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edits
Changes
Combat
,Expanded a little bit
==Damage==
'''Damage''' and '''Health damage''' are not the same. '''Health damage''' bypasses armor.
====Critical Damage====
Items sometimes have +xx% to Critical Damage. The default critical damage (not crit. chance) seems to be 125%.
Critical Damage gear is quite uncommon. Archery gear seems to get more of it.
==Regeneration In and Out of Combat==