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Giant Bat/Treasure Effects

15,304 bytes added, 03:46
v446
See also: [[Giant Bat/Treasure Effects:By Ability]]
<!-- Updated to v435 v446 on Mon Sep 15 2025 09Fri Jan 16 2026 01:0836:16 58 GMT-0600 0700 (Mountain Daylight Standard Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions
|-
| || of Giant Bats || <b>Level 100120</b> - Giant Bat Base Damage +5060% || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Giant Bat Damage +5
*; Level 100
:Giant Bat Base Damage +50%
*; Level 110
:Giant Bat Base Damage +55%
*; Level 120
:Giant Bat Base Damage +60%
}}
|-
| || || <b>Level 100125</b> - Rip deals +46 61 damage and restores 13 Power || Uncommon || Chest, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rip deals +5 damage and restores 2 Power
*; Level 100
:Rip deals +46 damage and restores 13 Power
*; Level 105
:Rip deals +49 damage and restores 13 Power
*; Level 110
:Rip deals +52 damage and restores 13 Power
*; Level 115
:Rip deals +55 damage and restores 13 Power
*; Level 120
:Rip deals +58 damage and restores 13 Power
*; Level 125
:Rip deals +61 damage and restores 13 Power
}}
|-
| || || <b>Level 100125</b> - Rip restores 24 29 Armor || Uncommon || Legs, Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rip restores 5 Armor
*; Level 100
:Rip restores 24 Armor
*; Level 105
:Rip restores 25 Armor
*; Level 110
:Rip restores 26 Armor
*; Level 115
:Rip restores 27 Armor
*; Level 120
:Rip restores 28 Armor
*; Level 125
:Rip restores 29 Armor
}}
|-
| || || <b>Level 100120</b> - Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +125 175 damage. || Uncommon || Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +5 damage.
*; Level 100
:Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +125 damage.
*; Level 110
:Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +150 damage.
*; Level 120
:Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +175 damage.
}}
|-
| || || <b>Level 100125</b> - Tear Damage +56.9972% || Uncommon || Chest, Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Tear Damage +7%
*; Level 100
:Tear Damage +56.99%
*; Level 105
:Tear Damage +60%
*; Level 110
:Tear Damage +63%
*; Level 115
:Tear Damage +66%
*; Level 120
:Tear Damage +68.99%
*; Level 125
:Tear Damage +72%
}}
|-
| || || <b>Level 100125</b> - Tear has a 50% chance to deal +120145% damage || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Tear has a 50% chance to deal +25% damage
*; Level 100
:Tear has a 50% chance to deal +120% damage
*; Level 105
:Tear has a 50% chance to deal +125% damage
*; Level 110
:Tear has a 50% chance to deal +130% damage
*; Level 115
:Tear has a 50% chance to deal +135% damage
*; Level 120
:Tear has a 50% chance to deal +140% damage
*; Level 125
:Tear has a 50% chance to deal +145% damage
}}
|-
| || || <b>Level 100125</b> - Tear has a 33% chance to deal +124154% damage and reset the timer on Screech (so Screech can be used again immediately) || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Tear has a 33% chance to deal +10% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Level 100
:Tear has a 33% chance to deal +124% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Level 105
:Tear has a 33% chance to deal +130% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Level 110
:Tear has a 33% chance to deal +136% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Level 115
:Tear has a 33% chance to deal +142% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Level 120
:Tear has a 33% chance to deal +148% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Level 125
:Tear has a 33% chance to deal +154% damage and reset the timer on Screech (so Screech can be used again immediately)
}}
|-
| || || <b>Level 100125</b> - Tear and Virulent Bite deal +109 139 damage || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Tear and Virulent Bite deal +6 damage
*; Level 100
:Tear and Virulent Bite deal +109 damage
*; Level 105
:Tear and Virulent Bite deal +115 damage
*; Level 110
:Tear and Virulent Bite deal +121 damage
*; Level 115
:Tear and Virulent Bite deal +127 damage
*; Level 120
:Tear and Virulent Bite deal +133 damage
*; Level 125
:Tear and Virulent Bite deal +139 damage
}}
|-
| || || <b>Level 100125</b> - Rip and Tear deal +41 51 damage and hasten the current reuse timer of Drink Blood by 1 second || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rip and Tear deal +3 damage and hasten the current reuse timer of Drink Blood by 1 second
*; Level 100
:Rip and Tear deal +41 damage and hasten the current reuse timer of Drink Blood by 1 second
*; Level 105
:Rip and Tear deal +43 damage and hasten the current reuse timer of Drink Blood by 1 second
*; Level 110
:Rip and Tear deal +45 damage and hasten the current reuse timer of Drink Blood by 1 second
*; Level 115
:Rip and Tear deal +47 damage and hasten the current reuse timer of Drink Blood by 1 second
*; Level 120
:Rip and Tear deal +49 damage and hasten the current reuse timer of Drink Blood by 1 second
*; Level 125
:Rip and Tear deal +51 damage and hasten the current reuse timer of Drink Blood by 1 second
}}
|-
| || || <b>Level 100125</b> - Wing Vortex Damage +46.559% || Uncommon || Hands, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Wing Vortex Damage +10%
*; Level 100
:Wing Vortex Damage +46.5%
*; Level 105
:Wing Vortex Damage +49%
*; Level 110
:Wing Vortex Damage +51.5%
*; Level 115
:Wing Vortex Damage +54%
*; Level 120
:Wing Vortex Damage +56.49%
*; Level 125
:Wing Vortex Damage +59%
}}
|-
| || || <b>Level 100125</b> - Wing Vortex has a 70% chance to deal +2934% damage and restore 67 82 Health to you || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Wing Vortex has a 70% chance to deal +10% damage and restore 10 Health to you
*; Level 100
:Wing Vortex has a 70% chance to deal +29% damage and restore 67 Health to you
*; Level 105
:Wing Vortex has a 70% chance to deal +30% damage and restore 70 Health to you
*; Level 110
:Wing Vortex has a 70% chance to deal +31% damage and restore 73 Health to you
*; Level 115
:Wing Vortex has a 70% chance to deal +32% damage and restore 76 Health to you
*; Level 120
:Wing Vortex has a 70% chance to deal +33% damage and restore 79 Health to you
*; Level 125
:Wing Vortex has a 70% chance to deal +34% damage and restore 82 Health to you
}}
|-
| || || <b>Level 100125</b> - Wing Vortex has a 30% chance to deal +5065% damage and stun all targets || Uncommon || Head, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Wing Vortex has a 30% chance to deal +10% damage and stun all targets
*; Level 100
:Wing Vortex has a 30% chance to deal +50% damage and stun all targets
*; Level 105
:Wing Vortex has a 30% chance to deal +53% damage and stun all targets
*; Level 110
:Wing Vortex has a 30% chance to deal +56% damage and stun all targets
*; Level 115
:Wing Vortex has a 30% chance to deal +59% damage and stun all targets
*; Level 120
:Wing Vortex has a 30% chance to deal +62% damage and stun all targets
*; Level 125
:Wing Vortex has a 30% chance to deal +65% damage and stun all targets
}}
|-
| || || <b>Level 100125</b> - Wing Vortex causes targets' next attack to deal -94 119 damage || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Wing Vortex causes targets' next attack to deal -4 damage
*; Level 100
:Wing Vortex causes targets' next attack to deal -94 damage
*; Level 105
:Wing Vortex causes targets' next attack to deal -99 damage
*; Level 110
:Wing Vortex causes targets' next attack to deal -104 damage
*; Level 115
:Wing Vortex causes targets' next attack to deal -109 damage
*; Level 120
:Wing Vortex causes targets' next attack to deal -114 damage
*; Level 125
:Wing Vortex causes targets' next attack to deal -119 damage
}}
|-
| Blood Drinker's || of Blood Drinking || <b>Level 100125</b> - Drink Blood steals 55 70 additional health || Uncommon || Legs, Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Drink Blood steals 4 additional health
*; Level 100
:Drink Blood steals 55 additional health
*; Level 105
:Drink Blood steals 58 additional health
*; Level 110
:Drink Blood steals 61 additional health
*; Level 115
:Drink Blood steals 64 additional health
*; Level 120
:Drink Blood steals 67 additional health
*; Level 125
:Drink Blood steals 70 additional health
}}
|-
| || || <b>Level 100125</b> - Drink Blood deals +168 208 Piercing damage || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Drink Blood deals +8 Piercing damage
*; Level 100
:Drink Blood deals +168 Piercing damage
*; Level 105
:Drink Blood deals +176 Piercing damage
*; Level 110
:Drink Blood deals +184 Piercing damage
*; Level 115
:Drink Blood deals +192 Piercing damage
*; Level 120
:Drink Blood deals +200 Piercing damage
*; Level 125
:Drink Blood deals +208 Piercing damage
}}
|-
| || || <b>Level 100125</b> - Drink Blood costs -55 70 Power || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Drink Blood costs -3 Power
*; Level 100
:Drink Blood costs -55 Power
*; Level 105
:Drink Blood costs -58 Power
*; Level 110
:Drink Blood costs -61 Power
*; Level 115
:Drink Blood costs -64 Power
*; Level 120
:Drink Blood costs -67 Power
*; Level 125
:Drink Blood costs -70 Power
}}
|-
| || || <b>Level 100125</b> - For 30 seconds after using Drink Blood, all Nature attacks deal +57 72 damage || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:For 30 seconds after using Drink Blood, all Nature attacks deal +3 damage
*; Level 100
:For 30 seconds after using Drink Blood, all Nature attacks deal +57 damage
*; Level 105
:For 30 seconds after using Drink Blood, all Nature attacks deal +60 damage
*; Level 110
:For 30 seconds after using Drink Blood, all Nature attacks deal +63 damage
*; Level 115
:For 30 seconds after using Drink Blood, all Nature attacks deal +66 damage
*; Level 120
:For 30 seconds after using Drink Blood, all Nature attacks deal +69 damage
*; Level 125
:For 30 seconds after using Drink Blood, all Nature attacks deal +72 damage
}}
|-
| || || <b>Level 100125</b> - For 30 seconds after using Drink Blood, you gain +30 35 mitigation vs. Psychic and Trauma damage || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:For 30 seconds after using Drink Blood, you gain +2 mitigation vs. Psychic and Trauma damage
*; Level 100
:For 30 seconds after using Drink Blood, you gain +30 mitigation vs. Psychic and Trauma damage
*; Level 105
:For 30 seconds after using Drink Blood, you gain +31 mitigation vs. Psychic and Trauma damage
*; Level 110
:For 30 seconds after using Drink Blood, you gain +32 mitigation vs. Psychic and Trauma damage
*; Level 115
:For 30 seconds after using Drink Blood, you gain +33 mitigation vs. Psychic and Trauma damage
*; Level 120
:For 30 seconds after using Drink Blood, you gain +34 mitigation vs. Psychic and Trauma damage
*; Level 125
:For 30 seconds after using Drink Blood, you gain +35 mitigation vs. Psychic and Trauma damage
}}
|-
| || || <b>Level 100120</b> - Drink Blood steals 120 144 more Health over 12 seconds || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Drink Blood steals 24 more Health over 12 seconds
*; Level 100
:Drink Blood steals 120 more Health over 12 seconds
*; Level 110
:Drink Blood steals 132 more Health over 12 seconds
*; Level 120
:Drink Blood steals 144 more Health over 12 seconds
}}
|-
| || || <b>Level 100125</b> - Virulent Bite Damage +6176% || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Virulent Bite Damage +9%
*; Level 100
:Virulent Bite Damage +61%
*; Level 105
:Virulent Bite Damage +64%
*; Level 110
:Virulent Bite Damage +67%
*; Level 115
:Virulent Bite Damage +70%
*; Level 120
:Virulent Bite Damage +73%
*; Level 125
:Virulent Bite Damage +76%
}}
|-
| || || <b>Level 100125</b> - Virulent Bite deals 240 300 Trauma damage over 12 seconds and also has a 25% chance to deal +92112% immediate Piercing damage || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Virulent Bite deals 12 Trauma damage over 12 seconds and also has a 25% chance to deal +16% immediate Piercing damage
*; Level 100
:Virulent Bite deals 240 Trauma damage over 12 seconds and also has a 25% chance to deal +92% immediate Piercing damage
*; Level 105
:Virulent Bite deals 252 Trauma damage over 12 seconds and also has a 25% chance to deal +96% immediate Piercing damage
*; Level 110
:Virulent Bite deals 264 Trauma damage over 12 seconds and also has a 25% chance to deal +100% immediate Piercing damage
*; Level 115
:Virulent Bite deals 276 Trauma damage over 12 seconds and also has a 25% chance to deal +104% immediate Piercing damage
*; Level 120
:Virulent Bite deals 288 Trauma damage over 12 seconds and also has a 25% chance to deal +108% immediate Piercing damage
*; Level 125
:Virulent Bite deals 300 Trauma damage over 12 seconds and also has a 25% chance to deal +112% immediate Piercing damage
}}
|-
| Bloody || of Bloody Bites || <b>Level 100120</b> - Virulent Bite deals 282 342 Trauma damage to health over 12 seconds || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Virulent Bite deals 24 Trauma damage to health over 12 seconds
*; Level 100
:Virulent Bite deals 282 Trauma damage to health over 12 seconds
*; Level 110
:Virulent Bite deals 312 Trauma damage to health over 12 seconds
*; Level 120
:Virulent Bite deals 342 Trauma damage to health over 12 seconds
}}
|-
| || of Confounding Disease || <b>Level 100120</b> - Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +140 200 damage || Uncommon || Head || {{Spoiler|Click Expand to reveal|
*; Level 10
:Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +10 damage
*; Level 100
:Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +140 damage
*; Level 110
:Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +170 damage
*; Level 120
:Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +200 damage
}}
|-
| || || <b>Level 100125</b> - Bat Stability heals 98 123 health || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Bat Stability heals 10 health
*; Level 100
:Bat Stability heals 98 health
*; Level 105
:Bat Stability heals 103 health
*; Level 110
:Bat Stability heals 108 health
*; Level 115
:Bat Stability heals 113 health
*; Level 120
:Bat Stability heals 118 health
*; Level 125
:Bat Stability heals 123 health
}}
|-
| || || <b>Level 100125</b> - Bat Stability Armor Heal +181 226 || Uncommon || Necklace, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Bat Stability Armor Heal +10
*; Level 100
:Bat Stability Armor Heal +181
*; Level 105
:Bat Stability Armor Heal +190
*; Level 110
:Bat Stability Armor Heal +199
*; Level 115
:Bat Stability Armor Heal +208
*; Level 120
:Bat Stability Armor Heal +217
*; Level 125
:Bat Stability Armor Heal +226
}}
|-
| || || <b>Level 100120</b> - Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +5565% for 10 seconds. || Uncommon || Chest, Head || {{Spoiler|Click Expand to reveal|
*; Level 10
:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +10% for 10 seconds.
*; Level 100
:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +55% for 10 seconds.
*; Level 110
:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +60% for 10 seconds.
*; Level 120
:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +65% for 10 seconds.
}}
|-
| || || <b>Level 100120</b> - Bat Stability provides +5565% Projectile Evasion for 10 seconds || Uncommon || Hands, Legs || {{Spoiler|Click Expand to reveal|
*; Level 10
:Bat Stability provides +10% Projectile Evasion for 10 seconds
*; Level 100
:Bat Stability provides +55% Projectile Evasion for 10 seconds
*; Level 110
:Bat Stability provides +60% Projectile Evasion for 10 seconds
*; Level 120
:Bat Stability provides +65% Projectile Evasion for 10 seconds
}}
|-
| || || <b>Level 100125</b> - Screech Damage +5163.5% || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Screech Damage +9%
*; Level 100
:Screech Damage +51%
*; Level 105
:Screech Damage +53.5%
*; Level 110
:Screech Damage +56%
*; Level 115
:Screech Damage +58.5%
*; Level 120
:Screech Damage +61%
*; Level 125
:Screech Damage +63.5%
}}
|-
| || || <b>Level 100125</b> - Screech has a 60% chance to deal +118153% damage || Uncommon || Necklace, Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Screech has a 60% chance to deal +5% damage
*; Level 100
:Screech has a 60% chance to deal +118% damage
*; Level 105
:Screech has a 60% chance to deal +125% damage
*; Level 110
:Screech has a 60% chance to deal +132% damage
*; Level 115
:Screech has a 60% chance to deal +139% damage
*; Level 120
:Screech has a 60% chance to deal +146% damage
*; Level 125
:Screech has a 60% chance to deal +153% damage
}}
|-
| || || <b>Level 100125</b> - Screech deals +154 194 damage || Uncommon || Ring, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Screech deals +13 damage
*; Level 100
:Screech deals +154 damage
*; Level 105
:Screech deals +162 damage
*; Level 110
:Screech deals +170 damage
*; Level 115
:Screech deals +178 damage
*; Level 120
:Screech deals +186 damage
*; Level 125
:Screech deals +194 damage
}}
|-
| || || <b>Level 100125</b> - Screech deals 312 402 Trauma damage over 12 seconds || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Screech deals 36 Trauma damage over 12 seconds
*; Level 100
:Screech deals 312 Trauma damage over 12 seconds
*; Level 105
:Screech deals 330 Trauma damage over 12 seconds
*; Level 110
:Screech deals 348 Trauma damage over 12 seconds
*; Level 115
:Screech deals 366 Trauma damage over 12 seconds
*; Level 120
:Screech deals 384 Trauma damage over 12 seconds
*; Level 125
:Screech deals 402 Trauma damage over 12 seconds
}}
|-
| || || <b>Level 100125</b> - Sonic Burst Damage +6176% || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Sonic Burst Damage +4%
*; Level 100
:Sonic Burst Damage +61%
*; Level 105
:Sonic Burst Damage +64%
*; Level 110
:Sonic Burst Damage +67%
*; Level 115
:Sonic Burst Damage +70%
*; Level 120
:Sonic Burst Damage +73%
*; Level 125
:Sonic Burst Damage +76%
}}
|-
| || || <b>Level 100125</b> - Sonic Burst has a 60% chance to deal +124154% damage to all targets || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Sonic Burst has a 60% chance to deal +10% damage to all targets
*; Level 100
:Sonic Burst has a 60% chance to deal +124% damage to all targets
*; Level 105
:Sonic Burst has a 60% chance to deal +130% damage to all targets
*; Level 110
:Sonic Burst has a 60% chance to deal +136% damage to all targets
*; Level 115
:Sonic Burst has a 60% chance to deal +142% damage to all targets
*; Level 120
:Sonic Burst has a 60% chance to deal +148% damage to all targets
*; Level 125
:Sonic Burst has a 60% chance to deal +154% damage to all targets
}}
|-
| || of Screaming Death || <b>Level 100120</b> - Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +4654% damage || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +10% damage
*; Level 100
:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +46% damage
*; Level 110
:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +50% damage
*; Level 120
:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +54% damage
}}
|-
| || || <b>Level 100125</b> - Sonic Burst deals 258 318 Trauma damage over 12 seconds || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Sonic Burst deals 30 Trauma damage over 12 seconds
*; Level 100
:Sonic Burst deals 258 Trauma damage over 12 seconds
*; Level 105
:Sonic Burst deals 270 Trauma damage over 12 seconds
*; Level 110
:Sonic Burst deals 282 Trauma damage over 12 seconds
*; Level 115
:Sonic Burst deals 294 Trauma damage over 12 seconds
*; Level 120
:Sonic Burst deals 306 Trauma damage over 12 seconds
*; Level 125
:Sonic Burst deals 318 Trauma damage over 12 seconds
}}
|-
| || of Healthy Chaos || <b>Level 100125</b> - Confusing Double heals you for 151 186 health || Uncommon || Head, Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Confusing Double heals you for 18 health
*; Level 100
:Confusing Double heals you for 151 health
*; Level 105
:Confusing Double heals you for 158 health
*; Level 110
:Confusing Double heals you for 165 health
*; Level 115
:Confusing Double heals you for 172 health
*; Level 120
:Confusing Double heals you for 179 health
*; Level 125
:Confusing Double heals you for 186 health
}}
|-
| || of Hasty Chaos || <b>Level 100120</b> - Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 5060% for 15 seconds || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 5% for 15 seconds
*; Level 100
:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 50% for 15 seconds
*; Level 110
:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 55% for 15 seconds
*; Level 120
:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 60% for 15 seconds
}}
|-
| || of Swift Illusions || <b>Level 100120</b> - Confusing Double Reuse Timer -10 12 || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Confusing Double Reuse Timer -1
*; Level 100
:Confusing Double Reuse Timer -10
*; Level 110
:Confusing Double Reuse Timer -11
*; Level 120
:Confusing Double Reuse Timer -12
}}
|-
| || of Powerful Illusions || <b>Level 100120</b> - Confusing Double restores 200 240 Power after a 10 second delay || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Confusing Double restores 20 Power after a 10 second delay
*; Level 100
:Confusing Double restores 200 Power after a 10 second delay
*; Level 110
:Confusing Double restores 220 Power after a 10 second delay
*; Level 120
:Confusing Double restores 240 Power after a 10 second delay
}}
|-
| || of Painful Illusions || <b>Level 100125</b> - Your Confusing Double deals +4560% damage with each attack || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Your Confusing Double deals +10% damage with each attack
*; Level 100
:Your Confusing Double deals +45% damage with each attack
*; Level 105
:Your Confusing Double deals +48% damage with each attack
*; Level 110
:Your Confusing Double deals +51% damage with each attack
*; Level 115
:Your Confusing Double deals +54% damage with each attack
*; Level 120
:Your Confusing Double deals +57% damage with each attack
*; Level 125
:Your Confusing Double deals +60% damage with each attack
}}
|-
| || of Mirrored Bats || <b>Level 100120</b> - Confusing Double summons an additional figment. Each figment deals +50 60 damage with each attack || Uncommon || MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Confusing Double summons an additional figment. Each figment deals +5 damage with each attack
*; Level 100
:Confusing Double summons an additional figment. Each figment deals +50 damage with each attack
*; Level 110
:Confusing Double summons an additional figment. Each figment deals +55 damage with each attack
*; Level 120
:Confusing Double summons an additional figment. Each figment deals +60 damage with each attack
}}
|-
| || of Mirrored Bats || <b>Level 100120</b> - Confusing Double summons an additional figment. Each figment deals +50 60 damage with each attack || Uncommon || Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Confusing Double summons an additional figment. Each figment deals +5 damage with each attack
*; Level 100
:Confusing Double summons an additional figment. Each figment deals +50 damage with each attack
*; Level 110
:Confusing Double summons an additional figment. Each figment deals +55 damage with each attack
*; Level 120
:Confusing Double summons an additional figment. Each figment deals +60 damage with each attack
}}
|-
| || || <b>Level 100125</b> - Deathscream Damage +5873% || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Deathscream Damage +12%
*; Level 100
:Deathscream Damage +58%
*; Level 105
:Deathscream Damage +61%
*; Level 110
:Deathscream Damage +64%
*; Level 115
:Deathscream Damage +67%
*; Level 120
:Deathscream Damage +70%
*; Level 125
:Deathscream Damage +73%
}}
|-
| || || <b>Level 100125</b> - Deathscream has a 60% chance to deal +120145% damage || Uncommon || Necklace, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Deathscream has a 60% chance to deal +25% damage
*; Level 100
:Deathscream has a 60% chance to deal +120% damage
*; Level 105
:Deathscream has a 60% chance to deal +125% damage
*; Level 110
:Deathscream has a 60% chance to deal +130% damage
*; Level 115
:Deathscream has a 60% chance to deal +135% damage
*; Level 120
:Deathscream has a 60% chance to deal +140% damage
*; Level 125
:Deathscream has a 60% chance to deal +145% damage
}}
|-
| || of Smouldering Whispers || <b>Level 100125</b> - Deathscream deals an additional 738 918 Trauma damage over 12 seconds || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Deathscream deals an additional 54 Trauma damage over 12 seconds
*; Level 100
:Deathscream deals an additional 738 Trauma damage over 12 seconds
*; Level 105
:Deathscream deals an additional 774 Trauma damage over 12 seconds
*; Level 110
:Deathscream deals an additional 810 Trauma damage over 12 seconds
*; Level 115
:Deathscream deals an additional 846 Trauma damage over 12 seconds
*; Level 120
:Deathscream deals an additional 882 Trauma damage over 12 seconds
*; Level 125
:Deathscream deals an additional 918 Trauma damage over 12 seconds
}}
|-
| || of Screaming Whispers || <b>Level 100125</b> - Deathscream deals +5363% damage and Power cost is -4050, but the ability's range is reduced to 12m || Uncommon || Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Deathscream deals +15% damage and Power cost is -2, but the ability's range is reduced to 12m
*; Level 100
:Deathscream deals +53% damage and Power cost is -40, but the ability's range is reduced to 12m
*; Level 105
:Deathscream deals +55% damage and Power cost is -42, but the ability's range is reduced to 12m
*; Level 110
:Deathscream deals +57% damage and Power cost is -44, but the ability's range is reduced to 12m
*; Level 115
:Deathscream deals +59% damage and Power cost is -46, but the ability's range is reduced to 12m
*; Level 120
:Deathscream deals +61% damage and Power cost is -48, but the ability's range is reduced to 12m
*; Level 125
:Deathscream deals +63% damage and Power cost is -50, but the ability's range is reduced to 12m
}}
|-
| || || <b>Level 100120</b> - Nature Damage (Direct & Per-Tick) +4048% when Giant Bat is active || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Nature Damage (Direct & Per-Tick) +4% when Giant Bat is active
*; Level 100
:Nature Damage (Direct & Per-Tick) +40% when Giant Bat is active
*; Level 110
:Nature Damage (Direct & Per-Tick) +44% when Giant Bat is active
*; Level 120
:Nature Damage (Direct & Per-Tick) +48% when Giant Bat is active
}}
|-
| || of Gossamer Wings || <b>Level 100125</b> - Max Health +25 30 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Max Health +6 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
*; Level 100
:Max Health +25 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
*; Level 105
:Max Health +26 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
*; Level 110
:Max Health +27 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
*; Level 115
:Max Health +28 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
*; Level 120
:Max Health +29 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
*; Level 125
:Max Health +30 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
}}
|-
| || || <b>Level 100125</b> - Indirect Trauma Damage +77102% when Giant Bat is active || Rare || Chest, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Indirect Trauma Damage +4% when Giant Bat is active
*; Level 100
:Indirect Trauma Damage +77% when Giant Bat is active
*; Level 105
:Indirect Trauma Damage +82% when Giant Bat is active
*; Level 110
:Indirect Trauma Damage +87% when Giant Bat is active
*; Level 115
:Indirect Trauma Damage +92% when Giant Bat is active
*; Level 120
:Indirect Trauma Damage +97% when Giant Bat is active
*; Level 125
:Indirect Trauma Damage +102% when Giant Bat is active
}}
|-
| || || <b>Level 100125</b> - If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +91111% per tick || Epic || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +15% per tick
*; Level 100
:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +91% per tick
*; Level 105
:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +95% per tick
*; Level 110
:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +99% per tick
*; Level 115
:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +103% per tick
*; Level 120
:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +107% per tick
*; Level 125
:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +111% per tick
}}
|-
| || || <b>Level 100125</b> - Screech, Sonic Burst, and Deathscream deal 320 400 Nature damage over 8 seconds || Rare || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Screech, Sonic Burst, and Deathscream deal 16 Nature damage over 8 seconds
*; Level 100
:Screech, Sonic Burst, and Deathscream deal 320 Nature damage over 8 seconds
*; Level 105
:Screech, Sonic Burst, and Deathscream deal 336 Nature damage over 8 seconds
*; Level 110
:Screech, Sonic Burst, and Deathscream deal 352 Nature damage over 8 seconds
*; Level 115
:Screech, Sonic Burst, and Deathscream deal 368 Nature damage over 8 seconds
*; Level 120
:Screech, Sonic Burst, and Deathscream deal 384 Nature damage over 8 seconds
*; Level 125
:Screech, Sonic Burst, and Deathscream deal 400 Nature damage over 8 seconds
}}
|}
569
edits