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Armor

94 bytes added, 11:26, 3 April 2018
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Basics
Armor is one of three vital stats that every character and most creatures utilize for damage mitigation in [[Combat]], represented by a yellow bar. Armor provides 1 point of damage mitigation for every 25 points of armor remaining.
During combat armor is depleted as the player or creature takes damage, resulting in the gradual loss of mitigation. Some abilities and attacks specifically target and deplete armor, particularly '''acid''' type damage as used by [[Slime|Slimes]] and [[Acid Spider|Acid Spiders]]. Some creatures, such as [[Snail|Snails]], have '''thick armor''' which makes them even more resilient. In contrast, there are also abilities that bypass armor completely to damage health directly.
[[Items]] that are primarily responsible for a characters armor stat include: head, chest, legs, gloves and boots. Other items may be randomly generated to grant small amounts of armor. Cows, wolves and spiders have unique armor items.
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