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General gameplay tips

1,427 bytes added, 14:39, 11 September 2015
NPC's Quests and Favors, & Inventory and Items, changed, added author's note
'''''UNDER CONSTRUCTION'''''
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Author's note: This page is fairly text heavy but this is a compilation of introductions to the most used, of the many, mechanics in the game. So bear with us for just the few moments that it will take to read, it will save you some headache later, promise.
==Basics==
***Screenshot default key is Ctrl+P (screenshots are found here:C:\Users\USERNAME\AppData\Local\ProjectGorgon\screenshots)
***turn off/on GUI is = by default.
***Using "/wiki someitem" in the game chat will open an internet browser and search the (this)wiki for 'someitem', quite helpful when first starting.
**For the complete list see [[Controls]].
===Save everything!===
Nearly everything that drops off enemies and harvestables are either useful in crafting or will earn you [[favor]](see below). As a new player make sure to use the "Small Talk" option with every new NPC you discover to learn about their likes and dislikes. Experiment by giving them appropriate gifts. This will give you over time an idea of what's worth holding onto.
If you still are not sure or want to hold onto stacks of items to gift later, store it with Hulon and start buying additional vault slots. You will be happy to have those stacks of items many levels later when you realize what they are for.
 
*Empty bottles: To fill an empty bottle with water you can either activate a water well (eg. in Serbule) or similar object, but you can also simply stand in a body of water outdoors and right click an empty bottle.
===Storage basics===
[[Hulon ]] in [[Serbule Keep ]] is the vaultmaster. You can use [[storage|storeage ]] in the main "council storage", and you can also use the nearby chest which is meant to transfer items between your characters on the same account.
Many, many, NPCs offer storage once the player is their friend, this is very handy once the price of more bank slots becomes unmanageable. see: [[Storage]]
===Combat Items===
Currently, items come in 5 flavors, Common, Uncommon,Rare, Epic, Legendary, see [[Items]].
When a mob is killed that has an item that is Rare, Epic, or Legendary a small effect will play with a sound effect.
Belts are very important for players looking for loot with a specific skill type. A player is more likely to get loot that is attuned to the skill of the belt they are wearing.
Stacking Item effects, in general mods that are the same e.g “Enchanted Punch Damage +5″ wont stack with others that are the same, even if on different items. However there are many skills that have different types of the same mod that '''do''' stack. That being said % chance mods all roll their % chances to proc so if all of the % chances hit, they all hit...or miss. ;)
===Empty bottles=== NPC'''To fill an empty bottle with water''' you can either activate a water well (eg. in Serbule) or similar object, but you can also simply stand in a body of water outdoors and right click an empty bottle. '''You can also milk cows''' if you have an empty bottle (you can even [[Cow Form|milk player cows]] for better milk! *cough*).  ==s Quests and favorFavors==
===Get every NPC on your side!===
Getting Comfortable or higher with most NPCs can earn you significant benefits, such as the ability to Shop, additional Storage (ie. permanent storage for your items), more quests, special recipes, etc.
 
One important thing to note is that it is very possible for a player to receive a quest that they cannot currently do, be that because they are low-leveled, missing skill, or harder/different area no worries! Just keep the quest in your quest log and when you can complete the quest the NPC will give you your reward once you return to them.
===Merchants===
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