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8,257 bytes added, 22:19, 25 September 2015
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Citan's Forum Posts
: It might happen much sooner -- I just can't promise that at the moment."
:: http://projectgorgon.com/forum/general-gorgon-discussion/768-going-for-the-kickstarter-but?start=10#5532
==== Topic Necromancy ====:"Thanks for the feedback! We do have some changes planned for it down the line. There are just so many things that need attention that it will be a while until we get to it. But one thing that we're failing to convey in-game is that Necromancy is not supposed to be a skill for newbies. :Its current position is basically just a stopgap. During early testing, we had the necromancy altar out in the fields of Serbule where anybody could pick it up and help us test it. When that started to lead to newbie confusion, I moved it to the bottom of the nearby dungeon, past an encounter aimed for a couple of level 30-ish players. The goal there was that you wouldn't stumble on it until you returned to this dungeon in your late 20s, already having some other skills under your belt. I might be better off moving it to another dungeon entirely, maybe one in Eltibule. : SourceOn the one hand, I can definitely see the fun in struggling to get the skill early. And it's fine, and fun, for higher-level players to help newbies get the skill early in their careers. But I need to find a way to show that it's a little bit more advanced of a skill. :Brand new players are going to have a harder time with Necromancy's requirements than people who've got a few dozen hours of play under their belts. Everything from bone collection (at higher level, it's much faster to get femurs when you need them... or just buy them from newbies who don't care about necromancy!) to graveyards (you find ways to get much faster as you progress through the game) to just knowing how some things in the world work. :The skill's early power levels are also set up for the idea that you're already level 30 in one or two other skills when you get this one, and will likely want to keep fighting stuff around that level. Maybe you don't rush back to fighting level 30 monsters with your brand new level 1 skill, but : I figured you'd not want to drop all the way back to fighting pigs and such. I figured that with the aid of your other skill (which is already level 30) you'd have an easy enough time in Eltibule.: So the very first power you get, Death's Hold, is INSANELY overpowered against newbie monsters in Serbule. And that first tier of skeletons are ridiculously powerful against deer and such, because I expected you'd be putting them up against fey panthers and I didn't want them to be instantly slain! : This design might have been a mistake, because newbies who get a hold of this power will perceive it as being comparatively more powerful than their other combat skills... for a little while. (And provided they aren't fighting undead.) And then it can lead to disappointment when people run into the sorts of convenience issues Dirtnap mentioned. : (And I'm not saying the skill will always work the way it does now... maybe we'll drop all sorts of aspects of the skill, maybe we'll rework literally everything. Maybe it ends up being a starter skill for orcs! I dunno yet, and your feedback will help guide that. But right now, in the current builds, it's hard for newbies.) : So anyway, I think it might be smart for high-level players to mention to newbies that the skill is a little more advanced. It's not as hard to get the hang of as Battle Chemistry, which is probably the most difficult skill for newbies to try to use, but it's tougher than sword or unarmed etc.: And I might see if I can move that Necromancy altar somewhere else for now!" :: http://projectgorgon.com/forum/support/773-the-problem-with-skills-requiring-consumables-conditions#5265==== Topic Item Inscription & Crafting Marks ====:The creator's name shows up on items and isn't removable. You can also inscribe a message onto items, which can be removed by someone with equal or higher Calligraphy skill than the inscriber. But that doesn't remove the creator's name, just the inscription. :: Sourcehttp://projectgorgon.com/forum/new-and-announcements/712-project-gorgon-questions-answers-town-hall-on-sunday-8-9-2015?start=30#5023==== Topic D&D + Pathfinder ====:"Hah! Well, I'm a big D&D nerd, yes. I play Pathfinder most weeks via Skype -- our table top group moved around the country so we make do with internet play, but it's still fun! :As far as affecting the game's design... eh, not too much, but I'm sure there's some stuff that has been borrowed by osmosis. One of things that I can most easily pinpoint is something that came from 4th edition D&D. That game has a monster-encounter model that's a bit like ours: Sourceyour heroes fight a bunch of different monsters at once, not (usually) just one big dragon or something. And each monster has a couple of unique tricks that make it stand out, and those tricks often synergize to create different combat scenarios. I didn't intentionally ""steal"" that idea, but we'd been playing a lot of 4E at the time when development started, and I did like the feel of combat, so that probably bled into the game design from there. : RE: the face in the logo, that's [[Destriel]], the demon lord, who we talked a lot about in the first Kickstarter, but I just realized we haven't mentioned in quite some time. Suffice it to say that he plays a big role in Project: Gorgon's main story arc!":: http://projectgorgon.com/forum/new-and-announcements/712-project-gorgon-questions-answers-town-hall-on-sunday-8-9-2015?start=30#4953==== Topic More PVP ====:"On PvP, we've talked about it a bunch in the past, so people who've been here a while already know the plans, but I guess we haven't discussed it during Kickstarter. This isn't really anything secret so I wanted to explain it before the town hall, so that people aren't unnecessarily disappointed. : In a nutshell: it's just not going to be a PvP-centric game. The social experience I'm hoping to cultivate isn't improved by PvP (in my opinion), and the game isn't balanced around the idea of PvP. And due to the low-structured nature of the game's combat, it will already take a LOT of work to make the game reasonably balanced for PvE... adding in good PvP balance just isn't happening, there isn't room in the schedule. : That said, there will be PvP... it just won't be a big focus. There's already a little PvP dungeon that you can find in the back of Serbule (in the mantis house IIRC). And I expect we'll eventually have basic game mechanics like duels, and some sort of simple PvP rewards mechanics (like arena events or dungeon scoreboards). : And while we won't be balancing toward PvP, I have already set things up so that I can nerf/change PvE abilities that are insanely broken in PvP without affecting their PvE effects. So my expectation in terms of PvP balance is: stuff will be very unbalanced and it's up to you to find a workable build, good luck, but I can nerf stuff that the PvP community agrees are more detrimental to the PvP game than they are helpful. : Will there be open-world forced PvP? Definitely not. : Will there be an opt-in PvP flag (like the Hardcore flag)? Maybe... I'm not ruling it out, but it's not in the plans at the moment. If we have enough people to form a viable PvP community, it might make more sense to open a second world with its own rules. (e.g. a FFA PK world, or maybe an honor-system world) We'll see what the community looks like as we get into beta and will decide then!" :: Sourcehttp://projectgorgon.com/forum/new-and-announcements/712-project-gorgon-questions-answers-town-hall-on-sunday-8-9-2015?start=10#4878==== Topic Can I rename my character? ====:Sorry, we don't yet have a way to rename characters. Eventually! Just not yet.:: Sourcehttp://projectgorgon.com/forum/support/697-regarding-usernames-and-character-names#4660==== Topic Gambling ====:Lore-wise (so to speak), the Red Wing mantis gang is supposed to own a casino near Eltibule. We do intend to add it eventually! You're free to gamble as long as it doesn't result in the transfer of real-world money or items. :: Sourcehttp://projectgorgon.com/forum/general-gorgon-discussion/643-question-about-gambling#4573==== Topic Character Races at launch? ====:"The existing three races are the always-available ones. If you unlock the other races during beta, you'll keep those characters at launch, so it wouldn't make too much sense to re-lock the races on you.: So my immediate thought is that they'd stay unlocked indefinitely." :: Sourcehttp://projectgorgon.com/forum/community-questions-answers/431-when-alpha-ends-will-there-be-a-reset?start=10#4462
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