20,129
edits
Changes
m
→Rahu
[[Daniel Murderdark]] has [[storage]] slots available for his friends.
Some additional resource nodes and monsters were added to Rahu, including some mining nodes in the desert itself (around the hills), and a very early version of the "[[prison mine]]" area south of town.
The idea for the mine is that it's full of mining nodes which can be harvested to obtain a wide range of minerals -- often junk, but sometimes quite rare. Prisoners wander around constantly, but they ignore you unless you get very close to them. (They have a short detection radius.) However, the prison guards are much more observant, and can bring prisoners into the fight to back them up.
==Fog Changes==
In outdoor areas, there are no more "partially-cleared fog" squares, as it was difficult to visually interpret.
In outdoor areas, fog is cleared in a wider radius as you move around the map.
In dungeons, the "partial fog" color is denser (that is, foggier) to make it easy to parse while still conveying useful information.
In dungeons, fog colors are normalized, removing super-bright white backgrounds that were used on some maps.
==Other Changes==
Enabled basic occlusion culling in [[Serbule Hills]], since the occlusion culling in [[Serbule ]] seemed to go well. As before, if there are problems you can disable occlusion culling by adding NoCull to the special settings window.
The tooltip info for spell effects now shows the name of the person or thing that cast it on you (unless it's you). A caveat: when you switch areas (or logout and log back in) with active spells on, the client no longer knows who cast those spells on you, so it can't display any caster info.
Fixed broken "wolf whistle" so that wolves spawn in the appropriate place (part of the alpha [[lycanthropy ]] quest).
Added a few more entries to the "things to do" list for [[Anagoge Island]].
Nerfed biting vines' damage.
[[Paul Vaughn ]] now sells handsaws and other things vaguely pertaining to woodworking (since he's a lumberjack).
[[Durstin Tallow]]'s footlocker: you could gain access to the footlocker by becoming Friends with Durstin. However due to a bug, you could actually access it immediately via the "Storage Books" bookshelf. It now works differently: you can buy access to the footlocker at any time by talking to Durstin and paying 100 Councils. You cannot access it from the Storage Books until you pay. (That bug is fixed.) Now if you reach Friends with Durstin, he gives you some power potions instead. (If you already had reached Friends with Durstin, you don't have to pay the 100 Councils.)
Fixed a dummy "Are you sure" box that could appear on the newbie island when you create your first character (or after a fresh reinstall).
Fixed issues with the "OptimizeMeshes" optimization, and smoothed out the work so that it doesn't cause quite as noticeable a framerate hit when new players enter your vicinity. At this point we need more volunteers to try it out and report any problems! To use it, open the Settings window, then Special Settings, and type OptimizeMeshes into the box. Note that you need to re-login for the optimization to fully become active (and if you turn it off, you have to relog to fully deactivate it). If you have serious crashing issues and can't log in to turn it off, use the "Start in Safe Mode" option in the launcher, or the FORCE LOW-RES option (see above). This will cause the game to ignore the Special Settings box entirely, allowing you to log in and turn it off.
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