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Added a new dev quote
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|type=Developer Quote of the Week!
|info = "InsteadA Personal Note It’s pretty common knowledge that we are a minuscule team, I’m trying to capture some but I think that doesn’t sink in sometimes. Silvonis and I do our respective things, and we have contractors helping with code, graphics, and music ... but ultimately right now, the bulk of the spirit of each skill without slavishly modeling itgame system design and coding comes down to Citan. When we launch to acclaim and success - and I decided have every confidence that most cheese can be made instantaneously (just like any other crafting recipewe will - we will of course hire more people. But where we are now, we are a lean, in other words)mean, but development machine. And if we weren’t - if we had started this project with a few special types of cheese require aginglarger team - we would never have made it this far. You need to put the casks So keep that in mind, if you would. When you are frustrated with a cool damp place (like bug, fuming over a cave) for several hours before your cheese is readybad design choice, pounding out angry feedback - we get it. This is a pleasant kind of detailWe are so, because so grateful that you have to are helping us make decisions. Not hard ones: crafting isn’t really supposed to be a brain teaserthis game better. But it also shouldn’t be we’re still just a grind. (“Which cave should I put them in? Hmmtiny team, I wanted and it’s going to hunt near X, so I’ll put them in Ytake some time.”)" - [[Elder Game: CheesemakingAlpha, QA - and why we need you!|Citan Srand on December 6Saturday, January 21, 20132017]]}}
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