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Added link to the wiki's list of mods
'''Step 3''') You will then be able to view which treasure effects (mods) you can change, as well as the amount of phlogiston one "re-roll" change will require. Generally, you can choose to re-roll to a '''generic mod''' (+ armor, health, inventory etc.) OR a '''class-specific mod''' (fire magic, necromancy, psychology, etc.)
* When you roll a mod, it is RANDOMLY chosen from a fixed pool of mods available for each gear slot. You can visit [[www.gorgonexplorer.com]] (spoilers) for a player-run database of every mod to really customize and perfect your build. They are also available on the wiki at "/wiki/<skill name>/Treasure_Effects". Example: [[Fire Magic/Treasure Effects|Fire Magic]].
'''Step 4''') For each change you make, your item's durability will be reduced by 20-25%. All items start with 100% durability, so you basically get 4-5 transmutation table rolls before you need to repair the item. *** '''You can still use/equip the item even if it has 0% durability'''; you just won't be able to use the transmutation table again to make further changes until you repair the item.