Changes

Jump to: navigation, search

General gameplay tips

777 bytes added, 13:21, 15 September 2015
Shuffled sections around, added more sub sections and content all sections should be in their correct place now
*Vulnerability monsters periodically go into this vulnerable state, and some attacks do extra damage against vulnerable monsters, so it’s sort of a whack-a-mole mechanic — you use your vuln-boost ability when you see the monster flashing vulnerable.
===Levels& Skills===
*A short explanation: (see [[Level]] for a thorough walk-through)
**Most MMO's usually have a way for both the player's character and for NPC foe's that start at level 1 and slowly increase to 2 and 3, all the way to 50 or even 100. Project Gorgon does not do this. Skills are by Default at level 0, and do not show in the players skill panel, to get level 1(and a usable skill), the player will need to find the appropriate NPC that teaches the skill they desire.
 
*Skills
**These are what players use as abilites/skill/atributes that allows them to accomplish things in the game world. See:[[skills]]
**In Project Gorgon skills are increased by using them, so the more a player uses a specific skill the higher their level will be in that skill.
**It is importent to note that if active skill levels are too far apart (more than 25 levels), abilities that are above the 25 level difference are grayed out on the skill bars and uavailable. The player simply needs to select lower abilities in the higher level skill.
 
*Combat Level:
**A player has two combat-abilities they can bring to a fight, each with their own skill level, as well as the armor items that the player has equipped, this leads to a, hmm, 'hazy' view on what the effective level a player really is. Generally players are considered on the levels of their two currently equipped skills with the assumption that they have equipment that is reasonably close to their skill's levels. NPC Foes are judged on a case-by-case basis, with none really having at true 'level', the player will have to make an educated guess by looking at the mob's stats, again see [[Level]] for complete details.
 
*First time's the charm
**Most events in the game reward bonus XP the first time you complete them. This applies to using recipes in various Trade Skills, to eating all types of foods ([[Gourmand]]), slaying foes (both common and bosses), and even Binding yourself to a Teleportation Circle!Various looting options become available once you have the required tool in your inventory. Burying a corpse (to reduce the respawn time of the creature), [[skinning]], [[butchering]], and so on. Most of these items are available from the townsfolk of Serbule Keep.
==Inventory and Items==
Belts are very important for players looking for loot with a specific skill type. A player is more likely to get loot that is attuned to the skill of the belt they are wearing.
Stacking Item effects, in general mods that are the same e.g “Enchanted Punch Damage +5″ wont stack with others that are the same, even if on different items. However there are many skills that have different types of the same mod that '''do''' stack. That being said % chance mods all roll their % chances to proc so if all of the % chances hit, they all hit...or miss. ;)
 
===Loot===
Various looting options become available once you have the required tool in your inventory. Burying a corpse (to reduce the respawn time of the creature), [[skinning]], [[butchering]], and so on. Most of these items are available from the townsfolk of Serbule Keep.
 
See the following (mild) spoiler for a list of such items, or see the relevant skill pages.
 
{{Spoiler|
; Autopsy Kit
: Allows figuring out "how someone or something died" with the [[pathology]] skill. A simple Autopsy Kit is first obtained in the tutorial cave. Examining corpses will also raise related '''Anatomy''' skills such as "Rodent Anatomy" and "Undead Anatomy". As these skills increase you will be able to see more details about the enemies before engaging them, such as what abilities they use, and what type of weaknesses they have.
; Butcher Knife
: Allows [[butchering]] of corpses for organs and meat. Can be bought from [[Fainor]].
; Handsaw
: Allows harvesting wood. A Handsaw can be bought from [[Therese]] in Serbule.
; Shovel
: Gives the option of burying the corpses of deceased monsters, which makes replacement monsters appear more quickly.
; Simple Skinning Knife
: Allows removing fur or skin of an animal with the [[skinning]] skill.
}}
==NPC's Quests and Favors==
Remember most NPCs give the option to "hang out" with them. Project: Gorgon also rewards you while you're offline, whether it is for 30 minutes or 8 hours! A good tip here is that you don't need to do that just before logging off. Chose the option at any time while you play, the last one you chose will always be active when you log out. You also don't have to worry about logging back in sooner. It won't cancel, it will just continue next time you log out.
  === '''Extra Tips for NPC Favor''' ===
Befriending the NPC '''Joeh''', located in the central area of '''Serbule'''. He is one of the most helpful NPC's as he buys most gear you'll find within dungeons. Getting his Favor up is very easy, though a bit costly. One of his favorite and easiest things to acquire is '''Bacon''', you can get this recipe from Fainor, located in the large Inn/Tavern style building. The fire near him is also where you can do a majority of cooking. The recipe only requires 2x Salt and 1x Pork Shoulder and gains +3 Favor per Bacon with Joeh.
==Combat and experienceExtras== ===Looting corpses===Various looting options become available once you have the required tool in your inventory. Burying a corpse (to reduce the respawn time of the creature), [[skinning]], [[butchering]], and so on. Most of these items are available from the townsfolk of Serbule Keep. See the following (mild) spoiler for a list of such items, or see the relevant skill pages. {{Spoiler|; Autopsy Kit: Allows figuring out "how someone or something died" with the [[pathology]] skill. A simple Autopsy Kit is first obtained in the tutorial cave. Examining corpses will also raise related '''Anatomy''' skills such as "Rodent Anatomy" and "Undead Anatomy". As these skills increase you will be able to see more details about the enemies before engaging them, such as what abilities they use, and what type of weaknesses they have.; Butcher Knife: Allows [[butchering]] of corpses for organs and meat. Can be bought from [[Fainor]].; Handsaw: Allows harvesting wood. A Handsaw can be bought from [[Therese]] in Serbule.; Shovel: Gives the option of burying the corpses of deceased monsters, which makes replacement monsters appear more quickly.; Simple Skinning Knife: Allows removing fur or skin of an animal with the [[skinning]] skill.}} ==Skills== ===First time's the charm===Most events in the game reward bonus XP the first time you complete them. This applies to using recipes in various Trade Skills, to eating all types of foods ([[Gourmand]]), slaying foes (both common and bosses), and even Binding yourself to a Teleportation Circle!
===Seek objective===
Make sure to pick up all harvestables like mushrooms even if they don't seem useful yet. Leveling [[Foraging]] will unlock '''Seek Objective''' at level 5 which is an ability that will orient your character to face in the direction where your currently active quest objective is! (think "tracking" in good ol' EverQuest).
===Extras=== *Picking mushrooms does in fact NOT raise the '''Foraging''' skill, only the '''Mycology''' skill.
*When exiting the Tutorial Cave you may notice a circle patch of low level mushrooms to the left of you, they respawn often and usually contain enough mushrooms to get a stack of 16-18.
*If you desire to raise your '''Fishing''' skill the best place to start is the moat around '''Serbule'''. Start with '''Crabs''' until you reach the level required for '''Clown Fish''', from there it is mostly collecting a mixture of '''Crab''', '''Clown Fish''' and '''Grapefish'''. '''Perch''' and '''Eel''' are very rare to find and are not optimal for leveling.
*The road from the Tutorial Cave to '''Serbule''' is where most Pigs spawn. They are easy to kill and always drop Pork Shoulder, Pork Shoulder is extremely important for raising '''Joeh''''s Favor fast.
547
edits

Navigation menu