20,137
edits
Changes
Added patch notes.
==<b>September 20 Update</b>==
Bug Fix Update. If you didn't see it, note there is a new patcher that gets you into the game faster, see the September 18 note below!
===<b>Necromancers: Help Needed!</b>===
: In this update, your skeleton pets will no longer disappear when you switch areas. They will come along with you. They will even reappear if you log out and log back in. Hooray! But... this is a very tricky bit of code and there are a million ways it could go wrong. Please look for exploits and report them! Can you find a way to make your skeletons infinitely power? Unkillable? Crash the server? Turn into bears? Etc.?
: This is an alpha and we really need your help with the testing. Thanks!
===<b>Other Changes</b>===
: - bridges in [[Serbule]] are less ethereal
:- charmed cats only stay charmed for a few minutes now
:- [[Animal Handling]] pet's Happiness now correctly determines how well they learn in combat (100% happiness = 100% XP earned)
:- added a couple of animal handling treasure effects that happened to be ready to go (more on the way!)
:- level 1 work orders gave 0 XP when completed. They now give 10xp
:- many fletching work orders requested 10 arrows (instead of 10 <i>bundles</i> of arrows, aka 10,000), and gave like 4 coins as a reward. These orders now request 10,000 arrows and give suitable gold rewards
:- fixed many errors in work order pricing calculations (spreadsheet off-by-one problems!) No, dirt is not supposed to be worth $8500
:- some work order scrolls displayed incorrect info. (You would see the correct info in the quest log after you used the scroll.)
:- fixed the [[Necromancy]] abilities Create Shambling Corpse 1-3
:- A while back we added an innate 5% In-Combat Power regen; this is now changed from a 5% modifier to a flat +5 modifier. Not a noticeable change at low level, but another small step toward making Power management more important at high level
:- fixed issues that let players tab-select through walls in some dungeons
[[Category:Game updates]]
Bug Fix Update. If you didn't see it, note there is a new patcher that gets you into the game faster, see the September 18 note below!
===<b>Necromancers: Help Needed!</b>===
: In this update, your skeleton pets will no longer disappear when you switch areas. They will come along with you. They will even reappear if you log out and log back in. Hooray! But... this is a very tricky bit of code and there are a million ways it could go wrong. Please look for exploits and report them! Can you find a way to make your skeletons infinitely power? Unkillable? Crash the server? Turn into bears? Etc.?
: This is an alpha and we really need your help with the testing. Thanks!
===<b>Other Changes</b>===
: - bridges in [[Serbule]] are less ethereal
:- charmed cats only stay charmed for a few minutes now
:- [[Animal Handling]] pet's Happiness now correctly determines how well they learn in combat (100% happiness = 100% XP earned)
:- added a couple of animal handling treasure effects that happened to be ready to go (more on the way!)
:- level 1 work orders gave 0 XP when completed. They now give 10xp
:- many fletching work orders requested 10 arrows (instead of 10 <i>bundles</i> of arrows, aka 10,000), and gave like 4 coins as a reward. These orders now request 10,000 arrows and give suitable gold rewards
:- fixed many errors in work order pricing calculations (spreadsheet off-by-one problems!) No, dirt is not supposed to be worth $8500
:- some work order scrolls displayed incorrect info. (You would see the correct info in the quest log after you used the scroll.)
:- fixed the [[Necromancy]] abilities Create Shambling Corpse 1-3
:- A while back we added an innate 5% In-Combat Power regen; this is now changed from a 5% modifier to a flat +5 modifier. Not a noticeable change at low level, but another small step toward making Power management more important at high level
:- fixed issues that let players tab-select through walls in some dungeons
[[Category:Game updates]]