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Combat

873 bytes added, 08:04, 17 September 2014
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Power can be topped up with potions, which is relatively useful in some situations. It can also be topped up with the general ability (insert name) which as a long reuse time. Lastly Power regeneration can be enhanced in combat through Mentalism abilities.
 
==Rage and Special Attacks==
'''Rage''' is displayed in game by the little gauntlet iconenergy source that powers monsters’ special attacks. When the As you hit monsters or they hit you, they gather Rage , and when their meter is full(an orange looking hand), the enemy is able to use a '''special attack'''they user their super power.
Many combat player skills, like [[Sword]] and [[Psychology]], have abilities allow controlling the enemy's rage build upthat hamper monster Rage. For example [[Psychology|Psychoanalyse]] will slow down the rate at which the enemy builds rage, while [[Sword|Sword Parry]] will reduce the enemy's rage by a flat amount.
An enemy's special attacks will be revealed to the player in the target window when the relevant [[Anatomy]] skill is of sufficient level (ie. by fighting this type of creature long enough).
[[File:Foe using Special Ability (Rage).jpg|thumb|right|300px|This goblin has both the '''Rage''' icon and the '''Vulnerability''' red glow going on.]]
You can tell when an enemy uses a special attack by the overhead icon.
 
{{Quote|
I’m leaving the Rage system alone for now, until we have more players grouping up. Looking at the stats for small group combat, it looks like groups use rage-depletion a little more often. So it may be that I can tailor Rage to be a more compelling group-combat mechanic, where one person in the group has the “rage-keeper” role. That could be interesting.
}}
==Vulnerability==
When is a creature "Monsters periodically go into this vulnerable"state, and what does it mean? (please edit)some attacks do extra damage against vulnerable monsters, so it’s sort of a whack-a-mole mechanic — you use your vuln-boost ability when you see the monster flashing vulnerable.
A creature big red glowing thing happens when the monster is ''vulnerable'' when his armor runs out (to be confirmed), plus it makes a sound.
Many combat abilities have additional effects on ''An icon flashes over the monster’s head when they’re vulnerable'' foes, and the tutorial cave has an explanatory tip about this (when you get your first Sword ability that does extra vuln damage).
==Regeneration In and Out of Combat==
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