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Animal Handling

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{{Skill infobox|title = Animal Handling|image = [[File:Animal Handling (skill)AnimalHandling_skill.png|300px]] |caption = The art of taming animals and teaching them to fight alongside you.jpg|thumbskilltype = Combat Skill|rightmaxlevel = 90|394pxreq = None |skilltrainers = [[Gisli]], [[Crelpin]]}}{{Quote|source=Developer Blog A player little more about evil, undead, and his Panther petclasses|Animal Handlers spend a ton of time with their '''pets''', raising and training them. Ancillary skills like '''Animal Husbandry''' let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.]])}}== {{Quote|msg:BASEPAGENAME}} Overview=='''Animal Handling''' is a combat skill that many wanderers of Alharth like to learn. The skill focuses on taming and training various animals to fight alongside you.=== In-Game Description ===
The art of taming animals and teaching them to fight alongside you.
=== Training {{msg:BASEPAGENAME}}===<!-- A list of methods to learn and level the skill -->* [[Gisli]], a Dwarf living in [[Serbule Keep]], will teach the art of Animal Handling for 2000 Councils. Unlike many denizens of Alharth, you don't need to be his friend, he seems willing to teach the skill to anyone who can pay. He will also unlock skill levels 51-60, and 61-70.* [[Crelpin]] in the [[Fae Realm]] will unlock levels 71-80.* Levels 81-90 are unlocked by [[Emersil the Ever-Gloating]] deep beneath [[Povus]]. == Connected Skills =======Sub-Skills:=====* [[Animal Husbandry]] =====Secondary Skills:=====* [[Charm Rat]] - While not a skill, Adventurers may wish to learn the art of 'Rat Charming. While you can learn to '''Tame Rat''Animal Handling's from Gisli, the method to '''Charm''' Rats must be obtained elsewhere. This relatively rare technique is currently rumored to have been taught at a secret Council Academy once operating on [[Anagoge Island]]. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can't be revived once defeated in battle.===== Synergy Levels =====Bonus [[Synergy Levels]] for [[Animal Handling]] can be obtained from an altar just outside the graveyard in following skills and levels::; [[Anatomy]]:: Level 15, Level 25:; [[Animal Husbandry]]:: Level 25, Level 50, Level 75:; [[Bear Anatomy]]:: Level 29:; [[Compassion]]:: Level 30:; [[Feline Anatomy]]:: Level 19:; [[Fishing]]:: Level 42:; [[Rodent Anatomy]]:: Level 19, Level 39:; [[SerbuleSkinning]] :: Level 15 == Ability overview ==<!-- short ability descriptions, why would new players choose the ability -->* {{Ability icon|Feed Pet|1}} Feed Pet: Restore health (during alphaor armor if health is full) to your pet.* {{Ability icon|Get It Off Me|1}} Get It Off Me: Order your pet to come to your aid and taunt whatever's attacking you.* {{Ability icon|Monstrous Rage|1}} Monstrous Rage: Your pet deals extra damage for one attack.* {{Ability icon|Shrill Command|1}} Shrill Command: Deal psychic damage to an enemy.* {{Ability icon|Sic 'Em|1}} Sic 'Em: Your pet gains increased speed and damage for 10 seconds and attempts to use its pet-specific Special Attack.* {{Ability icon|Clever Trick|1}} Clever Trick: Your pet attempts to perform its pet-specific Clever Trick.* {{Ability icon|Unnatural Wrath|1}} Unnatural Wrath: Your pet takes damage and deals extra damage for one attack. You must have an [[Anchor Rune]] in your inventory, later and there is a 10% chance it will available through be consumed. * {{Ability icon|Wild Endurance|1}} Wild Endurance: Your pet recovers health over time and gains some Universal Mitigation for 15 seconds.* {{Ability icon|Nimble Limbs|1}} Nimble Limbs: Your pet gains some Projectile Evasion, Burst Evasion, and Melee Evasion for some time.* {{Ability icon|That'll Do|1}} That'll Do: A sidebar ability that can restore health (or armor if health is full) to your pet with a quest)channel time of 1 second.
Animal Handlers spend a ton == List of time with their '''pets''', raising and training them. Ancillary skills like '''Animal Husbandry''' let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)<ref>httpall abilities =={{:{{msg:BASEPAGENAME}}//www.eldergame.com/2012/07/a-little-more-about-evil-undead-and-pet-classes/ A little more about evil, undead, and pet classes</ref>Abilities}}
You will need to know how to charm an animal to get started (most players have learned how to charm rats in the [[Tutorial Cave]]). When you have a charmed animal with you, use '''Tame Pet''' to make it a permanent pet.== {{msg:BASEPAGENAME}} Mechanics ==
=== Animal Taming ===Before Animal Handlers can call a wild animal their pet, it must first be '''Tamed.''' Shrines can be found across Alharth dedicated to specific types of animals. These shrines hold secrets related to '''Taming''' their associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can have as many only tame pets as at your own Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you have stable slots. You can buy more stable slots in townneed a minimum of 50 levels of Animal Handling to tame one.
If your pet diesTo '''Tame''' a wild animal, you can either try the animal's associated Taming Ability must be used. Adventurers wishing to resuscitate it in '''Tame''' a cat must complete a twenty second cast of their '''Tame Cat''' ability, while focusing on a specific wild [[Feline]]. If the field, or head back Adventurer is able to survive the stable to revive it cat for a small feetwenty seconds, the cat will accept the Adventurer as its master.
There's ; Charm Rat: Learned on [[Anagoge Island]].; Tame Rat: Learned from [[Gisli]] in [[Serbule]].; Tame Cat: Learned by Level 20 Animal Handlers at the Cat Shrine in northeast [[Eltibule]].{{Spoiler|Click to see the item required for the Cat Shrine|The answer is "String": a lot more string seems to itbe the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains. Cat eyes, and which can be sometimes looted from a lot more cat, work as sacrifice too.}}; Tame Bear: Learned by Level 40 Animal Handlers at the Bear Shrine in the [[Kur Mountains]].{{Spoiler|Click to comesee the item required for the Bear Shrine|The answer is "Perch": This item can be obtained through fishing.<ref>In-game message as of Sept 2014</ref>..}}; Tame Bee: Learned by Level 70 Animal Handlers from [[Crelpin]] in the [[Fae Realm]]
===Pets StatsRaising Skill Levels ===Gathered from chat (needs tidying up):* At skill 50 [[Old Fangsworth]] has 180 Armor and 725 health* At To level Animal Handling, an Adventurer must actively use pet abilities while fighting, just like every other skill 50 the Razorslash Panter has 130 Armor and 575 Health.
===Stables===At the '''You can have as many pets as you have stable''' NPC you slots. You can rename pets, resuscitate a pet, or release thembuy more stable slots from Stable Masters.
; Locations<dpl> category = Stablemaster columns = 1 mode = userformat include = {NPC infobox}: Serbule Keepzone: [[Hogan's Keep]] : there is a table = class="sortable wikitable"temporary stable , NPC" (Gisli?)Name, Location</dpl>
===To Get a Cat===Get Stable Masters can help you to rename your pets, level 20 AHup your pets, a Cat Eyeballrelease unwanted pets, and visit the shrine most importantly, revive them if they fall in the SouthWest battle (for a small fee, of Eltibule (near the Panthers and the boss bearcourse).
; Level 20: Charm/Tame a CatThe fee for extra stable slots increases with each slot.
==Abilities=={| {{STDT|sortable}}!Ability Nameclass="wikitable"!DescriptionStable Slot #!LevelCost
|-
|Tame pet || Tame a charmed Pet into becoming your permanent pet. 1-3 || 1Free
|-
|Call Stabled Pet #1 4 || Summon the pet in your stabled slot #1 || 1100
|-
|Feed Pet 5 || Give your pet a quick snack to bolster it in the middle of combat || 1500
|-
|Sic 'Em 6 || || 41,000
|-
|That'll Do 7 || || 5???
|-
|Get It Off Me 8 || || 610,000
|-
|Monstrous Rage 9 || || 750,000
|-
|Shrill Command 10 || || 8100,000
|-
|That'll Do 2 || 11 || 11???
|-
|Feed Pet 2 12 || Give your pet a quick snack to bolster it in the middle of combat || 131,000,000
|-
|Sic 'Em 2 13 || || 145,000,000
|-
|Call Stabled Pet #2 14 || Summon the pet in your stabled slot #2 || 1510,000,000
|}
==Advanced=Summoning Pets ===As you level up in Animal Handling you'll gain access to abilities that allow you to summon your pets based on what stable slot they are in. You may only summon a single pet tamed from Animal Handling at a time, but you may summon your Animal Handling pets alongside pets from other skills like [[Necromancy]] or [[Battle Chemistry]]. === Anchor Runes ===Potential Prodigies versed in '''Animal Handling''' may have learned the '''Unnatural Wrath''' abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used. Shadowy deer shaped [[Construct]]s such as the [[Misery Yak]] are reportedly sources of this item.=== Healing Pets ===While deceased pets can be revived at a Stable, adept Animal Handlers may attempt to resuscitate their pets using [[Good First Aid Kit]]s.:* Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.=== Pet Combat & Tricks ===Every '''Tamed''' animal has two types of special attacks, a '''Sic 'Em Attack''' and a '''Special Trick.''' Every animal has a different set of attacks. : '''Sic 'Em''' is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its '''Sic 'Em Attack.''': '''Clever Trick''' is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its '''Special Trick.'''   Known '''Sic 'Em''' attacks are as follows: Bear Self-Heal (Pet): Slashing Damage and Self-Heal +20* Sic 'Em level: Bear Taunt (Pet): Slashing Damage and Taunt +60* Sic 'Em level: Big Cat Kill (Pet): Heavy Slashing Damage: Grimalkin Puncture (Pet): Trauma Damage over time.: Raking Claw (Pet): Debuff Slashing Damage for 8 seconds. Level 1=7%, Level 4=15%: Rat De-Rage (Pet): Reduced Monster Rage. Level 1=-90, Level 6=-500   Known '''Clever Trick''' / '''Special Trick''' attacks are as follows: Bear Stun (Pet): Crushing Damage and stun.: Bear Ultra (Pet): Heavy Crushing damage.: Bear Warmth (Pet): Buff Taunt attacks and grant the owner Cold mitigation. Level 1= +10 taunt/+5 cold mitigation. Level 6= +125 taunt/+30 cold mitigation: Big Cat Heal (Pet): Heal owner. Level 1=25 health, Level 6=200 health. : Big Cat Root (Pet): Slashing and root. Level 1= 5secs, Level 4=11 seconds.: Big Cat ultrakill (Pet): Very Heavy Slashing Damage.: Grimalkin Flee (Pet): Lure Enemy away. Level 1=Temp Taunt 1100. Level 3=1700.: Rat Burn (Pet): Burn Target. Level 1= 40 damage over 12 seconds. Level 6=240 damage over 12 seconds.Abilities : Rat Heal (Pet): Heal owner. Level 1=30, Level 6=180.: Rat Poison Vuln (Pet): Debuff Poison Vulnerability for 20 seconds. Level 1= 10% Level 4=20% === Pet Level & Bond Level ===As you fight alongside your pet, its Bond Level increases. A new pet will begin with a Bond Level of 0, or a pet you receive from another player (not yet available from in-game). For each Bond Level, pets' base damage increases by 1 or 2, max health increases by 4, and max armor increases by 1.{{Quote|source=[[Gisli]]|Pets have a level that determines their basic combat stats like health and damage. Pets that were tamed in more dangerous areas have higher starting levels. Pets earn XP when you fight alongside them, and when they have enough XP their level can increase. You will need to visit an animal-handling trainer and pay a small fee to level up your pet, when it has enough XP. In addition to raise the Pet Level, earning XP also increases the pet's Bond Level. The Bond Level gives the pet some extra damage, health, and armor. A new pet's Bond Level always starts at 0.}} === Enthusiasm ===Pet Enthusiasm is boosted by its owner's equipped items. Enthusiasm determines the chance for pets to critically hit enemies. Higher Enthusiasm is required to critically hit higher level monsters. If a pet performs a critical hit, the pet's direct damage is increased by 25% (for cats), 40% (for bears and bees), or 50% (for rats).{{Quote|source=[[Gisli]]|A pet's Enthusiasm does two things: first it determines how quickly pets gain Happiness. In addition, Enthusiasm gives the pet a chance to 'critically hit' enemies. The chance of a critical-hit is based on the pet's Enthusiasm versus the enemy's skill levels. If a pet's attack critically-hits, that attack's damage is boosted by 25% for cats, 40% for bears, or 50% for rats. The easiest way to impart some Enthusiasm into your pet is to wear special equipment that boosts your pet's Enthusiasm. As with all pet-boosting equipment, you must be wearing the item before you summon the pet.}} === Combat XP Boost % ==={{Quote|source=[[Gisli]]|Some equipment can make a pet earn XP faster. This will be shown as a Combat XP Boost when you examine the pet. But note that the pet's Happiness still plays a big role in determining the actual amount of XP they earn.}}=== Damage Boost & Damage Multiplier ==={{Quote|source=[[Gisli]]|A pet's Damage Boost is added to their attacks' damage. Then, the damage is multiplied by their Damage Multiplier (if any). The pet's Damage Boost will naturally increase as it gains Pet Levels and Bond Levels. Both Damage Boost and Damage Multiplier can also be boosted when you wear certain equipment.}} === Happiness ===Happiness determines how much experience a pet earns. If it dies, Happiness goes down. The rate a pet recovers Happiness is based on Enthusiasm.{{Quote|source=[[Gisli ]]|A pet's Happiness determines how much XP it earns when it helps you defeat enemies. A higher Happiness means it earns more XP! But if a pet dies, its Happiness is reduced by half}} == Tamable Animals =====Level Requirements===Each type of tamable animal has a minimum '''Animal Handling''' level reqired to tame it. This requirement can often be found on the wiki, on the stable pages of the individual animals. === Rats === '''Rats''' are generally the first animal Animal Handlers will learn to '''Charm''' and '''Tame.''' Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion & Crit. [[Mr. Squeaky]] is not tamable through [[Animal Handling]], as he is a highly-intelligent foe. Only animals unaware of their own sentience can be tamed!<dpl>category = Animal Handling Creaturescategory = Rodentnotcategory = Formatting templatesmode = unorderedcolumns = 1</dpl> === Felines ===Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Feline]]. Felines, also known as Big Cats, can be '''Charmed''' by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison.<dpl>category = Animal Handling Creaturescategory = Felinenotcategory = Formatting templatesmode = unorderedcolumns = 3</dpl> === Bears ===Bears are difficult to tame, requiring 40 Levels of [[Animal Handling]], but are loyal partners. Some bears deal heavy damage, while others act as tanks. Most bears are weak against Electricity and Acid damage. <dpl>category = Animal Handling Creaturescategory = Bear and Bugbearnotcategory = Formatting templatesmode = unorderedcolumns = 3</dpl> === Bee ===Bee are very difficult to tame, requiring level 70. Most Bee deal ranged damage.<dpl>category = Animal Handling Creaturescategory = Arthropodnotcategory = Formatting templatesmode = unorderedcolumns = 1</dpl> {{:{{msg:BASEPAGENAME}}/Treasure Effects}}{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}{{:{{msg:BASEPAGENAME}}/Level Up Rewards}} == Animal Handling Experience Table =={{Spoiler|Click Expand to view the Experience Table for Animal Handling|{{:Xptables/TypicalCombatSkill}}}}== Trivia ==Animal Handling received a major overhaul in Serbule KeepJuly 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it. Pets gain XP and bond even when they are set to passive. == Gallery==<gallery mode="nolines" widths=200px>File:AH_pet_bear.png|A player with a pet Bear.File:Cat_shrine.png|Cat Shrine.File:Hissy_pet.png|Hissy - special rare Grimalkin.File:PlayerPetGrimalkin.png|A player and their pet Grimalkin.</gallery> ==Testing List==
{| {{AATST}}
|- style="background: #ec81bf;"
! Ability || Lvl Req || Cost || Notes
|-
| Wild Endurance || 17 || 3100 || Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds
|-
| Wild Endurance 2? || 32 || 8600 || -
|-
| Wild Endurance 3? || 47 || 14100 || -
|-
| Other skill? || 15 || 2900 || -
|-
| Other skill 2? || 30 || 5400 || -
|-
| Other skill 3? || 45 || 13900 || -
|}
==References==<references />[[Category:Skills]][[Category:Combat Skills]]
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