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Giant Bat/Treasure Effects

3,956 bytes added, 18:52, 27 March 2017
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Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
See also: [[Giant Bat/Treasure Effects:By Ability]]
<!-- This table is from patch v273v277, January 22March 25, 2017 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
|-
| || of Giant Bats || <b>Tier 67</b> - Giant Bat Base Damage +2023% || Head, Necklace || {{Spoiler|
*; Tier 1
*Giant Bat Damage +3
*; Tier 6
*Giant Bat Base Damage +20%
*; Tier 7
*Giant Bat Base Damage +23%
|Expand}}
|-
| || || <b>Tier 1214</b> - Rip Damage +19 23 || Chest, Feet || {{Spoiler|
*; Tier 1
*Rip Damage +1
*; Tier 12
*Rip Damage +19
*; Tier 13
*Rip Damage +21
*; Tier 14
*Rip Damage +23
|Expand}}
|-
| || || <b>Tier 1214</b> - Rip has a 50% chance to deal +48 64 damage || Legs, Hands || {{Spoiler|
*; Tier 1
*Rip has a 50% chance to deal +3 damage
*; Tier 12
*Rip has a 50% chance to deal +48 damage
*; Tier 13
*Rip has a 50% chance to deal +56 damage
*; Tier 14
*Rip has a 50% chance to deal +64 damage
|Expand}}
|-
| || || <b>Tier 67</b> - Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 65 damage. || Feet, Necklace || {{Spoiler|
*; Tier 1
*Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +5 damage.
*; Tier 6
*Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage.
*; Tier 7
*Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.
|Expand}}
|-
| || || <b>Tier 1214</b> - Tear Damage +4052% || Chest, Head || {{Spoiler|
*; Tier 1
*Tear Damage +7%
*; Tier 12
*Tear Damage +40%
*; Tier 13
*Tear Damage +46%
*; Tier 14
*Tear Damage +52%
|Expand}}
|-
| || || <b>Tier 1214</b> - Tear has a 50% chance to deal +97125% damage || Legs, Necklace || {{Spoiler|
*; Tier 1
*Tear has a 50% chance to deal +20% damage
*; Tier 12
*Tear has a 50% chance to deal +97% damage
*; Tier 13
*Tear has a 50% chance to deal +111% damage
*; Tier 14
*Tear has a 50% chance to deal +125% damage
|Expand}}
|-
| || || <b>Tier 1214</b> - Tear has a 33% chance to deal +98130% damage and reset the timer on Screech (so Screech can be used again immediately) || Feet, Ring || {{Spoiler|
*; Tier 1
*Tear has a 33% chance to deal +10% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Tier 12
*Tear has a 33% chance to deal +98% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Tier 13
*Tear has a 33% chance to deal +114% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Tier 14
*Tear has a 33% chance to deal +130% damage and reset the timer on Screech (so Screech can be used again immediately)
|Expand}}
|-
| || || <b>Tier 1214</b> - Tear deals +50 60 damage and restores 16 18 Armor to you || Legs, Necklace || {{Spoiler|
*; Tier 1
*Tear deals +4 damage and restores 3 Armor to you
*; Tier 12
*Tear deals +50 damage and restores 16 Armor to you
*; Tier 13
*Tear deals +55 damage and restores 17 Armor to you
*; Tier 14
*Tear deals +60 damage and restores 18 Armor to you
|Expand}}
|-
| || || <b>Tier 1214</b> - Wing Vortex Damage +3242% || Hands, Feet || {{Spoiler|
*; Tier 1
*Wing Vortex Damage +10%
*; Tier 12
*Wing Vortex Damage +32%
*; Tier 13
*Wing Vortex Damage +37%
*; Tier 14
*Wing Vortex Damage +42%
|Expand}}
|-
| || || <b>Tier 1214</b> - Wing Vortex has a 90% chance to deal +2127% damage || Chest, Legs || {{Spoiler|
*; Tier 1
*Wing Vortex has a 90% chance to deal +10% damage
*; Tier 12
*Wing Vortex has a 90% chance to deal +21% damage
*; Tier 13
*Wing Vortex has a 90% chance to deal +24% damage
*; Tier 14
*Wing Vortex has a 90% chance to deal +27% damage
|Expand}}
|-
| || || <b>Tier 1214</b> - Wing Vortex has a 30% chance to deal +2842% damage and stun all targets || Head, Legs || {{Spoiler|
*; Tier 1
*Wing Vortex has a 30% chance to deal +6% damage and stun all targets
*; Tier 12
*Wing Vortex has a 30% chance to deal +28% damage and stun all targets
*; Tier 13
*Wing Vortex has a 30% chance to deal +35% damage and stun all targets
*; Tier 14
*Wing Vortex has a 30% chance to deal +42% damage and stun all targets
|Expand}}
|-
| || || <b>Tier 1214</b> - Wing Vortex cause targets' next attack to deal -54 64 damage || Feet, Ring || {{Spoiler|
*; Tier 1
*Wing Vortex cause targets' next attack to deal -4 damage
*; Tier 12
*Wing Vortex cause targets' next attack to deal -54 damage
*; Tier 13
*Wing Vortex cause targets' next attack to deal -59 damage
*; Tier 14
*Wing Vortex cause targets' next attack to deal -64 damage
|Expand}}
|-
| Blood Drinker's || of Blood Drinking || <b>Tier 1214</b> - Drink Blood reaps 35 36 additional health || Legs, Chest || {{Spoiler|
*; Tier 1
*Drink Blood reaps 4 additional health
*Drink Blood reaps 26 additional health
*; Tier 10
*Drink Blood reaps 29 28 additional health
*; Tier 11
*Drink Blood reaps 30 additional health
*; Tier 12
*Drink Blood reaps 32 additional health
*; Tier 1213*Drink Blood reaps 35 34 additional health*; Tier 14*Drink Blood reaps 36 additional health
|Expand}}
|-
| || || <b>Tier 1214</b> - Drink Blood deals +105 131 direct health damage || Head, Necklace || {{Spoiler|
*; Tier 1
*Drink Blood deals +8 direct health damage
*; Tier 12
*Drink Blood deals +105 direct health damage
*; Tier 13
*Drink Blood deals +118 direct health damage
*; Tier 14
*Drink Blood deals +131 direct health damage
|Expand}}
|-
| || || <b>Tier 1214</b> - Drink Blood restores 15 17 power and 15 17 armor || Hands, Ring || {{Spoiler|
*; Tier 1
*Drink Blood restores 2 power and 2 armor
*; Tier 12
*Drink Blood restores 15 power and 15 armor
*; Tier 13
*Drink Blood restores 16 power and 16 armor
*; Tier 14
*Drink Blood restores 17 power and 17 armor
|Expand}}
|-
| || || <b>Tier 1214</b> - For 30 seconds after using Drink Blood, all sonic attacks deal +33 43 damage || Feet, Ring || {{Spoiler|
*; Tier 1
*For 30 seconds after using Drink Blood, all sonic attacks deal +3 damage
*; Tier 12
*For 30 seconds after using Drink Blood, all sonic attacks deal +33 damage
*; Tier 13
*For 30 seconds after using Drink Blood, all sonic attacks deal +38 damage
*; Tier 14
*For 30 seconds after using Drink Blood, all sonic attacks deal +43 damage
|Expand}}
|-
| || || <b>Tier 1214</b> - For 30 seconds after using Drink Blood, you gain +21 25 mitigation vs. Psychic and Trauma damage || Head, Feet || {{Spoiler|
*; Tier 1
*For 30 seconds after using Drink Blood, you gain +2 mitigation vs. Psychic and Trauma damage
*; Tier 12
*For 30 seconds after using Drink Blood, you gain +21 mitigation vs. Psychic and Trauma damage
*; Tier 13
*For 30 seconds after using Drink Blood, you gain +23 mitigation vs. Psychic and Trauma damage
*; Tier 14
*For 30 seconds after using Drink Blood, you gain +25 mitigation vs. Psychic and Trauma damage
|Expand}}
|-
| || || <b>Tier 1214</b> - Virulent Bite Damage +4355% || Chest, Legs || {{Spoiler|
*; Tier 1
*Virulent Bite Damage +10%
*; Tier 12
*Virulent Bite Damage +43%
*; Tier 13
*Virulent Bite Damage +49%
*; Tier 14
*Virulent Bite Damage +55%
|Expand}}
|-
| || || <b>Tier 1214</b> - Virulent Bite has a 60% chance to deal +6076% damage plus 90 105 trauma damage over 10 seconds || Hands, Ring || {{Spoiler|
*; Tier 1
*Virulent Bite has a 60% chance to deal +16% damage plus 15 trauma damage over 10 seconds
*; Tier 12
*Virulent Bite has a 60% chance to deal +60% damage plus 90 trauma damage over 10 seconds
*; Tier 13
*Virulent Bite has a 60% chance to deal +68% damage plus 105 trauma damage over 10 seconds
*; Tier 14
*Virulent Bite has a 60% chance to deal +76% damage plus 105 trauma damage over 10 seconds
|Expand}}
|-
| Bloody || of Bloody Bites || <b>Tier 67</b> - Virulent Bite deals 90 105 trauma damage over 10 seconds || Hands, Feet || {{Spoiler|
*; Tier 1
*Virulent Bite deals 15 trauma damage over 10 seconds
*; Tier 6
*Virulent Bite deals 90 trauma damage over 10 seconds
*; Tier 7
*Virulent Bite deals 105 trauma damage over 10 seconds
|Expand}}
|-
| || of Confounding Disease || <b>Tier 67</b> - Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +60 80 damage || Head || {{Spoiler|
*; Tier 1
*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +10 damage
*; Tier 6
*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +60 damage
*; Tier 7
*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage
|Expand}}
|-
| || || <b>Tier 1214</b> - Bat Stability heals 58 65 health || Hands, Ring || {{Spoiler|
*; Tier 1
*Bat Stability heals 10 health
*Bat Stability heals 38 health
*; Tier 9
*Bat Stability heals 43 42 health
*; Tier 10
*Bat Stability heals 48 47 health
*; Tier 11
*Bat Stability heals 53 52 health
*; Tier 12
*Bat Stability heals 58 57 health*; Tier 13*Bat Stability heals 61 health*; Tier 14*Bat Stability heals 65 health
|Expand}}
|-
| || || <b>Tier 1214</b> - Bat Stability restores 84 92 armor and 12 14 power || Necklace, Feet || {{Spoiler|
*; Tier 1
*Bat Stability restores 7 armor and 1 power
*; Tier 12
*Bat Stability restores 84 armor and 12 power
*; Tier 13
*Bat Stability restores 88 armor and 13 power
*; Tier 14
*Bat Stability restores 92 armor and 14 power
|Expand}}
|-
| || || <b>Tier 67</b> - Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +3540% for 10 seconds. || Chest, Head || {{Spoiler|
*; Tier 1
*Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +10% for 10 seconds.
*; Tier 6
*Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds.
*; Tier 7
*Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
|Expand}}
|-
| || || <b>Tier 67</b> - Bat Stability provides +3540% Projectile Evasion for 10 seconds || Hands, Legs || {{Spoiler|
*; Tier 1
*Bat Stability provides +10% Projectile Evasion for 10 seconds
*; Tier 6
*Bat Stability provides +35% Projectile Evasion for 10 seconds
*; Tier 7
*Bat Stability provides +40% Projectile Evasion for 10 seconds
|Expand}}
|-
| || || <b>Tier 1214</b> - Screech Damage +4054% || Feet, Ring || {{Spoiler|
*; Tier 1
*Screech Damage +7%
*; Tier 12
*Screech Damage +40%
*; Tier 13
*Screech Damage +47%
*; Tier 14
*Screech Damage +54%
|Expand}}
|-
| || || <b>Tier 1214</b> - Screech has a 60% chance to deal +87115% damage || Necklace, Hands || {{Spoiler|
*; Tier 1
*Screech has a 60% chance to deal +10% damage
*; Tier 12
*Screech has a 60% chance to deal +87% damage
*; Tier 13
*Screech has a 60% chance to deal +101% damage
*; Tier 14
*Screech has a 60% chance to deal +115% damage
|Expand}}
|-
| || || <b>Tier 1214</b> - Screech deals +95 127 armor damage || Ring, Necklace || {{Spoiler|
*; Tier 1
*Screech deals +7 armor damage
*; Tier 12
*Screech deals +95 armor damage
*; Tier 13
*Screech deals +111 armor damage
*; Tier 14
*Screech deals +127 armor damage
|Expand}}
|-
| || || <b>Tier 1214</b> - Sonic Burst Damage +6686% || Hands, Feet || {{Spoiler|
*; Tier 1
*Sonic Burst Damage +11%
*; Tier 12
*Sonic Burst Damage +66%
*; Tier 13
*Sonic Burst Damage +76%
*; Tier 14
*Sonic Burst Damage +86%
|Expand}}
|-
| || || <b>Tier 1214</b> - Sonic Burst has a 70% chance to deal +109127% damage to all targets || Chest, Legs || {{Spoiler|
*; Tier 1
*Sonic Burst has a 70% chance to deal +10% damage to all targets
*; Tier 12
*Sonic Burst has a 70% chance to deal +109% damage to all targets
*; Tier 13
*Sonic Burst has a 70% chance to deal +118% damage to all targets
*; Tier 14
*Sonic Burst has a 70% chance to deal +127% damage to all targets
|Expand}}
|-
| || of Screaming Death || <b>Tier 67</b> - Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage || Head, Hands || {{Spoiler|
*; Tier 1
*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +10% damage
*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +18% damage
*; Tier 6
*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage
*; Tier 7
*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage
|Expand}}
|-
| || of Healthy Chaos || <b>Tier 1214</b> - Confusing Double heals you for 70 80 health || Head, Chest || {{Spoiler|
*; Tier 1
*Confusing Double heals you for 15 health
*; Tier 12
*Confusing Double heals you for 70 health
*; Tier 13
*Confusing Double heals you for 75 health
*; Tier 14
*Confusing Double heals you for 80 health
|Expand}}
|-
| || of Hasty Chaos || <b>Tier 67</b> - Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds || Hands, Feet || {{Spoiler|
*; Tier 1
*Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 5% for 15 seconds
*Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 25% for 15 seconds
*; Tier 6
*Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
*; Tier 7
*Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
|Expand}}
|-
| || || <b>Tier 1214</b> - Smouldering Gaze Damage +5664% || Head, Ring || {{Spoiler|
*; Tier 1
*Smouldering Gaze Damage +12%
*; Tier 12
*Smouldering Gaze Damage +56%
*; Tier 13
*Smouldering Gaze Damage +60%
*; Tier 14
*Smouldering Gaze Damage +64%
|Expand}}
|-
| || || <b>Tier 1214</b> - Smouldering Gaze has a 60% chance to deal +115133% damage || Necklace, Legs || {{Spoiler|
*; Tier 1
*Smouldering Gaze has a 60% chance to deal +16% damage
*; Tier 12
*Smouldering Gaze has a 60% chance to deal +115% damage
*; Tier 13
*Smouldering Gaze has a 60% chance to deal +124% damage
*; Tier 14
*Smouldering Gaze has a 60% chance to deal +133% damage
|Expand}}
|}
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