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Armor
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Armor is one of three vital stats that every character and most creatures utilize for damage mitigation in [[Combat]], represented by a yellow bar. Armor provides 1 point of damage mitigation for every 25 points of armor remaining.
During combat armor is depleted as the player or creature takes damage, resulting in the gradual loss of mitigation. Some abilities and attacks specifically target and deplete armor, particularly '''acid''' type damage as used by [[Slime|Slimes]] and [[Acid Spider|Acid Spiders]]. Some creatures, such as [[Snail(mob)|Snails]], have '''thick armor''' which makes them even more resilient. In contrast, there are also abilities that bypass armor completely to damage health directly.
[[Items]] that are primarily responsible for a characters armor stat include: head, chest, legs, gloves and boots. Other items may be randomly generated to grant small amounts of armor. Cows, wolves and spiders have unique armor items.
==Types of Armor==
There are currently four classes of [[:Category:Items/Armor|armor]]: '''[[:Category:Cloth ArmorItems/ClothArmor|Clothcloth]]''', '''[[:Category:Leather ArmorItems/LeatherArmor|Leatherleather]] ''', '''[[:Category:Metal ArmorItems/MetalArmor|Metalmetal]]''' and '''Organic[[:Category:Items/OrganicArmor|organic]]'''. The following list are generalities, especially for the combat refresh boost, and as with everything during beta subject to change.
{| style="text-align:center; width: 100%;"
*Highest armor values
*Boost combat refresh for Armor only (largest boost)
*Only craftCraft-able by [[Armorsmithing|Armorsmiths]], and for cows and wolves by [[Toolcrafting|Toolcrafters]] and [[Blacksmithing|Blacksmiths]]
*All other metal armor must found in in loot
*120 enchantment point if crafted, 100 if looted
*Boost combat refresh for Health (small boost), Armor (small boost), and Power (small boost)
*Can't be dyed
*Includes snail armor and fairy armor (craft-able and max enchant)and wintertide ensign gear *Craft-able by [[Toolcrafting|Toolcrafters]](Note that Spring Fairy armor, however, is considered Cloth, not Organic.)
|}
==Crafting Armor==
When crafting armor either from [[Tailoring]], [[Leatherworking]], [[Blacksmithing]], or [[Toolcrafting]] the final armor piece is of a random rarity from {{ItemRarity|Uncommon}} to {{ItemRarity|Legendary}}.
==Armor-Material Set Bonuses==
There are five main armor slots: head, chest, legs, feet, and hands. If at least three of these are made of the same material (cloth, leather, metal, or organic), your Basic Attack has a special bonus:
:*<b>3+ Cloth ItemsCloths:</b> If your Power is below 20% of max, your Basic Attack restores Power equal to 20% of your Max Power. (Max once per minute.):*<b>3+ Leather Items:</b> If your Health is below 33% of max, your Basic Attack restores Health equal to 33% of your Max Health, plus your Combat Refresh Healing amount. (Max once per minute.):*<b>3+ Plate ItemsMetal:</b> If you are out You mitigate 1 point of Armor (below 10% direct damage for every 50 points of max), your Basic Attack restores Armor equal to Combat Refresh Max Armor amount. (Max once per minute.):*<b>3+ Organic Items:</b> Your Combat Refresh happens every 12 seconds (instead of every 15 seconds.).
Once you have enough pieces for the bonus, the bonus shows up on the ability description for your Basic Attack like normal, but nothing in the game tells you that wearing 3 pieces of same-material gear will give you that bonus. This reflects the fact that this system is extremely experimental and may be removed or dramatically altered (experimental version introduced [[Game_updates/2019-09-20|20 Sept, 2019]]).
==Additional Modifiers==