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The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities.
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== {{msg:BASEPAGENAME}} Overview=='''Mentalism''' is a skill that makes use of Psychic energy to both attack and support. It is learned from [[Echur]] in [[Serbule Keep]] after completing a few errands. Further skills are purchasable from [[Mu]] in [[Myconian Cave]] with sufficient favor. Advanced Mentalists can gain critical-hit chances to their attacks by studying [[Phrenology]].
== Connected Skills ======= Sub-Skills: =====* None===== Secondary Skills: =====* None===== Related Skills: =====* None===== Synergy Levels: =====Bonus [[Synergy Levels]] to [[Mentalism]] can be obtained from the following skills and levels::;[[Psychology]]:: Level 34, 40:;[[Meditation]]:: Level 40:;[[Holistic Wellness]]:: Level 48:;[[Phrenology]]:: Level 50 == {{msg:BASEPAGENAME}} Basic Abilities==As you level {| {msg:BASEPAGENAME}}, you will learn the following abilities:{STDT| mwclass="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all|-collapsiblestyle="background: #ec81bf;"! align="left" style="width:200px" | <span style="cursor: pointer;">'''Ability'''</span> ! align="left" style="width:80px;" | <span style="cursor: pointer;">'''Req. Level'''</span> ! align="left" style="width:120px" | <span style="cursor: pointer;">'''Learn From'''</span> ! align="left" style="width:800px" | <span style="cursor: pointer;">'''Description'''</span>! align="left" style="width:120px" | <includeonlyspan style="cursor: pointer;"> mw-collapsed'''Damage Type'''</includeonlyspan>}}! Skill align="left" | '''Ability Type'''|-| [[File:None|36px]] '''Psi Health Wave''' (1-3) || 1/20/38 || LevelUp ||You and nearby allies began to heal every few seconds.|| N/A || Signature Support|-| [[File:None|36px]] '''Mindreave''' (1-4) || 3/18/35/50 || Level Up ||You rip at the target's synapses. Bypasses armor. || Psychic || Basic Attack|-| [[File:None|36px]] '''Psi Armor Wave''' (1-3) || 5/25/45 || Level Up ||You and nearby allies begin to recover lost armor every few seconds. || N/A || Signature Support|-| [[File:None|36px]] '''System Shock''' (1-3) || 7/30/47 || Level Up ||Fling a bolt of electricity with your mind. || Electricity || Core Attack|-| [[File:None|36px]] '''Psi Power Wave''' (1-3) || 10/33/49 || Level Up ||You and nearby allies begin to recover lost power every few seconds. || N/A || Signature Support
|-
| Psychology [[File:None|36px]] '''Reconstruct''' (1-3) | 34| 13/23/43 || Level Up ||Heal yourself or an ally. || N/A || Major Healing
|-
| Meditation [[File:None|36px]] '''Psi Adrenaline Wave''' (1-2) | | 16/40|| Level Up ||You and nearby allies begin to do additional damage with every attack || N/A || Signature Support
|-
| Psychology [[File:None|36px]] '''Panic Charge''' (1-3) || 26/37/48 || Level Up ||Fling bolts of electricity in all directions. || Electricity || 41
|-
| Holistic Wellness [[File:None|36px]] '''Revitalize''' (1-3) | 48| 13/22/42 || [[Mu]] ||Heal yourself or a selected ally. || N/A || Minor Healing Ability
|-
| Phrenology [[File:None|36px]] '''Agonize''' (1-3) | 50| 15/30/45 || [[Mu]] ||Corrupt the target's mind, ripping away their memories. || Psychic || Epic Attack|-| [[File:None|36px]] '''Electrify''' (1-2) || 22/37 || [[Mu]] ||Blast the target with electricity. Extremely effective against vulnerable targets. || Electricity || Nice Attack|-| [[File:None|36px]] '''Pain Bubble''' (1-3) || 15/30/45 || [[Mu ]] ||Encase your target in a bubble that seems to protect them from direct damage. But when the bubble bursts, they take 150% of the damage they thought they avoided. || Psychic || Signature Debuff
|}
===Group Mechanics{{msg:BASEPAGENAME}} Advanced Abilities===If you're in a group with multiple MentalistsUpon reaching higher levels, experts of the same "wave" ability only stacks up to 3 times. ==Advanced Abilities==<!-- This table lists additional {{msg:BASEPAGENAME}} Skill may learn the following abilities that have to be earned through favor/loot/etc -->:{| class="sortable" {{AATST}}style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all
|- style="background: #ec81bf;"
! align="left" style="width:120px;200px"|<span style="cursor:pointer;">'''Ability'''</span> ! align="left" style="width:80px;" || <span style="cursor: pointer;">'''Req. Level'''</span> ! align="left" style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> ! align="left" style="width:800px" || <span style="cursor: pointer;">'''Description'''</span>! align="left" style="width:100px120px"|<span style="cursor: pointer;">'''Req.Damage Type'''</span> || ! align="left"|Misc. Notes'''Ability Type'''
|-
| [[File:None|36px]] '''Revitalize''' (4-5) || 57/70 || [[Mu]] || ??? || Heal yourself or a selected ally. Equipment that boosts Reconstruct healing also boosts Revitalize healing. '''Special''': Target is healed for [15|| N/25/40/60/75].A || Minor Healing Ability
|-
| [[File:None|36px]] '''Mind Armor WaveAgonize''' 4 || 60 || [[Mu]] || ??? || You and any nearby allies become resistant to attacks that invade Corrupt the target's mind, ripping away their memories. '''Special''': +3 [|| Psychic/and Trauma/and Poison] Mitigation|| Epic Attack
|-
| [[File:None|36px]] '''Electrify''' (3-5) || 52/67/73 || [[Mu]] || ??? || Blast the target with electricity. '''Damage''': [30/50/75/110] Extremely effective against vulnerable targets. || Electricity.|| Nice Attack
|-
| [[File:None|36px]] '''Pain Bubble''' 4 || 60 || [[Mu]] || ??? || Encase your enemy target in a bubble that seems to protect them from direct damage. But when the bubble bursts, they take 150% of the damage they thought they avoided. '''Special''': Bubble lasts for [5/6/7] seconds or until [200/300/400] damage is absorbed.|| Psychic || Signature Debuff
|}
{{:{{msg:BASEPAGENAME}}/Abilities}}
===Group Mechanics===
If you're in a group with multiple Mentalists, the same "wave" ability only stacks up to 3 times.
===Equipment===
{{belt|Lucky Belt of The Alchemist}} increases Base Damage dealt with Mentalism and [[Battle Chemistry]] skills by 6%. Can be bought from [[Marna]].
{{belt|Lucky Belt of The Monk}} increases Base Damage dealt with Mentalism and [[Unarmed]] combat skills by 6%. Can be bought from [[Echur]].
{{belt|Lucky Belt of The Medic}} increases Base Damage dealt with Mentalism and [[Psychology]] combat skills by 6%. Can be bought from [[Echur]].
{{belt|Lucky Belt of The Mindfist}} increases Base Damage dealt with Mentalism and [[Hammer]] combat skills by 6%. Can be bought from [[Agrashab]].
{{belt|Lucky Belt of The Freeze Wizard}} increases Base Damage dealt with Mentalism and [[Ice Magic]] combat skills by 6%. Can be bought from [[Ukorga]].
{{belt|Lucky Belt of The Wise Duelist}} increases Base Damage dealt with Mentalism and [[Sword]] combat skills by 6%. Can be found through rare drops.
{{belt|Lucky Belt of The Cruel Tormenter}} increases Base Damage dealt with Mentalism and [[Necromancy]] combat skills by 6%. Can be found through rare drops.
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
== Trivia ==
'''Write a little about this history of the skill, or things that don't belong in above areas'''
== Gallery==
[[Category:Skills]][[Category:Combat Skills]]