like mushrooms even if they don't seem useful yet. Leveling [[Foraging]] will unlock '''Seek Objective''' at level 5 which is an ability that will orient your character to face in the direction where your currently active quest objective is! (think "tracking" in good ol' EverQuest).
*Picking mushrooms does in fact NOT raise the '''[[Foraging]]''' skill, only the '''[[Mycology]]''' skill.
*When exiting the Tutorial Cave you may notice a circle patch of low level mushrooms to the left of you, they respawn often and usually contain enough mushrooms to get a stack of 16-18.
*If you desire to raise your '''[[Fishing]]''' skill the best place to start is the moat around '''[[Serbule]]'''. Start with '''Crabs''' until you reach the level required for '''Clown Fish''', from there it is mostly collecting a mixture of '''Crab''', '''Clown Fish''' and '''Grapefish'''. '''Perch''' and '''Eel''' are very rare to find and are not optimal for leveling.
*The road from the Tutorial Cave to '''[[Serbule''' ]] is where most Pigs spawn. They are easy to kill and always drop Pork Shoulder, Pork Shoulder is extremely important for raising '''Joeh''''s Favor fast.
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