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Druid

668 bytes added, Wednesday at 20:55
Druid Equipment: Split druid humanoid weapon list into mainhand and offhand (plus offhandshield because apparently that's a different category).
=== Druid Equipment===
Humanoid [[Druid]]s require the use of a Wooden weapon to channel their abilities. Staffs, Lutes, and Clubs are the most common wooden mainhand weapons.
<dpl>
category = Items/Wooden
category = Items/Weapon
category = Items/MainHand
reset = categories
columns = 5
mode = userformat
format = ,\n* {{Item|%PAGE%}},,
allowcachedresults=true
</dpl>
Wooden offhand Weapons:
<dpl>
category = Items/Wooden
category = Items/Weapon
category =Items/OffHand
reset = categories
columns = 5
mode = userformat
format = ,\n* {{Item|%PAGE%}},,
allowcachedresults=true
</dpl>
Wooden offhand shields:
<dpl>
category = Items/Wooden
category = Items/Weapon
category =Items/OffHandShield
reset = categories
columns = 5
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
 
== Druid Experience Table ==
{{Spoiler|Click Expand to view the Experience Table for Druid|
[[Category:Skills]][[Category:Combat Skills]]
Certain Druid animal forms (raven, duck, owl) do not count as animal for purposes of Animal Town NPCs. You will get a message "you still smell like a human/elf/rakshasa," but even after 3 hours, they will not talk with you.
 
This is no longer the case, but when [[Riding]] was first added, level 50 Riding counted for the level 50 combat skill prerequisite to unlock Druid.