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'''This Blog Post was part of the Elder Game blog. It was posted by Citan on December 6, 2013.'''
'''Additional Blog entries can be found on the [[Developers]] page or in [[:Category:Game Blogs]] '''
I’ve been working on fleshing out Gorgon’s crafting. Originally (like, years ago now!) I’d planned out hundreds of different skills. They made a really cool chart. (I like games with those huge-ass skill graphs.) But when implementing these skills, I found them to be deathly dull. 200 very similar skills is just no fun. (And in practice, this tends to be true in other games with huge-ass skill graphs, too, sadly.)